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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP FoxFour
C C P C C P Alliance
3112
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Posted - 2014.05.06 16:30:00 -
[1] - Quote
This discussion was originally started here: https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962
That was a bit of a mistake on my part, I should have made a new thread for it. Sorry about that.
Before we continue this discussion a few words from me.
We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly.
The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations.
That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago.
So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D CCP FoxFour // Game Designer // @regnerba
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Rowells
Unknown Soldiers Fidelas Constans
552
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Posted - 2014.05.06 16:31:00 -
[2] - Quote
cool |
Andski
GoonWaffe Goonswarm Federation
10661
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Posted - 2014.05.06 16:32:00 -
[3] - Quote
This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Tubolard
The Praxis Initiative Gentlemen's Agreement
6
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Posted - 2014.05.06 16:34:00 -
[4] - Quote
Makes sense to me. |
iLLeLogicaL
The Red Circle Inc.
34
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Posted - 2014.05.06 16:34:00 -
[5] - Quote
Querns wrote:iLLeLogicaL wrote:Just make sure that you disable auto signature update in wh space then. Incidentally, they are thinking about doing just this; to make new wormhole signatures delay their appearance on scanners while they are new. There were some dev posts about it, but I can't be arsed to dig them up.
Yes but let's make life harder for everyone instead of just dumbing it down to oblivious sheeps. |
dexter xio
TURN LEFT
43
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Posted - 2014.05.06 16:35:00 -
[6] - Quote
RIP Blood Union. Dexter xio - That cool guy |
Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:35:00 -
[7] - Quote
This change promotes risk in wormhole space by removing the ability for entrenched wormhole dwellers to quickly curate the connections to their wormhole by analyzing historical data. Now, the curation of these connections must be done manually, like the greater majority of wormhole activities, in line with the design goal of the space. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Thor66777
Obstergo Red Coat Conspiracy
75
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Posted - 2014.05.06 16:35:00 -
[8] - Quote
I support this change. Wormholes are supposed to be unknown. Information about the system you just connected to isn't supposed to be handed to you. You need to work to get the intel. |
iLLeLogicaL
The Red Circle Inc.
34
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Posted - 2014.05.06 16:35:00 -
[9] - Quote
iLLeLogicaL wrote:Querns wrote:iLLeLogicaL wrote:Just make sure that you disable auto signature update in wh space then. Incidentally, they are thinking about doing just this; to make new wormhole signatures delay their appearance on scanners while they are new. There were some dev posts about it, but I can't be arsed to dig them up. Yes but let's make life harder for everyone instead of just dumbing it down to oblivious sheeps.
At the same time, because IIRC that thread got shot down by everyone, mostly carebears. There was also no clear direction on how to do it.
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Valterra Craven
225
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Posted - 2014.05.06 16:38:00 -
[10] - Quote
CCP FoxFour wrote:
This is data that is available via the API but not in the client in any way.
How many examples of data being available in the API and not in the client exist and why aren't you fixing all of them at the same time?
CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well.
You should not remove something from the API without first deciding if it will be available in the client in the future. Decide that first, and then decide how to handle the API. Not before.
Also, you have a strange way of iterating on things if all you are going to do is constantly remove features WH people use all the time. |
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Silis Silion
University of Caille Gallente Federation
2
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Posted - 2014.05.06 16:38:00 -
[11] - Quote
We'll actually have to scout things now?! THE HORROR |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
370
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Posted - 2014.05.06 16:39:00 -
[12] - Quote
Change is terrible and pretending like the API data is not accessible to everyone because there are people who apparently don't have access to free out of game tools to address the poor design of in game tools is a terrible justification.
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Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:39:00 -
[13] - Quote
Valterra Craven wrote:CCP FoxFour wrote:
This is data that is available via the API but not in the client in any way.
How many examples of data being available in the API exist and why aren't you fixing all of them at the same time? CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well.
You should not remove something from the API without first deciding if it will be available in the client in the future. Decided that first, and then decide how to handle the API. Not before. Also, you have a strange way of iterating on things if all you are going to do is constantly remove features WH people use all the time. Ah, yes, this argument again -- all changes must be delayed until every single niggling discrepancy even tangentially related to the proposed change are also handled.
How many times must we see this demonstrably incorrect thinking before it gets relegated to the garbage can where it belongs? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Finarfin
Reconfiguration Nation
25
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Posted - 2014.05.06 16:40:00 -
[14] - Quote
I do wonder why it took CCP 5 years to come to the conclusion that this is not intended design but I have to agree with the change. WH space is not nearly mysterious enough and the NPC kill API never made much sense to me. |
Valterra Craven
225
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Posted - 2014.05.06 16:41:00 -
[15] - Quote
Querns wrote:Valterra Craven wrote:CCP FoxFour wrote:
This is data that is available via the API but not in the client in any way.
How many examples of data being available in the API exist and why aren't you fixing all of them at the same time? CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well.
You should not remove something from the API without first deciding if it will be available in the client in the future. Decided that first, and then decide how to handle the API. Not before. Also, you have a strange way of iterating on things if all you are going to do is constantly remove features WH people use all the time. Ah, yes, this argument again -- all changes must be delayed until every single niggling discrepancy even tangentially related to the proposed change are also handled. How many times must we see this demonstrably incorrect thinking before it gets relegated to the garbage can where it belongs?
I'm not saying it should be delayed until all descrepencies are handled. I'm saying it should be delayed until game design makes their choice.
What I am saying is that since they are now enforcing a rule that wasn't previously that it should be enforced EVENLY and research should be undertaken to ensure that is the case. |
Ahost Gceo
Garoun Investment Bank Gallente Federation
66
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Posted - 2014.05.06 16:41:00 -
[16] - Quote
Do it, for the love of all that is Bob.
Removing this information will actually cause people who want to find pew to get off their asses and do some regular scouting, which will actually create more confrontation simply because there are people flying about looking for each other.
It's not going to revolutionize wh combat dynamics but it is an improvement. ??? |
Andski
GoonWaffe Goonswarm Federation
10661
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Posted - 2014.05.06 16:42:00 -
[17] - Quote
Tetsuo Tsukaya wrote:Change is terrible and pretending like the API data is not accessible to everyone because there are people who apparently don't have access to free out of game tools to address the poor design of in game tools is a terrible justification.
have you considered that the oversight isn't the information not being available in-game, but the information being available in the API
food for thought Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Nightingale Actault
Divided Unity The Night Crew Alliance
22
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Posted - 2014.05.06 16:42:00 -
[18] - Quote
I support this change. This enables a player to use his skills to maximum effect instead of relying on a out of game tool to gather information that would otherwise not be available, which is in line with the experience and gameplay the WH community embraces. |
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CCP FoxFour
C C P C C P Alliance
3115
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Posted - 2014.05.06 16:43:00 -
[19] - Quote
Valterra Craven wrote:Querns wrote:Valterra Craven wrote:CCP FoxFour wrote:
This is data that is available via the API but not in the client in any way.
How many examples of data being available in the API exist and why aren't you fixing all of them at the same time? CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well.
You should not remove something from the API without first deciding if it will be available in the client in the future. Decided that first, and then decide how to handle the API. Not before. Also, you have a strange way of iterating on things if all you are going to do is constantly remove features WH people use all the time. Ah, yes, this argument again -- all changes must be delayed until every single niggling discrepancy even tangentially related to the proposed change are also handled. How many times must we see this demonstrably incorrect thinking before it gets relegated to the garbage can where it belongs? I'm not saying it should be delayed until all descrepencies are handled. I'm saying it should be delayed until game design makes their choice. What I am saying is that since they are now enforcing a rule that wasn't previously that it should be enforced EVENLY and research should be undertaken to ensure that is the case.
Before posting anything publicly this was discussed with EVE game design. We all agreed it should be removed. CCP FoxFour // Game Designer // @regnerba
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Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:43:00 -
[20] - Quote
Valterra Craven wrote:I'm not saying it should be delayed until all descrepencies are handled. I'm saying it should be delayed until game design makes their choice.
What I am saying is that since they are now enforcing a rule that wasn't previously that it should be enforced EVENLY and research should be undertaken to ensure that is the case. The game design choice is pretty clear -- "the API should not expose information that is unavailable in the client."
The track record for enforcement of this choice is in no way indicative of whether it SHOULD be enforced. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Oddsodz
The Ministry of Ungentlemanly Warfare.
83
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Posted - 2014.05.06 16:44:00 -
[21] - Quote
Told you there would be tears,
I Am happy to see this data go away from the API. The 1st time I saw that this was a thing in ExCAM (wormhole mapping tool), I was like "Wow, this is epic. Now I can scan out a chain and then go spin in the POS or do some sites and just wait for the nice yellow light to show up in the ingame web broswer on my alt" No effort on my part was needed to go and find somebody to shoot it. But the poor dudes down the road had no idea.
Sure the info was also on dotlan and the likes, But it was not the same as a nice tool (and they are very good tools BTW - Nice work to the guys that build them) that auto refreshes every 2 seconds.
Some have said it help create content,. I Say bull5hit, It only helps Wormhole PVP Groups GANK!! It does not help them that don't have access to Siggy or ExCAM Webby. And it sure as hell don't help them that don't live in wormhole space but like to take trips into for a few days.
Should have happened sooner. |
Andski
GoonWaffe Goonswarm Federation
10662
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Posted - 2014.05.06 16:45:00 -
[22] - Quote
Finarfin wrote:I do wonder why it took CCP 5 years to come to the conclusion that this is not intended design but I have to agree with the change. WH space is not nearly mysterious enough and the NPC kill API never made much sense to me.
perhaps because the guy who led the design and development of wormhole space left the company years ago Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Cue Who
Applied Agoraphobia
1
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Posted - 2014.05.06 16:45:00 -
[23] - Quote
The only thing this change does is make it easier to PvE. EVE has always maintained a balance between risk and reward, with WHs being the best ISK in the game, why are you decreasing risk? As it stands, it's too safe in W-Space already, now it's going to be even safer? As it stands, WHs are dead empty. There's a limited number of people who want to live in wormholes. Removing the ability to tell when a wormhole is active will make them even more empty. |
Aryth
GoonWaffe Goonswarm Federation
1531
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Posted - 2014.05.06 16:46:00 -
[24] - Quote
The difference is this change involves an area of space that has been publicly stated by CCP to be special. That specialness is the mystery, the fact they didn't expect people to live there full time and settle the space, and the risk of the unknown with no local.
Should it have taken years? No Are people going to be upset something they rely on goes away? Yes Should there be in game mechanics to duplicate this some how with deployables? Sure
So there is some merit to the argument that game design should take a look at this. From an API perspective though it clearly shouldn't be there at this point. Arguments to delay it pending a game design decision though I think have a lot of validity. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Necharo Rackham
The Red Circle Inc.
11
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Posted - 2014.05.06 16:46:00 -
[25] - Quote
Querns wrote:This change promotes risk in wormhole space by removing the ability for entrenched wormhole dwellers to quickly curate the connections to their wormhole by analyzing historical data. Now, the curation of these connections must be done manually, like the greater majority of wormhole activities, in line with the design goal of the space.
Actually this will just play to the strengths of the entrenched wormhole dwellers, because most of us have our own databases of who lives where and what they like doing. |
Swiftstrike1
Swiftstrike Incorporated
624
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Posted - 2014.05.06 16:46:00 -
[26] - Quote
Sounds like a great idea. I have always considered W-Space to be the "end game" for small corps and alliances, and as such it ought to be a little more hardcore than it is right now. Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |
AutumnWind1983
Future Corps Sleeper Social Club
91
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Posted - 2014.05.06 16:47:00 -
[27] - Quote
CCP FoxFour wrote:This discussion was originally started here: https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962That was a bit of a mistake on my part, I should have made a new thread for it. Sorry about that. Before we continue this discussion a few words from me. We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly.
Bullshit. You're rude, have already decided the outcome of the conversation and started the conversation with telling us it isn't worth having. You should hand this feature off to someone else and then go take a class on customer relations. Further, you've admitted that no devs involved in this decision actually live in wspace or have any idea what they're talking about.
CCP FoxFour wrote: The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations.
Irrelevant. CCP goes against this principal all the time because the in game client is terrible in many respects and players can iterate and make betters tools than CCP.
Aside from the information in question here, the absolute co-ordinates for celestials and systems, which allow third party applications to calculate jump ranges of capitals isn't available in client but is available in the API. Guess you'll be taking out that information the same day you remove the NPC kill information right?
CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago.
So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D
Again, bullshit . You are making a core design change even if you don't want to admit it. If you actually wanted to make wormhole space should be mysterious and unknown removed the discovery scanners instant sig appearances.
James Arget for CSM 8! http://csm.fcftw.org |
Valterra Craven
225
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Posted - 2014.05.06 16:48:00 -
[28] - Quote
CCP FoxFour wrote: Before posting anything publicly this was discussed with EVE game design. We all agreed it should be removed.
Were they consulted about adding it to the client to makes things acceptable and did they also say that wasn't going to happen as well?
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Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:49:00 -
[29] - Quote
Aryth wrote:Arguments to delay it pending a game design decision though I think have a lot of validity. Considering that the eve game design team was consulted prior to posting publicly about the change, I'd say the delay is unwarranted. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10662
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Posted - 2014.05.06 16:49:00 -
[30] - Quote
AutumnWind1983 wrote:Aside from the information in question here, the absolute co-ordinates for celestials and systems, which allow third party applications to calculate jump ranges of capitals isn't available in client but is available in the API. Guess you'll be taking out that information the same day you remove the NPC kill information right?
perhaps you should try jumping in a capital in k-space and looking at the map
it's there Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
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jangofett76
SnaiLs aNd FroGs
0
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Posted - 2014.05.06 16:50:00 -
[31] - Quote
Quote:The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
Yes I think, it's so easy for them to delog in a system during the night when they saw +50 npc kills on siggy ... They have so much char, they leave one in wh and wait people farm again and come gank again. And if you think that's call PVP like said one of quantum explosion it's really pathtic.
SO YES DO IT! |
Bane Nucleus
Assault and Battery
1526
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Posted - 2014.05.06 16:50:00 -
[32] - Quote
This isn't that big of a deal. Proper scouting will still give you all the information you need. No trolling please |
Haka Kakinen
State War Academy Caldari State
10
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Posted - 2014.05.06 16:51:00 -
[33] - Quote
make it GLOBAL , not only WH |
Aryth
GoonWaffe Goonswarm Federation
1531
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Posted - 2014.05.06 16:51:00 -
[34] - Quote
Querns wrote:Aryth wrote:Arguments to delay it pending a game design decision though I think have a lot of validity. Considering that the eve game design team was consulted prior to posting publicly about the change, I'd say the delay is unwarranted.
It doesn't sound like they asked them about a new deployable to put this behavior within the game. Just a "Hey, you guys think this should go too?" Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:52:00 -
[35] - Quote
Necharo Rackham wrote:Querns wrote:This change promotes risk in wormhole space by removing the ability for entrenched wormhole dwellers to quickly curate the connections to their wormhole by analyzing historical data. Now, the curation of these connections must be done manually, like the greater majority of wormhole activities, in line with the design goal of the space. Actually this will just play to the strengths of the entrenched wormhole dwellers, because most of us have our own databases of who lives where and what they like doing. These databases were created manually, by direct observation, by real people. I have no problem with the existence of such things because of this. If you use your manually curated information to make decisions on how to best safeguard your assets or maraud the assets of others, in the context of wormhole space, more power to you. You deserve the benefits.
I'm against this information being available, in the context of wormhole space, to be curated by software for every single system in wormhole space. It's too easy. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Two step
Aperture Harmonics No Holes Barred
4615
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Posted - 2014.05.06 16:52:00 -
[36] - Quote
OK great, we have moved threads, I will repeat my post from the other thread then:
The NPC kill information is useful really only for finding people who are just farming in w-space. It is already quite hard to catch and kill these folks. They rarely store anything of value in a POS, so invading and shooting their POS doesn't matter, one of the few ways to kill them is if they have become predictable, and the only real way to find that is with NPC kill data.
The fact that this information is not visible in the client isn't really a good reason either. There is plenty of information that is only visible via the API right now, for example, the contents of POS hangars when you are not at a POS, or even POS fuel levels when you are not present. Are you also proposing to remove the Assets and POS endpoints?
There are many publicly available sites where everyone can see this information, from Dotlan to static mapper, so people that choose to seek out the information can have it. EVE is a game that is all about punishing the lazy and uninformed player, why are you proposing to change this here?
I'll also add that it appears to me that the folks most in favor of this *change* is the folks who I assume are benefiting from it. It is incredibly easy to set up a farming operation in a C5, and even with the current API it is difficult to get caught. The folks that are doing this are the reason Melted Nanoribbons have gone down in value by more than 80% over the last year or so. This hurts everyone in w-space, but especially the folks in lower class holes, who depend on salvage values a lot more than C5/C6 residents who get nearly all of their income from blue books.
The fix for this is a game design issue, not an API one, but until that game design fix is made, please don't make the situation worse for the sake of a core design principle of the API. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Valterra Craven
225
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Posted - 2014.05.06 16:52:00 -
[37] - Quote
Querns wrote:Valterra Craven wrote:I'm not saying it should be delayed until all descrepencies are handled. I'm saying it should be delayed until game design makes their choice.
What I am saying is that since they are now enforcing a rule that wasn't previously that it should be enforced EVENLY and research should be undertaken to ensure that is the case. The game design choice is pretty clear -- "the API should not expose information that is unavailable in the client." The track record for enforcement of this choice is in no way indicative of whether it SHOULD be enforced.
And I'm not saying that's something I inherently disagree with. It just seems oddly and unevenly enforced. I wonder if you guys would feel just as supportive about a change that would remove you ability to look over Chaos changes and thus removed your ability to speculate on the market so much? (yes I understand that its not api data, but this is essentially about players having access to data not available in the the client...)
I'm saying that picking and choosing which things to enforce this rule on seems questionable. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:54:00 -
[38] - Quote
Aryth wrote:Querns wrote:Aryth wrote:Arguments to delay it pending a game design decision though I think have a lot of validity. Considering that the eve game design team was consulted prior to posting publicly about the change, I'd say the delay is unwarranted. It doesn't sound like they asked them about a new deployable to put this behavior within the game. Just a "Hey, you guys think this should go too?" If CCP wants this information to be available in the client, they can do so. It cannot come at the expense of the design goals of the API, however.
Furthermore, any in-game deployable would be necessarily limited in its scope to gather the required intel. The API exposes the intel for all systems, all the time, to be downloaded, stored, and curated by software. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
MaxDEL
Quantum Explosion E X P L O S I O N
24
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Posted - 2014.05.06 16:54:00 -
[39] - Quote
Over 5 years of Wormholes CPP did nothing new in them . There were no interesting innovations that would be used only for WH (new scanning, scan ships - is more for beginners)
You , CCP, for several years now talking about new classes WH, new anomalies , new activities , changes POS structures ( this is the only way to live in WH if you do not know )
Now you want to remove the only entertainment for active residents WH. Do you think what happens after that ? I personally stop disburse about 30 accounts.
You do not see the world that you created and do not even know that there are people doing . |
Andski
GoonWaffe Goonswarm Federation
10662
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Posted - 2014.05.06 16:55:00 -
[40] - Quote
Two step wrote:EVE is a game that is all about punishing the lazy and uninformed player, why are you proposing to change this here?
so maybe you shouldn't be lazy and uninformed and depend on the API to give you intelligence that you should be gathering actively Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
497
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Posted - 2014.05.06 16:55:00 -
[41] - Quote
Valterra Craven wrote:Querns wrote:Valterra Craven wrote:I'm not saying it should be delayed until all descrepencies are handled. I'm saying it should be delayed until game design makes their choice.
What I am saying is that since they are now enforcing a rule that wasn't previously that it should be enforced EVENLY and research should be undertaken to ensure that is the case. The game design choice is pretty clear -- "the API should not expose information that is unavailable in the client." The track record for enforcement of this choice is in no way indicative of whether it SHOULD be enforced. And I'm not saying that's something I inherently disagree with. It just seems oddly and unevenly enforced. I wonder if you guys would feel just as supportive about a change that would remove you ability to look over Chaos changes and thus removed your ability to speculate on the market so much? (yes I understand that its not api data, but this is essentially about players having access to data not available in the the client...) I'm saying that picking and choosing which things to enforce this rule on seems questionable. I'm absolutely for the removal of the ability to analyze Chaos diffs. Make it happen yesterday. Sure, I've benefited from it in the past, but it's obviously not intended and represents an unfair advantage for those "in the know." This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Aryth
GoonWaffe Goonswarm Federation
1531
|
Posted - 2014.05.06 16:56:00 -
[42] - Quote
Two step wrote:OK great, we have moved threads, I will repeat my post from the other thread then:
The NPC kill information is useful really only for finding people who are just farming in w-space. It is already quite hard to catch and kill these folks. They rarely store anything of value in a POS, so invading and shooting their POS doesn't matter, one of the few ways to kill them is if they have become predictable, and the only real way to find that is with NPC kill data.
The fact that this information is not visible in the client isn't really a good reason either. There is plenty of information that is only visible via the API right now, for example, the contents of POS hangars when you are not at a POS, or even POS fuel levels when you are not present. Are you also proposing to remove the Assets and POS endpoints?
There are many publicly available sites where everyone can see this information, from Dotlan to static mapper, so people that choose to seek out the information can have it. EVE is a game that is all about punishing the lazy and uninformed player, why are you proposing to change this here?
I'll also add that it appears to me that the folks most in favor of this *change* is the folks who I assume are benefiting from it. It is incredibly easy to set up a farming operation in a C5, and even with the current API it is difficult to get caught. The folks that are doing this are the reason Melted Nanoribbons have gone down in value by more than 80% over the last year or so. This hurts everyone in w-space, but especially the folks in lower class holes, who depend on salvage values a lot more than C5/C6 residents who get nearly all of their income from blue books.
The fix for this is a game design issue, not an API one, but until that game design fix is made, please don't make the situation worse for the sake of a core design principle of the API.
I am not sure I would have made the "But my PROFIT" argument for an API change. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
497
|
Posted - 2014.05.06 16:57:00 -
[43] - Quote
AutumnWind1983 wrote:Aside from the information in question here, the absolute co-ordinates for celestials and systems, which allow third party applications to calculate jump ranges of capitals isn't available in client but is available in the API. Guess you'll be taking out that information the same day you remove the NPC kill information right?
This is not correct; the API does not expose the absolute coordinates for celestials and systems. This information is provided by the Static Data Export (SDE). The SDE is not necessarily beholden to the same standards as the API, as it only provides static data. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
RudinV
Syndicate of Death BLOOD UNION
151
|
Posted - 2014.05.06 17:00:00 -
[44] - Quote
can some1 explain me why goons are talking about wh stuff? no offense guys, but we dont discuss nulls carebearing here |
Harry Sullivan
Amarr Technologies.
4
|
Posted - 2014.05.06 17:00:00 -
[45] - Quote
I`ll post from an HS alt as I`ll probably receive a lot of **** from the WH people.
I am one of the people who like to play in unknown space / wormhole space and with multiple accounts. I`m also a carebear so I might look at the whole risk / reward thing a bit different than most WH pvp people.
I highly welcome the change to remove information about NPC kills for wormhole systems in the API because I feel like the way W-Space was originally designed contradicts directly with you PvP people being able to use out of game tools to discover potential victims instead of the actual need to "discover" these opportunities while I as someone who rather fights sleepers as other people have no advantage using the API in the way you do.
You say this will make it very hard to find PvP fights in the future and carebears like I am are less at risk because of it. That`s simply not true from my point of view. You are just too used to something you shouldn`t have had access to in the first place and probably lazy to find a better way to have great fights in between your groups and also deny yourself the great feeling of finding an inhabitated WH with capitals or other juicy stuff in it you can burn to the ground if you so desire.
As a single player in a C5 Wormhole with multiple accounts I`m at risk any time, when I moved my stuff in incl. capitals. When I move stuff out. I had people roll into me specifically and extort me multiple times. I paid up, had a nice talk that I`d love to give WH PvP people a good fight but am a single pilot and rather support their PvP with a reasonable amount of ISK if they leave me alone, and people left me alone.
But still, these opportunities mostly did arise for WH PvP groups because they didn't roll into me by accident or discover my hole but by using statistics they shouldn`t have access to in the first place.
This can`t be in anyones interest at all. Neither mine as a PvE player, nor yours PvP players. I don`t think it`s very satisfying that you find your PvP by using tools and statistics rather than playing the game and exploring the "unknown space" that you all say you love so much.
About the PvP aspects I don`t see any problems with that too.
Why are you WH PvP groups not putting together an Intel tool you share with each other and coordinate wormholes you want to fight each other in instead of crying about CCP is taking easy targets away from you and actually want you to work for your kills and PvP?
Anyway, I thought I`ll share my two cents on this and if this is going to happen I`m really thankful for it FoxFour, just like the rest of the great work you did with the API so far.
P.S: English is not my mother tongue so I`m sorry if I caused any accidential eye c*ncer or brought the inner language naz* show up in someone.
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Jezza McWaffle
Blackstar Privateers Disavowed.
99
|
Posted - 2014.05.06 17:01:00 -
[46] - Quote
Wow this is pathetically terrible. And i'm sorrry but I am not buying the arguement about it being helpful for only 1 side, every decent WH group uses these out of game tools because there are no in game tools what so ever. It will make log off traps less likely since you'll no longer be able to see who is an active corp and who is not, reducing PvE risk in WH's is just a bad bad idea.
Also don't forget the information provided by the API's is at least 1 hour out of date. So its best use is to find out the 'active' time period of the connected group and if they could provide any content. We already do enough in W-space to find content and this just makes it alot harder, don't forget as well that any group who leaves their chain open and starts PvE'ing without closing their entrances deserves to die and there is no exception to this!
When CCP actually decides to make some decent friggin tools for W-space in game and take a look at the current shite mechanics then they can start looking at removing the API's. I bet the Devs touching this have not taken part in any PvP WH activity recently. C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
iLLeLogicaL
The Red Circle Inc.
34
|
Posted - 2014.05.06 17:01:00 -
[47] - Quote
Querns wrote:AutumnWind1983 wrote:Aside from the information in question here, the absolute co-ordinates for celestials and systems, which allow third party applications to calculate jump ranges of capitals isn't available in client but is available in the API. Guess you'll be taking out that information the same day you remove the NPC kill information right?
This is not correct; the API does not expose the absolute coordinates for celestials and systems. This information is provided by the Static Data Export (SDE). The SDE is not necessarily beholden to the same standards as the API, as it only provides static data.
Yeah but it's not part of the ingame client and that's really the issue here, is it not? |
Fhalkonx
GoonWaffe Goonswarm Federation
1
|
Posted - 2014.05.06 17:01:00 -
[48] - Quote
I posted this in the other thread but since we have moved, I will repost it here.
Since CCP has dedicated itself to the creation of deployables lately instead of tackling other deeper issues, why not replace this information by an in-game deployable? You would have to actually visit the system in question and leave one of these deployable structures to gather stats about the system (or within a certain AU range in the system from where it was deployed). You might have to be within X LY of the system to read the data from it and it would be only accessible to the player who deployed it. If the deployables are made rather tough and difficult to scan down, it would allow long duration monitoring of chains while providing content for everyone. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
497
|
Posted - 2014.05.06 17:02:00 -
[49] - Quote
RudinV wrote:can some1 explain me why goons are talking about wh stuff? no offense guys, but we dont discuss nulls carebearing here Who says we don't have experience with wormhole stuff? Who says we aren't in your alliance, or in your corporation?
This is an appeal to non-authorities and is not particularly relevant. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10664
|
Posted - 2014.05.06 17:03:00 -
[50] - Quote
iLLeLogicaL wrote:Yeah but it's not part of the ingame client and that's really the issue here, is it not?
that's a gross oversimplification and you know it
you are grasping at straws here Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
497
|
Posted - 2014.05.06 17:03:00 -
[51] - Quote
iLLeLogicaL wrote:Querns wrote:AutumnWind1983 wrote:Aside from the information in question here, the absolute co-ordinates for celestials and systems, which allow third party applications to calculate jump ranges of capitals isn't available in client but is available in the API. Guess you'll be taking out that information the same day you remove the NPC kill information right?
This is not correct; the API does not expose the absolute coordinates for celestials and systems. This information is provided by the Static Data Export (SDE). The SDE is not necessarily beholden to the same standards as the API, as it only provides static data. Yeah but it's not part of the ingame client and that's really the issue here, is it not? It is the issue; we are talking about the information exposed via the API. Capital geography information is exposed via the SDE. These are two different things.
Feel free to provide another example of information exposed via the API that is not available in the client. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
CCP FoxFour
C C P C C P Alliance
3115
|
Posted - 2014.05.06 17:03:00 -
[52] - Quote
Two step wrote:OK great, we have moved threads, I will repeat my post from the other thread then:
The NPC kill information is useful really only for finding people who are just farming in w-space. It is already quite hard to catch and kill these folks. They rarely store anything of value in a POS, so invading and shooting their POS doesn't matter, one of the few ways to kill them is if they have become predictable, and the only real way to find that is with NPC kill data.
The fact that this information is not visible in the client isn't really a good reason either. There is plenty of information that is only visible via the API right now, for example, the contents of POS hangars when you are not at a POS, or even POS fuel levels when you are not present. Are you also proposing to remove the Assets and POS endpoints?
There are many publicly available sites where everyone can see this information, from Dotlan to static mapper, so people that choose to seek out the information can have it. EVE is a game that is all about punishing the lazy and uninformed player, why are you proposing to change this here?
I'll also add that it appears to me that the folks most in favor of this *change* is the folks who I assume are benefiting from it. It is incredibly easy to set up a farming operation in a C5, and even with the current API it is difficult to get caught. The folks that are doing this are the reason Melted Nanoribbons have gone down in value by more than 80% over the last year or so. This hurts everyone in w-space, but especially the folks in lower class holes, who depend on salvage values a lot more than C5/C6 residents who get nearly all of their income from blue books.
The fix for this is a game design issue, not an API one, but until that game design fix is made, please don't make the situation worse for the sake of a core design principle of the API.
Going to start with your points about information in the API that is not in the client.
POS Hangers: This is only because of bad UI and POS code. As far as we are concerned, the contents should be. POS Fuel: Same as above
The difference between the above and this change is in the above scenario due to whatever development reasons you have to go to the POS to check those things. There is no design reason for it and if given the development time we would like those features in the client. Those features get a low priority from development though because tools exist outside the game to do it.
So the information you talk about is available in the client, you have to go and get it, but given the chance we would fix that. See POCOs and how you can config them and not have to be near them. We are big fans of that.
In the case of this information however, design has SPECIFICALLY said we do NOT want it in the client. We feel it takes away from what wormholes are designed to be, a place of unknowns.
Again the crux of this change is that the information is in no way available in the client. This is not an API that makes getting this information easier or without travel, this just does NOT exist in the client.
I will be bringing up the idea of this information being made available in the client with the rest of the design department, but those I have talked to throughout the day have agreed it should not be. That being said not everyone is in today. CCP FoxFour // Game Designer // @regnerba
|
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Aryth
GoonWaffe Goonswarm Federation
1531
|
Posted - 2014.05.06 17:04:00 -
[53] - Quote
RudinV wrote:can some1 explain me why goons are talking about wh stuff? no offense guys, but we dont discuss nulls carebearing here
I cannot think of a single area of the game goons are not involved in somehow. One thing about being big, there is a SIG for everyone. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Necharo Rackham
The Red Circle Inc.
11
|
Posted - 2014.05.06 17:06:00 -
[54] - Quote
Querns wrote: It is the issue; we are talking about the information exposed via the API. Capital geography information is exposed via the SDE. These are two different things.
Feel free to provide another example of information exposed via the API that is not available in the client.
Well, if we are going for an appeal to mystery and (implicitly) lore, then the SDE has no place in the game either. |
Ragnen Delent
GoonWaffe Goonswarm Federation
16
|
Posted - 2014.05.06 17:06:00 -
[55] - Quote
Either this change does nothing, which means it shouldn't matter if the API info is removed, or it is doing something, which means the API info should be removed. Pretty straight forward: You should not be getting information out of game that is not conveyed within it. Everyone asking for it to be removed from K-space forget that anyone can open up a map and get this information in game currently from there. Only those with out of game tools can do so for W-space.
If you want to keep this, articulate an argument that does not simply consist of "I like things the way they are" with more words. Why should local not work in W-space but being able to get info on activity from ANYWHERE AT ALL be OK? |
SKINE DMZ
S U P R E M E - M A T H E M A T I C S A Band Apart.
464
|
Posted - 2014.05.06 17:07:00 -
[56] - Quote
Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible. This! Great change I disagree
RAWR IM TOUGH |
Cassini Valentine
EVE University Ivy League
0
|
Posted - 2014.05.06 17:07:00 -
[57] - Quote
IDEA: NPC Kill information is available in the client for the last 12 hours, but only when you are in the system in question
Having read many other posts so far I've concluded removal of NPC kills from the API is a good thing because:
- Means wormholer's have to scout out site runners rather than POS spin and wait for a blip of activity on their 3rd party mapper
- Adds to making wormhole space more unknown
- Makes an even playing field between defender and attacker in terms of intel.
In my own opinion removal of this information all together is a bad thing because:
- It removes the some of the danger of W-space and the risk vs. reward aspect to PvE in WH's
- Reduces content creation and fights that come from escalations between the site running fleet and ganking fleet.
I believe that the NPC kill information should only be available for the last 12 hours when in the system in question and should be available in client. The effects of this being:
- Increased traffic through wormholes as players search their mapped systems for activity, more content / PvP. This rewards scouting wormholes.
- Incentive for PvE'rs to place scouts on wormholes to monitor activity.
- Maintains the unknown factor of w-space
- Will make WH'ers more paranoid (always welcomed).
I'm of course biased towards the pvp activity of wormholes and the not knowing whats around the corner part. I believe rewards you receive from PvE should correlate to the danger of PvP. The more PvE you do, the more likely the "boogie man corporation" (i.e Blood Union), is to scout you down and blow up your ships.
TL;DR. Scouters actually have to go scouting for content. Wormholes should not be a safe haven for PvE players without the corresponding risk. |
Andski
GoonWaffe Goonswarm Federation
10665
|
Posted - 2014.05.06 17:08:00 -
[58] - Quote
Necharo Rackham wrote:Well, if we are going for an appeal to mystery and (implicitly) lore, then the SDE has no place in the game either.
SDE does not expose anything that could be used as intelligence. That's the difference. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Querns
GBS Logistics and Fives Support Goonswarm Federation
497
|
Posted - 2014.05.06 17:08:00 -
[59] - Quote
Necharo Rackham wrote:Querns wrote: It is the issue; we are talking about the information exposed via the API. Capital geography information is exposed via the SDE. These are two different things.
Feel free to provide another example of information exposed via the API that is not available in the client.
Well, if we are going for an appeal to mystery and (implicitly) lore, then the SDE has no place in the game either. If CCP would like to remove the SDE, they're fully within their rights to do so.
However, given that I personally have copies of the SDE going back about as far as I've been playing eve, and that others have copies going back even further, I think the cat's out of the bag on that one. It's not like capital geography changes all that much. Essentially, this is another false equivalency. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Dmitry Wizard
THE AESIR.
306
|
Posted - 2014.05.06 17:09:00 -
[60] - Quote
CCP FoxFour wrote:Nullbears dont like being login trapped by BU/QEX so we are nerfing WH space. Have a good day :D
"Wormhole corps are like a bunch of homeschooled kids" |
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Domanique Altares
Rifterlings Point Blank Alliance
2633
|
Posted - 2014.05.06 17:09:00 -
[61] - Quote
CCP FoxFour wrote: We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago.
Wormhole space is not mysterious and unknown. Interbus has already been to every planet in every system; that seems like it should be pretty mapped out to me.
If it were decided that this information were to be added to the client, would you able to provide a time frame for when it would be added?
Would you continue to preemptively remove it from the API due to the fact that you dislike its presentation in an out-of-game tool, owed solely to the failure on CCP's part to provide an in-game one?
If CCP decides that 'yes, it should be there,' and it takes the development team four years to implement it, then what is the point in the meantime? Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |
Aryth
GoonWaffe Goonswarm Federation
1531
|
Posted - 2014.05.06 17:11:00 -
[62] - Quote
Necharo Rackham wrote:Querns wrote: It is the issue; we are talking about the information exposed via the API. Capital geography information is exposed via the SDE. These are two different things.
Feel free to provide another example of information exposed via the API that is not available in the client.
Well, if we are going for an appeal to mystery and (implicitly) lore, then the SDE has no place in the game either.
The goalposts, they keep on movin. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
129
|
Posted - 2014.05.06 17:12:00 -
[63] - Quote
I welcome the removal of Information from the Client and API. Many times when Scouting wormholes it's just simple pull up info in Third party Program Know which area to drop my alt in and at what time to do it. I can tell what times they are on the most often and set ganks up that way. This entire change will actually Make having to be at the PC a thing, to actually sit in a Wormhole and Jot down The forces I see on Dscan and overall feel more like a PVPer and Not a Pubbie with a 3rd party Tool. Do it! WSpace is supposed to be Elite space, I am all for removal of info and the making it an even more hardcore area! |
Bane Nucleus
Assault and Battery
1527
|
Posted - 2014.05.06 17:13:00 -
[64] - Quote
Harry Sullivan wrote:
Why are you WH PvP groups not putting together an Intel tool you share with each other and coordinate wormholes you want to fight each other in instead of crying about CCP is taking easy targets away from you and actually want you to work for your kills and PvP?
Are you suggesting arranged fights? If you are, I would say you missed the entire point of being in wormhole space.
No trolling please |
Necharo Rackham
The Red Circle Inc.
11
|
Posted - 2014.05.06 17:14:00 -
[65] - Quote
Querns wrote: However, given that I personally have copies of the SDE going back about as far as I've been playing eve, and that others have copies going back even further, I think the cat's out of the bag on that one. It's not like capital geography changes all that much. Essentially, this is another false equivalency.
Actually it merely exposes the false equivalence in the arguments being used by FoxFour and others for why this change needs to take place (manual curation, mystery and the advantage large groups have).
I'm not even overly against this change - as long there is some compensating mechanic that re-introduces an element of risk (and a deployable really isn't it, nor is the differential delay on either side of a spawning wormhole ), it doesn't even have to be directly intel related.
On a side note; It's kind of amusing that this 'unintentional' API has been leading to exactly the sort of behaviour CCP purport to want everywhere in the game - small groups fighting over resources. |
Servant's Lord
Explorer Corps Disavowed.
35
|
Posted - 2014.05.06 17:14:00 -
[66] - Quote
CCPFoxFour,
Let me just clarify a few things as to why us WH pvp entities have a problem with this.
Most of the time, when we've had our static open for a while, we end up with quite a "chain" (basically a long line of WHs connected to each other) that is somewhat difficult to constantly monitor. While this nerf would make that an issue, that isn't our main problem.
The problem we have is, at present, carebearing in wspace is far too safe/secure. Right now, it's almost impossible to actually catch carebears by rolling into their system. The second you initiate warp to your side of the WH, a new anom pops up on their (slightly overpowered auto dscan tool). This alerts them that it's time to leave the site. All capitals immediately cancel whatever siege or triage they're involved in, and promptly refit to stabs to warp back to the "safety" of their POS.
Unless you happen to roll into someone who just started their siege cycle, it is INCREDIBLY difficult to land tackle. When we go to jump into a WH, we DON'T know if anyone is in there, we DON'T know if the residents are even running sites (should they exist), and we DON'T know where they are even if they do happen to be running sites.
I understand that you have a problem with us having real-time info, or that our internally developed tools are too powerful, and perhaps that does give us a slight advantage. The problem we have is that is our ONLY advantage at present.
The only truly consistent way of being able to kill competent WH bearing groups is through login trap mechanics - aka by taking the time and effort to actually move capitals and subcaps in, log them off, and then patiently wait for said groups to begin running sites. Currently, there is only one way to determine if a WH is worth seeding/active, and that is by checking the HISTORY of NPC kills through the API, aka seeing "oh these guys ran sites 18 hours ago" - this information allows us to make a somewhat informed decision on whether we want to seed the WH or not. Without this, the only way we can possibly seed a WH is by making a complete shot in the dark.
Removing the API npc kill data completely stacks the odds in favor of the WH NPCers - the npc kill data was our best, last, and ONLY advantage over someone PVEing in wspace.
From reading your posts, I assume the problem you have is us being able to passively gather intel on our chain while not having pilots in space doing the work - would you feel that adding in a delayed API would be a better choice?
Perhaps write it in so the API gives us the NPC kill history of a system - but it's delayed by 8-12 hours? This way, we cannot get "live" intel on systems easily, but we can see some trends of NPC kills in order to determine if there is even anyone active in that WH (online POS mean nothing in terms of activity).
Additionally, I would politely suggest/ask that you implement a modified version of the "delayed k162 spawn" suggestion discussed earlier. I feel that Wspace PVEers are given too much free instant intel through absolutely no effort of their own, making them far too safe. I don't want to punish someone willing to do active intel, so I would hope this wouldn't extend to probes, but delaying the built-in passive dscanner from picking up a new sig by at least a minute would go a long way towards leveling the playing field in terms of wspace pvp groups being able to catch PVEers.
One of your stated design goals of wspace is that lack of intel, or a local chat - right now, being able to see new sigs pop up instantly acts in exactly the same manner as local does for most nullsec PVE residents, and I would assume THIS goes against your stated design goals.
Please give some consideration to my thoughts, and try to keep things balanced for both sides, rather than handing all the advantages to one side.
Appreciated,
Servant's Lord, Disavowed |
Valterra Craven
225
|
Posted - 2014.05.06 17:14:00 -
[67] - Quote
CCP FoxFour wrote:
Going to start with your points about information in the API that is not in the client.
POS Hangers: This is only because of bad UI and POS code. As far as we are concerned, the contents should be. POS Fuel: Same as above
The difference between the above and this change is in the above scenario due to whatever development reasons you have to go to the POS to check those things. There is no design reason for it and if given the development time we would like those features in the client. Those features get a low priority from development though because tools exist outside the game to do it.
So the information you talk about is available in the client, you have to go and get it, but given the chance we would fix that. See POCOs and how you can config them and not have to be near them. We are big fans of that.
In the case of this information however, design has SPECIFICALLY said we do NOT want it in the client. We feel it takes away from what wormholes are designed to be, a place of unknowns.
Again the crux of this change is that the information is in no way available in the client. This is not an API that makes getting this information easier or without travel, this just does NOT exist in the client.
I will be bringing up the idea of this information being made available in the client with the rest of the design department, but those I have talked to throughout the day have agreed it should not be. That being said not everyone is in today.
So are you going to remove public CHAOS dump access?
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Agonising Ecstacy
State War Academy Caldari State
11
|
Posted - 2014.05.06 17:17:00 -
[68] - Quote
KSpace NPC Kill data in the client/API should be removed too. Same reason as you shouldn't display the amount of ore mined in a system in the API/client, or the number of (super)capitals being built.
You should travel to the system to get any information out of it.
By all means create probe-able and destroyable deployables to give the same info (say that when your high!). That at least gives those that want to collect the information, an advantage over those that don't, but comes at a cost, and can be countered...
|
BadAssMcKill
ElitistOps
773
|
Posted - 2014.05.06 17:17:00 -
[69] - Quote
Can't wait to be completely safe in my C5
More iskies for my toonies . |
Necharo Rackham
The Red Circle Inc.
11
|
Posted - 2014.05.06 17:18:00 -
[70] - Quote
Aryth wrote: The goalposts, they keep on movin.
Not really. It was stated as part of FoxFour's reasoning in his second or third post - people are just pointing out that applying that reasoning consistently leads to certain consequences. |
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mkint
1188
|
Posted - 2014.05.06 17:20:00 -
[71] - Quote
Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible. They should also remove local in w-space... oh, wait. Maxim 34: If you're leaving scorch-marks, you need a bigger gun. |
Notmo
0ne Percent. Odin's Call
10
|
Posted - 2014.05.06 17:21:00 -
[72] - Quote
I like how in the 4 pages of this thread, and about 10 pages of the other thread, the only advocates of this change being carried out are generally by people who don't live in wormholes.
From what I read, the majority of people who live in wormhole space, and use this data have appealed for CCP to not put this change in place, and of those people, a very large proportion of the bigger WH entities and a good number of the smaller ones are represented.
You've [CCP] found some thing in your API that you hadn't considered and now want to essentially "hide" your mistake by eliminating it completely. All of the Dev posts so far haven't actually stated any reasons other than "it shouldn't have been there in the first place"., which in my opinion (and apparently in the opinion of a pretty big chunk of the WH community) isn't a very good reason to make a change. At least when other changes are made, we get more reasons than "it wasn't meant to be there in the first place, sorry about that".
My opinion, considering you've asked for it (despite saying it's not going to change your mind), is that you should go back to the drawing board with this one and look at it from some other perspectives. Perhaps even talk to some of the people in game design?
Having access to NPC data allows people who live in WH space to create content. Whether that be through log off traps, through gathering intel (by both attacker and defender), through noticing that a system in the chain is now showing NPC kills and going to scout out what, who and why. There are lots of ways this data is used to create content. The key words being "create" and "content".
Removing this data is literally just removing a players ability to create content in a sandbox game. |
Ryann Padecain
Center for Advanced Studies Gallente Federation
48
|
Posted - 2014.05.06 17:21:00 -
[73] - Quote
Servant's Lord wrote:I can't monitor my chain effectively and want to kill farmers please don't take my tools away It's funny how only the bigger WH groups seem to have a problem with this, they actually have the manpower to have their chain actively scouted. |
Aryth
GoonWaffe Goonswarm Federation
1531
|
Posted - 2014.05.06 17:21:00 -
[74] - Quote
Necharo Rackham wrote:Aryth wrote: The goalposts, they keep on movin.
Not really. It was stated as part of FoxFour's reasoning in his second or third post - people are just pointing out that applying that reasoning consistently leads to certain consequences.
No it wasn't. You are trying to conflate static data with dynamic data. Then on top of that something that was a purposeful decision with one that wasn't. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
498
|
Posted - 2014.05.06 17:21:00 -
[75] - Quote
Agonising Ecstacy wrote:KSpace NPC Kill data in the client/API should be removed too. Same reason as you shouldn't display the amount of ore mined in a system in the API/client, or the number of (super)capitals being built.
The funny thing here is that they will most likely expose this information about k-space systems in the near future, via the API. Clues already exist as to how this information will be exposed, available to the clever forums reader. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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CCP FoxFour
C C P C C P Alliance
3120
|
Posted - 2014.05.06 17:23:00 -
[76] - Quote
Valterra Craven wrote:CCP FoxFour wrote:
Going to start with your points about information in the API that is not in the client.
POS Hangers: This is only because of bad UI and POS code. As far as we are concerned, the contents should be. POS Fuel: Same as above
The difference between the above and this change is in the above scenario due to whatever development reasons you have to go to the POS to check those things. There is no design reason for it and if given the development time we would like those features in the client. Those features get a low priority from development though because tools exist outside the game to do it.
So the information you talk about is available in the client, you have to go and get it, but given the chance we would fix that. See POCOs and how you can config them and not have to be near them. We are big fans of that.
In the case of this information however, design has SPECIFICALLY said we do NOT want it in the client. We feel it takes away from what wormholes are designed to be, a place of unknowns.
Again the crux of this change is that the information is in no way available in the client. This is not an API that makes getting this information easier or without travel, this just does NOT exist in the client.
I will be bringing up the idea of this information being made available in the client with the rest of the design department, but those I have talked to throughout the day have agreed it should not be. That being said not everyone is in today.
So are you going to remove public CHAOS dump access?
God would we ever like to get rid of that. CCP FoxFour // Game Designer // @regnerba
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Querns
GBS Logistics and Fives Support Goonswarm Federation
498
|
Posted - 2014.05.06 17:25:00 -
[77] - Quote
Notmo wrote:I like how in the 4 pages of this thread, and about 10 pages of the other thread, the only advocates of this change being carried out are generally by people who don't live in wormholes.
From what I read, the majority of people who live in wormhole space, and use this data have appealed for CCP to not put this change in place, and of those people, a very large proportion of the bigger WH entities and a good number of the smaller ones are represented.
You've [CCP] found some thing in your API that you hadn't considered and now want to essentially "hide" your mistake by eliminating it completely. All of the Dev posts so far haven't actually stated any reasons other than "it shouldn't have been there in the first place"., which in my opinion (and apparently in the opinion of a pretty big chunk of the WH community) isn't a very good reason to make a change. At least when other changes are made, we get more reasons than "it wasn't meant to be there in the first place, sorry about that".
So, just because everyone agrees that something should or shouldn't happen, it becomes valid?
This is an argumentum ad populum. The number of voices does not lend credence to their opinion. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Aareya
Freelance Economics Astrological resources Tactical Narcotics Team
21
|
Posted - 2014.05.06 17:27:00 -
[78] - Quote
Cue Who wrote:The only thing this change does is make it easier to PvE. EVE has always maintained a balance between risk and reward, with WHs being the best ISK in the game, why are you decreasing risk? As it stands, it's too safe in W-Space already, now it's going to be even safer? As it stands, WHs are dead empty. There's a limited number of people who want to live in wormholes. Removing the ability to tell when a wormhole is active will make them even more empty.
Rather than hide behind an out-of-scope API "feature", address this concern head on. If there is a legitimate difficulty with finding fights/activity in wormholes, suggest improvement in this area. Maybe it could be adding this information to in-game client. Maybe it could be a deployable. (There is even a dev thread asking for suggestions on mobile deployables)
The concept of a probe that flies around and gathers information isn't uncommon in the sci fi genre. Twitter:-á-á @AareyaEVE |
Dramaticus
GoonWaffe Goonswarm Federation
536
|
Posted - 2014.05.06 17:28:00 -
[79] - Quote
CCP FoxFour wrote:Valterra Craven wrote:CCP FoxFour wrote:
Going to start with your points about information in the API that is not in the client.
POS Hangers: This is only because of bad UI and POS code. As far as we are concerned, the contents should be. POS Fuel: Same as above
The difference between the above and this change is in the above scenario due to whatever development reasons you have to go to the POS to check those things. There is no design reason for it and if given the development time we would like those features in the client. Those features get a low priority from development though because tools exist outside the game to do it.
So the information you talk about is available in the client, you have to go and get it, but given the chance we would fix that. See POCOs and how you can config them and not have to be near them. We are big fans of that.
In the case of this information however, design has SPECIFICALLY said we do NOT want it in the client. We feel it takes away from what wormholes are designed to be, a place of unknowns.
Again the crux of this change is that the information is in no way available in the client. This is not an API that makes getting this information easier or without travel, this just does NOT exist in the client.
I will be bringing up the idea of this information being made available in the client with the rest of the design department, but those I have talked to throughout the day have agreed it should not be. That being said not everyone is in today.
So are you going to remove public CHAOS dump access? God would we ever like to get rid of that.
HEH
The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Harry Sullivan
Amarr Technologies.
6
|
Posted - 2014.05.06 17:29:00 -
[80] - Quote
Bane Nucleus wrote:Harry Sullivan wrote:
Why are you WH PvP groups not putting together an Intel tool you share with each other and coordinate wormholes you want to fight each other in instead of crying about CCP is taking easy targets away from you and actually want you to work for your kills and PvP?
Are you suggesting arranged fights? If you are, I would say you missed the entire point of being in wormhole space.
So what you are basically saying is:
As WH PvP entity we use 3rd party tools to arrange for ganks / fights and use statistical data to have the upper hand on anyone that might live in the chain we rolled into that is either not interested in PvP in the first place or doesn`t have the knowledge / access to the tools we use and gets zero advantage from using it even if they wanted to.
But to hell with you if you even mention that we could arrange fights in between our groups for the sake of having good fights and PvP in WH space if CCP removes the data that enables us to have "arranged fights" in the first place.
Because if you like to hear it or not, gathering intel from a 3rd party tool that enables you to sit in your POS in safety while getting info about the exact timeframe the other party might be active in and getting a good guess at what they might be flying is actually "arranging a fight" too.
But thanks for educating me about the point of being in wormhole space. Well done. |
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Lloyd Roses
Blue-Fire
578
|
Posted - 2014.05.06 17:31:00 -
[81] - Quote
Dmitry Wizard wrote:CCP FoxFour wrote:Nullbears dont like being login trapped by BU/QEX so we are nerfing WH space. Have a good day :D
This is the lowest level of contribution I've seen around, Ragnarok. living up to it's low reputation.
On another note, relying on competent scouts instead of out-of-game-tools seems to be the future. Deal with it, or good luck. "I honestly thought I was in lowsec"
|
HTC NecoSino
Blackstar Privateers Disavowed.
100
|
Posted - 2014.05.06 17:32:00 -
[82] - Quote
I'm not sure that this is going to play out well.. In fact I'm pretty sure it will just lead to a lot more system burns. Enjoy your shinies. |
Laurici
eXceed Inc. No Holes Barred
57
|
Posted - 2014.05.06 17:32:00 -
[83] - Quote
I'm still curious why this wasn't even discussed at the wormhole roundtables that happened at most 5 days ago where significant player feedback could have been sought.
Can you give us any detail on WHY design don't want us to have access to this other than "because". As Mike azariah puts it "what's the design goal". What play are you trying to create? How will you ensure that this doesn't lead to run away farming because nobody fears a logon trap? Do you honestly think that removing the api information will create more gameplay? If so, what gameplay? |
|
CCP FoxFour
C C P C C P Alliance
3122
|
Posted - 2014.05.06 17:32:00 -
[84] - Quote
Servant's Lord wrote:CCPFoxFour,
Let me just clarify a few things as to why us WH pvp entities have a problem with this.
Most of the time, when we've had our static open for a while, we end up with quite a "chain" (basically a long line of WHs connected to each other) that is somewhat difficult to constantly monitor. While this nerf would make that an issue, that isn't our main problem.
The problem we have is, at present, carebearing in wspace is far too safe/secure. Right now, it's almost impossible to actually catch carebears by rolling into their system. The second you initiate warp to your side of the WH, a new anom pops up on their (slightly overpowered auto dscan tool). This alerts them that it's time to leave the site. All capitals immediately cancel whatever siege or triage they're involved in, and promptly refit to stabs to warp back to the "safety" of their POS.
Unless you happen to roll into someone who just started their siege cycle, it is INCREDIBLY difficult to land tackle. When we go to jump into a WH, we DON'T know if anyone is in there, we DON'T know if the residents are even running sites (should they exist), and we DON'T know where they are even if they do happen to be running sites.
I understand that you have a problem with us having real-time info, or that our internally developed tools are too powerful, and perhaps that does give us a slight advantage. The problem we have is that is our ONLY advantage at present.
The only truly consistent way of being able to kill competent WH bearing groups is through login trap mechanics - aka by taking the time and effort to actually move capitals and subcaps in, log them off, and then patiently wait for said groups to begin running sites. Currently, there is only one way to determine if a WH is worth seeding/active, and that is by checking the HISTORY of NPC kills through the API, aka seeing "oh these guys ran sites 18 hours ago" - this information allows us to make a somewhat informed decision on whether we want to seed the WH or not. Without this, the only way we can possibly seed a WH is by making a complete shot in the dark.
Removing the API npc kill data completely stacks the odds in favor of the WH NPCers - the npc kill data was our best, last, and ONLY advantage over someone PVEing in wspace.
From reading your posts, I assume the problem you have is us being able to passively gather intel on our chain while not having pilots in space doing the work - would you feel that adding in a delayed API would be a better choice?
Perhaps write it in so the API gives us the NPC kill history of a system - but it's delayed by 8-12 hours? This way, we cannot get "live" intel on systems easily, but we can see some trends of NPC kills in order to determine if there is even anyone active in that WH (online POS mean nothing in terms of activity).
Additionally, I would politely suggest/ask that you implement a modified version of the "delayed k162 spawn" suggestion discussed earlier. I feel that Wspace PVEers are given too much free instant intel through absolutely no effort of their own, making them far too safe. I don't want to punish someone willing to do active intel, so I would hope this wouldn't extend to probes, but delaying the built-in passive dscanner from picking up a new sig by at least a minute would go a long way towards leveling the playing field in terms of wspace pvp groups being able to catch PVEers.
One of your stated design goals of wspace is that lack of intel, or a local chat - right now, being able to see new sigs pop up instantly acts in exactly the same manner as local does for most nullsec PVE residents, and I would assume THIS goes against your stated design goals.
Please give some consideration to my thoughts, and try to keep things balanced for both sides, rather than handing all the advantages to one side.
Appreciated,
Servant's Lord, Disavowed
Thank you VERY much! This is a very well put together post that has good points and reasons behind those points. I will bring much of this up when I take the discussion back to the rest of the design team.
CCP FoxFour // Game Designer // @regnerba
|
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Querns
GBS Logistics and Fives Support Goonswarm Federation
498
|
Posted - 2014.05.06 17:32:00 -
[85] - Quote
Harry Sullivan wrote:But to hell with you if you even mention that we could arrange fights in between our groups for the sake of having good fights and PvP in WH space if CCP removes the data that enables us to have "arranged fights" in the first place.
How does removing NPC kills/hr data from the API somehow preclude two wormhole corporations / alliances from having arranged fights? Wormhole connection maps are curated manually; just wait until the chains connect, then duke it out in an e-honorable fashion as much as you like. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Max Kolonko
High Voltage Industries Ash Alliance
401
|
Posted - 2014.05.06 17:38:00 -
[86] - Quote
CCP FoxFour wrote:
The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
Just to be clear, this is only for NPC kills and not ship/pod kills? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
498
|
Posted - 2014.05.06 17:40:00 -
[87] - Quote
Laurici wrote:I'm still curious why this wasn't even discussed at the wormhole roundtables that happened at most 5 days ago where significant player feedback could have been sought.
Can you give us any detail on WHY design don't want us to have access to this other than "because". As Mike azariah puts it "what's the design goal". What play are you trying to create? How will you ensure that this doesn't lead to run away farming because nobody fears a logon trap? Do you honestly think that removing the api information will create more gameplay? If so, what gameplay? Most likely, it was brought to their attention after the roundtables had occurred, perhaps during a pub crawl or other social event. Or, perhaps, it was just reading the forums. Does it matter? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
War Fairy
Cascading Failure Un.Bound
3
|
Posted - 2014.05.06 17:40:00 -
[88] - Quote
I support this change. |
Agonising Ecstacy
State War Academy Caldari State
11
|
Posted - 2014.05.06 17:41:00 -
[89] - Quote
Notmo wrote:I like how in the 4 pages of this thread, and about 10 pages of the other thread, the only advocates of this change being carried out are generally by people who don't live in wormholes.
From what I read, the majority of people who live in wormhole space, and use this data have appealed for CCP to not put this change in place, and of those people, a very large proportion of the bigger WH entities and a good number of the smaller ones are represented. .
Thats because it benefits the incumbents - those that live in wormholes have an advantage over those that don't - and that advantage isn't an intentional mechanic. Of course the people that dont live in wormholes have a one sided view on this - they are only ever the target of the ganks that it brings. What do you expect to be different?
|
Ryann Padecain
Center for Advanced Studies Gallente Federation
49
|
Posted - 2014.05.06 17:41:00 -
[90] - Quote
CCP FoxFour wrote:Servant's Lord wrote:CCPFoxFour,
Let me just clarify a few things as to why us WH pvp entities have a problem with this.
Most of the time, when we've had our static open for a while, we end up with quite a "chain" (basically a long line of WHs connected to each other) that is somewhat difficult to constantly monitor. While this nerf would make that an issue, that isn't our main problem.
The problem we have is, at present, carebearing in wspace is far too safe/secure. Right now, it's almost impossible to actually catch carebears by rolling into their system. The second you initiate warp to your side of the WH, a new anom pops up on their (slightly overpowered auto dscan tool). This alerts them that it's time to leave the site. All capitals immediately cancel whatever siege or triage they're involved in, and promptly refit to stabs to warp back to the "safety" of their POS.
Unless you happen to roll into someone who just started their siege cycle, it is INCREDIBLY difficult to land tackle. When we go to jump into a WH, we DON'T know if anyone is in there, we DON'T know if the residents are even running sites (should they exist), and we DON'T know where they are even if they do happen to be running sites.
I understand that you have a problem with us having real-time info, or that our internally developed tools are too powerful, and perhaps that does give us a slight advantage. The problem we have is that is our ONLY advantage at present.
The only truly consistent way of being able to kill competent WH bearing groups is through login trap mechanics - aka by taking the time and effort to actually move capitals and subcaps in, log them off, and then patiently wait for said groups to begin running sites. Currently, there is only one way to determine if a WH is worth seeding/active, and that is by checking the HISTORY of NPC kills through the API, aka seeing "oh these guys ran sites 18 hours ago" - this information allows us to make a somewhat informed decision on whether we want to seed the WH or not. Without this, the only way we can possibly seed a WH is by making a complete shot in the dark.
Removing the API npc kill data completely stacks the odds in favor of the WH NPCers - the npc kill data was our best, last, and ONLY advantage over someone PVEing in wspace.
From reading your posts, I assume the problem you have is us being able to passively gather intel on our chain while not having pilots in space doing the work - would you feel that adding in a delayed API would be a better choice?
Perhaps write it in so the API gives us the NPC kill history of a system - but it's delayed by 8-12 hours? This way, we cannot get "live" intel on systems easily, but we can see some trends of NPC kills in order to determine if there is even anyone active in that WH (online POS mean nothing in terms of activity).
Additionally, I would politely suggest/ask that you implement a modified version of the "delayed k162 spawn" suggestion discussed earlier. I feel that Wspace PVEers are given too much free instant intel through absolutely no effort of their own, making them far too safe. I don't want to punish someone willing to do active intel, so I would hope this wouldn't extend to probes, but delaying the built-in passive dscanner from picking up a new sig by at least a minute would go a long way towards leveling the playing field in terms of wspace pvp groups being able to catch PVEers.
One of your stated design goals of wspace is that lack of intel, or a local chat - right now, being able to see new sigs pop up instantly acts in exactly the same manner as local does for most nullsec PVE residents, and I would assume THIS goes against your stated design goals.
Please give some consideration to my thoughts, and try to keep things balanced for both sides, rather than handing all the advantages to one side.
Appreciated,
Servant's Lord, Disavowed Thank you VERY much! This is a very well put together post that has good points and reasons behind those points. I will bring much of this up when I take the discussion back to the rest of the design team.
Counter: The only one who benefits in Servant's Lord's case is the big wh PVP entities. Ultimately they do not need the data of when someone was active in their wormhole to "seed" their wormhole with capital ships, with the original design in mind they can still gather this intel and do that if they are determined to do so, it just does not give them one place/website which allows them to make a decision wether it is worth it to do so for them, that alone is a decision that should not be made on that data. |
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Little Chubby
Emergence Incorporated
5
|
Posted - 2014.05.06 17:41:00 -
[91] - Quote
I seem to recall it being mentioned time and time again since before their introduction that wormholes were never intended to be a permanent home for people and that they were meant to be deep, dark, scary and unpredictable.
All of a sudden something broken is being fixed and because it doesn't work to their advantage, the already-entrenched squatters are getting mad? That's hardly fair. It's what they signed up for when moving into W-Space.
Anything that makes W-Space harder to plan things in can only be good for getting back on that track. |
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CCP FoxFour
C C P C C P Alliance
3125
|
Posted - 2014.05.06 17:42:00 -
[92] - Quote
Max Kolonko wrote:CCP FoxFour wrote:
The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
Just to be clear, this is only for NPC kills and not ship/pod kills?
Well we would remove that but you can just go and get it from zKill or something and be about 96% accurate anyways. CCP FoxFour // Game Designer // @regnerba
|
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War Fairy
Cascading Failure Un.Bound
3
|
Posted - 2014.05.06 17:43:00 -
[93] - Quote
Valterra Craven wrote:Querns wrote:Valterra Craven wrote:CCP FoxFour wrote:
This is data that is available via the API but not in the client in any way.
How many examples of data being available in the API exist and why aren't you fixing all of them at the same time? CCP FoxFour wrote: That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well.
You should not remove something from the API without first deciding if it will be available in the client in the future. Decided that first, and then decide how to handle the API. Not before. Also, you have a strange way of iterating on things if all you are going to do is constantly remove features WH people use all the time. Ah, yes, this argument again -- all changes must be delayed until every single niggling discrepancy even tangentially related to the proposed change are also handled. How many times must we see this demonstrably incorrect thinking before it gets relegated to the garbage can where it belongs? I'm not saying it should be delayed until all descrepencies are handled. I'm saying it should be delayed until game design makes their choice. What I am saying is that since they are now enforcing a rule that wasn't previously that it should be enforced EVENLY and research should be undertaken to ensure that is the case.
As stated by the DEVs in the other thread the API goes against the original design and they had the designers sign off on it before they announced it. |
Laurici
eXceed Inc. No Holes Barred
57
|
Posted - 2014.05.06 17:43:00 -
[94] - Quote
Querns wrote:Laurici wrote:I'm still curious why this wasn't even discussed at the wormhole roundtables that happened at most 5 days ago where significant player feedback could have been sought.
Can you give us any detail on WHY design don't want us to have access to this other than "because". As Mike azariah puts it "what's the design goal". What play are you trying to create? How will you ensure that this doesn't lead to run away farming because nobody fears a logon trap? Do you honestly think that removing the api information will create more gameplay? If so, what gameplay? Most likely, it was brought to their attention after the roundtables had occurred, perhaps during a pub crawl or other social event. Or, perhaps, it was just reading the forums. Does it matter?
This is not a player idea, it's a design idea. And unless the design idea has gone from idea to discussed idea to proposed idea in 31 hours, it's information they chose not share with the engaged playerbase.
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Necharo Rackham
The Red Circle Inc.
11
|
Posted - 2014.05.06 17:44:00 -
[95] - Quote
Agonising Ecstacy wrote: Thats because it benefits the incumbents - those that live in wormholes have an advantage over those that don't
I don't think incumbents mean what you think it does. It benefits the w-space dweller over the casual day tripper - for sure - but this is true of every other part of space also. If you are a new *resident* of w-space, then both siggy and marbin's eve w-space are free to use (and you can even host the latter yourself). |
Trish Tokila
Science and Trade Institute Caldari State
4
|
Posted - 2014.05.06 17:44:00 -
[96] - Quote
Notmo wrote:I like how in the 4 pages of this thread, and about 10 pages of the other thread, the only advocates of this change being carried out are generally by people who don't live in wormholes.
