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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Andski
GoonWaffe Goonswarm Federation
10690
|
Posted - 2014.05.07 00:12:00 -
[361] - Quote
Tetsuo Tsukaya wrote:The ability to farm systems undisturbed with no API to clue anyone in that the hole they just rolled into is one of your bearing systems and thus they won't leave a scout in system to keep an eye on it and gank you.
It's not really a "hidden" agenda though so I'm not sure it counts.
querns and weaselior are already muiltibillionaires and aryth is a trillionaire
i don't do wormholes
next Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.07 00:12:00 -
[362] - Quote
Alundil wrote:Weaselior wrote:your entire garbage post does not distinguish between "data not provided by the client ever" and "data that people prefer to have provided out of game for analysis by a third party tool" the first is what is being eliminated, the second is what the api is for In some of the original discussion in the other thread, some of CCP Foxfour's reasoning was basically Quote:This is information that you guys using software outside the game get a huge advantage over those who do not in true CCP PR fashion - the yardstick of "why we want to make a change" continually moves once announced because they literally have no idea about how to propose changes to a customer group without stepping all over their ..... lips. So no - it's not garbage in the context of the original poorly thought-out keyboard-mashing attempt to find some justification of why this change is a "good" change. foxfour phrased something poorly and the meaning behind it is clear and unassailable, hence the persistent refusal to do anything but harp on the way the phrase could be misinterpreted
your point is bad, so you've got to resort to this. the clear meaning was that through api and third-party use you could gain an advantage absolutely unmatchable through in-game tools, it's like if the api exposed tower passwords Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
375
|
Posted - 2014.05.07 00:15:00 -
[363] - Quote
Andski wrote: i don't do wormholes
Then I guess your opinion carries no weight here. Thanks for sharing though |
Aliventi
Southern Cross Empire Flying Dangerous
688
|
Posted - 2014.05.07 00:15:00 -
[364] - Quote
Basically the issue is the only was to reasonably catch carebears in WH space is with log on traps which are made possible by the API information. If you do decide to remove this information, WH space needs something pretty significant to make WH space less safe. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.07 00:15:00 -
[365] - Quote
Tetsuo Tsukaya wrote:Andski wrote: i don't do wormholes
Then I guess your opinion carries no weight here. Thanks for sharing though "your opinion on this easily understood topic is irrelevant unless you have a huge bias in a particular direction" Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
376
|
Posted - 2014.05.07 00:17:00 -
[366] - Quote
Weaselior wrote:Tetsuo Tsukaya wrote:Andski wrote: i don't do wormholes
Then I guess your opinion carries no weight here. Thanks for sharing though "your opinion on this easily understood topic is irrelevant unless you have a huge bias in a particular direction"
Yeah or "your opinion based on no firsthand experience carries no weight because of a total lack of credibility"
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Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.07 00:19:00 -
[367] - Quote
Tetsuo Tsukaya wrote: Yeah or "your opinion based on no firsthand experience carries no weight because of a total lack of credibility"
credibility determinations are not generally delegated to obviously biased individuals Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Andski
GoonWaffe Goonswarm Federation
10690
|
Posted - 2014.05.07 00:20:00 -
[368] - Quote
you'd also dismiss my opinion if I played in wormholes exclusively for PvE
so i dunno Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
376
|
Posted - 2014.05.07 00:21:00 -
[369] - Quote
Weaselior wrote:Tetsuo Tsukaya wrote: Yeah or "your opinion based on no firsthand experience carries no weight because of a total lack of credibility"
credibility determinations are not generally delegated to obviously biased individuals
Credibility is not generally delegated to people with no knowledge on the topic which they're discussing
Goons literally the high sec pubbies demanding null sec changes to make it more accessible to them ITT |
Bohneik Itohn
Periphery Bound
63
|
Posted - 2014.05.07 00:22:00 -
[370] - Quote
Aliventi wrote:Basically the issue is the only was to reasonably catch carebears in WH space is with log on traps which are made possible by the API information. If you do decide to remove this information, WH space needs something pretty significant to make WH space less safe.
Wait wut?...
