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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP FoxFour
C C P C C P Alliance
3112
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Posted - 2014.05.06 16:30:00 -
[1] - Quote
This discussion was originally started here: https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962
That was a bit of a mistake on my part, I should have made a new thread for it. Sorry about that.
Before we continue this discussion a few words from me.
We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly.
The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations.
That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago.
So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D CCP FoxFour // Game Designer // @regnerba
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Rowells
Unknown Soldiers Fidelas Constans
552
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Posted - 2014.05.06 16:31:00 -
[2] - Quote
cool |
Andski
GoonWaffe Goonswarm Federation
10661
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Posted - 2014.05.06 16:32:00 -
[3] - Quote
This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Tubolard
The Praxis Initiative Gentlemen's Agreement
6
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Posted - 2014.05.06 16:34:00 -
[4] - Quote
Makes sense to me. |
iLLeLogicaL
The Red Circle Inc.
34
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Posted - 2014.05.06 16:34:00 -
[5] - Quote
Querns wrote:iLLeLogicaL wrote:Just make sure that you disable auto signature update in wh space then. Incidentally, they are thinking about doing just this; to make new wormhole signatures delay their appearance on scanners while they are new. There were some dev posts about it, but I can't be arsed to dig them up.
Yes but let's make life harder for everyone instead of just dumbing it down to oblivious sheeps. |
dexter xio
TURN LEFT
43
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Posted - 2014.05.06 16:35:00 -
[6] - Quote
RIP Blood Union. Dexter xio - That cool guy |
Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:35:00 -
[7] - Quote
This change promotes risk in wormhole space by removing the ability for entrenched wormhole dwellers to quickly curate the connections to their wormhole by analyzing historical data. Now, the curation of these connections must be done manually, like the greater majority of wormhole activities, in line with the design goal of the space. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Thor66777
Obstergo Red Coat Conspiracy
75
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Posted - 2014.05.06 16:35:00 -
[8] - Quote
I support this change. Wormholes are supposed to be unknown. Information about the system you just connected to isn't supposed to be handed to you. You need to work to get the intel. |
iLLeLogicaL
The Red Circle Inc.
34
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Posted - 2014.05.06 16:35:00 -
[9] - Quote
iLLeLogicaL wrote:Querns wrote:iLLeLogicaL wrote:Just make sure that you disable auto signature update in wh space then. Incidentally, they are thinking about doing just this; to make new wormhole signatures delay their appearance on scanners while they are new. There were some dev posts about it, but I can't be arsed to dig them up. Yes but let's make life harder for everyone instead of just dumbing it down to oblivious sheeps.
At the same time, because IIRC that thread got shot down by everyone, mostly carebears. There was also no clear direction on how to do it.
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Valterra Craven
225
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Posted - 2014.05.06 16:38:00 -
[10] - Quote
CCP FoxFour wrote:
This is data that is available via the API but not in the client in any way.
How many examples of data being available in the API and not in the client exist and why aren't you fixing all of them at the same time?
CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well.
You should not remove something from the API without first deciding if it will be available in the client in the future. Decide that first, and then decide how to handle the API. Not before.
Also, you have a strange way of iterating on things if all you are going to do is constantly remove features WH people use all the time. |
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Silis Silion
University of Caille Gallente Federation
2
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Posted - 2014.05.06 16:38:00 -
[11] - Quote
We'll actually have to scout things now?! THE HORROR |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
370
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Posted - 2014.05.06 16:39:00 -
[12] - Quote
Change is terrible and pretending like the API data is not accessible to everyone because there are people who apparently don't have access to free out of game tools to address the poor design of in game tools is a terrible justification.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:39:00 -
[13] - Quote
Valterra Craven wrote:CCP FoxFour wrote:
This is data that is available via the API but not in the client in any way.
How many examples of data being available in the API exist and why aren't you fixing all of them at the same time? CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well.
You should not remove something from the API without first deciding if it will be available in the client in the future. Decided that first, and then decide how to handle the API. Not before. Also, you have a strange way of iterating on things if all you are going to do is constantly remove features WH people use all the time. Ah, yes, this argument again -- all changes must be delayed until every single niggling discrepancy even tangentially related to the proposed change are also handled.
How many times must we see this demonstrably incorrect thinking before it gets relegated to the garbage can where it belongs? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Finarfin
Reconfiguration Nation
25
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Posted - 2014.05.06 16:40:00 -
[14] - Quote
I do wonder why it took CCP 5 years to come to the conclusion that this is not intended design but I have to agree with the change. WH space is not nearly mysterious enough and the NPC kill API never made much sense to me. |
Valterra Craven
225
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Posted - 2014.05.06 16:41:00 -
[15] - Quote
Querns wrote:Valterra Craven wrote:CCP FoxFour wrote:
This is data that is available via the API but not in the client in any way.
