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Author |
Thread Statistics | Show CCP posts - 16 post(s) |

Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 20:28:00 -
[241] - Quote
Querns wrote:Nooonnnnnoooo notme wrote:...actually doesn't say anything There's some goofiness going on with the forums software right now; lots of posts are getting eaten. You can see a couple of empty quotes in this thread. One happened to me about 10 minutes ago. I think the forums are posting drafts of posts instead of the actual, completed post. I thought something was amiss. I'm detecting a bit of ESL too, maybe it's that. |

Andski
GoonWaffe Goonswarm Federation
10675
|
Posted - 2014.05.06 20:31:00 -
[242] - Quote
Two step wrote:I think that book you missed was "How to read (for dummies)".
My "personal isk faucet" is in no way under threat. As I said, most large groups will barely notice any differences.
The rest of your post is just a bunch of words that say nothing interesting. OFC one cannot say that a specific change will have exact effects, but we can, and will, discuss if a given change helps or hurts certain playstyles. In this case, it is quite clearly all about folks that would like less risk to their PVE in w-space. I think in general, PVE in C5/C6 w-space is already less risky than it should be, and this change reduces that risk further.
so instead of asking for further adjustments to wormholes let's just ask CCP to preserve a ****** status quo
what a fantastic attitude to have had on the CSM Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

RudinV
Syndicate of Death BLOOD UNION
164
|
Posted - 2014.05.06 20:34:00 -
[243] - Quote
So back to the topic, devs wanna see wspace more dangerous and scary, therefore they want remove some data and by that make it more safe and calm. Seems...I don't know how to call it, CCPlogical may be. |

Citrute
Whale Girth Grand Sky Wizards
126
|
Posted - 2014.05.06 20:35:00 -
[244] - Quote
The safest place to pve just became safer.  |

Andski
GoonWaffe Goonswarm Federation
10675
|
Posted - 2014.05.06 20:36:00 -
[245] - Quote
wormhole stabilizers will solve this problem Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
644
|
Posted - 2014.05.06 20:38:00 -
[246] - Quote
In general needs to be some balance to it.
Theres some stuff that was fun to find out for the first time when I was new to wormhole space and in the spirit of the whole frontier thing but would drive me crazy having to do it all from scratch day after day now as a day to day thing having now spent somewhere around 4+ years in wormhole space. |

Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 20:38:00 -
[247] - Quote
Two step wrote: I think that book you missed was "How to read (for dummies)".
My "personal isk faucet" is in no way under threat. As I said, most large groups will barely notice any differences.
The rest of your post is just a bunch of words that say nothing interesting. OFC one cannot say that a specific change will have exact effects, but we can, and will, discuss if a given change helps or hurts certain playstyles. In this case, it is quite clearly all about folks that would like less risk to their PVE in w-space. I think in general, PVE in C5/C6 w-space is already less risky than it should be, and this change reduces that risk further.
So after the "think of the children" we are down to Risk:Reward balance. If the API perfect intel doesn't exist what would you like to see as far as ingame mechanics to duplicate this? Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
504
|
Posted - 2014.05.06 20:40:00 -
[248] - Quote
Andski wrote:wormhole stabilizers will solve this problem Ideally, this will be represented by two devices on either side of the wormhole, holding it open. One of the sides will have a ring on it, to indicate the polarity of the device. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