So because the carebears are doing a better job of covering their backsides than you are, you deserve an out of game source of information to bypass their diligence and attention to gameplay mechanics?
Nice.... Why didn't I think of that? |
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Andski
GoonWaffe Goonswarm Federation
10690
|
Posted - 2014.05.07 00:26:00 -
[371] - Quote
Tetsuo Tsukaya wrote:Goons literally the high sec pubbies demanding null sec changes to make it more accessible to them ITT
yeah let me tell you how much we wish we were in wormholes rather than owning where it actually matters Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Bohneik Itohn
Periphery Bound
63
|
Posted - 2014.05.07 00:30:00 -
[372] - Quote
Andski wrote:Tetsuo Tsukaya wrote:Goons literally the high sec pubbies demanding null sec changes to make it more accessible to them ITT yeah let me tell you how much we wish we were in wormholes rather than owning where it actually matters
If it matters to you, that's ok I suppose....
Owning it sounds like a hassle. I think I'll just stroll through your little garden and pluck all the juicy berries at my leisure instead. |
Andski
GoonWaffe Goonswarm Federation
10691
|
Posted - 2014.05.07 00:35:00 -
[373] - Quote
i think you'll spend more time whining about how those berries aren't given to you on a silver platter Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Aliventi
Southern Cross Empire Flying Dangerous
688
|
Posted - 2014.05.07 00:36:00 -
[374] - Quote
Bohneik Itohn wrote:Aliventi wrote:Basically the issue is the only was to reasonably catch carebears in WH space is with log on traps which are made possible by the API information. If you do decide to remove this information, WH space needs something pretty significant to make WH space less safe. Wait wut?... So because the carebears are doing a better job of covering their backsides than you are, you deserve an out of game source of information to bypass their diligence and attention to gameplay mechanics? Nice.... Why didn't I think of that? As in it it stupid that as an agressor I would need to use out of game tools and a log on trap to catch a PvEer. It is stupid that is the only way I can catch PvEer. It is stupid that within moments of a new WH spawning in a system the PvEer is notified of it. Subsequently the PvEer immediately stop siege/triage, fit stabs and warp to their POS where they are safe. It is stupid how safe PvE is. It is stupid that I need out of game tools to have a shot at catching PvEers.
PvE should never be that safe. PvP should never be about out of game tools and log on traps. What I am asking for is an in-game solution where PvE isn't perfectly safe and PvPers have a chance to catch PvEers without using out of game tools and log on traps. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
376
|
Posted - 2014.05.07 00:38:00 -
[375] - Quote
Andski wrote:Tetsuo Tsukaya wrote:Goons literally the high sec pubbies demanding null sec changes to make it more accessible to them ITT yeah let me tell you how much we wish we were in wormholes rather than owning where it actually matters
Yeah I hear you guys are just swimming in content and activity where it actually matters |
Andski
GoonWaffe Goonswarm Federation
10692
|
Posted - 2014.05.07 00:43:00 -
[376] - Quote
Tetsuo Tsukaya wrote:Yeah I hear you guys are just swimming in content and activity where it actually matters
well we keep sending out broadcasts for formups so yeah you heard right Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Bohneik Itohn
Periphery Bound
63
|
Posted - 2014.05.07 00:45:00 -
[377] - Quote
Andski wrote:i think you'll spend more time whining about how those berries aren't given to you on a silver platter
But that's what makes the berries from your garden sweeter than those from my garden. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
669
|
Posted - 2014.05.07 00:51:00 -
[378] - Quote
you're both equally awful, please stop |
Justin Cody
AQUILA INC Verge of Collapse
199
|
Posted - 2014.05.07 00:58:00 -
[379] - Quote
CCP Prism X wrote:So.. as the former API guy and member of Team Bifr+¦st, the team that made the wormhole space; You were never supposed to be able to see this data. If it's not in the client it cannot be in the API because the same information should be available to everybody playing this game. Nobody is supposed to get a decisive advantage because they have access to data other people have no means of availing themselves to. The fact that we screwed up and forgot to sanitize the API calls does not change that design. Now stop being mad at FoxFour, he's a delicate lotus blossom. You can be mad at me for forgetting this in the first place when I was creating WH Space and thus giving you false expectations. Please direct all angry rants to [email protected]. Thank you and have a nice day!