How many examples of data being available in the API exist and why aren't you fixing all of them at the same time? CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well.
You should not remove something from the API without first deciding if it will be available in the client in the future. Decided that first, and then decide how to handle the API. Not before. Also, you have a strange way of iterating on things if all you are going to do is constantly remove features WH people use all the time. Ah, yes, this argument again -- all changes must be delayed until every single niggling discrepancy even tangentially related to the proposed change are also handled. How many times must we see this demonstrably incorrect thinking before it gets relegated to the garbage can where it belongs?
I'm not saying it should be delayed until all descrepencies are handled. I'm saying it should be delayed until game design makes their choice.
What I am saying is that since they are now enforcing a rule that wasn't previously that it should be enforced EVENLY and research should be undertaken to ensure that is the case. |
Ahost Gceo
Garoun Investment Bank Gallente Federation
66
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Posted - 2014.05.06 16:41:00 -
[16] - Quote
Do it, for the love of all that is Bob.
Removing this information will actually cause people who want to find pew to get off their asses and do some regular scouting, which will actually create more confrontation simply because there are people flying about looking for each other.
It's not going to revolutionize wh combat dynamics but it is an improvement. ??? |
Andski
GoonWaffe Goonswarm Federation
10661
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Posted - 2014.05.06 16:42:00 -
[17] - Quote
Tetsuo Tsukaya wrote:Change is terrible and pretending like the API data is not accessible to everyone because there are people who apparently don't have access to free out of game tools to address the poor design of in game tools is a terrible justification.
have you considered that the oversight isn't the information not being available in-game, but the information being available in the API
food for thought Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Nightingale Actault
Divided Unity The Night Crew Alliance
22
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Posted - 2014.05.06 16:42:00 -
[18] - Quote
I support this change. This enables a player to use his skills to maximum effect instead of relying on a out of game tool to gather information that would otherwise not be available, which is in line with the experience and gameplay the WH community embraces. |
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CCP FoxFour
C C P C C P Alliance
3115
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Posted - 2014.05.06 16:43:00 -
[19] - Quote
Valterra Craven wrote:Querns wrote:Valterra Craven wrote:CCP FoxFour wrote:
This is data that is available via the API but not in the client in any way.
How many examples of data being available in the API exist and why aren't you fixing all of them at the same time? CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well.
You should not remove something from the API without first deciding if it will be available in the client in the future. Decided that first, and then decide how to handle the API. Not before. Also, you have a strange way of iterating on things if all you are going to do is constantly remove features WH people use all the time. Ah, yes, this argument again -- all changes must be delayed until every single niggling discrepancy even tangentially related to the proposed change are also handled. How many times must we see this demonstrably incorrect thinking before it gets relegated to the garbage can where it belongs? I'm not saying it should be delayed until all descrepencies are handled. I'm saying it should be delayed until game design makes their choice. What I am saying is that since they are now enforcing a rule that wasn't previously that it should be enforced EVENLY and research should be undertaken to ensure that is the case.
Before posting anything publicly this was discussed with EVE game design. We all agreed it should be removed. CCP FoxFour // Game Designer // @regnerba
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Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:43:00 -
[20] - Quote
Valterra Craven wrote:I'm not saying it should be delayed until all descrepencies are handled. I'm saying it should be delayed until game design makes their choice.
What I am saying is that since they are now enforcing a rule that wasn't previously that it should be enforced EVENLY and research should be undertaken to ensure that is the case. The game design choice is pretty clear -- "the API should not expose information that is unavailable in the client."
The track record for enforcement of this choice is in no way indicative of whether it SHOULD be enforced. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Oddsodz
The Ministry of Ungentlemanly Warfare.
83
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Posted - 2014.05.06 16:44:00 -
[21] - Quote
Told you there would be tears,
I Am happy to see this data go away from the API. The 1st time I saw that this was a thing in ExCAM (wormhole mapping tool), I was like "Wow, this is epic. Now I can scan out a chain and then go spin in the POS or do some sites and just wait for the nice yellow light to show up in the ingame web broswer on my alt" No effort on my part was needed to go and find somebody to shoot it. But the poor dudes down the road had no idea.
Sure the info was also on dotlan and the likes, But it was not the same as a nice tool (and they are very good tools BTW - Nice work to the guys that build them) that auto refreshes every 2 seconds.
Some have said it help create content,. I Say bull5hit, It only helps Wormhole PVP Groups GANK!! It does not help them that don't have access to Siggy or ExCAM Webby. And it sure as hell don't help them that don't live in wormhole space but like to take trips into for a few days.
