Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] .. 27 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 16 post(s) |
John Caldr
Quantum Explosion E X P L O S I O N
83
|
Posted - 2014.05.08 08:57:00 -
[571] - Quote
King Fu Hostile wrote:Still avoiding the facts :)
No, you just make assumptions and share your opinion. From scanner alt
And you avoid facts like this:
https://www.zkillboard.com/related/31002342/201405072200/
If you think "logintrap" is easy and safe, you can always try to repeat this.
Note - Its magnetar. all DPS is doubled. |
King Fu Hostile
Imperial Collective Unsettled.
100
|
Posted - 2014.05.08 09:08:00 -
[572] - Quote
Facts:
1) NPC API doesn't belong to wormhole space by game design and will be removed 2) most people agree with this
Have fun, you'll be fine when you get over the butthurt.
|
John Caldr
Quantum Explosion E X P L O S I O N
83
|
Posted - 2014.05.08 09:25:00 -
[573] - Quote
wrote: Facts:
1) NPC API belong to wormhole space and it was for years 2) TROLLS FARMERS and RMTers agree with its removal
Fixed this for you. |
Enaris Kerle
GoonWaffe Goonswarm Federation
99
|
Posted - 2014.05.08 09:44:00 -
[574] - Quote
John Caldr wrote:You're not allowed to have an opinion because we killed you in that WH that one day
Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
RudinV
Syndicate of Death BLOOD UNION
193
|
Posted - 2014.05.08 09:49:00 -
[575] - Quote
King Fu Hostile wrote:Go on and count the posts :)
I still have no idea who the **** you think you are and couldn't care less, this thread is not about you or anyone else.
u u u, you must all be 13.
So amount of posts matter? Should I post from all my scanning alts to change your mind or you will turn on your head to thinking mode instead of using it as port for food? And btw I'm sure u would not agree, but in fact "age matter" pointing is a good butthurt indicator. Post more, less effort for CCP to realize that this is wrong feature to remove. |
Rengas
AQUILA INC Verge of Collapse
371
|
Posted - 2014.05.08 10:38:00 -
[576] - Quote
King Fu Hostile wrote:Yeah RudinV as you can see most people agree with this fix, and those who oppose haven't expressed any serious arguments for the preservation of the oversight.
Time to stop whining and start adapting (you can support the development of deployables that would serve the same purpose) and maybe discuss the real issues in wormhole space currently.
Crying like babies about API/logon trap gameplay makes you look blind to the real elephant in the room- lack of meaningful PVP in wormholes.
Your post reads like it was written by someone with almost complete lack of gameplay knowledge. Especially with the term "meaningful PVP."
As a sandbox game EVE offers a variety of ways for players to interact with each others assets and destroy said assets, most of the time without consent from one or more of the involved parties. This is what BU/Qex do. No more, no less. If you would like to label their preferred style of play as "unmeaningful PVP" then just realize that that is exactly what 99% of EVE PVP is. |
C0ntra2k
Quantum Explosion E X P L O S I O N
2
|
Posted - 2014.05.08 11:34:00 -
[577] - Quote
And let's remove the locale in systems with security status 0 |
MS10NVY
eXceed Inc. No Holes Barred
6
|
Posted - 2014.05.08 11:41:00 -
[578] - Quote
C0ntra2k wrote:And let's remove the locale in systems with security status 0
The tears would be epic :) |
C0ntra2k
Quantum Explosion E X P L O S I O N
2
|
Posted - 2014.05.08 12:19:00 -
[579] - Quote
MS10NVY wrote:C0ntra2k wrote:And let's remove the locale in systems with security status 0 The tears would be epic :)
will look like this |
Akseli Jari
Rolled Out
38
|
Posted - 2014.05.08 12:33:00 -
[580] - Quote
King Fu Hostile wrote:Facts:
1) NPC API doesn't belong to wormhole space by game design and will be removed 2) most people agree with this
Have fun, you'll be fine when you get over the butthurt.
Are you posting from your exploration / day trip Null sec blue ring scanner alt.