From what I read, the majority of people who live in wormhole space, and use this data have appealed for CCP to not put this change in place, and of those people, a very large proportion of the bigger WH entities and a good number of the smaller ones are represented.
You've [CCP] found some thing in your API that you hadn't considered and now want to essentially "hide" your mistake by eliminating it completely. All of the Dev posts so far haven't actually stated any reasons other than "it shouldn't have been there in the first place"., which in my opinion (and apparently in the opinion of a pretty big chunk of the WH community) isn't a very good reason to make a change. At least when other changes are made, we get more reasons than "it wasn't meant to be there in the first place, sorry about that".
My opinion, considering you've asked for it (despite saying it's not going to change your mind), is that you should go back to the drawing board with this one and look at it from some other perspectives. Perhaps even talk to some of the people in game design?
Having access to NPC data allows people who live in WH space to create content. Whether that be through log off traps, through gathering intel (by both attacker and defender), through noticing that a system in the chain is now showing NPC kills and going to scout out what, who and why. There are lots of ways this data is used to create content. The key words being "create" and "content".
Removing this data is literally just removing a players ability to create content in a sandbox game.
You're amazed that the only people crying foul are the ones that depend on software in order for them to even have fun while logged in? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
498
|
Posted - 2014.05.06 17:45:00 -
[97] - Quote
CCP FoxFour wrote:Max Kolonko wrote:CCP FoxFour wrote:
The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
Just to be clear, this is only for NPC kills and not ship/pod kills? Well we would remove that but you can just go and get it from zKill or something and be about 96% accurate anyways. This also makes sense considering that, during fanfest, talk was made about making ALL kills be publicly exposed via the API.
Though, in that case, I could see simply turning off the "number of kills" endpoint strictly for the purposes of reducing server load, considering that players all but guaranteed to write software to curate the data and provide those kind of statistics anyways. There wouldn't be much point in maintaining an endpoint that serves duplicate data in that case. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
War Fairy
Cascading Failure Un.Bound
3
|
Posted - 2014.05.06 17:46:00 -
[98] - Quote
Cue Who wrote:The only thing this change does is make it easier to PvE. EVE has always maintained a balance between risk and reward, with WHs being the best ISK in the game, why are you decreasing risk? As it stands, it's too safe in W-Space already, now it's going to be even safer? As it stands, WHs are dead empty. There's a limited number of people who want to live in wormholes. Removing the ability to tell when a wormhole is active will make them even more empty.
Trivial use of D-Scan will show if a worm hole is active.
All this prevents is automated notification that a WH has PvE activity within the last hour.
|
War Fairy
Cascading Failure Un.Bound
4
|
Posted - 2014.05.06 17:47:00 -
[99] - Quote
Aryth wrote: Arguments to delay it pending a game design decision though I think have a lot of validity.
Done https://forums.eveonline.com/default.aspx?g=posts&m=4558494#post4558494
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
499
|
Posted - 2014.05.06 17:47:00 -
[100] - Quote
Laurici wrote:Querns wrote:Laurici wrote:I'm still curious why this wasn't even discussed at the wormhole roundtables that happened at most 5 days ago where significant player feedback could have been sought.
Can you give us any detail on WHY design don't want us to have access to this other than "because". As Mike azariah puts it "what's the design goal". What play are you trying to create? How will you ensure that this doesn't lead to run away farming because nobody fears a logon trap? Do you honestly think that removing the api information will create more gameplay? If so, what gameplay? Most likely, it was brought to their attention after the roundtables had occurred, perhaps during a pub crawl or other social event. Or, perhaps, it was just reading the forums. Does it matter? This is not a player idea, it's a design idea. And unless the design idea has gone from idea to discussed idea to proposed idea in 31 hours, it's information they chose not share with the engaged playerbase. Sure, but talking shop and general fraternization has the ability to expose these sorts of weaknesses.
Here's a vignette: a developer overhears a group of players at a bar discussing their new software. While eavesdropping, he or she learns that their tool uses the NPC kills API endpoint to curate their wormhole map and provide a determination of what systems to concentrate forces at. Said developer takes an internal catalogue of the client's capabilities, determines that there's a discrepancy, and then submits a change request to remove that ability. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
Harry Sullivan
Amarr Technologies.
6
|
Posted - 2014.05.06 17:49:00 -
[101] - Quote
Querns wrote:Harry Sullivan wrote:But to hell with you if you even mention that we could arrange fights in between our groups for the sake of having good fights and PvP in WH space if CCP removes the data that enables us to have "arranged fights" in the first place.
How does removing NPC kills/hr data from the API somehow preclude two wormhole corporations / alliances from having arranged fights? Wormhole connection maps are curated manually; just wait until the chains connect, then duke it out in an e-honorable fashion as much as you like.
I added "So what you are basically saying is:" in front of my reply to clarify if the text following after that was what he`s trying to tell me.
Because as said in the reply before, from my point of view there is no problem of having arranged fights in W-Space between groups if they wanted to and I also don`t see how that missed the point of W-Space gameplay.
I also think the best PvP you can have is with people who are actually willing to PvP themselves. But a lot of people in W-Space are actually there to enjoy the PvE aspect just as there are groups who mainly do PvP and enjoy that. The problem is that Group A doesn`t have any advantage or use of the data group B is able to aquire from the API to interfer actively with Group A`s gameplay experience while doing nothing to actively aquire those statistics.
I`d be totally fine with a deployable that replaces the API function in question in a modified way, also I think that the WH PvPers are totally right about that it`s sometimes too easy for me as a w-space carebear to avoid fights / tackle etc.
Still I think it would be the right decision to remove the function in question because the reasons for it are actually more than valid.
|
Vincent Athena
V.I.C.E.
2750
|
Posted - 2014.05.06 17:51:00 -
[102] - Quote
CCP FoxFour wrote:...
The reason we're proposing this change: This is data that is available via the API but not in the client in any way. . . .
Yes, it is. Park a cloaked alt by every site in a W-system and take data. Warp about as needed. Yes, it is a very hard way to get the data from the client, but it is a way.
Thus your statement "This is data that is available via the API but not in the client in any way" is wrong. There is a way, a very cumbersome way, but there is a way. http://vincentoneve.wordpress.com/ |
Andski
GoonWaffe Goonswarm Federation
10668
|
Posted - 2014.05.06 17:51:00 -
[103] - Quote
Or you can ask CCP to address what makes w-space farming as safe as it is in future iterations rather than screaming "you can't remove this because Reasons" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Napoleon Aldent
Rolled Out
5
|
Posted - 2014.05.06 17:52:00 -
[104] - Quote
It may take me a bit longer, but I would like to echo what Two-Step said, but in a slightly different way. The information gleaned from the NPC kill API call has one concrete use that WH residents can hang their hat one, and that is long term statistical analysis of a system including active hours and pattern recognition. Anything more than that is noise in this discussion. Since the data is delayed up to an hour when obtained via the API, it provides no immediate intel when jumping into a new system about ongoing activity. In fact, one would argue jumping in and checking d-scan for wrecks is faster and more accurate at determining activity in a system.
The only reason long-term statistical information is valuable is it allows people to know which systems are occupied and active over time to warrant seeding ships for a log-on trap. While this certainly is a content driver, it's one that cane be done using in-game mechanics (keeping a scout in system for a week to observe activity). That shifts it to more of a quality of life argument. Do you want to force someone to count wrecks and keep a log, or do you want to let the API provide that information for you? There is certainly a gameplay rationale for both cases, but given that the API already exists, a case for change must be made.
Many would argue that WH space has been neglected and subjected to the worst Eve has to offer for some time now (POS UI, Permissions, etc.). In an environment in which both intentional and unintentional barriers exist for pilots, many have found resourceful ways to thrive. Any change which takes away from the resources we have available, will be to the detriment of the community and the people occupying the space. Even though this may seem like a small change, the discussion here clearly shows it's bigger than it seems. It's also expanding into larger game design topics such as what drives content in WH space.
I think CCP should take a step back from this change and look at the bigger picture of WH space. In many ways, WH space is the future of Eve. Exploration and colonization has been pitched as the future vision for Eve. Yet, what CCP seems to forget is that this has been happening for years. We have an undiscovered frontier already in Eve, and we have pioneers blazing the way in spite of many technical and mechanical limitations in our way. Technical changes like these have ripple effects not just in WH space, but potentially in precedent for future iterations on new space. Since this does drive content in WH space, then it needs to be looked at within the scope of what WH space content is supposed to look like, not as a simple technical correction that's years overdue.
If this change were being proposed alongside a list of improvements to WH space, POSes and third party tools in an effort to improve daily life for WH residents and drive content, then I think the reaction would be significantly different. Instead, it appears to the community that you're playing Jenga with our sandbox, with no consideration for the years of content that has been supported by the individual block you're removing.
TLDR: It's probably not a big deal, but throw us a bone once and a while. |
Krops Vont
Hard Knocks Inc.
20
|
Posted - 2014.05.06 17:55:00 -
[105] - Quote
I support this change as well. Speaking about wormhole mapping tools, removing it would be a good idea since most now rely on it. It has become a custom for so long that they don't know D-Scan can tell you if the system has had activity.
Why not make NPC kills api non existent? I don't see a good use to this other than a kill counter. |
Nightingale Actault
Divided Unity The Night Crew Alliance
22
|
Posted - 2014.05.06 17:55:00 -
[106] - Quote
I would just like to point out, for those who are stating that we don't have any other way to tell what kind of PvE activity is occuring in a WH without access to the NPC kills in question, that you can in fact make an educated judgement of the PvE activity in a WH without this information. Is there 30+ combat sites in the WH or are there exactly 5 combat sites in a C5 with an online tower and nothing inside? This is definitely not so straightforward as having the number of sleepers and the timestamps available, but I do not believe that is a problem.
Those saying that you can escalate in peace are the most likely to be caught off guard when the clever hunters come calling at your doorstep. Those who are willing to work to find your schedule by scouting your system and gathering intel on your activities are going to be rewarded for the work they put in with your capital kills, the same as they always have, and will continue to do. |
Def Monk
404 File Not Found
4
|
Posted - 2014.05.06 17:56:00 -
[107] - Quote
First, I'd like to say I'm in full support of this change. Keeping wspace a mystery is exactly what it should be. From a design point, it makes sense in both how wspace should ideally be, and in the case of the API, it gives information not normally available. I'd like to try and put my two cents out without bias.
Now, my reasons why it shouldn't happen anyway:
1. From an in-game perspective, this information is the primary method for both FINDING and AVOIDING other pilots in wspace. The previous thread (and a few times here) stated that it gives a large advantage to the aggressors, but that's not true. It gives an advantage to anyone doing something somewhere other than the system in which they live. Considering the original design for wspace also didn't expect us crazy fucks living in wspace at all, being a 'defender', you simply accept this fact as a danger of living there. Other people have an idea when you're active, but you have no idea they're coming.
People looking for a fight know when a system is likely to be active, and people looking to avoid other pilots to run sites can subvert people they normally would not be able to deal with. Personally, the latter chance is my primary use for this information. I live with a small group in wspace, and while we love PvP, we CANNOT deal with 50+ man T3 clusterfucks, and as such, much prefer to mine C5/C6 gas when no one's online. I also have a general idea when one of those large groups have a straggling pilot that I can engage at the end of their activity, or if I'm likely placing myself in the middle of the aforementioned clusterfuck.
2. It's currently acting as a workaround. Currently, almost every wspace system LOOKS inhabited. This is due to POS mechanics. The large number of abandoned POSs make it very difficult to assume a system is empty and unused. This information gives us a better guess.
When you're looking to move into wspace (something we desperately need more people to do), trying to find people to attack, or trying to avoid people and run sites, this information acts as a workaround for knowledge of whether a wspace system is abandoned. If POSs weren't largely placed pointlessly in systems, we could use that simple fact to know how to approach local system residents. If this were fixed, this information would be a lot less useful.
Removing a workaround for an inherent problem with another system without giving us an actual fix is just bad software design. Not bad game design, not bad vision choices, but bad software. This is true in any type, not just video games. Until we can be given a better fix (aka, taking abandoned POSs over, or removing them somehow), removing the community's workaround will do nothing but anger people (as this thread is proof of).
3. It won't change nearly as much as you're thinking. If this is removed, people will simply rely on using player killmails to determine who lives where and when they're active. This is not difficult. As you stated in another thread, zKill hits 95%+ of killmails, and you were looking to give us access to ALL mails anyway. It's true, then, that this information will be available both in-game and via API, and that makes more sense. If we can be supplied this ALL killmails log in real time, it can help work as another workaround to problem #2, and it would be fine. Not ideal, and certainly slightly worse, but fine.
==========
I can't agree more that this information does not have a place in the IDEAL wspace situation. But wspace isn't yet ideal. It's far from it, and hasn't been iterated on since it's introduction (which is a problem CCP lately has been getting good about, and I hope wspace sees some love soon). Until it can be closer to ideal, this information, while out of place, is OUR workaround. Living in wspace is hard. Living with the mediocre mechanics in wspace is harder. Living with nothing to do and all these problems are the hardest. This information is (currently) necessary. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
499
|
Posted - 2014.05.06 17:57:00 -
[108] - Quote
To be clear here, I'm not necessarily arguing against the ability for wormhole dwellers to more efficiently collect intelligence data about their surroundings. I am, however, against this data being collected over the whole of wormhole space, automatically, at extremely low cost. Any changes that aid the ability for hunter/killers in wormhole space to gather information MUST be constrained to only work on the systems that they can physically reach, or otherwise must have some sort of human component that limits their effectiveness in such a matter. Providing perfect information about all of wormhole space is clearly broken and simply incentivizes rolling holes until ham comes out. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Powers Sa
1348
|
Posted - 2014.05.06 17:57:00 -
[109] - Quote
CCP FoxFour wrote:Hey guys, as a heads up as soon as I can find the time I will be removing WH systems map/kills endpoint. This is data that exists in the API but not the client and is incredibly powerful. As with everything I am open to discussing this, but I will admit that you will have a damn hard time convincing me of not doing it. Please continue this disscuission here: https://forums.eveonline.com/default.aspx?g=posts&m=4558401#post4558401
I applaud these changes. It brings the adventure and wonder back to wormholes. For too long, us lazy wormholers have relied on this data for spoonfed content. Now, like everyone else, we must work for it and actually scout and look instead of sitting back and relying on the API. lol |
John Caldr
Quantum Explosion E X P L O S I O N
22
|
Posted - 2014.05.06 18:01:00 -
[110] - Quote
All WH PVPers agreed that this feature helps create PVP content. Sometimes forcefully, yes All who live in WH agreed that removing this feature will make WHs isk-farming paradise that will harm all. (if you go for numbers - you can farm 80billions in few days with just few hours per day and only 2 people. now we can stop it, after change - we would not be able to)
And the reason to make the change - there is no "ingame" data for NPC kills.
Dont change things that are not broken. Lets just make this data available in client.
There were suggestions for deployable structures, but there is more simple solution.
Make this info available in WHs after clicking at the system sun. |
|
Bronya Boga
Rolled Out
330
|
Posted - 2014.05.06 18:05:00 -
[111] - Quote
Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible.
Tell that to the discovery scanner My Opinions are my own and do not reflect my corp Host of Down The Pipe-á www.downthepipe-wh.com Ingame Channel DTP Podcast |
pierre arthos
Aperture Harmonics No Holes Barred
15
|
Posted - 2014.05.06 18:08:00 -
[112] - Quote
I find myself in shock after agreeing with every word of a post by Lords Servant, well put Sir.
I think what this discussion reveals are some deeper problems with the risk/reward balance and gameplay in wormhole space. I don't really like the idea of using an api based tool to find targets to fight, but current game design makes it really difficult to catch people without it. It's all too easy to farm isk already with very little risk as it is. Just ask a certain well known pvper how he buys his AT ships - he farms the **** out of C6's with very little chance of getting ganked.
I'm not against people living in w-space primarily to make isk, not at all, but there must be some risk or cost if unable to defend. This tilts the balance ever more in favour of those who do jack all day then log in, farm sites with almost no risk and then log off with assets in orca/carrier. I can see game play narrowing as well - soon the only fights will be either getting lucky by meeting pvpers in the chain, or by pure rage rolling where lucky timing becomes the main factor (rolling in just after the inhabitants enter siege). Unless you have got a scout for nearly every system, keeping chains open will become almost pointless!
Also, I feel for people like BU, because although it isn't how I would like to play the game, you have to admire it when someone takes a form of emergent game play and really refines it.
TL:DRI'd like to see some nerf to threat detection when running sites before this data is removed from the api. |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
0
|
Posted - 2014.05.06 18:15:00 -
[113] - Quote
Durzel wrote:If you remove more and more sources of intel pretty soon you're left with blind people who are just scrabbling around in the dark on the off chance that they might bump into someone to shoot. that just gave Prism X a chub |
Bloemkoolsaus
Viperfleet Inc. Disavowed.
155
|
Posted - 2014.05.06 18:16:00 -
[114] - Quote
I'm gonna copy my post from the other thread, explaning how these statistics are usefull for us.
Let's say, we open a new wormhole. This wormhole has had some activity (either pvp or npc kills) in the last 2 hours. It is very likely that the people who did those activities, are still connected and there is content to be had if we are able to find said people.
If said activity is pvp, it is likely there is no more connection, as the winning entitiy will have likely rolled their connection. The losing entity has had a hit and is most likely afk or got podded out. If said activity is pve, it is likely they are still there, or have moved futher down the wormhole chain, where we can find them. We find him/them running anoms, he calls his friends, a fight occurs = content.
This is how many of the `random` fights currently happen in wormhole space and this happens in all classes. Remove this intel, and there is no incentive to scan and hunt futher down the chain.
This is bad for wormhole space, because no one likes putting effort (scanning chains in this case) when there are no rewards (the reward being a fight), chains will no longer be scanned down and more people will just roll the wormhole after the first one or two systems they come across. This means shorter chains and less entities will meet and thus less fights will happen, thus will there be less content, thus will there be more bored people thus will there be less people in wormhole space, this cycle will repeat until wormholes are unused.
Note that for all our steps, we still need to actually scan everything. It's not like this API is giving us free bookmarks. We cannot actually use this information becuase it is always atleast an hour old, but it's giving a damn good indication wether or not the current wormhole chain is worth exploring.
If the change is purely because this information is not accessible ingame, then make it accessible ingame. For example, I could image that you hit F10 in a wormhole and that you get these stats, but only if you're in the actual system itself.
I'm not gonna even mention the reduced risk for pve activities because of this, enough people have said something about that one. Wormhole are not only supposed to be unkown, but also to be dangerous. Were is the danger if would be attackers have no clue there is prey to be found? Risk vs Reward? |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
114
|
Posted - 2014.05.06 18:20:00 -
[115] - Quote
Better make this so in K-Space as well... that information is not publicly available in client either you know...
If you go through with it of course... -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |
MS10NVY
eXceed Inc. No Holes Barred
5
|
Posted - 2014.05.06 18:21:00 -
[116] - Quote
MaxDEL wrote:Over 5 years of Wormholes CPP did nothing new in them . There were no interesting innovations that would be used only for WH (new scanning, scan ships - is more for beginners)
You , CCP, for several years now talking about new classes WH, new anomalies , new activities , changes POS structures ( this is the only way to live in WH if you do not know )
Now you want to remove the only entertainment for active residents WH. Do you think what happens after that ? I personally stop disburse about 30 accounts.
You do not see the world that you created and do not even know that there are people doing .
I'm sorry that something that is close to killing bloody retrievers in a mining belt in terms of skill required, is the only entertainment you get in this game.
Tell me how hard it is to kill PVE caps usually multiboxed? Judging by your own killboards bloody easy aint it?
As for this change i fully support it tbh, you want to gank them carebears ? Spend some time and actually gather the information by scounting... you know keep eyes on them... literal eyes not mindless rolling holes till you see a 1-2 day spike of ratting at the same hour on a daily basis.
Work for the kills maybe ? Who gives a **** about the farmers farming anyway... they'll still do it and the price of nanoribbons will go even more south than it has. You ganking them doesnt stop them either.
Maybe you'll actually form a decent fleet from time to time and engage in some sort of pvp with any wh group? Log on traps or just capital blobing feel rather dull to me :)
I will agree that there could be more time spent on iteration in wh space and in EVE in general than "fixing" **** that should have been fixed years ago. But such is life this change probably takes a few lines of code changed/removed. "New" stuff takes time and resources that clearly CCP does not wish to invest in/or deems unnecesary :)
30 accounts x 3 chars i'd dare say you have more than 10 scanners just yourself? what keeps you from actually logging them in from time to time to see if the ppl you wanna kill actually play/do sites/whatever ?
CCP is so bad, cuz it wants ppl to play the game? Instead of watching a movie on one screen and refreshing a web page on another. BAD BAD CCP... |
Andski
GoonWaffe Goonswarm Federation
10670
|
Posted - 2014.05.06 18:21:00 -
[117] - Quote
Bloemkoolsaus wrote:If the change is purely because this information is not accessible ingame, then make it accessible ingame. For example, I could image that you hit F10 in a wormhole and that you get these stats, but only if you're in the actual system itself.
so if they do this instead of removing the API endpoint why would anyone bother getting to a system to get that information instead of getting it from the API with zero effort
fantastic logic there Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Thor66777
Obstergo Red Coat Conspiracy
77
|
Posted - 2014.05.06 18:22:00 -
[118] - Quote
John Caldr wrote:All WH PVPers agreed that this feature helps create PVP content. Sometimes forcefully, yes All who live in WH agreed that removing this feature will make WHs isk-farming paradise that will harm all. (if you go for numbers - you can farm 80billions in few days with just few hours per day and only 2 people. now we can stop it, after change - we would not be able to) And the reason to make the change - there is no "ingame" data for NPC kills. Dont change things that are not broken. Lets just make this data available in client. There were suggestions for deployable structures, but there is more simple solution. Make this info available in WHs after clicking at the system sun.
Didn't realize Quantum Explosion represented all of wormhole space pvp'ers.
Quote:- you can farm 80billions in few days with just few hours per day and only 2 people. now we can stop it, after change - we would not be able to)
You can still do that, but you actually have to work and scout for that NPC information rather than just getting it from a out of game source instantly. This is wormhole space the unknown is what we are about. So adapt or die. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
500
|
Posted - 2014.05.06 18:22:00 -
[119] - Quote
Blodhgarm Dethahal wrote:Better make this so in K-Space as well... that information is not publicly available in client either you know...
If you go through with it of course... Unfortunately for you, it DOES exist. Go in-game, open up your star map. Open the map settings, go to Statistics > pirate and police ships killed. Bam, there's your data.
Since there is no star map for wormhole space, this information is not available. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10670
|
Posted - 2014.05.06 18:22:00 -
[120] - Quote
Blodhgarm Dethahal wrote:Better make this so in K-Space as well... that information is not publicly available in client either you know...
If you go through with it of course...
yes it is
statistics > pirate and police ships killed in the last hour Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|
Chjna
the Goose Flock
7
|
Posted - 2014.05.06 18:22:00 -
[121] - Quote
Make one ore two empty signatures spawn/despawn in WH-space, so that you always have sigs popping in and out that you have to scan out. That will take away some of the safty, WH-space have to be more random, if not in this way, at least in some. |
Lephia DeGrande
Luxembourg Space Union
373
|
Posted - 2014.05.06 18:23:00 -
[122] - Quote
As casual Wormhole resident i think thats a realy good idea, WH should be dangerous as possible! Meet the Mario Kart 8 - Capsuleer Club Cup |
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CCP FoxFour
C C P C C P Alliance
3130
|
Posted - 2014.05.06 18:23:00 -
[123] - Quote
Blodhgarm Dethahal wrote:Better make this so in K-Space as well... that information is not publicly available in client either you know...
If you go through with it of course...
Press F10, select NPC kills from filters, view in client CCP FoxFour // Game Designer // @regnerba
|
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Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
0
|
Posted - 2014.05.06 18:24:00 -
[124] - Quote
CCP FoxFour wrote:One of the biggest things we expect this to impact is log off traps. Most people I have talked to before posting this idea agreed that this data was most valuable for finding people to log off trap. People also agreed it was marginally helpful in finding live fights, but not very helpful in that way and most agreed they could easily find a way to adapt. whoever gave you this opinion is very accurate. trust them in the future. |
Alundil
Trader-Hoes
479
|
Posted - 2014.05.06 18:25:00 -
[125] - Quote
Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Like local amirite? Clone mechanics enchancements Deep Space Probe Revival |
Blodhgarm Dethahal
Transcendent Sedition Dustm3n
114
|
Posted - 2014.05.06 18:25:00 -
[126] - Quote
heh.. yeah I did not think of that actually.. been in WHs too long :P
Seems reasonable change then to be honest, more activity should be involved in gathering information.
While we at it can we remove discovery scanner then so you actually have to launch probes and hit scan to detect a new signature. -Bl+¦d
http://bloodytravels.blogspot.com/ -á-- My travels through space. |
Andski
GoonWaffe Goonswarm Federation
10670
|
Posted - 2014.05.06 18:26:00 -
[127] - Quote
Alundil wrote:Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Like local amirite?
not remotely germane to this discussion Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Alundil
Trader-Hoes
480
|
Posted - 2014.05.06 18:29:00 -
[128] - Quote
Ahost Gceo wrote:Do it, for the love of all that is Bob.
Removing this information will actually cause people who want to find pew to get off their asses and do some regular scouting, which will actually create more confrontation simply because there are people flying about looking for each other.
It's not going to revolutionize wh combat dynamics but it is an improvement. Literally having no idea how that data is used.
The kill data is meaningless if you are not already out and flying around and looking for things to find and kill. Knowing that kills happened in a system is useless unless you've already mapped a route to it.
So no, this doesn't change the need to scout with regard to jumping into literally dozens of systems looking for things. Clone mechanics enchancements Deep Space Probe Revival |
Agonising Ecstacy
State War Academy Caldari State
11
|
Posted - 2014.05.06 18:30:00 -
[129] - Quote
Necharo Rackham wrote:Agonising Ecstacy wrote: Thats because it benefits the incumbents - those that live in wormholes have an advantage over those that don't
I don't think incumbents mean what you think it does. It benefits the w-space dweller over the casual day tripper - for sure - but this is true of every other part of space also. If you are a new *resident* of w-space, then both siggy and marbin's eve w-space are free to use (and you can even host the latter yourself).
Yeah - I intentionally said incumbents - because I mean more than just 'residents'. It benefits the people that 'own' the system - the people that are the landlords. The people that want to do the ganking. Perhaps incumbents isn't quite the right word, but it was an intentional statement. New *residents* wouldn't immediately spend time developing tools that use the API to make use of this data in the same way that the other, very well established wormhole dwellers might. Day trippers may not even be aware that the information is available through the API. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
500
|
Posted - 2014.05.06 18:31:00 -
[130] - Quote
Alundil wrote:Ahost Gceo wrote:Do it, for the love of all that is Bob.
Removing this information will actually cause people who want to find pew to get off their asses and do some regular scouting, which will actually create more confrontation simply because there are people flying about looking for each other.
It's not going to revolutionize wh combat dynamics but it is an improvement. Literally having no idea how that data is used. The kill data is meaningless if you are not already out and flying around and looking for things to find and kill. Knowing that kills happened in a system is useless unless you've already mapped a route to it. So no, this doesn't change the need to scout with regard to jumping into literally dozens of systems looking for things. Sure, but it does remove the need to actually be in the system to observe behavior and make a manual determination of whether the hole should be kept or just rolled. All that needs to be done, today, is to check the system against NPCs killed over time, determine when the time zone of activity is, and log off until then. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Alundil
Trader-Hoes
480
|
Posted - 2014.05.06 18:32:00 -
[131] - Quote
Andski wrote:Alundil wrote:Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Like local amirite? not remotely germane to this discussion Of course you would say so given that this is the most free form of effortless Intel available anywhere in game. One that your alliance and coalition abuses to no end to avoid the associated risks attached to the alleged rewards of 00 anomalies.
So in reply to a comment about making Intel gathering'active and involved' it is perfectly germane. Clone mechanics enchancements Deep Space Probe Revival |
Napoleon Aldent
Rolled Out
6
|
Posted - 2014.05.06 18:33:00 -
[132] - Quote
Andski wrote:Alundil wrote:Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Like local amirite? not remotely germane to this discussion
Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. |
Cosmic Scanner
Temnava Legion No Holes Barred
64
|
Posted - 2014.05.06 18:34:00 -
[133] - Quote
In principle i would like the removal of npc kill stats. I think people should need to work for kills, however as stated it would also make w-space a farmers paradise, which is no good. Where is the risk vs reward? That said i also don't like the way blood union "farms farmers" with such ease.
If removing npc kills, we need something to increase the risk to farmers. I believe that either delayed signature appearance, or making sig appearance back to the way it was before, where sigs didn't automatically appear in your scan window would help. However that is not a solution to removing npc kill stats, if removing that, we need something else to keep the risk to farmers.
W-Space is after all a form of 0.0 space, so it should be the highest risk and highest reward. Cosmic Scanner / muu lufragga |
Querns
GBS Logistics and Fives Support Goonswarm Federation
500
|
Posted - 2014.05.06 18:34:00 -
[134] - Quote
Alundil wrote:Andski wrote:Alundil wrote:Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Like local amirite? not remotely germane to this discussion Of course you would say so given that this is the most free form of effortless Intel available anywhere in game. One that your alliance and coalition abuses to no end to avoid the associated risks attached to the alleged rewards of 00 anomalies. So in reply to a comment about making Intel gathering'active and involved' it is perfectly germane. You're comparing apples and oranges, is what he's saying. Nullsec game mechanics aren't really relevant to a discussion about wormhole mechanics. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10671
|
Posted - 2014.05.06 18:36:00 -
[135] - Quote
Alundil wrote:Of course you would say so given that this is the most free form of effortless Intel available anywhere in game. One that your alliance and coalition abuses to no end to avoid the associated risks attached to the alleged rewards of 00 anomalies.
So in reply to a comment about making Intel gathering'active and involved' it is perfectly germane.
Of course you'll try to derail this thread by talking about something that does not exist in w-space in a thread about a change to w-space mechanics. If you want to talk about local, go start another thread about local, or post in one of the millions of existing threads about local. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Andski
GoonWaffe Goonswarm Federation
10672
|
Posted - 2014.05.06 18:41:00 -
[136] - Quote
Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan.
Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Angsty Teenager
Broski North Black Legion.
340
|
Posted - 2014.05.06 18:42:00 -
[137] - Quote
CCP FoxFour wrote:This discussion was originally started here: https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962That was a bit of a mistake on my part, I should have made a new thread for it. Sorry about that. Before we continue this discussion a few words from me. We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly. The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API. The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations. That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago. So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D
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Shilalasar
Dead Sky Inc.
33
|
Posted - 2014.05.06 18:43:00 -
[138] - Quote
Since people are claiming this change is only not liked by the large WH-corps I am going to post here as a solo or very small group wh-hunter. PvP via ragerolling got pretty much shut down by the instant discovery scanner and was the biggest boost to Wh ratting since T2 siege. For many pvpers that was a big push towards leaving J-space. Taking the jumps/h from the API was actually a nice boost for PvP, since farmers couldn-¦t check anymore via dotlan if they had connecting WHs.
If you now take away the kills from the API you make solohunting (well, almost all hunting) practically impossible. Right now 30 seconds on google will give anyone a possibility for timezones when someone might be active in a system. If it is a good timeframe for my playtime I can use it, otherwise this information does nothing. Without it the only way to find activity would be to sit 24/7 in a system and write down when someone is playing. Yeah, that sounds like fun gameplay. More likely this will be the last nail to the coffin of actual hunting and sneaking up on people in this game. What is way more fun than sitting on a gate for an hour and F1 everything coming through.
Also this change makes it benefitial to not recruit new players. For example a useful corpdescription like "we are a recruiting EU-TZ corp" gives you the same information as a quick look at activity in system in the last 48h. Taking the info away from the API will lead to most corps also removing any other trace of their active timeframe.
While I get the thought behind this change of ingame<>API information it really shouldn-¦t be fixed by taking it away, but by making it available ingame. I-¦m pretty certain noone has a problem with only getting delayed for a few hours data.
Querns wrote:To be clear here, I'm not necessarily arguing against the ability for wormhole dwellers to more efficiently collect intelligence data about their surroundings. I am, however, against this data being collected over the whole of wormhole space, automatically, at extremely low cost. Any changes that aid the ability for hunter/killers in wormhole space to gather information MUST be constrained to only work on the systems that they can physically reach, or otherwise must have some sort of human component that limits their effectiveness in such a matter. Providing perfect information about all of wormhole space is clearly broken and simply incentivizes rolling holes until ham comes out.
That is actually not really a point since I cannot do anything with intel about a system I have no access to. I need it to be in my chain since I cannot portal my ships in there via a magical cyno or a static 100% reliable gate. |
John Caldr
Quantum Explosion E X P L O S I O N
23
|
Posted - 2014.05.06 18:44:00 -
[139] - Quote
Thor66777 wrote: Didn't realize Quantum Explosion represented all of wormhole space pvp'ers.
You did not care to read the threads I presume, this one and first one. There are plenty of alliance representatives saying same things.
Thor66777 wrote:Quote:- you can farm 80billions in few days with just few hours per day and only 2 people. now we can stop it, after change - we would not be able to) You can still do that, but you actually have to work and scout for that NPC information rather than just getting it from a out of game source instantly. This is wormhole space the unknown is what we are about. So adapt or die.
Farming means killing NPCs, in case you dont know it yet. It was about how much isks carebears can make. Safely, after this change.
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Nbonga
The Greater Goon Clockwork Pineapple
32
|
Posted - 2014.05.06 18:45:00 -
[140] - Quote
Great news, that's all |
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Masaru Sora
Eve Ryuken
0
|
Posted - 2014.05.06 18:46:00 -
[141] - Quote
Well if you remove those information, I think a lot of WH PvP Corps will be pretty pissed, for the right reasons.
I for my part will probably quit the game if you introduce this change. You keep making WH space more and more preferable for carebears. You made promises of POS Changes and Personal Ship Maintenance Arrays as a substitute measure til they arrive and you keep delaying it. There are serious issues you could address and instead you think about such crap?
When will you understand that WH-Space is a completely different game style from Null-Sec and that Null-Sec isn't the Endgame/content for everybody? You keep destroying your sand box game style, a concept which I really liked about Eve. And you keep pushing everything towards Nullsec. I've lived in Nullsec for some time and I prefer WH space. It's different! It's not better, not worse. Just different. So stop ruining it!
If your explanation for the removal lies in the missing ingame content: ADD A DECENT INGAME WH MAP!
Seriously, by this reason you should completely remove the NPC/Kills from ALL SPACE, not just WH space. I don't know anybody who uses your shi.tty ingame map. I know you can avoid systems with recent kills, but that's about it. The ingame map is so chaotic that it is mostly unuseable. Almost everybody I know relies on Dotlan anyways, even more so in Nullsec and Lowsec.
What a shi.tty excuse for yet another nullsec buff. Good thing that WH corps are represented "fairly" in the CSM. First you ruined exploration for me (and several people I know), with Odyssey, now that? Thanks for nothing. Guess I won't be renewing my subscription for a while, just to be safe.
The most important aspects have already been mentioned. It's hard enough already to find content in W-Space. Less make it even less. Great Idea, CCP. |
War Fairy
Cascading Failure Un.Bound
4
|
Posted - 2014.05.06 18:46:00 -
[142] - Quote
Necharo Rackham wrote:Querns wrote: It is the issue; we are talking about the information exposed via the API. Capital geography information is exposed via the SDE. These are two different things.
Feel free to provide another example of information exposed via the API that is not available in the client.
Well, if we are going for an appeal to mystery and (implicitly) lore, then the SDE has no place in the game either.
Lore never drives change. Only game design drives change. Lore is at best a fun story that is made up about the change.
|
War Fairy
Cascading Failure Un.Bound
4
|
Posted - 2014.05.06 18:48:00 -
[143] - Quote
Domanique Altares wrote:
Would you continue to preemptively remove it from the API due to the fact that you dislike its presentation in an out-of-game tool, owed solely to the failure on CCP's part to provide an in-game one?
This is incorrect. CCP did not fail to provide an in-game one. They chose not to by design.
To explain a different way. The exposure via API is the mistake. The client not showing it is correct.
|
Chris Winter
Zephyr Corp V.A.S.T.
383
|
Posted - 2014.05.06 18:49:00 -
[144] - Quote
CCP FoxFour wrote:Max Kolonko wrote:CCP FoxFour wrote:
The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
Just to be clear, this is only for NPC kills and not ship/pod kills? Well we would remove that but you can just go and get it from zKill or something and be about 96% accurate anyways. Not true. I frequently see ship/pod losses on staticmapper that don't show up on zKillboard. |
John Caldr
Quantum Explosion E X P L O S I O N
23
|
Posted - 2014.05.06 18:50:00 -
[145] - Quote
MS10NVY wrote: Tell me how hard it is to kill PVE caps usually multiboxed? Judging by your own killboards bloody easy aint it?
Strange thing, its easy only accoring to our killboard, and BU one. May be you just miss the "skill" and "hard work to get results" parts? |
Bane Nucleus
Assault and Battery
1528
|
Posted - 2014.05.06 18:50:00 -
[146] - Quote
I think a good follow up to this would be we don't appear in k-space local if we enter it via a wormhole. The unknown is where it's at No trolling please |
Napoleon Aldent
Rolled Out
8
|
Posted - 2014.05.06 18:52:00 -
[147] - Quote
Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored.
Please... I did my time in CFC leadership. During ops in regions around Venal, FCs wanted 23/7 Twitch coverage of the 6NJ and K3J undocks with local visible so they could monitor BL and 401k activity. Whether you are doing during peacetime right now or not, doesn't matter. You do it and you abuse it just like every other game mechanic in Eve. The real question here is, why are you and the other Goon posters so vested in a change which doesn't effect you at all. What is your motive for being here. Certainly you don't have any compassion or concern for those living in wormholes - especially the farmers who stand to benefit. So what's your angle? |
Two step
Aperture Harmonics No Holes Barred
4616
|
Posted - 2014.05.06 18:53:00 -
[148] - Quote
CCP FoxFour wrote: In the case of this information however, design has SPECIFICALLY said we do NOT want it in the client. We feel it takes away from what wormholes are designed to be, a place of unknowns.
Again the crux of this change is that the information is in no way available in the client. This is not an API that makes getting this information easier or without travel, this just does NOT exist in the client.
I will be bringing up the idea of this information being made available in the client with the rest of the design department, but those I have talked to throughout the day have agreed it should not be. That being said not everyone is in today.
And as I said, if the "place of unknowns" part was really true, I would be OK with removing the API. The issue is that in fact it is very, very known exactly how to kill Sleepers, which is what is creating the current farming problem.
All I am asking for is you to fix both problems at the same time. Make farming harder and then you can make it harder to find farmers. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Cheekything
Dark-Rising Executive Outcomes
166
|
Posted - 2014.05.06 18:54:00 -
[149] - Quote
Honesty straight up removing it would just be a bad idea since people will complain that it will make farmers hard to catch and will make the general experience stale so unless you can make some sort of deployable that can do it for you it might not be worth the drama of removing it.
Delay is the ideal solution as everyone wins.
However I ask that you would go one step further in your api changes to enrich the player experience (and slightly off topic) to just ask that they delay all Player and NPC based information by 1 day using a snapshot (downtime to downtime)
As you said yourself CCP FoxFour, we can easily get player based kills from zKill etc which I think is again a better idea as it involves players using combined knowledge to achieve, however jumps per hour, npc kills per hour and ship kill per hour stats being so easy to interpret is I believe hindering the scouting experience by making it boring.
It far to easy to look at this information and see where people are "carebearing" actively in the current moment rather than a snapshot of the day. This means players are less likely to try and learn the habits of their targets but look at dotlan or the in game map and go "oh someone is ratting there". Players should be forced to scout and gain recon on their targets, try and get a idea of their habits from experience not "oh this guy rats in this system from 08:00-11:00 because the dotlan graph tells me this" or "I can tell that 10 people are ratting in this system from the amount of NPC kills in the last 3 hours".
This may sound like a personal gripe and it is, when I started playing Eve there was no dotlan or any other tools, people didn't bother to check the map every hour to see what the chagnes where (well no one would do it for every system in game at the same time) and the scouting experience was really fun which is now something that is now lost and maybe should take a comeback with the new ceptor changes. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
501
|
Posted - 2014.05.06 18:55:00 -
[150] - Quote
Two step wrote: And as I said, if the "place of unknowns" part was really true, I would be OK with removing the API. The issue is that in fact it is very, very known exactly how to kill Sleepers, which is what is creating the current farming problem.
All I am asking for is you to fix both problems at the same time. Make farming harder and then you can make it harder to find farmers.
People doing PvE in wormholes is a problem? I'd like to hear why.
NOTE: The dilution of your ability to make money in a wormhole because others are doing it is a very poor reason. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
501
|
Posted - 2014.05.06 18:56:00 -
[151] - Quote
Napoleon Aldent wrote:Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. Please... I did my time in CFC leadership. During ops in regions around Venal, FCs wanted 23/7 Twitch coverage of the 6NJ and K3J undocks with local visible so they could monitor BL and 401k activity. Whether you are doing it during peacetime right now or not, doesn't matter. You do it and you abuse it just like every other game mechanic in Eve. The real question here is, why are you and the other Goon posters so vested in a change which doesn't effect you at all. What is your motive for being here. Certainly you don't have any compassion or concern for those living in wormholes - especially the farmers who stand to benefit. So what's your angle? Our angle is that we care about objective game balance, regardless of who it benefits or hurts. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
372
|
Posted - 2014.05.06 18:57:00 -
[152] - Quote
Nooonnnnnoooo notme wrote:CCP FoxFour wrote:One of the biggest things we expect this to impact is log off traps. Most people I have talked to before posting this idea agreed that this data was most valuable for finding people to log off trap. People also agreed it was marginally helpful in finding live fights, but not very helpful in that way and most agreed they could easily find a way to adapt. whoever gave you this opinion is very accurate. trust them in the future.
For sure they definitely weren't people from a null carebear alliance who want to make it impossible to did out what holes they have caps logged off in for farming purposes. It definitely wouldn't be in their best interest to make sure that a tool that would attract scouts to watch their hole is removed from the game so they can go on farming in peace with no connection to any other wormhole entities.
GGWP CCP
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RudinV
Syndicate of Death BLOOD UNION
155
|
Posted - 2014.05.06 18:58:00 -
[153] - Quote
buy plexes right now, cash all ur assets and buy. if CCP will keep this idea of wspace carebear`s paradise plex will go far above 1b, and nanoribs below 1m. but funny thing is that carebears will suffer anyway Btw am i only one around here who think that goonies wh eviction is connected with this 5 years old mistake fixing? |
MS10NVY
eXceed Inc. No Holes Barred
5
|
Posted - 2014.05.06 18:59:00 -
[154] - Quote
John Caldr wrote:MS10NVY wrote: Tell me how hard it is to kill PVE caps usually multiboxed? Judging by your own killboards bloody easy aint it?
Strange thing, its easy only accoring to our killboard, and BU one. May be you just miss the "skill" and "hard work to get results" parts?
We've done it too a few times... When we've done it tho we chose to involve more ppl not less with more alts... it's just a different aproach really and we don't do "just" that.
I think the consensus in NOHO is that we enjoy fights where the enemy can actually put up a fight or actually beat us. Not RNK style 95% chance to win from the start of the fight engagements :)
I admire your stamina tho don't get me wrong it takes dedication to do as much rolling as you do we tend to be a bit more lazy, but saying it takes skill and doing ONLY that... still seems dull to me, but to each his own :) |
Aryth
GoonWaffe Goonswarm Federation
1532
|
Posted - 2014.05.06 19:01:00 -
[155] - Quote
Napoleon Aldent wrote:Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. Please... I did my time in CFC leadership. During ops in regions around Venal, FCs wanted 23/7 Twitch coverage of the 6NJ and K3J undocks with local visible so they could monitor BL and 401k activity. Whether you are doing it during peacetime right now or not, doesn't matter. You do it and you abuse it just like every other game mechanic in Eve. The real question here is, why are you and the other Goon posters so vested in a change which doesn't effect you at all. What is your motive for being here. Certainly you don't have any compassion or concern for those living in wormholes - especially the farmers who stand to benefit. So what's your angle?
Did you just seriously compare API automation with putting physical characters in systems and doing actual scouting? Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Cosmic Scanner
Temnava Legion No Holes Barred
66
|
Posted - 2014.05.06 19:02:00 -
[156] - Quote
John Caldr wrote:MS10NVY wrote: Tell me how hard it is to kill PVE caps usually multiboxed? Judging by your own killboards bloody easy aint it?
Strange thing, its easy only accoring to our killboard, and BU one. May be you just miss the "skill" and "hard work to get results" parts?
Maybe we don't want to just rely on npc kill stats and multiple capital alts to get all our w-space kills Cosmic Scanner / muu lufragga |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
1
|
Posted - 2014.05.06 19:02:00 -
[157] - Quote
these guys run sites at 22:00ish
nah that's an hour later than i'd like, roll it.
...comrade |
Dagda Morr
Sabotage Incorporated Executive Outcomes
37
|
Posted - 2014.05.06 19:03:00 -
[158] - Quote
Isn't the entire point of wormhole space supposed to balance the incredible riches with the danger off the unknown? Players have been smart enough to dig beneath the bonnet of eve and get access to information that ccp clearly feel is at odds with that element of the unknown - seems logical to me that they would want to patch this out. Surely wormholers chose this element of not knowing what was at the end of their static long before the mapping software was developed? It's not like anything has been removed that people were ok without.
Also - if you can't find pvp its not that wormholes have bad mechanics, it's that players are risk adverse. |
John Caldr
Quantum Explosion E X P L O S I O N
24
|
Posted - 2014.05.06 19:04:00 -
[159] - Quote
MS10NVY wrote: I admire your stamina tho don't get me wrong it takes dedication to do as much rolling as you do we tend to be a bit more lazy, but saying it takes skill and doing ONLY that... still seems dull to me, but to each his own :)
We cant find decent targets to engage in our timezone despite an intensive rolling/scouting. WHs are almost dead during this time. So we just explore all the options for PVP to get kills ) And yes, to get results on constant basis it requires a bit of skill ) |
Angsty Teenager
Broski North Black Legion.
340
|
Posted - 2014.05.06 19:04:00 -
[160] - Quote
RudinV wrote:buy plexes right now, cash all ur assets and buy. if CCP will keep this idea of wspace carebear`s paradise plex will go far above 1b, and nanoribs below 1m. but funny thing is that carebears will suffer anyway Btw am i only one around here who think that goonies wh eviction is connected with this 5 years old mistake fixing?
This.
My god, anybody thinks this is a good change is one of the following. Please check which applies to you.
-A farmer who doesn't care about w-space except for it's isk potential -Somebody who is jealous of people doing logoff traps, but isn't doing it for some reason (doesn't have friends to do it with, or isn't willing to put in the effort?) -Somebody who doesn't actually play in w-space but an opinion anyway
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Angsty Teenager
Broski North Black Legion.
340
|
Posted - 2014.05.06 19:06:00 -
[161] - Quote
Nooonnnnnoooo notme wrote:these guys run sites at 22:00ish
nah that's an hour later than i'd like, roll it.
...comrade
Since you've never actually done a logoff trap, let me assure you that it takes a lot of rolling to find an active farming wormhole. You have no idea what you're talking about. |
MS10NVY
eXceed Inc. No Holes Barred
5
|
Posted - 2014.05.06 19:06:00 -
[162] - Quote
John Caldr wrote:MS10NVY wrote: I admire your stamina tho don't get me wrong it takes dedication to do as much rolling as you do we tend to be a bit more lazy, but saying it takes skill and doing ONLY that... still seems dull to me, but to each his own :)
We cant find decent targets to engage in our timezone despite an intensive rolling/scouting. WHs are almost dead during this time. So we just explore all the options for PVP to get kills ) And yes, to get results on constant basis it requires a bit of skill )
Might be :) but i'd say a good 1/3 of your kills is out of your timezone. We've had nice fights with your ex alliance mates Jedi Path a few times in RUS tz.
It can happen if there's a will there's a way. |
RudinV
Syndicate of Death BLOOD UNION
156
|
Posted - 2014.05.06 19:10:00 -
[163] - Quote
Cosmic Scanner wrote:John Caldr wrote:MS10NVY wrote: Tell me how hard it is to kill PVE caps usually multiboxed? Judging by your own killboards bloody easy aint it?
Strange thing, its easy only accoring to our killboard, and BU one. May be you just miss the "skill" and "hard work to get results" parts? Maybe we don't want to just rely on npc kill stats and multiple capital alts to get all our w-space kills anyway to call our stuff "easy thing" is not the right attitude m8. Or u wanna say that silly carebears who cant fit properly/refit/farm safier are our fault? anyway this thread is not about wh pvp tactics and pointing on one another, its about making another buff to carebears. Main idea why we against was mentioned before: do not nerf content creators in sandbox game, or may be u wanna read epic article at TMC " how i multiboxed in c6 for 3 days and now i have a titan!" |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
1
|
Posted - 2014.05.06 19:10:00 -
[164] - Quote
Angsty Teenager wrote:Nooonnnnnoooo notme wrote:these guys run sites at 22:00ish
nah that's an hour later than i'd like, roll it.
...comrade Since you've never actually done a logoff trap, let me assure you that it takes a lot of rolling to find an active farming wormhole. You have no idea what you're talking about. I haven't done much of anything, I was born today.
I get where you're coming from, and why you see this as negative. But at worst it's inconvenient. You can still build the same intel with watch list, it just won't be cached for you. |
Two step
Aperture Harmonics No Holes Barred
4618
|
Posted - 2014.05.06 19:11:00 -
[165] - Quote
Querns wrote:Two step wrote: And as I said, if the "place of unknowns" part was really true, I would be OK with removing the API. The issue is that in fact it is very, very known exactly how to kill Sleepers, which is what is creating the current farming problem.
All I am asking for is you to fix both problems at the same time. Make farming harder and then you can make it harder to find farmers.
People doing PvE in wormholes is a problem? I'd like to hear why. NOTE: The dilution of your ability to make money in a wormhole because others are doing it is a very poor reason.
I'm sorry, but perhaps you are not aware that the only fing reason to do PVE in this game is to make money. Certainly my arguments about why people shouldn't be able to do nearly risk-free PVE are going to involve money.
I will try to use little words, since you seem to be not getting it. People doing PVE with little risk is bad. Wormholes are big risk, big rewards. You are supposed to have all your ships and assets at risk to be able to make ISK from C5/6 sites. Farmers don't do this. If their POS gets popped, they don't care, and just wait a week to log in.
The farming doesn't just hurt the big groups, in fact it hurts us far less. 95% or so of our income is from the blue books from Sleepers. The little guys in C1-3 space are the ones hurt the most by this, because now their Sleeper salvage is just about worthless. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Andski
GoonWaffe Goonswarm Federation
10673
|
Posted - 2014.05.06 19:11:00 -
[166] - Quote
Angsty Teenager wrote:Since you've never actually done a logoff trap, let me assure you that it takes a lot of rolling to find an active farming wormhole. You have no idea what you're talking about.
Yes, but you already know which wormholes are "active farming wormholes" through API data. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Proclus Diadochu
Obstergo Red Coat Conspiracy
1644
|
Posted - 2014.05.06 19:13:00 -
[167] - Quote
Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible.
Agreed. We should remove local as well. RCC Executor-á| Twitter: @autoritare | [email protected] My Blog: http://diogenes-club.blogspot.com/ | The Diogenes Club |
Ron Mexxico
Sniggerdly Pandemic Legion
71
|
Posted - 2014.05.06 19:14:00 -
[168] - Quote
HTC NecoSino wrote:I'm not sure that this is going to play out well.. In fact I'm pretty sure it will just lead to a lot more system burns. Enjoy your shinies. made you redeploy
this is an excellent change and long overdue. congrats ccp for getting something right )) |
MailDeadDrop
Rage and Terror Against ALL Authorities
311
|
Posted - 2014.05.06 19:17:00 -
[169] - Quote
CCP FoxFour wrote:We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly. Could you share some of that sensibility with the people working on the Kronos release? They've announced a June 3rd release date even though they haven't figured out what to do with POSes yet, and some of their proposed changes have really ugly warts on them. They seem hell-bent on wrecking POS science (the "S" in "S&I") and are swinging, simultaneously, the nerf & buff bats at the POS industry (the "I" part) like a drunken mariachi at a quincea+¦era.
MDD |
MS10NVY
eXceed Inc. No Holes Barred
5
|
Posted - 2014.05.06 19:17:00 -
[170] - Quote
RudinV wrote:Cosmic Scanner wrote:John Caldr wrote:MS10NVY wrote: Tell me how hard it is to kill PVE caps usually multiboxed? Judging by your own killboards bloody easy aint it?
Strange thing, its easy only accoring to our killboard, and BU one. May be you just miss the "skill" and "hard work to get results" parts? Maybe we don't want to just rely on npc kill stats and multiple capital alts to get all our w-space kills anyway to call our stuff "easy thing" is not the right attitude m8. Or u wanna say that silly carebears who cant fit properly/refit/farm safier are our fault? anyway this thread is not about wh pvp tactics and pointing on one another, its about making another buff to carebears. Main idea why we against was mentioned before: do not nerf content creators in sandbox game, or may be u wanna read epic article at TMC " how i multiboxed in c6 for 3 days and now i have a titan!"
Not really the place to discuss this i agree :) But this situation gives you the chance to adapt and or put some more work into it. I very much respect you guys and your "sister" corp/alliance for what you do but it seems a bit like a one trick pony. This change forces you to change your play a little. With more work into it you will have the same results i'm sure and feel much better for it because i belive even for you it gets boring to do the same old same old :) i mean the dmg done is epic and the tears are awesome indeed but everything gets repetitive.
The more work you have to put in something the better you feel when you accomplish it.
I by no means take away from your way of setting up kills with the bare minimum required :) but you have to admit most bearing crews are easy to kill with the right setup. |
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Jezza McWaffle
Blackstar Privateers Disavowed.
100
|
Posted - 2014.05.06 19:17:00 -
[171] - Quote
Andski wrote:Angsty Teenager wrote:Since you've never actually done a logoff trap, let me assure you that it takes a lot of rolling to find an active farming wormhole. You have no idea what you're talking about. Yes, but you already know which wormholes are "active farming wormholes" through API data.
Do you know how many are involved though? No. Do you know they will run sites at that exact time? No.
The NPC kills are a great way of showing some potential farmers but you still need to do alot of background work and scouting to make a successful log off trap or gank. As the guys from Quantum have said and linked to in previous posts, its very easy to defend against log off traps, farmers just don't bother because: A. Stupids B. Farming is ridiculously safe C. Isk efficiency
C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
Major Ream
1
|
Posted - 2014.05.06 19:18:00 -
[172] - Quote
CCP FoxFour wrote:Max Kolonko wrote:CCP FoxFour wrote:
The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
Just to be clear, this is only for NPC kills and not ship/pod kills? Well we would remove that but you can just go and get it from zKill or something and be about 96% accurate anyways.
Actually, maybe you could? Just alter the killmails to say "Unknown Space" instead of J###### for the system.
ofc I have no idea how deep one has to go into the Rabbit Hole of Eve code to make this happen. |
Winthorp
Rolled Out
1620
|
Posted - 2014.05.06 19:18:00 -
[173] - Quote
I would like to participate in this discussion further and when CCP FoxFour can say sorry for abusing me for my opinion on this forum rather then getting further mad he was simply caught out doing it due to me qouting him then i will get back to the issue. (Insert witty signature here) |
John Caldr
Quantum Explosion E X P L O S I O N
27
|
Posted - 2014.05.06 19:18:00 -
[174] - Quote
Ron Mexxico wrote:this is an excellent change and long overdue. congrats ccp for getting something right ))
I guess it sarcasm. Farmers store nothing on poses and dont care about them. So it hardly affects bad people. Only normal players. And - in a bad way. |
HTC NecoSino
Blackstar Privateers Disavowed.
100
|
Posted - 2014.05.06 19:19:00 -
[175] - Quote
RudinV wrote:Btw am i only one around here who think that goonies wh eviction is connected with this 5 years old mistake fixing?
No you are not alone in that |
Napoleon Aldent
Rolled Out
12
|
Posted - 2014.05.06 19:20:00 -
[176] - Quote
Aryth wrote:Napoleon Aldent wrote:Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. Please... I did my time in CFC leadership. During ops in regions around Venal, FCs wanted 23/7 Twitch coverage of the 6NJ and K3J undocks with local visible so they could monitor BL and 401k activity. Whether you are doing it during peacetime right now or not, doesn't matter. You do it and you abuse it just like every other game mechanic in Eve. The real question here is, why are you and the other Goon posters so vested in a change which doesn't effect you at all. What is your motive for being here. Certainly you don't have any compassion or concern for those living in wormholes - especially the farmers who stand to benefit. So what's your angle? Did you just seriously compare API automation with putting physical characters in systems and doing actual scouting?
Don't pretend that the person running the feed is "scouting". The entire point of the feed is so the person can go AFK and let other people monitor the system by just looking at the Twitch feed. It requires no more effort than looking at Dotlan and seeing what the NPC kills are. |
MaxDEL
Quantum Explosion E X P L O S I O N
26
|
Posted - 2014.05.06 19:20:00 -
[177] - Quote
Why Goons in this topic and people are not related to the WH, who build their assumptions from the air?
Now we say that WH important statistics as well as on other systems K-Space. If you want to remove the CCP API statistics, then remove it from the whole world, to no one was hurt.
Then pilot of Blood Union and EXPLOSION can safely remove EVE Online client and forget about this game. |
Angsty Teenager
Broski North Black Legion.
341
|
Posted - 2014.05.06 19:20:00 -
[178] - Quote
Nooonnnnnoooo notme wrote:Angsty Teenager wrote:Nooonnnnnoooo notme wrote:these guys run sites at 22:00ish
nah that's an hour later than i'd like, roll it.
...comrade Since you've never actually done a logoff trap, let me assure you that it takes a lot of rolling to find an active farming wormhole. You have no idea what you're talking about. I haven't done much of anything, I was born today. I get where you're coming from, and why you see this as negative. But at worst it's inconvenient. You can still build the same intel with watch list, it just won't be cached for you.
No I can't. How do I make a watchlist if I don't know when they log in? What if they log in when I am asleep. I cannot watch a wormhole which could potentially just be empty 24/7, the NPC kills api tells me when they will most likely be around, so i can add them to watch list. I already do my own intel gathering, I add many people to my watchlist, I watch their POS, I GATHER INTEL, but I don't just jump into holes with poses that are active hoping people in these holes are actually active, this is folly. I intel gather when there is actually intel to gather, otherwise it's a waste of my time. |
Def Monk
404 File Not Found
6
|
Posted - 2014.05.06 19:21:00 -
[179] - Quote
Major Ream wrote:CCP FoxFour wrote:Max Kolonko wrote:CCP FoxFour wrote:
The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
Just to be clear, this is only for NPC kills and not ship/pod kills? Well we would remove that but you can just go and get it from zKill or something and be about 96% accurate anyways. Actually, maybe you could? Just alter the killmails to say "Unknown Space" instead of J###### for the system. ofc I have no idea how deep one has to go into the Rabbit Hole of Eve code to make this happen. Don't even have to. From a programmer's perspective, getting that information is a matter of requesting the right systems (it's not hard to find a complete list of wspace name, in fact, the API includes it) or filtering the ones you don't want (which is also simple, since identifying names with J###### is also very easy). |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 19:22:00 -
[180] - Quote
Angsty Teenager wrote:Nooonnnnnoooo notme wrote:Angsty Teenager wrote:Nooonnnnnoooo notme wrote:these guys run sites at 22:00ish
nah that's an hour later than i'd like, roll it.
...comrade Since you've never actually done a logoff trap, let me assure you that it takes a lot of rolling to find an active farming wormhole. You have no idea what you're talking about. I haven't done much of anything, I was born today. I get where you're coming from, and why you see this as negative. But at worst it's inconvenient. You can still build the same intel with watch list, it just won't be cached for you. No I can't. How do I make a watchlist if I don't know when they log in? What if they log in when I am asleep. I cannot watch a wormhole which could potentially just be empty 24/7, the NPC kills api tells me when they will most likely be around, so i can add them to watch list. I already do my own intel gathering, I add many people to my watchlist, I watch their POS, I GATHER INTEL, but I don't just jump into holes with poses that are active hoping people in these holes are actually active, this is folly. I intel gather when there is actually intel to gather, otherwise it's a waste of my time. I know, and thank you. I was hoping you would make my point. |
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Andski
GoonWaffe Goonswarm Federation
10674
|
Posted - 2014.05.06 19:23:00 -
[181] - Quote
Jezza McWaffle wrote:Andski wrote:Angsty Teenager wrote:Since you've never actually done a logoff trap, let me assure you that it takes a lot of rolling to find an active farming wormhole. You have no idea what you're talking about. Yes, but you already know which wormholes are "active farming wormholes" through API data. Do you know how many are involved though? No. Do you know they will run sites at that exact time? No. The NPC kills are a great way of showing some potential farmers but you still need to do alot of background work and scouting to make a successful log off trap or gank. As the guys from Quantum have said and linked to in previous posts, its very easy to defend against log off traps, farmers just don't bother because: A. Stupids B. Farming is ridiculously safe C. Isk efficiency
So clearly the API data isn't that important and you won't need it
Okay Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Alundil
Trader-Hoes
485
|
Posted - 2014.05.06 19:24:00 -
[182] - Quote
Querns wrote:Alundil wrote:Andski wrote:Alundil wrote:Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Like local amirite? not remotely germane to this discussion Of course you would say so given that this is the most free form of effortless Intel available anywhere in game. One that your alliance and coalition abuses to no end to avoid the associated risks attached to the alleged rewards of 00 anomalies. So in reply to a comment about making Intel gathering'active and involved' it is perfectly germane. You're comparing apples and oranges, is what he's saying. Nullsec game mechanics aren't really relevant to a discussion about wormhole mechanics. Incorrect. His statement was specific to 'Intel gathering' and the requirement that it should be an involved and active process.
Goose....say hello to the gander. Clone mechanics enchancements Deep Space Probe Revival |
DaOpa
Static Corp
31
|
Posted - 2014.05.06 19:24:00 -
[183] - Quote
Remove it from the API,
Then Add in the following:
Deployable buoy that does exactly what your removing but all ingame, which can be destroyed or repacked/reused by players.
DaOpa's EVE Fansite ||Wormhole Database / Wormhole Systems Lookup Tool ||Live Streamer at twitch.tv/daopa |
Alundil
Trader-Hoes
485
|
Posted - 2014.05.06 19:27:00 -
[184] - Quote
Andski wrote:Alundil wrote:Of course you would say so given that this is the most free form of effortless Intel available anywhere in game. One that your alliance and coalition abuses to no end to avoid the associated risks attached to the alleged rewards of 00 anomalies.
So in reply to a comment about making Intel gathering'active and involved' it is perfectly germane. Of course you'll try to derail this thread by talking about something that does not exist in w-space in a thread about a change to w-space mechanics. If you want to talk about local, go start another thread about local, or post in one of the millions of existing threads about local. Local in nullsec has absolute fuckall to do with this discussion. The irony of wormholers complaining about local being effortless intel when they're demanding that CCP leave another form of effortless intel intact because it actually benefits them is golden Yes because as I said earlier this data is very useful without ever leaving your home system to even open those other connections where this data might be relevant......
/s
This is trend worthy data only that gains relevance once a scout or scouts has been in the system. Clone mechanics enchancements Deep Space Probe Revival |
Aryth
GoonWaffe Goonswarm Federation
1532
|
Posted - 2014.05.06 19:28:00 -
[185] - Quote
Two step wrote:Querns wrote:Two step wrote: And as I said, if the "place of unknowns" part was really true, I would be OK with removing the API. The issue is that in fact it is very, very known exactly how to kill Sleepers, which is what is creating the current farming problem.
All I am asking for is you to fix both problems at the same time. Make farming harder and then you can make it harder to find farmers.
People doing PvE in wormholes is a problem? I'd like to hear why. NOTE: The dilution of your ability to make money in a wormhole because others are doing it is a very poor reason. I'm sorry, but perhaps you are not aware that the only fing reason to do PVE in this game is to make money. Certainly my arguments about why people shouldn't be able to do nearly risk-free PVE are going to involve money. I will try to use little words, since you seem to be not getting it. People doing PVE with little risk is bad. Wormholes are big risk, big rewards. You are supposed to have all your ships and assets at risk to be able to make ISK from C5/6 sites. Farmers don't do this. If their POS gets popped, they don't care, and just wait a week to log in. The farming doesn't just hurt the big groups, in fact it hurts us far less. 95% or so of our income is from the blue books from Sleepers. The little guys in C1-3 space are the ones hurt the most by this, because now their Sleeper salvage is just about worthless.
So you are saying you have the ability to stop the farmers cold for a week at a time. As though that isn't lost ISK due to risk. You then pivot to the "think of the children" argument and how it won't hurt your profit.
I do agree that risk and reward should be balanced. However, I think the proper approach is to change wormhole mechanics more to introduce more risk. It doesn't seem as though anyone at CCP or in these threads is against changing mechanics. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 19:28:00 -
[186] - Quote
MaxDEL wrote:Why Goons in this topic and people are not related to the WH, who build their assumptions from the air?
Now we say that WH important statistics as well as on other systems K-Space. If you want to remove the CCP API statistics, then remove it from the whole world, to no one was hurt.
Then pilot of Blood Union and EXPLOSION can safely remove EVE Online client and forget about this game. Wait, what would make BU and QEX remove their EVE client? |
Def Monk
404 File Not Found
7
|
Posted - 2014.05.06 19:29:00 -
[187] - Quote
DaOpa wrote:Remove it from the API, Then Add in the following: Deployable buoy that does exactly what your removing but all ingame, which can be destroyed or repacked/reused by players. This sounds awesome. Only PLEASE make it not show up on overview/dscan, but findable via combat probes. Would be neat.
Edit: Also, you can only retrieve the data by going to it, like an ESS. |
Napoleon Aldent
Rolled Out
12
|
Posted - 2014.05.06 19:30:00 -
[188] - Quote
Querns wrote:Napoleon Aldent wrote:Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. Please... I did my time in CFC leadership. During ops in regions around Venal, FCs wanted 23/7 Twitch coverage of the 6NJ and K3J undocks with local visible so they could monitor BL and 401k activity. Whether you are doing it during peacetime right now or not, doesn't matter. You do it and you abuse it just like every other game mechanic in Eve. The real question here is, why are you and the other Goon posters so vested in a change which doesn't effect you at all. What is your motive for being here. Certainly you don't have any compassion or concern for those living in wormholes - especially the farmers who stand to benefit. So what's your angle? Our angle is that we care about objective game balance, regardless of who it benefits or hurts.