Ok, so thanks for confessing your sins. Rather than scream obscenities at you I will offer something from the (I think 2 years now) that I've lived in W-space.
- 1) regardless of the fact that you mistakenly included this data in the API it has been the status quo - 2) removing this entirely with no replacement or way to be creative for W-space residents is bad m'kay - 3) CCP routinely encourages players to be creative with their applications and this effectively gives those creative members a nice big middle finger in the air...especially since this is fixing something that isn't broken. - 4) Game Design be damned. Null sec sov is broken as heck and while CCP intends on working on this...I don't see any discussions about...say making outposts destructible because of game design. You wait until its appropriate and until it is time to re-factor and then redo the system.
So my question about W-Space is this:
If we've been 'doing it wrong' for 6 years by doing it the way it was actually designed (rather than intended ) then what is the exact motive for fixing this? This is like finding out your car's GPS was too accurate and a firmware update goes out and deliberately makes it less accurate because some engineer made it too good and designed it too well. Of course my ISP recently did this to me. My latency doubled due to a firmware patch because they felt my performance was too high so now I pay the same amount for basically half the performance.
You want us to pay the same for game-time and give less performance. You might see this as a bad thing regardless of intent. So please clarify your overall intent for W-space game design going forward. Will you be giving us more deployables for intel gathering? Will you be giving us more tools to use W-space? Or is W-space an aborted concept which will not be iterated upon in a constructive manner due to #newspace and #sovjumpgates and all that. How will you boost exploration in W-space and encourage innovation by players in a PvP sense?
If you don't have an answer for augmentation and simply give us the parochial line of "because I said so" then expect us to reject that line of thought because it reduces the quality of our play experience. |
Justin Cody
AQUILA INC Verge of Collapse
200
|
Posted - 2014.05.07 01:09:00 -
[380] - Quote
Weaselior wrote:Alundil wrote:Weaselior wrote:your entire garbage post does not distinguish between "data not provided by the client ever" and "data that people prefer to have provided out of game for analysis by a third party tool" the first is what is being eliminated, the second is what the api is for In some of the original discussion in the other thread, some of CCP Foxfour's reasoning was basically Quote:This is information that you guys using software outside the game get a huge advantage over those who do not in true CCP PR fashion - the yardstick of "why we want to make a change" continually moves once announced because they literally have no idea about how to propose changes to a customer group without stepping all over their ..... lips. So no - it's not garbage in the context of the original poorly thought-out keyboard-mashing attempt to find some justification of why this change is a "good" change. foxfour phrased something poorly and the meaning behind it is clear and unassailable, hence the persistent refusal to do anything but harp on the way the phrase could be misinterpreted your point is bad, so you've got to resort to this. the clear meaning was that through api and third-party use you could gain an advantage absolutely unmatchable through in-game tools, it's like if the api exposed tower passwords
The entire point of out of game tools is to do something that in-game tools can't match. Like EFT. You cannot fit up ships at 0 cost experimentally in-game. It is unmatchable. Thanks for playing the non-sequitur game. The idea that 6 years ago a designer messed up and JUST NOW is getting around to 'fix' it is a whole load of word salad that does not accurately describe what is going on in its totality.
How does this proposed change factor into the future of W-space? In what context is this actually a 'good' thing for W-space? Is the NDA preventing disclosure of relevant material?
This reminds me of when players successfully mapped a portion of W-space using POS location data and that data was subsequently removed as a visible attribute in w-space. The idea of W-space being 'unknown' space was blown quite quickly out of the water. CCP Devs said HEY this isn't what we INTENDED to design in w-space and so deleted it post haste. This seems to me to be something similar. God forbid you move the w-space sleeper storyline further or encourage roleplay in W-space. We have next to 0 tools to begin with compared to K-space and now in comes a nerf.