This API information is not giving us brilliant intel that is guaranteeing fights and/or ganks. We have the make the effort in each case to get those fights with cloaky / scouts and spais. But due to the nature of W-Space we cant have 2000 man alliances because alliances don't work all to well in wormholes. Cudo's to the big groups who are making them work currently!
And most groups will live in ONE wormhole that can randomly connect at any time to others, if you overcrowd said wormhole, you practically roll your static while everyone goes out to scout / chase that one thing seen down the chain a bit, or when a few BS's try and go out to find some PVE sites to run.
That said we could spread out and populate each system we come across but our ability to take larger engagements diminishes significantly.
We can't light a cyno and have a carrier jump in and save us. We can't have a titan bridge us a fleet to save us. We can't have a 50 man fleet of cross the blue galaxy via jump bridge networks to save us. We can't have a top down afk economy harvesting moon minerals so we can instantly replace our stuffs, our moons are baron. We can't do all of these things and have all the relevant API data available to us on top of the cake.
But hey you're argument over your last 100 posts is that this API information doesn't make sense, So lets not have our worm hollers appear in local when we come into a system without having used a star gate or docked at a station, and everyone can deal with our "risk vs reward"
Or if you are speaking from a wealth of relevant W-Space you could post from your main.
|
|
|
CCP FoxFour
C C P C C P Alliance
3198
|
Posted - 2014.05.08 12:55:00 -
[581] - Quote
Just so you guys don't think I am ignoring this thread, we have a meeting on Monday to discuss some things after which we will talk to the CSM some more and then come back and update you. So yea, not forgotten or anything. :) CCP FoxFour // Game Designer // @regnerba
|
|
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
569
|
Posted - 2014.05.08 13:01:00 -
[582] - Quote
C0ntra2k wrote:And let's remove the locale in systems with security status 0
Can we get cynos in WH space in exchange? (USER WAS BANNED FOR THIS POST) |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
70
|
Posted - 2014.05.08 13:17:00 -
[583] - Quote
I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learnt nothing over the years you've been doing what you do to take a decent guess on whether a group is a farmer group or not?
And if you are the farmer type, the take out from this whole thread is that it seems you can make yourself immune to QEX/BU interference via obfuscating your NPC kill output to the API. |
John Caldr
Quantum Explosion E X P L O S I O N
93
|
Posted - 2014.05.08 13:43:00 -
[584] - Quote
BayneNothos wrote:I gotta say, the most amusing thing I find from this thread.
Is the thing you did NOT read this thread. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
71
|
Posted - 2014.05.08 13:44:00 -
[585] - Quote
John Caldr wrote:BayneNothos wrote:I gotta say, the most amusing thing I find from this thread. Is the thing you did NOT read this thread.
So you are capable of doing what you do without the API. Finally! OKi CCP SocksFour, go for it. QEX/BU are cool to go :P |
John Caldr
Quantum Explosion E X P L O S I O N
93
|
Posted - 2014.05.08 13:52:00 -
[586] - Quote
BayneNothos wrote: Obvious Trolling
No, but we are a bit capable of pinpointing trolls.
|
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
71
|
Posted - 2014.05.08 14:02:00 -
[587] - Quote
John Caldr wrote:BayneNothos wrote: Obvious Trolling
No, but we are a bit capable of pinpointing trolls.
At this point yeah pretty much. It's a minor change to fix something that never should have existed that you can compensate for by putting in 1% more effort and you're acting like CCP is going to Erotica1 you out of the game. Take a chill pill bro. |
HTC NecoSino
Blackstar Privateers Disavowed.
107
|
Posted - 2014.05.08 14:05:00 -
[588] - Quote
CCP FoxFour wrote:Just so you guys don't think I am ignoring this thread, we have a meeting on Monday to discuss some things after which we will talk to the CSM some more and then come back and update you. So yea, not forgotten or anything. :)
Please consider holding off on this change while you design and implement an in-game alternative like this |
Cassini Valentine
EVE University Ivy League
5
|
Posted - 2014.05.08 14:05:00 -
[589] - Quote
Double post of what HTC Necosino just posted. Pls ignore. |
RudinV
Syndicate of Death BLOOD UNION
202
|
Posted - 2014.05.08 14:18:00 -
[590] - Quote
BayneNothos wrote:I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learnt nothing over the years you've been doing what you do to take a decent guess on whether a group is a farmer group or not?