G0hme
Hoover Inc. Pandemic Legion
199
|
Posted - 2014.05.06 20:43:00 -
[249] - Quote
People who argue that this change "lowers" their pvp capability should simply get the F out of Wspace. NOTHING changes for the groups that are only in Wspace to run sites. The risk is still the same, the threat for them is still the same. The absolute only thing that changes is the inkompetent PVP group that cant functin without some out of game tool that tells what system they can hunt in, are gonna fade away and will be quickly forgotten. You are basicly confirming the need for this change by whining through 13 pages.
Any mechanic that in some way rewards logging out of the game is bad game play. Get off your F'in lazy useless and actively hunt for these siterunners. How the hell do you think people did it before the tools were in everyone hand. Defending the need for the API to stay is pathetic to say the least.
Remember, without siterunning group, Wspace would be dead.
As mentioned earlier, any noteworthy pvp corp in wspace, already has a database of who lives where.
Shook Eelm's hand at Fanfest 2012 Shook CCP Soundwave's hand at Fanfest 2013
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Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 20:44:00 -
[250] - Quote
Querns wrote:Andski wrote:wormhole stabilizers will solve this problem Ideally, this will be represented by two devices on either side of the wormhole, holding it open. One of the sides will have a ring on it, to indicate the polarity of the device.
Damn you. You stole that from me. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
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Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.06 20:45:00 -
[251] - Quote
Honestly, I don't understand what all the fuss is about. I find people carebearing with an open static surprisingly often. The only reason I don't get to kill them most of the time is that I don't have a myriad of other pilots backing me up.
The people complaining about this change happen to be those that farm their home sites in (relative) safety ~because numbers~ Funnily enough, at the same time they would complain about CCP turning wh-space into Nullsec where blobs make you king, intel is for free and the individual effort is mostly irrelevant in the larger picture. Still following me? There is clearly some weird sense of entitlement going on here.
To put things in perspective: it's really no one's fault that wh-space has succumbed to a place where the number of ganks is the one true metric for "content" and the ease of gankage the only issue that will get its inhabitants really agitated. Sadly, this is what mechanics promote. At the core of the problem lies the difficulty that said people have a hard time finding each other for real fights, not that farmers are to hard to find and gank.
Seriously. You afraid of RMT? How many people are going to risk multiple high-sp-chars to get banned while there is other ridiculously easy and risk-free money-making opportunities like fw/botting.
You don't want Nullsec-people farming capital escalations? Put a prober in their systems. Whenever they collapse holes and start farming launch some probes and scan the static. They will either notice them probes and stop (mission accomplished) or they will continue and give you the opportunity to bring in a sufficiently large gang to gank them. Alternatively, go and evict them. You do that often enough, I doubt that they'll come back.
As long as signatures are actually delayed, killing the api will be perfectly fine and balance things out. |

Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 20:46:00 -
[252] - Quote
oh, come on... you guys and your goat-Z wormhole stabilizer idea? Right now, in this thread?? |

Aryth
GoonWaffe Goonswarm Federation
1534
|
Posted - 2014.05.06 20:47:00 -
[253] - Quote
Nooonnnnnoooo notme wrote:oh, come on... you guys and your goat-Z wormhole stabilizer idea? Right now, in this thread??
Given the content of these threads can you imagine a better place for it? Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

Calmatt
Caldari Provisions Caldari State
88
|
Posted - 2014.05.06 20:48:00 -
[254] - Quote
I think I've gotten a pretty good grip on CCP's reasoning on this topic, and it comes down to:
Wormholes are not currently what they originally envisioned them.
Really, the only reply to that is "too bad". We live in wormholes, and because of divergent gameplay mechanics, do things CCP didn't "originally intend".
What CCP Foxfour needs to do, is ACCEPT that the players in their sandbox can do innovative things.
While it makes sense lore wise, all that will happen is wormholes will become MORE SAFE. Why should wormholes become more safe?
Accept that WH's aren't as you originally intended them, and make changes only to enhance the content. Removing API data only hinders content. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
507
|
Posted - 2014.05.06 20:49:00 -
[255] - Quote
Nooonnnnnoooo notme wrote:oh, come on... you guys and your goat-Z wormhole stabilizer idea? Right now, in this thread?? Well, when the smell fits... This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

John Caldr
Quantum Explosion E X P L O S I O N
36
|
Posted - 2014.05.06 20:49:00 -
[256] - Quote
G0hme wrote:NOTHING changes for the groups that are only in Wspace to run sites. The risk is still the same, the threat for them is still the same.
https://www.pandemic-legion.com/killboard/view_pilot.php?id=RUSED+RM
any related like this proves you wrong, instantly |

Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 20:51:00 -
[257] - Quote
lol. I just didn't see it coming, I guess. |

John Caldr
Quantum Explosion E X P L O S I O N
36
|
Posted - 2014.05.06 20:53:00 -
[258] - Quote
Ab'del Abu wrote:Honestly, I don't understand what all the fuss is about.
Not having enough WH PVP experience and playing in prime time, you see just a tip of the iceberg.
|