I think it behooves CCP to explain their future design intent for W-space and I look forward to a rather extensive dev blog on this. Justification is required. |
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Zeras Allyndar
Task Force Proteus Protean Concept
15
|
Posted - 2014.05.07 01:10:00 -
[381] - Quote
While I don't really expect my post to be read this far back in the thread, here goes anyway.
This information is currently key to generating WH content. It is not the only key to generating content. What will we do instead? We will either actively scout wormholes which requires us to actually play the game and not just hit Refresh on our Siggy windows, or we will roll our holes more often because it would be too time consuming to keep tabs on every hole in our current chain. This change will get more WH pilots actively playing EVE and looking for content rather than just sitting in a POS and waiting for someone to give them a free kill.
More pilots scouting means more scouts getting caught. More scouts getting caught means scouts don't fly alone any more, or they fly something that doesn't squish so easily. More scouts moving through wormholes and in larger fleets and shinier ships means we actively control our holes more. Coordinating hole control means we need more members in our corp and that means pulling new pilots into W-Space. Therefor removing kill stats on wormholes generates more content.
More rolling of inactive chains means more possibility of rolling into an active chain. How many times have you gotten kills while people were rolling? Get ready for that to happen 2x or 3x more often. Therefor removing kill stats on wormholes generates more content.
I wont claim that I have not relied on these stats to get kills before, or that I haven't sat in my POS and waited for someone to let me gank them but I do feel that this change is fair and justified. ISD Ezwal: "Well, lets put it this way, if I would clean this thread by the forum rules, there would be very little left." |
Cara Forelli
Deep Core Mining Inc. Caldari State
340
|
Posted - 2014.05.07 01:37:00 -
[382] - Quote
Just wanted to mention a key difference between between wormhole space and null sec. Intel and combat in wormhole space happens at an accelerated pace. You don't have the luxury of scouting your neighbors for days to learn their habits, because they don't stay your neighbors. If you're going to commit to sit in a hole and watch it you need to have a good reason - aka some evidence of past activity.
This isn't just for large pvp corps. I have spent an entire week running solo surveillance on a wormhole corp (collecting intel, noting habits, times etc. "Spy stuff") simply because I saw a Chimera in a C2 and had evidence that they ran sites often. Anyone who says I didn't put effort into scouting for that kill is welcome to join me on my next 170 hour scanning/scouting/spying vigil. But the initial decision to stay was made based on information from the API. Without it, every system would look the same. A couple empty force fields that may or may not have been deserted for a month.
If you insist on removing it though, please find some way to compensate. 95% of wormhole dwellers use this information. Perhaps stick in some debris clouds that hang about for a few days after you salvage wrecks or something. We need to know if systems have been active, otherwise we're just sitting on our hands on the off-chance somebody logs in (statistically not likely). www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |
Trinkets friend
Goat Sects
1410
|
Posted - 2014.05.07 02:12:00 -
[383] - Quote
Zeras Allyndar wrote:While I don't really expect my post to be read this far back in the thread, here goes anyway.
This information is currently key to generating WH content. It is not the only key to generating content. What will we do instead? We will either actively scout wormholes which requires us to actually play the game and not just hit Refresh on our Siggy windows, or we will roll our holes more often because it would be too time consuming to keep tabs on every hole in our current chain. This change will get more WH pilots actively playing EVE and looking for content rather than just sitting in a POS and waiting for someone to give them a free kill.
LOL, right.
Quote:More pilots scouting means more scouts getting caught. More scouts getting caught means scouts don't fly alone any more, or they fly something that doesn't squish so easily. More scouts moving through wormholes and in larger fleets and shinier ships means we actively control our holes more. Coordinating hole control means we need more members in our corp and that means pulling new pilots into W-Space. Therefor removing kill stats on wormholes generates more content.
More rolling means more rolling means more rolling into more holes where people POS up more often and more balls get blue and more hours wasted doing menial singing.
roll, roll, roll your hole gently down the chain merrily, merrily, merrily targets never seen
roll, roll, roll your hole gently into null merrily merrily merrily life gets rather dull
roll, roll, roll your hole go to lowsec you must sadly, sadly, sadly you all log off in disgust
Have you never done this?
