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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
John Caldr
Quantum Explosion E X P L O S I O N
42
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Posted - 2014.05.07 04:03:00 -
[391] - Quote
Flash Phoenix wrote: Yes I read the post, and I do not care about the delay at all, real time or 30 days, I could care less. Once again, get in a ship and play the game and quit using a 3rd party program to do your game play for you.
Once again, NPC alt without real WH PVP or WH life experience talks about things he know nothing about. |
Bohneik Itohn
Periphery Bound
67
|
Posted - 2014.05.07 04:12:00 -
[392] - Quote
RudinV wrote:All this brave pvpers, names Ive never seen before, if u rly think that I would like to spend even more time to gather intel, hours by hours, days by days just to know habits and when they play- u are wrong. Even now we have rudiculously low percentage of successfull logoff traps becouse besides this intel we need to 1)have more or less same prime time 2) carebears actually farm this day 3) we have enough people online when they actually starts the farm 4) they don't have overwhelming reinforcements 5) and a lot of additional options what can stop us from proceeding operation. And even in this shape of things we spend days of just waiting and gathering intel, so if u wanna say that I have to play this game even more-I would say no. We all have families and real life, jobs and other interests besides eve, and change fundamental game mechanics in order to make me "really play the game" will not work, I would better change the game. And if u think that watching pos for days long gathering information about, while people just isk farming wspace- pvping in other places, if u rly think this game design is interesting for both sides, you are wrong. Make eve more interesting, create other aspects and methods for us, this is what drive people log in everyday, not just a shady hope to get the meat and sit in silence gather intel
You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
Why do you think your current procedures for operation are difficult, and getting more difficult as the game progresses?
I love these square peg in the round hole justifications...
Edit: To clarify, there are plenty of high isk kills to be had in WH space, the contradiction with the mechanics comes from the misconception that you are entitled to one every Monday, Wednesday, and Friday. |
RudinV
Syndicate of Death BLOOD UNION
170
|
Posted - 2014.05.07 04:15:00 -
[393] - Quote
Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
Why do you think your current procedures for operation are difficult, and getting more difficult as the game progresses?
I love these square peg in the round hole justifications...
becouse i think that 10+ hours for the game is more than enough. for me at least for sure |
King Fu Hostile
Imperial Collective Unsettled.
86
|
Posted - 2014.05.07 04:17:00 -
[394] - Quote
RudinV wrote:All this brave pvpers, names Ive never seen before, if u rly think that I would like to spend even more time to gather intel, hours by hours, days by days just to know habits and when they play- u are wrong. Even now we have rudiculously low percentage of successfull logoff traps becouse besides this intel we need to 1)have more or less same prime time 2) carebears actually farm this day 3) we have enough people online when they actually starts the farm 4) they don't have overwhelming reinforcements 5) and a lot of additional options what can stop us from proceeding operation. And even in this shape of things we spend days of just waiting and gathering intel, so if u wanna say that I have to play this game even more-I would say no. We all have families and real life, jobs and other interests besides eve, and change fundamental game mechanics in order to make me "really play the game" will not work, I would better change the game. And if u think that watching pos for days long gathering information about, while people just isk farming wspace- pvping in other places, if u rly think this game design is interesting for both sides, you are wrong. Make eve more interesting, create other aspects and methods for us, this is what drive people log in everyday, not just a shady hope to get the meat and sit in silence gather intel
This is beyond ******** on so many levels that it deserves to be QFP
You start from faulty premises and go on making a chain of wrong conclusions, and somehow still manage to land in an irrational statement that doesn't even have anything to do with what you said earlier.
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RudinV
Syndicate of Death BLOOD UNION
170
|
Posted - 2014.05.07 04:24:00 -
[395] - Quote
King Fu Hostile wrote: This is beyond ******** on so many levels that it deserves to be QFP
You start from faulty premises and go on making a chain of wrong conclusions, and somehow still manage to land in an irrational statement that doesn't even have anything to do with what you said earlier.
another noname lowsec brawler in the thread. do u rly understand what u post about or its just random words what u want to type this morning? |
Bohneik Itohn
Periphery Bound
68
|
Posted - 2014.05.07 04:25:00 -
[396] - Quote
RudinV wrote:Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
Why do you think your current procedures for operation are difficult, and getting more difficult as the game progresses?