I was looking for a good signature. Thanks for providing one which will hopefully bring joy and laughter to everyone who sees it. Our angle is that we care about objective game balance, regardless of who it benefits or hurts.-á -Goonswarm 2014 |
Alundil
Trader-Hoes
485
|
Posted - 2014.05.06 19:30:00 -
[189] - Quote
Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. It actually happens quite often. You should know more about your coalition members. Some have even written tools (log even) that broadcast Intel on local pilot movements with no other effort than some pilot online sitting in a station with a client reading the local list.
For real. Fair for all right? Clone mechanics enchancements Deep Space Probe Revival |
Jezza McWaffle
Blackstar Privateers Disavowed.
101
|
Posted - 2014.05.06 19:31:00 -
[190] - Quote
Andski wrote:Jezza McWaffle wrote:Andski wrote:Angsty Teenager wrote:Since you've never actually done a logoff trap, let me assure you that it takes a lot of rolling to find an active farming wormhole. You have no idea what you're talking about. Yes, but you already know which wormholes are "active farming wormholes" through API data. Do you know how many are involved though? No. Do you know they will run sites at that exact time? No. The NPC kills are a great way of showing some potential farmers but you still need to do alot of background work and scouting to make a successful log off trap or gank. As the guys from Quantum have said and linked to in previous posts, its very easy to defend against log off traps, farmers just don't bother because: A. Stupids B. Farming is ridiculously safe C. Isk efficiency So clearly the API data isn't that important and you won't need it Okay
I would bother doing a proper reply but that would require more effort than you put into posting. So I'm just going to make noises. Moooooooo. C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
|
Masaru Sora
Eve Ryuken
0
|
Posted - 2014.05.06 19:31:00 -
[191] - Quote
Well I guess the PvP WH corpse have to move to WHs with static Nullsecs (or C5/6 with lots of random Nulls) and search for our beloved PvP Content in Nullsec and harass Nullsec dudes then. |
Aryth
GoonWaffe Goonswarm Federation
1532
|
Posted - 2014.05.06 19:33:00 -
[192] - Quote
Masaru Sora wrote:Well I guess the PvP WH corpse have to move to WHs with static Nullsecs (or C5/6 with lots of random Nulls) and search for our beloved PvP Content in Nullsec and harass Nullsec dudes then.
Wolfpacks guys Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Def Monk
404 File Not Found
7
|
Posted - 2014.05.06 19:34:00 -
[193] - Quote
Masaru Sora wrote:Well I guess the PvP WH corpse have to move to WHs with static Nullsecs (or C5/6 with lots of random Nulls) and search for our beloved PvP Content in Nullsec and harass Nullsec dudes then. They'd just dock up in they pretty stations we can't attack. :P |
Rhes
GoonWaffe Goonswarm Federation
880
|
Posted - 2014.05.06 19:34:00 -
[194] - Quote
MaxDEL wrote:Why Goons in this topic and people are not related to the WH, who build their assumptions from the air? Maybe because some of us like seeing entitled pubbies cry?
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |
G0hme
Hoover Inc. Pandemic Legion
198
|
Posted - 2014.05.06 19:35:00 -
[195] - Quote
Angsty Teenager wrote: Stuff
I win
Shook Eelm's hand at Fanfest 2012 Shook CCP Soundwave's hand at Fanfest 2013
|
Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 19:37:00 -
[196] - Quote
Def Monk wrote:Masaru Sora wrote:Well I guess the PvP WH corpse have to move to WHs with static Nullsecs (or C5/6 with lots of random Nulls) and search for our beloved PvP Content in Nullsec and harass Nullsec dudes then. They'd just dock up in they pretty stations we can't attack. :P
You mean the ones you aren't organized with enough firepower to attack? Then yes, I suppose "can't" is the proper word. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Major Ream
1
|
Posted - 2014.05.06 19:38:00 -
[197] - Quote
I think it's interesting, the amount of concern people are expressing about Risk/Reward for (other people's) PVE. Really?
I think it's interesting, the concerns about how hard this would make "PVP". I don't think this would do anything to stop the evictions that cause the epic battles in WSpace. In fact, I don't think it would do anything to the strait-up PVP that occasionally happens on wormholes. It would be a detriment to chain-rolling gankers. So that's the "PVP" being nerfed then ... killing players already sieged or tackled, shields stripped, getting reps for their armor? Well then, I guess the people who warp another cap into an escalation and then warp out (leaving the original people with more than they can tank) will have to work harder to find places and times to do their thing.
Lets be clear here: I love PVP. But ganking freighers in Niarja, or killing mission runners, or this "Wormhole PVP" people are speaking of - that's not really PVP. PVP is when you man up, face a capable foe and are at a real risk of loosing your ship. Ganking is for punks.
CCP FoxFour, please consider the nature of the "PVP" that Servant's Lord is trying to advocate for. |
MaxDEL
Quantum Explosion E X P L O S I O N
30
|
Posted - 2014.05.06 19:38:00 -
[198] - Quote
Remove Goons from this topic! |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 19:39:00 -
[199] - Quote
I want what I want! |
Querns
GBS Logistics and Fives Support Goonswarm Federation
502
|
Posted - 2014.05.06 19:40:00 -
[200] - Quote
Two step wrote:Querns wrote:Two step wrote: And as I said, if the "place of unknowns" part was really true, I would be OK with removing the API. The issue is that in fact it is very, very known exactly how to kill Sleepers, which is what is creating the current farming problem.
All I am asking for is you to fix both problems at the same time. Make farming harder and then you can make it harder to find farmers.
People doing PvE in wormholes is a problem? I'd like to hear why. NOTE: The dilution of your ability to make money in a wormhole because others are doing it is a very poor reason. I'm sorry, but perhaps you are not aware that the only fing reason to do PVE in this game is to make money. Certainly my arguments about why people shouldn't be able to do nearly risk-free PVE are going to involve money. I will try to use little words, since you seem to be not getting it. People doing PVE with little risk is bad. Wormholes are big risk, big rewards. You are supposed to have all your ships and assets at risk to be able to make ISK from C5/6 sites. Farmers don't do this. If their POS gets popped, they don't care, and just wait a week to log in. The farming doesn't just hurt the big groups, in fact it hurts us far less. 95% or so of our income is from the blue books from Sleepers. The little guys in C1-3 space are the ones hurt the most by this, because now their Sleeper salvage is just about worthless. Ah, yes, we've managed to swing it around from a "my personal isk faucet is being threatened" argument to yet ANOTHER variation on the "fix every related niggling, tangential, real or perceived flaw with the game before moving forward with the part of the change which I personally dislike" argument.
Did they give out a handbook on suggested eve-o arguments that got lost on its way to my mailbox or something? This is starting to get old.
The whole risk/reward thing related to PvP activity is pretty funny at its core, really. There's this giant tower of assumptions that gets erected every time someone invokes this particular argument, primarily revolving around the concept that both parties are perfect, rational actors, and that every single PvP scenario plays out exactly the same because of this. You see it in a lot of places; certainly when talking about nullsec, but apparently in wormhole space as well. What doesn't get said is that in the overwhelming majority of actual PvP actions, neither party is perfect or rational. I'm guilty of it several times; I've lost lots of ships, including capitals, due to making stupid mistakes. I've also lost a lot of opportunities to kill a ship due to my own incompetence.
The point here is that PvP can't be boiled down to a simple set of vignettes. Sure, changes in gameplay can incentivize or disincentivize certain patterns, but you can't just make a blanket statement about risk and reward when PvP is involved like this. There's not enough room to account for the killer instinct or the shrewdness of the actors involved when you're making up little vignettes like this. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
Erica Dusette
Rolled Out
6958
|
Posted - 2014.05.06 19:41:00 -
[201] - Quote
Rhes wrote:MaxDEL wrote:Why Goons in this topic and people are not related to the WH, who build their assumptions from the air? Maybe because some of us like seeing entitled pubbies cry? Goddamn, you're everywhere.
Is this a stalking thing?
And aren't you guys like banned from wormholes, or something?
Major (Ret.) Caldari Militia | Part-time wormhole pirate | Full-time super model Gÿá Wormhole Diary | GÖí #420roloswag
|
Querns
GBS Logistics and Fives Support Goonswarm Federation
502
|
Posted - 2014.05.06 19:41:00 -
[202] - Quote
Napoleon Aldent wrote:Querns wrote: Our angle is that we care about objective game balance, regardless of who it benefits or hurts.
I was looking for a good signature. Thanks for providing one which will hopefully bring joy and laughter to everyone who sees it. It's funny because it's true. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Gnaw LF
AQUILA INC Verge of Collapse
654
|
Posted - 2014.05.06 19:41:00 -
[203] - Quote
Nightingale Actault wrote:I would just like to point out, for those who are stating that we don't have any other way to tell what kind of PvE activity is occuring in a WH without access to the NPC kills in question, that you can in fact make an educated judgement of the PvE activity in a WH without this information. Is there 30+ combat sites in the WH or are there exactly 5 combat sites in a C5 with an online tower and nothing inside? This is definitely not so straightforward as having the number of sleepers and the timestamps available, but I do not believe that is a problem.
Those saying that you can escalate in peace are the most likely to be caught off guard when the clever hunters come calling at your doorstep. Those who are willing to work to find your schedule by scouting your system and gathering intel on your activities are going to be rewarded for the work they put in with your capital kills, the same as they always have, and will continue to do.
You are clueless, those sites can be despawned not just by residents but also by passers by. In fact many w-space groups leave cloacked scouts to despawn each others sites when those groups are feuding. |
Gulnara Amren
Imperium Research Inc
1
|
Posted - 2014.05.06 19:45:00 -
[204] - Quote
This aspect of WH space is not broken. You do not need to fix it. No one is getting a massive advantage- the tools are available to everyone, and anyone who spends a few days living in WH space will know about them.
Further, API kill data is a content generator. It does not hurt the game, it enhances it. While it may not be *by design* (oh, the Holy Design!), so effin what? It's worked out well.
There's a ton of things that can be done to improve WH space. This is not one of them. |
John Caldr
Quantum Explosion E X P L O S I O N
30
|
Posted - 2014.05.06 19:48:00 -
[205] - Quote
Gulnara Amren wrote:This aspect of WH space is not broken. You do not need to fix it. No one is getting a massive advantage- the tools are available to everyone, and anyone who spends a few days living in WH space will know about them.
Further, API kill data is a content generator. It does not hurt the game, it enhances it. While it may not be *by design* (oh, the Holy Design!), so effin what? It's worked out well.
There's a ton of things that can be done to improve WH space. This is not one of them.
This |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 19:48:00 -
[206] - Quote
...actually doesn't say anything |
Querns
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.05.06 19:49:00 -
[207] - Quote
Gulnara Amren wrote:This aspect of WH space is not broken. You do not need to fix it. No one is getting a massive advantage- the tools are available to everyone, and anyone who spends a few days living in WH space will know about them.
Further, API kill data is a content generator. It does not hurt the game, it enhances it. While it may not be *by design* (oh, the Holy Design!), so effin what? It's worked out well.
There's a ton of things that can be done to improve WH space. This is not one of them. This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.05.06 19:50:00 -
[208] - Quote
Nooonnnnnoooo notme wrote:...actually doesn't say anything There's some goofiness going on with the forums software right now; lots of posts are getting eaten. You can see a couple of empty quotes in this thread. One happened to me about 10 minutes ago. I think the forums are posting drafts of posts instead of the actual, completed post. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Alundil
Trader-Hoes
486
|
Posted - 2014.05.06 19:53:00 -
[209] - Quote
Querns wrote:Napoleon Aldent wrote:Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. Please... I did my time in CFC leadership. During ops in regions around Venal, FCs wanted 23/7 Twitch coverage of the 6NJ and K3J undocks with local visible so they could monitor BL and 401k activity. Whether you are doing it during peacetime right now or not, doesn't matter. You do it and you abuse it just like every other game mechanic in Eve. The real question here is, why are you and the other Goon posters so vested in a change which doesn't effect you at all. What is your motive for being here. Certainly you don't have any compassion or concern for those living in wormholes - especially the farmers who stand to benefit. So what's your angle? Our angle is that we care about objective game balance, regardless of who it benefits or hurts.
This is actually pretty laughable. I know you didn't write that with a straight face.
Clone mechanics enchancements Deep Space Probe Revival |
John Caldr
Quantum Explosion E X P L O S I O N
30
|
Posted - 2014.05.06 19:54:00 -
[210] - Quote
Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
"Groups only looking for PvE" should stay in hisec and avoid dangerous wormhole space that contains PVP |
|
Gnaw LF
AQUILA INC Verge of Collapse
655
|
Posted - 2014.05.06 19:54:00 -
[211] - Quote
Querns wrote: Sure, but it does remove the need to actually be in the system to observe behavior and make a manual determination of whether the hole should be kept or just rolled. All that needs to be done, today, is to check the system against NPCs killed over time, determine when the time zone of activity is, and log off until then.
Are you suggesting that in order to pull off an equivalent gank to log off trap w-space groups need to spend days or weeks on scouting. Because that is what is being discussed here. Yes, right now the data is cheap and easily attainable. However without the data you would run into the following scenario:
1) Open into system, find a dozen active towers in the system 2) Leave a scout, looking at the system for at LEAST 23 hours 3) If you are lucky the residents will bear within the 23 hours of your arrival, unlucky? Spend another unknown amount of time scouting the system 4) Do the residents run their sleeper sites at the same time on other days? Spend addition unknown amount of hours trying to determine their habits and patterns 5) Finally, we have something resembling the old API data, bring in capital ships and log them off 6) Spend an unknown amount of hours trying to finally trap the locals, who can be spooked by just about anything.
Yeah, this will require an excessive amount of work to pull off. While yes, I agree, it will work well with Lore of the game. W-space is unknown and it takes time to scout and so on, HOWEVER we are not playing this game for lore. We are here to make lore and to do that a certain amount of data is required, if that data goes against design principles and game lore then **** those designs and lore. This is entire thing is about conflict, content,. human beings actually running into other human beings and not just a bunch of red crosses. Yes, w-space should be unknown and dangerous but it should not be isolated. |
Alundil
Trader-Hoes
486
|
Posted - 2014.05.06 19:54:00 -
[212] - Quote
Aryth wrote:Napoleon Aldent wrote:Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. Please... I did my time in CFC leadership. During ops in regions around Venal, FCs wanted 23/7 Twitch coverage of the 6NJ and K3J undocks with local visible so they could monitor BL and 401k activity. Whether you are doing it during peacetime right now or not, doesn't matter. You do it and you abuse it just like every other game mechanic in Eve. The real question here is, why are you and the other Goon posters so vested in a change which doesn't effect you at all. What is your motive for being here. Certainly you don't have any compassion or concern for those living in wormholes - especially the farmers who stand to benefit. So what's your angle? Did you just seriously compare API automation with putting physical characters in systems and doing actual scouting? Using a bot to read local is hardly actual scouting. Clone mechanics enchancements Deep Space Probe Revival |
Querns
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.05.06 19:55:00 -
[213] - Quote
Alundil wrote:Querns wrote: Our angle is that we care about objective game balance, regardless of who it benefits or hurts.
This is actually pretty laughable. I know you didn't write that with a straight face. I did. You can see evidence of this in the Jump Fuel increase thread; I unequivocally argued for the changes instead of against, despite the fact that I make money primarily in Science and Industry in 0.0 and, as such, rely on jump freighters to shuttle materials and finished goods to and from market. The changes represent a direct increase in costs that I endure, and yet, I argued for them, because they were good for game balance.
See also: the Technetium nerf. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 19:55:00 -
[214] - Quote
Alundil wrote:Querns wrote:Napoleon Aldent wrote:Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. Please... I did my time in CFC leadership. During ops in regions around Venal, FCs wanted 23/7 Twitch coverage of the 6NJ and K3J undocks with local visible so they could monitor BL and 401k activity. Whether you are doing it during peacetime right now or not, doesn't matter. You do it and you abuse it just like every other game mechanic in Eve. The real question here is, why are you and the other Goon posters so vested in a change which doesn't effect you at all. What is your motive for being here. Certainly you don't have any compassion or concern for those living in wormholes - especially the farmers who stand to benefit. So what's your angle? Our angle is that we care about objective game balance, regardless of who it benefits or hurts. This is actually pretty laughable. I know you didn't write that with a straight face.
I was actually hoping the guy that claimed he was in CFC leadership didn't. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
War Fairy
Cascading Failure Un.Bound
4
|
Posted - 2014.05.06 19:55:00 -
[215] - Quote
Vincent Athena wrote:CCP FoxFour wrote:...
The reason we're proposing this change: This is data that is available via the API but not in the client in any way. . . .
Yes, it is. Park a cloaked alt by every site in a W-system and take data. Warp about as needed. Yes, it is a very hard way to get the data from the client, but it is a way. Thus your statement "This is data that is available via the API but not in the client in any way" is wrong. There is a way, a very cumbersome way, but there is a way.
That's info from player not client.
|
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 19:57:00 -
[216] - Quote
John Caldr wrote:Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
"Groups only looking for PvE" should stay in hisec and avoid dangerous wormhole space that contains PVP Cuz three capitals with subcap support close holes behind them out of pure bravery. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.05.06 19:58:00 -
[217] - Quote
Gnaw LF wrote:Querns wrote: Sure, but it does remove the need to actually be in the system to observe behavior and make a manual determination of whether the hole should be kept or just rolled. All that needs to be done, today, is to check the system against NPCs killed over time, determine when the time zone of activity is, and log off until then.
Are you suggesting that in order to pull off an equivalent gank to log off trap w-space groups need to spend days or weeks on scouting. Because that is what is being discussed here. Yes, right now the data is cheap and easily attainable. However without the data you would run into the following scenario: 1) Open into system, find a dozen active towers in the system 2) Leave a scout, looking at the system for at LEAST 23 hours 3) If you are lucky the residents will bear within the 23 hours of your arrival, unlucky? Spend another unknown amount of time scouting the system 4) Do the residents run their sleeper sites at the same time on other days? Spend addition unknown amount of hours trying to determine their habits and patterns 5) Finally, we have something resembling the old API data, bring in capital ships and log them off 6) Spend an unknown amount of hours trying to finally trap the locals, who can be spooked by just about anything. Yeah, this will require an excessive amount of work to pull off. While yes, I agree, it will work well with Lore of the game. W-space is unknown and it takes time to scout and so on, HOWEVER we are not playing this game for lore. We are here to make lore and to do that a certain amount of data is required, if that data goes against design principles and game lore then **** those designs and lore. This is entire thing is about conflict, content,. human beings actually running into other human beings and not just a bunch of red crosses. Yes, w-space should be unknown and dangerous but it should not be isolated.
If it's too much work, then don't do logoff traps. Seems pretty simple to me.
Wormhole dwellers go on and on about how much work they have to do in order to generate content and how wormhole space lacks immediate Local chat. I would think that you would thrive in such an environment on the merit that it gives you yet another thing to lord over any nullsec dwellers that might waddle by. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Gnaw LF
AQUILA INC Verge of Collapse
657
|
Posted - 2014.05.06 20:00:00 -
[218] - Quote
Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
For someone who spent half the thread educating others on the proper methods of presenting their arguments you yourself are not so educated. This API data is in fact PUBLIC and READILY available. Case in point, here it is on Dotlan:
http://evemaps.dotlan.net/system/J114443 http://evemaps.dotlan.net/system/J153802 http://evemaps.dotlan.net/system/J133011
So EVERYONE has access to the data. Now the question is, is it useful for non-hunters? Maybe not, but then again we have ship scanners and other tools IN THE GAME that provide intel gathering. Just because it is not useful to one group of players does not make it useless to others. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.05.06 20:01:00 -
[219] - Quote
John Caldr wrote:Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
"Groups only looking for PvE" should stay in hisec and avoid dangerous wormhole space that contains PVP I disagree. This is more of those weird social norms to which wormhole dwellers subscribe bleeding into objective game balance discussion. Sure, wormhole space is Shoot To Kill space, with no server-generated consequence for the action (aside from some logoff timers,) but that does not somehow necessitate that the game to cater to either side. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
War Fairy
Cascading Failure Un.Bound
4
|
Posted - 2014.05.06 20:01:00 -
[220] - Quote
Blodhgarm Dethahal wrote:Better make this so in K-Space as well... that information is not publicly available in client either you know...
If you go through with it of course...
Yes it is. It's in the map. |
|
rahhhhhhhhhhhhh
Science and Trade Institute Caldari State
9
|
Posted - 2014.05.06 20:02:00 -
[221] - Quote
We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
|
Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.06 20:03:00 -
[222] - Quote
rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
Maybe you're doing wormholes wrong then. If I want to monitor hole activity I'll just put some cloakys on our holes and tab in when I hear some activation.
Zero delay, way better ;) |
Saavik Ambraelle
Lazerhawks
2
|
Posted - 2014.05.06 20:05:00 -
[223] - Quote
So what this is essentially about is making wormhole space safer for carebears. Ex astris, scientia. |
Spectre Wraith
Darwin Inc.
137
|
Posted - 2014.05.06 20:06:00 -
[224] - Quote
Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible.
This. I know many others disagree, but for me, when pvp/carebear hunting in Wspace, having free intel available about whether a system is active or not took alot of the fun and mystery of 'hunting' carebears in wspace out of the whole experience. Wspace should be a dark area, devoid of the intel comforts, such as local, being able to view system stats falls under the same catagory for me. The more mysterious wspace is, the closer it gets to delivering that true feeling of deep space.
Sure it may make pveing easier, and that's a good thing, the safer they feel...the better! Dear lord, please help me deal with the insufferable.... |
Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 20:06:00 -
[225] - Quote
rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
So you are saying this will make WH's more risky for you? Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 20:06:00 -
[226] - Quote
When you're using it to passive intel your own close knit group, it says something about whether it is OP |
Querns
GBS Logistics and Fives Support Goonswarm Federation
504
|
Posted - 2014.05.06 20:07:00 -
[227] - Quote
Gnaw LF wrote:Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
For someone who spent half the thread educating others on the proper methods of presenting their arguments you yourself are not so educated. This API data is in fact PUBLIC and READILY available. Case in point, here it is on Dotlan: http://evemaps.dotlan.net/system/J114443http://evemaps.dotlan.net/system/J153802http://evemaps.dotlan.net/system/J133011So EVERYONE has access to the data. Now the question is, is it useful for non-hunters? Maybe not, but then again we have ship scanners and other tools IN THE GAME that provide intel gathering. Just because it is not useful to one group of players does not make it useless to others. Ships killed per 24 hours is not necessarily indicative of whether or not the chain of wormholes contains a ravening band of marauders. (read: not the "marauder" T2 battleship.) By the admission of several posters in the thread, most of wormhole PvP happens due to rolling holes and attacking in the home systems of the PvE groups, not by inciting fights in the home system of the marauders. You can't use the API to divine where these home systems are due to this, and a PvE group is highly disincentivized from rolling their own holes to look for the marauders.
The advantage remains with the marauders, exclusively. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Rhes
GoonWaffe Goonswarm Federation
881
|
Posted - 2014.05.06 20:08:00 -
[228] - Quote
Erica Dusette wrote:Rhes wrote:MaxDEL wrote:Why Goons in this topic and people are not related to the WH, who build their assumptions from the air? Maybe because some of us like seeing entitled pubbies cry? Goddamn, you're everywhere. Eve is Goons.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |
Alundil
Trader-Hoes
488
|
Posted - 2014.05.06 20:09:00 -
[229] - Quote
Saavik Ambraelle wrote:So what this is essentially about is making wormhole space safer for carebears. Basically.... Yes. Clone mechanics enchancements Deep Space Probe Revival |
John Caldr
Quantum Explosion E X P L O S I O N
35
|
Posted - 2014.05.06 20:09:00 -
[230] - Quote
You see, you cant have cake and eat it too. |
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Andski
GoonWaffe Goonswarm Federation
10675
|
Posted - 2014.05.06 20:09:00 -
[231] - Quote
John Caldr wrote:Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
"Groups only looking for PvE" should stay in hisec and avoid dangerous wormhole space that contains PVP
"Groups only looking for PvE" should be able to go anywhere they want if they accept the risks Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Alundil
Trader-Hoes
488
|
Posted - 2014.05.06 20:11:00 -
[232] - Quote
Querns wrote:Gnaw LF wrote:Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
For someone who spent half the thread educating others on the proper methods of presenting their arguments you yourself are not so educated. This API data is in fact PUBLIC and READILY available. Case in point, here it is on Dotlan: http://evemaps.dotlan.net/system/J114443http://evemaps.dotlan.net/system/J153802http://evemaps.dotlan.net/system/J133011So EVERYONE has access to the data. Now the question is, is it useful for non-hunters? Maybe not, but then again we have ship scanners and other tools IN THE GAME that provide intel gathering. Just because it is not useful to one group of players does not make it useless to others. Ships killed per 24 hours is not necessarily indicative of whether or not the chain of wormholes contains a ravening band of marauders. (read: not the "marauder" T2 battleship.) By the admission of several posters in the thread, most of wormhole PvP happens due to rolling holes and attacking in the home systems of the PvE groups, not by inciting fights in the home system of the marauders. You can't use the API to divine where these home systems are due to this, and a PvE group is highly disincentivized from rolling their own holes to look for the marauders. The advantage remains with the marauders, exclusively. We routinely fight when we roll into another known wh groups home system. Or when we find them in chain. However RNG is RNG and we can't rely on lady luck always providing us a welcome mat into other known/established PvP groups. Clone mechanics enchancements Deep Space Probe Revival |
rahhhhhhhhhhhhh
Science and Trade Institute Caldari State
9
|
Posted - 2014.05.06 20:12:00 -
[233] - Quote
Aryth wrote:rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
So you are saying this will make WH's more risky for you?
Not sure what you mean by that, my organization PVE's about... once a month if that, generally we just don't, we are purely a PVP outfit. We simply don't want to get a HIC or hole rolling BS stuck on an EOL hole we know nothing about, so instead we go play something else until it pops and then we go roaming. Its a matter of time, we're all limited in our game play time, get about 3-4 hours a couple times a week, so we maximize our time, and do not specifically focus on EVE. We prefer EVE, but if there's a chance one of the 4 of us will get stuck in an EOL hole while trying to roll it, the night is shot waiting for them to get back, so we don't bother. Its not about risk, its about limited time.
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Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 20:12:00 -
[234] - Quote
rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
Wait, that's incredible... this could be a Windows gadget that will monitor a wormhole in near real-time, and you won't even have to log...
It could be made into a smartphone app, even, and you won't even need to be at a computer.
Wait, wait... Foxfour I change my mind, keep it the way it is! |
Querns
GBS Logistics and Fives Support Goonswarm Federation
504
|
Posted - 2014.05.06 20:12:00 -
[235] - Quote
John Caldr wrote:You see, you cant have cake and eat it too. I'm not sure to what you refer. You'll have to be more specific. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10675
|
Posted - 2014.05.06 20:14:00 -
[236] - Quote
Also I'm lawlin at "we demand you leave it the way it is so that it remains easy for us to kick out farmers, because wormholes aren't for making isk (and those damn farmers drive down the prices of sleeper loot which affects us when we farm)" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 20:14:00 -
[237] - Quote
rahhhhhhhhhhhhh wrote:Aryth wrote:rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
So you are saying this will make WH's more risky for you? Not sure what you mean by that, my organization PVE's about... once a month if that, generally we just don't, we are purely a PVP outfit. We simply don't want to get a HIC or hole rolling BS stuck on an EOL hole we know nothing about, so instead we go play something else until it pops and then we go roaming. Its a matter of time, we're all limited in our game play time, get about 3-4 hours a couple times a week, so we maximize our time, and do not specifically focus on EVE. We prefer EVE, but if there's a chance one of the 4 of us will get stuck in an EOL hole while trying to roll it, the night is shot waiting for them to get back, so we don't bother. Its not about risk, its about limited time.
Oh I follow your point. You just don't equate time loss to risk when it is. I understand why you don't like this for your edge case. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Two step
Aperture Harmonics No Holes Barred
4620
|
Posted - 2014.05.06 20:22:00 -
[238] - Quote
Querns wrote:Two step wrote:Querns wrote:Two step wrote: And as I said, if the "place of unknowns" part was really true, I would be OK with removing the API. The issue is that in fact it is very, very known exactly how to kill Sleepers, which is what is creating the current farming problem.
All I am asking for is you to fix both problems at the same time. Make farming harder and then you can make it harder to find farmers.
People doing PvE in wormholes is a problem? I'd like to hear why. NOTE: The dilution of your ability to make money in a wormhole because others are doing it is a very poor reason. I'm sorry, but perhaps you are not aware that the only fing reason to do PVE in this game is to make money. Certainly my arguments about why people shouldn't be able to do nearly risk-free PVE are going to involve money. I will try to use little words, since you seem to be not getting it. People doing PVE with little risk is bad. Wormholes are big risk, big rewards. You are supposed to have all your ships and assets at risk to be able to make ISK from C5/6 sites. Farmers don't do this. If their POS gets popped, they don't care, and just wait a week to log in. The farming doesn't just hurt the big groups, in fact it hurts us far less. 95% or so of our income is from the blue books from Sleepers. The little guys in C1-3 space are the ones hurt the most by this, because now their Sleeper salvage is just about worthless. Ah, yes, we've managed to swing it around from a "my personal isk faucet is being threatened" argument to yet ANOTHER variation on the "fix every related niggling, tangential, real or perceived flaw with the game before moving forward with the part of the change which I personally dislike" argument. Did they give out a handbook on suggested eve-o arguments that got lost on its way to my mailbox or something? This is starting to get old. The whole risk/reward thing related to PvP activity is pretty funny at its core, really. There's this giant tower of assumptions that gets erected every time someone invokes this particular argument, primarily revolving around the concept that both parties are perfect, rational actors, and that every single PvP scenario plays out exactly the same because of this. You see it in a lot of places; certainly when talking about nullsec, but apparently in wormhole space as well. What doesn't get said is that in the overwhelming majority of actual PvP actions, neither party is perfect or rational. I'm guilty of it several times; I've lost lots of ships, including capitals, due to making stupid mistakes. I've also lost a lot of opportunities to kill a ship due to my own incompetence. The point here is that PvP can't be boiled down to a simple set of vignettes. Sure, changes in gameplay can incentivize or disincentivize certain patterns, but you can't just make a blanket statement about risk and reward when PvP is involved like this. There's not enough room to account for the killer instinct or the shrewdness of the actors involved when you're making up little vignettes like this.
I think that book you missed was "How to read (for dummies)".
My "personal isk faucet" is in no way under threat. As I said, most large groups will barely notice any differences.
The rest of your post is just a bunch of words that say nothing interesting. OFC one cannot say that a specific change will have exact effects, but we can, and will, discuss if a given change helps or hurts certain playstyles. In this case, it is quite clearly all about folks that would like less risk to their PVE in w-space. I think in general, PVE in C5/C6 w-space is already less risky than it should be, and this change reduces that risk further. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Nightingale Actault
Divided Unity The Night Crew Alliance
23
|
Posted - 2014.05.06 20:22:00 -
[239] - Quote
Gnaw LF wrote:Nightingale Actault wrote:I would just like to point out, for those who are stating that we don't have any other way to tell what kind of PvE activity is occuring in a WH without access to the NPC kills in question, that you can in fact make an educated judgement of the PvE activity in a WH without this information. Is there 30+ combat sites in the WH or are there exactly 5 combat sites in a C5 with an online tower and nothing inside? This is definitely not so straightforward as having the number of sleepers and the timestamps available, but I do not believe that is a problem.
Those saying that you can escalate in peace are the most likely to be caught off guard when the clever hunters come calling at your doorstep. Those who are willing to work to find your schedule by scouting your system and gathering intel on your activities are going to be rewarded for the work they put in with your capital kills, the same as they always have, and will continue to do. You are clueless, those sites can be despawned not just by residents but also by passers by. In fact many w-space groups leave cloacked scouts to despawn each others sites when those groups are feuding.
Clueless? I'll take it.
Yes, I'm aware sites can be despawned by the residents who live there or others simply by initiating warp and will despawn 3 days later. No amount of educated judgement which I am referencing is going to be 100% accurate, however the arguements here are that there will be no possible way to tell if people are doing PvE in their hole. The particular number of sites that I referenced seems to be a "magical" number to most C5/C6 groups at which their sites re-spawn at a higher interval and seeing as from my experience I have often found WHs exactly as I have described here (5 combats with online tower and no mods or arrays inside). Seeing a WH with this same setup and 0 sites would be just as likely to be used for escalations than the other. By using the information available the hunter will need to make the decision if it is worth his time to keep scouting that one hole to verify his intuition or keep scouting his chain. |
Bronya Boga
Rolled Out
333
|
Posted - 2014.05.06 20:25:00 -
[240] - Quote
Proclus Diadochu wrote:Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Agreed. We should remove local as well.
Wow wow wow but afk cloaker brah /sarcasm
My Opinions are my own and do not reflect my corp Host of Down The Pipe-á www.downthepipe-wh.com Ingame Channel DTP Podcast |
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Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 20:28:00 -
[241] - Quote
Querns wrote:Nooonnnnnoooo notme wrote:...actually doesn't say anything There's some goofiness going on with the forums software right now; lots of posts are getting eaten. You can see a couple of empty quotes in this thread. One happened to me about 10 minutes ago. I think the forums are posting drafts of posts instead of the actual, completed post. I thought something was amiss. I'm detecting a bit of ESL too, maybe it's that. |
Andski
GoonWaffe Goonswarm Federation
10675
|
Posted - 2014.05.06 20:31:00 -
[242] - Quote
Two step wrote:I think that book you missed was "How to read (for dummies)".
My "personal isk faucet" is in no way under threat. As I said, most large groups will barely notice any differences.
The rest of your post is just a bunch of words that say nothing interesting. OFC one cannot say that a specific change will have exact effects, but we can, and will, discuss if a given change helps or hurts certain playstyles. In this case, it is quite clearly all about folks that would like less risk to their PVE in w-space. I think in general, PVE in C5/C6 w-space is already less risky than it should be, and this change reduces that risk further.
so instead of asking for further adjustments to wormholes let's just ask CCP to preserve a ****** status quo
what a fantastic attitude to have had on the CSM Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
RudinV
Syndicate of Death BLOOD UNION
164
|
Posted - 2014.05.06 20:34:00 -
[243] - Quote
So back to the topic, devs wanna see wspace more dangerous and scary, therefore they want remove some data and by that make it more safe and calm. Seems...I don't know how to call it, CCPlogical may be. |
Citrute
Whale Girth Grand Sky Wizards
126
|
Posted - 2014.05.06 20:35:00 -
[244] - Quote
The safest place to pve just became safer. |
Andski
GoonWaffe Goonswarm Federation
10675
|
Posted - 2014.05.06 20:36:00 -
[245] - Quote
wormhole stabilizers will solve this problem Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
644
|
Posted - 2014.05.06 20:38:00 -
[246] - Quote
In general needs to be some balance to it.
Theres some stuff that was fun to find out for the first time when I was new to wormhole space and in the spirit of the whole frontier thing but would drive me crazy having to do it all from scratch day after day now as a day to day thing having now spent somewhere around 4+ years in wormhole space. |
Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 20:38:00 -
[247] - Quote
Two step wrote: I think that book you missed was "How to read (for dummies)".
My "personal isk faucet" is in no way under threat. As I said, most large groups will barely notice any differences.
The rest of your post is just a bunch of words that say nothing interesting. OFC one cannot say that a specific change will have exact effects, but we can, and will, discuss if a given change helps or hurts certain playstyles. In this case, it is quite clearly all about folks that would like less risk to their PVE in w-space. I think in general, PVE in C5/C6 w-space is already less risky than it should be, and this change reduces that risk further.
So after the "think of the children" we are down to Risk:Reward balance. If the API perfect intel doesn't exist what would you like to see as far as ingame mechanics to duplicate this? Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
504
|
Posted - 2014.05.06 20:40:00 -
[248] - Quote
Andski wrote:wormhole stabilizers will solve this problem Ideally, this will be represented by two devices on either side of the wormhole, holding it open. One of the sides will have a ring on it, to indicate the polarity of the device. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
G0hme
Hoover Inc. Pandemic Legion
199
|
Posted - 2014.05.06 20:43:00 -
[249] - Quote
People who argue that this change "lowers" their pvp capability should simply get the F out of Wspace. NOTHING changes for the groups that are only in Wspace to run sites. The risk is still the same, the threat for them is still the same. The absolute only thing that changes is the inkompetent PVP group that cant functin without some out of game tool that tells what system they can hunt in, are gonna fade away and will be quickly forgotten. You are basicly confirming the need for this change by whining through 13 pages.
Any mechanic that in some way rewards logging out of the game is bad game play. Get off your F'in lazy useless and actively hunt for these siterunners. How the hell do you think people did it before the tools were in everyone hand. Defending the need for the API to stay is pathetic to say the least.
Remember, without siterunning group, Wspace would be dead.
As mentioned earlier, any noteworthy pvp corp in wspace, already has a database of who lives where.
Shook Eelm's hand at Fanfest 2012 Shook CCP Soundwave's hand at Fanfest 2013
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Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 20:44:00 -
[250] - Quote
Querns wrote:Andski wrote:wormhole stabilizers will solve this problem Ideally, this will be represented by two devices on either side of the wormhole, holding it open. One of the sides will have a ring on it, to indicate the polarity of the device.
Damn you. You stole that from me. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
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Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.06 20:45:00 -
[251] - Quote
Honestly, I don't understand what all the fuss is about. I find people carebearing with an open static surprisingly often. The only reason I don't get to kill them most of the time is that I don't have a myriad of other pilots backing me up.
The people complaining about this change happen to be those that farm their home sites in (relative) safety ~because numbers~ Funnily enough, at the same time they would complain about CCP turning wh-space into Nullsec where blobs make you king, intel is for free and the individual effort is mostly irrelevant in the larger picture. Still following me? There is clearly some weird sense of entitlement going on here.
To put things in perspective: it's really no one's fault that wh-space has succumbed to a place where the number of ganks is the one true metric for "content" and the ease of gankage the only issue that will get its inhabitants really agitated. Sadly, this is what mechanics promote. At the core of the problem lies the difficulty that said people have a hard time finding each other for real fights, not that farmers are to hard to find and gank.
Seriously. You afraid of RMT? How many people are going to risk multiple high-sp-chars to get banned while there is other ridiculously easy and risk-free money-making opportunities like fw/botting.
You don't want Nullsec-people farming capital escalations? Put a prober in their systems. Whenever they collapse holes and start farming launch some probes and scan the static. They will either notice them probes and stop (mission accomplished) or they will continue and give you the opportunity to bring in a sufficiently large gang to gank them. Alternatively, go and evict them. You do that often enough, I doubt that they'll come back.
As long as signatures are actually delayed, killing the api will be perfectly fine and balance things out. |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 20:46:00 -
[252] - Quote
oh, come on... you guys and your goat-Z wormhole stabilizer idea? Right now, in this thread?? |
Aryth
GoonWaffe Goonswarm Federation
1534
|
Posted - 2014.05.06 20:47:00 -
[253] - Quote
Nooonnnnnoooo notme wrote:oh, come on... you guys and your goat-Z wormhole stabilizer idea? Right now, in this thread??
Given the content of these threads can you imagine a better place for it? Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Calmatt
Caldari Provisions Caldari State
88
|
Posted - 2014.05.06 20:48:00 -
[254] - Quote
I think I've gotten a pretty good grip on CCP's reasoning on this topic, and it comes down to:
Wormholes are not currently what they originally envisioned them.
Really, the only reply to that is "too bad". We live in wormholes, and because of divergent gameplay mechanics, do things CCP didn't "originally intend".
What CCP Foxfour needs to do, is ACCEPT that the players in their sandbox can do innovative things.
While it makes sense lore wise, all that will happen is wormholes will become MORE SAFE. Why should wormholes become more safe?
Accept that WH's aren't as you originally intended them, and make changes only to enhance the content. Removing API data only hinders content. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
507
|
Posted - 2014.05.06 20:49:00 -
[255] - Quote
Nooonnnnnoooo notme wrote:oh, come on... you guys and your goat-Z wormhole stabilizer idea? Right now, in this thread?? Well, when the smell fits... This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
John Caldr
Quantum Explosion E X P L O S I O N
36
|
Posted - 2014.05.06 20:49:00 -
[256] - Quote
G0hme wrote:NOTHING changes for the groups that are only in Wspace to run sites. The risk is still the same, the threat for them is still the same.
https://www.pandemic-legion.com/killboard/view_pilot.php?id=RUSED+RM
any related like this proves you wrong, instantly |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 20:51:00 -
[257] - Quote
lol. I just didn't see it coming, I guess. |
John Caldr
Quantum Explosion E X P L O S I O N
36
|
Posted - 2014.05.06 20:53:00 -
[258] - Quote
Ab'del Abu wrote:Honestly, I don't understand what all the fuss is about.
Not having enough WH PVP experience and playing in prime time, you see just a tip of the iceberg.
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G0hme
Hoover Inc. Pandemic Legion
201
|
Posted - 2014.05.06 20:58:00 -
[259] - Quote
First off, what you said made no sense at all.
But I can definitely see how this change can cripple a One-Trick-Pony corp like QEX. Shook Eelm's hand at Fanfest 2012 Shook CCP Soundwave's hand at Fanfest 2013
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Sirinda
Ekchuah's Shrine Comporium
337
|
Posted - 2014.05.06 20:58:00 -
[260] - Quote
While we're at it, can we please also remove local from kspace? |
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Two step
Aperture Harmonics No Holes Barred
4620
|
Posted - 2014.05.06 21:01:00 -
[261] - Quote
Aryth wrote:Two step wrote: I think that book you missed was "How to read (for dummies)".
My "personal isk faucet" is in no way under threat. As I said, most large groups will barely notice any differences.
The rest of your post is just a bunch of words that say nothing interesting. OFC one cannot say that a specific change will have exact effects, but we can, and will, discuss if a given change helps or hurts certain playstyles. In this case, it is quite clearly all about folks that would like less risk to their PVE in w-space. I think in general, PVE in C5/C6 w-space is already less risky than it should be, and this change reduces that risk further.
So after the "think of the children" we are down to Risk:Reward balance. If the API perfect intel doesn't exist what would you like to see as far as ingame mechanics to duplicate this?
Hmm, might be fun trying to talk to the other goon troll I guess....
Firstly, I am not sure where you are seeing any change in my message. I have been pretty consistent. I am against this change because it makes it harder to kill people farming in high class wormholes. People farming in those holes are in general bad for w-space. They reduce profit for all, but mostly for lower class wormholes. They don't provide PVP content, just the rare gank.
As for a solution, I would like to see the difficulty of C5/C6 capital escalations increased. It should take 8-10 actual people paying actual attention to make 600-800 mil off a set of capital escalations. The simplest way to do this would probably be to nerf dreads against sleepers, but there are other solutions that would work. If this was done, farming would require a larger time and manpower commitment, which would require a larger vulnerable presence in the hole.
I guess what it comes down to for me is that you shouldn't be able to run C5/C6 capital escalations without having to really live in w-space. That means you should be vulnerable to the same invasions and whatnot as those of us that do put in the effort to make w-space our home. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.06 21:03:00 -
[262] - Quote
John Caldr wrote:Ab'del Abu wrote:Honestly, I don't understand what all the fuss is about. Not having enough WH PVP experience and playing in prime time, you see just a tip of the iceberg.
I can see how being in a less active timezone would suck, however, looking at your killboard it would seem that you gank stuff around the clock. So how do you do it? Alarmclock or something? |
Erica Dusette
Rolled Out
6958
|
Posted - 2014.05.06 21:08:00 -
[263] - Quote
Rhes wrote:Erica Dusette wrote:Rhes wrote:MaxDEL wrote:Why Goons in this topic and people are not related to the WH, who build their assumptions from the air? Maybe because some of us like seeing entitled pubbies cry? Goddamn, you're everywhere. Eve is Goons. Not Goons generally speaking, I just mean you.
Up in my captn's quarters, stoppin' me from gettin out. And now up in my wormholes, nerfin' up my ****?
Major (Ret.) Caldari Militia | Part-time wormhole pirate | Full-time super model Gÿá Wormhole Diary | GÖí #420roloswag
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John Caldr
Quantum Explosion E X P L O S I O N
36
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Posted - 2014.05.06 21:09:00 -
[264] - Quote
G0hme wrote: First off, what you said made no sense at all. But I can definitely see how this change can cripple a One-Trick-Pony corp like QEX.
You said it will not affect carebears and I linked your guys already affected. And, pls, remind yourself about your one-trick-bored attitude with slowcats and RR MSes, or ishtars, when you'll be in such fleet next time.
It ok, I understand that as a valid pray, like most of WH carebears, you want WH PVP entities out despite the impact on WH PVP and EVE economy this change will have. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
509
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Posted - 2014.05.06 21:10:00 -
[265] - Quote
Two step wrote: Firstly, I am not sure where you are seeing any change in my message. I have been pretty consistent. I am against this change because it makes it harder to kill people farming in high class wormholes. People farming in those holes are in general bad for w-space. They reduce profit for all, but mostly for lower class wormholes. They don't provide PVP content, just the rare gank.
So, can we shorten this and say that you think there should be a minimum profit potential for simply existing in wormhole space, presumably in accordance with whatever social norms you've set up? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Ab'del Abu
Atlantis Ascendant
34
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Posted - 2014.05.06 21:10:00 -
[266] - Quote
Two step wrote: As for a solution, I would like to see the difficulty of C5/C6 capital escalations increased. It should take 8-10 actual people paying actual attention to make 600-800 mil off a set of capital escalations. The simplest way to do this would probably be to nerf dreads against sleepers, but there are other solutions that would work. If this was done, farming would require a larger time and manpower commitment, which would require a larger vulnerable presence in the hole.
You do this and you loose A LOT of meat to incursions, fw and stuff. Clearly, there are better ways: e.g., buff income for lower-class wormholes, remove nanoribbons drops from sleepless guardians (removing nanoribbons from the loot table should be ridiculously easy to do for ccp), maybe even tune down site spawn or remove respawns of escalation rats (I guess large corporations like yours won't like that either ;)) |
Aryth
GoonWaffe Goonswarm Federation
1535
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Posted - 2014.05.06 21:11:00 -
[267] - Quote
Two step wrote:Aryth wrote:Two step wrote: I think that book you missed was "How to read (for dummies)".
My "personal isk faucet" is in no way under threat. As I said, most large groups will barely notice any differences.
The rest of your post is just a bunch of words that say nothing interesting. OFC one cannot say that a specific change will have exact effects, but we can, and will, discuss if a given change helps or hurts certain playstyles. In this case, it is quite clearly all about folks that would like less risk to their PVE in w-space. I think in general, PVE in C5/C6 w-space is already less risky than it should be, and this change reduces that risk further.
So after the "think of the children" we are down to Risk:Reward balance. If the API perfect intel doesn't exist what would you like to see as far as ingame mechanics to duplicate this? Hmm, might be fun trying to talk to the other goon troll I guess.... Firstly, I am not sure where you are seeing any change in my message. I have been pretty consistent. I am against this change because it makes it harder to kill people farming in high class wormholes. People farming in those holes are in general bad for w-space. They reduce profit for all, but mostly for lower class wormholes. They don't provide PVP content, just the rare gank. As for a solution, I would like to see the difficulty of C5/C6 capital escalations increased. It should take 8-10 actual people paying actual attention to make 600-800 mil off a set of capital escalations. The simplest way to do this would probably be to nerf dreads against sleepers, but there are other solutions that would work. If this was done, farming would require a larger time and manpower commitment, which would require a larger vulnerable presence in the hole. I guess what it comes down to for me is that you shouldn't be able to run C5/C6 capital escalations without having to really live in w-space. That means you should be vulnerable to the same invasions and whatnot as those of us that do put in the effort to make w-space our home.
Just because I don't agree with you doesn't mean I am trolling you.
This seems an odd mechanic change though. This has nothing to do with the PVP change unless you factor in time to complete making them more vulnerable to PVP? I mean I am not against buffing PVE risk to make WH's more risky but it seems like much of the pushback on this change was because it was nerfing PVP. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
John Caldr
Quantum Explosion E X P L O S I O N
36
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Posted - 2014.05.06 21:16:00 -
[268] - Quote
Ab'del Abu wrote: I can see how being in a less active timezone would suck, however, looking at your killboard it would seem that you gank stuff around the clock. So how do you do it? Alarmclock or something?
Yes, we have scouts and alarm clock/sms/phone our pilots when action starts. |
Gospadin
School of Applied Knowledge Caldari State
130
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Posted - 2014.05.06 21:19:00 -
[269] - Quote
This change only removes NPC kills in wormholes, but we keep our PC kills?
As a wormhole resident who has scouted some systems for days to learn about player habits and setup a gank, I approve. |
Ab'del Abu
Atlantis Ascendant
34
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Posted - 2014.05.06 21:24:00 -
[270] - Quote
John Caldr wrote:Ab'del Abu wrote: I can see how being in a less active timezone would suck, however, looking at your killboard it would seem that you gank stuff around the clock. So how do you do it? Alarmclock or something?
Yes, we have scouts and alarm clock/sms/phone our pilots when action starts.
Well I guess that's some admirable level of dedication |
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Chi'Nane T'Kal
Interminatus Aeterna Anima
264
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Posted - 2014.05.06 21:24:00 -
[271] - Quote
Residual background radiation in the whole system, deteriorating over time.
Whenever a sleeper drone dies, their exploding core increases this background radiation - depending on the sleeper drone's size.
Ship sensors can measure that radiation's level during a system scan - cloak interferes with the radiation sensors, so this can only be done uncloaked.
Given useful parameters, this could give passing scouts an indication of recent sleeper activity. even when wrecks are already gone. Activity patterns could still be created, however, that would have to happen based on scout data instead of API analysis.
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G0hme
Hoover Inc. Pandemic Legion
202
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Posted - 2014.05.06 21:26:00 -
[272] - Quote
Two step wrote: Capital Escalation
You were at the roundtable at FF13, weren't you?
Greyscale did state that capital escalation are horrible and not anywhere near where he wanted them to be. They were never intended to be run the way Wspace community runs them, so hopefully we will see that change eventually.
But indeed, C5/C6 should be a lot harder. With Kspace NPCs receiving Sleeper AI, they are too similar to offer Wspace any uniqueness at all.
Dreads are in my opinion, the cancer of wspace. Don't get me wrong I love capital warfare, but Dreads are an uncontrolled limitless force multiplier in a mass limited environment. Best shown in the resident strongholds of some of the larger Wspace entities. Carriers aswell, but way more limited as you eventually reach a threshold of where the amount of reps far exceeds what is required and is therefore not as powerful as the powerprojection of dreads.
Ofcource I realize it would never happen, but a rejuvenated Wspace would possibly need atleast Dreads removed completely, or rendered useless.
Shook Eelm's hand at Fanfest 2012 Shook CCP Soundwave's hand at Fanfest 2013
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Querns
GBS Logistics and Fives Support Goonswarm Federation
509
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Posted - 2014.05.06 21:29:00 -
[273] - Quote
G0hme wrote:Two step wrote: Capital Escalation You were at the roundtable at FF13, weren't you? Greyscale did state that capital escalation are horrible and not anywhere near where he wanted them to be. They were never intended to be run the way Wspace community runs them, so hopefully we will see that change eventually. But indeed, C5/C6 should be a lot harder. With Kspace NPCs receiving Sleeper AI, they are too similar to offer Wspace any uniqueness at all. Dreads are in my opinion, the cancer of wspace. Don't get me wrong I love capital warfare, but Dreads are an uncontrolled limitless force multiplier in a mass limited environment. Best shown in the resident strongholds of some of the larger Wspace entities. Carriers aswell, but way more limited as you eventually reach a threshold of where the amount of reps far exceeds what is required and is therefore not as powerful as the powerprojection of dreads. Ofcource I realize it would never happen, but a rejuvenated Wspace would possibly need atleast Dreads removed completely, or rendered useless. Make sleepers immune to webs. There, I solved capital escalations. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Ab'del Abu
Atlantis Ascendant
34
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Posted - 2014.05.06 21:31:00 -
[274] - Quote
G0hme wrote:Greyscale did state that capital escalation are horrible and not anywhere near where he wanted them to be. They were never intended to be run the way Wspace community runs them, so hopefully we will see that change eventually.
Could you please elaborate on that? Or is this all that he said (obv I wasn't there ;)) |
Flash Phoenix
State War Academy Caldari State
12
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Posted - 2014.05.06 21:33:00 -
[275] - Quote
Cue Who wrote:The only thing this change does is make it easier to PvE. EVE has always maintained a balance between risk and reward, with WHs being the best ISK in the game, why are you decreasing risk? As it stands, it's too safe in W-Space already, now it's going to be even safer? As it stands, WHs are dead empty. There's a limited number of people who want to live in wormholes. Removing the ability to tell when a wormhole is active will make them even more empty.
So now your going to have to roam and RISK your ships to find those care bear PvE players :) |
John Caldr
Quantum Explosion E X P L O S I O N
38
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Posted - 2014.05.06 21:34:00 -
[276] - Quote
Ab'del Abu wrote: Could you please elaborate on that? Or is this all that he said (obv I wasn't there ;))
Originally, capital escalations were added there to PREVENT capital ships usage, not to ENCOURAGE them |
Alyxportur
From Our Cold Dead Hands The Kadeshi
85
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Posted - 2014.05.06 21:46:00 -
[277] - Quote
CCP FoxFour wrote:This discussion was originally started here: https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962That was a bit of a mistake on my part, I should have made a new thread for it. Sorry about that. Before we continue this discussion a few words from me. We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly. The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API. The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations. That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago. So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D
Is it possible to time-delay the data (by 30 days?) so that it's still useful for long-term research/analysis? Perhaps if a time-delay change is agreeable, jump data could be put back into the API as well?
The only idea I can think of for adding the data to the client would be to make a wormhole map to put it on (they already have set XYZ coordinates) and for pilots that have gone between one or more wormholes, link them in a way similar to how nullsec jump bridges are plotted on the map). The problem with this would be determining when these 'connections' should disappear: at downtime? when the holes collapse (too much information IMO)? or have them update between downtimes whenever a corporation or alliance member warps to said hole/bookmark and, if it's gone, remove it from said corporation/alliance wormhole map? |
I Love Boobies
All Hail Boobies
1111
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Posted - 2014.05.06 21:49:00 -
[278] - Quote
I didn't even know any of this was possible. Guess I'm an 8 year old Eve noob. |
Haaranovor tenn
Trans Secunda Nulli Secunda
3
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Posted - 2014.05.06 21:49:00 -
[279] - Quote
Andski wrote:Or you can ask CCP to address what makes w-space farming as safe as it is in future iterations rather than screaming "you can't remove this because Reasons"
Instant signatures is what makes it safe from players. Hopefully, the WH CSM rep is going to keep pestering CCP about fixing this as well as continuing the endless quest to fix POS mechanics.
As for "safe from NPC's", having 1 in 100 anoms spawn a capital or supercapital sleeper at random in the 4th wave would certainly add a bit of risk to WH farming. |
Daimian Mercer
Deep Core Mining Inc. Caldari State
33
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Posted - 2014.05.06 21:55:00 -
[280] - Quote
Either remove ALL API end-points for system activity for every system in EVE or add a way to see this data for all systems in EVE client.
So this change in its current form ... I vote NO
Has someone created a poll yet? Creator of Tripwire https://forums.eveonline.com/default.aspx?g=posts&t=320030&find=unread |
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Jessica Duranin
Science and Trade Institute Caldari State
86
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Posted - 2014.05.06 21:56:00 -
[281] - Quote
"oh noez! Getting easy risk free kills might suddenly require some effort?!?" WTF is wrong with you people? If you want free intel and risk free PvP go back to k-space. You don't belong to w-space! API powered logoff traps are the most carebearish sh't I've ever come across in w-space. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
510
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Posted - 2014.05.06 21:58:00 -
[282] - Quote
Daimian Mercer wrote:Either remove ALL API end-points for system activity for every system in EVE or add a way to see this data for all systems in EVE client.
So this change in its current form ... I vote NO
Has someone created a poll yet? I guess you didn't read the thread, or even the dev responses.
All the map data exposed via the API for k-space systems is available in the client. Thus, it's eligible for the API. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Regan Rotineque
Arch Angels Assault Force The Kadeshi
316
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Posted - 2014.05.06 22:00:00 -
[283] - Quote
so far reading this thread i have seen many arguments against this change....all are from the pvp folks who are using this data to hunt. I dont live in a WH and tbh the freak me out most of the time without the safety and security of local.
that being said i have gone in there to mine and search for ghost goodies and sleeper stuff. From the carebear perspective that api data helped me avoid busy systems, where chances of me traversing to high sec or get some gas mined were safer in those systems with little or no activity.
this change although making changes for the hunter .. affects the hunted as well. baaaaaaa (yes imma sheep)
now i wont know if the WH is inhabited or not before i plunge my hauler or space jalopey into a hole.
i suspect hunters will find more prey not less prey with these changes as i can assure you carebears dont go into holes that have inhabitants....its too skeery ....our lil hearts cant take the stress. |
G0hme
Hoover Inc. Pandemic Legion
202
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Posted - 2014.05.06 22:04:00 -
[284] - Quote
Jessica Duranin wrote:"oh noez! Getting easy risk free kills might suddenly require some effort?!?" WTF is wrong with you people? If you want free intel and risk free PvP go back to k-space. You don't belong to w-space! API powered logoff traps are the most carebearish sh't I've ever come across in w-space.
QFT - In essence this is not about Siterunners getting to be more "safe", its the PVPers whining about not being able to get risk free kills with zero effort. Well said! Shook Eelm's hand at Fanfest 2012 Shook CCP Soundwave's hand at Fanfest 2013
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Alyxportur
From Our Cold Dead Hands The Kadeshi
85
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Posted - 2014.05.06 22:06:00 -
[285] - Quote
Querns wrote:Daimian Mercer wrote:Either remove ALL API end-points for system activity for every system in EVE or add a way to see this data for all systems in EVE client.
So this change in its current form ... I vote NO
Has someone created a poll yet? I guess you didn't read the thread, or even the dev responses. All the map data exposed via the API for k-space systems is available in the client. Thus, it's eligible for the API.
^^ What he said. Also, by the lore, CONCORD gives bounties because of rat kills (in k-space) and has equipment in every k-space system to monitor these things. Wormhole rats don't have bounties (I assume because in unknown space, CONCORD has no ability to track such things----let's ignore how player bounty payouts work there though) so there is no basis in lore for why some vast computer network can track activity in unknown space.... Unless you're one of the Aura-worshippers. |
KO KODA
Rolled Out
0
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Posted - 2014.05.06 22:07:00 -
[286] - Quote
CCP FoxFour wrote:The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
Dumbest. Idea. Ever.
Removing this intel from the API directly removes intel that creates content.
Knowing the decision is likely made, and we are just being given lip service again, the illusion of being able to make a difference, I'm going to proceed as if the player base, regardless of the feedback you receive, will not make a difference in this matter.
Therefore, I would like to propose: Remove the intel from API. Make it available in game if you, your corporation, or your alliance have a connection to, or have travelled through that system any time in the last 24 hours. After that, the intel is no longer available.
Allow us a chance to see that a hole we have stumbled upon whilst inactive has become active, and allow us to create our own content from this .
Let's face it player created content = best content. |
Bohneik Itohn
Periphery Bound
59
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Posted - 2014.05.06 22:07:00 -
[287] - Quote
I Wormhole.
I support this.
I'd even support obfuscating information about wormholes a few steps further, but my corpmates would probably evict me in the grand fashion of our good old friend Awox. |
Alyxportur
From Our Cold Dead Hands The Kadeshi
85
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Posted - 2014.05.06 22:07:00 -
[288] - Quote
G0hme wrote:Jessica Duranin wrote:"oh noez! Getting easy risk free kills might suddenly require some effort?!?" WTF is wrong with you people? If you want free intel and risk free PvP go back to k-space. You don't belong to w-space! API powered logoff traps are the most carebearish sh't I've ever come across in w-space. QFT - In essence this is not about Siterunners getting to be more "safe", its the PVPers whining about not being able to get risk free kills with zero effort. Well said!
All I have to do is find a wormhole with activity and go in and kill them. Wait, am I in the right j-tag? Dammit, I forgot to scan.... |
Daimian Mercer
Deep Core Mining Inc. Caldari State
33
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Posted - 2014.05.06 22:08:00 -
[289] - Quote
Querns wrote:Daimian Mercer wrote:Either remove ALL API end-points for system activity for every system in EVE or add a way to see this data for all systems in EVE client.
So this change in its current form ... I vote NO
Has someone created a poll yet? I guess you didn't read the thread, or even the dev responses. All the map data exposed via the API for k-space systems is available in the client. Thus, it's eligible for the API.
They want to remove w-space API system activity end-points (the rest of them) because it isn't available on EVE client. I was just stating they should remove it for all systems in EVE or add w-space API data to EVE client.... which is exactly what this thread is about.
I developed one of the most popular 3rd party tools that uses this API data so I am a bit of an "expert" on this API end-point. Creator of Tripwire https://forums.eveonline.com/default.aspx?g=posts&t=320030&find=unread |
Flash Phoenix
State War Academy Caldari State
12
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Posted - 2014.05.06 22:09:00 -
[290] - Quote
Servant's Lord wrote:CCPFoxFour,
Let me just clarify a few things as to why us WH pvp entities have a problem with this.
Most of the time, when we've had our static open for a while, we end up with quite a "chain" (basically a long line of WHs connected to each other) that is somewhat difficult to constantly monitor. While this nerf would make that an issue, that isn't our main problem.
The problem we have is, at present, carebearing in wspace is far too safe/secure. Right now, it's almost impossible to actually catch carebears by rolling into their system. The second you initiate warp to your side of the WH, a new anom pops up on their (slightly overpowered auto dscan tool). This alerts them that it's time to leave the site. All capitals immediately cancel whatever siege or triage they're involved in, and promptly refit to stabs to warp back to the "safety" of their POS.
Unless you happen to roll into someone who just started their siege cycle, it is INCREDIBLY difficult to land tackle. When we go to jump into a WH, we DON'T know if anyone is in there, we DON'T know if the residents are even running sites (should they exist), and we DON'T know where they are even if they do happen to be running sites.
I understand that you have a problem with us having real-time info, or that our internally developed tools are too powerful, and perhaps that does give us a slight advantage. The problem we have is that is our ONLY advantage at present.
The only truly consistent way of being able to kill competent WH bearing groups is through login trap mechanics - aka by taking the time and effort to actually move capitals and subcaps in, log them off, and then patiently wait for said groups to begin running sites. Currently, there is only one way to determine if a WH is worth seeding/active, and that is by checking the HISTORY of NPC kills through the API, aka seeing "oh these guys ran sites 18 hours ago" - this information allows us to make a somewhat informed decision on whether we want to seed the WH or not. Without this, the only way we can possibly seed a WH is by making a complete shot in the dark.
Removing the API npc kill data completely stacks the odds in favor of the WH NPCers - the npc kill data was our best, last, and ONLY advantage over someone PVEing in wspace.
From reading your posts, I assume the problem you have is us being able to passively gather intel on our chain while not having pilots in space doing the work - would you feel that adding in a delayed API would be a better choice?
Perhaps write it in so the API gives us the NPC kill history of a system - but it's delayed by 8-12 hours? This way, we cannot get "live" intel on systems easily, but we can see some trends of NPC kills in order to determine if there is even anyone active in that WH (online POS mean nothing in terms of activity).
Additionally, I would politely suggest/ask that you implement a modified version of the "delayed k162 spawn" suggestion discussed earlier. I feel that Wspace PVEers are given too much free instant intel through absolutely no effort of their own, making them far too safe. I don't want to punish someone willing to do active intel, so I would hope this wouldn't extend to probes, but delaying the built-in passive dscanner from picking up a new sig by at least a minute would go a long way towards leveling the playing field in terms of wspace pvp groups being able to catch PVEers.
One of your stated design goals of wspace is that lack of intel, or a local chat - right now, being able to see new sigs pop up instantly acts in exactly the same manner as local does for most nullsec PVE residents, and I would assume THIS goes against your stated design goals.
Please give some consideration to my thoughts, and try to keep things balanced for both sides, rather than handing all the advantages to one side.
Appreciated,
Servant's Lord, Disavowed
"From reading your posts, I assume the problem you have is us being able to passively gather intel on our chain while not having pilots in space doing the work -"
Yes, that right there, why use a program to avoid playing the game? smooth way to pass by the actual action of PLAYING the game, come on, get in a ship and play EVE, not some third party program.
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John Caldr
Quantum Explosion E X P L O S I O N
40
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Posted - 2014.05.06 22:11:00 -
[291] - Quote
Jessica Duranin wrote: easy risk free kills
aaaand yet another nameless NPC alt talks about risk-free in WH PVP, when defending side can be ready, can have unlimited number of capitals/support beside already present 4+ capitals and support, and can refit to pvp (if not already in pvp fit) in few seconds.
risk free kills - its jita burn and other empire suicide gankings. |
KO KODA
Rolled Out
0
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Posted - 2014.05.06 22:13:00 -
[292] - Quote
Daimian Mercer wrote: I developed one of the most popular 3rd party tools that uses this API data so I am a bit of an "expert" on this API end-point.
And you don't mind saying so yourself do you? I fully agree:
expert -ê+¢ksp+Ö-Ét/ noun 1. a drip under pressure.
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Sith1s Spectre
Rolled Out
982
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Posted - 2014.05.06 22:17:00 -
[293] - Quote
Pasted on behalf of our Napoleon Aldent from the other thread that got locked.
Nullsec residents are provided with a static database dump containing absolute coordinates for systems in Eve which allows third party applications to calculate the light years between these systems. This is also information that is not readily available inside the client, and has also been used to develop third party applications which are critical to everyday life in null-sec (e.g. GARPA). By being able to calculate jump ranges in advance - outside of the client - cap pilots and their FCs are able to make judgement calls and react faster than they would normally be able to otherwise.
Fundamentally, this is no different than having NPC kills available via the API. It provides an indirect method of promoting content generation via our mappers the way tools like GARPA promote content in null-sec. It gives us intel on a system allowing us to make judgement calls before we fully scout a system. Neither light year calculations nor WH NPC kill activity are available inside the client, yet we have thriving third party apps that rely on both of these to facilitate the daily operations of their users.