G0hme
Hoover Inc. Pandemic Legion
201
|
Posted - 2014.05.06 20:58:00 -
[259] - Quote
First off, what you said made no sense at all.
But I can definitely see how this change can cripple a One-Trick-Pony corp like QEX. Shook Eelm's hand at Fanfest 2012 Shook CCP Soundwave's hand at Fanfest 2013
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Sirinda
Ekchuah's Shrine Comporium
337
|
Posted - 2014.05.06 20:58:00 -
[260] - Quote
While we're at it, can we please also remove local from kspace? |
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Two step
Aperture Harmonics No Holes Barred
4620
|
Posted - 2014.05.06 21:01:00 -
[261] - Quote
Aryth wrote:Two step wrote: I think that book you missed was "How to read (for dummies)".
My "personal isk faucet" is in no way under threat. As I said, most large groups will barely notice any differences.
The rest of your post is just a bunch of words that say nothing interesting. OFC one cannot say that a specific change will have exact effects, but we can, and will, discuss if a given change helps or hurts certain playstyles. In this case, it is quite clearly all about folks that would like less risk to their PVE in w-space. I think in general, PVE in C5/C6 w-space is already less risky than it should be, and this change reduces that risk further.
So after the "think of the children" we are down to Risk:Reward balance. If the API perfect intel doesn't exist what would you like to see as far as ingame mechanics to duplicate this?
Hmm, might be fun trying to talk to the other goon troll I guess....
Firstly, I am not sure where you are seeing any change in my message. I have been pretty consistent. I am against this change because it makes it harder to kill people farming in high class wormholes. People farming in those holes are in general bad for w-space. They reduce profit for all, but mostly for lower class wormholes. They don't provide PVP content, just the rare gank.
As for a solution, I would like to see the difficulty of C5/C6 capital escalations increased. It should take 8-10 actual people paying actual attention to make 600-800 mil off a set of capital escalations. The simplest way to do this would probably be to nerf dreads against sleepers, but there are other solutions that would work. If this was done, farming would require a larger time and manpower commitment, which would require a larger vulnerable presence in the hole.
I guess what it comes down to for me is that you shouldn't be able to run C5/C6 capital escalations without having to really live in w-space. That means you should be vulnerable to the same invasions and whatnot as those of us that do put in the effort to make w-space our home. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|

Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.06 21:03:00 -
[262] - Quote
John Caldr wrote:Ab'del Abu wrote:Honestly, I don't understand what all the fuss is about. Not having enough WH PVP experience and playing in prime time, you see just a tip of the iceberg.
I can see how being in a less active timezone would suck, however, looking at your killboard it would seem that you gank stuff around the clock. So how do you do it? Alarmclock or something? |

Erica Dusette
Rolled Out
6958
|
Posted - 2014.05.06 21:08:00 -
[263] - Quote
Rhes wrote:Erica Dusette wrote:Rhes wrote:MaxDEL wrote:Why Goons in this topic and people are not related to the WH, who build their assumptions from the air? Maybe because some of us like seeing entitled pubbies cry? Goddamn, you're everywhere. Eve is Goons. Not Goons generally speaking, I just mean you.
Up in my captn's quarters, stoppin' me from gettin out. And now up in my wormholes, nerfin' up my ****? 
Major (Ret.) Caldari Militia | Part-time wormhole pirate | Full-time super model Gÿá Wormhole Diary | GÖí #420roloswag
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John Caldr
Quantum Explosion E X P L O S I O N
36
|
Posted - 2014.05.06 21:09:00 -
[264] - Quote
G0hme wrote: First off, what you said made no sense at all. But I can definitely see how this change can cripple a One-Trick-Pony corp like QEX.
You said it will not affect carebears and I linked your guys already affected. And, pls, remind yourself about your one-trick-bored attitude with slowcats and RR MSes, or ishtars, when you'll be in such fleet next time.
It ok, I understand that as a valid pray, like most of WH carebears, you want WH PVP entities out despite the impact on WH PVP and EVE economy this change will have. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
509
|
Posted - 2014.05.06 21:10:00 -
[265] - Quote
Two step wrote: Firstly, I am not sure where you are seeing any change in my message. I have been pretty consistent. I am against this change because it makes it harder to kill people farming in high class wormholes. People farming in those holes are in general bad for w-space. They reduce profit for all, but mostly for lower class wormholes. They don't provide PVP content, just the rare gank.
So, can we shorten this and say that you think there should be a minimum profit potential for simply existing in wormhole space, presumably in accordance with whatever social norms you've set up? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.06 21:10:00 -
[266] - Quote
Two step wrote: As for a solution, I would like to see the difficulty of C5/C6 capital escalations increased. It should take 8-10 actual people paying actual attention to make 600-800 mil off a set of capital escalations. The simplest way to do this would probably be to nerf dreads against sleepers, but there are other solutions that would work. If this was done, farming would require a larger time and manpower commitment, which would require a larger vulnerable presence in the hole.
You do this and you loose A LOT of meat to incursions, fw and stuff. Clearly, there are better ways: e.g., buff income for lower-class wormholes, remove nanoribbons drops from sleepless guardians (removing nanoribbons from the loot table should be ridiculously easy to do for ccp), maybe even tune down site spawn or remove respawns of escalation rats (I guess large corporations like yours won't like that either ;)) |