I love these square peg in the round hole justifications...
becouse i think that 10+ hours for the game is more than enough. for me at least for sure
You spent 10 hours to get a kill that otherwise probably wouldn't have happened. That's great.
That doesn't mean that it was 10 hours well spent, or that you couldn't have gotten some kills of equal or greater value in 5 hours elsewhere. It just means you spent 10 hours forcing a result out of unnecessarily difficult circumstances.
Great job, you put a lot of work into doing something not many other people would do. But the point still remains. The NPC kill data is not essential to what you do, it's just been the most accessible source of information that you have grown to rely on, and that source of information was not intended to exist. There are many other sources of information which function just as well, so maybe it's time you taught your scouts how to use them. |
RudinV
Syndicate of Death BLOOD UNION
170
|
Posted - 2014.05.07 04:29:00 -
[397] - Quote
Bohneik Itohn wrote:RudinV wrote:Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
Why do you think your current procedures for operation are difficult, and getting more difficult as the game progresses?
I love these square peg in the round hole justifications...
becouse i think that 10+ hours for the game is more than enough. for me at least for sure You spent 10 hours to get a kill that otherwise probably wouldn't have happened. That's great. That doesn't mean that it was 10 hours well spent, or that you couldn't have gotten some kills of equal or greater value in 5 hours elsewhere. It just means you spent 10 hours forcing a result out of unnecessarily difficult circumstances. Great job, you put a lot of work into doing something not many other people would do. But the point still remains. The NPC kill data is not essential to what you do, it's just been the most accessible source of information that you have grown to rely on, and that source of information was not intended to exist. There are many other sources of information which function just as well, so maybe it's time you taught your scouts how to use them. ok, let me simplify even more...now we have to spend X time for the operation, after the "fix" it will be 10X. No1 will do this on purpose, removing content is not good, and i can rly explain u why, but i have a train to Bordeaux in 40 mins so mb later. Anyway guys, besides happy carebears this will not bring anything new. |
John Caldr
Quantum Explosion E X P L O S I O N
42
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Posted - 2014.05.07 04:34:00 -
[398] - Quote
Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
You seems to misunderstand things. WH were designed as a high-profit high-risk environment thats provides consistent content. And high-risk means its EASY to get killed. |
John Caldr
Quantum Explosion E X P L O S I O N
42
|
Posted - 2014.05.07 04:50:00 -
[399] - Quote
Bohneik Itohn wrote:There are many other sources of information which function just as well, so maybe it's time you taught your scouts how to use them.
https://www.zkillboard.com/corporation/98264625/
Guys, pls, you have almost zero experience in this area, pls dont mess in C5/C6 business if you live in low-grade WH and the only high-isk kills you get are ones are free kills from CCP events. In plenty of posts it was clearly explained why this information is irreplaceable for WH PVP. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
68
|
Posted - 2014.05.07 04:50:00 -
[400] - Quote
I'll read my way through the thread later so apologies for restating things already said.
I'm on the fence on this but leaning towards removal.
I really don't like changes to WH space that abdicate responsibility from the player to an automated process. The Discovery Scanner already has stopped the need to actively check for incoming wormholes. With this API data, as we've all seen, you can build up a very strong profile of a wormhole, all done automatically.
Just take a look at what the former Wormhol.es provided.
Percentage breakdown of timezone. Current likely residents and their killboard Previous residents and their killboard Kickout attempts Capital Ships Hull class breakdown.
All that is already coming from analysis of API data. I'm sure there are corp specific programs out there that track the API for NPC kills to build up profiles of likely ratting times for login traps. There's nothing stopping people from setting up alerts triggered by NPC/Ship/Pod kills anywhere in an active chain thus negating the need for a scout to monitor chains in return for a short delay. The longer the chain the more potent this is. We've all got suspicions that many of the public mapping programs are monitored by the larger groups that wrote it for potential crossovers. Killboards already track ships and weapons used for PvP kills. Hell one of our guys has an idea for an FC helper based off all that data.
Is this what we want W Space to be? Everyone sitting back waiting for an alarm to trigger off? Complete knowledge of you opponent before you set eyes on them?