And if you are the farmer type, the take out from this whole thread is that it seems you can make yourself immune to QEX/BU interference via obfuscating your NPC kill output to the API. Actually u missed the point why I'm against this fix. Idea came from slakers, so making them happy is not a way to make things work well. simply becose u can't make lazy people glad by fixing environment. Its the utopia way, loosers always find external reason of the fail. i.e we **** this bears not becouse we are good, but becouse they are bad. |
|
drillerkiller2004
Devil's Evil Spirits The Devil's Warrior Alliance
5
|
Posted - 2014.05.08 14:26:00 -
[591] - Quote
I've never really put any thought into this topic before, but this change makes total sense. |
RudinV
Syndicate of Death BLOOD UNION
202
|
Posted - 2014.05.08 14:28:00 -
[592] - Quote
HTC NecoSino wrote:CCP FoxFour wrote:Just so you guys don't think I am ignoring this thread, we have a meeting on Monday to discuss some things after which we will talk to the CSM some more and then come back and update you. So yea, not forgotten or anything. :) Please consider holding off on this change while you design and implement an in-game alternative like this With all respect to the constructive ideas sharing I want to note that wspace was and is well balanced and skill based place, so the general solution to keep things well: do not touch w-space at all. It's sad truth but practice prove one thing: perfect is the enemy of good. |
Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 14:35:00 -
[593] - Quote
Repeating this here to ensure FoxFour reads it:
https://forums.eveonline.com/default.aspx?g=posts&m=4567366#post4567366
"You know guys if you want easy intel on w-space victims all you have to do is agree to co-operate.
At the moment we all use a system like siggy or tripwire and all of our data is partitioned.
However, if we agreed to share some of our data, such as times and location of sitings of ratting etc, then actually you can achieve the same quality or better of data than is supplied by an API.
Why better? Because you can include ship types and numbers, likely willingness to retaliate etc.
This crowdsourcing of intel works very well in the markets, why not in victim identification?"
... and that's why all you lazy w-space "pvp-ers" who want helpless sacrificial lambs laid out on an altar for you need not worry.
A bit of hackery and you'll have your free intel back.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Meytal
School of Applied Knowledge Caldari State
372
|
Posted - 2014.05.08 14:41:00 -
[594] - Quote
Mournful Conciousness wrote:Repeating this here to ensure FoxFour reads it: https://forums.eveonline.com/default.aspx?g=posts&m=4567366#post4567366"You know guys if you want easy intel on w-space victims all you have to do is agree to co-operate. At the moment we all use a system like siggy or tripwire and all of our data is partitioned. However, if we agreed to share some of our data, such as times and location of sitings of ratting etc, then actually you can achieve the same quality or better of data than is supplied by an API. Why better? Because you can include ship types and numbers, likely willingness to retaliate etc. This crowdsourcing of intel works very well in the markets, why not in victim identification?" ... and that's why all you lazy w-space "pvp-ers" who want helpless sacrificial lambs laid out on an altar for you need not worry. A bit of hackery and you'll have your free intel back. Basically this.
As a compormise, allow us to query this data via API -- call it system statistical data, for example -- for each system where we have a character located. Since in the EVE universe, "log offs" don't exist, we can be considered "in" a system for the purpose of this API query regardless of our login status or subscription status. This is completely fair, fits any requirements you've proposed so far for collection of this data, and requires actual work from players to be present in a location instead of being completely free.
Then, we only need to share a character-based API key pointing to this data with a wormhole-global database as we seed W-space with scouts. We will then have the equivalent to what we have now, except there will be a LOT more API queries made against your network, and a lot more server load that your API system must deal with. You can be quite assured we will work together to build such a database.