If you're going to start holding yourselves to a standard in which third party applications cannot provide more information than what is available inside the client, then I challenge you to hold null-sec to the same standard you are asking wormhole space to be held to. What you are proposing sets our community back a significant amount without providing a rational justification for doing so, and I think you would see the same reaction from null-sec residents if they understood the potential implications of this "equality doctrine" you wish to enforce. Nothing to see here.... Move along
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John Caldr
Quantum Explosion E X P L O S I O N
40
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Posted - 2014.05.06 22:19:00 -
[294] - Quote
Flash Phoenix wrote: Yes, that right there, why use a program to avoid playing the game? smooth way to pass by the actual action of PLAYING the game, come on, get in a ship and play EVE, not some third party program.
You did not read his post I guess. API info is delayed. Already. By about 2 hours+ - dotlan/static mapper, and by about an hour+ - direct api. Nobody using it instead of live scout to get real-time information. Its just a very, very important indicator for possible PVP. And we dont mind for it to be delayed more. We just need it to exist, this way or another. |
Bohneik Itohn
Periphery Bound
59
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Posted - 2014.05.06 22:19:00 -
[295] - Quote
John Caldr wrote:Jessica Duranin wrote: easy risk free kills aaaand yet another nameless NPC alt talks about risk-free in WH PVP, when defending side can be ready, can have unlimited number of capitals/support beside already present 4+ capitals and support, and can refit to pvp (if not already in pvp fit) in few seconds. risk free kills - its jita burn and other empire suicide gankings.
You make it sound like you don't have a Buzzard, a watch list and Eve Who. Nor know how to use them.
Pretty risk free....
And also that Buzzard, the watch list, and Eve Who will still work after this change. Just as effectively as ever.
After we're done with this, let's talk about the Watch List and fixing that little bit of free intel. |
Longinius Spear
Doom Generation THE H0NEYBADGER
260
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Posted - 2014.05.06 22:19:00 -
[296] - Quote
its sad that the counter to this change come from the established wormhole community. While the people for it, simply have ISK grinding alts seeded throughout w-space and who post with mains in null sec.
That is essentially the break down of the past 10 pages.
Not sure if CCP is even listening anymore but instead of following some 'vision' of wormhole space should be, they should support the established community who has put wormhole space on the map time and time again vs the people who simply consume it for ISK, bringing nothing.
Read more of my ramblings on my blog www.invadingyourhole.blogspot.com |
Aryth
GoonWaffe Goonswarm Federation
1535
|
Posted - 2014.05.06 22:19:00 -
[297] - Quote
No, because we have the capability to form a rational argument. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
511
|
Posted - 2014.05.06 22:20:00 -
[298] - Quote
Sith1s Spectre wrote:Pasted on behalf of our Napoleon Aldent from the other thread that got locked.
Nullsec residents are provided with a static database dump containing absolute coordinates for systems in Eve which allows third party applications to calculate the light years between these systems. This is also information that is not readily available inside the client, and has also been used to develop third party applications which are critical to everyday life in null-sec (e.g. GARPA). By being able to calculate jump ranges in advance - outside of the client - cap pilots and their FCs are able to make judgement calls and react faster than they would normally be able to otherwise.
Fundamentally, this is no different than having NPC kills available via the API. It provides an indirect method of promoting content generation via our mappers the way tools like GARPA promote content in null-sec. It gives us intel on a system allowing us to make judgement calls before we fully scout a system. Neither light year calculations nor WH NPC kill activity are available inside the client, yet we have thriving third party apps that rely on both of these to facilitate the daily operations of their users.
If you're going to start holding yourselves to a standard in which third party applications cannot provide more information than what is available inside the client, then I challenge you to hold null-sec to the same standard you are asking wormhole space to be held to. What you are proposing sets our community back a significant amount without providing a rational justification for doing so, and I think you would see the same reaction from null-sec residents if they understood the potential implications of this "equality doctrine" you wish to enforce. Unfortunately for you, the Static Data Export is not beholden to the same standards as the API. The API is the only one of these two that is required to only expose information that is also available in the client.
Also, even if they did acquiesce to your request, it's not like it would change anything -- the cat is already out of the bag, in the context of capital geography. It doesn't change very much. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Aryth
GoonWaffe Goonswarm Federation
1535
|
Posted - 2014.05.06 22:21:00 -
[299] - Quote
Longinius Spear wrote:its sad that the counter to this change come from the established wormhole community. While the people for it, simply have ISK grinding alts seeded throughout w-space and who post with mains in null sec.
That is essentially the break down of the past 10 pages.
Not sure if CCP is even listening anymore but instead of following some 'vision' of wormhole space should be, they should support the established community who has put wormhole space on the map time and time again vs the people who simply consume it for ISK, bringing nothing.
Ok I laughed. "on the map" lololol Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Sith1s Spectre
Rolled Out
983
|
Posted - 2014.05.06 22:26:00 -
[300] - Quote
Pasting my post from the other thread
Let me try and give you a constructive post with reasons.
1 - This data can be used by someone interested doing log off traps, as it can give us information as to when the residents are active and can plan accordingly
2 - Farmers (IE people who's sole purpose in WH space is to grind sites and nothing else) already have it too easy with instant sigs showing up which has already impacted our section of space greatly and already given a significant advantage to the defender for no work what so ever. I'd challenge you to say at least this is fair in the repect that everyone can see this information and that the defender can always change up the times they do their activities as to confuse the attacker.
3 - If this change does go through it will encourage even more farmers within the higher end holes who will give nothing back to the community and continue to farm with even greater security. This is something that we (the broader community of WH space) will not want.
4 - Seeing a blip of activity on one of the 20+ wormholes we have scanned and have connected to us promotes activity within our corporation. Meaning our members will actively look for the source of that activity which usually results in PvP Nothing to see here.... Move along
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CCP FoxFour
C C P C C P Alliance
3147
|
Posted - 2014.05.06 22:26:00 -
[301] - Quote
Sith1s Spectre wrote:Pasted on behalf of our Napoleon Aldent from the other thread that got locked.
Nullsec residents are provided with a static database dump containing absolute coordinates for systems in Eve which allows third party applications to calculate the light years between these systems. This is also information that is not readily available inside the client, and has also been used to develop third party applications which are critical to everyday life in null-sec (e.g. GARPA). By being able to calculate jump ranges in advance - outside of the client - cap pilots and their FCs are able to make judgement calls and react faster than they would normally be able to otherwise.
Fundamentally, this is no different than having NPC kills available via the API. It provides an indirect method of promoting content generation via our mappers the way tools like GARPA promote content in null-sec. It gives us intel on a system allowing us to make judgement calls before we fully scout a system. Neither light year calculations nor WH NPC kill activity are available inside the client, yet we have thriving third party apps that rely on both of these to facilitate the daily operations of their users.
If you're going to start holding yourselves to a standard in which third party applications cannot provide more information than what is available inside the client, then I challenge you to hold null-sec to the same standard you are asking wormhole space to be held to. What you are proposing sets our community back a significant amount without providing a rational justification for doing so, and I think you would see the same reaction from null-sec residents if they understood the potential implications of this "equality doctrine" you wish to enforce.
This is incredibly different as the information you are talking about IS available in the client. There are actually several ways to go about getting it, where you can jump to and such, and given enough time and the available resources in the client you guys could build it yourself. This is especially the case since it's static data. At the same time, thats SDE, not API.
On top of that by design we WANT the SDE to provide all static data... it's the static data export. The API is designed to provide dynamic data, and only the dynamic data that the client offers.
These are two different things.
CCP FoxFour // Game Designer // @regnerba
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Bohneik Itohn
Periphery Bound
60
|
Posted - 2014.05.06 22:28:00 -
[302] - Quote
CCP FoxFour wrote:Sith1s Spectre wrote:Pasted on behalf of our Napoleon Aldent from the other thread that got locked.
Nullsec residents are provided with a static database dump containing absolute coordinates for systems in Eve which allows third party applications to calculate the light years between these systems. This is also information that is not readily available inside the client, and has also been used to develop third party applications which are critical to everyday life in null-sec (e.g. GARPA). By being able to calculate jump ranges in advance - outside of the client - cap pilots and their FCs are able to make judgement calls and react faster than they would normally be able to otherwise.
Fundamentally, this is no different than having NPC kills available via the API. It provides an indirect method of promoting content generation via our mappers the way tools like GARPA promote content in null-sec. It gives us intel on a system allowing us to make judgement calls before we fully scout a system. Neither light year calculations nor WH NPC kill activity are available inside the client, yet we have thriving third party apps that rely on both of these to facilitate the daily operations of their users.
If you're going to start holding yourselves to a standard in which third party applications cannot provide more information than what is available inside the client, then I challenge you to hold null-sec to the same standard you are asking wormhole space to be held to. What you are proposing sets our community back a significant amount without providing a rational justification for doing so, and I think you would see the same reaction from null-sec residents if they understood the potential implications of this "equality doctrine" you wish to enforce. This is incredibly different as the information you are talking about IS available in the client. There are actually several ways to go about getting it, where you can jump to and such, and given enough time and the available resources in the client you guys could build it yourself. This is especially the case since it's static data. At the same time, thats SDE, not API. On top of that by design we WANT the SDE to provide all static data... it's the static data export. The API is designed to provide dynamic data, and only the dynamic data that the client offers. These are two different things.
Win. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
511
|
Posted - 2014.05.06 22:28:00 -
[303] - Quote
Sith1s Spectre wrote:Pasting my post from the other thread 3 - If this change does go through it will encourage even more farmers within the higher end holes who will give nothing back to the community What exactly does "giving back to the community" entail in the context of wormhole space? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Flash Phoenix
State War Academy Caldari State
12
|
Posted - 2014.05.06 22:31:00 -
[304] - Quote
John Caldr wrote:Flash Phoenix wrote: Yes, that right there, why use a program to avoid playing the game? smooth way to pass by the actual action of PLAYING the game, come on, get in a ship and play EVE, not some third party program.
You did not read his post I guess. API info is delayed. Already. By about 2 hours+ - dotlan/static mapper, and by about an hour+ - direct api. Nobody using it instead of live scout to get real-time information. Its just a very, very important indicator for possible PVP. And we dont mind for it to be delayed more. We just need it to exist, this way or another.
Yes I read the post, and I do not care about the delay at all, real time or 30 days, I could care less. Once again, get in a ship and play the game and quit using a 3rd party program to do your game play for you. |
Sith1s Spectre
Rolled Out
983
|
Posted - 2014.05.06 22:32:00 -
[305] - Quote
Querns wrote:Sith1s Spectre wrote:Pasting my post from the other thread 3 - If this change does go through it will encourage even more farmers within the higher end holes who will give nothing back to the community What exactly does "giving back to the community" entail in the context of wormhole space?
I can explain what not giving back to the community is. Set up small POS only, move in 2 carriers and 2 dreads. Live out of the carriers and farm constantly logging off as soon as a new signature spawns from the instant signature generator.
Destroying the POS achieves nothing as the people who use this mechanic can essentially have their risk free PVE Nothing to see here.... Move along
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Napoleon Aldent
Rolled Out
17
|
Posted - 2014.05.06 22:33:00 -
[306] - Quote
CCP FoxFour wrote:Sith1s Spectre wrote:Pasted on behalf of our Napoleon Aldent from the other thread that got locked.
Nullsec residents are provided with a static database dump containing absolute coordinates for systems in Eve which allows third party applications to calculate the light years between these systems. This is also information that is not readily available inside the client, and has also been used to develop third party applications which are critical to everyday life in null-sec (e.g. GARPA). By being able to calculate jump ranges in advance - outside of the client - cap pilots and their FCs are able to make judgement calls and react faster than they would normally be able to otherwise.
Fundamentally, this is no different than having NPC kills available via the API. It provides an indirect method of promoting content generation via our mappers the way tools like GARPA promote content in null-sec. It gives us intel on a system allowing us to make judgement calls before we fully scout a system. Neither light year calculations nor WH NPC kill activity are available inside the client, yet we have thriving third party apps that rely on both of these to facilitate the daily operations of their users.
If you're going to start holding yourselves to a standard in which third party applications cannot provide more information than what is available inside the client, then I challenge you to hold null-sec to the same standard you are asking wormhole space to be held to. What you are proposing sets our community back a significant amount without providing a rational justification for doing so, and I think you would see the same reaction from null-sec residents if they understood the potential implications of this "equality doctrine" you wish to enforce. This is incredibly different as the information you are talking about IS available in the client. There are actually several ways to go about getting it, where you can jump to and such, and given enough time and the available resources in the client you guys could build it yourself. This is especially the case since it's static data. At the same time, thats SDE, not API. On top of that by design we WANT the SDE to provide all static data... it's the static data export. The API is designed to provide dynamic data, and only the dynamic data that the client offers. These are two different things.
If the SDE is there to provide all static data, why isn't moon mineral distribution part of it? Our angle is that we care about objective game balance, regardless of who it benefits or hurts.-á -Goonswarm 2014 |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 22:40:00 -
[307] - Quote
Your sig marks you as a conspiracy theorist, btw. A bad one. That comment reinforces it |
Querns
GBS Logistics and Fives Support Goonswarm Federation
511
|
Posted - 2014.05.06 22:41:00 -
[308] - Quote
Sith1s Spectre wrote:Querns wrote:Sith1s Spectre wrote:Pasting my post from the other thread 3 - If this change does go through it will encourage even more farmers within the higher end holes who will give nothing back to the community What exactly does "giving back to the community" entail in the context of wormhole space? I can explain what not giving back to the community is. Set up small POS only, move in 2 carriers and 2 dreads. Live out of the carriers and farm constantly logging off as soon as a new signature spawns from the instant signature generator. Destroying the POS achieves nothing as the people who use this mechanic can essentially have their risk free PVE I still don't follow. Why is this bad? Do you feel entitled to PvP in a wormhole? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
G0hme
Hoover Inc. Pandemic Legion
204
|
Posted - 2014.05.06 22:47:00 -
[309] - Quote
Sith1s Spectre wrote:Pasting my post from the other thread
Let me try and give you a constructive post with reasons.
1 - This data can be used by someone interested doing log off traps, as it can give us information as to when the residents are active and can plan accordingly{/quote]
First of all, anything that encourage logging off, is hands down, bad gameplay. If you want to know when people are active, put an alt in there, watch what they do an plan accordingly (creates content)
Quote:2 - Farmers (IE people who's sole purpose in WH space is to grind sites and nothing else) already have it too easy with instant sigs showing up which has already impacted our section of space greatly and already given a significant advantage to the defender for no work what so ever. I'd challenge you to say at least this is fair in the repect that everyone can see this information and that the defender can always change up the times they do their activities as to confuse the attacker.
You do realize that CCP have already purposed delayed sig spawn right? And what is really the difference from the Overlay scanner to having a pilot click Scan every 12 sec other than the push of a button? Thats right, nothing. One might say that a passive system is more likely to encourage people to be lazy.
Quote:3 - If this change does go through it will encourage even more farmers within the higher end holes who will give nothing back to the community and continue to farm with even greater security. This is something that we (the broader community of WH space) will not want.
So getting more farmers in Wspace to gank is suddenly a bad thing? Such a thing should be a reason to celebrate. If thats the "broader" inbred circlejerk community you represent, then no wonder Wspace is in such a shite state.
Quote:4 - Seeing a blip of activity on one of the 20+ wormholes we have scanned and have connected to us promotes activity within our corporation. Meaning our members will actively look for the source of that activity which usually results in PvP
And why is it exactly that your corp cant do that with your own eyes? Doesnt that promote activity for your corp aswell? Shook Eelm's hand at Fanfest 2012 Shook CCP Soundwave's hand at Fanfest 2013
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Sith1s Spectre
Rolled Out
987
|
Posted - 2014.05.06 22:47:00 -
[310] - Quote
Querns wrote:Sith1s Spectre wrote:Querns wrote:Sith1s Spectre wrote:Pasting my post from the other thread 3 - If this change does go through it will encourage even more farmers within the higher end holes who will give nothing back to the community What exactly does "giving back to the community" entail in the context of wormhole space? I can explain what not giving back to the community is. Set up small POS only, move in 2 carriers and 2 dreads. Live out of the carriers and farm constantly logging off as soon as a new signature spawns from the instant signature generator. Destroying the POS achieves nothing as the people who use this mechanic can essentially have their risk free PVE I still don't follow. Why is this bad? Do you feel entitled to PvP in a wormhole?
No I don't feel entitled to PvP. I do feel entitled to tools that have been available to me for the years I have been within WH space.
I also feel entitled to have our (the people who live in WH space) thoughts and considerations taken seriously, not just mentioned on page six in a back end thread. How it looked was we've decided to change this, change my mind if you can... Nothing to see here.... Move along
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Querns
GBS Logistics and Fives Support Goonswarm Federation
513
|
Posted - 2014.05.06 22:48:00 -
[311] - Quote
Sith1s Spectre wrote:Querns wrote: I still don't follow. Why is this bad? Do you feel entitled to PvP in a wormhole?
No I don't feel entitled to PvP. I do feel entitled to tools that have been available to me for the years I have been within WH space. Looks like it's time to disabuse yourself of this entitlement. :sun: This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Aiwha
Trans Secunda Nulli Secunda
734
|
Posted - 2014.05.06 22:48:00 -
[312] - Quote
If removing NPC kill data is bad for finding PvP, I suggest we bring back Jump data for WH's. It makes just as much sense and is equally effective for intel gathering. We're winning the war if it says so on CAOD! -á
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Querns
GBS Logistics and Fives Support Goonswarm Federation
513
|
Posted - 2014.05.06 22:50:00 -
[313] - Quote
Aiwha wrote:If removing NPC kill data is bad for finding PvP, I suggest we bring back Jump data for WH's. It makes just as much sense and is equally effective for intel gathering. Not an option -- this information is unavailable in the eve client. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Sith1s Spectre
Rolled Out
987
|
Posted - 2014.05.06 22:51:00 -
[314] - Quote
Querns wrote:Sith1s Spectre wrote:Querns wrote: I still don't follow. Why is this bad? Do you feel entitled to PvP in a wormhole?
No I don't feel entitled to PvP. I do feel entitled to tools that have been available to me for the years I have been within WH space. Looks like it's time to disabuse yourself of this entitlement. :sun: Please tell me more about your experience within WH space Nothing to see here.... Move along
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Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.06 22:51:00 -
[315] - Quote
Sith1s Spectre wrote: No I don't feel entitled to PvP. I do feel entitled to tools that have been available to me for the years I have been within WH space.
i too believe that when a broken thing is in the game for any length of time i am entitled to it
please to be returning aoe titans Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
513
|
Posted - 2014.05.06 22:55:00 -
[316] - Quote
Sith1s Spectre wrote:Querns wrote:Sith1s Spectre wrote:Querns wrote: I still don't follow. Why is this bad? Do you feel entitled to PvP in a wormhole?
No I don't feel entitled to PvP. I do feel entitled to tools that have been available to me for the years I have been within WH space. Looks like it's time to disabuse yourself of this entitlement. :sun: Please tell me more about your experience within WH space Ah, yes, argument from authority. Please, continue to insinuate from my alliance name my experiences in Eve: Online. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Dyscordia
Super Elite Friendship Club
17
|
Posted - 2014.05.06 22:57:00 -
[317] - Quote
Jessica Duranin wrote:"oh noez! Getting easy risk free kills might suddenly require some effort?!?" WTF is wrong with you people? If you want free intel and risk free PvP go back to k-space. You don't belong to w-space! API powered logoff traps are the most care-bearish sh't I've ever come across in w-space.
This pretty much sums it up. I've waded through posts across many forums and I have not seen one actual argument or valid point why this change shouldn't occur, other than "we need it to find fights", which is demonstrably false. It's sad really, I thought you guys "the will of Bob", but apparently you can only do the will of Bob with your precious API data.
Honestly, API data is a WH crutch that facilitates multiple log off alts that do nothing until data pops up on these apps. I would much rather do good old fashioned intel myself - there is simply way more satisfaction you get out of the hunt. The only reason I use 3-4 web tools now is because I would be at a disadvantage not to with my ganking competition.
I would much rather have the API taken away than implement Fozzie's idea of WH sigs that don't show up for 5 minutes on dscan or unless x amount of mass have gone through. I think not having an accurate dscan and missing signatures is way more game breaking than API data not available for WH space.
I approve this change, I'm not even on the fence about it. I pvp in WHs, I am not looking for a safe 'care bear haven', which is also a myth. If anything, this change works both ways: day trippers will not see the 3-4 ships I've killed in my camped wormhole and think it's safe to deploy.
If you really can't find fights without API data, then I will scan down the U210 for you so you can leave and join faction warfare. It's guaranteed fights. |
Zorena
The Red Circle Inc.
3
|
Posted - 2014.05.06 22:57:00 -
[318] - Quote
rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
Just v0v, you use your web browser widget thingie to tell you when to login, I don't particularly understand all the ins and out of wormholes yet but I know from talking with my corp mates is that there is this looming threat of wh-space is becoming blobs just like null sec. And like many pointed out the fault in the api showing information out of game, that it shouldn't have made more opportunities to make pvp happen.. Then again I think there is something wrong with the game when ppl spend 50% playing dota/lol instead of doing something in eve, eve is played like something you do in the background.
anyhow a newcomer pov from wh space. |
Andski
GoonWaffe Goonswarm Federation
10688
|
Posted - 2014.05.06 22:58:00 -
[319] - Quote
Napoleon Aldent wrote:If the SDE is there to provide all static data, why isn't moon mineral distribution part of it?
Because CCP can decide what goes into the SDE and what doesn't. Just like they can decide what dynamic data is displayed by the API.
If you want moon mineral distribution data, scan the moons like everybody else. Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Sith1s Spectre
Rolled Out
987
|
Posted - 2014.05.06 23:00:00 -
[320] - Quote
Querns wrote:Sith1s Spectre wrote:Querns wrote:Sith1s Spectre wrote:Querns wrote: I still don't follow. Why is this bad? Do you feel entitled to PvP in a wormhole?
No I don't feel entitled to PvP. I do feel entitled to tools that have been available to me for the years I have been within WH space. Looks like it's time to disabuse yourself of this entitlement. :sun: Please tell me more about your experience within WH space Ah, yes, argument from authority. Please, continue to insinuate from my alliance name my experiences in Eve: Online. And yet you don't answer the question... kinda proves my point Nothing to see here.... Move along
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Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.06 23:01:00 -
[321] - Quote
Sith1s Spectre wrote: And yet you don't answer the question... kinda proves my point
please explain your experience in proper game design Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
513
|
Posted - 2014.05.06 23:02:00 -
[322] - Quote
Sith1s Spectre wrote:Querns wrote:Sith1s Spectre wrote: Please tell me more about your experience within WH space
Ah, yes, argument from authority. Please, continue to insinuate from my alliance name my experiences in Eve: Online. And yet you don't answer the question... kinda proves my point Not really. Gee, why wouldn't I want to supply my PvP pilot names? It's almost like that breaches opsec. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10688
|
Posted - 2014.05.06 23:04:00 -
[323] - Quote
it's only good game design when the mechanics are inclined in my favor and against my opponents Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Bohneik Itohn
Periphery Bound
60
|
Posted - 2014.05.06 23:05:00 -
[324] - Quote
So many people hooked on the free intel crack they can't see past the end of their pipe....
Guys... Some players out there, they enjoy reconnaissance... They think that outsmarting people who think they're in turn outsmarting the scouts is fun...
You likely already have some people like this nearby, in your corporation, who have maybe grown a bit restless because their job isn't as fulfilling as it once was, or may be growing complacent. You yourself may be also becoming restless and/or complacent. You may be looking for something to bring that edge back into Eve, give you the feeling that you are doing something nobody or very few people have the sand to do, to put the twang of excitement back in the air (Pod-Goo)....
Try running your own intel, and see if that doesn't help. |
Aiwha
Trans Secunda Nulli Secunda
734
|
Posted - 2014.05.06 23:07:00 -
[325] - Quote
Querns wrote:Aiwha wrote:If removing NPC kill data is bad for finding PvP, I suggest we bring back Jump data for WH's. It makes just as much sense and is equally effective for intel gathering. Not an option -- this information is unavailable in the eve client.
Well, I guess that kinda shoots down the NPC kill data argument too.
I KNOW! Lets add forced local to WH space so that pvp'ers can easily tell when other people are in a system! I mean, they're going to scan things down anyway, lets just cut to the chase so we can have content faster! We're winning the war if it says so on CAOD! -á
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Bohneik Itohn
Periphery Bound
62
|
Posted - 2014.05.06 23:10:00 -
[326] - Quote
Andski wrote:it's only good game design when the mechanics are inclined in my favor and against my opponents
The most honest post in this entire thread.
I'd give you a cookie, or something, but you're goonswarm and my mum told me not to give you any sweets until you slim it up a bit |
Alundil
Trader-Hoes
489
|
Posted - 2014.05.06 23:12:00 -
[327] - Quote
x-posting from previous thread:
Alundil wrote:CCP FoxFour wrote:So lets answer a few questions: Bloemkoolsaus wrote: Our wormhole mapper software relies on this information to determine the current status of the systems we are connected to. I would very much like to keep this information in the API as the information it provides is essential for us.
Your software relying on it is basically why we are doing this. This is information that you guys using software outside the game get a huge advantage over those who do not. CCP by design specifically did not include a map of WH space, and we specifically did not include this information in the client. Earlier we removed jumps for WH systems from the API. Removing this was something that should have been done then. Then by all means place 'your money where your mouth is' and break all api based market and industrial and PI tools under the same logic since that they confer great advantage for those with the ability to use them over those without said ability. It is exactly the same thing.
And then wait for the overwhelming rage from .01 marketeers and industrialists who rely on oog 3rd Party tools in order to succeed. Or the those doing the null market seeding required to live out there and/or stage for battle. All of it is done with oog 3rd Party tools because either the ingame functionality offered by the client is terrible or not even there.
Cache scraping for industry purposes is, at the very least, as damaging to your supposed "ideal" game (where no one uses anything that the client doesn't provide directly) as delayed kill info via api is. Yet in those threads (iirc) it was stated that CCPs stance on tools that offer QOL were acceptable (mainly because some devs know that they are necessary due to nothing other than EVE itself).
It seems as if w-space (the best balanced place in EVE) has been getting shat on steadily since Odyssey and it's not appreciated.
The CSM has struggled to represent wormhole players since its inception and the changes placed upon us are perfect evidence to that fact. You (plural non-specific) do not take our thoughts into consideration and pay lip service to our critiques and suggestions time and again because it's not what "you" (plural non-specific) have already decided you are going to do.
That is how our wh --> csm/cpp interactions appear to proceed. Clone mechanics enchancements Deep Space Probe Revival |
Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.06 23:14:00 -
[328] - Quote
your entire garbage post does not distinguish between "data not provided by the client ever" and "data that people prefer to have provided out of game for analysis by a third party tool"
the first is what is being eliminated, the second is what the api is for Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.06 23:16:00 -
[329] - Quote
like seriously an entire post on "other people like to use third party tools how dare you ever alter third party tools without breaking everyones"
yes that's why an api exists, that is also why some data and not all data is exposed
we in nullsec used to have api alerts for tcus being dropped, ccp realized boy was that a mistake and axed it Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Alundil
Trader-Hoes
489
|
Posted - 2014.05.06 23:20:00 -
[330] - Quote
Bohneik Itohn wrote:Andski wrote:it's only good game design when the mechanics are inclined in my favor and against my opponents The most honest post in this entire thread. I'd give you a cookie, or something, but you're goonswarm and my mum told me not to give you any sweets until you slim it up a bit Which is exactly why I, and others, literally laugh out loud when the comment is "...we (upper echelon of GSF leadership) are "in it" for the betterment of the game itself..."
Because everyone knows the mantra "our enjoyment is to ruin others' enjoyment"
Literally
L. O. L.
Clone mechanics enchancements Deep Space Probe Revival |
|
Jezza McWaffle
Blackstar Privateers Disavowed.
105
|
Posted - 2014.05.06 23:21:00 -
[331] - Quote
I seriousily don't get this raving about 'instant perfect intel'. You know what NPC shows us? Activity. Yep thats it, theres no magic button which allows us to see what ships are in system, where the POS's are and stront levels etc. It helps us Wormholers effectively analyze a chain and think if we will get any content from this chain, don't forget we have already scanned the system in detail.
"Hmmmm there are no kill recorded in the past 3 days in this chain apart from in one system but they look like they are AU TZ compared to our EU TZ, lets roll and find something else"
Thats what being able to see NPC AND PvP kills are used for. Its also the reason why we would be fine if they just delayed the API time to 3 hours, 6 hours whatever. As its the history not current status of the system that interests us (in the majority of cases). C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
Andski
GoonWaffe Goonswarm Federation
10688
|
Posted - 2014.05.06 23:22:00 -
[332] - Quote
Alundil wrote:Which is exactly why I, and others, literally laugh out loud when the comment is "...we (upper echelon of GSF leadership) are "in it" for the betterment of the game itself..."
Because everyone knows the mantra "our enjoyment is to ruin others' enjoyment"
Literally
L. O. L.
so clearly we have a hidden agenda that we're discussing in illuminati, sneering about how we're pulling the wool over everyone's heads
please tell us your crackpot theory about our hidden agenda Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Andski
GoonWaffe Goonswarm Federation
10688
|
Posted - 2014.05.06 23:22:00 -
[333] - Quote
Jezza McWaffle wrote:I seriousily don't get this raving about 'instant perfect intel'. You know what NPC shows us? Activity. Yep thats it, theres no magic button which allows us to see what ships are in system, where the POS's are and stront levels etc. It helps us Wormholers effectively analyze a chain and think, don't forget we have already scanned the system in detail.
"the data isn't that granular so it's okay" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Querns
GBS Logistics and Fives Support Goonswarm Federation
515
|
Posted - 2014.05.06 23:23:00 -
[334] - Quote
Alundil wrote:Bohneik Itohn wrote:Andski wrote:it's only good game design when the mechanics are inclined in my favor and against my opponents The most honest post in this entire thread. I'd give you a cookie, or something, but you're goonswarm and my mum told me not to give you any sweets until you slim it up a bit Which is exactly why I, and others, literally laugh out loud when the comment is "...we (upper echelon of GSF leadership) are "in it" for the betterment of the game itself..." Because everyone knows the mantra "our enjoyment is to ruin others' enjoyment" Literally L. O. L. This would be true, except we have this curious property of always being right. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10688
|
Posted - 2014.05.06 23:24:00 -
[335] - Quote
"x number of NPCs have died in this system in the last hour/24 hours" is pretty good ******* intel that you can get in w-space without even getting into the system Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.06 23:25:00 -
[336] - Quote
really just add wormhole stabilizers and this whole problem of finding fights goes away
maybe to prevent them from being knocked down by off-tz entities you could add a reinforcement timer to the stabilizer, just a short one of course (no more than 2-3 days) Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Jezza McWaffle
Blackstar Privateers Disavowed.
105
|
Posted - 2014.05.06 23:26:00 -
[337] - Quote
Please point to me where you don't even have to go into the system? C6 Wormhole blog http://holelotofwaffle.wordpress.com/ |
Bohneik Itohn
Periphery Bound
62
|
Posted - 2014.05.06 23:26:00 -
[338] - Quote
Andski wrote:"x number of NPCs have died in this system in the last hour/24 hours" is pretty good ******* intel that you can get in w-space without even getting into the system
48 hours.
Edit: Oh, and it's organized every hour, so you know exactly when the ratting started, when it peaked, and when it ended. There are also some tools which allow you to pull together weeks worth of this stuff. Compare it with another out of game source of information like a killboard and you're golden. |
Gawain Edmond
Angry Mustellid
85
|
Posted - 2014.05.06 23:26:00 -
[339] - Quote
Oddsodz wrote:Told you there would be tears, I Am happy to see this data go away from the API. The 1st time I saw that this was a thing in ExCAM (wormhole mapping tool), I was like "Wow, this is epic. Now I can scan out a chain and then go spin in the POS or do some sites and just wait for the nice yellow light to show up in the ingame web broswer on my alt" No effort on my part was needed to go and find somebody to shoot it. But the poor dudes down the road had no idea. Sure the info was also on dotlan and the likes, But it was not the same as a nice tool (and they are very good tools BTW - Nice work to the guys that build them) that auto refreshes every 2 seconds. Some have said it help create content,. I Say bull5hit, It only helps Wormhole PVP Groups GANK!! It does not help them that don't have access to Siggy or ExCAM Webby. And it sure as hell don't help them that don't live in wormhole space but like to take trips into for a few days. Should have happened sooner.
OK after reading this no wormhole resident can ever say anything about local giving instant intel in 0.0 i'll most definatly refer them to this post.
On a side note take away the information from the api key and remove the system id's too just to be spiteful or let it assign a new id each time you jump into a system that way they really won't know where they are. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
516
|
Posted - 2014.05.06 23:27:00 -
[340] - Quote
Jezza McWaffle wrote:I seriousily don't get this raving about 'instant perfect intel'. You know what NPC shows us? Activity. Yep thats it, theres no magic button which allows us to see what ships are in system, where the POS's are and stront levels etc. It helps us Wormholers effectively analyze a chain and think if we will get any content from this chain, don't forget we have already scanned the system in detail.
"Hmmmm there are no kill recorded in the past 3 days in this chain apart from in one system but they look like they are AU TZ compared to our EU TZ, lets roll and find something else"
Thats what being able to see NPC AND PvP kills are used for. Its also the reason why we would be fine if they just delayed the API time to 3 hours, 6 hours whatever. As its the history not current status of the system that interests us (in the majority of cases). Delaying the API would not solve the problem. The API data is used to build a heuristic, not to provide point-in-time activity updates.
Building these heuristics manually is perfectly acceptable. Having the API broadcast all the intel to build these heuristics for every single system without requiring your effort is against the design goal of wormhole space. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
Trinkets friend
Goat Sects
1409
|
Posted - 2014.05.06 23:27:00 -
[341] - Quote
CCP FoxFour wrote: The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations.
This is valuable information which is used to plan a lurk of a system. The API feeds into third-party mapping tools such as www.wh.pasta.gg (ie; wormhol.es) and Staticmapper, which allows you to see that, eg, 24 or 48 or so hours ago sites were run, and might be run again, which allows you to lurk.
Yes, Blood union and C5-6 guys use it to logoff trap caps in those classes of wormhole. Is this how the API was meant to be used? Probably not. it only works as a way of murdering carebears (it's not really PVP in practise bbecause 15 dreads, srs) because sleepers point everything, and people are using capitals. indeed, almost must use capitals or at least highly immobile Marauders.
These are both the same type of activity, though on a different scale and scope, and different implementation. On the one hand, I have lurked low-class wormholes for up to 10 days, based on API generated NPC farming behaviour, to bag shiny kills. On the oother hand, clearly Blood union and other logoff trappers spend days assembling capitals in a system prior to pulling an attack. Both styles of gameplay require information, dedication and planning. Remooving the information just because it is API based is logical, but ridiculous.
Now, to the gist of my point: remove this from k-space.
I live in a C3/U210 and connect to lowsec and nullsec regularly. nullsec roams which focus on finding and killing carebears use starmap data, which it appears is generated by the API. Third-party tools such as GARPA's trawl API information to generate hotspot activity of ratting, jumps, people in space, etc.
On DOTLAN you can use your IGB to browse jump density records for nullsec systems, and ratting patterns, to determine when people are likely to be moving through various areas, to plan gate camps, roams, logoff traps for ratters or miners in ore anomalies, etc. Is this what you intended for the star map?
If the API is not intended for the purpose of PVPing, or generating kill data, or allowing people to find other people, then you must logically remove API kill logs, jumps and so on from k-space as well, and nobble the star map of its usefulness.
The fact is, on the one hand, k-space gets free intel which allows people to find one another for the purposes of sandboxing and creating the M's in MMO. On the other hand, w-space is not going to get it, just because "it's from the API"?
As immersion-breaking as free intel may be, the fact is, if no one had local, and everyone stayed cloaked all the time in EVE, it would be a terribly boring game. W-space relies on the API kill logs to at least give people the whiff of someone else being online around the same time of day, within the past 48 hours, to get people into a system for more than 5 minutes.
I think you should consider that it is inherently unfair, illogical and baseless to remove something from w-space, yet maintain it in k-space, under your logic.
Sure, this won't kill w-space. I'm immune to it, because I've got a U210 and can shoost fools in brosec. But it will
Join the cult of Goat Sects @_@ http://www.localectomy.blogspot.com.au
|
Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.06 23:27:00 -
[342] - Quote
Jezza McWaffle wrote:Please point to me where you don't even have to go into the system? http://evemaps.dotlan.net/system/J100046 Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Flash Phoenix
State War Academy Caldari State
12
|
Posted - 2014.05.06 23:31:00 -
[343] - Quote
Gawain Edmond wrote:Oddsodz wrote:Told you there would be tears, I Am happy to see this data go away from the API. The 1st time I saw that this was a thing in ExCAM (wormhole mapping tool), I was like "Wow, this is epic. Now I can scan out a chain and then go spin in the POS or do some sites and just wait for the nice yellow light to show up in the ingame web broswer on my alt" No effort on my part was needed to go and find somebody to shoot it. But the poor dudes down the road had no idea. Sure the info was also on dotlan and the likes, But it was not the same as a nice tool (and they are very good tools BTW - Nice work to the guys that build them) that auto refreshes every 2 seconds. Some have said it help create content,. I Say bull5hit, It only helps Wormhole PVP Groups GANK!! It does not help them that don't have access to Siggy or ExCAM Webby. And it sure as hell don't help them that don't live in wormhole space but like to take trips into for a few days. Should have happened sooner. OK after reading this no wormhole resident can ever say anything about local giving instant intel in 0.0 i'll most definatly refer them to this post. On a side note take away the information from the api key and remove the system id's too just to be spiteful or let it assign a new id each time you jump into a system that way they really won't know where they are.
LMAO plus one |
Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
126
|
Posted - 2014.05.06 23:31:00 -
[344] - Quote
Overall, the idea is sound for two reasons: 1 - Worm hole space already has a major barrier against free intel: the lack of local 2 - From a role play perspective it also makes sense that because CONCORD does not reward bounties for sleepers, it would likewise not track Sleeper kills.
I know intel is important, I rely on it as a covert ops pilot, but this change fits well with the story line of EVE and current mechanics that limit local.
It is something that CCP should take into account when they make changes - and if they do, publish it as well: how a change fits into existing lore.
|
Alundil
Trader-Hoes
489
|
Posted - 2014.05.06 23:31:00 -
[345] - Quote
Weaselior wrote:your entire garbage post does not distinguish between "data not provided by the client ever" and "data that people prefer to have provided out of game for analysis by a third party tool" the first is what is being eliminated, the second is what the api is for
In some of the original discussion in the other thread, some of CCP Foxfour's reasoning was basically Quote:This is information that you guys using software outside the game get a huge advantage over those who do not
in true CCP PR fashion - the yardstick of "why we want to make a change" continually moves once announced because they literally have no idea about how to propose changes to a customer group without stepping all over their ..... lips.
So no - it's not garbage in the context of the original poorly thought-out keyboard-mashing attempt to find some justification of why this change is a "good" change. Clone mechanics enchancements Deep Space Probe Revival |
Andski
GoonWaffe Goonswarm Federation
10689
|
Posted - 2014.05.06 23:32:00 -
[346] - Quote
Jezza McWaffle wrote:Please point to me where you don't even have to go into the system? Also how is that good intel? All it tells you is that the system is active, you don't know anything else other than that. And even then it can be wrong.
it's API data so you don't even need an eve subscription to access it, let alone be in the system
"the system is active" is pretty good intel because there's a higher chance of finding targets in a system with >0 NPC kills than one with none
and no the API doesn't simply throw out false data: the conclusions you make from the data can be wrong, the data is not wrong Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
669
|
Posted - 2014.05.06 23:34:00 -
[347] - Quote
Trinkets friend wrote: Is this how the API was meant to be used? Probably not.
you'll probably find that nearly everything people do in wormholes was not what ccp intended. I honestly expected them to redesign the whole thing by now, but I think they don't want to upset people. |
Alundil
Trader-Hoes
489
|
Posted - 2014.05.06 23:35:00 -
[348] - Quote
Andski wrote:"x number of NPCs have died in this system in the last hour/24 hours" is pretty good ******* intel that you can get in w-space without even getting into the system Yet if you've not actually been in that system (i.e. scouting it out) that info quite literally IS useless because you have no way of knowing that you'll hit that system. Clone mechanics enchancements Deep Space Probe Revival |
Alundil
Trader-Hoes
489
|
Posted - 2014.05.06 23:36:00 -
[349] - Quote
Andski wrote:Alundil wrote:Which is exactly why I, and others, literally laugh out loud when the comment is "...we (upper echelon of GSF leadership) are "in it" for the betterment of the game itself..."
Because everyone knows the mantra "our enjoyment is to ruin others' enjoyment"
Literally
L. O. L.
so clearly we have a hidden agenda that we're discussing in illuminati, sneering about how we're pulling the wool over everyone's heads please tell us your crackpot theory about our hidden agenda
Perhaps you should try and not be insulting in a discussion thread. It's no secret that this is, and has been the MO for SA/GSF since it's inception. Name calling doesn't change that pretty well documented fact. Clone mechanics enchancements Deep Space Probe Revival |
Querns
GBS Logistics and Fives Support Goonswarm Federation
516
|
Posted - 2014.05.06 23:36:00 -
[350] - Quote
Trinkets friend wrote: I live in a C3/U210 and connect to lowsec and nullsec regularly. nullsec roams which focus on finding and killing carebears use starmap data, which it appears is generated by the API. Third-party tools such as GARPA's trawl API information to generate hotspot activity of ratting, jumps, people in space, etc.
On DOTLAN you can use your IGB to browse jump density records for nullsec systems, and ratting patterns, to determine when people are likely to be moving through various areas, to plan gate camps, roams, logoff traps for ratters or miners in ore anomalies, etc. Is this what you intended for the star map?
If the API is not intended for the purpose of PVPing, or generating kill data, or allowing people to find other people, then you must logically remove API kill logs, jumps and so on from k-space as well, and nobble the star map of its usefulness.
The fact is, on the one hand, k-space gets free intel which allows people to find one another for the purposes of sandboxing and creating the M's in MMO. On the other hand, w-space is not going to get it, just because "it's from the API"?
As immersion-breaking as free intel may be, the fact is, if no one had local, and everyone stayed cloaked all the time in EVE, it would be a terribly boring game. W-space relies on the API kill logs to at least give people the whiff of someone else being online around the same time of day, within the past 48 hours, to get people into a system for more than 5 minutes.
I think you should consider that it is inherently unfair, illogical and baseless to remove something from w-space, yet maintain it in k-space, under your logic.
Sure, this won't kill w-space. I'm immune to it, because I've got a U210 and can shoost fools in brosec. But it will
How many times do I have to explain this? The map data API for k-space is intended. It mirrors the information available in the client.
The map data API for wormhole space exposes data that is NOT AVAILABLE IN THE CLIENT. This is the only determinant. It has nothing to do with player use of that data, and never will. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|
Andski
GoonWaffe Goonswarm Federation
10689
|
Posted - 2014.05.06 23:38:00 -
[351] - Quote
Alundil wrote:Perhaps you should try and not be insulting in a discussion thread. It's no secret that this is, and has been the MO for SA/GSF since it's inception. Name calling doesn't change that pretty well documented fact.
no really you are suggesting that we have some sort of hidden agenda in supporting this change
tell us what you think this agenda is, i need a good laugh Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Andski
GoonWaffe Goonswarm Federation
10689
|
Posted - 2014.05.06 23:40:00 -
[352] - Quote
Alundil wrote:If you've not actually been in that system (i.e. scouting it out) that info quite literally IS useless because you have no way of knowing that you'll hit that system.
how you use the data is irrelevant; the fact that the data is accessible when it is not intended to be is the problem
wormholers hate 'free intel' so why aren't you guys all for this Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Bohneik Itohn
Periphery Bound
62
|
Posted - 2014.05.06 23:46:00 -
[353] - Quote
Edit: AND it seems I double posted on top of losing my post. Genius. |
Bohneik Itohn
Periphery Bound
62
|
Posted - 2014.05.06 23:47:00 -
[354] - Quote
Edit: I had something written here. The forum ate it, all 5 paragraphs, can we fix that, CCP? |
Nariya Kentaya
State Protectorate Caldari State
1244
|
Posted - 2014.05.06 23:49:00 -
[355] - Quote
If CCP is going ahead and still changing K162's so i can even see one if me and 4 others have all our probes out until 5-10 minutes after it appeared, then yeah, remove API stats on wormholes, any arguement that "theyre protecting the carebear" is completely countered by the fact that you can even less prepare/protect yourself against an incoming fleet than before the discovery scanner, sicne the enmy can be through adn in warp before you even know a K162 has appeared. |
Trinkets friend
Goat Sects
1409
|
Posted - 2014.05.06 23:54:00 -
[356] - Quote
How many times do I have to explain this? The map data API for k-space is intended. It mirrors the information available in the client.
The map data API for wormhole space exposes data that is NOT AVAILABLE IN THE CLIENT. This is the only determinant. It has nothing to do with player use of that data, and never will.[/quote]
A million times. You missed my point (because CCP forum ate it): they should make it available in the client. IN CASE CAPSLOCK HELPS, API data is available for k-space, and I want to see it removed. I can form conclusions based on jump and ratting data peaks in Dotlan, out of game, and pull logoff traps in ore sites on nulllbear hulk fleets.
Join the cult of Goat Sects @_@ http://www.localectomy.blogspot.com.au
|
Aiwha
Trans Secunda Nulli Secunda
734
|
Posted - 2014.05.06 23:57:00 -
[357] - Quote
Jezza McWaffle wrote:Please point to me where you don't even have to go into the system? Also how is that good intel? All it tells you is that the system is active, you don't know anything else other than that. And even then it can be wrong.
You know exactly where and when people are going to be doing things. Seeding an overwhelming login trap for that particular time/place isn't even a challenge at that point. We're winning the war if it says so on CAOD! -á
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Triksterism
Dominion Enterprise Psychosomatic.
4
|
Posted - 2014.05.07 00:01:00 -
[358] - Quote
I am dumbfounded by this whole topic. It seems to me that the majority of posters here are neglecting the primary reason people pvp in WH space. Its not because its made easy by 3rd party tools utilizing api data that is not available in game. It's the pure joy of the hunt. That moment when two WH entities just happen to come across each other, mount up their forces and meet in glorious battle on the field.
Personally this data will have no effect on the way I live and explore in WH space. And with what I see being posted here, I hope it does go away to make 'carebears' more comfortable coming into WH space giving rage rollers a higher chance at more targets.
It's a game. Adapt or quit, it's really that simple. |
Bohneik Itohn
Periphery Bound
62
|
Posted - 2014.05.07 00:06:00 -
[359] - Quote
Triksterism wrote:I am dumbfounded by this whole topic. It seems to me that the majority of posters here are neglecting the primary reason people pvp in WH space. Its not because its made easy by 3rd party tools utilizing api data that is not available in game. It's the pure joy of the hunt. That moment when two WH entities just happen to come across each other, mount up their forces and meet in glorious battle on the field.
Personally this data will have no effect on the way I live and explore in WH space. And with what I see being posted here, I hope it does go away to make 'carebears' more comfortable coming into WH space giving rage rollers a higher chance at more targets.
It's a game. Adapt or quit, it's really that simple.
You've got it, we hunt with Spaceships, not iPhones. |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
375
|
Posted - 2014.05.07 00:09:00 -
[360] - Quote
Andski wrote:Alundil wrote:Perhaps you should try and not be insulting in a discussion thread. It's no secret that this is, and has been the MO for SA/GSF since it's inception. Name calling doesn't change that pretty well documented fact. no really you are suggesting that we have some sort of hidden agenda in supporting this change tell us what you think this agenda is, i need a good laugh
The ability to farm systems undisturbed with no API to clue anyone in that the hole they just rolled into is one of your bearing systems and thus they won't leave a scout in system to keep an eye on it and gank you.
It's not really a "hidden" agenda though so I'm not sure it counts. |
|
Andski
GoonWaffe Goonswarm Federation
10690
|
Posted - 2014.05.07 00:12:00 -
[361] - Quote
Tetsuo Tsukaya wrote:The ability to farm systems undisturbed with no API to clue anyone in that the hole they just rolled into is one of your bearing systems and thus they won't leave a scout in system to keep an eye on it and gank you.
It's not really a "hidden" agenda though so I'm not sure it counts.
querns and weaselior are already muiltibillionaires and aryth is a trillionaire
i don't do wormholes
next Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.07 00:12:00 -
[362] - Quote
Alundil wrote:Weaselior wrote:your entire garbage post does not distinguish between "data not provided by the client ever" and "data that people prefer to have provided out of game for analysis by a third party tool" the first is what is being eliminated, the second is what the api is for In some of the original discussion in the other thread, some of CCP Foxfour's reasoning was basically Quote:This is information that you guys using software outside the game get a huge advantage over those who do not in true CCP PR fashion - the yardstick of "why we want to make a change" continually moves once announced because they literally have no idea about how to propose changes to a customer group without stepping all over their ..... lips. So no - it's not garbage in the context of the original poorly thought-out keyboard-mashing attempt to find some justification of why this change is a "good" change. foxfour phrased something poorly and the meaning behind it is clear and unassailable, hence the persistent refusal to do anything but harp on the way the phrase could be misinterpreted
your point is bad, so you've got to resort to this. the clear meaning was that through api and third-party use you could gain an advantage absolutely unmatchable through in-game tools, it's like if the api exposed tower passwords Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
375
|
Posted - 2014.05.07 00:15:00 -
[363] - Quote
Andski wrote: i don't do wormholes
Then I guess your opinion carries no weight here. Thanks for sharing though |
Aliventi
Southern Cross Empire Flying Dangerous
688
|
Posted - 2014.05.07 00:15:00 -
[364] - Quote
Basically the issue is the only was to reasonably catch carebears in WH space is with log on traps which are made possible by the API information. If you do decide to remove this information, WH space needs something pretty significant to make WH space less safe. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.07 00:15:00 -
[365] - Quote
Tetsuo Tsukaya wrote:Andski wrote: i don't do wormholes
Then I guess your opinion carries no weight here. Thanks for sharing though "your opinion on this easily understood topic is irrelevant unless you have a huge bias in a particular direction" Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
376
|
Posted - 2014.05.07 00:17:00 -
[366] - Quote
Weaselior wrote:Tetsuo Tsukaya wrote:Andski wrote: i don't do wormholes
Then I guess your opinion carries no weight here. Thanks for sharing though "your opinion on this easily understood topic is irrelevant unless you have a huge bias in a particular direction"
Yeah or "your opinion based on no firsthand experience carries no weight because of a total lack of credibility"
|
Weaselior
GoonWaffe Goonswarm Federation
7296
|
Posted - 2014.05.07 00:19:00 -
[367] - Quote
Tetsuo Tsukaya wrote: Yeah or "your opinion based on no firsthand experience carries no weight because of a total lack of credibility"
credibility determinations are not generally delegated to obviously biased individuals Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |
Andski
GoonWaffe Goonswarm Federation
10690
|
Posted - 2014.05.07 00:20:00 -
[368] - Quote
you'd also dismiss my opinion if I played in wormholes exclusively for PvE
so i dunno Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
376
|
Posted - 2014.05.07 00:21:00 -
[369] - Quote
Weaselior wrote:Tetsuo Tsukaya wrote: Yeah or "your opinion based on no firsthand experience carries no weight because of a total lack of credibility"
credibility determinations are not generally delegated to obviously biased individuals
Credibility is not generally delegated to people with no knowledge on the topic which they're discussing
Goons literally the high sec pubbies demanding null sec changes to make it more accessible to them ITT |
Bohneik Itohn
Periphery Bound
63
|
Posted - 2014.05.07 00:22:00 -
[370] - Quote
Aliventi wrote:Basically the issue is the only was to reasonably catch carebears in WH space is with log on traps which are made possible by the API information. If you do decide to remove this information, WH space needs something pretty significant to make WH space less safe.
Wait wut?...
So because the carebears are doing a better job of covering their backsides than you are, you deserve an out of game source of information to bypass their diligence and attention to gameplay mechanics?
Nice.... Why didn't I think of that? |
|
Andski
GoonWaffe Goonswarm Federation
10690
|
Posted - 2014.05.07 00:26:00 -
[371] - Quote
Tetsuo Tsukaya wrote:Goons literally the high sec pubbies demanding null sec changes to make it more accessible to them ITT
yeah let me tell you how much we wish we were in wormholes rather than owning where it actually matters Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Bohneik Itohn
Periphery Bound
63
|
Posted - 2014.05.07 00:30:00 -
[372] - Quote
Andski wrote:Tetsuo Tsukaya wrote:Goons literally the high sec pubbies demanding null sec changes to make it more accessible to them ITT yeah let me tell you how much we wish we were in wormholes rather than owning where it actually matters
If it matters to you, that's ok I suppose....
Owning it sounds like a hassle. I think I'll just stroll through your little garden and pluck all the juicy berries at my leisure instead. |
Andski
GoonWaffe Goonswarm Federation
10691
|
Posted - 2014.05.07 00:35:00 -
[373] - Quote
i think you'll spend more time whining about how those berries aren't given to you on a silver platter Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Aliventi
Southern Cross Empire Flying Dangerous
688
|
Posted - 2014.05.07 00:36:00 -
[374] - Quote
Bohneik Itohn wrote:Aliventi wrote:Basically the issue is the only was to reasonably catch carebears in WH space is with log on traps which are made possible by the API information. If you do decide to remove this information, WH space needs something pretty significant to make WH space less safe. Wait wut?... So because the carebears are doing a better job of covering their backsides than you are, you deserve an out of game source of information to bypass their diligence and attention to gameplay mechanics? Nice.... Why didn't I think of that? As in it it stupid that as an agressor I would need to use out of game tools and a log on trap to catch a PvEer. It is stupid that is the only way I can catch PvEer. It is stupid that within moments of a new WH spawning in a system the PvEer is notified of it. Subsequently the PvEer immediately stop siege/triage, fit stabs and warp to their POS where they are safe. It is stupid how safe PvE is. It is stupid that I need out of game tools to have a shot at catching PvEers.
PvE should never be that safe. PvP should never be about out of game tools and log on traps. What I am asking for is an in-game solution where PvE isn't perfectly safe and PvPers have a chance to catch PvEers without using out of game tools and log on traps. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |
Tetsuo Tsukaya
Doom Generation THE H0NEYBADGER
376
|
Posted - 2014.05.07 00:38:00 -
[375] - Quote
Andski wrote:Tetsuo Tsukaya wrote:Goons literally the high sec pubbies demanding null sec changes to make it more accessible to them ITT yeah let me tell you how much we wish we were in wormholes rather than owning where it actually matters
Yeah I hear you guys are just swimming in content and activity where it actually matters |
Andski
GoonWaffe Goonswarm Federation
10692
|
Posted - 2014.05.07 00:43:00 -
[376] - Quote
Tetsuo Tsukaya wrote:Yeah I hear you guys are just swimming in content and activity where it actually matters
well we keep sending out broadcasts for formups so yeah you heard right Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Bohneik Itohn
Periphery Bound
63
|
Posted - 2014.05.07 00:45:00 -
[377] - Quote
Andski wrote:i think you'll spend more time whining about how those berries aren't given to you on a silver platter
But that's what makes the berries from your garden sweeter than those from my garden. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
669
|
Posted - 2014.05.07 00:51:00 -
[378] - Quote
you're both equally awful, please stop |
Justin Cody
AQUILA INC Verge of Collapse
199
|
Posted - 2014.05.07 00:58:00 -
[379] - Quote
CCP Prism X wrote:So.. as the former API guy and member of Team Bifr+¦st, the team that made the wormhole space; You were never supposed to be able to see this data. If it's not in the client it cannot be in the API because the same information should be available to everybody playing this game. Nobody is supposed to get a decisive advantage because they have access to data other people have no means of availing themselves to. The fact that we screwed up and forgot to sanitize the API calls does not change that design. Now stop being mad at FoxFour, he's a delicate lotus blossom. You can be mad at me for forgetting this in the first place when I was creating WH Space and thus giving you false expectations. Please direct all angry rants to [email protected]. Thank you and have a nice day!
Ok, so thanks for confessing your sins. Rather than scream obscenities at you I will offer something from the (I think 2 years now) that I've lived in W-space.
- 1) regardless of the fact that you mistakenly included this data in the API it has been the status quo - 2) removing this entirely with no replacement or way to be creative for W-space residents is bad m'kay - 3) CCP routinely encourages players to be creative with their applications and this effectively gives those creative members a nice big middle finger in the air...especially since this is fixing something that isn't broken. - 4) Game Design be damned. Null sec sov is broken as heck and while CCP intends on working on this...I don't see any discussions about...say making outposts destructible because of game design. You wait until its appropriate and until it is time to re-factor and then redo the system.
So my question about W-Space is this:
If we've been 'doing it wrong' for 6 years by doing it the way it was actually designed (rather than intended ) then what is the exact motive for fixing this? This is like finding out your car's GPS was too accurate and a firmware update goes out and deliberately makes it less accurate because some engineer made it too good and designed it too well. Of course my ISP recently did this to me. My latency doubled due to a firmware patch because they felt my performance was too high so now I pay the same amount for basically half the performance.
You want us to pay the same for game-time and give less performance. You might see this as a bad thing regardless of intent. So please clarify your overall intent for W-space game design going forward. Will you be giving us more deployables for intel gathering? Will you be giving us more tools to use W-space? Or is W-space an aborted concept which will not be iterated upon in a constructive manner due to #newspace and #sovjumpgates and all that. How will you boost exploration in W-space and encourage innovation by players in a PvP sense?
If you don't have an answer for augmentation and simply give us the parochial line of "because I said so" then expect us to reject that line of thought because it reduces the quality of our play experience. |
Justin Cody
AQUILA INC Verge of Collapse
200
|
Posted - 2014.05.07 01:09:00 -
[380] - Quote
Weaselior wrote:Alundil wrote:Weaselior wrote:your entire garbage post does not distinguish between "data not provided by the client ever" and "data that people prefer to have provided out of game for analysis by a third party tool" the first is what is being eliminated, the second is what the api is for In some of the original discussion in the other thread, some of CCP Foxfour's reasoning was basically Quote:This is information that you guys using software outside the game get a huge advantage over those who do not in true CCP PR fashion - the yardstick of "why we want to make a change" continually moves once announced because they literally have no idea about how to propose changes to a customer group without stepping all over their ..... lips. So no - it's not garbage in the context of the original poorly thought-out keyboard-mashing attempt to find some justification of why this change is a "good" change. foxfour phrased something poorly and the meaning behind it is clear and unassailable, hence the persistent refusal to do anything but harp on the way the phrase could be misinterpreted your point is bad, so you've got to resort to this. the clear meaning was that through api and third-party use you could gain an advantage absolutely unmatchable through in-game tools, it's like if the api exposed tower passwords
The entire point of out of game tools is to do something that in-game tools can't match. Like EFT. You cannot fit up ships at 0 cost experimentally in-game. It is unmatchable. Thanks for playing the non-sequitur game. The idea that 6 years ago a designer messed up and JUST NOW is getting around to 'fix' it is a whole load of word salad that does not accurately describe what is going on in its totality.
How does this proposed change factor into the future of W-space? In what context is this actually a 'good' thing for W-space? Is the NDA preventing disclosure of relevant material?
This reminds me of when players successfully mapped a portion of W-space using POS location data and that data was subsequently removed as a visible attribute in w-space. The idea of W-space being 'unknown' space was blown quite quickly out of the water. CCP Devs said HEY this isn't what we INTENDED to design in w-space and so deleted it post haste. This seems to me to be something similar. God forbid you move the w-space sleeper storyline further or encourage roleplay in W-space. We have next to 0 tools to begin with compared to K-space and now in comes a nerf.
I think it behooves CCP to explain their future design intent for W-space and I look forward to a rather extensive dev blog on this. Justification is required. |
|
Zeras Allyndar
Task Force Proteus Protean Concept
15
|
Posted - 2014.05.07 01:10:00 -
[381] - Quote
While I don't really expect my post to be read this far back in the thread, here goes anyway.
This information is currently key to generating WH content. It is not the only key to generating content. What will we do instead? We will either actively scout wormholes which requires us to actually play the game and not just hit Refresh on our Siggy windows, or we will roll our holes more often because it would be too time consuming to keep tabs on every hole in our current chain. This change will get more WH pilots actively playing EVE and looking for content rather than just sitting in a POS and waiting for someone to give them a free kill.
More pilots scouting means more scouts getting caught. More scouts getting caught means scouts don't fly alone any more, or they fly something that doesn't squish so easily. More scouts moving through wormholes and in larger fleets and shinier ships means we actively control our holes more. Coordinating hole control means we need more members in our corp and that means pulling new pilots into W-Space. Therefor removing kill stats on wormholes generates more content.
More rolling of inactive chains means more possibility of rolling into an active chain. How many times have you gotten kills while people were rolling? Get ready for that to happen 2x or 3x more often. Therefor removing kill stats on wormholes generates more content.
I wont claim that I have not relied on these stats to get kills before, or that I haven't sat in my POS and waited for someone to let me gank them but I do feel that this change is fair and justified. ISD Ezwal: "Well, lets put it this way, if I would clean this thread by the forum rules, there would be very little left." |
Cara Forelli
Deep Core Mining Inc. Caldari State
340
|
Posted - 2014.05.07 01:37:00 -
[382] - Quote
Just wanted to mention a key difference between between wormhole space and null sec. Intel and combat in wormhole space happens at an accelerated pace. You don't have the luxury of scouting your neighbors for days to learn their habits, because they don't stay your neighbors. If you're going to commit to sit in a hole and watch it you need to have a good reason - aka some evidence of past activity.
This isn't just for large pvp corps. I have spent an entire week running solo surveillance on a wormhole corp (collecting intel, noting habits, times etc. "Spy stuff") simply because I saw a Chimera in a C2 and had evidence that they ran sites often. Anyone who says I didn't put effort into scouting for that kill is welcome to join me on my next 170 hour scanning/scouting/spying vigil. But the initial decision to stay was made based on information from the API. Without it, every system would look the same. A couple empty force fields that may or may not have been deserted for a month.
If you insist on removing it though, please find some way to compensate. 95% of wormhole dwellers use this information. Perhaps stick in some debris clouds that hang about for a few days after you salvage wrecks or something. We need to know if systems have been active, otherwise we're just sitting on our hands on the off-chance somebody logs in (statistically not likely). www.ensignyooch.wordpress.com
New player with questions? Like to answer questions? Join my public channel in game:-áHouse Forelli |
Trinkets friend
Goat Sects
1410
|
Posted - 2014.05.07 02:12:00 -
[383] - Quote
Zeras Allyndar wrote:While I don't really expect my post to be read this far back in the thread, here goes anyway.
This information is currently key to generating WH content. It is not the only key to generating content. What will we do instead? We will either actively scout wormholes which requires us to actually play the game and not just hit Refresh on our Siggy windows, or we will roll our holes more often because it would be too time consuming to keep tabs on every hole in our current chain. This change will get more WH pilots actively playing EVE and looking for content rather than just sitting in a POS and waiting for someone to give them a free kill.
LOL, right.
Quote:More pilots scouting means more scouts getting caught. More scouts getting caught means scouts don't fly alone any more, or they fly something that doesn't squish so easily. More scouts moving through wormholes and in larger fleets and shinier ships means we actively control our holes more. Coordinating hole control means we need more members in our corp and that means pulling new pilots into W-Space. Therefor removing kill stats on wormholes generates more content.
More rolling means more rolling means more rolling into more holes where people POS up more often and more balls get blue and more hours wasted doing menial singing.
roll, roll, roll your hole gently down the chain merrily, merrily, merrily targets never seen
roll, roll, roll your hole gently into null merrily merrily merrily life gets rather dull
roll, roll, roll your hole go to lowsec you must sadly, sadly, sadly you all log off in disgust
Have you never done this?
Quote:More rolling of inactive chains means more possibility of rolling into an active chain. How many times have you gotten kills while people were rolling?
That's a rhetorical question.
Quote: Get ready for that to happen 2x or 3x more often. Therefor removing kill stats on wormholes generates more content.
Unproven hypothesis.
Join the cult of Goat Sects @_@ http://www.localectomy.blogspot.com.au
|
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.07 02:14:00 -
[384] - Quote
FoxFour can you go back to that part about getting ideas in the shower |
Spillrag
Lazerhawks
16
|
Posted - 2014.05.07 02:28:00 -
[385] - Quote
NPC kill statistics makes it possible for entities to see if another system is being actively used, if it is then we can assess whether or not it is worth forming people to attack said system, thus generating content. Removing this information because it wasn't supposed to be there in the first place means that we are suffering for someone else's mistake. Many wormhole corporations have come to rely on this information as a backbone of our gameplay and simply removing is a very large hit. NPC kill data drives content and increases the risk or living in wspace; simply put, it makes it possible to actively hunt people, thus making it riskier for living in some of the most profitable space. |
Bohneik Itohn
Periphery Bound
64
|
Posted - 2014.05.07 02:32:00 -
[386] - Quote
Nooonnnnnoooo notme wrote:CCP FoxFour wrote:This was looked at from a design point of view, and it was the design department that agreed to this. I did not just have an idea while standing in the shower and then decide to do it without first consulting others. FoxFour can you go back to that part about getting ideas in the shower
This man found the true nugget of gold in this entire thread of poo.
I won't deny participating in the poo flinging, which is why I must find inspiration in his ability to focus upon the important details of this discussion. |
King Fu Hostile
Imperial Collective Unsettled.
84
|
Posted - 2014.05.07 03:42:00 -
[387] - Quote
Look at all these Goons and NPC corp alts in this thread
Shortly- Wormholers unanimously support this fix (this is not a change or tweak, just fixing an oversight). Statistics data like this should not be available in-game or out-of-game about wormholes, which is the exact same reason jump stats were removed.