How often do you guys keep your static open when rolling? 20-30 minutes? Last High WH group I flew with was around that. I get that you guys don't want to waste your time on WH's with people from other timezones than yourself but the speed and efficiency you guys check and roll your static using this kind of data means you're also limiting any opportunity for others to roll into your chain and respond. Maybe slowing things down and forcing you to figure out timezones via other methods will increase PvP as your scouts are out and about in more numbers than they are now, increasing potential targets for all.
Removing NPC?Ship/Pod is a minor limit on the crazyness already around and we'll all survive it plenty fine.
If it's something that people actually think will doom W-Space to oblivion (It won't but I"m willing to be convinced) then perhaps a halfway solution.
Change the API data to show a single NPC kill inside that hour block regardless of it being and NPC, Ship kill or Podding and regardless of how many of any of those.
It gives the alert still while also requiring actual scouts to go check things out to see if it's a guy poding themselves to HS or a group running sites. |
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Flash Phoenix
State War Academy Caldari State
12
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Posted - 2014.05.07 05:01:00 -
[401] - Quote
John Caldr wrote:Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
You seems to misunderstand things. WH were designed as a high-profit high-risk environment thats provides consistent content. And high-risk means its EASY to get killed.
You seem to misunderstand things. WH are high-profit, high-risk environment. And the high-risk means its EASY to get killed. That provides consistent content.
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Bohneik Itohn
Periphery Bound
69
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Posted - 2014.05.07 05:01:00 -
[402] - Quote
John Caldr wrote:Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
You seems to misunderstand things. WH were designed as a high-profit high-risk environment thats provides consistent content. And high-risk means its EASY to get killed.
High risk doesn't necessarily mean that it HAS to be easy to get killed on a regular basis. High risk can also be viewed as you have more to lose if you do get killed.
FW pilots fly frigates all day and can lose them all day, that's the PvP they enjoy. C6 WHers fly capitals but because they live in WH's they need to lose them on a regular basis? There's a bit of a price discrepancy there, and if you want a ratio of risk to reward I think the FW players are winning.
The reason the WH carebears are getting so good at wasting your time is because they are under constant threat. You taught them to HTFU or get out of WH space so what's the issue? How long can you keep training them to avoid you before it just becomes a constant stalemate, and you're on the forums screaming for CCP to change WH mechanics because there's no content?
Rolling the hole was always supposed to be like rolling the dice. Having 100% reliable intel available within seconds after your scanner jumps in a hole is like knowing that 2 out the 5 dice will always be a 5 or 6.
New sigs instantly showing up in the scanner is a problem also, but not as easily addressed as third party intel that wasn't meant to exist in the first place. There is a very delicate balance to be found in dealing with when signatures show up, why they show up, and how they can be seen that people with more critical statistics than me need to think long and hard about.
Something that you're forgetting is that, as has been mentioned, a lot of the carebears are using this information to make sure they never get caught slipping.
And there are many more ways to force a confrontation than just completely catching people off guard. Try taking some more risks yourself before complaining about how few other people take. |
Harry Sullivan
Amarr Technologies.
11
|
Posted - 2014.05.07 05:14:00 -
[403] - Quote
John Caldr wrote: Once again, NPC alt without real WH PVP or WH life experience talks about things he know nothing about.
How dare you doubt the ultimate wisdom that John Caldr is spreading around these forums .
Let`s not forget John Caldr knows every person playing EVE and can judge properly if you are an experienced WH PVP / Life experienced pilot only by taking a look at your "NPC alt". I am too lazy to quote this a few times more, but he did this multiple times in this thread with absolute pinpoint precision.
John Caldr also doesn`t need the API info in question at all, his Chuck Norris like ability to sense carebears around New Eden also allows him to perfectly log off trap anyone and anything in eve like a real boss. Therefore I really don`t understand why he disagrees with removing the NPC kills from the API for WH space, I suspect he`s only trolling big time laughing at the inferior Blood Union who do not posess a member of his skill and powers.
He got you good BU. He got you good.
John Caldr wrote: All WH PVPers agreed that this feature helps create PVP content.
John Caldr is also not only the spokesperson of all WH PVP people that exist and superior to anyone in the CSM or the people actually designing and shaping this game.
John Caldr wrote: if you go for numbers - you can farm 80billions in few days with just few hours per day and only 2 people.
He is also holding a large number of all Titans in the game as he farms a new one every three days or so.