Should have happened sooner. |
Andski
GoonWaffe Goonswarm Federation
10662
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Posted - 2014.05.06 16:45:00 -
[22] - Quote
Finarfin wrote:I do wonder why it took CCP 5 years to come to the conclusion that this is not intended design but I have to agree with the change. WH space is not nearly mysterious enough and the NPC kill API never made much sense to me.
perhaps because the guy who led the design and development of wormhole space left the company years ago Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Cue Who
Applied Agoraphobia
1
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Posted - 2014.05.06 16:45:00 -
[23] - Quote
The only thing this change does is make it easier to PvE. EVE has always maintained a balance between risk and reward, with WHs being the best ISK in the game, why are you decreasing risk? As it stands, it's too safe in W-Space already, now it's going to be even safer? As it stands, WHs are dead empty. There's a limited number of people who want to live in wormholes. Removing the ability to tell when a wormhole is active will make them even more empty. |
Aryth
GoonWaffe Goonswarm Federation
1531
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Posted - 2014.05.06 16:46:00 -
[24] - Quote
The difference is this change involves an area of space that has been publicly stated by CCP to be special. That specialness is the mystery, the fact they didn't expect people to live there full time and settle the space, and the risk of the unknown with no local.
Should it have taken years? No Are people going to be upset something they rely on goes away? Yes Should there be in game mechanics to duplicate this some how with deployables? Sure
So there is some merit to the argument that game design should take a look at this. From an API perspective though it clearly shouldn't be there at this point. Arguments to delay it pending a game design decision though I think have a lot of validity. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Necharo Rackham
The Red Circle Inc.
11
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Posted - 2014.05.06 16:46:00 -
[25] - Quote
Querns wrote:This change promotes risk in wormhole space by removing the ability for entrenched wormhole dwellers to quickly curate the connections to their wormhole by analyzing historical data. Now, the curation of these connections must be done manually, like the greater majority of wormhole activities, in line with the design goal of the space.
Actually this will just play to the strengths of the entrenched wormhole dwellers, because most of us have our own databases of who lives where and what they like doing. |
Swiftstrike1
Swiftstrike Incorporated
624
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Posted - 2014.05.06 16:46:00 -
[26] - Quote
Sounds like a great idea. I have always considered W-Space to be the "end game" for small corps and alliances, and as such it ought to be a little more hardcore than it is right now. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
AutumnWind1983
Future Corps Sleeper Social Club
91
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Posted - 2014.05.06 16:47:00 -
[27] - Quote
CCP FoxFour wrote:This discussion was originally started here: https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962That was a bit of a mistake on my part, I should have made a new thread for it. Sorry about that. Before we continue this discussion a few words from me. We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly.
Bullshit. You're rude, have already decided the outcome of the conversation and started the conversation with telling us it isn't worth having. You should hand this feature off to someone else and then go take a class on customer relations. Further, you've admitted that no devs involved in this decision actually live in wspace or have any idea what they're talking about.
CCP FoxFour wrote: The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations.
Irrelevant. CCP goes against this principal all the time because the in game client is terrible in many respects and players can iterate and make betters tools than CCP.
Aside from the information in question here, the absolute co-ordinates for celestials and systems, which allow third party applications to calculate jump ranges of capitals isn't available in client but is available in the API. Guess you'll be taking out that information the same day you remove the NPC kill information right?
CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago.
So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D
Again, bullshit . You are making a core design change even if you don't want to admit it. If you actually wanted to make wormhole space should be mysterious and unknown removed the discovery scanners instant sig appearances.
James Arget for CSM 8! http://csm.fcftw.org |
Valterra Craven
225
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Posted - 2014.05.06 16:48:00 -
[28] - Quote
CCP FoxFour wrote: Before posting anything publicly this was discussed with EVE game design. We all agreed it should be removed.
Were they consulted about adding it to the client to makes things acceptable and did they also say that wasn't going to happen as well?
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Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:49:00 -
[29] - Quote
Aryth wrote:Arguments to delay it pending a game design decision though I think have a lot of validity. Considering that the eve game design team was consulted prior to posting publicly about the change, I'd say the delay is unwarranted. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10662
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Posted - 2014.05.06 16:49:00 -
[30] - Quote
AutumnWind1983 wrote:Aside from the information in question here, the absolute co-ordinates for celestials and systems, which allow third party applications to calculate jump ranges of capitals isn't available in client but is available in the API. Guess you'll be taking out that information the same day you remove the NPC kill information right?
perhaps you should try jumping in a capital in k-space and looking at the map
it's there Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
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