Aryth
GoonWaffe Goonswarm Federation
1535
|
Posted - 2014.05.06 21:11:00 -
[267] - Quote
Two step wrote:Aryth wrote:Two step wrote: I think that book you missed was "How to read (for dummies)".
My "personal isk faucet" is in no way under threat. As I said, most large groups will barely notice any differences.
The rest of your post is just a bunch of words that say nothing interesting. OFC one cannot say that a specific change will have exact effects, but we can, and will, discuss if a given change helps or hurts certain playstyles. In this case, it is quite clearly all about folks that would like less risk to their PVE in w-space. I think in general, PVE in C5/C6 w-space is already less risky than it should be, and this change reduces that risk further.
So after the "think of the children" we are down to Risk:Reward balance. If the API perfect intel doesn't exist what would you like to see as far as ingame mechanics to duplicate this? Hmm, might be fun trying to talk to the other goon troll I guess.... Firstly, I am not sure where you are seeing any change in my message. I have been pretty consistent. I am against this change because it makes it harder to kill people farming in high class wormholes. People farming in those holes are in general bad for w-space. They reduce profit for all, but mostly for lower class wormholes. They don't provide PVP content, just the rare gank. As for a solution, I would like to see the difficulty of C5/C6 capital escalations increased. It should take 8-10 actual people paying actual attention to make 600-800 mil off a set of capital escalations. The simplest way to do this would probably be to nerf dreads against sleepers, but there are other solutions that would work. If this was done, farming would require a larger time and manpower commitment, which would require a larger vulnerable presence in the hole. I guess what it comes down to for me is that you shouldn't be able to run C5/C6 capital escalations without having to really live in w-space. That means you should be vulnerable to the same invasions and whatnot as those of us that do put in the effort to make w-space our home.
Just because I don't agree with you doesn't mean I am trolling you.
This seems an odd mechanic change though. This has nothing to do with the PVP change unless you factor in time to complete making them more vulnerable to PVP? I mean I am not against buffing PVE risk to make WH's more risky but it seems like much of the pushback on this change was because it was nerfing PVP. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |

John Caldr
Quantum Explosion E X P L O S I O N
36
|
Posted - 2014.05.06 21:16:00 -
[268] - Quote
Ab'del Abu wrote: I can see how being in a less active timezone would suck, however, looking at your killboard it would seem that you gank stuff around the clock. So how do you do it? Alarmclock or something?
Yes, we have scouts and alarm clock/sms/phone our pilots when action starts. |

Gospadin
School of Applied Knowledge Caldari State
130
|
Posted - 2014.05.06 21:19:00 -
[269] - Quote
This change only removes NPC kills in wormholes, but we keep our PC kills?
As a wormhole resident who has scouted some systems for days to learn about player habits and setup a gank, I approve. |

Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.06 21:24:00 -
[270] - Quote
John Caldr wrote:Ab'del Abu wrote: I can see how being in a less active timezone would suck, however, looking at your killboard it would seem that you gank stuff around the clock. So how do you do it? Alarmclock or something?
Yes, we have scouts and alarm clock/sms/phone our pilots when action starts.
Well I guess that's some admirable level of dedication  |
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