He`s also the famous creator of the how to earn 80B in two days with only two people guide that is including tips on how to not loose your capital to a super elite Quantum Explosion log off trap which I`m unfortunately not able to link here because you "Farmers" are not elitist enough to even lay an eye on the word of the prophet.
John Caldr wrote: Farmers store nothing on poses and dont care about them. So it hardly affects bad people. Groups only looking for PvE" should stay in hisec and avoid dangerous wormhole space that contains PVP.
In his ultimate wisdom John also decided that those low life Farmers and groups looking for PvE are not only "bad people" but should stay in HiSec and avoid dangerous wormhole space to not interfer with his supreme Sleeper PvP.
Or like John would say John Caldr wrote: You see, you cant have cake and eat it too. Now, get your hands off the cake! Cake is not for eating!
Seriously GTFO John.
Now that we all had a great laugh about the incredibly intelligent, tolerant and allknowing John Caldr can we get back to a meaningful discussion about the topic?
It`s not the point if you are a PvE or PVP player in W-Space.
The point is that we had access to data that the original designer totally admitted was never intended to be in the API and you made good use of it. But it ultimately collides with the decision CCP makes on how they want the Wormhole Experience to be, and I`m sure they have a good reason to make this change to improve the game for everyone in Wormholes in the future.
But instead of telling people how bad it is that you had to actively discover and chase targets and put a lot more time and effort into hunting than right now I hardly see anyone making any suggestions that would me as a game designer even think about how I could create an alternative or compromise to still achieve content creation for the people mainly doing wormhole PvP.
EVE is not a game for whiny b***es and we all know that, instead use your experience with WH PvP and the challenges W-Space creates for it to relay meaningful feedback and a thought process behind it to FoxFour who is actually reading most of your sh*t and actively thinking about how to make this a better game for you guys.
So stop threatening with unsubscribing and blaming people for rather doing PvE than PvP content. Get your brains working and focus on a solution that would still enable you to do what you like to do but doesn`t create a severe disadvantage for the people doing PvE in W-Space.
Just my two cents. |
RudinV
Syndicate of Death BLOOD UNION
170
|
Posted - 2014.05.07 05:17:00 -
[404] - Quote
Try wh cap pvp before posting here. Would make more sense. |
John Caldr
Quantum Explosion E X P L O S I O N
42
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Posted - 2014.05.07 05:17:00 -
[405] - Quote
Bohneik Itohn wrote: High risk doesn't necessarily mean that it HAS to be easy to get killed on a regular basis. High risk can also be viewed as you have more to lose if you do get killed.
FW pilots fly frigates all day and can lose them all day, that's the PvP they enjoy. C6 WHers fly capitals but because they live in WH's they need to lose them on a regular basis? There's a bit of a price discrepancy there, and if you want a ratio of risk to reward I think the FW players are winning.
In C5/C6 WH you farm sum enough to buy all 4 capitals used for farm in a DAY. Let me know of any FW activity that can bring you 10-20 billions per 4-5 hours per 1-2 people.
Bohneik Itohn wrote: Rolling the hole was always supposed to be like rolling the dice. Having 100% reliable intel available within seconds after your scanner jumps in a hole is like knowing that 2 out the 5 dice will always be a 5 or 6.
You see, in addition to the fact that majority of WHs are empty, if the targets are active in time A, and you rolling in time B, dice always returns zero. And api tools are still delayed and do not provide real time information for jumped in scout. |
Bohneik Itohn
Periphery Bound
71
|
Posted - 2014.05.07 05:22:00 -
[406] - Quote
Harry Sullivan wrote:
Impassable wall of rhetoric.
I don't even know what you wrote, but I'm impressed. You found a way to put more effort into this thread than I ever could, and I've spent about half the day just throwing random crap on here.
My day has been a useless void of boredom that I could only fill with the constant monitoring of a topic that I only have a mild interest in, because the paper thin arguments being put forth don't require enough of my attention to cause me to pause my video streaming. You, sir, have invested effort into this.
You win, whatever you propose CCP does as a solution, I support. I'm going to bed. |
King Fu Hostile
Imperial Collective Unsettled.