Or, you can just go with the idea that we're already doing this, that this adds some missing risk to W-space and helps increase the chances for sinks of multiple types -- even if it does mean you or your friends could suffer a logoffski trap. After all, gameplay often trumps realism, particularly for the purposes of performance.
Will you agree to this compromise, or should we just stick with what we have now, saving everyone a lot of effort and headache?
|
Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 14:47:00 -
[595] - Quote
Meytal wrote:Mournful Conciousness wrote:Repeating this here to ensure FoxFour reads it: https://forums.eveonline.com/default.aspx?g=posts&m=4567366#post4567366"You know guys if you want easy intel on w-space victims all you have to do is agree to co-operate. At the moment we all use a system like siggy or tripwire and all of our data is partitioned. However, if we agreed to share some of our data, such as times and location of sitings of ratting etc, then actually you can achieve the same quality or better of data than is supplied by an API. Why better? Because you can include ship types and numbers, likely willingness to retaliate etc. This crowdsourcing of intel works very well in the markets, why not in victim identification?" ... and that's why all you lazy w-space "pvp-ers" who want helpless sacrificial lambs laid out on an altar for you need not worry. A bit of hackery and you'll have your free intel back. Basically this. As a compormise, allow us to query this data via API -- call it system statistical data, for example -- for each system where we have a character located. Since in the EVE universe, "log offs" don't exist, we can be considered "in" a system for the purpose of this API query regardless of our login status or subscription status. This is completely fair, fits any requirements you've proposed so far for collection of this data, and requires actual work from players to be present in a location instead of being completely free. Then, we only need to share a character-based API key pointing to this data with a wormhole-global database as we seed W-space with scouts. We will then have the equivalent to what we have now, except there will be a LOT more API queries made against your network, and a lot more server load that your API system must deal with. You can be quite assured we will work together to build such a database. Or, you can just go with the idea that we're already doing this, that this adds some missing risk to W-space and helps increase the chances for sinks of multiple types -- even if it does mean you or your friends could suffer a logoffski trap. After all, gameplay often trumps realism, particularly for the purposes of performance. Will you agree to this compromise, or should we just stick with what we have now, saving everyone a lot of effort and headache?
I think forcing the community to co-operate in order to slay innocents is preferable.
If the innocents choose to subscribe to the same data, they can then do their own form of pvp with it - i.e. seeding it with wrong intel, setting traps for unwary gankers and so on.
Defenders would also be able to get a picture of just how often they are observed, and might start beefing up defences and changing operating practices to compensate, for example doing PVE in larger groups equipped for pvp. This is to everyone's benefit because what we really want is good fights, right? .... RIGHT? Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
John Caldr
Quantum Explosion E X P L O S I O N
95
|
Posted - 2014.05.08 14:59:00 -
[596] - Quote
BayneNothos wrote: in 1% .
Hm, you roam low-level WH from time to time, never doing anything we do. So I was wondering how people who never done something and have zero field experience found it even remotely possible to make estimates. Especially after real WH PVPers (and I don't mean only us, there were a lot of posts beside ours) explained in all details how it will change things.
I assume you still did not read this topic, and did not and killing your time flooding here. So there is no point to take into consideration anything from you from now on. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
|
Posted - 2014.05.08 15:13:00 -
[597] - Quote
RudinV wrote:BayneNothos wrote:I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learnt nothing over the years you've been doing what you do to take a decent guess on whether a group is a farmer group or not?
And if you are the farmer type, the take out from this whole thread is that it seems you can make yourself immune to QEX/BU interference via obfuscating your NPC kill output to the API. Actually u missed the point why I'm against this fix. Idea came from slakers, so making them happy is not a way to make things work well. simply becose u can't make lazy people glad by fixing environment. Its the utopia way, loosers always find external reason of the fail. i.e we **** this bears not becouse we are good, but becouse they are bad.
I'd be surprised if they're even reading this thread. The PvE types tend to not be as attached to the goings on of EvE as the rest of us. I've had long term w space pilots ask me how I found them in anomalies...