What this does to carebears and the carebears who think that POS spinning and looking at a website for stats so they can finally form up and go ganking carebears is meaningful wormhole PVP is totally irrelevant to the discussion.
|
Crixalis Vemane
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.05.07 03:49:00 -
[388] - Quote
Spillrag wrote:NPC kill statistics makes it possible for entities to see if another system is being actively used
Quote:NPC kill data... ...simply put, it makes it possible to actively hunt people
I am surprised to learn that people think that, and talk about, api stats as if it was the single lynchpin that allows pvp to happen in wormholes and to hunt people. |
RudinV
Syndicate of Death BLOOD UNION
170
|
Posted - 2014.05.07 03:59:00 -
[389] - Quote
All this brave pvpers, names Ive never seen before, if u rly think that I would like to spend even more time to gather intel, hours by hours, days by days just to know habits and when they play- u are wrong. Even now we have rudiculously low percentage of successfull logoff traps becouse besides this intel we need to 1)have more or less same prime time 2) carebears actually farm this day 3) we have enough people online when they actually starts the farm 4) they don't have overwhelming reinforcements 5) and a lot of additional options what can stop us from proceeding operation. And even in this shape of things we spend days of just waiting and gathering intel, so if u wanna say that I have to play this game even more-I would say no. We all have families and real life, jobs and other interests besides eve, and change fundamental game mechanics in order to make me "really play the game" will not work, I would better change the game. And if u think that watching pos for days long gathering information about, while people just isk farming wspace- pvping in other places, if u rly think this game design is interesting for both sides, you are wrong. Make eve more interesting, create other aspects and methods for us, this is what drive people log in everyday, not just a shady hope to get the meat and sit in silence gather intel |
Locke DieDrake
The Arrow Project
15
|
Posted - 2014.05.07 04:00:00 -
[390] - Quote
There is something deeply wrong when the rational intelligent discourse is coming from the Goons. (love you guys)
Seriously this is very weird though.
|
|
John Caldr
Quantum Explosion E X P L O S I O N
42
|
Posted - 2014.05.07 04:03:00 -
[391] - Quote
Flash Phoenix wrote: Yes I read the post, and I do not care about the delay at all, real time or 30 days, I could care less. Once again, get in a ship and play the game and quit using a 3rd party program to do your game play for you.
Once again, NPC alt without real WH PVP or WH life experience talks about things he know nothing about. |
Bohneik Itohn
Periphery Bound
67
|
Posted - 2014.05.07 04:12:00 -
[392] - Quote
RudinV wrote:All this brave pvpers, names Ive never seen before, if u rly think that I would like to spend even more time to gather intel, hours by hours, days by days just to know habits and when they play- u are wrong. Even now we have rudiculously low percentage of successfull logoff traps becouse besides this intel we need to 1)have more or less same prime time 2) carebears actually farm this day 3) we have enough people online when they actually starts the farm 4) they don't have overwhelming reinforcements 5) and a lot of additional options what can stop us from proceeding operation. And even in this shape of things we spend days of just waiting and gathering intel, so if u wanna say that I have to play this game even more-I would say no. We all have families and real life, jobs and other interests besides eve, and change fundamental game mechanics in order to make me "really play the game" will not work, I would better change the game. And if u think that watching pos for days long gathering information about, while people just isk farming wspace- pvping in other places, if u rly think this game design is interesting for both sides, you are wrong. Make eve more interesting, create other aspects and methods for us, this is what drive people log in everyday, not just a shady hope to get the meat and sit in silence gather intel
You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
Why do you think your current procedures for operation are difficult, and getting more difficult as the game progresses?
I love these square peg in the round hole justifications...
Edit: To clarify, there are plenty of high isk kills to be had in WH space, the contradiction with the mechanics comes from the misconception that you are entitled to one every Monday, Wednesday, and Friday. |
RudinV
Syndicate of Death BLOOD UNION
170
|
Posted - 2014.05.07 04:15:00 -
[393] - Quote
Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
Why do you think your current procedures for operation are difficult, and getting more difficult as the game progresses?
I love these square peg in the round hole justifications...
becouse i think that 10+ hours for the game is more than enough. for me at least for sure |
King Fu Hostile
Imperial Collective Unsettled.
86
|
Posted - 2014.05.07 04:17:00 -
[394] - Quote
RudinV wrote:All this brave pvpers, names Ive never seen before, if u rly think that I would like to spend even more time to gather intel, hours by hours, days by days just to know habits and when they play- u are wrong. Even now we have rudiculously low percentage of successfull logoff traps becouse besides this intel we need to 1)have more or less same prime time 2) carebears actually farm this day 3) we have enough people online when they actually starts the farm 4) they don't have overwhelming reinforcements 5) and a lot of additional options what can stop us from proceeding operation. And even in this shape of things we spend days of just waiting and gathering intel, so if u wanna say that I have to play this game even more-I would say no. We all have families and real life, jobs and other interests besides eve, and change fundamental game mechanics in order to make me "really play the game" will not work, I would better change the game. And if u think that watching pos for days long gathering information about, while people just isk farming wspace- pvping in other places, if u rly think this game design is interesting for both sides, you are wrong. Make eve more interesting, create other aspects and methods for us, this is what drive people log in everyday, not just a shady hope to get the meat and sit in silence gather intel
This is beyond ******** on so many levels that it deserves to be QFP
You start from faulty premises and go on making a chain of wrong conclusions, and somehow still manage to land in an irrational statement that doesn't even have anything to do with what you said earlier.
|
RudinV
Syndicate of Death BLOOD UNION
170
|
Posted - 2014.05.07 04:24:00 -
[395] - Quote
King Fu Hostile wrote: This is beyond ******** on so many levels that it deserves to be QFP
You start from faulty premises and go on making a chain of wrong conclusions, and somehow still manage to land in an irrational statement that doesn't even have anything to do with what you said earlier.
another noname lowsec brawler in the thread. do u rly understand what u post about or its just random words what u want to type this morning? |
Bohneik Itohn
Periphery Bound
68
|
Posted - 2014.05.07 04:25:00 -
[396] - Quote
RudinV wrote:Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
Why do you think your current procedures for operation are difficult, and getting more difficult as the game progresses?
I love these square peg in the round hole justifications...
becouse i think that 10+ hours for the game is more than enough. for me at least for sure
You spent 10 hours to get a kill that otherwise probably wouldn't have happened. That's great.
That doesn't mean that it was 10 hours well spent, or that you couldn't have gotten some kills of equal or greater value in 5 hours elsewhere. It just means you spent 10 hours forcing a result out of unnecessarily difficult circumstances.
Great job, you put a lot of work into doing something not many other people would do. But the point still remains. The NPC kill data is not essential to what you do, it's just been the most accessible source of information that you have grown to rely on, and that source of information was not intended to exist. There are many other sources of information which function just as well, so maybe it's time you taught your scouts how to use them. |
RudinV
Syndicate of Death BLOOD UNION
170
|
Posted - 2014.05.07 04:29:00 -
[397] - Quote
Bohneik Itohn wrote:RudinV wrote:Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
Why do you think your current procedures for operation are difficult, and getting more difficult as the game progresses?
I love these square peg in the round hole justifications...
becouse i think that 10+ hours for the game is more than enough. for me at least for sure You spent 10 hours to get a kill that otherwise probably wouldn't have happened. That's great. That doesn't mean that it was 10 hours well spent, or that you couldn't have gotten some kills of equal or greater value in 5 hours elsewhere. It just means you spent 10 hours forcing a result out of unnecessarily difficult circumstances. Great job, you put a lot of work into doing something not many other people would do. But the point still remains. The NPC kill data is not essential to what you do, it's just been the most accessible source of information that you have grown to rely on, and that source of information was not intended to exist. There are many other sources of information which function just as well, so maybe it's time you taught your scouts how to use them. ok, let me simplify even more...now we have to spend X time for the operation, after the "fix" it will be 10X. No1 will do this on purpose, removing content is not good, and i can rly explain u why, but i have a train to Bordeaux in 40 mins so mb later. Anyway guys, besides happy carebears this will not bring anything new. |
John Caldr
Quantum Explosion E X P L O S I O N
42
|
Posted - 2014.05.07 04:34:00 -
[398] - Quote
Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
You seems to misunderstand things. WH were designed as a high-profit high-risk environment thats provides consistent content. And high-risk means its EASY to get killed. |
John Caldr
Quantum Explosion E X P L O S I O N
42
|
Posted - 2014.05.07 04:50:00 -
[399] - Quote
Bohneik Itohn wrote:There are many other sources of information which function just as well, so maybe it's time you taught your scouts how to use them.
https://www.zkillboard.com/corporation/98264625/
Guys, pls, you have almost zero experience in this area, pls dont mess in C5/C6 business if you live in low-grade WH and the only high-isk kills you get are ones are free kills from CCP events. In plenty of posts it was clearly explained why this information is irreplaceable for WH PVP. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
68
|
Posted - 2014.05.07 04:50:00 -
[400] - Quote
I'll read my way through the thread later so apologies for restating things already said.
I'm on the fence on this but leaning towards removal.
I really don't like changes to WH space that abdicate responsibility from the player to an automated process. The Discovery Scanner already has stopped the need to actively check for incoming wormholes. With this API data, as we've all seen, you can build up a very strong profile of a wormhole, all done automatically.
Just take a look at what the former Wormhol.es provided.
Percentage breakdown of timezone. Current likely residents and their killboard Previous residents and their killboard Kickout attempts Capital Ships Hull class breakdown.
All that is already coming from analysis of API data. I'm sure there are corp specific programs out there that track the API for NPC kills to build up profiles of likely ratting times for login traps. There's nothing stopping people from setting up alerts triggered by NPC/Ship/Pod kills anywhere in an active chain thus negating the need for a scout to monitor chains in return for a short delay. The longer the chain the more potent this is. We've all got suspicions that many of the public mapping programs are monitored by the larger groups that wrote it for potential crossovers. Killboards already track ships and weapons used for PvP kills. Hell one of our guys has an idea for an FC helper based off all that data.
Is this what we want W Space to be? Everyone sitting back waiting for an alarm to trigger off? Complete knowledge of you opponent before you set eyes on them?
How often do you guys keep your static open when rolling? 20-30 minutes? Last High WH group I flew with was around that. I get that you guys don't want to waste your time on WH's with people from other timezones than yourself but the speed and efficiency you guys check and roll your static using this kind of data means you're also limiting any opportunity for others to roll into your chain and respond. Maybe slowing things down and forcing you to figure out timezones via other methods will increase PvP as your scouts are out and about in more numbers than they are now, increasing potential targets for all.
Removing NPC?Ship/Pod is a minor limit on the crazyness already around and we'll all survive it plenty fine.
If it's something that people actually think will doom W-Space to oblivion (It won't but I"m willing to be convinced) then perhaps a halfway solution.
Change the API data to show a single NPC kill inside that hour block regardless of it being and NPC, Ship kill or Podding and regardless of how many of any of those.
It gives the alert still while also requiring actual scouts to go check things out to see if it's a guy poding themselves to HS or a group running sites. |
|
Flash Phoenix
State War Academy Caldari State
12
|
Posted - 2014.05.07 05:01:00 -
[401] - Quote
John Caldr wrote:Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
You seems to misunderstand things. WH were designed as a high-profit high-risk environment thats provides consistent content. And high-risk means its EASY to get killed.
You seem to misunderstand things. WH are high-profit, high-risk environment. And the high-risk means its EASY to get killed. That provides consistent content.
|
Bohneik Itohn
Periphery Bound
69
|
Posted - 2014.05.07 05:01:00 -
[402] - Quote
John Caldr wrote:Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
You seems to misunderstand things. WH were designed as a high-profit high-risk environment thats provides consistent content. And high-risk means its EASY to get killed.
High risk doesn't necessarily mean that it HAS to be easy to get killed on a regular basis. High risk can also be viewed as you have more to lose if you do get killed.
FW pilots fly frigates all day and can lose them all day, that's the PvP they enjoy. C6 WHers fly capitals but because they live in WH's they need to lose them on a regular basis? There's a bit of a price discrepancy there, and if you want a ratio of risk to reward I think the FW players are winning.
The reason the WH carebears are getting so good at wasting your time is because they are under constant threat. You taught them to HTFU or get out of WH space so what's the issue? How long can you keep training them to avoid you before it just becomes a constant stalemate, and you're on the forums screaming for CCP to change WH mechanics because there's no content?
Rolling the hole was always supposed to be like rolling the dice. Having 100% reliable intel available within seconds after your scanner jumps in a hole is like knowing that 2 out the 5 dice will always be a 5 or 6.
New sigs instantly showing up in the scanner is a problem also, but not as easily addressed as third party intel that wasn't meant to exist in the first place. There is a very delicate balance to be found in dealing with when signatures show up, why they show up, and how they can be seen that people with more critical statistics than me need to think long and hard about.
Something that you're forgetting is that, as has been mentioned, a lot of the carebears are using this information to make sure they never get caught slipping.
And there are many more ways to force a confrontation than just completely catching people off guard. Try taking some more risks yourself before complaining about how few other people take. |
Harry Sullivan
Amarr Technologies.
11
|
Posted - 2014.05.07 05:14:00 -
[403] - Quote
John Caldr wrote: Once again, NPC alt without real WH PVP or WH life experience talks about things he know nothing about.
How dare you doubt the ultimate wisdom that John Caldr is spreading around these forums .
Let`s not forget John Caldr knows every person playing EVE and can judge properly if you are an experienced WH PVP / Life experienced pilot only by taking a look at your "NPC alt". I am too lazy to quote this a few times more, but he did this multiple times in this thread with absolute pinpoint precision.
John Caldr also doesn`t need the API info in question at all, his Chuck Norris like ability to sense carebears around New Eden also allows him to perfectly log off trap anyone and anything in eve like a real boss. Therefore I really don`t understand why he disagrees with removing the NPC kills from the API for WH space, I suspect he`s only trolling big time laughing at the inferior Blood Union who do not posess a member of his skill and powers.
He got you good BU. He got you good.
John Caldr wrote: All WH PVPers agreed that this feature helps create PVP content.
John Caldr is also not only the spokesperson of all WH PVP people that exist and superior to anyone in the CSM or the people actually designing and shaping this game.
John Caldr wrote: if you go for numbers - you can farm 80billions in few days with just few hours per day and only 2 people.
He is also holding a large number of all Titans in the game as he farms a new one every three days or so.
He`s also the famous creator of the how to earn 80B in two days with only two people guide that is including tips on how to not loose your capital to a super elite Quantum Explosion log off trap which I`m unfortunately not able to link here because you "Farmers" are not elitist enough to even lay an eye on the word of the prophet.
John Caldr wrote: Farmers store nothing on poses and dont care about them. So it hardly affects bad people. Groups only looking for PvE" should stay in hisec and avoid dangerous wormhole space that contains PVP.
In his ultimate wisdom John also decided that those low life Farmers and groups looking for PvE are not only "bad people" but should stay in HiSec and avoid dangerous wormhole space to not interfer with his supreme Sleeper PvP.
Or like John would say John Caldr wrote: You see, you cant have cake and eat it too. Now, get your hands off the cake! Cake is not for eating!
Seriously GTFO John.
Now that we all had a great laugh about the incredibly intelligent, tolerant and allknowing John Caldr can we get back to a meaningful discussion about the topic?
It`s not the point if you are a PvE or PVP player in W-Space.
The point is that we had access to data that the original designer totally admitted was never intended to be in the API and you made good use of it. But it ultimately collides with the decision CCP makes on how they want the Wormhole Experience to be, and I`m sure they have a good reason to make this change to improve the game for everyone in Wormholes in the future.
But instead of telling people how bad it is that you had to actively discover and chase targets and put a lot more time and effort into hunting than right now I hardly see anyone making any suggestions that would me as a game designer even think about how I could create an alternative or compromise to still achieve content creation for the people mainly doing wormhole PvP.
EVE is not a game for whiny b***es and we all know that, instead use your experience with WH PvP and the challenges W-Space creates for it to relay meaningful feedback and a thought process behind it to FoxFour who is actually reading most of your sh*t and actively thinking about how to make this a better game for you guys.
So stop threatening with unsubscribing and blaming people for rather doing PvE than PvP content. Get your brains working and focus on a solution that would still enable you to do what you like to do but doesn`t create a severe disadvantage for the people doing PvE in W-Space.
Just my two cents. |
RudinV
Syndicate of Death BLOOD UNION
170
|
Posted - 2014.05.07 05:17:00 -
[404] - Quote
Try wh cap pvp before posting here. Would make more sense. |
John Caldr
Quantum Explosion E X P L O S I O N
42
|
Posted - 2014.05.07 05:17:00 -
[405] - Quote
Bohneik Itohn wrote: High risk doesn't necessarily mean that it HAS to be easy to get killed on a regular basis. High risk can also be viewed as you have more to lose if you do get killed.
FW pilots fly frigates all day and can lose them all day, that's the PvP they enjoy. C6 WHers fly capitals but because they live in WH's they need to lose them on a regular basis? There's a bit of a price discrepancy there, and if you want a ratio of risk to reward I think the FW players are winning.
In C5/C6 WH you farm sum enough to buy all 4 capitals used for farm in a DAY. Let me know of any FW activity that can bring you 10-20 billions per 4-5 hours per 1-2 people.
Bohneik Itohn wrote: Rolling the hole was always supposed to be like rolling the dice. Having 100% reliable intel available within seconds after your scanner jumps in a hole is like knowing that 2 out the 5 dice will always be a 5 or 6.
You see, in addition to the fact that majority of WHs are empty, if the targets are active in time A, and you rolling in time B, dice always returns zero. And api tools are still delayed and do not provide real time information for jumped in scout. |
Bohneik Itohn
Periphery Bound
71
|
Posted - 2014.05.07 05:22:00 -
[406] - Quote
Harry Sullivan wrote:
Impassable wall of rhetoric.
I don't even know what you wrote, but I'm impressed. You found a way to put more effort into this thread than I ever could, and I've spent about half the day just throwing random crap on here.
My day has been a useless void of boredom that I could only fill with the constant monitoring of a topic that I only have a mild interest in, because the paper thin arguments being put forth don't require enough of my attention to cause me to pause my video streaming. You, sir, have invested effort into this.
You win, whatever you propose CCP does as a solution, I support. I'm going to bed. |
King Fu Hostile
Imperial Collective Unsettled.
86
|
Posted - 2014.05.07 05:25:00 -
[407] - Quote
RudinV wrote:King Fu Hostile wrote: This is beyond ******** on so many levels that it deserves to be QFP
You start from faulty premises and go on making a chain of wrong conclusions, and somehow still manage to land in an irrational statement that doesn't even have anything to do with what you said earlier.
another noname lowsec brawler in the thread. do u rly understand what u post about or its just random words what u want to type this morning?
u u u
I have no idea who you are either, but that still doesn't mean your post makes any sense. You can't even write.
1) you don't have to hunt farmers 2) nobody cares how much time you spend on it 3) if you don't like it, do something else
NPC kills in wormhole space don't belong to API, were never intended to and now CCP fixes it- deal with it. |
Harry Sullivan
Amarr Technologies.
12
|
Posted - 2014.05.07 05:31:00 -
[408] - Quote
RudinV wrote:Try wh cap pvp before posting here. Would make more sense.
Right, because my "inferior" WH cap PvE and almost 8 years in nullsec doing cap PvP doesn`t allow me to make an educated guess about WH cap pvp at all.
Sorry!
I totally forgot that WH Cap PVP is an absolute rocket science only an elite circle of people can do and know about. Sometimes I think you forget you play a PEGI 12 game not a quantum physics simulator.
|
John Caldr
Quantum Explosion E X P L O S I O N
42
|
Posted - 2014.05.07 05:32:00 -
[409] - Quote
Harry Sullivan wrote:
Random trolling
I know the stuff I'm talking about.
http://clip2net.com/s/i5fE2f
You - not so much. |
Akseli Jari
Rolled Out
35
|
Posted - 2014.05.07 05:50:00 -
[410] - Quote
CCP FoxFour wrote:
Bla Bla Bla, we're going to make this change anyway
What is really annoying about this thread is in the way that this was announced as a foregone conclusion with an offhanded comment that "i'm probably going to do it, but post stuffs anyway".
The amount of nullsec carebears advocating for the change should indicate that this is a content driver.
How about adding content to W-Space before removing information our tools are using to help us find content, because W-Space would be uninhabitable without these tools. While the change isn't game breaking it isn't desirable to many people who have decided to make W-Space a permanent home.
To be blunt, this change would have been a lot better received had if it was posted along with a number of other changes shortly before they occur, such as a fix of pos code, a rework of corp roles.
But you're going to make the change anyway, as you've stated a number of others at your workplace have agreed that it should be removed so why are we even arguing the point. If you're going to scour all information that is not available in-game from the API then at least do it thoroughly.
Some in the thread have iterated that there are other tools in wide use in null sec that should be looked at as well, if you show bias and its found at a later date prepare for mails. Maybe you can become the W-Space dev, we'll actually have one that bothers to read the W-Space forums. Perhaps we could use one, our CSM rep seems pretty quiet, tamed him already? |
|
John Caldr
Quantum Explosion E X P L O S I O N
42
|
Posted - 2014.05.07 05:55:00 -
[411] - Quote
Bohneik Itohn wrote: Those capitals have to be manufactured, the materials hauled, etc...
Dont mix things up. You dont build it, you just get it from market/contracts. Instantly. Roll for null/low, move cyno, bring caps in. Takes about an hour+ at most. Then you good to go.
Bohneik Itohn wrote: Majority of the WH's you roll into are empty you say? Well if you're fishing in a lake that you know for a fact has very few fish to catch, why are you complaining about starving? Find a place with more fish.
Isk-wise ratio - you can fly using free noob ships. Getting infinite ratio instantly, available everywhere.
But we are not interested in such things, nor with FW PVP with small fish with mighty condors with bonuses. And we are not so starving ATM.
Fishing for big fish is fun. But when someone will remove the bobber from our fishing rod - fishing will become impossible. |
Winthorp
Rolled Out
1623
|
Posted - 2014.05.07 05:56:00 -
[412] - Quote
So all you nullsec guys that came into this thread after it was cross posted on reddit would be totally ok if we didn't enter local chat after we jump into it via a WH?
Because if we really want WH space to go to the true lore of it we shouldn't be reported into local chat until we technically use a stargate. It is the only acceptable trade off i can come up with that would replace the CONTENT this change will remove from WH space. (Insert witty signature here) |
King Fu Hostile
Imperial Collective Unsettled.
87
|
Posted - 2014.05.07 06:12:00 -
[413] - Quote
It doesn't remove any of the content, it removes an unintended way to access data that is not available in game.
The amount of tears does however signal a bigger issue- lack of activity and conflict generators in wormhole space. If there would be a higher chance of meeting active pilots in your static or down the chain, nobody would be butthurt about this bug fix. Now such events are so rare, that people either rely on logoff trapping and 3rd party tools, seek for action in low/null or leave completely.
Wormhole life shouldn't be just about ganking bears, I'm confident everyone would enjoy fighting other combat fleets on a more regular basis, preferably over some meaningful objectives rather than just jumping a HIC on the other side and asking for a fight in local.
I find this is the major issue in wormhole space, the topic for further discussion as it is not something easily solved. Hopefully new POSes could be designed with with conflict drivers in mind- something to attack for gains, and to defend for maintaining gains that wouldn't necessarily require a full-scale siege and eviction.
|
RudinV
Syndicate of Death BLOOD UNION
173
|
Posted - 2014.05.07 06:13:00 -
[414] - Quote
This thread is a monument for: if u want to change somethin, go to fanfest and make them do it. 5 years that was not a problem, now carebears whine and voila! Fix is coming. Have no idea why CCP wanna rise generation of silly players, while this super dangerous logoff traps can be countered that easy... That make me sad, eve in general instead of being player friendly going to be morons and slackers friendly |
King Fu Hostile
Imperial Collective Unsettled.
87
|
Posted - 2014.05.07 06:16:00 -
[415] - Quote
RudinV wrote:This thread is a monument for: if u want to change somethin, go to fanfest and make them do it. 5 years that was not a problem, now carebears whine and voila! Fix is coming. Have no idea why CCP wanna rise generation of silly players, while this super dangerous logoff traps can be countered that easy... That make me sad, eve in general instead of being player friendly going to be morons and slackers friendly
It's even easier to counter this bug fix, unless you are a silly moron slacker care bear- log in a cloaky scout in your target system. |
Andski
GoonWaffe Goonswarm Federation
10697
|
Posted - 2014.05.07 06:20:00 -
[416] - Quote
Winthorp wrote:So all you nullsec guys that came into this thread after it was cross posted on reddit would be totally ok if we didn't enter local chat after we jump into it via a WH?
Because if we really want WH space to go to the true lore of it and be "Unknown" we shouldn't be reported into local chat until we technically use a stargate. It is the only acceptable trade off i can come up with that would replace the CONTENT this change will remove from WH space.
abloobloobloo
"please replace one massive advantage we currently have with another massive advantage because we need a crutch" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Alundil
Rolled Out
490
|
Posted - 2014.05.07 06:20:00 -
[417] - Quote
Bohneik Itohn wrote: If you roll into a system and the locals immediately spot you and everyone re-ships into a small PvP gang to meet you at the door, just go ahead and hide in your POS because you weren't looking for a fun and exciting fight anyways, just some easy fluff to pad your killboard.
What a joke - because yes you're absolutely spot on. No one in w-space wants PvP fights
**love the changing narrative of "bug fix" I'm seeing now** Clone mechanics enchancements Deep Space Probe Revival |
Kename Fin
Wormhole Engineers Greater Realms
6
|
Posted - 2014.05.07 06:53:00 -
[418] - Quote
John Caldr wrote: Fishing for big fish is fun. But when someone will remove the bobber from our fishing rod - fishing will become impossible.
Heh, made me smile there. Bobbers are used for children and people who prefer not to have to pay attention to their line. I think you have done a great job of proving the other side's point for them with your extention of the analogy. |
John Caldr
Quantum Explosion E X P L O S I O N
46
|
Posted - 2014.05.07 07:06:00 -
[419] - Quote
I did not know you so lazy you've made bobbers to do the job for you. In the place where we from bobbers are not automated
|
Senn Denroth
Lazerhawks
189
|
Posted - 2014.05.07 07:18:00 -
[420] - Quote
dexter xio wrote:RIP Blood Union.
This is actually going to be really bad for the farmers.
I mean, I'm a farmer, and have always been a farmer. But we only farm to PVP, so there's a difference between farming, and farmer only corps.
From here on in I'm thinking we'll see more invasions/evictions instead these days. Especially smaller scale invasions, much like the logoffski traps but on a larger scale. Very bad for the farmer only type corps.
Also, there are these things call OOC alts that are used to scout farmers if you're serious about taking out blue balling farmers. |
|
Shilalasar
Dead Sky Inc.
34
|
Posted - 2014.05.07 07:34:00 -
[421] - Quote
Since the goon department of trolling had to point out the abomination of information not in the client let-¦s also remove tower fuel and assets from the API. It is exactly the same remote free intel. It can be put back in after the 6 months it takes to create a UI for it ingame. By that time a good chunk of the towerfarmers would have jumped off a bridge yelling "finally free".
And proposing no web on sleepers as a fix for reward just shows how little you know about j-space. It would only affect the most optimal way of farming, there are still setups that would do it max 20% slower.
The points brought up against this change are risk-reward, which is already way out of balance in all of j-space and will completely go to hell with this change.
Gamedesign vs actual use: Wormholes are supposed to be "the unknown". But after years of information gathering and living there it becomes known by definition. You could only turn it into "the random" or actually add content to explore. Pretty sure nullsecgamedesign wasn-¦t supposed to be it filled with stations, bubbles, more capitals and supercaps than actual people and only two blocempires. Also most gamedesigners in CCP have proven again and again to have no clue about j-space, so there is little trust in them making informed choices.
Right vs wrong playstyle: People claiming farmers have the same rights as regular wh citizens obviously forgot that wormholes are pvp space (hint: no concord protection) and that eve is a lot about interaction with others. Whether a system is occupied by farmers or empty makes only a difference in the price of ribbons, nothing else. I can go mine in farmersystems and they will stay logged off. Also big Wh fights are good PR while the farmers are almost as bad as bots.
About 2 years ago CCP Seagull talked a lot about content creators and helping them. This is one of the best ways to shoot wormhole content creators, some of the most involved people in the game, in the foot ( well, more like in the stomace). If you even get the angry russians posting with bad english ( )you know you are touching a subject that needs further examination.
And for the people asking for HTFU and stuff like that: What-¦s gonna happen is the creation of a new 3rd party tool everybody in the overlords channel contributes to that shows timezones of activity. A checkbox in f.e. Siggy "PvE activity yes/no" for the scouts would be sufficent. Yes that would be active intelgathering for a few months, but afterwards there would be 90% the same intel as is now for the big guys and C5/6s, and no hunting at all in lower classes. Also more ragerolling and less chainscouting, therefore less fights and more mexican standoffs on the static.
Winthorp wrote:So all you nullsec guys that came into this thread after it was cross posted on reddit would be totally ok if we didn't enter local chat after we jump into it via a WH? |
Kename Fin
Wormhole Engineers Greater Realms
6
|
Posted - 2014.05.07 07:35:00 -
[422] - Quote
John Caldr wrote:I did not know you so lazy you've made bobbers to do the job for you. In the place where we from bobbers are not automated
Knowing full well that responding to a John Caldr post is both inviting frustration to dinner and the forum equivalent to pissing into the wind on the deck of a ship, I cannot help but notice you have again failed to understand the point or grasp the meaning. At no point did I indicate that using a bobber was anything automatic or claim to be lazy. Thank you for putting words in my mouth and doing it poorly. I will chalk it up perhaps to second language skills on your part.
Since you may be unfamiliar with them, bobbers (or alternatively "strike indicators") are used on poles, nets, lines et cetra to give a visual indication when something is moving the apparatus under the water. It is used by children because they do not have the competency yet to be able to feel when a fish is on the line (CODE might say the fish was violating the EULA and had not paid their swimming fees). Professionals and others who have learned to correctly interpret their equipments' motion and "feel" eschew the use of a bobber for the more sensitive feedback gained without one. |
Simsung Padecain
5
|
Posted - 2014.05.07 07:39:00 -
[423] - Quote
Yesterday i wrote a post filled with some rants and venom, glad I didn't post it.
Most of us agree that WH space needs more love. It has become more stagnant than ever, especially in higher class holes. Proposed change might be one of dozens steps needed to make wspace content generating environment again.
For small scale engagements this data was close to useless. I haven't witnessed anyone getting a fight based on NPC/player kills data in a system down the chain. It's outdated. The only use it has as many have already said is for logoff traps. Their fairness factor is not mine to judge, as they fit within game mechanics and as such are valid gameplay.
But!
Recent odyssey changes made ganks much more harder, as long as your "opponent" was paying a little bit of attention to their scanners. Instant sigs showing up on scan work like an alarm, usually by the time you pinpoint the enemy in an anomaly he's already in warp or fully aligned to safety. Smaller stuff also received micro jump drives, which further increased survivalability in wormholes, which were supposed to be high-risk - high reward environment. They're neither high-risk or high-reward anymore due to the amount of people running PvE in them (money ain't great anymore, exceptions are ofc escalations and small group marauder fleets).
Will the proposed change do anything to revitalise WH? No. Is it a bad change? I don't think so. Maybe people will feel safer and run more sites? Good, more content. Will I have to spend more time scouting enemy holes? Probably. I do it anyway if I'm interested in the entity.
What I'd like tho is CCP making their mind and sticking to it. So far I've seen lots of double standards, hypocrisy in decisionmaking and very underwhelming response to "wormhole problems".
|
MaxDEL
Quantum Explosion E X P L O S I O N
34
|
Posted - 2014.05.07 08:18:00 -
[424] - Quote
For the people who dont know it yet, I'm the CEO of Quantum Explosion
So I apply directly to the ones who want to disable API from CCP side, not to the countless farmers, trolls and hisec/nullbears who never were in WH, did nothing and know nothing
In the last few years our corporation with Blood Union rised WH life to new levels.
- We started things nobody did, and doing some things still unique - We found and kill targets nobody killed before and nobody kill beside us - Our (or I can say the ones I created) fits are now used by almost all WH entities, along with tactics and strategy - We create lof of capital fights, and thats not only login traps - We shaked WH foundations and created the largest capital battle in WH history - We have best killboard in WH space, isk-wise and efficiency-wise, and create more PVP content than most large nullsec alliances - We are ones of the major event generators in W-Space, WH nightmare that makes WH a feared, truly risky and unknown place
With all this I can tell you - you should not completely disable API for NPC kills in WH. With this your will turn off the life in WHs outside few hours a day. The stats are essential. If opinions of the people who lives here and make content mean nothing to you, you can go ahead and kill the world we created and live in. Along with ruining risk-reward balance for wormholes by making farm safe in non-prime hours and creating insane flow of isks from WHs into EVE economy.
|
Baarhyn
A fateful lack of ideas
3
|
Posted - 2014.05.07 08:44:00 -
[425] - Quote
Crossposting from FHC where the opinion mirror these pretty hard. Gaze at my comprehensive post about the subject where I explain Why people whine, Why they SHOULD whine, and why they SHOULDN'T whine.
Elmnt80;1080995 wrote:So, the problem with doing actual recon with a cloaked alt in a wormhole you're interested in hitting is what exactly?
It's effort mate.
No but really, with the new odyssey scanner people don't have to spam scan anymore, so let's say you're in a site, someone is in their home rolling holes to try and find PVP.
They collapse the static, it reappears in system but doesn't actually spawn until you initiate warp. they find it, and initiate warp to it. At that moment, you as a farmer sees it appearing on the odyssey scanner right away.
T=0
Now being an intelligent human being, you hit siege/triage red, and refit to warp core stabs and a cloak. at the worst of times, you've just hit siege or triage and you have 5 minutes to wait. As soon as you drop, you warp off and cloak.
From the attacking side, they have 20s-1min to warp the fleet to the hole, then they jump in a scout who (currently) yell the J signature and drop probes while another bloke put the signature in your tool of choice, that's another 10-30s, then the signature dude screams on comms that there is activity in system as the scout is D-scanning and/or fiddling with probes to find you. (that is given a lucky shot where the tools have updated just now or the PVE side his in a longer session).
Best case for you, your anom is either a scannable signature (mag or radar site) or out of D-scan range, you can add an extra probe round or 20-30s of warping around before they land on your ass.
T+1min30-2min30
The scout gets a bead on you, and initiate warp to your site, he has 10-40s of warp time, they jump a HIC in, he has 30s-1min of warp time
T+ 3min-5min
They land on you, tackle t3 first most of the time, either you're really unlucky and had just started another siege cycle, but most likely they arrive too late or you slip point as the hic land.
Now on average you should be in the middle of your siege cycle, so even with good circumstances and a on-the-ball crew you should only catch people 25-50% of the time, in real life, maybe what? 10-30% depending on how incompetent people are at looking at the odyssey scanner.
Now this change does not change this dynamic very much, you might increase your average time to target by a couple seconds at most since tools are delayed anyway, what it really fucks up is the loggonski traps, you use the tool to quickly and faultlessly assess the farming pattern of a group to figure out if seeding caps in is worth the hassle.
People are bummed because the only "reliable" way of ganking people right now is seeding considering the time table I just wrote down, rolling into someone actively farming is rare considering TZ coverage, 650 or so different holes with X amount of people in them and the average farming session probably lasting between 30mins and 2h at most. On the bigger time zones like med EU to med US you might need to roll 10-20 holes before you get lucky. We had a meta-tool that scraped the sleeper kills of all c5/c6 and gave us a % of hole in current use back in the days, I would expect people to use that kinda stuff right now. We where happy with a 8-12% activity index in our med to late EU TZ back then and I would be surprised if it was much lower nowadays.
Now the fact that logonski traps are the "best" way of getting action is telling about the state of the meta, people vehemently defending it as a valid game strategy are forgetting that CCP stated a couple of times against that type of gameplay. We should not fall back on broken game mechanics to alleviate other broken game mechanisms.
Now in a vaccum this change is good, you shouldn't be able to defer gaming schedule, TZ coverage, activity and rough player count from outside a system in any shape or form. You can basically scout a full chain without having a single character logged in. In the current meta though, it pushes alot of power in the hands of the PVE crowd since assessing the worthiness of seeding a given system becomes a really tricky affair. You need to strike gold and roll into someone has they are farming, and manage to sneak caps without them noticing on D-scan, and then you need them to farm the following day without a care in the world.
This does not mean that we should stop the devs from implementing that change, it simply means that we should clamor for a better playing field where catching already elusive targets is better than 15% on a good day. Asking for this not to go through is extremely short sighted and partisan however, it means you want to have those free kills no matter what, and in an MMO the health of the game should always pass before player comfort. |
John Caldr
Quantum Explosion E X P L O S I O N
46
|
Posted - 2014.05.07 08:44:00 -
[426] - Quote
Kename Fin wrote: derailing
I'm not here to discuss fishing, but bobbers allow to fish at desired depth. And you cant fish if you not paying attention to the bobber Also, there should be indicators "fish is here" - you just dont fish in random places for random results.
Simsung Padecain wrote: Is it a bad change? I don't think so. Maybe people will feel safer and run more sites? Good, more content.
no, they will just run sites in non-prime time, thus - less content, and a hell of extra isks. you can roll only in your prime time when you have enough people, farmers can farm 23/7 |
SKINE DMZ
S U P R E M E - M A T H E M A T I C S A Band Apart.
467
|
Posted - 2014.05.07 08:50:00 -
[427] - Quote
Wow this thread has exploded , I'm not sure why some are heavily defending this on and on, with arguments like the unknown isn't the unknown any longer, so we shouldn't even try to make it more unknown? Not sure where their logic is coming from.
Go ahead with this change don't be scared for outrage CCP Foxfour, this is one step in the right way to make wormholes more unknown to how they should be, away with scanning massive chains on siggy and waiting for activity/checking which hole is active in which timezone. It makes absolutely no sense to just have that data available when actually thinking about it, and like some have said perhaps opens up the deeper issue and even a mobile depot for this data would be better to have than API data only.
So much here is just assumed, I still kill a few sleepers on my own while having a couple of wormholes open, Penny still kills (and gets killed) and actively hunts without log off traps and without checking which timezone the corporation plays in (please don't start mentioning siggy activity penny), playing in wormholes should always be an active process and why do you even feel obliged to have all that data and freedom from many (10++) wormholes in your chain? Neither will "farmers" be even more safer, if anything they will now be given the fake security back and will feel more comfortable running sites in a unsecure environment, I know it will do that for me already and I already happily kill sleepers in a unsecure environment, just ask the guy who said hello in local the other day while a few of us got rid of a bunch of sites in their hole (no we didn't stop either). I disagree
RAWR IM TOUGH |
Jessica Duranin
Science and Trade Institute Caldari State
88
|
Posted - 2014.05.07 09:14:00 -
[428] - Quote
John Caldr wrote: In plenty of posts it was clearly explained why this information is irreplaceable for WH PVP. TLDR: Plx give free intel because our scouts suck and can't identify if a system is active or not.
Srsly, just leave w-space. You'll be much happier in high sec ganking freighters. |
Adrie Atticus
The Shadow Plague Fidelas Constans
85
|
Posted - 2014.05.07 09:17:00 -
[429] - Quote
John Caldr wrote:In plenty of posts it was clearly explained why this information is irreplaceable for WH PVP.
But is it the only information available to you as a player to find targets? |
Enaris Kerle
GoonWaffe Goonswarm Federation
98
|
Posted - 2014.05.07 09:29:00 -
[430] - Quote
all of these cries of "those changes will kill w-space" sound exactly like "CCP, if you change industry LITERALLY EVERYONE in highsec will unsubscribe" Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
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King Fu Hostile
Imperial Collective Unsettled.
92
|
Posted - 2014.05.07 09:43:00 -
[431] - Quote
Enaris Kerle wrote:all of these cries of "those changes will kill w-space" sound exactly like "CCP, if you change industry LITERALLY EVERYONE in highsec will unsubscribe"
Except the industry changes actually have something to do with EVE Online, and not just some irrelevant API stats.
|
Enaris Kerle
GoonWaffe Goonswarm Federation
98
|
Posted - 2014.05.07 09:46:00 -
[432] - Quote
King Fu Hostile wrote:Except the industry changes actually have something to do with EVE Online, and not just some irrelevant API stats.
if they were irrelevant, people wouldn't have been bitching and moaning about the change for 22 pages Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
Rab See
Fool Mental Junket
63
|
Posted - 2014.05.07 09:52:00 -
[433] - Quote
I have always thought it an oddity that WHs have interbus POCOs, jump/kill statistics and generally any form of K-space gubbins.
The 'attackers' (I am one) get a distinct advantage about what state a WH is in from the API and the tools that arose from it. It will be harder to find targets now, possibly killing off a lot of the game, but would be far more rational. |
John Caldr
Quantum Explosion E X P L O S I O N
46
|
Posted - 2014.05.07 09:53:00 -
[434] - Quote
Adrie Atticus wrote: But is it the only information available to you as a player to find targets?
NPC kills - thats the only information that indicates farming activity.
There can be intensive farming, but zero kills for months and zero pods. (and will be since it hard to die to WH npc or rolling gankers if you have head on the shoulders)
Active poses are in any WH, they means nothing. There can be zero npc activity in months.
Pos owner corporation means nothing - there can be too much people in corporation to monitor with watchlist, pos can be (and by smart farmers is) used by the people from another corporations. Plus if your kill/s did not get to kb after corporation change - you not listed in eve-who list.
No pos at all - means nothing - farmers use carrier/orca as a mobile base.
"Untouched" anomalies - means nothing - they can be farmed this way too.
No people in system - means nothing, most systems are active 1-2 hours once a week. |
Sirinda
Ekchuah's Shrine Comporium
340
|
Posted - 2014.05.07 09:53:00 -
[435] - Quote
CCP FoxFour wrote:Servant's Lord wrote:CCPFoxFour,
Let me just clarify a few things as to why us WH pvp entities have a problem with this.
Most of the time, when we've had our static open for a while, we end up with quite a "chain" (basically a long line of WHs connected to each other) that is somewhat difficult to constantly monitor. While this nerf would make that an issue, that isn't our main problem.
The problem we have is, at present, carebearing in wspace is far too safe/secure. Right now, it's almost impossible to actually catch carebears by rolling into their system. The second you initiate warp to your side of the WH, a new anom pops up on their (slightly overpowered auto dscan tool). This alerts them that it's time to leave the site. All capitals immediately cancel whatever siege or triage they're involved in, and promptly refit to stabs to warp back to the "safety" of their POS.
Unless you happen to roll into someone who just started their siege cycle, it is INCREDIBLY difficult to land tackle. When we go to jump into a WH, we DON'T know if anyone is in there, we DON'T know if the residents are even running sites (should they exist), and we DON'T know where they are even if they do happen to be running sites.
I understand that you have a problem with us having real-time info, or that our internally developed tools are too powerful, and perhaps that does give us a slight advantage. The problem we have is that is our ONLY advantage at present.
The only truly consistent way of being able to kill competent WH bearing groups is through login trap mechanics - aka by taking the time and effort to actually move capitals and subcaps in, log them off, and then patiently wait for said groups to begin running sites. Currently, there is only one way to determine if a WH is worth seeding/active, and that is by checking the HISTORY of NPC kills through the API, aka seeing "oh these guys ran sites 18 hours ago" - this information allows us to make a somewhat informed decision on whether we want to seed the WH or not. Without this, the only way we can possibly seed a WH is by making a complete shot in the dark.
Removing the API npc kill data completely stacks the odds in favor of the WH NPCers - the npc kill data was our best, last, and ONLY advantage over someone PVEing in wspace.
From reading your posts, I assume the problem you have is us being able to passively gather intel on our chain while not having pilots in space doing the work - would you feel that adding in a delayed API would be a better choice?
Perhaps write it in so the API gives us the NPC kill history of a system - but it's delayed by 8-12 hours? This way, we cannot get "live" intel on systems easily, but we can see some trends of NPC kills in order to determine if there is even anyone active in that WH (online POS mean nothing in terms of activity).
Additionally, I would politely suggest/ask that you implement a modified version of the "delayed k162 spawn" suggestion discussed earlier. I feel that Wspace PVEers are given too much free instant intel through absolutely no effort of their own, making them far too safe. I don't want to punish someone willing to do active intel, so I would hope this wouldn't extend to probes, but delaying the built-in passive dscanner from picking up a new sig by at least a minute would go a long way towards leveling the playing field in terms of wspace pvp groups being able to catch PVEers.
One of your stated design goals of wspace is that lack of intel, or a local chat - right now, being able to see new sigs pop up instantly acts in exactly the same manner as local does for most nullsec PVE residents, and I would assume THIS goes against your stated design goals.
Please give some consideration to my thoughts, and try to keep things balanced for both sides, rather than handing all the advantages to one side.
Appreciated,
Servant's Lord, Disavowed Thank you VERY much! This is a very well put together post that has good points and reasons behind those points. I will bring much of this up when I take the discussion back to the rest of the design team.
Hell, if you want to get technical, a new sig should emit *radiation* only at the speed of light. There's actually no way for a ship multiple AUs out to have it pop up immediately unless there's some sort of detection grid deployed. |
King Fu Hostile
Imperial Collective Unsettled.
95
|
Posted - 2014.05.07 10:09:00 -
[436] - Quote
Enaris Kerle wrote:King Fu Hostile wrote:Except the industry changes actually have something to do with EVE Online, and not just some irrelevant API stats.
if they were irrelevant, people wouldn't have been bitching and moaning about the change for 22 pages
Bitching and moaning does not imply relevance
The deal here is that they can have the exact same information by playing the game after the change, but it won't be delivered to their iPhones when they are playing LoL.
|
King Fu Hostile
Imperial Collective Unsettled.
95
|
Posted - 2014.05.07 10:14:00 -
[437] - Quote
John Caldr wrote:Adrie Atticus wrote: But is it the only information available to you as a player to find targets?
NPC kills - thats the only information that indicates farming activity.There can be intensive farming, but zero kills for months and zero pods. (and will be since it hard to die to WH npc or rolling gankers if you have head on the shoulders) Active poses are in any WH, they means nothing. There can be zero npc activity in months. Pos owner corporation means nothing - there can be too much people in corporation to monitor with watchlist, pos can be (and by smart farmers is) used by the people from another corporations. Plus if your kill/s did not get to kb after corporation change - you not listed in eve-who list. No pos at all - means nothing - farmers use carrier/orca as a mobile base. "Untouched" anomalies - means nothing - they can be farmed this way too. No people in system - means nothing, most systems are active 1-2 hours once a week.
And which one of these is an issue that needs to be solved by providing free intel out of the game, without even being in the system and without the targets knowing that you are watching them, and without any possible way to know that you have caps logged off in the system?
|
John Caldr
Quantum Explosion E X P L O S I O N
46
|
Posted - 2014.05.07 10:24:00 -
[438] - Quote
King Fu Hostile wrote: without any possible way to know that you have caps logged off in the system?
Yep, WE cant know how many capitals they have logged in the system waiting for us and if we were spotted by the cloaked scout so they can just avoid farming or counter-drop us. So bears have full advantage of unknown. |
Enaris Kerle
GoonWaffe Goonswarm Federation
98
|
Posted - 2014.05.07 10:33:00 -
[439] - Quote
John Caldr wrote:Yep, WE cant know how many capitals they have logged in the system waiting for us and if we were spotted by the cloaked scout so they can just avoid farming or counter-drop us. So bears have full advantage of unknown. how does having NPC kill counts on the API help you avoid getting counter-dropped? Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
King Fu Hostile
Imperial Collective Unsettled.
95
|
Posted - 2014.05.07 10:50:00 -
[440] - Quote
John Caldr wrote:King Fu Hostile wrote: without any possible way to know that you have caps logged off in the system?
Yep, WE cant know how many capitals they have logged in the system waiting for us and if we were spotted by the cloaked scout so they can just avoid farming or counter-drop us. So bears have full advantage of unknown.
wow, such risk
You didn't answer the question, btw
|
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Ryann Padecain
Center for Advanced Studies Gallente Federation
49
|
Posted - 2014.05.07 10:53:00 -
[441] - Quote
John Caldr wrote:King Fu Hostile wrote: without any possible way to know that you have caps logged off in the system?
Yep, WE cant know how many capitals they have logged in the system waiting for us and if we were spotted by the cloaked scout so they can just avoid farming or counter-drop us. So bears have full advantage of unknown. .. the crap people come out with so that they don't change this is mental.
This data should not be available on a website, it is not available in a game. Wormholes should be unknown.
All this is completely separate from the fact that people think farmers should have less risk. Big wormhole pvp groups? Big crying whining ganking groups more like it. |
John Caldr
Quantum Explosion E X P L O S I O N
60
|
Posted - 2014.05.07 11:01:00 -
[442] - Quote
Ryann Padecain wrote: Farmer Rage&Tears
King Fu Hostile wrote: wow, such risk
https://www.zkillboard.com/related/31002187/201404232300/
King Fu Hostile wrote: You didn't answer the question, btw
There was no question unanswered previously in this thread. |
Claud Tiberius
36
|
Posted - 2014.05.07 11:06:00 -
[443] - Quote
It's a good change and should have happened ages ago. |
Ryann Padecain
Center for Advanced Studies Gallente Federation
49
|
Posted - 2014.05.07 11:21:00 -
[444] - Quote
Haha yes I am a farmer because I think wormholes should be more unknown, and big players who scan 40 wormholes simply sit back in their POS after scanning and wait for activity to note down.. they are hardcore pvpers riiiight..
this is a change that should of been done when the jumps were removed, it will bring more people to wormholes aka more pvp, the only ones who are against this are who currently like the person above me said it nicely waiting on their iPhone to beep to say to come online because someone is online running sites! HOW DARE THEY!
Don't get dishearted by wormholers people who arent wormholers.. the big guys are indeed the gankers and logoff traps waiting for pings only kind of people, rather than the smaller groups who try and actively scout and hunt their next door nabours <-- the real wormholers and this will spawn more of these people |
corbexx
eXceed Inc. No Holes Barred
370
|
Posted - 2014.05.07 11:56:00 -
[445] - Quote
copied from the wormhole section.
Rek Seven wrote:It makes scene to remove the API kills but at them same time, this doesn't improve gameplay.
This is pretty much it. Wormhole space is the unknown.
But this change combined with instant sigs makes farming really safe.
Ok so farmers will be happy. Non farmers aren't.
The next problem is the follow on effect, more farming will properly lead to nano's dropping in price. This will then hit the smaller groups in c1 to c4 space hard making there income less (which to me is already to low anyway).
It's the follow on effect I'm pretty worried about as this could potentially effect the whole of wh space in a bad way,. It's also something I think people are forgetting about.
I really need to get more info. Corbexx for CSM 9 - Wormholes deserve better |
John Caldr
Quantum Explosion E X P L O S I O N
66
|
Posted - 2014.05.07 11:58:00 -
[446] - Quote
Ryann Padecain wrote: some words from someone who dont know what he is talking about
General chain while rolling is about 1-5 WHs long, and they all scouted, and chain rolling every 4-10 mins. |
John Caldr
Quantum Explosion E X P L O S I O N
68
|
Posted - 2014.05.07 12:06:00 -
[447] - Quote
corbexx wrote: The next problem is the follow on effect, more farming will properly lead to nano's dropping in price. This will then hit the smaller groups in c1 to c4 space hard making there income less (which to me is already to low anyway).
It's the follow on effect I'm pretty worried about as this could potentially effect the whole of wh space in a bad way,. It's also something I think people are forgetting about.
I really need to get more info.
To CCP FoxFour - yes, please take a note that its not about "logoffs only" at all.
Sir Corbex right, and let me illustrate it a bit.
We all have open killboards. http://eve-kill.net/?a=alliance_detail&all_id=7341 http://eve-kill.net/?a=alliance_detail&all_id=9923 http://eve-kill.net/?a=alliance_detail&all_id=8903 http://eve-kill.net/?a=alliance_detail&all_id=8407 http://eve-kill.net/?a=corp_detail&crp_id=400626 http://eve-kill.net/?a=pilot_detail&plt_id=914141 http://eve-kill.net/?a=alliance_detail&all_id=5676 http://eve-kill.net/?a=alliance_detail&all_id=9250 http://eve-kill.net/?a=alliance_detail&all_id=6165
(and i'm sure I did not mentioned all)
Lets make an estimate of the average sum of kills using delayed API data (logoff traps that can't be done while rolling, more attention to some chains, etc) Lets say is it is about 1000B per month. I'm sure its a lot more, but it is a safe to assume number. (there is about 500B+ just from BU/QEX).
If left intact, each of this carebear groups farm about 5x times the cost of the capitals in lazy scenario, or 10x-15x with intensive farming, so they all produce about 5000-15000B per month. Lets say more safe enviroment doubles this number in the first month since more people start farming, and doubles later. The resulting number of ISKs added to the economy would be equialent to 20-60 Trillions extra isks per month in the nearest months. 10-30 Trillions isks in most simple short scenario.
Insane titan clashing, most epic battle in EVE - battle in B-R5RB destroyed 11 Trillions. http://en.wikipedia.org/wiki/Bloodbath_of_B-R5RB
and had impressive results on market: https://forums.eveonline.com/default.aspx?g=posts&t=332231
So, even if you dont care about PVP content and people who make it, before making a final decision, please estimate in your team how an extra of 10-20-30-60 Trillions ISKs per month will affect EVE and its citizens, if you decide to "just disable API data".
And thats NOT inluding results from more safe enviroment in low-grade WHs on one side, and drop in T3 prices on the other, and need to farm more when inflation rages on.
We dont need a real time data, API never was realtime to beging with. We just need sleepers to keep us notified who and when did harm them a bit in the past. |
HTC NecoSino
Blackstar Privateers Disavowed.
100
|
Posted - 2014.05.07 12:31:00 -
[448] - Quote
John Caldr wrote:[quote=corbexx] So, even if you dont care about PVP content and people who make it, before making a final decision, please estimate in your team how an extra of 10-20-30-60 Trillions ISKs per month will affect EVE and its citizens, if you decide to "just disable API data".
A: Goons get burned out of WH. A couple weeks later - fanfest. A couple days later - this change.
B: CCP needs real money to revamp DUST and try to salvage that fiasco on the PC. They don't care about PLEX at the moment, they want liquid cash. |
King Fu Hostile
Imperial Collective Unsettled.
97
|
Posted - 2014.05.07 12:40:00 -
[449] - Quote
:DDDD
So you are actually claiming that removal of the NPC API data will double the total isk influx of whole EVE and that only your valiant efforts to combat the rampant farming has saved us from hyperinflation?
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Enaris Kerle
GoonWaffe Goonswarm Federation
98
|
Posted - 2014.05.07 12:42:00 -
[450] - Quote
Instead of pulling numbers straight out of your posterior, how about you actually provide numbers based on fact? None of this "yeah well we're killing 500b a month and if I multiply that by the two thumbs on my hands I get to 1T, times people farming this makes 5T, and if we assume that that number will triple due to the changes, we'll arrive at 15T ISK injected into the economy each month" crap. Remember that only the stuff you can sell to NPCs is injecting ISK into the economy; nanoribbons are sold to players, so the ISK only changes hands and isn't injected. Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
|
Daniel Plain
Science and Trade Institute Caldari State
1955
|
Posted - 2014.05.07 12:46:00 -
[451] - Quote
i have skimmed through the thread. in this post i will try to summarize the arguments from both parties and provide my opinion/commentary on them.
- "this change is good because wormholes should be the great unknown." not buying it. we know how many wormholes there are, what celestial bodies each one of them contains, how their (npc) inhabitants behave, how and when and where the wormholes themselves tend to connect and how to manipulate them to our benefit. the only things we do not know are the arbitrary specifics at any given point. the removal of the npc api call will not change anything in the big picture, as it is part of the mundane, arbitrary specifics that have little to do with the "great unknown".
- "you should not have tools out of game that are not available in the game client." not buying it. there are plenty out of game tools that make playing eve bearable in the first place. for instance, you can quickly check the prices of items beyond the current region only with third party tools. yes, you could put an alt into every region to check prices, but then again, you could also have a scout in EVERY wormhole.
- "without using the npc kill stats to set up login traps, we cannot get proper pvp." not buying it. if having to use an out of game tool to exploit a grey area game mechanic is the only way to produce pvp situations, there is a design flaw in the game, which should be handled at the core. keeping shady workarounds alive instead of fixing the core issue is not the right way to go.
- "farmers will go rampant, nanoribbon prices will drop, THINK ABOUT THE CHILDREN!" again, not buying it. more farmers will lead to more hunters. if hunting farmers requires so many warm bodies that you can only do it in prime time, then maybe there should be a fix that allows hunting in smaller groups. for example, you could take a look at the mechanics and the practice of rolling statics.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |
Seven Koskanaiken
The Shadow Plague Fidelas Constans
1225
|
Posted - 2014.05.07 12:54:00 -
[452] - Quote
But I thought wormholes were supposed to be nullsec 2.0. |
John Caldr
Quantum Explosion E X P L O S I O N
71
|
Posted - 2014.05.07 12:57:00 -
[453] - Quote
King Fu Hostile wrote: Trolling attempt
You know how to use killboard and multiplication tables, isnt it. I'll just ignore your next posts from this moment.
Daniel Plain wrote: if having to use an out of game tool to exploit a grey area game mechanic is the only way to produce pvp situations
We dont mind to use ingame tool with the same data. Login traps are legit, white PVP tactics at EVE ATM
Daniel Plain wrote: if hunting farmers requires so many warm bodies that you can only do it in prime time, then maybe there should be a fix that allows hunting in smaller groups. for example, you could take a look at the mechanics and the practice of rolling statics.
Since there is no such fix, farmers DO go on rampage, isnt it. Seems you miss the messages about us rolling 50-70 statics everyday. |
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CCP FoxFour
C C P C C P Alliance
3183
|
Posted - 2014.05.07 13:03:00 -
[454] - Quote
Holly crap... finally made it to the end of the thread... you guys made a few posts while I was gone... now to go back and have some more conversations. CCP FoxFour // Game Designer // @regnerba
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Enaris Kerle
GoonWaffe Goonswarm Federation
98
|
Posted - 2014.05.07 13:04:00 -
[455] - Quote
John Caldr wrote:King Fu Hostile wrote: Trolling attempt
You know how to use killboard and multiplication tables, isnt it. I'll just ignore your next posts from this moment. Well yes, that seems to be your preferred tactic when people start calling you out over the basis of your figures.
John Caldr wrote: We dont mind to use ingame tool with the same data. Login traps are legit, white PVP tactics at EVE ATM
Sure. Except you can't have an ingame tool for it, because the current design prohibits it. If you want to rail against the design, do that. Don't rail against fixing an oversight inthe API.
John Caldr wrote:Since there is no such fix, farmers DO go on rampage, isnt it. Seems you miss the messages about us rolling 50-70 statics everyday. They might be going on a farming rampage, but you still haven't shown any credible numbers (the only ones you have posted come from frankly ridiculous assumptions that you've made based in no way on reality). Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
King Fu Hostile
Imperial Collective Unsettled.
98
|
Posted - 2014.05.07 13:06:00 -
[456] - Quote
John Caldr wrote:King Fu Hostile wrote: Trolling attempt
You know how to use killboard and multiplication tables, isnt it. I'll just ignore your next posts from this moment.
I used statistics provided by CCP Diagoras that, while dated, give a much more credible approximation of the ISK values in question than your absurd kb calculations.
All wormholes: ~11T/ month All EVE ISK faucets including that : ~60T/month
You don't really seem to have much going inside your head so perhaps it's really better to ignore stuff like facts.
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Bloemkoolsaus
Viperfleet Inc. Disavowed.
159
|
Posted - 2014.05.07 13:10:00 -
[457] - Quote
Bohneik Itohn wrote:High risk doesn't necessarily mean that it HAS to be easy to get killed on a regular basis. High risk can also be viewed as you have more to lose if you do get killed.
The proposed change doesn't make it easier or harder to get killed. It is currently the only way of identifying and selecting targets. When a target is selected, you need weeks of planning and seeding in assets before you can even think about attacking.
I'm not sure if you've tried to attack wormhole site running fleets. These fleets are usually 2 triage carriers, a couple of dreads and a few subcaps. Hardly an easy target. Because of wormhole mass limits, you can only bring 3 capitals and a select number of subcaps of your own through one wormhole. If the site running fleet has any idea what they're doing, they're a hard nut to crack.
Take the kills information away, and the only way to identify targets, is keep a scout in every wormhole system, be online and watch 24/7. That is practically impossible, no one is going to do that. These guys will not make pvp kills on those toons, and thus will not show up on killboards. It will mean farming targets will become virtually invisible, and thus, safe from any risk. |
Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.07 13:16:00 -
[458] - Quote
corbexx wrote:copied from the wormhole section. Rek Seven wrote:It makes scene to remove the API kills but at them same time, this doesn't improve gameplay.
The next problem is the follow on effect, more farming will properly lead to nano's dropping in price. This will then hit the smaller groups in c1 to c4 space hard making there income less (which to me is already to low anyway).
Has there ever been a serious consideration of removing nanoribbons from sleepless guardian salvage? Imho it would take care of several issues at once at literally zero cost (afaik CCP can change drops/salvage very easily without touching any "horrific legacy code".)
- capital escalations get a ~20% income nerf, which would go a long way in balancing risk/reward, especially after the proposed changes (api/sigs)
- C1-C4 income would be buffed significantly
- t3s get back to a reasonable price (I think we can all agree that 300m for a t1/t2 fitted t3 vessel is way cheap)
Do you have any opinion on this? Maybe you could take it up with CCP .. |
Two step
Aperture Harmonics No Holes Barred
4625
|
Posted - 2014.05.07 13:20:00 -
[459] - Quote
King Fu Hostile wrote:John Caldr wrote:King Fu Hostile wrote: Trolling attempt
You know how to use killboard and multiplication tables, isnt it. I'll just ignore your next posts from this moment. I used statistics provided by CCP Diagoras that, while dated, give a much more credible approximation of the ISK values in question than your absurd kb calculations. All wormholes: ~11T/ month All EVE ISK faucets including that : ~60T/month You don't really seem to have much going inside your head so perhaps it's really better to ignore stuff like facts.
Those stats are now several years old. I don't have the historical data back further than a year, but I did look at market data for the most expensive blue books, and those are up 25% just in the last year. In fact, just looking at the sales in Domain of just that one blue book, you are looking at 1.2 Trillion ISK. I would estimate the real number currently at over 30 Trillion per month, and that is with the giant drop in melted nanoribbons. I think those total stats were also pre-santcum nerf, so I'm not sure you have as much going on in your head as you think you do. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Enaris Kerle
GoonWaffe Goonswarm Federation
98
|
Posted - 2014.05.07 13:30:00 -
[460] - Quote
Two step wrote:I would estimate the real number currently at over 30 Trillion per month, and that is with the giant drop in melted nanoribbons. Which NPCs can I sell nanoribbons to? (If the answer is "none", then it's not an ISK faucet.) Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
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Calsys
Monks of War
104
|
Posted - 2014.05.07 13:32:00 -
[461] - Quote
nice change do it |
Def Monk
404 File Not Found
10
|
Posted - 2014.05.07 13:33:00 -
[462] - Quote
Enaris Kerle wrote:Two step wrote:I would estimate the real number currently at over 30 Trillion per month, and that is with the giant drop in melted nanoribbons. Which NPCs can I sell nanoribbons to? (If the answer is "none", then it's not an ISK faucet.) I think he's attempting to say that, regardless of whether it's a faucet or not, the money changing hands in a (likely) flooded market post change will cause the prices of them to plummet. This then affects lower-end WH profits significantly, and will continue to drive the price of T3's lower, which are already too cheap as is. |
Mahashou
Association of Commonwealth Enterprises Nulli Secunda
19
|
Posted - 2014.05.07 13:43:00 -
[463] - Quote
I feel it make sens to remove NPC kills.
If we use logic, the only entity that would be able to provide this information would be Concord. Now they know when a POD dies since it activates a clone and they know when a ship dies because of insurance.
Since there is no bounty in wormhole I feel that there is no way for Concord to know when an NPC ship was killed. Since there is no gates, they is no way for them to know when someone jumped in a wormhole system.
To be honest if I was still living in a wormhole I would really hate this change since it's giving a lot of intel on your system. Back when I was living in wormhole space I would monitor Dotlan like crazy to know if any jumps occurred in our system. We were a small corps of real life friends that were living there so it was very easy to know if the jumps were potential hostile people. If we ended up seeing jump number that were not even (one jump in, one jump out) we would be extra super careful and be hitting DScan like crazy until we saw that the missing jump occurred.
I think that this was very useful but a the same time it was kind of breaking the purpose of wormhole, where intel should be minimal.
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John Caldr
Quantum Explosion E X P L O S I O N
73
|
Posted - 2014.05.07 13:43:00 -
[464] - Quote
King Fu Hostile wrote: I used statistics provided by CCP Diagoras that, while dated, give a much more credible approximation of the ISK values in question than your absurd kb calculations.
All wormholes: ~11T/ month All EVE ISK faucets including that : ~60T/month
You don't really seem to have much going inside your head so perhaps it's really better to ignore stuff like facts.
Luckyly, did not hide your posts before your answer.
I think you rely to
http://twostep4csm.blogspot.ru/2012/03/its-econmony-stupid.html
Thats interesting, but 2 years ago wormholes were far, far, far less populated and less farmed, isnt it Nowadays ppl farm like hell with close-fit high-dps dreads and maradeurs and t3s, not with few ships, rare long-fitted dreads or banch of BS with logistics
So my estimate is close to reality as it is. If we can get same data to the current period it would be priceless. But even these numbers show that WH income was about 20-25% of EVE income and any change in this area should not be treated lightly. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
68
|
Posted - 2014.05.07 13:49:00 -
[465] - Quote
Blue loot is our equivalent of bounties. If it's too low in the lower wh's then the devs need to increase the drop rate on lower sleeper npc's
Nanoribbons prices being low isn't just a pure supply issue. There's no major Null T3 doctrine that I've heard of running anywhere at the moment which there has been previously. Heavy Missile nerfs and Marauder buffs have meant that Tengu's are out for Mission running and Command Ships coming back has meant less need for the T3 booster boat.
It could also be solved by nerfing escalation into the ground so there isn't as much sleeper loot coming out of higher WH's... (Yes this is a minor troll)
Unless CCP decideds to inform us about exactly what the loot drop rates are currently for higher WH's to confirm that farmers are actually the ones dropping ribbon prices down, it's all speculation.
