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Author |
Thread Statistics | Show CCP posts - 16 post(s) |
Jezza McWaffle
Blackstar Privateers Disavowed.
105
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Posted - 2014.05.06 23:21:00 -
[331] - Quote
I seriousily don't get this raving about 'instant perfect intel'. You know what NPC shows us? Activity. Yep thats it, theres no magic button which allows us to see what ships are in system, where the POS's are and stront levels etc. It helps us Wormholers effectively analyze a chain and think if we will get any content from this chain, don't forget we have already scanned the system in detail.
"Hmmmm there are no kill recorded in the past 3 days in this chain apart from in one system but they look like they are AU TZ compared to our EU TZ, lets roll and find something else"
Thats what being able to see NPC AND PvP kills are used for. Its also the reason why we would be fine if they just delayed the API time to 3 hours, 6 hours whatever. As its the history not current status of the system that interests us (in the majority of cases). C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
Andski
GoonWaffe Goonswarm Federation
10688
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Posted - 2014.05.06 23:22:00 -
[332] - Quote
Alundil wrote:Which is exactly why I, and others, literally laugh out loud when the comment is "...we (upper echelon of GSF leadership) are "in it" for the betterment of the game itself..."
Because everyone knows the mantra "our enjoyment is to ruin others' enjoyment"
Literally
L. O. L.
so clearly we have a hidden agenda that we're discussing in illuminati, sneering about how we're pulling the wool over everyone's heads
please tell us your crackpot theory about our hidden agenda Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Andski
GoonWaffe Goonswarm Federation
10688
|
Posted - 2014.05.06 23:22:00 -
[333] - Quote
Jezza McWaffle wrote:I seriousily don't get this raving about 'instant perfect intel'. You know what NPC shows us? Activity. Yep thats it, theres no magic button which allows us to see what ships are in system, where the POS's are and stront levels etc. It helps us Wormholers effectively analyze a chain and think, don't forget we have already scanned the system in detail.
"the data isn't that granular so it's okay" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Querns
GBS Logistics and Fives Support Goonswarm Federation
515
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Posted - 2014.05.06 23:23:00 -
[334] - Quote
Alundil wrote:Bohneik Itohn wrote:Andski wrote:it's only good game design when the mechanics are inclined in my favor and against my opponents The most honest post in this entire thread. I'd give you a cookie, or something, but you're goonswarm and my mum told me not to give you any sweets until you slim it up a bit Which is exactly why I, and others, literally laugh out loud when the comment is "...we (upper echelon of GSF leadership) are "in it" for the betterment of the game itself..." Because everyone knows the mantra "our enjoyment is to ruin others' enjoyment" Literally L. O. L. This would be true, except we have this curious property of always being right. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10688
|
Posted - 2014.05.06 23:24:00 -
[335] - Quote
"x number of NPCs have died in this system in the last hour/24 hours" is pretty good ******* intel that you can get in w-space without even getting into the system Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.06 23:25:00 -
[336] - Quote
really just add wormhole stabilizers and this whole problem of finding fights goes away
maybe to prevent them from being knocked down by off-tz entities you could add a reinforcement timer to the stabilizer, just a short one of course (no more than 2-3 days) Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Jezza McWaffle
Blackstar Privateers Disavowed.
105
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Posted - 2014.05.06 23:26:00 -
[337] - Quote
Please point to me where you don't even have to go into the system? C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
Bohneik Itohn
Periphery Bound
62
|
Posted - 2014.05.06 23:26:00 -
[338] - Quote
Andski wrote:"x number of NPCs have died in this system in the last hour/24 hours" is pretty good ******* intel that you can get in w-space without even getting into the system
48 hours.