Quote:More rolling of inactive chains means more possibility of rolling into an active chain. How many times have you gotten kills while people were rolling?
That's a rhetorical question.
Quote: Get ready for that to happen 2x or 3x more often. Therefor removing kill stats on wormholes generates more content.
Unproven hypothesis.
Join the cult of Goat Sects @_@ http://www.localectomy.blogspot.com.au
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Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.07 02:14:00 -
[384] - Quote
FoxFour can you go back to that part about getting ideas in the shower |
Spillrag
Lazerhawks
16
|
Posted - 2014.05.07 02:28:00 -
[385] - Quote
NPC kill statistics makes it possible for entities to see if another system is being actively used, if it is then we can assess whether or not it is worth forming people to attack said system, thus generating content. Removing this information because it wasn't supposed to be there in the first place means that we are suffering for someone else's mistake. Many wormhole corporations have come to rely on this information as a backbone of our gameplay and simply removing is a very large hit. NPC kill data drives content and increases the risk or living in wspace; simply put, it makes it possible to actively hunt people, thus making it riskier for living in some of the most profitable space. |
Bohneik Itohn
Periphery Bound
64
|
Posted - 2014.05.07 02:32:00 -
[386] - Quote
Nooonnnnnoooo notme wrote:CCP FoxFour wrote:This was looked at from a design point of view, and it was the design department that agreed to this. I did not just have an idea while standing in the shower and then decide to do it without first consulting others. FoxFour can you go back to that part about getting ideas in the shower
This man found the true nugget of gold in this entire thread of poo.
I won't deny participating in the poo flinging, which is why I must find inspiration in his ability to focus upon the important details of this discussion. |
King Fu Hostile
Imperial Collective Unsettled.
84
|
Posted - 2014.05.07 03:42:00 -
[387] - Quote
Look at all these Goons and NPC corp alts in this thread
Shortly- Wormholers unanimously support this fix (this is not a change or tweak, just fixing an oversight). Statistics data like this should not be available in-game or out-of-game about wormholes, which is the exact same reason jump stats were removed.
What this does to carebears and the carebears who think that POS spinning and looking at a website for stats so they can finally form up and go ganking carebears is meaningful wormhole PVP is totally irrelevant to the discussion.
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Crixalis Vemane
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.05.07 03:49:00 -
[388] - Quote
Spillrag wrote:NPC kill statistics makes it possible for entities to see if another system is being actively used
Quote:NPC kill data... ...simply put, it makes it possible to actively hunt people
I am surprised to learn that people think that, and talk about, api stats as if it was the single lynchpin that allows pvp to happen in wormholes and to hunt people. |
RudinV
Syndicate of Death BLOOD UNION
170
|
Posted - 2014.05.07 03:59:00 -
[389] - Quote
All this brave pvpers, names Ive never seen before, if u rly think that I would like to spend even more time to gather intel, hours by hours, days by days just to know habits and when they play- u are wrong. Even now we have rudiculously low percentage of successfull logoff traps becouse besides this intel we need to 1)have more or less same prime time 2) carebears actually farm this day 3) we have enough people online when they actually starts the farm 4) they don't have overwhelming reinforcements 5) and a lot of additional options what can stop us from proceeding operation. And even in this shape of things we spend days of just waiting and gathering intel, so if u wanna say that I have to play this game even more-I would say no. We all have families and real life, jobs and other interests besides eve, and change fundamental game mechanics in order to make me "really play the game" will not work, I would better change the game. And if u think that watching pos for days long gathering information about, while people just isk farming wspace- pvping in other places, if u rly think this game design is interesting for both sides, you are wrong. Make eve more interesting, create other aspects and methods for us, this is what drive people log in everyday, not just a shady hope to get the meat and sit in silence gather intel |
Locke DieDrake
The Arrow Project
15
|
Posted - 2014.05.07 04:00:00 -
[390] - Quote
There is something deeply wrong when the rational intelligent discourse is coming from the Goons. (love you guys)
Seriously this is very weird though.
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