Luckily none of this matters when it comes to what we're talking about here, removal of NPC kills from API. You've all pretty thoroughly described what a farmer WH looks like, maybe you should drop an alt into a WH that looks like that and figure out when they farm that way instead of going the easy way out via the API? |
Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.07 13:55:00 -
[466] - Quote
http://eve-markets.net/detail?typeid=30747#history
Looking at above stats volume actually seems to be less than two years ago |
John Caldr
Quantum Explosion E X P L O S I O N
73
|
Posted - 2014.05.07 14:00:00 -
[467] - Quote
BayneNothos wrote:drop an alt into a WH that looks like that
As I said earlier, there is no other adequate indicators that can show farming activity.
https://forums.eveonline.com/default.aspx?g=posts&m=4561985#post4561985
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Savage Chelien
Polaris Rising Gentlemen's Agreement
2
|
Posted - 2014.05.07 14:01:00 -
[468] - Quote
So if your argument to remove this feature from wh space then you must be going to remove it from null sec too as the same argument applies here too |
Enaris Kerle
GoonWaffe Goonswarm Federation
98
|
Posted - 2014.05.07 14:03:00 -
[469] - Quote
Def Monk wrote:I think he's attempting to say that, regardless of whether it's a faucet or not, the money changing hands in a (likely) flooded market post change will cause the prices of them to plummet. This then affects lower-end WH profits significantly, and will continue to drive the price of T3's lower, which are already too cheap as is. And I'll not give my opinion on that, because I don't do industry. However, John Caldr suggested that increases in farming WHs will open up an ISK faucet to the tune of somewhere between 10 and 60 trillion ISK per month, and I'm going to call bullshit on that (without him also providing even a remotely credible basis for those figures). Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
529
|
Posted - 2014.05.07 14:06:00 -
[470] - Quote
Savage Chelien wrote:So if your argument to remove this feature from wh space then you must be going to remove it from null sec too as the same argument applies here too I too do not read the thread or understand even the barest precepts of the change before kneejerk posting about the change.
I guess we'll go over it again.
The change is being done because the information being exposed by the API is not available in the client. NPC kills, jumps, and ship/pod kills are available through the in-game map for nullsec, and as such, is eligible for exposure via the API.
Really, any arguments trying to complicate the matter more than this are a waste of time. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
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MS10NVY
eXceed Inc. No Holes Barred
6
|
Posted - 2014.05.07 14:11:00 -
[471] - Quote
In the end there's all this talk about the bad carebears, yet all the "PVP" entities farm just as much if not more than some of the carebears... and trust me when i say not all the isk stays in wh space.
If ppl are so upset with farming, ppl would put some effort into better coordinating and literally ganking all the "bears" in wh space. But i bet about 1/3 to 1/2 of them are "our" alts so we wouldnt wanna gank them right ? I mean **** the other dudes income but not mine yeah ?
Lets be honest here we care somewhat but not enough to actually "manipulate" the price of ribbons and put a stop to nonsensical farming for K space supers or rmt or whatever.
As far as i know the only coordinated effort to stop farming is between the two sister corps/alliance syndicate of death and quantum explotion. The rest casually gank things if it's within their actual reach.
However ****** it may be that it makes it among other changes safer for PVErs, it's always the trend in MMOs to make it "better" for the majority of players. This specific change makes it more effort to gank ppl, those who really want to gank ppl will spend that extra effort in doing so because it's what they like and what they do. Those who have been lazy so far will continue to do so.
There's been a lot of talk about the blue donut of wh space in the past. Funny how the isk flows straight behind it and that isn't a problem, cuz they're on "our" team.
You wont more effect? You want to hold the price of nanos higher while the farmers farm less? Maybe coordinate better with other groups i'm sure 100 will achieve better results than 10 over time doing roughly the same thing even if not as proficient. |
Andski
GoonWaffe Goonswarm Federation
10704
|
Posted - 2014.05.07 14:15:00 -
[472] - Quote
HTC NecoSino wrote:A: Goons get burned out of WH. A couple weeks later - fanfest. A couple days later - this change.
If the guys who evicted hole squad needed to use NPC kill data to find them they're pretty terrible at the metagame Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Andski
GoonWaffe Goonswarm Federation
10704
|
Posted - 2014.05.07 14:16:00 -
[473] - Quote
Savage Chelien wrote:So if your argument to remove this feature from wh space then you must be going to remove it from null sec too as the same argument applies here too
Which argument? Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Querns
GBS Logistics and Fives Support Goonswarm Federation
529
|
Posted - 2014.05.07 14:18:00 -
[474] - Quote
Andski wrote:HTC NecoSino wrote:A: Goons get burned out of WH. A couple weeks later - fanfest. A couple days later - this change. If the guys who evicted hole squad needed to use NPC kill data to find them they're pretty terrible at the metagame The e-hounourable wormhole dwellers would NEVER deign to use underhanded tactics such as spies. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
68
|
Posted - 2014.05.07 14:18:00 -
[475] - Quote
Others have said that farmer systems looks a particular way. Maybe you're missing something? Either way you're getting free intel for no effort. That's not the EvE way. |
Andski
GoonWaffe Goonswarm Federation
10704
|
Posted - 2014.05.07 14:25:00 -
[476] - Quote
corbexx wrote:The next problem is the follow on effect, more farming will properly lead to nano's dropping in price. This will then hit the smaller groups in c1 to c4 space hard making there income less (which to me is already to low anyway).
Let me tell you how convinced I am of your totally unfeigned altruism towards the unfortunate low-level j-space dwellers Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Bohneik Itohn
Periphery Bound
80
|
Posted - 2014.05.07 14:27:00 -
[477] - Quote
I'm just going to throw a synopsis out of what we've learned from this thread and call it a day. I'm tired of this topic.
C5/C6 WHers are having problems using WH mechanics for specific playstyles, and are using information that was not intended to be available to players, be they PvPers or carebears, to facilitate that playstyle. That doesn't mean that their capital PvP-heavy playstyle is wrong for WH's, just that the mechanics need adjusting and they need to learn how to use the mechanics to facilitate that playstyle instead of a source of information that shouldn't have existed in the first place. People are also using WH mechanics to live almost completely threat-free from many PvP tactics (which also needs to be addressed as a separate issue and does not excuse the existence of the NPC kill data) aside from log off lurking which the PvPers have found to be their most reliable tactic for getting PvE capital kills. The fix to both of these issues is not going to be discovered in a day, but I can tell you this...
The sooner the NPC kill information is removed from the API, the sooner WH mechanics will be fixed.
Where does this leap of logic come from? Right now all of the information CCP has on WH's is basically corrupt, because it has all been influenced by something outside the system the use of which CCP can't monitor. If CCP can't monitor how that data is being used they can't determine what is working in WH space and what isn't. The sooner they start receiving clean data on how WH space is functioning the sooner they can do something to address the problems WH players have with how the mechanics either facilitate or disrupt their playstyle.
The rest of WH space kind of likes this, but it hasn't been explained why, and I'll try to. C5/C6 corps are very tight knit corps. They have to be because the lost sheep gets cut from the flock very fast in C5/C6 WH's. WH's require a fairly sizable support network to accomplish tasks reliably and efficiently. You have to have scouts on the door, you have to have a reasonable number of people to deal with potential threats, hell, even a show of force is a powerful tool in WH space. Just having people online and visible to potential enemies makes a huge difference in how they act.
So in C5's and C6's the people in a corporation with different schedules get weeded out very quickly. They log on and there is nothing for them to do because they can't accomplish anything unless there are a sufficient number of corpmates on. This is true in a lot of other parts of space, but it is much more drastic in the high class WH's.
C4 and down are a different world entirely. A lot of the corps I've seen are multinational/have a broad operating schedule and they work fine because it takes fewer players to accomplish goals in the lower class WH's. Traffic is higher so the content is entirely different. When they roll holes their goal is make some ISK out of a fresh system, and be ready for any PvP opportunities that present themselves while they are doing this. PvP opportunities are much more common because there are more players in the lower class WH's, including quite a few who wander in from K-space (we love you guys, you should drop by more often. Just think of the bubbles that appear on the exits and the face-shooting/podding as a WH handshake.)
You can have 100 active players in a lower class WH corp and only see 10 of them online at any given time, and it works for them. This actually works rather well because the primary source of income for many lower class WH's is not their home system, but the systems they roll into. The NPC kill data stops being 100% accurate once you consider that those kills have a very high chance of not being done by the residents, but by visitors who rolled into the hole during the residents' downtime. Lower class WH residents also tend to spend more time farming not just because the risk to reward ratio is much lower, but because more effort is needed to ensure you don't get caught with your junk hanging out in the cold, lonely harshness of space due to the higher traffic.
There are many types of gameplay out in WH space, but I think the differences between the typical behavior between C5/C6 residents and the rest of WH space need to be pointed out, because there is a large discrepancy created by the accessibility of them that changes almost every other dynamic.
TLDR: C5's and C6's have gameplay issues that need to be addressed, and players have been using NPC kill data as a means to an end. Many of us in the rest of Eve realize you've got problems, but that doesn't mean that the NPC kill data should be accessible. It means you should have been much more vocal about the gameplay issues you are experiencing so that CCP could have addressed them first, and this could have come later.
That's what happens when you lean on a cracked crutch too hard, it eventually breaks. Pick yourself up, dust yourself off, and move on. |
Aryth
GoonWaffe Goonswarm Federation
1535
|
Posted - 2014.05.07 14:29:00 -
[478] - Quote
Which is exactly why this is getting removed. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Appel Sap
0
|
Posted - 2014.05.07 14:30:00 -
[479] - Quote
BayneNothos wrote:Others have said that farmer systems looks a particular way. Maybe you're missing something? Either way you're getting free intel for no effort. That's not the EvE way.
I must be missing something to. Please, tell us, how to get this intel through different mechanics? |
Andski
GoonWaffe Goonswarm Federation
10704
|
Posted - 2014.05.07 14:31:00 -
[480] - Quote
Appel Sap wrote:I must be missing something to. Please, tell us, how to get this intel through different mechanics?
gameplay Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
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Querns
GBS Logistics and Fives Support Goonswarm Federation
531
|
Posted - 2014.05.07 14:35:00 -
[481] - Quote
Appel Sap wrote:BayneNothos wrote:Others have said that farmer systems looks a particular way. Maybe you're missing something? Either way you're getting free intel for no effort. That's not the EvE way. I must be missing something to. Please, tell us, how to get this intel through different mechanics? Insert one character in a covert ops class frigate. Fit it with a covert ops cloaking device and an expanded probe launcher. Carry a set of core and combat probes, for use in the expanded probe launcher. Once you have located a new wormhole, enter it, cloak, and use the probe launcher, the directional scanner, and your eyes to determine if a system has the Dreaded PvE Demons within. Launch an overwhelming force at the Demons, so that your own PvE group's profitability stays at an acceptable level. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10705
|
Posted - 2014.05.07 14:35:00 -
[482] - Quote
John Caldr wrote:Yep, WE cant know how many capitals they have logged in the system waiting for us and if we were spotted by the cloaked scout so they can just avoid farming or counter-drop us. So bears have full advantage of unknown.
if you don't like the unpredictability of wormhole PvP maybe you should do hisec wardecs Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
69
|
Posted - 2014.05.07 14:40:00 -
[483] - Quote
All these economic arguments to keep the API data are ridiculous anyway. It smacks of Anti-Your gameplay style elitism that seems to infect many groups in this game. One of the best things about W-Space is that all gameplay aspects are out here and in close proximity. You can see a half dozen gameplay styles in a day out here and that's awesome.
The ONLY reason any gameplay style should be smacked down is because it's hurting the game. And if it's hurting the game there's nothing you can do about it. CCP can and does. It's their job. If farmers are injecting too much isk into the economy that's CCP's job to balance out the blue loot to taper that off. If too much loot is coming from a particular
You flat out can't invade enough WH's to ever have an impact on this. There are more farmers than you. This idea that you're somehow being noble and saving EvE by attacking farmers is ridiculous.
If you want to keep your gameplay style then go for it, no one is stopping you. Just suck it up and put in some effort into it rather than demanding it be given to you on a silver platter. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
69
|
Posted - 2014.05.07 14:42:00 -
[484] - Quote
Appel Sap wrote:BayneNothos wrote:Others have said that farmer systems looks a particular way. Maybe you're missing something? Either way you're getting free intel for no effort. That's not the EvE way. I must be missing something to. Please, tell us, how to get this intel through different mechanics?
It's back that way somewhere and I'm too lazy to fish through 25 pages.
To paraphrase "You can't hurt farmers by burning them out as they run small POS's with nothing on them and live out of carriers" if that's true then next time you see that, drop an alt in and start scouting. |
John Caldr
Quantum Explosion E X P L O S I O N
75
|
Posted - 2014.05.07 14:45:00 -
[485] - Quote
1. This OOG tool relies on player saved data and do not include all the regions 2. Sleeper blue books are not only nexus, if you add 3 others - number will be close to 10T just in regions this tool has covered - and blue books can be sold at any place at the same price, so nobody moves them to hubs and this tool can never show correct values 3. Nanoribbons, on the contrary, are sold mostly in hubs 4. Average proportion for Melted Nanoribbons - 1/8 of all salvage/blue books 5. Thats gives us a rough estimate of at least 14T+ of isks generated by WHs based at ribbons sold ONLY at Jita region in this month. |
Andski
GoonWaffe Goonswarm Federation
10705
|
Posted - 2014.05.07 14:47:00 -
[486] - Quote
John Caldr wrote:There can be intensive farming, but zero kills for months and zero pods. (and will be since it hard to die to WH npc or rolling gankers if you have head on the shoulders)
Active poses are in any WH, they means nothing. There can be zero npc activity in months.
Pos owner corporation means nothing - there can be too much people in corporation to monitor with watchlist, pos can be (and by smart farmers is) used by the people from another corporations. Plus if your kill/s did not get to kb after corporation change - you not listed in eve-who list.
No pos at all - means nothing - farmers use carrier/orca as a mobile base.
"Untouched" anomalies - means nothing - they can be farmed this way too.
No people in system - means nothing, most systems are active 1-2 hours once a week.
yes clearly 1-2 hour/week "farmers" staging out of a carrier are the ones who are utterly destroying the price of nanoribbons for the organized groups that totally don't do a lot more farming than they do Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Enaris Kerle
GoonWaffe Goonswarm Federation
98
|
Posted - 2014.05.07 14:58:00 -
[487] - Quote
Andski wrote:yes clearly 1-2 hour/week "farmers" staging out of a carrier are the ones who are utterly destroying the price of nanoribbons for the organized groups that totally don't do a lot more farming than they do I like how he has no response to us calling his bullshit so he ignores it because maybe that'll make the evil goones go away Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
Bohneik Itohn
Periphery Bound
81
|
Posted - 2014.05.07 15:09:00 -
[488] - Quote
John Caldr wrote:1. This OOG tool relies on player saved data and do not include all the regions 2. Sleeper blue books are not only nexus, if you add 3 others - number will be close to 10T just in regions this tool has covered - and blue books can be sold at any place at the same price, so nobody moves them to hubs and this tool can never show correct values 3. Nanoribbons, on the contrary, are sold mostly in hubs 4. Average proportion for Melted Nanoribbons - 1/8 of all salvage/blue books 5. Thats gives us a rough estimate of at least 14T+ of isks generated by WHs based at ribbons sold ONLY at Jita region in this month.
I'm sorry, wait....
Did this become an economic issue? Nanoribbons are destroying the economy?
Nanoribbons are sold by players to players, so they are not an isk faucet, they are an isk exchange. All isk exchanges for items on the market are taxed in some way, so that makes nanoribbons a net isk sink on the Eve economy.
So what you really have a problem with is the farmers making isk off of other players, right? This is really an issue about isk moving from high sec trade hubs into WH's. Or is blue loot going to be the new boogieman destroying eve on the next page of posts? |
John Caldr
Quantum Explosion E X P L O S I O N
76
|
Posted - 2014.05.07 15:15:00 -
[489] - Quote
BayneNothos wrote:proposition
also answered above
Bohneik Itohn wrote: text
There is a killboard. It has numbers you cant argue with. C5/C6 are the place where major WH income generated. If you remove predators from any ecosystem, remove their teeth or put a fence between them and the prey - its falling apart. And it will hurt C4 and lower pretty hard - they will lose all the reason to exist - there will be less profit than at incursions or mission running. Along with affecting other EVE citizens due to inflation and increased WH isks flow. |
Ilaister
Task Force Proteus Protean Concept
86
|
Posted - 2014.05.07 15:15:00 -
[490] - Quote
We don't need out of date statistics on the holes in our chain. Ditch it CCP with the proviso that the discovery scanner fails to ping you on new sigs pls. |
|
Def Monk
404 File Not Found
10
|
Posted - 2014.05.07 15:22:00 -
[491] - Quote
John Caldr wrote:BayneNothos wrote:proposition also answered above Bohneik Itohn wrote: text There is a killboard. It has numbers you cant argue with. C5/C6 are the place where major WH income generated. If you remove predators from any ecosystem, remove their teeth or put a fence between them and the prey - its falling apart. And it will hurt C4 and lower pretty hard - they will lose all the reason to exist - there will be less profit than at incursions or mission running. Along with affecting other EVE citizens due to inflation and increased WH isks flow. They're already worth less than HS incursions. Lol. It's atrociously bad, really. |
Nightingale Actault
Divided Unity The Night Crew Alliance
23
|
Posted - 2014.05.07 15:29:00 -
[492] - Quote
Though my idealistic opinion on this change is the same as I presented previously in this thread, that I agree this would be a change more in the line of what I view the W-Space environment to be, I cannot support this change.
I do NOT agree that this information should be something that someone with a mapping / intel tool should be able to receive an alert on a mapping tool to tell them when activity starts up somewhere in their chain or even to give someone notice when activity is occuring recently in their home WH.
This information here is rather minimal compared to what we gather from manual scouting, as in each individual pilots playtimes, ships, patterns and tendencies. This information does not tell you which group was the ones performing said PvE activities either, and one could be easily mislead believing a group is active at a time they are not if they used this information as their sole point of intel. Even with this information available we still need to spend countless hours waiting and watching for the visual confirmations we need. |
Bohneik Itohn
Periphery Bound
81
|
Posted - 2014.05.07 15:30:00 -
[493] - Quote
Ilaister wrote:We don't need out of date statistics on the holes in our chain. Ditch it CCP with the proviso that the discovery scanner fails to ping you on new sigs pls.
I'd like to see WH sigs changed so that statics don't appear on the exit side until someone has jumped through them or a timer of an as yet to be determined amount of minutes is up, and I'd like to see a module that allows HICS to keep that signature hidden by remaining on the side of origin with the module active. The more HICS on the side of origin with the module active, the more jumps can be made through the WH before the signature is revealed on the other side.
This makes it a balancing act and requires the FC to make snap decisions. If there are targets of opportunity a prepared corporation will have the ability to slip a small number of ships in and take them. If time is of the essence the FC can choose to drop the element of surprise and rush in with everything he has, and if the opposition is too strong he can get everyone geared up to roll the hole and try to get it done as quickly as possible before they sieze the advantage.
This has a lot of balance and gameplay issues and I fully expect to be called a drooling ******. I have no problem with that. |
Def Monk
404 File Not Found
10
|
Posted - 2014.05.07 15:31:00 -
[494] - Quote
So side note: I brought this up in my initial post but I assume it was too long for most people to read, so I'll bring up one particular point I mentioned before. It's a small issue, but I'm just curious as to other people's thoughts. As said before, keep in mind, I am for this API change as it moves towards what wspace and the API should ideally be.
Currently, abandoned towers litter the wspace landscape. There's no easy way to remove or take them (especially in lower classes). There's no easy way to tell if the tower is abandoned or if people still live there. This information helps give a general idea of whether the system is consistently active - aka, someone is living there. Without this and being unable to judge an empty system based on the towers, how do we figure out if a system is lived in? This currently acts as a workaround, and is in no way ideal, but without some other fix, I only see this issue becoming more of an issue.
Wspace hasn't been iterated on since introduction, and POSs are, as many devs have stated, a mess of code. I don't see this being dealt with any time soon (keynote stated it would happen as part of their long-term plan, but, as stated, building stargates is a multi-year plan, meaning fixing POS mechanics is also a year or two away.). |
Elisha Young
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.05.07 15:47:00 -
[495] - Quote
to balance things out, why not increase the likeliness of a connection between active WH. that could compensate the overhead of removing the API info.
also this shouldn't be too difficult to justify from a RP point of view if that's even needed. |
Aiphona
The Scope Gallente Federation
0
|
Posted - 2014.05.07 15:51:00 -
[496] - Quote
There is no question about it..
Info that is not available ingame should not be available out of game...
Should have been implemented a long time ago.
+1 |
Bohneik Itohn
Periphery Bound
81
|
Posted - 2014.05.07 15:57:00 -
[497] - Quote
Def Monk wrote:So side note: I brought this up in my initial post but I assume it was too long for most people to read, so I'll bring up one particular point I mentioned before. It's a small issue, but I'm just curious as to other people's thoughts. As said before, keep in mind, I am for this API change as it moves towards what wspace and the API should ideally be.
Currently, abandoned towers litter the wspace landscape. There's no easy way to remove or take them (especially in lower classes). There's no easy way to tell if the tower is abandoned or if people still live there. This information helps give a general idea of whether the system is consistently active - aka, someone is living there. Without this and being unable to judge an empty system based on the towers, how do we figure out if a system is lived in? This currently acts as a workaround, and is in no way ideal, but without some other fix, I only see this issue becoming more of an issue.
Wspace hasn't been iterated on since introduction, and POSs are, as many devs have stated, a mess of code. I don't see this being dealt with any time soon (keynote stated it would happen as part of their long-term plan, but, as stated, building stargates is a multi-year plan, meaning fixing POS mechanics is also a year or two away.).
Yeah, we know, POS's need to be fixed as a whole and not just in WH space. We get it. There is almost unanimous agreement from this group of people which is why you didn't get the applause and golden watch you were waiting for.
I honestly think that some of these capital PvP WH groups need to get over the idea that their only way to enjoy Eve is through a narrow focus on a particular type of gameplay.
I mean... Instead of just blowing up a couple ships you could always run the farmers out of the WH, if you find them that offensive. Bubble them up in their POS and farm all their sites yourself every time you roll into a farmers hole. 5 hours of farming was equated to 10 billion isk for 2 farmers earlier. So if you kill 2 capitals you've denied the farmers 4-6 billion isk and if you clean out all of their sites you cause twice as much damage to their wallet.... And you do it in half the time of the proposed 10 hours of scouting needed to log off in their hole and gank them in the middle of farming.
Seems legit... If they want that ISK, they can fight for it. If you want conflict in WH space, you can encourage it instead of just blatantly forcing it in situations where you yourself are taking very little risk.
One aspect of logging off in someone else's WH that hasn't been mentioned is just how easy it is to avoid a fight you can't win: Don't log on.
Carebears annoy me, Carebears who call themselves PvPers even more so. |
Bohneik Itohn
Periphery Bound
81
|
Posted - 2014.05.07 16:03:00 -
[498] - Quote
Elisha Young wrote:to balance things out, why not increase the likeliness of a connection between active WH. that could compensate the overhead of removing the API info.
also this shouldn't be too difficult to justify from a RP point of view if that's even needed.
I was going to mention this very same idea, but couldn't be bothered to flesh it out, yet now I find myself with a lot of extra time on my hands yet again.
It's behind the curtain mechanics so it shouldn't need to be explained. There is still a percentage chance it could go either way, but depending on the activity of the residents the likelihood of rolling into an active hole can be increased. If the residents are consistently rolling out of inactive holes, stack the deck in their favor of rolling into an active one, but not so heavily that finding people is a guarantee after a certain number of rolls. There should still be a good degree of uncertainty and random chance. If the residents are rolling into holes and clearing the sites within that hole, leave the chance to roll into an active hole just as random as it's always been.
This will not be easy for CCP to implement, but it would be a very good solution to the problem that would satisfy everyone. |
Andski
GoonWaffe Goonswarm Federation
10708
|
Posted - 2014.05.07 16:11:00 -
[499] - Quote
Def Monk wrote:They're already worth less than HS incursions. Lol. It's atrociously bad, really.
Maybe the problem is that incursion payouts in hisec are ludicrously high Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
John Caldr
Quantum Explosion E X P L O S I O N
79
|
Posted - 2014.05.07 16:46:00 -
[500] - Quote
Bohneik Itohn wrote: Seems legit... If they want that ISK, they can fight for it. If you want conflict in WH space, you can encourage it instead of just blatantly forcing it in situations where you yourself are taking very little risk.
I understand you have some dreams, but in reality carebears spotting WH PVP tickers just log off. Even if you'll attack the pos, you'll get nothing. Ships that cant be saved will be self-destructed, fit stripped. They dont care about anomalies - there always will be few next day. And we ourselves have plenty of places to farm with better efficiency and better comfort. |
|
Bohneik Itohn
Periphery Bound
82
|
Posted - 2014.05.07 17:16:00 -
[501] - Quote
Bohneik Itohn wrote:Ilaister wrote:We don't need out of date statistics on the holes in our chain. Ditch it CCP with the proviso that the discovery scanner fails to ping you on new sigs pls. I'd like to see WH sigs changed so that statics don't appear on the exit side until someone has jumped through them or a timer of an as yet to be determined amount of minutes is up, and I'd like to see a module that allows HICS to keep that signature hidden by remaining on the side of origin with the module active. The more HICS on the side of origin with the module active, the more jumps can be made through the WH before the signature is revealed on the other side. This makes it a balancing act and requires the FC to make snap decisions. If there are targets of opportunity a prepared corporation will have the ability to slip a small number of ships in and take them. If time is of the essence the FC can choose to drop the element of surprise and rush in with everything he has, and if the opposition is too strong he can get everyone geared up to roll the hole and try to get it done as quickly as possible before they sieze the advantage. This has a lot of balance and gameplay issues and I fully expect to be called a drooling ******. I have no problem with that.
Quoting myself because not only am I clearly the most important person in this conversation, but I just had an epiphany.
Give this ability to Black Ops BS's instead. It fits their role and finally gives WH pilots a reason to use them. HICs already have a prominent role in WH tactics, they don't need another one. |
Lisa Tayside
Monks of War
0
|
Posted - 2014.05.07 17:27:00 -
[502] - Quote
Correct change CCP FoxFour, this data shouldn't be accessed via API or client by design.
Also don't forget about other side of this question with delay of K162 signature! |
Faren Shalni
Future Corps Sleeper Social Club
4
|
Posted - 2014.05.07 17:31:00 -
[503] - Quote
Im neither for or against this change, however if this change is going to happen then implement a delay on new K162's otherwise Wspace will become the new renter space which are safer than hisec |
Def Monk
404 File Not Found
10
|
Posted - 2014.05.07 17:41:00 -
[504] - Quote
Bohneik Itohn wrote:Def Monk wrote:So side note: I brought this up in my initial post but I assume it was too long for most people to read, so I'll bring up one particular point I mentioned before. It's a small issue, but I'm just curious as to other people's thoughts. As said before, keep in mind, I am for this API change as it moves towards what wspace and the API should ideally be.
Currently, abandoned towers litter the wspace landscape. There's no easy way to remove or take them (especially in lower classes). There's no easy way to tell if the tower is abandoned or if people still live there. This information helps give a general idea of whether the system is consistently active - aka, someone is living there. Without this and being unable to judge an empty system based on the towers, how do we figure out if a system is lived in? This currently acts as a workaround, and is in no way ideal, but without some other fix, I only see this issue becoming more of an issue.
Wspace hasn't been iterated on since introduction, and POSs are, as many devs have stated, a mess of code. I don't see this being dealt with any time soon (keynote stated it would happen as part of their long-term plan, but, as stated, building stargates is a multi-year plan, meaning fixing POS mechanics is also a year or two away.). Yeah, we know, POS's need to be fixed as a whole and not just in WH space. We get it. There is almost unanimous agreement from this group of people which is why you didn't get the applause and golden watch you were waiting for. I honestly think that some of these capital PvP WH groups need to get over the idea that their only way to enjoy Eve is through a narrow focus on a particular type of gameplay. I mean... Instead of just blowing up a couple ships you could always run the farmers out of the WH, if you find them that offensive. Bubble them up in their POS and farm all their sites yourself every time you roll into a farmers hole. 5 hours of farming was equated to 10 billion isk for 2 farmers earlier. So if you kill 2 capitals you've denied the farmers 4-6 billion isk and if you clean out all of their sites you cause twice as much damage to their wallet.... And you do it in half the time of the proposed 10 hours of scouting needed to log off in their hole and gank them in the middle of farming. Seems legit... If they want that ISK, they can fight for it. If you want conflict in WH space, you can encourage it instead of just blatantly forcing it in situations where you yourself are taking very little risk. One aspect of logging off in someone else's WH that hasn't been mentioned is just how easy it is to avoid a fight you can't win: Don't log on. Carebears annoy me, Carebears who call themselves PvPers even more so. I'm aware everyone knows the problems with POSs. It was more an attempt to get conversation rolling for alternatives and solutions in the meantime - this functionality currently acts as one and with it going away, brainstorming ideas seemed like a good idea. I wasn't looking for a medal. I was looking for input.
I'm quite aware capital PvP is not the only way to enjoy eve. In fact, I have nothing to do with it. My primary wspace experience is with about 5-10 other pilots in a C4, hunting people in our static C2. Unlike the larger groups using this to find capitals, we use it to avoid larger groups we can't deal with.
We do run people out of WHs. It's one of my favorite things to do - watch and learn their habits for a week or two before coming in to reinforce everything while they're logged off, and we enjoy the fights that ensue until we can loot the pinata.
We can't run anything higher than C4 sites. We're not large enough. As I said, I'm for this change. Carebears have a right to their playstyle, and people who dabble in different areas are fine as well. You say carebears annoy you? Well, tactless pricks who choose to pointlessly attack other's choices in how to enjoy themselves annoy me, and most other people who play eve. Go make assumptions elsewhere.
Andski wrote:Def Monk wrote:They're already worth less than HS incursions. Lol. It's atrociously bad, really. Maybe the problem is that incursion payouts in hisec are ludicrously high Very valid, and I agree. By the same mention though, I'd say payouts in all space is currently too high other than LS. High class WHs shouldn't be as farmable, HS missions are too safe, and null shouldn't be able to produce hundreds of titans. Alas, the original balance for all of these things haven't withstood the test of time. |
Bohneik Itohn
Periphery Bound
82
|
Posted - 2014.05.07 17:47:00 -
[505] - Quote
Def Monk wrote: I'm aware everyone knows the problems with POSs. It was more an attempt to get conversation rolling for alternatives and solutions in the meantime - this functionality currently acts as one and with it going away, brainstorming ideas seemed like a good idea. I wasn't looking for a medal. I was looking for input.
I'm quite aware capital PvP is not the only way to enjoy eve. In fact, I have nothing to do with it. My primary wspace experience is with about 5-10 other pilots in a C4, hunting people in our static C2. Unlike the larger groups using this to find capitals, we use it to avoid larger groups we can't deal with.
We do run people out of WHs. It's one of my favorite things to do - watch and learn their habits for a week or two before coming in to reinforce everything while they're logged off, and we enjoy the fights that ensue until we can loot the pinata.
We can't run anything higher than C4 sites. We're not large enough. As I said, I'm for this change. Carebears have a right to their playstyle, and people who dabble in different areas are fine as well. You say carebears annoy you? Well, tactless pricks who choose to pointlessly attack other's choices in how to enjoy themselves annoy me, and most other people who play eve. Go make assumptions elsewhere.
That was a mistake in how I formatted the post. Only the first couple lines were directed at you, the rest at the tear-jerkers. I already knew your stance. Sorry for the confusion. |
Def Monk
404 File Not Found
10
|
Posted - 2014.05.07 17:48:00 -
[506] - Quote
Bohneik Itohn wrote:Def Monk wrote: I'm aware everyone knows the problems with POSs. It was more an attempt to get conversation rolling for alternatives and solutions in the meantime - this functionality currently acts as one and with it going away, brainstorming ideas seemed like a good idea. I wasn't looking for a medal. I was looking for input.
I'm quite aware capital PvP is not the only way to enjoy eve. In fact, I have nothing to do with it. My primary wspace experience is with about 5-10 other pilots in a C4, hunting people in our static C2. Unlike the larger groups using this to find capitals, we use it to avoid larger groups we can't deal with.
We do run people out of WHs. It's one of my favorite things to do - watch and learn their habits for a week or two before coming in to reinforce everything while they're logged off, and we enjoy the fights that ensue until we can loot the pinata.
We can't run anything higher than C4 sites. We're not large enough. As I said, I'm for this change. Carebears have a right to their playstyle, and people who dabble in different areas are fine as well. You say carebears annoy you? Well, tactless pricks who choose to pointlessly attack other's choices in how to enjoy themselves annoy me, and most other people who play eve. Go make assumptions elsewhere.
That was a mistake in how I formatted the post. Only the first couple lines were directed at you, the rest at the tear-jerkers. I already knew your stance. Sorry for the confusion. Ah. No problem then. Oops! o7 Well then, ignore all but my first paragraph as well. Heh. |
Qusal
Viperfleet Inc. Disavowed.
1
|
Posted - 2014.05.07 18:03:00 -
[507] - Quote
If this nerf goes through you should make wormhole capital PvE farming a little harder also, maybe double the escalation waves that would be nice 12 sleepers on 1st capital and 18 on 2nd capital. This will prevent from running sites in 5-10 minutes and would make them last atleast 20-25 and ofcourse make all sleepers scramble. This way once PvE+¬rs are found the PVPers have a chance to actually kill them. |
Kangaax
Money in da bank
59
|
Posted - 2014.05.07 18:12:00 -
[508] - Quote
Qusal wrote:If this nerf goes through you should make wormhole capital PvE farming a little harder also, maybe double the escalation waves that would be nice 12 sleepers on 1st capital and 18 on 2nd capital. This will prevent from running sites in 5-10 minutes and would make them last atleast 20-25 and ofcourse make all sleepers scramble. This way once PvE+¬rs are found the PVPers have a chance to actually kill them. That's a very good idea, but in this case they should also reduce the amount of blue loot generated by the guardians to make it even (double ships -> divide their loot by two).
PS: I completely agree with the change, sleepers don't use zkillboard. |
Bohneik Itohn
Periphery Bound
82
|
Posted - 2014.05.07 18:13:00 -
[509] - Quote
John Caldr wrote:Bohneik Itohn wrote: Seems legit... If they want that ISK, they can fight for it. If you want conflict in WH space, you can encourage it instead of just blatantly forcing it in situations where you yourself are taking very little risk.
I understand you have some dreams, but in reality carebears spotting WH PVP tickers just log off. Even if you'll attack the pos, you'll get nothing. Ships that cant be saved will be self-destructed, fit stripped. They dont care about anomalies - there always will be few next day. And we ourselves have plenty of places to farm with better efficiency and better comfort.
Dreams... Right...
There are 113 C6 WH's. Someone mentioned rolling holes 50-70 (really?) times a day looking for targets. RNG not withstanding that gives a decent chance of finding the same WH's every "few days". So if you and your corpmates are the only thing saving Eve from financial ruin it shouldn't be hard to make it a war of attrition in which the horrible carebears hardly ever get a chance to farm. Start taking notes about who the worst offenders are, and every time you roll into them clean them out, they'll find somewhere else to make their isk.
I like how you get to farm with efficiency and comfort, but the carebears are absolutely forbidden to do so because they won't fight a losing battle when you show up with a superior force. |
Citrute
Whale Girth Grand Sky Wizards
126
|
Posted - 2014.05.07 18:23:00 -
[510] - Quote
I find it humorous how some k-space entities who's very existence is founded and maintained with superior metadata that is simply not available 'in game' in a form that can be leveraged in the same meaningful ways (including data derived from thousands of player API's) , are pitchforking for the removal of a small piece of API data that has very little relevance to them other than, 'i don't agree with your playstyle', 'foxfour said so' and, allegedly, 'muh farming' Im not even mad, GARPA, Goon metrics, opsec data tool #324. All those tools coalitions use are amazing, and extremely powerful. I wouldn't dare suggest we remove their ability to passively collect and compile massive amounts of metadata.
Login traps are not always ganks. Unlike most forms of pve, c5/c6 farming fleets are extremely capable of defending themselves. The last login trap i was involved in, where SSC were successfully able to put up a good fight and defend themselves because of their diligence with watch lists, immediately refitting, as well as having a small contingency of pilots/ships to defend themselves with... And maybe little because I was flying a revelation at the time, but I digress.
Other times, attempted/'failed' login traps turn into meaningful content, see: Lord's Servant's I tripped, fell, and accidentally burned a WH to the Ground
Poop socking with a hundred scout alts is not viable, Making wh space even safer is dumb. Surely there is a compromise to be found somewhere that can create meaningful gameplay/content. |
|
Def Monk
404 File Not Found
10
|
Posted - 2014.05.07 18:34:00 -
[511] - Quote
Citrute wrote:I find it humorous how some k-space entities who's very existence is founded and maintained with superior metadata that is simply not available 'in game' in a form that can be leveraged in the same meaningful ways (including data derived from thousands of player API's) , are pitchforking for the removal of a small piece of API data that has very little relevance to them other than, 'i don't agree with your playstyle', 'foxfour said so' and, allegedly, 'muh farming' Im not even mad, GARPA, Goon metrics, opsec data tool #324. All those tools coalitions use are amazing, and extremely powerful. I wouldn't dare suggest we remove their ability to passively collect and compile massive amounts of metadata. Login traps are not always ganks. Unlike most forms of pve, c5/c6 farming fleets are extremely capable of defending themselves. The last login trap i was involved in, where SSC were successfully able to put up a good fight and defend themselves because of their diligence with watch lists, immediately refitting, as well as having a small contingency of pilots/ships to defend themselves with... And maybe little because I was flying a revelation at the time, but I digress. Other times, attempted/'failed' login traps turn into meaningful content, see: Lord's Servant's I tripped, fell, and accidentally burned a WH to the GroundPoop socking with a hundred scout alts is not viable, Making wh space even safer is dumb. Surely there is a compromise to be found somewhere that can create meaningful gameplay/content. There is. I was quite fond of DaOpa's idea to use their new player structure system to make an item that gathers data like this while it's anchored in a system. I chimed in that it should be combat probe findable, but not d-scanable. |
Bohneik Itohn
Periphery Bound
82
|
Posted - 2014.05.07 18:43:00 -
[512] - Quote
Def Monk wrote: There is. I was quite fond of DaOpa's idea to use their new player structure system to make an item that gathers data like this while it's anchored in a system. I chimed in that it should be combat probe findable, but not d-scanable.
I like this idea, and would agree to a whole slew of espionage deployables that encourage the use of combat probes. I only get to dust mine off about twice a week. |
Citrute
Whale Girth Grand Sky Wizards
127
|
Posted - 2014.05.07 18:53:00 -
[513] - Quote
Def Monk wrote:There is. I was quite fond of DaOpa's idea to use their new player structure system to make an item that gathers data like this while it's anchored in a system. I chimed in that it should be combat probe findable, but not d-scanable.
That idea isn't without merit, but it sounds like to leverage such a tool would require leaving a scout logged off in system, (again, the hundred scan alts issue) or, encourage coalition-like metadata sharing between wh entities. I'd hate to see 'overlords' turn into the next blue doughnut... box of blue doughnut holes? Whatever you want to call it. |
TheSmokingHertog
TALIBAN EXPRESS
223
|
Posted - 2014.05.07 18:55:00 -
[514] - Quote
John Caldr wrote: lots of txt.
Wow, that wiki link to the battle, nice ;)
|
John Caldr
Quantum Explosion E X P L O S I O N
79
|
Posted - 2014.05.07 19:10:00 -
[515] - Quote
Bohneik Itohn wrote: wall of words from someone who never pvp in WH
note - you should deside for yourself - in your dreams carebears fight, hide, or run
seems you did not read the thread. lets briefly repeat few things:
1) There are 113 C6. At the each moment of our active time 2-3 are active. 50-70 statics - takes whole active day. You can only have 1 static open. Chain is 1-3-5 WHs long, sometimes it takes longer to scan than to rollm so mostly 1-3 . Do the math about chances to find active targets and getting them before they hide or run away having insta-popping signatures. Or you can look twitch for aztecs rolling some time - keeping in mind there are about 3 times more active targets during their prime.
2) There are 512 C5. At each moment about 5 are active. You can do the math here too. And dont forget that you can get same statics twice or more in a row.
3) Our "Incoming force" is always less then defending one - we can seed only 3 capitals since there are WH mass limits. Defenders can have any number of reinforcements. We - dont.
Also, pls do the math for chance to get people who smart enough to farm in "dead" hours. Little tip - its a zero, thats explains why we have unique carebears on our kb never killed before by anyone.
We farm only necessary amount of isks to create PVP content - we dont have interests in carebearing. That is why we using isks to get fights and spend hours looking for targets instead And thats - what distinct carebears from PVPers.
Yes, predators like us do saving EVE from this
http://evemaps.dotlan.net/system/J132106/stats/2014-04-10:2014-05-06
Check here https://zkillboard.com/system/31002466/
for number of kills from npc alts, nullsec bears or entities who support the change. oh ... wait. |
thetwilitehour
Vasilkovsky Interstellar
259
|
Posted - 2014.05.07 19:12:00 -
[516] - Quote
How about a deployable that when you connect to a wormhole it samples the whatever and tells you some information about pods/ships/npcs/mining/gas mining/ whatever when you connect to another wormhole?
One the one hand I don't think the information should be available via API, but I do think it would be good to have some method for sampling a wormholes actiivty via in game means. |
Def Monk
404 File Not Found
10
|
Posted - 2014.05.07 19:12:00 -
[517] - Quote
Citrute wrote:Def Monk wrote:There is. I was quite fond of DaOpa's idea to use their new player structure system to make an item that gathers data like this while it's anchored in a system. I chimed in that it should be combat probe findable, but not d-scanable. That idea isn't without merit, but it sounds like to leverage such a tool would require leaving a scout logged off in system, (again, the hundred scan alts issue) or, encourage coalition-like metadata sharing between wh entities. I'd hate to see 'overlords' turn into the next blue doughnut... box of blue doughnut holes? Whatever you want to call it. Ha. While it is true that larger groups would probably coalesce that information pretty effectively, it at least gets the placement and work being done back in the game. As well, you wouldn't necessarily need to keep an alt in there, you could place it and bookmark it. Whenever you enter a system, check your BM folder for them to see if you're supposed to have one in a given system. Check it and get info, or come to the realization it's been destroyed.
It could also run on an extended version of the mechanic used for GSC's - if not checked within the last 90 days, despawn. That should be long enough (especially if these groups are cycling 70+ holes a day, like was said earlier).
Also, make it so anyone can access it. If someone who isn't the locals finds it, they can choose to destroy it, make use of it, or plan to make a trap on it. Same as the locals can destroy it or just plan to retaliate and bait them. Breeds another type of content. |
Bohneik Itohn
Periphery Bound
83
|
Posted - 2014.05.07 19:39:00 -
[518] - Quote
John Caldr wrote:Bohneik Itohn wrote: wall of words from someone who never pvp in WH
note - you should deside for yourself - in your dreams carebears fight, hide, or run seems you did not read the thread. lets briefly repeat few things: 1) There are 113 C6. At the each moment of our active time 2-3 are active. 50-70 statics - takes whole active day. You can only have 1 static open. Chain is 1-3-5 WHs long, sometimes it takes longer to scan than to rollm so mostly 1-3 . Do the math about chances to find active targets and getting them before they hide or run away having insta-popping signatures. Or you can look twitch for aztecs rolling some time - keeping in mind there are about 3 times more active targets during their prime. 2) There are 512 C5. At each moment about 5 are active. You can do the math here too. And dont forget that you can get same statics twice or more in a row. 3) Our "Incoming force" is always less then defending one - we can seed only 3 capitals since there are WH mass limits. Defenders can have any number of reinforcements. We - dont. Also, pls do the math for chance to get people who smart enough to farm in "dead" hours. Little tip - its a zero, thats explains why we have unique carebears on our kb never killed before by anyone. We farm only necessary amount of isks to create PVP content - we dont have interests in carebearing. That is why we using isks to get fights and spend hours looking for targets instead And thats - what distinct carebears from PVPers. Yes, predators like us do saving EVE from this http://evemaps.dotlan.net/system/J132106/stats/2014-04-10:2014-05-06Check here https://zkillboard.com/system/31002466/for number of kills from npc alts, nullsec bears or entities who support the change. oh ... wait.
I just wanted you to get your priorities straight.
Either you are the golden saviors of Eve who labor day and night to rescue the economy from the horrible WH carebear terrorists by stopping the unfathomable isk faucet at it's source, or you are a PvP corp with a very specialized role and a very specialized target.
But you're not both, you're just playing the game like the rest of us. Don't try to swaddle your self-serving defense of an impractical but enjoyable Eve lifestyle under layers of fuzzy logic and self-righteousness. I said it before, it needs to be repeated. If capital WH PvP requires NPC kill data in order to be feasible, your issue starts with that you were relying on something that you shouldn't have had access to to bypass the problem instead of letting CCP know there was a problem and asking them to fix it.
If your lifestyle is suddenly inconvenienced by this, you only have yourself to blame. You dug this hole for yourself for years, you should've thought to bring a ladder with you before now. |
RudinV
Syndicate of Death BLOOD UNION
186
|
Posted - 2014.05.07 19:43:00 -
[519] - Quote
ufff that was a looong trip, but i had time to think about and now i can try to specify why its a bad "fix". I would like to point on this problem from another side, lets ask CCP who was initiator of this fix? What was the main idea-why it should be fixed? The story with "ops, 5 years fix just came up to the mind" seems like bull** for me. Five years it was ok and now boom-we have to fix it, and u must push us really really hard to make our change mind. From what i see from some CCP FourFox that was a discussion with a group of wh dwellers and one of the general point was: its too easy to seed a cap group and kill helpless bears in few seconds. So for now we have: Carebears who want to farm bit safer, and CCP who want to "fix" enviroment in order to balance things. There is one general misunderstanding: carebears are not helpless. for more than 2 years of log off trapping they did not improved their game style. I mean at all. Same one armor rep fits. Same 2 dreads/1-2 carriers+webbers on the grid. Same tactics, same mistakes. They do not want to even try to adjust fittings, they do not wanna try "refit" (its not that hard guys, ive done it few times before) I mean, dont read this as pointing on some "low skill dudes, as super l33t pvper wanna point". No. Im just trying to say that instead of improving they want to change world around and be well in it. I dont want to say " wtf, this is bad, this is wrong, blahblab" No. being lazy is natural statement of nature, if u are fed, u dont wanna move, this is life. Its not dumb or smart, it is like this. I hope until now u understand everything, becouse im almost finished. So at this point we have: people who want to be happy without improving and CCP who wants the same: them to be happy. So finally, why it is bad: You cant make them happy, No matter what, no matter how much u do- you cant make them happy. Today they dont like api-fix it, and tomorrow they will say-the wormhole mass is too big-fix it, and they will say-we need more loot-fix it, and it will go like this forever. Try to change enviroment and u will play against evolution. Play against evolution and u will die. Cancel API. fix no matter what you want to fix, just make this game as you see it should be. But do not listen people who choose to sit and wait the food appear, instead go and make it by yourself.
This is a prove of evoltuion. The prove of laziness and degradation u can see at ours killboard.
|
Cassini Valentine
EVE University Ivy League
3
|
Posted - 2014.05.07 19:44:00 -
[520] - Quote
(Also posted in deployable structures thread)
Quote: Radiation Detection Unit (Mobile Geiger Counter). (Designed for W-Space)
Seeing as NPC kills are being removed from api for W-Space because it's an unfair advantage to have free intel that ruins the lore aspect and immersion of w-space I would like to introduce the idea of a Radiation detection unit.
When sleepers die they emit a radiation from their core capacitor systems that leaves it's radiation signature in the system. The idea being that you can use the deployable device to measure the relative levels of radiation to pin point the time at which a magnitude of sleepers were killed. This deployable would have a data collection time of 20 minutes and would be able to detect PvE activity from up to 12 hours ago (to be tweaked). The deployable will be recognisable on d-scan and combat scanner probes.
Designed idea would be good because:
Reduces seemly emptiness of w-space through encouraging player interaction and content around the unit. W-Space is empty enough as it is PvP is very difficult to come by. Comes to a compromise on the free intel / NPC kill information to be available for W-Space whilst in keeping with lore. Is not an advantage provided by a 3rd party. Used by attacking groups but gives the defenders a heads up of incoming hostilies/activity to prepare for a fight/gank. Systems with lots of radiation (lots of PvE) are more at risk of being attacked (more PvE corresponds with increasing PvP danger) Cannot be used to monitor NPC kills away from system for log off traps if defenders destroy the unit (log off traps will require the appropriate planning for time to gather intel).
W-Space should be dangerous, difficult and unknown. The current changes with the discovery scanner makes mass PvE too safe for its relative reward (~700 mil per capital escalation). Intel should only be gained through meaningful interaction and this deployable ensures that.
W-Space should be unknown, but not seemingly empty. Corps should only get intel that they've gathered through meaningful interaction. The deployable structure Idea is open to criticism. |
|
John Caldr
Quantum Explosion E X P L O S I O N
79
|
Posted - 2014.05.07 19:57:00 -
[521] - Quote
Bohneik Itohn wrote: wall of unexperience from a rookie
Sorry, Bonheik
https://www.zkillboard.com/character/94036050/ https://www.zkillboard.com/character/1473075261/
I have dozens+ characters, and kb missing hell of the kills even for this one.
We just play different EVE. Or play EVE differently. |
Mournful Conciousness
Embers Children TOHA Conglomerate
761
|
Posted - 2014.05.07 20:14:00 -
[522] - Quote
We in Ember's Children support this change. We agree that w-space should be dangerous, but it should also be populated.
In recent times we have observed that there seem to be fewer and fewer people taking to their space ships in w-space and that has meant fewer targets for us.
Since we use API-based intel to find people running sites passively I have to assume that all other entrenched w-space pvp-focused corps do the same.
I think the ease of finding targets once the chain is scanned out is a likely cause of people fleeing back to k-space - they simply got blown up too often.
+1
Do it now. Save our w-space.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
HTC NecoSino
Blackstar Privateers Disavowed.
101
|
Posted - 2014.05.07 20:23:00 -
[523] - Quote
New Probe: Glimpse Probes
Scan Time = 300s (5 minutes)
What this probe does is scans a system for the dust and debris left behind from battle. Based on the strength/faintness of the signal, the probe can approximate the time frame that the debris was generated (maybe in 2 or 4 hour blocks). It would not be able to differentiate the type of debris (ships, NPC, pods, structures, etc).
Have this probe be lockable, with the same signature of, say, a noob ship, due to it's deep scanning abilities. Thus if someone launches a probe and then cloaks, a hostile could come and pop it. (Make these babies expensive!)
Black Hole System bonus: Debris degenerates 50% faster, confusing the glimpse probes and maybe destroying all signs of battle after x hours (36,48?)
Thoughts? |
Calsys
Monks of War
104
|
Posted - 2014.05.07 20:24:00 -
[524] - Quote
John Caldr wrote:
We just play different EVE. Or play EVE differently.
pls return unl titan to unl
|
Des Jardin
Aperture Harmonics No Holes Barred
11
|
Posted - 2014.05.07 20:32:00 -
[525] - Quote
MaxDEL wrote:For the people who dont know it yet, I'm the CEO of Quantum Explosion
So I apply directly to the ones who want to disable API from CCP side, not to the countless farmers, trolls and hisec/nullbears who never were in WH, did nothing and know nothing
In the last few years our corporation with Blood Union rised WH life to new levels.
- We started things nobody did, and doing some things still unique - We found and kill targets nobody killed before and nobody kill beside us - Our (or I can say the ones I created) fits are now used by almost all WH entities, along with tactics and strategy - We create lof of capital fights, and thats not only login traps - We shaked WH foundations and created the largest capital battle in WH history - We have best killboard in WH space, isk-wise and efficiency-wise, and create more PVP content than most large nullsec alliances - We are ones of the major event generators in W-Space, WH nightmare that makes WH a feared, truly risky and unknown place
With all this I can tell you - you should not completely disable API for NPC kills in WH. With this your will turn off the life in WHs outside few hours a day. The stats are essential. If opinions of the people who lives here and make content mean nothing to you, you can go ahead and kill the world we created and live in. Along with ruining risk-reward balance for wormholes by making farm safe in non-prime hours and creating insane flow of isks from WHs into EVE economy.
/off topic
Really? Hmm. Interesting.
/on topic
"Good against remotes is one thing.-á Good against the living ... that's something else." |
John Caldr
Quantum Explosion E X P L O S I O N
80
|
Posted - 2014.05.07 20:45:00 -
[526] - Quote
I had an opinion you've grown up enough for this stuff.
Calsys wrote:its a ***** butthurt
https://www.zkillboard.com/kill/30228567/
so true |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
131
|
Posted - 2014.05.07 20:48:00 -
[527] - Quote
As a WH-space resident that both runs sites and scouts actively both own system and connected ones (that means, taking a covops in there) I say yes to this change.
Before all these 3rd party intel sources existed, the only way of knowing about activity in a system was to go there and scout as much as you can. If you're really interested in a system, you send some scouts that warp around with their D-Scan burning and looking for ships, wrecks, probes, POS... Those scouts can stay there as much time as the WH they came through remains there, gathering info about who is there, what do they do, what do they have... The group then decides if they want to bring their combat ships and try to destroy stuff and loot.
These API-based sources give part of this information; just by jumping through the WH and getting the system's name they provide statistics about NPC's, ships and pods killed through severals days. Of course, it could be the residents doing their stuff or someone that came to run their sites or kill them.
In my opinion, while the information provided by these 3rd party sources is indeed useful, it is not an indispensable part of any PVP activities. At the end of the day you'll be sending scouts anyway, which will give you even more information than the API did. If you're following a chain, you should be scouting the whole chain, otherwise the chances of bad things happening to your group increase a lot, and that would be completely fair: in a type of space the only info you'll get is through your scanners, not using them is comparable to having Local Chat minimized in nullsec.
I'd also like to point out there are many ways to play in WH-space, as happens in K-space. You have PVE oriented groups living in higher class WH's running capital scalations. You have PVP oriented groups living almost anywhere rolling those statics until they find something to kill and loot. You have groups that do both PVE and PVP as they please, taking all WH-space has to offer. You have PVE oriented groups that raid other systems for their sites. The list goes on. With this I mean this issue should not take in account just the 2 first cases.
If this idea is approved and implemented, every WH resident (and raiders from K-space) will have to learn again how does WH-space work: the way it was originally intended to do. It is not impossible to gank site-runners without API intel; it requires more implication by the attackers. New hole? Take those covops, jump through and start flooding your fleet chat/TS/whatever with information and bookmarks. Stay there for some time, consider taking vigilance turns, keep at least one scout in each system of the chain you're exploring. Make sure those cloaks are running, find the site-runners, arrange a fleet adapted to what the enemy has, let the hunting begin. Just like playing WH-space was when it was first implemented. Not the end of the world.
WH-space is designed to be like living in the wild. If you want intel, you have to look it for yourself, or risk falling prey to those who do. The rewards are highly desirable: high-end salvage, ore, gas and the remains of the quite pimped-up ships needed for achieving that, as well as the stuff stored at POS'. Having access to intel through 3rd party sources does not fit with this definition of WH-space and, in my opinion, feels a bit like cheating.
That said, there's one thing API sources provide that the EVE client does not and that could be considered (italics because this could also go against the 'unknown' feeling; more on it later) to be accesible ingame: the numerical effects of system effects. Right now the only way to know wich percentages are we talking about is to open Evelopedia or these API sources and find them there. Not having access to this info ingame somehow encourages to use out of game sources; even if that source is Evelopedia, it forces you out of game and that tends to break inmersion and gameplay. It's like 'if you want to know the exact numbers, I'm sorry but you'll have to find them out in a wiki'. On the other hand, CCP might want these numbers to not be directly knowable in order to fit with the 'unknown' spirit, but since lore-wise WH-space has been explored by the Empires, it makes sense they had this information already measured and avaliable to us capsuleers. As a suggestion, I imagine being able to right click in-space the system effect, show info and have its type, intensity and effects displayed in a comfortable window. |
Calsys
Monks of War
104
|
Posted - 2014.05.07 20:48:00 -
[528] - Quote
and what? its your butthurt not's mine ;) |
Alundil
Rolled Out
499
|
Posted - 2014.05.07 20:52:00 -
[529] - Quote
Bohneik Itohn wrote:Def Monk wrote: There is. I was quite fond of DaOpa's idea to use their new player structure system to make an item that gathers data like this while it's anchored in a system. I chimed in that it should be combat probe findable, but not d-scanable.
I like this idea, and would agree to a whole slew of espionage deployables that encourage the use of combat probes. I only get to dust mine off about twice a week. I'd also agree with more probing (specifically combats). But given the last 2 expansions CCP is decidedly moving away from that removing things that require probes of any sort.
But having the ability to drop Intel gathering tools in target systems would be a welcome addition ( would go a lot better than the ESS and mobile scan inhibitor junk foisted on players). Clone mechanics enchancements Deep Space Probe Revival |
Calsys
Monks of War
104
|
Posted - 2014.05.07 20:54:00 -
[530] - Quote
i think i found decision of this feature
remove SBA effects from capitals |
|
John Caldr
Quantum Explosion E X P L O S I O N
80
|
Posted - 2014.05.07 20:59:00 -
[531] - Quote
Des Jardin wrote:
/off topic
Really? Hmm. Interesting.
Darn it. I am feeding the troll.
/on topic
http://eve-kill.net/?a=alliance_detail&all_id=5676 vs http://eve-kill.net/?a=alliance_detail&all_id=9923 http://eve-kill.net/?a=alliance_detail&all_id=9923
In capitals - yep, in subcapitals - I think your fleet is in a better shape. Alas we have a bit different TZ to check it out on a regular basis But since we sometime roll C6 now I guess we'll meet from time to time
|
Calsys
Monks of War
104
|
Posted - 2014.05.07 21:06:00 -
[532] - Quote
without caps - you're nothing
next please! |
John Caldr
Quantum Explosion E X P L O S I O N
80
|
Posted - 2014.05.07 21:09:00 -
[533] - Quote
Calsys wrote: 3 posts in a row
If its not a butthurt - you doing it wrong |
Calsys
Monks of War
104
|
Posted - 2014.05.07 21:11:00 -
[534] - Quote
John Caldr wrote:Calsys wrote: 3 posts in a row
If its not a butthurt - you doing it wrong how many yours post here?
|
RudinV
Syndicate of Death BLOOD UNION
187
|
Posted - 2014.05.07 21:27:00 -
[535] - Quote
Phew, finally we begin to discuss the thing which is really important: who is buttherting |
Calsys
Monks of War
104
|
Posted - 2014.05.07 21:37:00 -
[536] - Quote
RudinV wrote:Phew, finally we begin to discuss the thing which is really important: who is buttherting its your's priority
|
Justin Cody
AQUILA INC Verge of Collapse
208
|
Posted - 2014.05.07 21:40:00 -
[537] - Quote
the only way this change makes sense is if K162's are delayed in visibility on scanners |
Calsys
Monks of War
104
|
Posted - 2014.05.07 21:40:00 -
[538] - Quote
Justin Cody wrote:the only way this change makes sense is if K162's are delayed in visibility on scanners + remove SBA's effects from capitals ;) |
RudinV
Syndicate of Death BLOOD UNION
188
|
Posted - 2014.05.07 21:49:00 -
[539] - Quote
Calsys wrote:Justin Cody wrote:the only way this change makes sense is if K162's are delayed in visibility on scanners + remove SBA's effects from capitals ;) What else is in your Santa's letter? |
Calsys
Monks of War
104
|
Posted - 2014.05.07 21:52:00 -
[540] - Quote
RudinV wrote:Calsys wrote:Justin Cody wrote:the only way this change makes sense is if K162's are delayed in visibility on scanners + remove SBA's effects from capitals ;) What else is in your Santa's letter? remove from your ally/corp f1 monkeys, t.i. all ally/corp members lol |
|
RudinV
Syndicate of Death BLOOD UNION
188
|
Posted - 2014.05.07 21:58:00 -
[541] - Quote
Calsys wrote:RudinV wrote:Calsys wrote:Justin Cody wrote:the only way this change makes sense is if K162's are delayed in visibility on scanners + remove SBA's effects from capitals ;) What else is in your Santa's letter? remove from your ally/corp f1 monkeys, t.i. all ally/corp members lol if u still write to Santa I think I have bad news for you boy... |
Calsys
Monks of War
104
|
Posted - 2014.05.07 22:03:00 -
[542] - Quote
RudinV wrote: if u still write to Santa I think I have bad news for you boy... your's problems began earlier
next bu/explosion "troll" please! |
RudinV
Syndicate of Death BLOOD UNION
188
|
Posted - 2014.05.07 22:12:00 -
[543] - Quote
Calsys wrote:RudinV wrote: if u still write to Santa I think I have bad news for you boy... your's problems began earlier next bu/explosion "troll" please! It's rly hard to find any kind of sense in your posts. Now you ask for next "troll". Man can u just look to be trolled in another place? Some people actually discuss things here... |
HTC NecoSino
Blackstar Privateers Disavowed.
102
|
Posted - 2014.05.07 22:53:00 -
[544] - Quote
This is happening regardless of our input, WH guys. So let's try to get something that we would have begged for had this API data never been available..
Glimpse Probes (Name is up for debate) |
Karash Amerius
Sutoka
152
|
Posted - 2014.05.07 23:05:00 -
[545] - Quote
As a previous poster said: the map sucks in general.
Really...think about the Map function inside the client and revamp it into a intel tool. Why the hell do we need Dotlan? Asking a serious question. I have much respect for the 3rd party apps out there, but it is amazing to me this sort of functionality isn't actually in the client in an easily called manner.
Remove the NPC API calls, fine...but "throw us a bone", and use the opportunity to improve a system game wide.
-K Karash Amerius Operative, Sutoka |
John Caldr
Quantum Explosion E X P L O S I O N
81
|
Posted - 2014.05.08 00:49:00 -
[546] - Quote
HTC NecoSino wrote:This is happening regardless of our input, WH guys.
I still hope its not. We still have CSM representative who can explain pros and cons to CCP, despite the fact that NoHoles as a hardcore PVP alliance have pretty wide TZ and do not need to rely on this data as often as we do, and mostly do not use prolonged login traps tacticts. Still the damage from imbalanced safe C5/C6 farming is seen and should be considered. |
Trinkets friend
Goat Sects
1413
|
Posted - 2014.05.08 00:53:00 -
[547] - Quote
Siggy is dead, long live Siggy for k-space.
I was discussing this change with guys who have Siggy, while they were actually using it. They were fairly blas+¬ about it. I got interrupted by "ooh, look, ratting activity in that C2 off Osmomonne." "That, there is my point entirely. You will no longer have that ability to just see someone starting up ratting, real-time." "..."
Also, to King Fu hostile, did it ever occur to you that RudinV may not have English as his first language? Don't doucheknuckle your way about an international game picking apart someone's argument just because they are not an English speaker. Join the cult of Goat Sects @_@ http://www.localectomy.blogspot.com.au
|
MS10NVY
eXceed Inc. No Holes Barred
6
|
Posted - 2014.05.08 01:27:00 -
[548] - Quote
I think the best bet is to hope that if they "fix" this they might fix other problems. Tho that would be too much effort :CCP: |
|
ISD Tyrozan
ISD Community Communications Liaisons
383
|
Posted - 2014.05.08 02:34:00 -
[549] - Quote
Removed trolling post.
Forum rule 5. Trolling is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.08 03:31:00 -
[550] - Quote
not it~! |
|
Zenzija
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.05.08 04:09:00 -
[551] - Quote
Alright, so if you do this, do this to null then...
1. Remove Local - Completely. 2. Remove NPC/Ship Kills from updating immediately - Delay it by 2 - 4 hours.
Wormholes 1. Increase the spawn rate of c1 - c4 sites. 2. Have wormhole effects affect POSs, and anchored structures. 3. Rebalance Black Holes (Most UNUSED wormhole) 4. Allow c5 - c6 gases to spawn in lower ones, just smaller amounts 500/1000 or 250/500 5. Increase mass to wormholes.
I mean, if you're going to remove essential information like that, might as well just remove it for everyone then. Seems fair, right? It's like taking a 50 Caliber rifle away from a sniper, and giving him a 22, while asking him to hit someone 1.5miles away.
GOOD LUCK! |
Ragnen Delent
GoonWaffe Goonswarm Federation
17
|
Posted - 2014.05.08 04:45:00 -
[552] - Quote
Zenzija wrote:Alright, so if you do this, do this to null then...
1. Remove Local - Completely. 2. Remove NPC/Ship Kills from updating immediately - Delay it by 2 - 4 hours.
Wormholes 1. Increase the spawn rate of c1 - c4 sites. 2. Have wormhole effects affect POSs, and anchored structures. 3. Rebalance Black Holes (Most UNUSED wormhole) 4. Allow c5 - c6 gases to spawn in lower ones, just smaller amounts 500/1000 or 250/500 5. Increase mass to wormholes.
I mean, if you're going to remove essential information like that, might as well just remove it for everyone then. Seems fair, right? It's like taking a 50 Caliber rifle away from a sniper, and giving him a 22, while asking him to hit someone 1.5miles away.
GOOD LUCK!
Why? What part of "This information is only accessible through out of game tools" do you not understand. How is this in any way taking away "essential information"? |
Alhambra Auduin
The Devil's Rejected
0
|
Posted - 2014.05.08 04:51:00 -
[553] - Quote
This is a great change for WH space and I fully support it . Easy mode siggy gankers will now have to "work" for a living. It's not like you don't have the piles of PLEX for alts.
Remember this isn't COD or Nullsec; get bent and monitor your chains the way it was intended.
|
King Fu Hostile
Imperial Collective Unsettled.
99
|
Posted - 2014.05.08 05:36:00 -
[554] - Quote
Two step wrote:
Those stats are now several years old. I don't have the historical data back further than a year, but I did look at market data for the most expensive blue books, and those are up 25% just in the last year. In fact, just looking at the sales in Domain of just that one blue book, you are looking at 1.2 Trillion ISK. I would estimate the real number currently at over 30 Trillion per month, and that is with the giant drop in melted nanoribbons. I think those total stats were also pre-santcum nerf, so I'm not sure you have as much going on in your head as you think you do.
Two years old. Your impressive data mining suggests a 25% growth, lets be generous here and make it 25% per year, so we get to 16.5T.
Still you suggest a whopping 300% growth, even though wormhole activity is nothing but a pale shadow of the glory days.
Removal of wh NPC kills from API data has nothing to do with inflation.
|
King Fu Hostile
Imperial Collective Unsettled.
99
|
Posted - 2014.05.08 05:36:00 -
[555] - Quote
Trinkets friend wrote:Siggy is dead, long live Siggy for k-space.