Edit: Oh, and it's organized every hour, so you know exactly when the ratting started, when it peaked, and when it ended. There are also some tools which allow you to pull together weeks worth of this stuff. Compare it with another out of game source of information like a killboard and you're golden. |
Gawain Edmond
Angry Mustellid
85
|
Posted - 2014.05.06 23:26:00 -
[339] - Quote
Oddsodz wrote:Told you there would be tears, I Am happy to see this data go away from the API. The 1st time I saw that this was a thing in ExCAM (wormhole mapping tool), I was like "Wow, this is epic. Now I can scan out a chain and then go spin in the POS or do some sites and just wait for the nice yellow light to show up in the ingame web broswer on my alt" No effort on my part was needed to go and find somebody to shoot it. But the poor dudes down the road had no idea. Sure the info was also on dotlan and the likes, But it was not the same as a nice tool (and they are very good tools BTW - Nice work to the guys that build them) that auto refreshes every 2 seconds. Some have said it help create content,. I Say bull5hit, It only helps Wormhole PVP Groups GANK!! It does not help them that don't have access to Siggy or ExCAM Webby. And it sure as hell don't help them that don't live in wormhole space but like to take trips into for a few days. Should have happened sooner.
OK after reading this no wormhole resident can ever say anything about local giving instant intel in 0.0 i'll most definatly refer them to this post.
On a side note take away the information from the api key and remove the system id's too just to be spiteful or let it assign a new id each time you jump into a system that way they really won't know where they are. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
516
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Posted - 2014.05.06 23:27:00 -
[340] - Quote
Jezza McWaffle wrote:I seriousily don't get this raving about 'instant perfect intel'. You know what NPC shows us? Activity. Yep thats it, theres no magic button which allows us to see what ships are in system, where the POS's are and stront levels etc. It helps us Wormholers effectively analyze a chain and think if we will get any content from this chain, don't forget we have already scanned the system in detail.
"Hmmmm there are no kill recorded in the past 3 days in this chain apart from in one system but they look like they are AU TZ compared to our EU TZ, lets roll and find something else"
Thats what being able to see NPC AND PvP kills are used for. Its also the reason why we would be fine if they just delayed the API time to 3 hours, 6 hours whatever. As its the history not current status of the system that interests us (in the majority of cases). Delaying the API would not solve the problem. The API data is used to build a heuristic, not to provide point-in-time activity updates.
Building these heuristics manually is perfectly acceptable. Having the API broadcast all the intel to build these heuristics for every single system without requiring your effort is against the design goal of wormhole space. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Trinkets friend
Goat Sects
1409
|
Posted - 2014.05.06 23:27:00 -
[341] - Quote
CCP FoxFour wrote: The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations.
This is valuable information which is used to plan a lurk of a system. The API feeds into third-party mapping tools such as www.wh.pasta.gg (ie; wormhol.es) and Staticmapper, which allows you to see that, eg, 24 or 48 or so hours ago sites were run, and might be run again, which allows you to lurk.
Yes, Blood union and C5-6 guys use it to logoff trap caps in those classes of wormhole. Is this how the API was meant to be used? Probably not. it only works as a way of murdering carebears (it's not really PVP in practise bbecause 15 dreads, srs) because sleepers point everything, and people are using capitals. indeed, almost must use capitals or at least highly immobile Marauders.
These are both the same type of activity, though on a different scale and scope, and different implementation. On the one hand, I have lurked low-class wormholes for up to 10 days, based on API generated NPC farming behaviour, to bag shiny kills. On the oother hand, clearly Blood union and other logoff trappers spend days assembling capitals in a system prior to pulling an attack. Both styles of gameplay require information, dedication and planning. Remooving the information just because it is API based is logical, but ridiculous.
Now, to the gist of my point: remove this from k-space.
I live in a C3/U210 and connect to lowsec and nullsec regularly. nullsec roams which focus on finding and killing carebears use starmap data, which it appears is generated by the API. Third-party tools such as GARPA's trawl API information to generate hotspot activity of ratting, jumps, people in space, etc.
On DOTLAN you can use your IGB to browse jump density records for nullsec systems, and ratting patterns, to determine when people are likely to be moving through various areas, to plan gate camps, roams, logoff traps for ratters or miners in ore anomalies, etc. Is this what you intended for the star map?
If the API is not intended for the purpose of PVPing, or generating kill data, or allowing people to find other people, then you must logically remove API kill logs, jumps and so on from k-space as well, and nobble the star map of its usefulness.
The fact is, on the one hand, k-space gets free intel which allows people to find one another for the purposes of sandboxing and creating the M's in MMO. On the other hand, w-space is not going to get it, just because "it's from the API"?