86
|
Posted - 2014.05.07 05:25:00 -
[407] - Quote
RudinV wrote:King Fu Hostile wrote: This is beyond ******** on so many levels that it deserves to be QFP
You start from faulty premises and go on making a chain of wrong conclusions, and somehow still manage to land in an irrational statement that doesn't even have anything to do with what you said earlier.
another noname lowsec brawler in the thread. do u rly understand what u post about or its just random words what u want to type this morning?
u u u
I have no idea who you are either, but that still doesn't mean your post makes any sense. You can't even write.
1) you don't have to hunt farmers 2) nobody cares how much time you spend on it 3) if you don't like it, do something else
NPC kills in wormhole space don't belong to API, were never intended to and now CCP fixes it- deal with it. |
Harry Sullivan
Amarr Technologies.
12
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Posted - 2014.05.07 05:31:00 -
[408] - Quote
RudinV wrote:Try wh cap pvp before posting here. Would make more sense.
Right, because my "inferior" WH cap PvE and almost 8 years in nullsec doing cap PvP doesn`t allow me to make an educated guess about WH cap pvp at all.
Sorry!
I totally forgot that WH Cap PVP is an absolute rocket science only an elite circle of people can do and know about. Sometimes I think you forget you play a PEGI 12 game not a quantum physics simulator.
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John Caldr
Quantum Explosion E X P L O S I O N
42
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Posted - 2014.05.07 05:32:00 -
[409] - Quote
Harry Sullivan wrote:
Random trolling
I know the stuff I'm talking about.
http://clip2net.com/s/i5fE2f
You - not so much. |
Akseli Jari
Rolled Out
35
|
Posted - 2014.05.07 05:50:00 -
[410] - Quote
CCP FoxFour wrote:
Bla Bla Bla, we're going to make this change anyway
What is really annoying about this thread is in the way that this was announced as a foregone conclusion with an offhanded comment that "i'm probably going to do it, but post stuffs anyway".
The amount of nullsec carebears advocating for the change should indicate that this is a content driver.
How about adding content to W-Space before removing information our tools are using to help us find content, because W-Space would be uninhabitable without these tools. While the change isn't game breaking it isn't desirable to many people who have decided to make W-Space a permanent home.
To be blunt, this change would have been a lot better received had if it was posted along with a number of other changes shortly before they occur, such as a fix of pos code, a rework of corp roles.
But you're going to make the change anyway, as you've stated a number of others at your workplace have agreed that it should be removed so why are we even arguing the point. If you're going to scour all information that is not available in-game from the API then at least do it thoroughly.
Some in the thread have iterated that there are other tools in wide use in null sec that should be looked at as well, if you show bias and its found at a later date prepare for mails. Maybe you can become the W-Space dev, we'll actually have one that bothers to read the W-Space forums. Perhaps we could use one, our CSM rep seems pretty quiet, tamed him already? |
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John Caldr
Quantum Explosion E X P L O S I O N
42
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Posted - 2014.05.07 05:55:00 -
[411] - Quote
Bohneik Itohn wrote: Those capitals have to be manufactured, the materials hauled, etc...
Dont mix things up. You dont build it, you just get it from market/contracts. Instantly. Roll for null/low, move cyno, bring caps in. Takes about an hour+ at most. Then you good to go.
Bohneik Itohn wrote: Majority of the WH's you roll into are empty you say? Well if you're fishing in a lake that you know for a fact has very few fish to catch, why are you complaining about starving? Find a place with more fish.
Isk-wise ratio - you can fly using free noob ships. Getting infinite ratio instantly, available everywhere.
But we are not interested in such things, nor with FW PVP with small fish with mighty condors with bonuses. And we are not so starving ATM.
Fishing for big fish is fun. But when someone will remove the bobber from our fishing rod - fishing will become impossible. |
Winthorp
Rolled Out
1623
|
Posted - 2014.05.07 05:56:00 -
[412] - Quote
So all you nullsec guys that came into this thread after it was cross posted on reddit would be totally ok if we didn't enter local chat after we jump into it via a WH?
Because if we really want WH space to go to the true lore of it we shouldn't be reported into local chat until we technically use a stargate. It is the only acceptable trade off i can come up with that would replace the CONTENT this change will remove from WH space. (Insert witty signature here) |
King Fu Hostile
Imperial Collective Unsettled.
87
|
Posted - 2014.05.07 06:12:00 -
[413] - Quote
It doesn't remove any of the content, it removes an unintended way to access data that is not available in game.