I was discussing this change with guys who have Siggy, while they were actually using it. They were fairly blas+¬ about it. I got interrupted by "ooh, look, ratting activity in that C2 off Osmomonne." "That, there is my point entirely. You will no longer have that ability to just see someone starting up ratting, real-time." "..."
Also, to King Fu hostile, did it ever occur to you that RudinV may not have English as his first language? Don't doucheknuckle your way about an international game picking apart someone's argument just because they are not an English speaker.
English is my third language, and language has **** all to do with his hilarious maths and attitude issues.
|
King Fu Hostile
Imperial Collective Unsettled.
99
|
Posted - 2014.05.08 05:47:00 -
[556] - Quote
Cassini Valentine wrote:(Also posted in deployable structures thread) Quote: Radiation Detection Unit (Mobile Geiger Counter). (Designed for W-Space)
Seeing as NPC kills are being removed from api for W-Space because it's an unfair advantage to have free intel that ruins the lore aspect and immersion of w-space I would like to introduce the idea of a Radiation detection unit.
When sleepers die they emit a radiation from their core capacitor systems that leaves it's radiation signature in the system. The idea being that you can use the deployable device to measure the relative levels of radiation to pin point the time at which a magnitude of sleepers were killed. This deployable would have a data collection time of 20 minutes and would be able to detect PvE activity from up to 12 hours ago (to be tweaked). The deployable will be recognisable on d-scan and combat scanner probes.
Designed idea would be good because:
Reduces seemly emptiness of w-space through encouraging player interaction and content around the unit. W-Space is empty enough as it is PvP is very difficult to come by. Comes to a compromise on the free intel / NPC kill information to be available for W-Space whilst in keeping with lore. Is not an advantage provided by a 3rd party. Used by attacking groups but gives the defenders a heads up of incoming hostilies/activity to prepare for a fight/gank. Systems with lots of radiation (lots of PvE) are more at risk of being attacked (more PvE corresponds with increasing PvP danger) Cannot be used to monitor NPC kills away from system for log off traps if defenders destroy the unit (log off traps will require the appropriate planning for time to gather intel).
W-Space should be dangerous, difficult and unknown. The current changes with the discovery scanner makes mass PvE too safe for its relative reward (~700 mil per capital escalation). Intel should only be gained through meaningful interaction and this deployable ensures that.
W-Space should be unknown, but not seemingly empty. Corps should only get intel that they've gathered through meaningful interaction. The deployable structure Idea is open to criticism.
Structure and probe ideas as suggested in this thread are insanely better gameplay than AFK 3rd party tools. Deployables provide points of interaction and require player participation at some point.
+1 for working towards this kind of solution, CCP please take note as deployable intel tool would make all these whiners happy and be an appropriately EVE-like solution. |
Winthorp
Rolled Out
1634
|
Posted - 2014.05.08 05:51:00 -
[557] - Quote
As this thread is now going the way of Fozzies other idea thread in WH section and now we are completely ignored by Devs and the thread is now filled with nullsec players who don't even understand how we play our game day in day out making stupid arguments with no reasoning other then the original technical standpoint of CCP Foxfour then its time for me to unsubscribe this clusterfuck.
I have voiced my concerns in here enough and i hope CCP sees reason and doesn't make this change but if they do for some stupid technical reason then i hope they take the time to actually look at our content generation in WH space and how we interact with our neighbors and look to improve it instead of just kneejerk reactionary development. (Insert witty signature here) |
unimatrix0030
Viperfleet Inc. Disavowed.
111
|
Posted - 2014.05.08 05:56:00 -
[558] - Quote
Komodo Askold wrote:
These API-based sources give part of this information; just by jumping through the WH and getting the system's name they provide statistics about NPC's, ships and pods killed through severals days. Of course, it could be the residents doing their stuff or someone that came to run their sites or kill them.
In my opinion, while the information provided by these 3rd party sources is indeed useful, it is not an indispensable part of any PVP activities. At the end of the day you'll be sending scouts anyway, which will give you even more information than the API did. If you're following a chain, you should be scouting the whole chain, otherwise the chances of bad things happening to your group increase a lot, and that would be completely fair: in a type of space the only info you'll get is through your scanners, not using them is comparable to having Local Chat minimized in nullsec.
If this idea is approved and implemented, every WH resident (and raiders from K-space) will have to learn again how does WH-space work: the way it was originally intended to do. It is not impossible to gank site-runners without API intel; it requires more implication by the attackers. New hole? Take those covops, jump through and start flooding your fleet chat/TS/whatever with information and bookmarks. Stay there for some time, consider taking vigilance turns, keep at least one scout in each system of the chain you're exploring. Make sure those cloaks are running, find the site-runners, arrange a fleet adapted to what the enemy has, let the hunting begin. Just like playing WH-space was when it was first implemented. Not the end of the world.
WH-space is designed to be like living in the wild. If you want intel, you have to look it for yourself, or risk falling prey to those who do. The rewards are highly desirable: high-end salvage, ore, gas and the remains of the quite pimped-up ships needed for achieving that, as well as the stuff stored at POS'. Having access to intel through 3rd party sources does not fit with this definition of WH-space and, in my opinion, feels a bit like cheating.
You clearly have never scouted for targets. Thanks to the instant sig spawn since exodus: All targets except sieged/triaged caps will long have gone into poss shields before you can even find out where they are. Scouting down the chain makes the time to find and hold targets even longer.
And it take at least a 3 days to seed and ly in wait to do a log-off trap. Without this data you will need to add at least a week to scout it out. The farmers are outnumbering the pvp corps at least 5 to 1. So bringing in this change now will increase the saftly of these farmers at least 50% probably more. Keeping a scout in each system of the chain isn't that usefull since farmers will start with rolling their hole. If they do that 2 hole away you will never get there in time before it closes.
|
Meytal
School of Applied Knowledge Caldari State
370
|
Posted - 2014.05.08 05:59:00 -
[559] - Quote
Dear CCP,
Please show me on the doll where a logoffski trap touched you or your friends/associates.
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King Fu Hostile
Imperial Collective Unsettled.
99
|
Posted - 2014.05.08 06:03:00 -
[560] - Quote
Winthorp wrote:As this thread is now going the way of Fozzies other idea thread in WH section and now we are completely ignored by Devs and the thread is now filled with nullsec players who don't even understand how we play our game day in day out making stupid arguments with no reasoning other then the original technical standpoint of CCP Foxfour then its time for me to unsubscribe this clusterfuck.
I have voiced my concerns in here enough and i hope CCP sees reason and doesn't make this change but if they do for some stupid technical reason then i hope they take the time to actually look at our content generation in WH space and how we interact with our neighbors and look to improve it instead of just kneejerk reactionary development.
It's not some "stupid technical reason", it's a game design reason. NPC kills statistics should not be available in wormhole space.
If you need ratting statistics for your "content generation", why not move to K-space to "interact with your neighbours"
|
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RudinV
Syndicate of Death BLOOD UNION
190
|
Posted - 2014.05.08 07:43:00 -
[561] - Quote
Is this one persone who speak: it should be like this cose DEVs think it should be like this, or is it a group of ? Please take note that you use same reason for more than 25 pages of discussion, don't want to be rude but can u try something new? Besides that I want to mention that devs don't "play" the game, they don't scout, don't pvp in wh, literally they don't care about if we have this intel or not, they have another motivations, so don't u think its more reasonable to discuss this "fix" at the "customers" level? |
King Fu Hostile
Imperial Collective Unsettled.
99
|
Posted - 2014.05.08 07:53:00 -
[562] - Quote
Yeah RudinV as you can see most people agree with this fix, and those who oppose haven't expressed any serious arguments for the preservation of the oversight.
Time to stop whining and start adapting (you can support the development of deployables that would serve the same purpose) and maybe discuss the real issues in wormhole space currently.
Crying like babies about API/logon trap gameplay makes you look blind to the real elephant in the room- lack of meaningful PVP in wormholes.
|
John Caldr
Quantum Explosion E X P L O S I O N
81
|
Posted - 2014.05.08 08:11:00 -
[563] - Quote
King Fu Hostile wrote: Text
https://www.zkillboard.com/character/90789654/
With all due respect, I doubt that low-sec small fries can talk about WH life
|
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1771
|
Posted - 2014.05.08 08:19:00 -
[564] - Quote
CCP FoxFour wrote:Those features get a low priority from development though because tools exist outside the game to do it.
It is always good to shift responsibility for usability of one's software to 3rd party developers I need to recommend that strategy to my boss, it would make my live so much easier. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Ragnen Delent
GoonWaffe Goonswarm Federation
17
|
Posted - 2014.05.08 08:20:00 -
[565] - Quote
John Caldr wrote:King Fu Hostile wrote: Text
With all due respect, I doubt that low-sec small fries can talk about WH life
Might want to edit that other bit out (see forum rules), and how does not fighting in WH space at all mean someone cannot comment on it? Man, I guess you guys are really out of luck on the CSM then, seeing as they won't be allowed to comment either. |
King Fu Hostile
Imperial Collective Unsettled.
99
|
Posted - 2014.05.08 08:30:00 -
[566] - Quote
Your desperately failed attempt at ad hominem to avoid answering to the facts makes you look even more naive than you've accomplished so far.
This is a scanner alt.
|
John Caldr
Quantum Explosion E X P L O S I O N
81
|
Posted - 2014.05.08 08:36:00 -
[567] - Quote
King Fu Hostile wrote:
Your desperately failed attempt at ad hominem to avoid answering to the facts makes you look even more naive than you've accomplished so far.
This is a scanner alt.
Nope, now you have to show us your farming alts. Dont be shy.
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King Fu Hostile
Imperial Collective Unsettled.
100
|
Posted - 2014.05.08 08:44:00 -
[568] - Quote
Still avoiding the facts :)
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RudinV
Syndicate of Death BLOOD UNION
193
|
Posted - 2014.05.08 08:46:00 -
[569] - Quote
King Fu Hostile wrote:Yeah RudinV as you can see most people agree with this fix, and those who oppose haven't expressed any serious arguments for the preservation of the oversight.
Time to stop whining and start adapting (you can support the development of deployables that would serve the same purpose) and maybe discuss the real issues in wormhole space currently.
Crying like babies about API/logon trap gameplay makes you look blind to the real elephant in the room- lack of meaningful PVP in wormholes.
Actually most of the people against this fix. Only silly carebears who were most probably Hardly penetrated multiple times by us whine about it. Stop using scanner alts to hide ur butthert, try to l2p and u will see, u can protect ur farm against this bloody blobbers |
King Fu Hostile
Imperial Collective Unsettled.
100
|
Posted - 2014.05.08 08:48:00 -
[570] - Quote
Go on and count the posts :)
I still have no idea who the **** you think you are and couldn't care less, this thread is not about you or anyone else.
u u u, you must all be 13.
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John Caldr
Quantum Explosion E X P L O S I O N
83
|
Posted - 2014.05.08 08:57:00 -
[571] - Quote
King Fu Hostile wrote:Still avoiding the facts :)
No, you just make assumptions and share your opinion. From scanner alt
And you avoid facts like this:
https://www.zkillboard.com/related/31002342/201405072200/
If you think "logintrap" is easy and safe, you can always try to repeat this.
Note - Its magnetar. all DPS is doubled. |
King Fu Hostile
Imperial Collective Unsettled.
100
|
Posted - 2014.05.08 09:08:00 -
[572] - Quote
Facts:
1) NPC API doesn't belong to wormhole space by game design and will be removed 2) most people agree with this
Have fun, you'll be fine when you get over the butthurt.
|
John Caldr
Quantum Explosion E X P L O S I O N
83
|
Posted - 2014.05.08 09:25:00 -
[573] - Quote
wrote: Facts:
1) NPC API belong to wormhole space and it was for years 2) TROLLS FARMERS and RMTers agree with its removal
Fixed this for you. |
Enaris Kerle
GoonWaffe Goonswarm Federation
99
|
Posted - 2014.05.08 09:44:00 -
[574] - Quote
John Caldr wrote:You're not allowed to have an opinion because we killed you in that WH that one day
Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
RudinV
Syndicate of Death BLOOD UNION
193
|
Posted - 2014.05.08 09:49:00 -
[575] - Quote
King Fu Hostile wrote:Go on and count the posts :)
I still have no idea who the **** you think you are and couldn't care less, this thread is not about you or anyone else.
u u u, you must all be 13.
So amount of posts matter? Should I post from all my scanning alts to change your mind or you will turn on your head to thinking mode instead of using it as port for food? And btw I'm sure u would not agree, but in fact "age matter" pointing is a good butthurt indicator. Post more, less effort for CCP to realize that this is wrong feature to remove. |
Rengas
AQUILA INC Verge of Collapse
371
|
Posted - 2014.05.08 10:38:00 -
[576] - Quote
King Fu Hostile wrote:Yeah RudinV as you can see most people agree with this fix, and those who oppose haven't expressed any serious arguments for the preservation of the oversight.
Time to stop whining and start adapting (you can support the development of deployables that would serve the same purpose) and maybe discuss the real issues in wormhole space currently.
Crying like babies about API/logon trap gameplay makes you look blind to the real elephant in the room- lack of meaningful PVP in wormholes.
Your post reads like it was written by someone with almost complete lack of gameplay knowledge. Especially with the term "meaningful PVP."
As a sandbox game EVE offers a variety of ways for players to interact with each others assets and destroy said assets, most of the time without consent from one or more of the involved parties. This is what BU/Qex do. No more, no less. If you would like to label their preferred style of play as "unmeaningful PVP" then just realize that that is exactly what 99% of EVE PVP is. |
C0ntra2k
Quantum Explosion E X P L O S I O N
2
|
Posted - 2014.05.08 11:34:00 -
[577] - Quote
And let's remove the locale in systems with security status 0 |
MS10NVY
eXceed Inc. No Holes Barred
6
|
Posted - 2014.05.08 11:41:00 -
[578] - Quote
C0ntra2k wrote:And let's remove the locale in systems with security status 0
The tears would be epic :) |
C0ntra2k
Quantum Explosion E X P L O S I O N
2
|
Posted - 2014.05.08 12:19:00 -
[579] - Quote
MS10NVY wrote:C0ntra2k wrote:And let's remove the locale in systems with security status 0 The tears would be epic :)
will look like this |
Akseli Jari
Rolled Out
38
|
Posted - 2014.05.08 12:33:00 -
[580] - Quote
King Fu Hostile wrote:Facts:
1) NPC API doesn't belong to wormhole space by game design and will be removed 2) most people agree with this
Have fun, you'll be fine when you get over the butthurt.
Are you posting from your exploration / day trip Null sec blue ring scanner alt.
This API information is not giving us brilliant intel that is guaranteeing fights and/or ganks. We have the make the effort in each case to get those fights with cloaky / scouts and spais. But due to the nature of W-Space we cant have 2000 man alliances because alliances don't work all to well in wormholes. Cudo's to the big groups who are making them work currently!
And most groups will live in ONE wormhole that can randomly connect at any time to others, if you overcrowd said wormhole, you practically roll your static while everyone goes out to scout / chase that one thing seen down the chain a bit, or when a few BS's try and go out to find some PVE sites to run.
That said we could spread out and populate each system we come across but our ability to take larger engagements diminishes significantly.
We can't light a cyno and have a carrier jump in and save us. We can't have a titan bridge us a fleet to save us. We can't have a 50 man fleet of cross the blue galaxy via jump bridge networks to save us. We can't have a top down afk economy harvesting moon minerals so we can instantly replace our stuffs, our moons are baron. We can't do all of these things and have all the relevant API data available to us on top of the cake.
But hey you're argument over your last 100 posts is that this API information doesn't make sense, So lets not have our worm hollers appear in local when we come into a system without having used a star gate or docked at a station, and everyone can deal with our "risk vs reward"
Or if you are speaking from a wealth of relevant W-Space you could post from your main.
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CCP FoxFour
C C P C C P Alliance
3198
|
Posted - 2014.05.08 12:55:00 -
[581] - Quote
Just so you guys don't think I am ignoring this thread, we have a meeting on Monday to discuss some things after which we will talk to the CSM some more and then come back and update you. So yea, not forgotten or anything. :) CCP FoxFour // Game Designer // @regnerba
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Sipphakta en Gravonere
4S Corporation Goonswarm Federation
569
|
Posted - 2014.05.08 13:01:00 -
[582] - Quote
C0ntra2k wrote:And let's remove the locale in systems with security status 0
Can we get cynos in WH space in exchange? (USER WAS BANNED FOR THIS POST) |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
70
|
Posted - 2014.05.08 13:17:00 -
[583] - Quote
I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learnt nothing over the years you've been doing what you do to take a decent guess on whether a group is a farmer group or not?
And if you are the farmer type, the take out from this whole thread is that it seems you can make yourself immune to QEX/BU interference via obfuscating your NPC kill output to the API. |
John Caldr
Quantum Explosion E X P L O S I O N
93
|
Posted - 2014.05.08 13:43:00 -
[584] - Quote
BayneNothos wrote:I gotta say, the most amusing thing I find from this thread.
Is the thing you did NOT read this thread. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
71
|
Posted - 2014.05.08 13:44:00 -
[585] - Quote
John Caldr wrote:BayneNothos wrote:I gotta say, the most amusing thing I find from this thread. Is the thing you did NOT read this thread.
So you are capable of doing what you do without the API. Finally! OKi CCP SocksFour, go for it. QEX/BU are cool to go :P |
John Caldr
Quantum Explosion E X P L O S I O N
93
|
Posted - 2014.05.08 13:52:00 -
[586] - Quote
BayneNothos wrote: Obvious Trolling
No, but we are a bit capable of pinpointing trolls.
|
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
71
|
Posted - 2014.05.08 14:02:00 -
[587] - Quote
John Caldr wrote:BayneNothos wrote: Obvious Trolling
No, but we are a bit capable of pinpointing trolls.
At this point yeah pretty much. It's a minor change to fix something that never should have existed that you can compensate for by putting in 1% more effort and you're acting like CCP is going to Erotica1 you out of the game. Take a chill pill bro. |
HTC NecoSino
Blackstar Privateers Disavowed.
107
|
Posted - 2014.05.08 14:05:00 -
[588] - Quote
CCP FoxFour wrote:Just so you guys don't think I am ignoring this thread, we have a meeting on Monday to discuss some things after which we will talk to the CSM some more and then come back and update you. So yea, not forgotten or anything. :)
Please consider holding off on this change while you design and implement an in-game alternative like this |
Cassini Valentine
EVE University Ivy League
5
|
Posted - 2014.05.08 14:05:00 -
[589] - Quote
Double post of what HTC Necosino just posted. Pls ignore. |
RudinV
Syndicate of Death BLOOD UNION
202
|
Posted - 2014.05.08 14:18:00 -
[590] - Quote
BayneNothos wrote:I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learnt nothing over the years you've been doing what you do to take a decent guess on whether a group is a farmer group or not?
And if you are the farmer type, the take out from this whole thread is that it seems you can make yourself immune to QEX/BU interference via obfuscating your NPC kill output to the API. Actually u missed the point why I'm against this fix. Idea came from slakers, so making them happy is not a way to make things work well. simply becose u can't make lazy people glad by fixing environment. Its the utopia way, loosers always find external reason of the fail. i.e we **** this bears not becouse we are good, but becouse they are bad. |
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drillerkiller2004
Devil's Evil Spirits The Devil's Warrior Alliance
5
|
Posted - 2014.05.08 14:26:00 -
[591] - Quote
I've never really put any thought into this topic before, but this change makes total sense. |
RudinV
Syndicate of Death BLOOD UNION
202
|
Posted - 2014.05.08 14:28:00 -
[592] - Quote
HTC NecoSino wrote:CCP FoxFour wrote:Just so you guys don't think I am ignoring this thread, we have a meeting on Monday to discuss some things after which we will talk to the CSM some more and then come back and update you. So yea, not forgotten or anything. :) Please consider holding off on this change while you design and implement an in-game alternative like this With all respect to the constructive ideas sharing I want to note that wspace was and is well balanced and skill based place, so the general solution to keep things well: do not touch w-space at all. It's sad truth but practice prove one thing: perfect is the enemy of good. |
Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 14:35:00 -
[593] - Quote
Repeating this here to ensure FoxFour reads it:
https://forums.eveonline.com/default.aspx?g=posts&m=4567366#post4567366
"You know guys if you want easy intel on w-space victims all you have to do is agree to co-operate.
At the moment we all use a system like siggy or tripwire and all of our data is partitioned.
However, if we agreed to share some of our data, such as times and location of sitings of ratting etc, then actually you can achieve the same quality or better of data than is supplied by an API.
Why better? Because you can include ship types and numbers, likely willingness to retaliate etc.
This crowdsourcing of intel works very well in the markets, why not in victim identification?"
... and that's why all you lazy w-space "pvp-ers" who want helpless sacrificial lambs laid out on an altar for you need not worry.
A bit of hackery and you'll have your free intel back.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Meytal
School of Applied Knowledge Caldari State
372
|
Posted - 2014.05.08 14:41:00 -
[594] - Quote
Mournful Conciousness wrote:Repeating this here to ensure FoxFour reads it: https://forums.eveonline.com/default.aspx?g=posts&m=4567366#post4567366"You know guys if you want easy intel on w-space victims all you have to do is agree to co-operate. At the moment we all use a system like siggy or tripwire and all of our data is partitioned. However, if we agreed to share some of our data, such as times and location of sitings of ratting etc, then actually you can achieve the same quality or better of data than is supplied by an API. Why better? Because you can include ship types and numbers, likely willingness to retaliate etc. This crowdsourcing of intel works very well in the markets, why not in victim identification?" ... and that's why all you lazy w-space "pvp-ers" who want helpless sacrificial lambs laid out on an altar for you need not worry. A bit of hackery and you'll have your free intel back. Basically this.
As a compormise, allow us to query this data via API -- call it system statistical data, for example -- for each system where we have a character located. Since in the EVE universe, "log offs" don't exist, we can be considered "in" a system for the purpose of this API query regardless of our login status or subscription status. This is completely fair, fits any requirements you've proposed so far for collection of this data, and requires actual work from players to be present in a location instead of being completely free.
Then, we only need to share a character-based API key pointing to this data with a wormhole-global database as we seed W-space with scouts. We will then have the equivalent to what we have now, except there will be a LOT more API queries made against your network, and a lot more server load that your API system must deal with. You can be quite assured we will work together to build such a database.
Or, you can just go with the idea that we're already doing this, that this adds some missing risk to W-space and helps increase the chances for sinks of multiple types -- even if it does mean you or your friends could suffer a logoffski trap. After all, gameplay often trumps realism, particularly for the purposes of performance.
Will you agree to this compromise, or should we just stick with what we have now, saving everyone a lot of effort and headache?
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Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 14:47:00 -
[595] - Quote
Meytal wrote:Mournful Conciousness wrote:Repeating this here to ensure FoxFour reads it: https://forums.eveonline.com/default.aspx?g=posts&m=4567366#post4567366"You know guys if you want easy intel on w-space victims all you have to do is agree to co-operate. At the moment we all use a system like siggy or tripwire and all of our data is partitioned. However, if we agreed to share some of our data, such as times and location of sitings of ratting etc, then actually you can achieve the same quality or better of data than is supplied by an API. Why better? Because you can include ship types and numbers, likely willingness to retaliate etc. This crowdsourcing of intel works very well in the markets, why not in victim identification?" ... and that's why all you lazy w-space "pvp-ers" who want helpless sacrificial lambs laid out on an altar for you need not worry. A bit of hackery and you'll have your free intel back. Basically this. As a compormise, allow us to query this data via API -- call it system statistical data, for example -- for each system where we have a character located. Since in the EVE universe, "log offs" don't exist, we can be considered "in" a system for the purpose of this API query regardless of our login status or subscription status. This is completely fair, fits any requirements you've proposed so far for collection of this data, and requires actual work from players to be present in a location instead of being completely free. Then, we only need to share a character-based API key pointing to this data with a wormhole-global database as we seed W-space with scouts. We will then have the equivalent to what we have now, except there will be a LOT more API queries made against your network, and a lot more server load that your API system must deal with. You can be quite assured we will work together to build such a database. Or, you can just go with the idea that we're already doing this, that this adds some missing risk to W-space and helps increase the chances for sinks of multiple types -- even if it does mean you or your friends could suffer a logoffski trap. After all, gameplay often trumps realism, particularly for the purposes of performance. Will you agree to this compromise, or should we just stick with what we have now, saving everyone a lot of effort and headache?
I think forcing the community to co-operate in order to slay innocents is preferable.
If the innocents choose to subscribe to the same data, they can then do their own form of pvp with it - i.e. seeding it with wrong intel, setting traps for unwary gankers and so on.
Defenders would also be able to get a picture of just how often they are observed, and might start beefing up defences and changing operating practices to compensate, for example doing PVE in larger groups equipped for pvp. This is to everyone's benefit because what we really want is good fights, right? .... RIGHT? Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
John Caldr
Quantum Explosion E X P L O S I O N
95
|
Posted - 2014.05.08 14:59:00 -
[596] - Quote
BayneNothos wrote: in 1% .
Hm, you roam low-level WH from time to time, never doing anything we do. So I was wondering how people who never done something and have zero field experience found it even remotely possible to make estimates. Especially after real WH PVPers (and I don't mean only us, there were a lot of posts beside ours) explained in all details how it will change things.
I assume you still did not read this topic, and did not and killing your time flooding here. So there is no point to take into consideration anything from you from now on. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
|
Posted - 2014.05.08 15:13:00 -
[597] - Quote
RudinV wrote:BayneNothos wrote:I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learnt nothing over the years you've been doing what you do to take a decent guess on whether a group is a farmer group or not?
And if you are the farmer type, the take out from this whole thread is that it seems you can make yourself immune to QEX/BU interference via obfuscating your NPC kill output to the API. Actually u missed the point why I'm against this fix. Idea came from slakers, so making them happy is not a way to make things work well. simply becose u can't make lazy people glad by fixing environment. Its the utopia way, loosers always find external reason of the fail. i.e we **** this bears not becouse we are good, but becouse they are bad.
I'd be surprised if they're even reading this thread. The PvE types tend to not be as attached to the goings on of EvE as the rest of us. I've had long term w space pilots ask me how I found them in anomalies...
The vast majority of the people you hit I doubt even know that they can be tracked via the API.
There is no way to play EvE wrong, it's a sandbox, some people mine, some people shoot red x's, other's shoot other players, others metagame. It's what makes EvE interesting. You set your own win conditions. Some peoples win condition is getting as much imaginary spacebucks as possible, others is just want to sit down after a bad day and contribute to making something of worth.
They're not bad, just different. I don't want them gone anymore than I want you gone.
But this change has nothing to do with that. It has to do with the API data being used for things that CCP is uncomfortable with. They never envisioned it being used for near real time tracking in w space. As CCP opens up more info via Crest they need to be super careful what they release. Big data is the current way of things, there's a reason Google and the NSA are storing so much of it. How do you want this game to be? Who'a most creative and good at it? O r who has the most computing power and programmers behind the scenes to crunch the data to win? |
Two step
Aperture Harmonics No Holes Barred
4629
|
Posted - 2014.05.08 15:22:00 -
[598] - Quote
King Fu Hostile wrote:Two step wrote:
Those stats are now several years old. I don't have the historical data back further than a year, but I did look at market data for the most expensive blue books, and those are up 25% just in the last year. In fact, just looking at the sales in Domain of just that one blue book, you are looking at 1.2 Trillion ISK. I would estimate the real number currently at over 30 Trillion per month, and that is with the giant drop in melted nanoribbons. I think those total stats were also pre-santcum nerf, so I'm not sure you have as much going on in your head as you think you do.
Two years old. Your impressive data mining suggests a 25% growth, lets be generous here and make it 25% per year, so we get to 16.5T. Still you suggest a whopping 300% growth, even though wormhole activity is nothing but a pale shadow of the glory days. Removal of wh NPC kills from API data has nothing to do with inflation.
As I said, that was 1.2 Trillion on one of the blue books for *one* region. According to those same tweets, there should be about another 0.8 trillion of the other 3 books in the region as well. If you actually want to argue the point, perhaps you might fly to all the other regions of highsec and collect the numbers. I don't think 30T is very far off. Folks have gotten much, much better at running sites in the last 2 years.
Your claim about not increasing inflation is laughable. Clearly everyone in this thread agrees that removing the NPC data from the API decreases risk (or at least I haven't seen a single argument to the contrary), and it is also very clear that less risk will lead to more PVE. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
|
RudinV
Syndicate of Death BLOOD UNION
203
|
Posted - 2014.05.08 15:24:00 -
[599] - Quote
BayneNothos wrote: But this change has nothing to do with that. It has to do with the API data being used for things that CCP is uncomfortable with. They never envisioned it being used for near real time tracking in w space.
this is not true.the idea of this fix came from carebears. plz before arguing read threads carefully.
|
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
|
Posted - 2014.05.08 15:33:00 -
[600] - Quote
John Caldr wrote:BayneNothos wrote: in 1% .
Hm, you roam low-level WH from time to time, never doing anything we do. So I was wondering how people who never done something and have zero field experience found it even remotely possible to make estimates. Especially after real WH PVPers (and I don't mean only us, there were a lot of posts beside ours) explained in all details how it will change things. I assume you still did not read this topic, and did not and killing your time flooding here. So there is no point to take into consideration anything from you from now on.
Can you stop editing my quotes I have no idea what you're responding to.
I've been in w space for 4 years now, I started off as a carebear and now I roam around my chain for things to pew. As anyone anywhere in EvE will tell you, the AU timezone is quiet, even more so for w space. I shoot what I can. I don't do high wh's as cap warfare doesn't interest me and you all run gangs too big for me to target. I've said all this before on these forums. Assuming anything based off a killboard is ludicrous.
Most high wh groups want to keep this as it's a shortcut to getting the small gang fleet fights they like. You want it kept as it makes it easy to find the carebears you like to target. The first thing I said in this thread is that my first capital kill came from this very data. I understand why you want it perfectly. That doesn't mean it's a good thing for the game. |
|
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
|
Posted - 2014.05.08 15:34:00 -
[601] - Quote
RudinV wrote:BayneNothos wrote: But this change has nothing to do with that. It has to do with the API data being used for things that CCP is uncomfortable with. They never envisioned it being used for near real time tracking in w space.
this is not true.the idea of this fix came from carebears. plz before arguing read threads carefully.
The idea came up because CCP want to remove it for some reason they've not specified beyond they never wanted it in there in the first place. |
RudinV
Syndicate of Death BLOOD UNION
204
|
Posted - 2014.05.08 15:59:00 -
[602] - Quote
BayneNothos wrote: The idea (cause) came up because CCP want to remove it (consequence) for some reason they've not specified beyond they never wanted it in there in the first place.
you know what is demagogy, right? accourding to your "logic" idea came after desicion to remove it. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
|
Posted - 2014.05.08 16:07:00 -
[603] - Quote
Two step wrote:King Fu Hostile wrote:Two step wrote:
Those stats are now several years old. I don't have the historical data back further than a year, but I did look at market data for the most expensive blue books, and those are up 25% just in the last year. In fact, just looking at the sales in Domain of just that one blue book, you are looking at 1.2 Trillion ISK. I would estimate the real number currently at over 30 Trillion per month, and that is with the giant drop in melted nanoribbons. I think those total stats were also pre-santcum nerf, so I'm not sure you have as much going on in your head as you think you do.
Two years old. Your impressive data mining suggests a 25% growth, lets be generous here and make it 25% per year, so we get to 16.5T. Still you suggest a whopping 300% growth, even though wormhole activity is nothing but a pale shadow of the glory days. Removal of wh NPC kills from API data has nothing to do with inflation. As I said, that was 1.2 Trillion on one of the blue books for *one* region. According to those same tweets, there should be about another 0.8 trillion of the other 3 books in the region as well. If you actually want to argue the point, perhaps you might fly to all the other regions of highsec and collect the numbers. I don't think 30T is very far off. Folks have gotten much, much better at running sites in the last 2 years. Your claim about not increasing inflation is laughable. Clearly everyone in this thread agrees that removing the NPC data from the API decreases risk (or at least I haven't seen a single argument to the contrary), and it is also very clear that less risk will lead to more PVE.
PvE in w space has always been about as risk free as you can get, with or without this. I felt more danger running L4's in HS back during the peak days of suddenly ninja's than I do running sleeper sites. Thats up to game design to adjust.
If there's too much blue loot going out then CCP needs to change the buy rate down so w spacers make their isk off the other loot on the market instead. The hardcore farmers will leave for other greener pastures as they always have then. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
72
|
Posted - 2014.05.08 16:27:00 -
[604] - Quote
RudinV wrote:BayneNothos wrote: The idea (cause) came up because CCP want to remove it (consequence) for some reason they've not specified beyond they never wanted it in there in the first place.
you know what is demagogy, right? accourding to your "logic" idea came after desicion to remove it.
Sigh. The idea to remove it came up because someone was either poking around in the code and wondered why jumps was disabled but not kills or was reminded that it exists by someone else and that they never got around to removing it or it's been on a list of CCP's for years and Socksfour only just now got down to it.
Or maybe you are right and it's all a big conspiracy by the great rmt cartels to ensure their profits from your holy crusade to single handedly prevent their evil? |
RudinV
Syndicate of Death BLOOD UNION
206
|
Posted - 2014.05.08 16:40:00 -
[605] - Quote
u can keep your very efficient monologue, but the fact the majority of wh dwellers are against this fix cant be ignored by CCP. And yes, RMT is bad. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
378
|
Posted - 2014.05.08 16:43:00 -
[606] - Quote
the majority agrees so their opinion is right by default
this is not a real argument
please try again |
RudinV
Syndicate of Death BLOOD UNION
207
|
Posted - 2014.05.08 16:50:00 -
[607] - Quote
Promiscuous Female wrote:the majority agrees so their opinion is right by default
this is not a real argument
please try again sorry, but goonies are ignored in this thread by default. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
378
|
Posted - 2014.05.08 16:51:00 -
[608] - Quote
RudinV wrote:Promiscuous Female wrote:the majority agrees so their opinion is right by default
this is not a real argument
please try again sorry, but goonies are ignored in this thread by default. appeal from non-authority
next |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
378
|
Posted - 2014.05.08 16:53:00 -
[609] - Quote
fact of the matter is pretty cut and dried
the data you're abusing is not available in the client
therefore it cannot appear in the api
trying to make a bunch of convoluted predator-prey arguments thinly veiling your desire to corner the usufruct of wormhole space does not help you |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
378
|
Posted - 2014.05.08 16:54:00 -
[610] - Quote
seriously the amount of nuance available to this conversation is about nil |
|
Alexander McKeon
AQUILA INC Verge of Collapse
47
|
Posted - 2014.05.08 17:04:00 -
[611] - Quote
Sipphakta en Gravonere wrote:C0ntra2k wrote:And let's remove the locale in systems with security status 0 Can we get cynos in WH space in exchange? Sure thing; you can already light cynos in w-space and make a pretty light show. There won't be anything within jump range, but that's another matter entirely.
|
corbexx
eXceed Inc. No Holes Barred
374
|
Posted - 2014.05.08 17:25:00 -
[612] - Quote
Alexander McKeon wrote:Sipphakta en Gravonere wrote:C0ntra2k wrote:And let's remove the locale in systems with security status 0 Can we get cynos in WH space in exchange? Sure thing; you can already light cynos in w-space and make a pretty light show. There won't be anything within jump range, but that's another matter entirely.
damn beat me to it. Corbexx for CSM 9 - Wormholes deserve better |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
571
|
Posted - 2014.05.08 17:34:00 -
[613] - Quote
Alexander McKeon wrote:Sipphakta en Gravonere wrote:C0ntra2k wrote:And let's remove the locale in systems with security status 0 Can we get cynos in WH space in exchange? Sure thing; you can already light cynos in w-space and make a pretty light show. There won't be anything within jump range, but that's another matter entirely.
Heh, you got me there. So, can we get the ability to cyno in and out of WH space in exchange? (USER WAS BANNED FOR THIS POST) |
Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.08 18:03:00 -
[614] - Quote
RudinV wrote:u can keep your very efficient monologue, but the fact the majority of wh dwellers are against this fix cant be ignored by CCP. And yes, RMT is bad.
The majority of wh dwellers are not against it.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Random Woman
Very Professional Corporation
142
|
Posted - 2014.05.08 18:06:00 -
[615] - Quote
Sipphakta en Gravonere wrote:C0ntra2k wrote:And let's remove the locale in systems with security status 0 Can we get cynos in WH space in exchange?
Done.
I light em all day at the sun, no problem there.
If I feel mysterious I light an covert cyno at a moon. |
John Caldr
Quantum Explosion E X P L O S I O N
96
|
Posted - 2014.05.08 18:21:00 -
[616] - Quote
Mournful Conciousness Edited wrote:
The vast majority of wh FARMERS are not against it.
Fixed. |
Ragnen Delent
GoonWaffe Goonswarm Federation
17
|
Posted - 2014.05.08 18:56:00 -
[617] - Quote
RudinV wrote:u can keep your very efficient monologue, but the fact the majority of wh dwellers are against this fix cant be ignored by CCP. And yes, RMT is bad.
Please cite poll data tia |
Winthorp
Rolled Out
1638
|
Posted - 2014.05.08 19:16:00 -
[618] - Quote
Ragnen Delent wrote:RudinV wrote:u can keep your very efficient monologue, but the fact the majority of wh dwellers are against this fix cant be ignored by CCP. And yes, RMT is bad. Please cite poll data tia
if only we could poll the data on how many people that have nothing at all to do with WH's that are shitting up this thread with bullshit one liners about the data not being in the game, or Wh's are the "unknown", or you should be active in every system no matter the mass or time restraints those WH's allow.
Your nullsec opinion on the matter means nothing to us, all you ever do in WH's is set up farm holes that you abuse and log off the minute someone finds you or a new WH sig appears that CCP has screwed and allowed you to instant see, then we evict you over and over again for your parasitic play style. (Insert witty signature here) |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
132
|
Posted - 2014.05.08 19:17:00 -
[619] - Quote
I already posted here I agree with this change, and I still do, but after reading almost all the posts here and at other topics I think we need to calm down (we're quickly losing the point between all the angry discussions) and consider many things at once, since this involves the whole WH-space thing. I'll try to sum them up here. I hope this helps players discussing this topic and CCP to have a wider look at the whole thing.
The purpose of this change is to remove something that shouldn't be here, which is the fact 3rd party sources can use the API info about NPC kills to give information about activity in WH-space systems. This, as CCP FoxFour stated, is against both the design of API and what WH-space should be: a place where the intel can only be adquired ingame, through scanners and flying around, not even through local or anything else. That is the reason for this change: remove a contradiction. And only because of that, it is neccesary to be removed.
Of course, doing so will have consequences, as any other change. Those come from the fact this "API intel" has been around for so much time almost every WH player has become accustomed to use it, to a higher or lesser extent. Although it's very useful, it is not perfect intel: things like ship types, whether those player ships belong to residents or passer-by's, etc. That makes traditional scouts still indispensable. As stated above, it makes sense to remove this "API intel", but will indeed shake things up for all players, as we have been living in WH-space with "API intel" almost since Apocrypha. The community will have to, again, adapt to the changes, as it has done for all the changes this game has experienced in its history. We have always adapted, we can do it again.
It's pretty much obvious the player groups that will be the most negatively affected are the PVP-oriented large groups that hunt PVE-oriented ones. There are many other groups that play WH-space differently to either those 2. In my case, it's about groups that do PVE and PVP as they please, just for having fun. With this I want to enphasize the fact WH-space is not all about PVP hunters and PVE farmers, therefore any change should not just be centered around these 2 groups, but take in account all of them. That makes predicting the whole consequences of removing API NPC kills way more complicated. Here in this topic there are many posts trying to predict what would happen, but after all, we can't predict everything that will happen with 100% sureness.
And with all that stuff I mean: after this "API intel" is removed , it would be wise to wait and see what happens. Once there is information to work with, then it would be the time for suggestions. Perhaps the large PVP groups get accustomed to not having "API intel", and will continue to do what they like: ganking those farmers, and forget there was a time they had intel coming from out-game. Perhaps the PVE groups experience an increase in their relative safety, and PVP groups start having it very difficult to gank. Perhaps nothing changes significantly. Perhaps CCP finds out that by removing the "API intel" PVP players could use some ingame tool that gives them similar information, such as deployables and probes some people have suggested, putting the balance in between. Time will say what happens and if there are more adjustments to do.
But all of this is related with something we all should have in mind: WH-space hasn't been changed, it hasn't received new content, almost since its introduction. And that can't be good. We need to think about things we would like to see. There are topics around with lots of good (and bad) suggestions. Some things I'd personally like are:
- Graphical update for WH-space nebulae, keeping their shape and theme but getting new, high quality backgrounds in line with those of K-space. - Redesign of Black Hole effects, since it seems they offer less advantage/disadvantage ratio than the other effects. - Chance of escalations in sites similar to those of K-space. - More variety of sites, or even random content.
And many more. Each suggestion must be properly analyzed, to see whether it fits with the WH theme or not (WH stabilizers are an example of things that don't fit, as they mess with the very base of the wormholes themselves, and therefore how WH-space works). As it has been posted somewhere recently, "WH-space needs some lovin' ", and it's true. We should have in mind the intention of bringing new content to a part of EVE that hasn't changed in years, and improve it along with the rest of the game. Perhaps it is time for a themed expansion? :)
Whoa, what a long post. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
382
|
Posted - 2014.05.08 19:25:00 -
[620] - Quote
Winthorp wrote:if only we could poll the data on how many people that have nothing at all to do with WH's that are shitting up this thread with bullshit one liners about the data not being in the game, or Wh's are the "unknown", or you should be active in every system no matter the mass or time restraints those WH's allow.
Your nullsec opinion on the matter means nothing to us, all you ever do in WH's is set up farm holes that you abuse and log off the minute someone finds you or a new WH sig appears that CCP has screwed and allowed you to instant see, then we evict you over and over again for your parasitic play style. good thing we aren't trying to convince you
also your hypocrisy is showing
"oh lawd, ccp, we need this data so we can find targets due to our overwhelming entitlement and laziness"
"grrr people are making money in wormholes and providing me with the targets that I want, please make them stop being targets" |
|
Winthorp
Rolled Out
1639
|
Posted - 2014.05.08 19:29:00 -
[621] - Quote
Promiscuous Female wrote:Winthorp wrote:if only we could poll the data on how many people that have nothing at all to do with WH's that are shitting up this thread with bullshit one liners about the data not being in the game, or Wh's are the "unknown", or you should be active in every system no matter the mass or time restraints those WH's allow.
Your nullsec opinion on the matter means nothing to us, all you ever do in WH's is set up farm holes that you abuse and log off the minute someone finds you or a new WH sig appears that CCP has screwed and allowed you to instant see, then we evict you over and over again for your parasitic play style. good thing we aren't trying to convince you also your hypocrisy is showing "oh lawd, ccp, we need this data so we can find targets due to our overwhelming entitlement and laziness" "grrr people are making money in wormholes and providing me with the targets that I want, please make them stop being targets"
Thanks for validating my statement with more ill informed one liners, our only hope is that CCP have read the well detailed responses of ACTUAL WH dwellers in this thread among the sea of garbage posted by goons that are mad they have no relevance here. (Insert witty signature here) |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
382
|
Posted - 2014.05.08 19:36:00 -
[622] - Quote
literally using appeal to authority
http://www.nizkor.org/features/fallacies/appeal-to-authority.html |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
382
|
Posted - 2014.05.08 19:41:00 -
[623] - Quote
"crap, the argument is unassailable because it uses a simple truth, let's attack the credibility of the poster instead" |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
382
|
Posted - 2014.05.08 19:44:00 -
[624] - Quote
also it looks like we have plenty of relevance in wormholes if we, by your own admission, go into them to farm
just because it eats at your bottom line does not mean that it somehow is less relevant, you don't get to claim relevancy in wormhole space because you subscribe to some weird e-honor bullshit |
Obil Que
Star Explorers Reckoning Star Alliance
60
|
Posted - 2014.05.08 19:45:00 -
[625] - Quote
CCP FoxFour wrote: The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API.
Do it.
Having read nearly every post in this chain it is surprising to me that so many have a narrow view of what kind of gameplay they can perform to exist in wormhole space and the amount of anger thrown at those who play with different goals.
Wormhole space is not *only* a PvP arena. If it was, it would have zero PvE content. One aspect of PvP is avoidance of combat. If a PvE organization can, through in game information, remove themselves from a PvP fight with no losses, then thay have won they day from their PvP point of view.
I will not argue whether it is too easy for PvE groups to avoid combat. That is not at issue here. The issue is entirely about automatic out of game intel. It should stop for all the reasons CCP has put forward.
As for those groups looking to PvP on PvE groups, it is time to expand your thinking. You complain about groups that log off in carriers and care not for their POS after you burn it to the ground. Is there a reason you cannot occupy, or otherwise take ownership of that same PvE wormholes when you find them? Can you not field a force in a known occupied wormhole for periods of time to eventually catch them returning?
Yes, it would mean moving beyond this single hole occupation meta that dominates wormhole space. Do large k-space entities occupy only one system? Is there something fundamentally impossible about it in wormhole space? If so, perhaps that could be the focus of gameplay discussions, not out of game intel. No one would say that it would be the easy route, but dominating large portions of space should never be easy. It is ironic that it seems WH PvP entities seem to only want to dominate large portions of space from the confines of their single system and the relatively small numbers of pilots that occupy them...
TL;DR Kill the API. Let's see then if WH space residents can come up with fundamentally new ways to use WH space other than what has been the status quo for so long... |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
382
|
Posted - 2014.05.08 19:49:00 -
[626] - Quote
looks like the argumentum ad populum is breaking down more and more as the thread progresses
even if you arbitrarily reject the opinions of a group due to your own prejudices |
Pubbie Spy
GoonWaffe Goonswarm Federation
50
|
Posted - 2014.05.08 20:17:00 -
[627] - Quote
I didn't realise that holebears are even more fickle creatures than highsec carebears.
Keep your friends close, but keep your e-honoure closer. ~ Clausewitz |
Andski
GoonWaffe Goonswarm Federation
10725
|
Posted - 2014.05.08 21:07:00 -
[628] - Quote
Winthorp wrote:Thanks for validating my statement with more ill informed one liners, our only hope is that CCP have read the well detailed responses of ACTUAL WH dwellers in this thread among the sea of garbage posted by goons that are mad they have no relevance here.
don't need to have spent a single minute in wormholes to realize that your arguments are garbage Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Andski
GoonWaffe Goonswarm Federation
10725
|
Posted - 2014.05.08 21:28:00 -
[629] - Quote
"we need to be equipped to find farmers in w-space because Reasons"
excellent, use actual reconnaissance and not something that CCP never intended to exist in wormholes
"but RMT!"
it's CCP's job to police RMT and they do not need to, nor should they, deliberately imbalance the game against PvE in order to prevent it, as RMT/botting/whatever are not problems that can or should be solved via game design
"muh nanoribbon prices"
hypocritical nonsense - if you dislike other wormhole farmers because they dilute the value of your own farming, don't dress it up with "but they RMT it" (see above) or "they spend their profits on nullsec crap" (because that's irrelevant to game design)
"but local"
...has nothing to do with wormholes
"my group depends on this for our meta"
tell that to the AoE DD nerf, the titan tracking nerf and the nano nerf Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
John Caldr
Quantum Explosion E X P L O S I O N
98
|
Posted - 2014.05.08 21:47:00 -
[630] - Quote
Obil Que wrote: Wall of text
https://www.zkillboard.com/corporation/98230658/
You should save your time and just say - "farmer, +1" |
|
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
386
|
Posted - 2014.05.08 21:59:00 -
[631] - Quote
pot calling the kettle black itt |
dexter xio
TURN LEFT
47
|
Posted - 2014.05.08 22:09:00 -
[632] - Quote
Dear John Caldr,
please stop spamming zKillboard links, it doesn't really mean much.
Enjoy your "pvp" after this change
Dexter xio - That cool guy |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
386
|
Posted - 2014.05.08 22:11:00 -
[633] - Quote
the joke is that every single person in wormhole space is a farmer |
Meytal
School of Applied Knowledge Caldari State
373
|
Posted - 2014.05.08 22:42:00 -
[634] - Quote
Promiscuous Female wrote:the joke is that every single person in wormhole space is a farmer In a sense, true. Many of us farm people, instead of NPCs. With CCP's continuing improvements, they've increased by leaps and bounds the safety that the PvP-averse players have while in W-space. For example, we just rolled our C4 static, jumped in, and saw wrecks. By the time I had warped to their site, they had scattered like cockroaches because they saw the sig.
They didn't have to work for that information, they didn't have to train up any skills. They had instant, free intel that is 100% accurate, with no effort required. The one mechanic that has the highest chance of working to catch people doing PvE in W-space now is the logoffski, and that takes significant time and effort to set up. My corp doesn't use it, but others do. This change won't affect me or my corp, but it will affect others in W-space. CCP is now nerfing the data used to set up these traps, removing the last big danger for PvE fleets in W-space.
The PvP corps in this thread are flailing their arms in panic because of the progression CCP is making toward protecting the PvE activities in wormholes, where it is already easy to avoid PvE if you are smart. Previously, it would require preparation and vigilance to keep your PvE fleet safe. Now only the most braindead of people die to hostiles.
The hunters in W-space are backed into a corner as more and more of the methods and tools they use to hunt are being taken away, and more and more safety is being given to those who do not wish to engage in this game's primary, core reason for existence: ship-based PvP combat. It's natural to expect such behaviour when continually backed into a corner.
Those who wish to exist in W-space simply to farm NPCs for ISK are of course in agreement with CCP's course of action. Sadly, the largest voice on the CSM belongs to groups who only care about W-space as an ISK farm, since the "real" action happens in Nullsec.
CCP, yes, the arguments you are using are in fact justifying the removal of the data. However, before responding to cries from any of your friends who may have fallen prey to an efficient, properly-executed Russian Logoffski trap, consider how you have been harming the PvP gameplay in Wormhole space, space many of us have considered the best part of the game that you guys have ever made, and how you may have driven some groups to this tactic because of your recent changes to the game.
Please spend a little bit of time in your design groups talking with the WH CSM, past and present, and honestly try to understand how the game is played in that area of space. Please don't limit yourself to the WH CSMs, because while they may have some past knowledge of tactics used in C1-C4 W-space, their bread and butter has been C5-C6. Talk to some of the prominent C1-C4 WH corps as well. Come up with something that works in the game AND works for ALL of the groups involved, not just your largest CSM constituency.
Please remember that the core of this game is PvP, and that the balance of your game's ecnomy depends greatly on things exploding. |
Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
386
|
Posted - 2014.05.08 22:52:00 -
[635] - Quote
the fact of the matter is that what you are considering the "norm" of w-space is partially the result of an oversight in the API
now that this is being corrected, you will have to stop relying on this crutch
it is not going to kill PvP
if something like this kills PvP, how the heck does anyone kill anything in nullsec |
Sith1s Spectre
Rolled Out
999
|
Posted - 2014.05.08 23:02:00 -
[636] - Quote
Andski wrote: "but local"
...has nothing to do with wormholes
See you may be right on the statement that it has nothing to do with wormholes, however you're wrong about why we keep bringing it up.
CCP has stated that they never intended local to be used in the way it is in nullsec for intel purposes which is exactly the same way they never intended the NPC API data to be used the way it is.
So fundamentally - these 2 things are very similar in the fact that they are both being used by players in a way CCP never envisioned they would be. Nothing to see here.... Move along
|
corbexx
eXceed Inc. No Holes Barred
374
|
Posted - 2014.05.08 23:04:00 -
[637] - Quote
Andski wrote: "muh nanoribbon prices"
hypocritical nonsense - if you dislike other wormhole farmers because they dilute the value of your own farming, don't dress it up with "but they RMT it" (see above) or "they spend their profits on nullsec crap" (because that's irrelevant to game design)
Tbh It won't affect C5 or C6 that much, nanos only make upa small % of our isk. The problem is it hits the smaller groups in c1 to c3 where a much higher % of the income is from nanos (about 50% in the case of c2) , much harder.
The idea does make sense. But the real issue is will it be good for wormhole space.
And yes the npc info is "free info" but then again sigs instantly appearing is also "free info" that you haven't had to do anything to get.
Maybe removing the npc kills and delaying sigs from appearing for 5 mins would balance it all out. ;) Corbexx for CSM 9 - Wormholes deserve better |
corbexx
eXceed Inc. No Holes Barred
376
|
Posted - 2014.05.08 23:10:00 -
[638] - Quote
Meytal wrote: Please spend a little bit of time in your design groups talking with the WH CSM, past and present, and honestly try to understand how the game is played in that area of space. Please don't limit yourself to the WH CSMs, because while they may have some past knowledge of tactics used in C1-C4 W-space, their bread and butter has been C5-C6. Talk to some of the prominent C1-C4 WH corps as well. Come up with something that works in the game AND works for ALL of the groups involved, not just your largest CSM constituency.
I've been chatting to a fair few people from c1 to c4 so you don't need to worry there. Several have my skype so its easy for them to get in contact with me about there concerns (and me get hold of them). As I've said several times my main worry is it affecting the lower end wh's isk. Corbexx for CSM 9 - Wormholes deserve better |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
73
|
Posted - 2014.05.08 23:15:00 -
[639] - Quote
Meytal wrote:Promiscuous Female wrote:the joke is that every single person in wormhole space is a farmer In a sense, true. Many of us farm people, instead of NPCs. With CCP's continuing improvements, they've increased by leaps and bounds the safety that the PvP-averse players have while in W-space. For example, we just rolled our C4 static, jumped in, and saw wrecks. By the time I had warped to their site, they had scattered like cockroaches because they saw the sig. They didn't have to work for that information, they didn't have to train up any skills. They had instant, free intel that is 100% accurate, with no effort required. The one mechanic that has the highest chance of working to catch people doing PvE in W-space now is the logoffski, and that takes significant time and effort to set up. My corp doesn't use it, but others do. This change won't affect me or my corp, but it will affect others in W-space. CCP is now nerfing the data used to set up these traps, removing the last big danger for PvE fleets in W-space. The PvP corps in this thread are flailing their arms in panic because of the progression CCP is making toward protecting the PvE activities in wormholes, where it is already easy to avoid PvE if you are smart. Previously, it would require preparation and vigilance to keep your PvE fleet safe. Now only the most braindead of people die to hostiles. The hunters in W-space are backed into a corner as more and more of the methods and tools they use to hunt are being taken away, and more and more safety is being given to those who do not wish to engage in this game's primary, core reason for existence: ship-based PvP combat. It's natural to expect such behaviour when continually backed into a corner. Those who wish to exist in W-space simply to farm NPCs for ISK are of course in agreement with CCP's course of action. Sadly, the largest voice on the CSM belongs to groups who only care about W-space as an ISK farm, since the "real" action happens in Nullsec. CCP, yes, the arguments you are using are in fact justifying the removal of the data. However, before responding to cries from any of your friends who may have fallen prey to an efficient, properly-executed Russian Logoffski trap, consider how you have been harming the PvP gameplay in Wormhole space, space many of us have considered the best part of the game that you guys have ever made, and how you may have driven some groups to this tactic because of your recent changes to the game. Please spend a little bit of time in your design groups talking with the WH CSM, past and present, and honestly try to understand how the game is played in that area of space. Please don't limit yourself to the WH CSMs, because while they may have some past knowledge of tactics used in C1-C4 W-space, their bread and butter has been C5-C6. Talk to some of the prominent C1-C4 WH corps as well. Come up with something that works in the game AND works for ALL of the groups involved, not just your largest CSM constituency. Please remember that the core of this game is PvP, and that the balance of your game's ecnomy depends greatly on things exploding.
And the Discovery Scanner should also be fixed due to it giving instant unearned intel.
PvE has always been exceptionally safe out here if you're doing it right and that's something that CCP should probably look into sometime. I said a while ago that the WH CSM should find out who on the Game Design team are full time w spacers and make them their primary point of contact. Ideally there should be two devs who are exceptionally familiar with our way of life, a low wh and a high wh. There are changes being made without the understanding of the effect on w space and having someone on the inside who can point these put early is important.
That the only danger to any wh pve is data crunching via the api is an issue and complaining about it's removal is not the right path. It should be fixed at the source. |
Sith1s Spectre
Rolled Out
999
|
Posted - 2014.05.08 23:17:00 -
[640] - Quote
Meytal wrote: The hunters in W-space are backed into a corner as more and more of the methods and tools they use to hunt are being taken away, and more and more safety is being given to those who do not wish to engage in this game's primary, core reason for existence: ship-based PvP combat. It's natural to expect such behaviour when continually backed into a corner.
Those who wish to exist in W-space simply to farm NPCs for ISK are of course in agreement with CCP's course of action. Sadly, the largest voice on the CSM belongs to groups who only care about W-space as an ISK farm, since the "real" action happens in Nullsec.
CCP, yes, the arguments you are using are in fact justifying the removal of the data. However, before responding to cries from any of your friends who may have fallen prey to an efficient, properly-executed Russian Logoffski trap, consider how you have been harming the PvP gameplay in Wormhole space, space many of us have considered the best part of the game that you guys have ever made, and how you may have driven some groups to this tactic because of your recent changes to the game.
Quoting the gems in this post that sum up our concerns and the reasons why we're so frustrated with the proposed change Nothing to see here.... Move along
|
|
Andski
GoonWaffe Goonswarm Federation
10727
|
Posted - 2014.05.09 00:16:00 -
[641] - Quote
corbexx wrote:Maybe removing the npc kills and delaying sigs from appearing for 5 mins would balance it all out. ;)
aren't you CSM9 Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
PDP11
Burroughs B6700
3
|
Posted - 2014.05.09 00:32:00 -
[642] - Quote
RudinV wrote:sorry, but goonies are ignored in this thread by default.
Promiscuous Female wrote:appeal from non-authority next
Talk about poor signal to noise ratio. This thread needs a moderator to delete the crap. Then between the one liner crap there are postings with content
Andski wrote:"we need to be equipped to find farmers in w-space because Reasons" excellent, use actual reconnaissance and not something that CCP never intended to exist in wormholes CCP position still seems confused. What is the logic of reporting player kills but not NPC kills if nobody has exited the wormhole? If it is destruction of a capsule then you have the medical clone activation to trigger a public ship kill report. For validation the details have to be verifiable via the API and CCP is forced to publish all player ship kills. What is the game logic that says all player ship combat gets verified but not NPC. Combat in space should leave some trace and if PvP combat gets reported then NPC combat should be reported via the same mechanism into the API. If there is no wormhole player ship kill data in the API then the NPC data should not be reported for consistency. Therefore CCP just needs to be consistent and if that means the data should be removed let the players have their wails and we move on.
Combat in space (nuclear explosions from ship destruction, munitions, etc.) should leave detectable traces in space for some time. If the NPC data is removed from the API the ship scanner should be enhanced to detect the traces of combat within the wormhole. The accuracy of the scanner's report should be like PI planetary reports where skill determines accuracy.
Quote:"but local" ...has nothing to do with wormholes 'Local' still exists in wormholes, it is only the relay function that is disabled. In a wormhole I've used Local regularly to communicate with other players.
Quote:"my group depends on this for our meta" tell that to the AoE DD nerf, the titan tracking nerf and the nano nerf So what, these are unrelated nerfs.
Wormhole groups looking for PVP will find it much harder to find their fights within the wormhole environment. So I'm not surprised there are protests from wormhole dwellers. The nerf will encouraged wormhole PvPers to boil out of their wormholes into low and null sec systems to perform hit and run combat. Gets them some cheap kills then they disappear before retribution can be organised. This promotes great small gang PvP deep into Alliance areas as you can pop out at random and choose victims at leisure.
Wormhole PvE and mining will be riskier for HiSec or LoSec dwellers as they won't know if a system is active or quiet therefore the risk increases, effectively increasing the chances of being ganked making the activity less profitable. This does add up to a nerf, increases complexity and makes wormholes less attractive to enter.
Established wormhole dwellers will find this nerf makes their life more difficult but I expect they will adapt. It will be harder for new players to become established within wormholes and will increase the pull of the established wormhole corporations. |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.09 02:51:00 -
[643] - Quote
Having a bad capital/subcapital ratio is lazy, mmkay |
Smarty MacGyver
Amarr Technologies.
0
|
Posted - 2014.05.09 03:44:00 -
[644] - Quote
I`ve been reading all of the posts for a while now and I suggest we do a little thought experiment here.
Please if you are in a WH PvP corp that is directly affected by this changes write down your own version and line of thought with reasoning behind it as this provides better feedback for a developer than throwing the "You have no idea of WH PvP Bullshit" at everyone.
Version A)
The change will be made, BU & QEX and the rest of the bigger WH Alliances cry in outrage like they already do and continue to blame CCP and its developers to have ruined their prefered playstyle of sitting around in POSes and waiting for WH activity to show in the chain they scanned X Days / X Hours ago and keep blaming the Dev`s and their votes WH CSM not knowing a thing about the game they develop.
Some people will quit over this, the rest adapts as we players usually do when there are big changes to a speciifc playstyle we enjoy and keep going. How, remains to be seen.
As the bigger WH PvP entities said themselves with the change and the W-Space Risk / Reward structure out of balance now new people will stream into Wormholes across the board C1 - C6 to make ISK, saturating the W-Space landscape with new opportunities for the established WH PvP Corps to PvP and giving them a better chance to find new prey in a more reasonable time as there is a lot more activity in all over W-Space right now. But they have to actively work for it now, making it a much more satisfying experience to actually kill something.
CCP monitors the aftermath of the changes closely, with blue loot prices dropping and WH Farmers outsmarting WH PvP groups because of the way they can protect their holes ( Closing & Instant Signature Monitoring ) CCP decides that the changes rather drastically alter the wormhole experience for both groups ( PVE & PVP ) as Farmers get less ISK for the same amount of time spent in W-Space shooting sleepers because a lot more people are farming blue loot now.
Therefore CCP Fozzie's idea of delayed signatures comes into play and CCP decides to implement the feature to support the WH PvP groups in having a better chance to create content and a lot more Risk for the PvE groups.
WH PvP entities suddenly praise CCP for their awesome vision of the Game, send beer, hookers and chocolates in Proteus shape to Fozzie and build corbexx a monument right besides the one we already have from the secret wormhole PvP RMT fund showing his middle finger in the direction of north north-west.
Rolling holes for targets is now a much more rewarding and easier task. With a lot more targets now due to the changed Risk / Reward structure by taking away the NPC API kills and implementing delayed signatures the WH PvPers squealing in joy like little pigs and patting themselves on the back for all the "awesome Marauder & Capital kills" they are getting left and right with their 20+ T3 gangs that sit right next door to the farmers.
And life for WH PvPers was good once again.
This change essentially meant three things:
A) Everyone can be attacked by something cloaky at any times and most likely he`ll have a bunch of friends in warp already when they do.
B) The boring times of sitting in a POS and waiting for Siggy to show activity are over, a much more active playstyle got enforced and with the changes CCP implemented after taking away the NPC data from the API
C) The risk / reward ratio gets raised significantly
But when there is light, there is also shadow. PvE groups crashed back into reality when they realised that the holy land of ISK farming turned into hell with 20+ T3 gangs constantly ripping them a new one.
So they adapted. As we learned countless times before if people adapt they do things differently but the most important is they`ll fly different ships.
People will fly in cheaper ships and most groups will stop using capitals at all probably, they will come up with new ideas and doctrines to replace their dual boxing marauders and battleships in C4s with cheap and easy to replace stuff if they can even afford to loose them at all over and over again.
Farming fleets will get bigger and plexing baits will become a much more effective and usual thing because it`s way easier to bait and counter-drop in your own system than rolling holes all day to get PvP.
Finally it will also not only become quite a bit harder for the lower class WHs to constantly generate income with PvE content but also for Corps in C5 / C6 as the only time efficient and effective way to run sites in there are capital escalations.
Who just became a lot more risky. I think most of the C5 / C6 groups are able to fleet a proper composition that fits through a 3B hole and massacre a small escalation fleet.
But as I said before, the defending group is at advantage and can bring whatever size of capital fleet they want while the attackers have to take care of mass issues.
The consequence, suddenly large groups / corps will gain a huge advantage over smaller ones and will be the only one running capital escalations properly shifting the wealth of all WH inhabitants a large percentage in the direction of the big WH PvP corps.
For PvE people it`s simple. If you can`t beat them, join them. So a lot of these carebears and farmers you despise so much would end up in your corp doing a bit of pew while silently farming your escalations with their solo quad account setup.
In the end the ripple effect you set loose by constantly nagging and distrusting the game designers in the future of the sandbox will not make any good changes for your WH PvP at all.
Farmers will either join your corps or put together large groups themselves to safely escalate. The lower wormholes will be infested with stuff you don`t want to shoot because C3 Drakes are a lot less fun to shoot than C3 T3s farming.
And finally you`ll be only doing PvP against shiny targets with each other.
|
Smarty MacGyver
Amarr Technologies.
0
|
Posted - 2014.05.09 03:45:00 -
[645] - Quote
*will be posted after editing |
Sith1s Spectre
Rolled Out
1000
|
Posted - 2014.05.09 04:28:00 -
[646] - Quote
See - for me the solution is simple - remove the instant sig overlay spawn thing and make everyone have to use probes to find/see signatures and I wouldn't have a problem with the changes.
But as it is the PvE guys in WH space have it too easy and this will only make things easier for them. Nothing to see here.... Move along
|
La Nariz
GoonWaffe Goonswarm Federation
2258
|
Posted - 2014.05.09 04:43:00 -
[647] - Quote
You wormhole pubbies cry nearly as much as the highsec pubbies. Look at what you've become! This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
King Fu Hostile
Imperial Collective Unsettled.
104
|
Posted - 2014.05.09 04:52:00 -
[648] - Quote
La Nariz wrote:You wormhole pubbies cry nearly as much as the highsec pubbies. Look at what you've become!
Tbh there's only a handful WH guys in this thread crying, most opposing posts are made by the same two trolls and naturally, they don't contain any single valid argument. Overwhelming majority of wh inhabitants support this fix for obvious reasons. |
Winthorp
Rolled Out
1639
|
Posted - 2014.05.09 04:55:00 -
[649] - Quote
King Fu Hostile wrote:La Nariz wrote:You wormhole pubbies cry nearly as much as the highsec pubbies. Look at what you've become! Tbh there's only a handful WH guys in this thread crying, most opposing posts are made by the same two trolls and naturally, they don't contain any single valid argument. Overwhelming majority of wh inhabitants support this fix for obvious reasons.