As immersion-breaking as free intel may be, the fact is, if no one had local, and everyone stayed cloaked all the time in EVE, it would be a terribly boring game. W-space relies on the API kill logs to at least give people the whiff of someone else being online around the same time of day, within the past 48 hours, to get people into a system for more than 5 minutes.
I think you should consider that it is inherently unfair, illogical and baseless to remove something from w-space, yet maintain it in k-space, under your logic.
Sure, this won't kill w-space. I'm immune to it, because I've got a U210 and can shoost fools in brosec. But it will
Join the cult of Goat Sects @_@ http://www.localectomy.blogspot.com.au
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Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.06 23:27:00 -
[342] - Quote
Jezza McWaffle wrote:Please point to me where you don't even have to go into the system? http://evemaps.dotlan.net/system/J100046 Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Flash Phoenix
State War Academy Caldari State
12
|
Posted - 2014.05.06 23:31:00 -
[343] - Quote
Gawain Edmond wrote:Oddsodz wrote:Told you there would be tears, I Am happy to see this data go away from the API. The 1st time I saw that this was a thing in ExCAM (wormhole mapping tool), I was like "Wow, this is epic. Now I can scan out a chain and then go spin in the POS or do some sites and just wait for the nice yellow light to show up in the ingame web broswer on my alt" No effort on my part was needed to go and find somebody to shoot it. But the poor dudes down the road had no idea. Sure the info was also on dotlan and the likes, But it was not the same as a nice tool (and they are very good tools BTW - Nice work to the guys that build them) that auto refreshes every 2 seconds. Some have said it help create content,. I Say bull5hit, It only helps Wormhole PVP Groups GANK!! It does not help them that don't have access to Siggy or ExCAM Webby. And it sure as hell don't help them that don't live in wormhole space but like to take trips into for a few days. Should have happened sooner. OK after reading this no wormhole resident can ever say anything about local giving instant intel in 0.0 i'll most definatly refer them to this post. On a side note take away the information from the api key and remove the system id's too just to be spiteful or let it assign a new id each time you jump into a system that way they really won't know where they are.
LMAO plus one |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
126
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Posted - 2014.05.06 23:31:00 -
[344] - Quote
Overall, the idea is sound for two reasons: 1 - Worm hole space already has a major barrier against free intel: the lack of local 2 - From a role play perspective it also makes sense that because CONCORD does not reward bounties for sleepers, it would likewise not track Sleeper kills.
I know intel is important, I rely on it as a covert ops pilot, but this change fits well with the story line of EVE and current mechanics that limit local.
It is something that CCP should take into account when they make changes - and if they do, publish it as well: how a change fits into existing lore.
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Alundil
Trader-Hoes
489
|
Posted - 2014.05.06 23:31:00 -
[345] - Quote
Weaselior wrote:your entire garbage post does not distinguish between "data not provided by the client ever" and "data that people prefer to have provided out of game for analysis by a third party tool" the first is what is being eliminated, the second is what the api is for
In some of the original discussion in the other thread, some of CCP Foxfour's reasoning was basically Quote:This is information that you guys using software outside the game get a huge advantage over those who do not
in true CCP PR fashion - the yardstick of "why we want to make a change" continually moves once announced because they literally have no idea about how to propose changes to a customer group without stepping all over their ..... lips.
So no - it's not garbage in the context of the original poorly thought-out keyboard-mashing attempt to find some justification of why this change is a "good" change. Clone mechanics enchancements Deep Space Probe Revival |
Andski
GoonWaffe Goonswarm Federation
10689
|
Posted - 2014.05.06 23:32:00 -
[346] - Quote
Jezza McWaffle wrote:Please point to me where you don't even have to go into the system? Also how is that good intel? All it tells you is that the system is active, you don't know anything else other than that. And even then it can be wrong.
it's API data so you don't even need an eve subscription to access it, let alone be in the system
"the system is active" is pretty good intel because there's a higher chance of finding targets in a system with >0 NPC kills than one with none
and no the API doesn't simply throw out false data: the conclusions you make from the data can be wrong, the data is not wrong Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
669
|
Posted - 2014.05.06 23:34:00 -
[347] - Quote
Trinkets friend wrote: Is this how the API was meant to be used? Probably not.