The amount of tears does however signal a bigger issue- lack of activity and conflict generators in wormhole space. If there would be a higher chance of meeting active pilots in your static or down the chain, nobody would be butthurt about this bug fix. Now such events are so rare, that people either rely on logoff trapping and 3rd party tools, seek for action in low/null or leave completely.
Wormhole life shouldn't be just about ganking bears, I'm confident everyone would enjoy fighting other combat fleets on a more regular basis, preferably over some meaningful objectives rather than just jumping a HIC on the other side and asking for a fight in local.
I find this is the major issue in wormhole space, the topic for further discussion as it is not something easily solved. Hopefully new POSes could be designed with with conflict drivers in mind- something to attack for gains, and to defend for maintaining gains that wouldn't necessarily require a full-scale siege and eviction.
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RudinV
Syndicate of Death BLOOD UNION
173
|
Posted - 2014.05.07 06:13:00 -
[414] - Quote
This thread is a monument for: if u want to change somethin, go to fanfest and make them do it. 5 years that was not a problem, now carebears whine and voila! Fix is coming. Have no idea why CCP wanna rise generation of silly players, while this super dangerous logoff traps can be countered that easy... That make me sad, eve in general instead of being player friendly going to be morons and slackers friendly |
King Fu Hostile
Imperial Collective Unsettled.
87
|
Posted - 2014.05.07 06:16:00 -
[415] - Quote
RudinV wrote:This thread is a monument for: if u want to change somethin, go to fanfest and make them do it. 5 years that was not a problem, now carebears whine and voila! Fix is coming. Have no idea why CCP wanna rise generation of silly players, while this super dangerous logoff traps can be countered that easy... That make me sad, eve in general instead of being player friendly going to be morons and slackers friendly
It's even easier to counter this bug fix, unless you are a silly moron slacker care bear- log in a cloaky scout in your target system. |
Andski
GoonWaffe Goonswarm Federation
10697
|
Posted - 2014.05.07 06:20:00 -
[416] - Quote
Winthorp wrote:So all you nullsec guys that came into this thread after it was cross posted on reddit would be totally ok if we didn't enter local chat after we jump into it via a WH?
Because if we really want WH space to go to the true lore of it and be "Unknown" we shouldn't be reported into local chat until we technically use a stargate. It is the only acceptable trade off i can come up with that would replace the CONTENT this change will remove from WH space.
abloobloobloo
"please replace one massive advantage we currently have with another massive advantage because we need a crutch" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Alundil
Rolled Out
490
|
Posted - 2014.05.07 06:20:00 -
[417] - Quote
Bohneik Itohn wrote: If you roll into a system and the locals immediately spot you and everyone re-ships into a small PvP gang to meet you at the door, just go ahead and hide in your POS because you weren't looking for a fun and exciting fight anyways, just some easy fluff to pad your killboard.
What a joke - because yes you're absolutely spot on. No one in w-space wants PvP fights
**love the changing narrative of "bug fix" I'm seeing now** Clone mechanics enchancements Deep Space Probe Revival |
Kename Fin
Wormhole Engineers Greater Realms
6
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Posted - 2014.05.07 06:53:00 -
[418] - Quote
John Caldr wrote: Fishing for big fish is fun. But when someone will remove the bobber from our fishing rod - fishing will become impossible.
Heh, made me smile there. Bobbers are used for children and people who prefer not to have to pay attention to their line. I think you have done a great job of proving the other side's point for them with your extention of the analogy. |
John Caldr
Quantum Explosion E X P L O S I O N
46
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Posted - 2014.05.07 07:06:00 -
[419] - Quote
I did not know you so lazy you've made bobbers to do the job for you. In the place where we from bobbers are not automated
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Senn Denroth
Lazerhawks
189
|
Posted - 2014.05.07 07:18:00 -
[420] - Quote
dexter xio wrote:RIP Blood Union.
This is actually going to be really bad for the farmers.
I mean, I'm a farmer, and have always been a farmer. But we only farm to PVP, so there's a difference between farming, and farmer only corps.
From here on in I'm thinking we'll see more invasions/evictions instead these days. Especially smaller scale invasions, much like the logoffski traps but on a larger scale. Very bad for the farmer only type corps.
Also, there are these things call OOC alts that are used to scout farmers if you're serious about taking out blue balling farmers. |
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