The vast majority of the people you hit I doubt even know that they can be tracked via the API.
There is no way to play EvE wrong, it's a sandbox, some people mine, some people shoot red x's, other's shoot other players, others metagame. It's what makes EvE interesting. You set your own win conditions. Some peoples win condition is getting as much imaginary spacebucks as possible, others is just want to sit down after a bad day and contribute to making something of worth.
They're not bad, just different. I don't want them gone anymore than I want you gone.
But this change has nothing to do with that. It has to do with the API data being used for things that CCP is uncomfortable with. They never envisioned it being used for near real time tracking in w space. As CCP opens up more info via Crest they need to be super careful what they release. Big data is the current way of things, there's a reason Google and the NSA are storing so much of it. How do you want this game to be? Who'a most creative and good at it? O r who has the most computing power and programmers behind the scenes to crunch the data to win? |
Two step
Aperture Harmonics No Holes Barred
4629
|
Posted - 2014.05.08 15:22:00 -
[598] - Quote
King Fu Hostile wrote:Two step wrote:
Those stats are now several years old. I don't have the historical data back further than a year, but I did look at market data for the most expensive blue books, and those are up 25% just in the last year. In fact, just looking at the sales in Domain of just that one blue book, you are looking at 1.2 Trillion ISK. I would estimate the real number currently at over 30 Trillion per month, and that is with the giant drop in melted nanoribbons. I think those total stats were also pre-santcum nerf, so I'm not sure you have as much going on in your head as you think you do.
Two years old. Your impressive data mining suggests a 25% growth, lets be generous here and make it 25% per year, so we get to 16.5T. Still you suggest a whopping 300% growth, even though wormhole activity is nothing but a pale shadow of the glory days. Removal of wh NPC kills from API data has nothing to do with inflation.
As I said, that was 1.2 Trillion on one of the blue books for *one* region. According to those same tweets, there should be about another 0.8 trillion of the other 3 books in the region as well. If you actually want to argue the point, perhaps you might fly to all the other regions of highsec and collect the numbers. I don't think 30T is very far off. Folks have gotten much, much better at running sites in the last 2 years.
Your claim about not increasing inflation is laughable. Clearly everyone in this thread agrees that removing the NPC data from the API decreases risk (or at least I haven't seen a single argument to the contrary), and it is also very clear that less risk will lead to more PVE. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
RudinV
Syndicate of Death BLOOD UNION
203
|
Posted - 2014.05.08 15:24:00 -
[599] - Quote
BayneNothos wrote: But this change has nothing to do with that. It has to do with the API data being used for things that CCP is uncomfortable with. They never envisioned it being used for near real time tracking in w space.
this is not true.the idea of this fix came from carebears. plz before arguing read threads carefully.
|
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
|
Posted - 2014.05.08 15:33:00 -
[600] - Quote
John Caldr wrote:BayneNothos wrote: in 1% .
Hm, you roam low-level WH from time to time, never doing anything we do. So I was wondering how people who never done something and have zero field experience found it even remotely possible to make estimates. Especially after real WH PVPers (and I don't mean only us, there were a lot of posts beside ours) explained in all details how it will change things. I assume you still did not read this topic, and did not and killing your time flooding here. So there is no point to take into consideration anything from you from now on.
Can you stop editing my quotes I have no idea what you're responding to.
I've been in w space for 4 years now, I started off as a carebear and now I roam around my chain for things to pew. As anyone anywhere in EvE will tell you, the AU timezone is quiet, even more so for w space. I shoot what I can. I don't do high wh's as cap warfare doesn't interest me and you all run gangs too big for me to target. I've said all this before on these forums. Assuming anything based off a killboard is ludicrous.
Most high wh groups want to keep this as it's a shortcut to getting the small gang fleet fights they like. You want it kept as it makes it easy to find the carebears you like to target. The first thing I said in this thread is that my first capital kill came from this very data. I understand why you want it perfectly. That doesn't mean it's a good thing for the game. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 [20] .. 27 :: one page |
First page | Previous page | Next page | Last page |