you'll probably find that nearly everything people do in wormholes was not what ccp intended. I honestly expected them to redesign the whole thing by now, but I think they don't want to upset people. |
Alundil
Trader-Hoes
489
|
Posted - 2014.05.06 23:35:00 -
[348] - Quote
Andski wrote:"x number of NPCs have died in this system in the last hour/24 hours" is pretty good ******* intel that you can get in w-space without even getting into the system Yet if you've not actually been in that system (i.e. scouting it out) that info quite literally IS useless because you have no way of knowing that you'll hit that system. Clone mechanics enchancements Deep Space Probe Revival |
Alundil
Trader-Hoes
489
|
Posted - 2014.05.06 23:36:00 -
[349] - Quote
Andski wrote:Alundil wrote:Which is exactly why I, and others, literally laugh out loud when the comment is "...we (upper echelon of GSF leadership) are "in it" for the betterment of the game itself..."
Because everyone knows the mantra "our enjoyment is to ruin others' enjoyment"
Literally
L. O. L.
so clearly we have a hidden agenda that we're discussing in illuminati, sneering about how we're pulling the wool over everyone's heads please tell us your crackpot theory about our hidden agenda
Perhaps you should try and not be insulting in a discussion thread. It's no secret that this is, and has been the MO for SA/GSF since it's inception. Name calling doesn't change that pretty well documented fact. Clone mechanics enchancements Deep Space Probe Revival |
Querns
GBS Logistics and Fives Support Goonswarm Federation
516
|
Posted - 2014.05.06 23:36:00 -
[350] - Quote
Trinkets friend wrote: I live in a C3/U210 and connect to lowsec and nullsec regularly. nullsec roams which focus on finding and killing carebears use starmap data, which it appears is generated by the API. Third-party tools such as GARPA's trawl API information to generate hotspot activity of ratting, jumps, people in space, etc.
On DOTLAN you can use your IGB to browse jump density records for nullsec systems, and ratting patterns, to determine when people are likely to be moving through various areas, to plan gate camps, roams, logoff traps for ratters or miners in ore anomalies, etc. Is this what you intended for the star map?
If the API is not intended for the purpose of PVPing, or generating kill data, or allowing people to find other people, then you must logically remove API kill logs, jumps and so on from k-space as well, and nobble the star map of its usefulness.
The fact is, on the one hand, k-space gets free intel which allows people to find one another for the purposes of sandboxing and creating the M's in MMO. On the other hand, w-space is not going to get it, just because "it's from the API"?
As immersion-breaking as free intel may be, the fact is, if no one had local, and everyone stayed cloaked all the time in EVE, it would be a terribly boring game. W-space relies on the API kill logs to at least give people the whiff of someone else being online around the same time of day, within the past 48 hours, to get people into a system for more than 5 minutes.
I think you should consider that it is inherently unfair, illogical and baseless to remove something from w-space, yet maintain it in k-space, under your logic.
Sure, this won't kill w-space. I'm immune to it, because I've got a U210 and can shoost fools in brosec. But it will
How many times do I have to explain this? The map data API for k-space is intended. It mirrors the information available in the client.
The map data API for wormhole space exposes data that is NOT AVAILABLE IN THE CLIENT. This is the only determinant. It has nothing to do with player use of that data, and never will. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Andski
GoonWaffe Goonswarm Federation
10689
|
Posted - 2014.05.06 23:38:00 -
[351] - Quote
Alundil wrote:Perhaps you should try and not be insulting in a discussion thread. It's no secret that this is, and has been the MO for SA/GSF since it's inception. Name calling doesn't change that pretty well documented fact.
no really you are suggesting that we have some sort of hidden agenda in supporting this change
tell us what you think this agenda is, i need a good laugh Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Andski
GoonWaffe Goonswarm Federation
10689
|
Posted - 2014.05.06 23:40:00 -
[352] - Quote
Alundil wrote:If you've not actually been in that system (i.e. scouting it out) that info quite literally IS useless because you have no way of knowing that you'll hit that system.
how you use the data is irrelevant; the fact that the data is accessible when it is not intended to be is the problem
wormholers hate 'free intel' so why aren't you guys all for this Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Bohneik Itohn
Periphery Bound
62
|
Posted - 2014.05.06 23:46:00 -
[353] - Quote
Edit: AND it seems I double posted on top of losing my post. Genius. |
Bohneik Itohn
Periphery Bound
62
|
Posted - 2014.05.06 23:47:00 -
[354] - Quote
Edit: I had something written here. The forum ate it, all 5 paragraphs, can we fix that, CCP? |
Nariya Kentaya
State Protectorate Caldari State
1244
|
Posted - 2014.05.06 23:49:00 -
[355] - Quote
If CCP is going ahead and still changing K162's so i can even see one if me and 4 others have all our probes out until 5-10 minutes after it appeared, then yeah, remove API stats on wormholes, any arguement that "theyre protecting the carebear" is completely countered by the fact that you can even less prepare/protect yourself against an incoming fleet than before the discovery scanner, sicne the enmy can be through adn in warp before you even know a K162 has appeared. |
Trinkets friend
Goat Sects
1409
|
Posted - 2014.05.06 23:54:00 -
[356] - Quote
How many times do I have to explain this? The map data API for k-space is intended. It mirrors the information available in the client.
The map data API for wormhole space exposes data that is NOT AVAILABLE IN THE CLIENT. This is the only determinant. It has nothing to do with player use of that data, and never will.[/quote]
A million times. You missed my point (because CCP forum ate it): they should make it available in the client. IN CASE CAPSLOCK HELPS, API data is available for k-space, and I want to see it removed. I can form conclusions based on jump and ratting data peaks in Dotlan, out of game, and pull logoff traps in ore sites on nulllbear hulk fleets.
Join the cult of Goat Sects @_@ http://www.localectomy.blogspot.com.au
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Aiwha
Trans Secunda Nulli Secunda
734
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Posted - 2014.05.06 23:57:00 -
[357] - Quote
Jezza McWaffle wrote:Please point to me where you don't even have to go into the system? Also how is that good intel? All it tells you is that the system is active, you don't know anything else other than that. And even then it can be wrong.
You know exactly where and when people are going to be doing things. Seeding an overwhelming login trap for that particular time/place isn't even a challenge at that point. We're winning the war if it says so on CAOD! -á
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Triksterism
Dominion Enterprise Psychosomatic.
4
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Posted - 2014.05.07 00:01:00 -
[358] - Quote
I am dumbfounded by this whole topic. It seems to me that the majority of posters here are neglecting the primary reason people pvp in WH space. Its not because its made easy by 3rd party tools utilizing api data that is not available in game. It's the pure joy of the hunt. That moment when two WH entities just happen to come across each other, mount up their forces and meet in glorious battle on the field.
Personally this data will have no effect on the way I live and explore in WH space. And with what I see being posted here, I hope it does go away to make 'carebears' more comfortable coming into WH space giving rage rollers a higher chance at more targets.
It's a game. Adapt or quit, it's really that simple. |
Bohneik Itohn
Periphery Bound
62
|
Posted - 2014.05.07 00:06:00 -
[359] - Quote
Triksterism wrote:I am dumbfounded by this whole topic. It seems to me that the majority of posters here are neglecting the primary reason people pvp in WH space. Its not because its made easy by 3rd party tools utilizing api data that is not available in game. It's the pure joy of the hunt. That moment when two WH entities just happen to come across each other, mount up their forces and meet in glorious battle on the field.
Personally this data will have no effect on the way I live and explore in WH space. And with what I see being posted here, I hope it does go away to make 'carebears' more comfortable coming into WH space giving rage rollers a higher chance at more targets.
It's a game. Adapt or quit, it's really that simple.
You've got it, we hunt with Spaceships, not iPhones. |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
375
|
Posted - 2014.05.07 00:09:00 -
[360] - Quote
Andski wrote:Alundil wrote:Perhaps you should try and not be insulting in a discussion thread. It's no secret that this is, and has been the MO for SA/GSF since it's inception. Name calling doesn't change that pretty well documented fact. no really you are suggesting that we have some sort of hidden agenda in supporting this change tell us what you think this agenda is, i need a good laugh
The ability to farm systems undisturbed with no API to clue anyone in that the hole they just rolled into is one of your bearing systems and thus they won't leave a scout in system to keep an eye on it and gank you.
It's not really a "hidden" agenda though so I'm not sure it counts. |
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