Are you seriously high or believe the bullshit you sperge on with? (Insert witty signature here) |
La Nariz
GoonWaffe Goonswarm Federation
2259
|
Posted - 2014.05.09 05:06:00 -
[650] - Quote
Something about an abyss and staring into it too long. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
|
Obil Que
Star Explorers Reckoning Star Alliance
64
|
Posted - 2014.05.09 05:15:00 -
[651] - Quote
Thank you for somewhat proving my point.
As a lower level wormhole resident, I can say that "farming" is fairly close to a necessity because the income (as has been noted) is nowhere near the levels that the dreaded carebear higher level wormhole entities can amass or even the income that a PvP corp can quickly gather up bear-ing in their home once in a while. On top of that, we have consciously worked to provide a place where the newest of new players can get involved in wormhole space, make some ISK, and experience the variety of play offered here. And yes, that includes PI, PvE, PvP, exploration and anything else they desire.
It makes for a wide range of capabilities within the corp. Sometimes it ends with http://eve.battleclinic.com/killboard/killmail.php?id=22617039 and sometimes with http://eve.battleclinic.com/killboard/killmail.php?id=22654757 but both are content generators IMO greater than sitting in a POS waiting for a light to blink from some API call.
And sometimes we watch Illusions of Solitude when their C4 links to our C2 and run a few ships in to see what comes out without anything on the killboard to show for it. And sometimes we run into Bronya and Isogen-5, throw a bunch of ships at them and then end up with this http://eve.battleclinic.com/killboard/killmail.php?id=22256632
All of that comes from having to be out in space doing things.
Maybe that's how it should be...
|
|
ISD Tyrozan
ISD Community Communications Liaisons
384
|
Posted - 2014.05.09 05:55:00 -
[652] - Quote
Post of kill board link was removed.
Forum rule 34. Posting of kill reports outside of the Crime & Punishment forum channel is prohibited. ISD Tyrozan Captain Community Communication Liaisons (CCLs) Interstellar Services Department @ISDTyrozan | @ISD_CCL |
|
King Fu Hostile
Imperial Collective Unsettled.
104
|
Posted - 2014.05.09 06:16:00 -
[653] - Quote
Winthorp wrote:King Fu Hostile wrote:La Nariz wrote:You wormhole pubbies cry nearly as much as the highsec pubbies. Look at what you've become! Tbh there's only a handful WH guys in this thread crying, most opposing posts are made by the same two trolls and naturally, they don't contain any single valid argument. Overwhelming majority of wh inhabitants support this fix for obvious reasons. Are you seriously high or believe the bullshit you sperge on with?
It's not a matter of believing, facts are what they are.
If you untied those pink panties of yours that you got twisted around your less than impressive brain and opened your eyes, you'd realize that most people who play this game aren't particularly interested in ganking carebears, and even smaller part of those who live in wormholes consider farmer ganks as their main area of gameplay.
We live in w-space for the unique mechanics, unpredictability and good fights. This fix strenghtens the true idea of wormhole space, while not reducing good fights, so why would anyone sane resist that?
Breathe a bit, use your brain and try to be a man for change, this is everything but the end of the world.
|
RudinV
Syndicate of Death BLOOD UNION
210
|
Posted - 2014.05.09 07:43:00 -
[654] - Quote
Noname alts and goonies talk about whine and tears, besides this way is ultraproductive, the list of participants clearly represents who is agree to the "fix": bunch of trolls and butthurting carebears. It will be interesting to see what side CCP choose, force players to evaluate or benefit degradation and laziness. |
Calsys
Monks of War
104
|
Posted - 2014.05.09 08:05:00 -
[655] - Quote
stop whining please
just rollin' holes as it did before |
King Fu Hostile
Imperial Collective Unsettled.
106
|
Posted - 2014.05.09 08:12:00 -
[656] - Quote
RudinV wrote:Noname alts and goonies talk about whine and tears, besides this way is ultraproductive, the list of participants clearly represents who is agree to the "fix": bunch of trolls and butthurting carebears. It will be interesting to see what side CCP choose, force players to evaluate or benefit degradation and laziness.
You're literally the only one butthurt in this thread, mate, and if your posts would have made any sense at all, CCP would take note. But all you can do is namecalling, baseless chestbeating and whining, and nobody takes you seriously.
Anyway, you'll adapt and life will go on, have fun o7
|
calaretu
Honestly We didnt know Unsettled.
92
|
Posted - 2014.05.09 08:20:00 -
[657] - Quote
King Fu Hostile wrote: stuff
/whip ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
calaretu
Honestly We didnt know Unsettled.
92
|
Posted - 2014.05.09 08:32:00 -
[658] - Quote
On a more serious note. I support this change. CCP has a history of altering mechanics that is considered broken even if they are cause of emergent gameplay. From the very beginning. Emergent gameplay is not a valid argument for leaving broken mechanics broken. m0o and jump api in wh is but a few examples. Furthermore this will have very little impact on wh's as a whole. Spreadsheets will be made in overlords and things continue as always.
Another reason I support this change is because the api data make people lazy. You dont need dscan to check if a wh is active with this api data.
Furthermore. Everyone claiming the majority of wormhole players in wspace is in favour or disfavour of this change is just plain wrong. Majority of players dont care. They have this data already through 3rd party and really dont use it in the same way as i.e. BU. Majority of players dont care enough to make a forum post even. So for most people this wont matter much. BU/QEX will still find targets and people will still fear them. ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
RudinV
Syndicate of Death BLOOD UNION
211
|
Posted - 2014.05.09 08:43:00 -
[659] - Quote
calaretu wrote:On a more serious note. I support this change. CCP has a history of altering mechanics that is considered broken even if they are cause of emergent gameplay. From the very beginning. Emergent gameplay is not a valid argument for leaving broken mechanics broken. m0o and jump api in wh is but a few examples. Furthermore this will have very little impact on wh's as a whole. Spreadsheets will be made in overlords and things continue as always.
Another reason I support this change is because the api data make people lazy. You dont need dscan to check if a wh is active with this api data.
Furthermore. Everyone claiming the majority of wormhole players in wspace is in favour or disfavour of this change is just plain wrong. Majority of players dont care. They have this data already through 3rd party and really dont use it in the same way as i.e. BU. Majority of players dont care enough to make a forum post even. So for most people this wont matter much. BU/QEX will still find targets and people will still fear them. So u think, now we roll the hole, go in, check data and leave it without even checking dscan? Priceless representative I can admit. And kungfu, strangers advices are the most important right? |
Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.09 09:23:00 -
[660] - Quote
An example of why this change is a good thing.
Yesterday evening I found a target in a c2, 4 or so jumps down the chain.
I didn't find it by seeing a green dot on tripwire. I found it because of the following chain of events:
1. I was in losec, there were 2 sigs (one of them my entrance) and +2 on local chat. Checking d-scan there were probes in the air. 2. the probes vanished and 30 seconds later, so did one of the characters in local. He didn't go through my exit because I was there watching it. 3. I quickly scanned out the other sig, finding it to be a wormhole. 4. jumping in, I saw probes on D again. They were there for a while so I figured he was scanning out all 10 sigs. This either meant: 4a. he was a forward scout for a wh pvp corp (but character info didnt fit) 4b. he was looking to work in sigs rather than anoms to be safe (a good sign) 4c. he was just being thorough. 5. once the probes vanished (eventually), there was a pause - patience is important at these times. 6. and then there was a drake on d-scan, and wrecks started to appear. 7. now using d-scan I had a fairly good bead on where he was, one quick combat probe cycle will get a drake to 100% 8. sure enough, found him in a relic site in one scan. none the wiser to my presence.
And that, children, is how you will get w-space ganks when the pathetically easy free intel has been removed from the API - by actually being there and putting in the work.
I predict that Darwinian principles will eventually force lazy, whinging w-space gank-monkeys out of w-space, leaving it to the pros.
w-space will be better for it. We might even start to get some reasonable fights.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
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Cassius Invictus
Thou shalt not kill A Nest of Vipers
89
|
Posted - 2014.05.09 09:27:00 -
[661] - Quote
Smarty MacGyver wrote: I`ve been reading all of the posts for a while now and I suggest we do a little thought experiment here.
Please if you are in a WH PvP corp that is directly affected by this changes write down your own version and line of thought with reasoning behind it as this provides better feedback for a developer than throwing the "You have no idea of WH PvP Bullshit" at everyone.
Agreed. However the number of people commenting on this topic who probably never been to WH and conduct philosophical masturb***** of what WH should and should not be is just silly. The idea the Devs propose is great - anything that requires more player interaction and less laziness is good.
However we WH guys are interested in practice. The npc loss in the WH tells me if there is anything going on in it what is the estimated strength of the corp. There are so many uninhabited or barley used WHs that sometimes, even with current system, u are unable to find a good fight. And while I am interested in killing anything that I can, it's much more fun for me to get an even PvP with an equivalent corp, then to blast helpless farmers.
So with current system I can just close a sparsely populated, unused WH and search for a better fight, leaving small corps alone. Now if I will be forced to scout every damn WH I will kill anything I come across to make my efforts worthwhile.
Those are mine concerns - I don't say that what Devs propose is outright a bad thing, but it does ad a lot of randomness to WH fight. Is it how it supposed to be? I donGÇÖt agree - WH environment is renowned for heaving a lot fair fights I would like to keep it that way. DonGÇÖt confuse uncertainty with chaos.
So I just ask Devs to closely look at feedback after this change is made and consider reverting it if number of large scale engagements in WH drops. |
Mournful Conciousness
Embers Children TOHA Conglomerate
768
|
Posted - 2014.05.09 09:40:00 -
[662] - Quote
Cassius Invictus wrote: So I just ask Devs to closely look at feedback after this change is made and consider reverting it if number of large scale engagements in WH drops.
I think the fact that we all know where we all live will mean that there will be plenty of big w-space fights.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
RudinV
Syndicate of Death BLOOD UNION
213
|
Posted - 2014.05.09 10:01:00 -
[663] - Quote
Mournful Conciousness wrote: And that, children, is how you will get w-space ganks when the pathetically easy free intel has been removed from the API - by actually being there and putting in the work.
I predict that Darwinian principles will eventually force lazy, whinging w-space gank-monkeys out of w-space, leaving it to the pros.
w-space will be better for it. We might even start to get some reasonable fights.
what stops u now from getting "some reasnable fights" may be the fact that u dont live in wh? may be that u can write a story and make some conclusions from "how i found ******** drake" Or may be u are not capable of repetaing J125111 operation? I bet u dont even know what was that... dont take this as offense, but when u want to find reasons of being not capable of something its exactly when Darwinian principles work, some people can make 250b+ fights some can find excuse. Dont know what could be with wspace after "fix", im not nostradamus, but for sure it will be better place for carebears as it is now. |
RudinV
Syndicate of Death BLOOD UNION
213
|
Posted - 2014.05.09 10:02:00 -
[664] - Quote
Mournful Conciousness wrote:Cassius Invictus wrote: So I just ask Devs to closely look at feedback after this change is made and consider reverting it if number of large scale engagements in WH drops.
I think the fact that we all know where we all live will mean that there will be plenty of selfdestructs under the POSes fields.
|
calaretu
Honestly We didnt know Unsettled.
95
|
Posted - 2014.05.09 10:08:00 -
[665] - Quote
RudinV wrote: So u think, now we roll the hole, go in, check data and leave it without even checking dscan? Priceless representative I can admit. And kungfu, strangers advices are the most important right?
I have no clue how you guys pick targets so I wont attempt to presume anything.
However I do know several who have big spreadsheets over every c6 and c5 system in game and listing activity level in these and how often they are active. What days are usually farmed etc. Then hunting these targets down and setting logoff trap is easy. Just find their entrance (which they often provide themself when hauling loot).
~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
RudinV
Syndicate of Death BLOOD UNION
215
|
Posted - 2014.05.09 10:51:00 -
[666] - Quote
calaretu wrote:RudinV wrote: So u think, now we roll the hole, go in, check data and leave it without even checking dscan? Priceless representative I can admit. And kungfu, strangers advices are the most important right?
I have no clue how you guys pick targets so I wont attempt to presume anything. However I do know several who have big spreadsheets over every c6 and c5 system in game and listing activity level in these and how often they are active. What days are usually farmed etc. Then hunting these targets down and setting logoff trap is easy. Just find their entrance (which they often provide themself when hauling loot). my states that most of the guys posting here have no clue about c5-6 life should not be taken as offence, but as politte pointing that u should not argue about things u have no clue. So i think its time to put some light on subject, from real situation perspective. Most of the carebearing in w-space proceed in statics(c1-4), high lvl wormholes farmed by nomad like groups(small POS without ff, 2 dreads/1carr/bonus/webber/salvager most of the time logged off) this peeps clear anom in 10 minutes max, if they are good enough it takes them 1 siege. Its almost impossible to catch them if u dont know this api data, what is "suppose not to be ingame". Exactly this guys are getting benefits from this "fix", and exactly this guys are the reason why nanoribs dropped from 6m to 3.5m in less than year (dont take it as a whine, BU never farm, and i pay my 11 accounts by trading, i point that low-class wh will suffer much harder as long as their income based on ribbons price) And, btw, most of this groups represent null sec allys, Nulli secunda, goons and their pets, PL etc-people who wont bring anything more than 3 logoffed capitals+salvager. The spreadsheets u mentioned can be used for a "home style" carebears, normally they have 10+ capitals and 40-50+ support pilots, to pvp with this guys u have to make a 2-3 months operation, very exhausting, pretty boring, and was proceeded by us only once. Very few wh entities can set on field more than 20 capitals, attacking side. So besides all the minuses that this "fix" u can add: wh pvp will be absolutely boring, if it would exist at all.
|
Cassius Invictus
Thou shalt not kill A Nest of Vipers
89
|
Posted - 2014.05.09 10:56:00 -
[667] - Quote
Mournful Conciousness wrote:Cassius Invictus wrote: So I just ask Devs to closely look at feedback after this change is made and consider reverting it if number of large scale engagements in WH drops.
I think the fact that we all know where we all live will mean that there will be plenty of big w-space fights.
I am deeply sorry for personal reference but I can see posts by you and your friend (we all know The One who loses 10 tengus a month) on almost every topic on everything, when your pvp record, the place you live in, and your statements clearly show that you have no idea what you are talking about. You are a troll Sir even if u don't realize it. I'm sorry to say that pseudo-philosophical gibberish is not an equivalent of experience.
I'm also am far from predicting the future of WH after this change, I would just wish that Devs could find the will to survey this issue and change it back if does not work as intended. Because the intention is to stimulate conflict in WH and not to make it the farmers heaven, right? |
Enaris Kerle
GoonWaffe Goonswarm Federation
99
|
Posted - 2014.05.09 11:01:00 -
[668] - Quote
RudinV wrote:this peeps clear anom in 10 minutes max, if they are good enough it takes them 1 siege. Its almost impossible to catch them if u dont know this api data It must be absolutely, not just almost, impossible for people to die in K-space then. I mean, they have immediate local, and most of the rats don't even scram. Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
John Caldr
Quantum Explosion E X P L O S I O N
98
|
Posted - 2014.05.09 11:48:00 -
[669] - Quote
Smarty MacGyver wrote: Another wall if incompetence
Holy crap. Yet another rookie who can read letters tries to analyze without proper experience.
Api is delayed 1h+ and there is only ONE chain open at a time so its useless to "sit on pos", and we never sit on pos - we rolling, blue books!!! have FIXED NPC PRICES and more farmers will not bring it down, smart farmers ignore rolling hours and few more idiots who dont will not affect major isk flow from the WHs, etc, etc, etc. |
calaretu
Honestly We didnt know Unsettled.
95
|
Posted - 2014.05.09 12:01:00 -
[670] - Quote
RudinV wrote:calaretu wrote:RudinV wrote: So u think, now we roll the hole, go in, check data and leave it without even checking dscan? Priceless representative I can admit. And kungfu, strangers advices are the most important right?
I have no clue how you guys pick targets so I wont attempt to presume anything. However I do know several who have big spreadsheets over every c6 and c5 system in game and listing activity level in these and how often they are active. What days are usually farmed etc. Then hunting these targets down and setting logoff trap is easy. Just find their entrance (which they often provide themself when hauling loot). my states that most of the guys posting here have no clue about c5-6 life should not be taken as offence, but as politte pointing that u should not argue about things u have no clue. So i think its time to put some light on subject, from real situation perspective. Most of the carebearing in w-space proceed in statics(c1-4), high lvl wormholes farmed by nomad like groups(small POS without ff, 2 dreads/1carr/bonus/webber/salvager most of the time logged off) this peeps clear anom in 10 minutes max, if they are good enough it takes them 1 siege. Its almost impossible to catch them if u dont know this api data, what is "suppose not to be ingame". Exactly this guys are getting benefits from this "fix", and exactly this guys are the reason why nanoribs dropped from 6m to 3.5m in less than year (dont take it as a whine, BU never farm, and i pay my 11 accounts by trading, i point that low-class wh will suffer much harder as long as their income based on ribbons price) And, btw, most of this groups represent null sec allys, Nulli secunda, goons and their pets, PL etc-people who wont bring anything more than 3 logoffed capitals+salvager. The spreadsheets u mentioned can be used for a "home style" carebears, normally they have 10+ capitals and 40-50+ support pilots, to pvp with this guys u have to make a 2-3 months operation, very exhausting, pretty boring, and was proceeded by us only once. Very few wh entities can set on field more than 20 capitals, attacking side. So besides all the minuses that this "fix" u can add: wh pvp will be absolutely boring, if it would exist at all.
Have not lived outside c5/6 space in a year so I take it I am approved to reply to this :P The issue you point out (and rightly so) is not directly related to the npc kill api. However the npc kill api have been used as a "quickfix" or hack to counter a much bigger issue. The ability for people (both pvpers and nonpvpers) to close all entrances and farm in peace while only keeping an eye on the passivly updating discovery scanner that notify when someone might be coming. Thats the real issue. I've stated this in other threads aswell but my plea to ccp (CCP FoxFour pls bring this on to game designers ) is that the spawning of wormholes needs to happen without a player warping to them. I know this would lead to such abomination as k162 on testserver but right now every k162 is caused by a player and its predictable and exploited.
My argument is that the npc kill api need to be dealt with correctly according to the ruling guidelines that ccp deal with broken mechanics regardless of what gameplay it may encourage.
However if CCP really want to keep wspace unkown they need to introduce a much larger margin of probability to mass and life of wormholes. Right now all mechanics are basicly known, mapped and as predictable as the sun rising in the morning.
~Bringer of happiness
http://collapsedbehind.blogspot.no/ |
|
John Caldr
Quantum Explosion E X P L O S I O N
99
|
Posted - 2014.05.09 12:13:00 -
[671] - Quote
corbexx wrote:
Maybe removing the npc kills and delaying sigs from appearing for 5 mins would balance it all out. ;)
It will make it easier for EVE prime-time rolling alliances, but still harm non-prime time PVPers who use API to get possible targets whereabout and activity pattern, and do not affect smart non-prime farmers at all. |
La Nariz
GoonWaffe Goonswarm Federation
2261
|
Posted - 2014.05.09 12:20:00 -
[672] - Quote
RudinV wrote:Noname alts and goonies talk about whine and tears, besides this way is ultraproductive, the list of participants clearly represents who is agree to the "fix": bunch of trolls and butthurting carebears. It will be interesting to see what side CCP choose, force players to evaluate or benefit degradation and laziness.
Its no more of an issue than people like you violently opposing this change so your niche can remain successful for almost no effort. Its exactly what the highsec pubbies do whenever the slightest change is done for balance. Ye who have fallen so far. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Mournful Conciousness
Embers Children TOHA Conglomerate
769
|
Posted - 2014.05.09 12:22:00 -
[673] - Quote
RudinV wrote:Mournful Conciousness wrote: And that, children, is how you will get w-space ganks when the pathetically easy free intel has been removed from the API - by actually being there and putting in the work.
I predict that Darwinian principles will eventually force lazy, whinging w-space gank-monkeys out of w-space, leaving it to the pros.
w-space will be better for it. We might even start to get some reasonable fights.
what stops u now from getting "some reasnable fights" may be the fact that u dont live in wh? may be that u can write a story and make some conclusions from "how i found ******** drake" Or may be u are not capable of repetaing J125111 operation? I bet u dont even know what was that... dont take this as offense, but when u want to find reasons of being not capable of something its exactly when Darwinian principles work, some people can make 250b+ fights some can find excuse. Dont know what could be with wspace after "fix", im not nostradamus, but for sure it will be better place for carebears as it is now.
I am not offended. Perhaps you are right. Perhaps 3 years of living in w-space does not qualify me as living in w-space.
What prevents what I would call "reasonable fights" (by which I mean limited sized skirmishes where both sides are expecting to fight) is the hegemony enjoyed right now by merciless roll-and-gank fleets.
In w-space there is no batphone, no easy access to reinforcements. The largest force will, on the whole, win. The defenders are never the largest force and rarely even in pvp fit.
That's not a fight, it's an execution of innocents.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
RudinV
Syndicate of Death BLOOD UNION
218
|
Posted - 2014.05.09 12:40:00 -
[674] - Quote
Mournful Conciousness wrote: I am not offended. Perhaps you are right. Perhaps 3 years of living in w-space does not qualify me as living in w-space.
What prevents what I would call "reasonable fights" (by which I mean limited sized skirmishes where both sides are expecting to fight) is the hegemony enjoyed right now by merciless roll-and-gank fleets.
In w-space there is no batphone, no easy access to reinforcements. The largest force will, on the whole, win. The defenders are never the largest force and rarely even in pvp fit.
That's not a fight, it's an execution of innocents.
cant clearly see how farming paradise fix will limit merciless roll-and-gank fleets and bring you "reasonable fights", and im not surprised to see that most of the pvp u do is just ganking lonely carebears with a fleet of the same "looking for a reasonable fight" peeps, therefore i would not bother to think about what u ment by "That's not a fight, it's an execution of innocents." but if u expect this fix will change Eve online pvp meta i have bad news for you...
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La Nariz
GoonWaffe Goonswarm Federation
2261
|
Posted - 2014.05.09 13:29:00 -
[675] - Quote
RudinV wrote:Mournful Conciousness wrote: I am not offended. Perhaps you are right. Perhaps 3 years of living in w-space does not qualify me as living in w-space.
What prevents what I would call "reasonable fights" (by which I mean limited sized skirmishes where both sides are expecting to fight) is the hegemony enjoyed right now by merciless roll-and-gank fleets.
In w-space there is no batphone, no easy access to reinforcements. The largest force will, on the whole, win. The defenders are never the largest force and rarely even in pvp fit.
That's not a fight, it's an execution of innocents.
cant clearly see how farming paradise fix will limit merciless roll-and-gank fleets and bring you "reasonable fights", and im not surprised to see that most of the pvp u do is just ganking lonely carebears with a fleet of the same "looking for a reasonable fight" peeps, therefore i would not bother to think about what u ment by "That's not a fight, it's an execution of innocents." but if u expect this fix will change Eve online pvp meta i have bad news for you...
Mass stabilizers would fix these "roll-and-gank" fleets as well as removing all WH data from the API/in-game client. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
Winthorp
Rolled Out
1641
|
Posted - 2014.05.09 13:41:00 -
[676] - Quote
La Nariz wrote:Mass stabilizers would fix these "roll-and-gank" fleets as well as removing all WH data from the API/in-game client.
This one post sums up the level of intelligent posting the goons are on to now to make any point valid. (Insert witty signature here) |
Shilalasar
Dead Sky Inc.
38
|
Posted - 2014.05.09 13:42:00 -
[677] - Quote
Mournful Conciousness wrote:In w-space there is no batphone, no easy access to reinforcements. The largest force will, on the whole, win. The defenders are never the largest force and rarely even in pvp fit.
Yeah, how dare you expect those farmers to have more than 3 capitals, aka max you can fit through the entrance in one go, in their home. And then also expect them to refit to pvp on a mobile depot or even their own damn carrier right next to them? |
Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.09 14:23:00 -
[678] - Quote
tl;dr
- some hypocrites think they are entitled to running sites safely in their nothing-ever-happens-timezones/with 10 dreads on standby. - at the same time, those people think they should be able to gank smaller groups every other day with intel that they have to put 0 work into. They like to call themselves "true wormholers" - there is also a very homogenous group of people, also referred to as "carebears", that endangers all of EVE. True wormholers are on a heroic, god-given mission to save new eden. It has NOTHING to do with collecting 20b killmails for free. In fact, true wormholers never boast with their killboards ...
True wormholers rejoice, for I have good news! All your bitching about how farming is too easy and safe will get nerf-bat swinging at capital escalations soon enough.
Scratch that. I have come to believe that this is actually CCP's first step to making away with C5/C6 money-making as we know it. Soon everyone will be running escalations in safety (not just true wormholers) and CCP will have a nice little pretext for f'ing things up. After all that is what true wormholers wanted all along, right?
I for one can't wait to see you hypocrites crying us rivers because you'll have to farm your statics in order to fuel the 40ish towers in your home systems. Looking forward to collections your tears. |
Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
132
|
Posted - 2014.05.09 14:42:00 -
[679] - Quote
Cassius Invictus wrote:So I just ask Devs to closely look at feedback after this change is made and consider reverting it if number of large scale engagements in WH drops. Better than that, do as some of the few PVPers in this topic that actually post good reasonings said:
Remove instant appearance of sites in the scanner window.
Quite simple to achieve: only Anomalies would appear instantly both in the Probe Scanner window and at the Sensor Overlay in space. Signatures wouldn't, as it was before Oddyssey. To find out if there are (new) signatures, players have to launch probes, just like it was before. Once a signature is at 100%, it would appear in the Sensor Overlay along with the Anomalies. This way the Sensor Overlay would still make sense (and not be "wasted" effort) and still allow PVP hunters to try to find PVEers by using the D-Scan at low angles pointed at these green squares in space, as well as anyone that wants to warp to these sites by clicking them in space.
This would make everyone who wants to do anything in WH-space have to use scanners (D-Scan, probes) to do their stuff and ensure a relative safety, just like it should. PVPers would use their D-Scan and Combat Probes to find people to shoot at. PVEers would have to launch Probes to see if there are new connections. It isn't much of a change, it would be like before Oddysey but without API NPC kills and with a pretty and useful Sensor Overlay.
I think I can say it wouldn't change things at all on K-space, so that wouldn't be a problem. Removing the API NPC kills is neccesary since it is a mistake in the design, a flaw, and shouldn't be brough back unless very good reasons appear. At the same time, remove instant appearance of sites in the scanner window so that everyone relies solely on scanners. I think that would put the balance in a sweet spot, more fair for everyone. And I'm sure PVEers won't have any problem with having to launch a few probes to see if there are new sigs. |
RudinV
Syndicate of Death BLOOD UNION
219
|
Posted - 2014.05.09 15:07:00 -
[680] - Quote
Komodo Askold wrote: Removing the API NPC kills is neccesary since it is a mistake in the design, a flaw, and shouldn't be brough back unless very good reasons appear. At the same time, remove instant appearance of sites in the scanner window so that everyone relies solely on scanners. I think that would put the balance in a sweet spot, more fair for everyone.
Internet was designed to be used as military network. Penicillin was invented by chance. Microvawe oven, X-ray...hundreds of lifechanging inventions were made by chance, the prove that a lot of things in this world were not originally designed to be that good. CCP should not motivate this fix only by this reason, fact that some design can be called 'original' doesnt mean it is somehow better. |
|
HTC NecoSino
Blackstar Privateers Disavowed.
109
|
Posted - 2014.05.09 15:11:00 -
[681] - Quote
Remove instant pop-up of signatures Remove API Add in Glimpse Probes
Site-runners keep a scanner with combats out over the system Hunters have to launch a probe and wait 5 minutes for intel
Every compromises, everybody is happy. |
John Caldr
Quantum Explosion E X P L O S I O N
100
|
Posted - 2014.05.09 15:19:00 -
[682] - Quote
Ab'del Abu wrote:tl;dr true wormholers never boast with their killboards ...
You mean true FARMERS.
WHs are not HiSec, PVP is OK. |
dexter xio
TURN LEFT
47
|
Posted - 2014.05.09 16:04:00 -
[683] - Quote
John stop sperging pls, you're making your alliance look bad... and it's not like you guys don't farm sites either. Dexter xio - That cool guy |
Dagda Morr
Sabotage Incorporated Executive Outcomes
37
|
Posted - 2014.05.09 17:34:00 -
[684] - Quote
There is a pretty good precedent for CCP to alter the way the API data works if they feel out of game tools can use it in away that damages game design. All nullsec and lowsec residents were intending to use the API to inform them when material was going to be siphoned - despite the use of these 3rd party tools being "emergent gameplay" they clearly felt it went against the design goals they had.
If CCP feel their intent for W-space is being harmed by the use of 3rd party tools (removal of the unknown element) then it is entirely appropriate they fix this, |
Meytal
School of Applied Knowledge Caldari State
378
|
Posted - 2014.05.09 18:25:00 -
[685] - Quote
Dagda Morr wrote:If CCP feel their intent for W-space is being harmed by the use of 3rd party tools (removal of the unknown element) then it is entirely appropriate they fix this, Not intending to be obtuse, but CCP didn't intend that wormhole space be colonised. I don't recall them indicating whether they are pleased or disturbed that all of the mechanics of wormholes and system effects have been calculated, removing the unknown; players have spoken out though, confirming nothing is hidden anymore.
There are times where specific mechanics and gameplay design trump realism and original intentions. If they truly wish to properly handle this information, they would remove the blanket availability of the API data and only provide the data via character-specific API keys, which reported information strictly based on W-space system location, regardless of login status. This of course would be a much greater load on their API web front-end and possible the back-end as well, as wormhole groups cooperated with one another to build a database containing the same information they would be removing by this change. There would be multiple calls to characters in the same systems as well, additionally adding to the demand.
So yes, the change may make sense from an original intentions perspective, as well as from a "reality" perspective, to abuse that word. But then, so also would removing cloaked players from Local and not reporting players in Local who enter via wormhole, to pick a couple of examples from a pool of MANY such details, most of which are more negative to everyone involved than what we have now.
At this point, the "right" thing to do is what I suggested above. It would initially hide activity while the players' database was being developed and scouts were being seeded, but in the end, just as with wormhole mechanics, we would have the information through working together to get it. CCP would expend some effort, players would expend some effort, load on their systems would increase, and the end result wouldn't change except more ill feelings toward CCP.
The "best" thing to do is probably just leave it alone.
What is feared that CCP will do is just cut the data feed and do nothing else, after pretending to listen to our concerns. Some of us are hoping this won't happen.
|
John Caldr
Quantum Explosion E X P L O S I O N
101
|
Posted - 2014.05.09 19:12:00 -
[686] - Quote
Meytal wrote: What is feared that CCP will do is just cut the data feed and do nothing else, after pretending to listen to our concerns. Some of us are hoping this won't happen.
This.
|
La Nariz
GoonWaffe Goonswarm Federation
2263
|
Posted - 2014.05.09 19:23:00 -
[687] - Quote
Winthorp wrote:La Nariz wrote:Mass stabilizers would fix these "roll-and-gank" fleets as well as removing all WH data from the API/in-game client. This one post sums up the level of intelligent posting the goons are on to now to make any point valid.
"Change X is bad because it makes me have to put forth more effort to play in niche Y. No, no that logic and reason you just showed me is wrong my fallacy is right. I deny reality and the facts no matter how it affects game balance. GOONS GOONS GOONS! CCP CHANGE THE GAME TO FIT MY SELFISH PLAYSTYLE AT THE DETRIMENT TO BALANCE OR I WILL UNSUB ELEVENDY ACCOUNTS!"
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
unimatrix0030
Viperfleet Inc. Disavowed.
112
|
Posted - 2014.05.09 20:10:00 -
[688] - Quote
La Nariz wrote: "Change X is bad because it makes me have to put forth more effort to play in niche Y. No, no that logic and reason you just showed me is wrong my fallacy is right. I deny reality and the facts no matter how it affects game balance. GOONS GOONS GOONS! CCP CHANGE THE GAME TO FIT MY SELFISH PLAYSTYLE AT THE DETRIMENT TO BALANCE OR I WILL UNSUB ELEVENDY ACCOUNTS!"
So CCP increase the usuage of jump fuel without decreasing the isotopes volume or increasing the volume of the fuel bay was also by design Yet you guys scream even harder for a change then we do about this.... . And yet you got the 1/3 size reduce.... .
Simply put the removal of this api data will only decrease player interaction and increase tedious game mechanics to compensate.And that is also contrary to CCP's design goals! And incidentaly tilt the risk/reward balance and the apeal of w-space for the worst. Farmers far out number the hunters so their risk is already low no need to make the risk non existent. O could you please find me somone to scout a wormhole for free for 48 hours without any interruption for free? There is just no other way to get this data then use the api!
|
MaxDEL
Quantum Explosion E X P L O S I O N
42
|
Posted - 2014.05.09 20:51:00 -
[689] - Quote
It's very simple - Goons paid CCP beneficial to live in WH space. |
MaxDEL
Quantum Explosion E X P L O S I O N
42
|
Posted - 2014.05.09 20:55:00 -
[690] - Quote
Can I invite CCP FoxFour to "roll fleet", which will have 20 hours to check the WH in search purposes? In order to understand what statistics need for WH peoples |
|
MaxDEL
Quantum Explosion E X P L O S I O N
42
|
Posted - 2014.05.09 20:57:00 -
[691] - Quote
And remove posts of Goons from this topic. And from Eve too) |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
574
|
Posted - 2014.05.09 21:11:00 -
[692] - Quote
MaxDEL wrote:And remove posts of Goons from this topic. And from Eve too)
You seem mad. Did we accidentally gank your high-sec freighter? (USER WAS BANNED FOR THIS POST) |
Steve TwoPhones MacAbee
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.05.09 22:17:00 -
[693] - Quote
This sounds like a good change. It doesn't make sense to have that info available via the api. If the sky falls like some are predicting, add it back. Also, you will be doing a favor to anyone that actually uses that info. Their lives are miserable, they just don't know it. |
Calsys
Monks of War
105
|
Posted - 2014.05.09 22:31:00 -
[694] - Quote
MaxDEL wrote:Can I invite CCP FoxFour to "roll fleet", which will have 20 hours to check the WH in search purposes? In order to understand what statistics need for WH peoples what the **** you said now? people rolling holes before people rolling holes now people rolling holes at future
if you want to easy find "pvp" go to k-space!
you're mad... really facepalm.jpg |
RudinV
Syndicate of Death BLOOD UNION
220
|
Posted - 2014.05.09 22:41:00 -
[695] - Quote
Funny, but most of the carebears who dream about this fix will never chew this juicy farm. Instead of whining here u should go and think what u will beg CCP to change next. |
La Nariz
GoonWaffe Goonswarm Federation
2266
|
Posted - 2014.05.09 23:32:00 -
[696] - Quote
Hahahahaha you are the one whining about a game balance pass for something that was never intended to exist in the first place. You are obtuse enough CCP Foxfour had a mini-meltdown trying to get the point across to you. Boo hoo your pvp autism chariots will have a tiny bit harder time finding others in wormholes. No amount of terrible posting will help you regain that unintended advantage. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
MaxDEL
Quantum Explosion E X P L O S I O N
47
|
Posted - 2014.05.10 02:24:00 -
[697] - Quote
I unlike other crazy **** is not in this thread to 30 pages - from goons and WH farmers. To Calsys - shove your pain deeper |
Calsys
Monks of War
105
|
Posted - 2014.05.10 06:40:00 -
[698] - Quote
MaxDEL wrote:I unlike other crazy **** is not in this thread to 30 pages - from goons and WH farmers.
and most of this posts is bu\explosion... okay |
Andiedeath
Sefem Velox Swift Angels Alliance
248
|
Posted - 2014.05.10 08:05:00 -
[699] - Quote
CCP FoxFour wrote:This discussion was originally started here: https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962That was a bit of a mistake on my part, I should have made a new thread for it. Sorry about that. Before we continue this discussion a few words from me. We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly. The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API. The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations. That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago. So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D
I understand the reasoning (e.g. its a sandbox) but this will basically KILL PVPer population in wormhole space as it just makes it even more difficult for people to find fights. I would say most of those people wanting it removed are carebears that choose to live in dangerous space but just want another reason not to have look at their computer screen.
Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Dex Stratos
Sefem Velox Swift Angels Alliance
0
|
Posted - 2014.05.10 08:10:00 -
[700] - Quote
Andiedeath wrote:CCP FoxFour wrote:This discussion was originally started here: https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962That was a bit of a mistake on my part, I should have made a new thread for it. Sorry about that. Before we continue this discussion a few words from me. We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly. The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API. The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations. That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago. So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D I understand the reasoning (e.g. its a sandbox) but this will basically KILL PVPer population in wormhole space as it just makes it even more difficult for people to find fights. I would say most of those people wanting it removed are carebears that choose to live in dangerous space but just want another reason not to have look at their computer screen. +1
|
|
Enaris Kerle
GoonWaffe Goonswarm Federation
99
|
Posted - 2014.05.10 08:14:00 -
[701] - Quote
Andiedeath wrote:I understand the reasoning (e.g. its a sandbox) but this will basically KILL PVPer population in wormhole space as it just makes it even more difficult for people to find fights. I would say most of those people wanting it removed are carebears that choose to live in dangerous space but just want another reason not to have look at their computer screen.
I understand the reasoning, but making production viable more than two jumps out of jita will basically KILL industrialist population in highsec as it just makes it even more difficult for people to compete with null. I would say most of those people wanting build slot limits to be removed are carebears that choose to live in dangerous space but just want another reason not to have to look at their computer screen. Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
576
|
Posted - 2014.05.10 08:32:00 -
[702] - Quote
MaxDEL wrote:To 4S corporation - i love you, you are so tasty and stupid in Capital PVP without Cyno and Titans
You gank 5 whole capitals that were doing PvE and now you think you are the god of PvP? I don't know if I should be impressed or rolling on the floor laughing. (USER WAS BANNED FOR THIS POST) |
Darin Vanar
Federal Navy Academy Gallente Federation
15
|
Posted - 2014.05.10 08:48:00 -
[703] - Quote
CCP FoxFour wrote:This discussion was originally started here: https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962That was a bit of a mistake on my part, I should have made a new thread for it. Sorry about that. Before we continue this discussion a few words from me. We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly. The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API. The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations. That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago. So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D
That makes sense, that you would want to make the two systems the same, or not have one system provide information that the other cannot. This is a fundamental design issue and I don't think it requires input from players because it affects the health of the game, whether we like it or not. You guys have to do what is technically sound for the game and not provide 3rd party advantages other than what is given in game. As I understand the gist of it.
This is definitely something that you should just run with internally because whether we like it or not, it's not up to us as players. If it's any comfort I think your decision is very fair and technically sound for the health of the game. |
Andski
GoonWaffe Goonswarm Federation
10737
|
Posted - 2014.05.10 10:02:00 -
[704] - Quote
MaxDEL wrote:I unlike other crazy **** is not in this thread to 30 pages - from goons and WH farmers. To Calsys - shove your pain deeper
wow you killed some capitals
you are literally god's gift to eve forgive us for saying anything otherwise Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Calsys
Monks of War
105
|
Posted - 2014.05.10 13:11:00 -
[705] - Quote
Andski wrote:
wow you killed some capitals
they're think its a pvp lols |
MaxDEL
Quantum Explosion E X P L O S I O N
51
|
Posted - 2014.05.10 17:15:00 -
[706] - Quote
goons and calsys decided to talk about PvP funny, some blobers who do not know what is a fair fight, the second general fool |
Andski
GoonWaffe Goonswarm Federation
10740
|
Posted - 2014.05.10 18:17:00 -
[707] - Quote
50 vs 10 is blobbing
10 vs 1 is elite pvp Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
|
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3037
|
Posted - 2014.05.10 19:18:00 -
[708] - Quote
Locked for a quick cleaning. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|
Zenzija
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.05.10 23:05:00 -
[709] - Quote
Winthorp wrote:As this thread is now going the way of Fozzies other idea thread in WH section and now we are completely ignored by Devs and the thread is now filled with nullsec players who don't even understand how we play our game day in day out making stupid arguments with no reasoning other then the original technical standpoint of CCP Foxfour then its time for me to unsubscribe this clusterfuck.
I have voiced my concerns in here enough and i hope CCP sees reason and doesn't make this change but if they do for some stupid technical reason then i hope they take the time to actually look at our content generation in WH space and how we interact with our neighbors and look to improve it instead of just kneejerk reactionary development. Thank you for actually noticing that the null kids are poking there nose where it doesn't belong. WH people try to stay out of nullsec conversations because we haven't got a clue as to whats going on. Or the majority don't... Anyways...
Dex Stratos wrote:Andiedeath wrote:CCP FoxFour wrote:This discussion was originally started here: https://forums.eveonline.com/default.aspx?g=posts&m=4556962#post4556962That was a bit of a mistake on my part, I should have made a new thread for it. Sorry about that. Before we continue this discussion a few words from me. We do really care about the health of this game and we rely on you guys to give us feedback on changes we are looking at making. That is why both this forum post and the one linked above were made. To get feedback. You will notice that at no point have I given a specific release date because I really want to make sure we get the required feedback and act accordingly. The gist of the change is that we would like to remove information about NPC kills for wormhole systems in the API. The reason we're proposing this change: This is data that is available via the API but not in the client in any way. That goes directly against the design of the API and a core rule of it. We are aware that it has been like this for a while but need to make sure we are continuing to iterate on things, even old things, and bring them in line with expectations. That is the core reason for this change, there are some other smaller ones but that is the big one. We are of course open to discussing how this information should be available in the client and how we reconcile that available knowledge with the goal that wormhole space should be mysterious and unknown. If this brought into the client we would of course be willing to bring it back to the API as well. This is the same reason why we also removed the jump data from the API for WH systems some time ago. So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D I understand the reasoning (e.g. its a sandbox) but this will basically KILL PVPer population in wormhole space as it just makes it even more difficult for people to find fights. I would say most of those people wanting it removed are carebears that choose to live in dangerous space but just want another reason not to have look at their computer screen. +1
If you're just removing the NPC Kill API string, I'm fine with that. Ship kills should stay, imo. As for my comments before, I still stand by the idea of having a delayed local for nullsec. I still feel as if CCP doesn't care a whole lot about Wormholes. It seems like that every new expansion or major patch, has some negative effect for wormholes.
I'm an industrial by heart, but I do enjoy blapping people from time to time. I've been doing a rather good job at nailing cloaky scanners. I'm against anything that doesn't encourage people to jump into wormholes. The wormhole community is slowly dying. I've cycled my static on both my holes, and 1 out of 10 holes is occupied, c3/c4 holes usually are never that way. Anyways, If we had a module we could deploy, or anchor on a pos that does a system scan for hostiles. IF anything, I think pos's should be reworked more than anything with wormholes. But I guess, I have very little say in the matter. I've only lived in wormholes for 3 years now. I've been playing EVE for almost a decade now, between my characters I've had over the years. |
HTC NecoSino
Blackstar Privateers Disavowed.
113
|
Posted - 2014.05.11 01:12:00 -
[710] - Quote
Again, easy solution..
Glimpse Probes.. |
|
Dev Aldard
Lazerhawks
8
|
Posted - 2014.05.11 08:10:00 -
[711] - Quote
As a wormhole resident, I have to agree with many that have posted on this thread that removing the NPC kill data from the API seems a bit excessive. Since the reasoning seems to be that it's not accessible in-game by any means, perhaps make it available in-game somehow, instead of removing a key component for those of us that attempt to find PVP in wormhole space. So many of the game changes over the past couple years have been for the benefit of PVP, that this one in particular seems a step in the complete other direction. This can only benefit those that profit ridiculously by farming w-space, only logging in to roll wormholes, and run the sleeper sites (and eventually using a cloaky hauler to take their loot to k-space to sell). I don't have a problem with people doing this; however, the data has always been available to us to see when this is being done. We can't even see who's doing it, just how many NPC's are being killed and approximately when. It lets us know if someone might be around when we've rolled into them, or whether someone may have been careless when running their sites, providing PVP content generation.
Removing the NPC kill data from EVE API is only going to hurt PVP entities and help those that exploit wormhole space only for the riches contained in that system they run sites in. Please, for the love of your PVP entities, do not remove this data from the EVE API. Thank you. |
Mournful Conciousness
Embers Children TOHA Conglomerate
770
|
Posted - 2014.05.11 09:20:00 -
[712] - Quote
Zenzija wrote:The wormhole community is slowly dying. I've cycled my static on both my holes, and 1 out of 10 holes is occupied, c3/c4 holes usually are never that way.
If it s true that wspace is less occupied than it was, there could be a number of causal factors: 1. Easier returns on pve elsewhere (incursions?) 2. Random fluctuations in player behaviour 3. People tiring of being mercilessly ganked and held hostage. 4. New players being attracted in different directions (brave newbies, goons, etc)
This change addresses point 3 in a small way. It won't stop people being mercilessly ganked, but it means that the tankers will have to put a tiny amount of effort into it.
The overall effect on wspace will be close to zero, and if anything will serve to increase the number of people in c1/2/3 space. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
unimatrix0030
Viperfleet Inc. Disavowed.
113
|
Posted - 2014.05.11 09:31:00 -
[713] - Quote
Mournful Conciousness wrote: The overall effect on wspace will be close to zero, and if anything will serve to increase the number of people in c1/2/3 space.
Quite funny when i look at your alliance killboard you hardly find any kills in w-space ... . Where are all those targets you say that are so easy to find? |
Mournful Conciousness
Embers Children TOHA Conglomerate
770
|
Posted - 2014.05.11 10:24:00 -
[714] - Quote
unimatrix0030 wrote:Mournful Conciousness wrote: The overall effect on wspace will be close to zero, and if anything will serve to increase the number of people in c1/2/3 space.
Quite funny when i look at your alliance killboard you hardly find any kills in w-space ... . Where are all those targets you say that are so easy to find?
This is a tangential argument at best. No one is saying that it's easy to find targets. I think I am on record for saying that it requires work.
There are a variety of places we do pvp, depending on how many people are available, what the w-space chains look like, how we're feeling that day and so on. Recently (say 6 months?), more often than not, the chains have been pretty sparse.
Nevertheless, whether or not the majority of my kills have been in w-space recently or not, this has no bearing on the argument being presented, which is about incentives.
I don't know how long you've been in w-space. I have been here for 3 years. I have certainly seen a drop in target numbers.
I'm not surprised. Starting with the Narwhals with their ruthless efficiency at extorting c3 residents, and then AHARM etc and the ascendancy of 40-man T3 gank fleets with perfect intel, I imagine life in a c3 or lower has become untenable. I am sure there is an easier and more lucrative living to be had elsewhere.
I'm afraid we have the hunter's dilemma. The more you kill, the less there is to kill. You have to manage your hunting grounds by incentivising people to live there. Ruthlessly exterminating them and then complaining that there is no more prey is just... daft.
A final note, I'd like to just address one of the elephants in the room.
Most w-space PVP is not what you might call real PVP. Dropping an overwhelming force onto defenceless pilots doing PVE who have no means of calling for backup can hardly be called PVP. It's actually cowardice dressed up as PVP. Like shooting lions from the safety of a safari truck. It probably seems like fun until you actually do it.
To add insult to injury, current w-space doctrine seems to be to kill the pods of the innocents that have just been ganked - like shooting the cub after killing the mother. This is also ridiculous. It guarantees that the victim cannot reship, regroup and come back to give you the fight you think you want, condemning you to another 20 wormhole rolls to find your next victim.
These days, if I am FCing a w-space execution of w-space carebears (sure, we execute carebears - but we don't live to execute carebears), I instruct people to let the pods live.
Sometimes people do actually reship (if we haven't dropped a ridiculously overwhelming force on them) and come back. Then there's a chance of a bit of fun.
The other advantage is that we end the encounter on much better terms than if I had simply senselessly murdered them. After all, what do I have to gain from blowing up a carebear's pod? Nothing will drop, and he'll just think I'm a moron.
Sure, killing a pod is strategically necessary in a large, even encounter. These only ever occur between a few c6 pvp corps.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Cassini Valentine
EVE University Ivy League
7
|
Posted - 2014.05.11 10:27:00 -
[715] - Quote
Dude has got a point, why not implement it in game? We get that NPC kills from the API is "an advantage provided by a 3rd party tool" so why not give everyone that advantage and implement the feature in game? Surely that would be to everyones benefit, right?
Have a look at the probes thread. |
Cypherous
Liberty Rogues Aprilon Dynasty
58
|
Posted - 2014.05.11 15:15:00 -
[716] - Quote
CCP FoxFour wrote:
So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D
So, i have an idea that would enable both parties to still have access to data :P
Move the system kill information to the system information window for W-space, BUT have it delayed to reflect that concord doesn't have fast access to the data in w-space due to its lack of gates, at the end of the day concord still generates killmails for kills in w-space and pend insurance still pays out for ship losses there, so its not even logical to assume that w-space is a complete unknown to both of thse NPC entities
This way you could have "some" idea of activity in WH space via the API and system information window but still allow that air of unknown with it being delayed, just my 2 cents ofc :P |
HTC NecoSino
Blackstar Privateers Disavowed.
113
|
Posted - 2014.05.11 16:13:00 -
[717] - Quote
Cypherous wrote:CCP FoxFour wrote:
So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D
So, i have an idea that would enable both parties to still have access to data :P
Sorry, what you were looking for is called Glimpse Probes
|
Zenzija
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.05.12 01:59:00 -
[718] - Quote
HTC NecoSino wrote:Cypherous wrote:CCP FoxFour wrote:
So, lets continue this discussion here and see where this goes. :) Love you all and no matter how mad you might be at me I do appreciate all your feedback! :D
So, i have an idea that would enable both parties to still have access to data :P Sorry, what you were looking for is called Glimpse Probes
I like this. I know this is the wrong place to post it, but wouldn't this step on the grounds of combat scanning? I'll post this in that topic section as well.
I guess I can't really say much, I've been in Wormholes for nearly 2 years now. I live in a Class 2, with dual statics. I've come across more empty holes, than occupied ones. When I do hit a c4 - c6, I usually find actives. Just last night, I ran into a asian group of guys, 20+ actives.
When I stated that wspace was dying, it was more for the c1 - c3. The other idea is to change Black Holes.
I just don't see wormholes getting the love they deserve. I mean, with all the new editions to nullsec, alliance owned stargates, and new conquerable space. What do wspace gets? Anyways, I'll stop posting, and read the responses now. |
Mournful Conciousness
Embers Children TOHA Conglomerate
773
|
Posted - 2014.05.12 12:29:00 -
[719] - Quote
Zenzija wrote: When I stated that wspace was dying, it was more for the c1 - c3.
I just don't see wormholes getting the love they deserve. I mean, with all the new editions to nullsec, alliance owned stargates, and new conquerable space. What do wspace gets? Anyways, I'll stop posting, and read the responses now.
I would argue that the reason that c1-c3 w-space is empty is because c4-c6 corps (like mine and many others) ruthlessly murder anyone we find in w-space.
c1-c3 holes tend to attract PVEers (on the whole) who are the easiest to attack without risk.
I would not be surprised if the majority of c1-c3 residents are tired of being slaughtered to the sound of the maniacal cackling of prepubescent teenagers who take out their unfulfilled desire for recognition in the real world on the weak and defenceless, and have left to seek an easier fortune elsewhere.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
HTC NecoSino
Blackstar Privateers Disavowed.
114
|
Posted - 2014.05.12 16:36:00 -
[720] - Quote
Zenzija wrote:I like this. I know this is the wrong place to post it, but wouldn't this step on the grounds of combat scanning? I'll post this in that topic section as well.
Read the topic again. This does not have anything to do with combat scanning. Combat probes find ships, drones, etc. The glimpse probes find debris and offers a mechanic to guestimate the age of said wreckage. It cannot find ships, signatures, or anything, for that matter, to warp to. |
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HTC NecoSino
Blackstar Privateers Disavowed.
114
|
Posted - 2014.05.12 16:37:00 -
[721] - Quote
Mournful Conciousness wrote: c1-c3 holes tend to attract PVEers (on the whole) who are the easiest to attack without risk.
C2 with a C2 / C3 or LS statics tend to favor a lot of small PvP entities as well for the very same reason.
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CCP FoxFour
C C P C C P Alliance
3210
|
Posted - 2014.05.12 16:53:00 -
[722] - Quote
Hello again,
I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.
The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.
This is a change that should hopefully ship with Kronos.
We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment. CCP FoxFour // Game Designer // @regnerba
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CCP FoxFour
C C P C C P Alliance
3210
|
Posted - 2014.05.12 16:59:00 -
[723] - Quote
Salpun wrote:Will we be getting the all kill reports end point for Kronos?
The all kills thing was a "thing we are thinking about" type of proposal. We have had great feedback from the community about that, especially at Fanfest, and have lots more thinking to do. At this time no work is being done on that. CCP FoxFour // Game Designer // @regnerba
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Sven Viko VIkolander
Stay Frosty. A Band Apart.
142
|
Posted - 2014.05.12 17:01:00 -
[724] - Quote
CCP FoxFour wrote:Salpun wrote:Will we be getting the all kill reports end point for Kronos? The all kills thing was a "thing we are thinking about" type of proposal. We have had great feedback from the community about that, especially at Fanfest, and have lots more thinking to do. At this time no work is being done on that.
Dang I was really hoping that would come with Kronos, too =[ |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
78
|
Posted - 2014.05.12 17:17:00 -
[725] - Quote
Andski wrote:Finarfin wrote:I do wonder why it took CCP 5 years to come to the conclusion that this is not intended design but I have to agree with the change. WH space is not nearly mysterious enough and the NPC kill API never made much sense to me. perhaps because the guy who led the design and development of wormhole space left the company years ago What do you mean? Torfi Olafsson is still here, wasn't he in charge? |
Querns
GBS Logistics and Fives Support Goonswarm Federation
552
|
Posted - 2014.05.12 17:31:00 -
[726] - Quote
CCP FoxFour wrote:Hello again,
I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.
The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.
This is a change that should hopefully ship with Kronos.
We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment. This is good to hear. I'm glad that you guys were able to stand your ground on consistency within the API despite the thread's apoplexy. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Alundil
Rolled Out
505
|
Posted - 2014.05.12 17:45:00 -
[727] - Quote
CCP FoxFour wrote:Hello again,
I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.
The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.
This is a change that should hopefully ship with Kronos.
We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment.
In other words tip the balance further in favor of the 'hunted' for now since it was already difficult to catch them.... Amirite?
A feedback thread was created (though it appears pretty obvious that the decision had already been made). So this change happens in Kronos. At what point is there any work done about actually balancing between the 'hunters and the hunted'? As this change places that even further out of balance than it currently is. Clone mechanics enchancements Deep Space Probe Revival |
SwagYolo420
Perkone Caldari State
0
|
Posted - 2014.05.12 18:08:00 -
[728] - Quote
http://i.imgur.com/N1Gilfv.png
http://wh.pasta.gg/J150020
Didn't want that CSM anyway. |
Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
139
|
Posted - 2014.05.12 18:17:00 -
[729] - Quote
Alundil wrote:CCP FoxFour wrote:Hello again,
I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.
The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.
This is a change that should hopefully ship with Kronos.
We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment. In other words tip the balance further in favor of the 'hunted' for now since it was already difficult to catch them.... Amirite? A feedback thread was created (though it appears pretty obvious that the decision had already been made). So this change happens in Kronos. At what point is there any work done about actually balancing between the 'hunters and the hunted'? As this change places that even further out of balance than it currently is.
Stop Being a Bad PVPer, Use Intel, Use cloaky Ships, Plenty of ways to get kills in a WH without having to set Logon Traps or be an all around Terrible PVPer. Go back to the days BEFORE all the Third Party apps did the work for you and rise above being a Pubbie level PVPer. It's oh so amazing how the carebears hold the advantage and get more kills in WH space while the oh so Elite WH PVP corps fill the tear jars being delivered to BOB. |
Alundil
Rolled Out
505
|
Posted - 2014.05.12 18:25:00 -
[730] - Quote
Captain StringfellowHawk wrote:
Stop Being a Bad PVPer, Use Intel, Use cloaky Ships, Plenty of ways to get kills in a WH without having to set Logon Traps or be an all around Terrible PVPer. Go back to the days BEFORE all the Third Party apps did the work for you and rise above being a Pubbie level PVPer. It's oh so amazing how the carebears hold the advantage and get more kills in WH space while the oh so Elite WH PVP corps fill the tear jars being delivered to BOB.
I don't do logon traps (nor does my corp). I've been in wh-space since Apocrypha dropped. I, and others, simply disagree with the changes because there is currently no "balance" between hunter/hunted as has been pointed out numerous times.
Perhaps stop being an insulting prick and realize that a disagreement isn't "tears" regardless of what you want the narrative to be.
Disagreement <-- Not tears "....unsubbing 'x' accounts over blah blah blah" <-- Tears
L2reason Clone mechanics enchancements Deep Space Probe Revival |
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CivilWars
Rolled Out
26
|
Posted - 2014.05.12 18:34:00 -
[731] - Quote
Captain StringfellowHawk wrote:Alundil wrote:CCP FoxFour wrote:Hello again,
I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.
The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.
This is a change that should hopefully ship with Kronos.
We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment. In other words tip the balance further in favor of the 'hunted' for now since it was already difficult to catch them.... Amirite? A feedback thread was created (though it appears pretty obvious that the decision had already been made). So this change happens in Kronos. At what point is there any work done about actually balancing between the 'hunters and the hunted'? As this change places that even further out of balance than it currently is. Stop Being a Bad PVPer, Use Intel, Use cloaky Ships, Plenty of ways to get kills in a WH without having to set Logon Traps or be an all around Terrible PVPer. Go back to the days BEFORE all the Third Party apps did the work for you and rise above being a Pubbie level PVPer. It's oh so amazing how the carebears hold the advantage and get more kills in WH space while the oh so Elite WH PVP corps fill the tear jars being delivered to BOB. Tell me more about this 1337 WH PVP found in Fountain and Providence. |
Meytal
School of Applied Knowledge Caldari State
381
|
Posted - 2014.05.12 18:37:00 -
[732] - Quote
Thank you for allowing this discussion and pretending to listen to our concerns. In the end, even though you chose to do what you were already planning to do anyway, we at least were able to amuse ourselves with ideas to allow a more active approach to obtaining this information.
Thanks again! |
HTC NecoSino
Blackstar Privateers Disavowed.
114
|
Posted - 2014.05.12 19:00:00 -
[733] - Quote
CCP FoxFour wrote:Hello again,
I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.
The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.
This is a change that should hopefully ship with Kronos.
We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment.
Did you happen to view my counter-development idea, Glimpse Probes?
I think this would be a very fair compromise and should be fairly easy to implement since all of the threads are already present, they just need to be tied back together. |
Alundil
Rolled Out
505
|
Posted - 2014.05.12 19:00:00 -
[734] - Quote
Meytal wrote:Thank you for allowing this discussion and pretending to listen to our concerns. In the end, even though you chose to do what you were already planning to do anyway, we at least were able to amuse ourselves with ideas to allow a more active approach to obtaining this information.
Thanks again!
Perhaps this might help in future (hopefully not far distant) when CCP gets around to looking at "balance" System Occupancy Surveillance Clone mechanics enchancements Deep Space Probe Revival |
Winthorp
Rolled Out
1653
|
Posted - 2014.05.12 19:03:00 -
[735] - Quote
CCP FoxFour wrote:Hello again,
I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.
The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.
This is a change that should hopefully ship with Kronos.
We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment.
How can you even remotely type that with a straight face, there is no balance now with the hunter/hunted, The instant sig overlay lets them know we are coming before we even enter their WH.
And now when we jump into a WH apart from seeing a forcefield we will have no other Intel on the residents, if you think we will bother continuing to scan down 30-40 WH long chains your are very misguided, we just wont bother now as it's impossible to monitor.
This change you want to make is as unbalanced as Fozzies fix to the sig delay, hows that going by the way Fozzie.............................................................................................................................................................................................................................................................................................. < Many Ellipsis for the extreme sarcasm i have. http://i.imgur.com/crZYiir.jpg |
unimatrix0030
Viperfleet Inc. Disavowed.
113
|
Posted - 2014.05.12 19:23:00 -
[736] - Quote
Captain StringfellowHawk wrote:
Stop Being a Bad PVPer, Use Intel, Use cloaky Ships, Plenty of ways to get kills in a WH without having to set Logon Traps or be an all around Terrible PVPer. Go back to the days BEFORE all the Third Party apps did the work for you and rise above being a Pubbie level PVPer. It's oh so amazing how the carebears hold the advantage and get more kills in WH space while the oh so Elite WH PVP corps fill the tear jars being delivered to BOB.
Bah, you cleacly never scanned for targets after oddesy, thanks to the instant spawning of sigs, your targets are already inside the posshield before you even can push the d-scan button. And 95% of the people fully scan their hole before they start anything so no surprising them there. So the only way to get anyone is getting in there before they wake up. Now try motivating 20 people after waiting for a week to wait for your targets to get active.... . This change will make that there will be a lot less of player interaction since the hunters now don't have any chance of catching people. Seeing most killboards , the big alliances have one big skirmish a month. With this change ontop of the instant sig thingy there is only 3 ways left to get pvp catching one of the 5% that doesn't scan enough, a big skirmish that looks more like an arranged fight and evictions. And bait, no one takes bait in w-space unless they are one of the 5%. So kill will probably be 0.0 roams and scout you instantly blow up.
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unimatrix0030
Viperfleet Inc. Disavowed.
115
|
Posted - 2014.05.12 19:40:00 -
[737] - Quote
Mournful Conciousness wrote: I would argue that the reason that c1-c3 w-space is empty is because c4-c6 corps (like mine and many others) ruthlessly murder anyone we find in w-space.
c1-c3 holes tend to attract PVEers (on the whole) who are the easiest to attack without risk.
I would not be surprised if the majority of c1-c3 residents are tired of being slaughtered to the sound of the maniacal cackling of prepubescent teenagers who take out their unfulfilled desire for recognition in the real world on the weak and defenceless, and have left to seek an easier fortune elsewhere.
C5-c6 dwellers don't kill that much in c1-c4 space and even less evictions/extorsions. Even in narwhals we only like 4-5 time tried an eviction in c1-c4 wormholes. Of that even 2 of wich we were defeated. Evictions were rare even in narwhals, because no one like pos bashing.
You might have a point about killing pods, but i think at least 75% will just get out and not return. The problem is though were are there still places to encounter people in w-space? When ragerolling c5/c6 you can only get the capitals in sites that are still in siege. Or the very unlikly derp. When scouting out the chain, you can get the guys rolling if you are lucky(hard to bump in a covert ops scout) or if they got stuck on the wrong side of the hole. Then the ocasional visit of a large entity(pray that you have enough people online when that happens). Maybe a PI runner, maybe a scout jumping in. Evictions. So that was the possbile encounters in c5/c6 space. Bascily if you activly search for pvp you find it once every 3 days.
Maybe c1-c4 is different due to being harder to roll the hole. Maybe we should start hunting there or start mass evictions just to make a point.... .
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Meytal
School of Applied Knowledge Caldari State
383
|
Posted - 2014.05.12 21:00:00 -
[738] - Quote
Mass evictions won't work. You may set the occupants back a little while, prevent them from farming for a night or so, but any intelligent entity logs their caps off in safe spots when they finish for the night. You won't get much for your effort. Meanwhile, you have placed a significant burden on your guys for very little reward, unless the target is a satisfying eviction. Those are rare. A confirmed CCP player eviction would be nice, but it's blindingly obvious they barely know what W-space is let alone live there.
You can still find targets, and you can still get decent fights, but it's not necessarily easy. You have to carefully escalate the fight, not showing too much of your hand before your targets throw more ships at you. Bears and Null groups won't fight. You'll have to catch them by surprise, which will now be virtually impossible compared to the ease in which they can avoid combat. But hunters do still take bait -- we almost always take bait, win or lose -- so if you are careful, you can get a nice fight out of it that isn't always decided before you engage warp.
But on the whole, W-space is now like Nullsec in that it is easier to avoid combat there than it is in Hisec while still doing something useful.
What's next? Supercaps? Constructable star gates? Stations and docking games? |
Kalel Nimrott
Rolled Out
1007
|
Posted - 2014.05.12 22:32:00 -
[739] - Quote
Why did you even bothered creating Wspace if you guys hate it so much. GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |
Aryth
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.05.12 23:49:00 -
[740] - Quote
Kalel Nimrott wrote:Why did you even bothered creating Wspace if you guys hate it so much.
When CCP creates the new region of space watch it end up how they wished wormholes had. Just imagine how redheaded you will feel then. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
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Dramaticus
GoonWaffe Goonswarm Federation
548
|
Posted - 2014.05.12 23:50:00 -
[741] - Quote
Guys I'm not getting 'good fights' spoon fed to me any longer clearly this is cause for outrage The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
Scarecrow Tivianne
Rolled Out
42
|
Posted - 2014.05.13 00:48:00 -
[742] - Quote
Oh look, goons, because goons have a valid view of WH space.
You blue doughnut eating bees wouldn't know 'good fights' if it bit you on the arse. |
Sith1s Spectre
Rolled Out
1014
|
Posted - 2014.05.13 02:45:00 -
[743] - Quote
Thanks for pretending to listen to us and then doing what you were going to do anyway.
Nothing to see here.... Move along
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unimatrix0030
Viperfleet Inc. Disavowed.
115
|
Posted - 2014.05.13 05:19:00 -
[744] - Quote
Meytal wrote:
You can still find targets, and you can still get decent fights, but it's not necessarily easy. You have to carefully escalate the fight, not showing too much of your hand before your targets throw more ships at you. Bears and Null groups won't fight. You'll have to catch them by surprise, which will now be virtually impossible compared to the ease in which they can avoid combat. But hunters do still take bait -- we almost always take bait, win or lose -- so if you are careful, you can get a nice fight out of it that isn't always decided before you engage warp.
But on the whole, W-space is now like Nullsec in that it is easier to avoid combat there than it is in Hisec while still doing something useful.
Big w-space alliances can't bait, because they are to well known. Carefully escalating a fight? Lol, try that with 30 bloodhungry pilots waiting for a kill in more then months.... . It is bascily riskfree bearing in c6/c5 space now... . |
Kalel Nimrott
Rolled Out
1008
|
Posted - 2014.05.13 06:15:00 -
[745] - Quote
Two Mittani's sex slave think they have a valid opinion! GÇ£Point out to me a person who has been harmed by an AFK cloaker and I will point out a person who has no business playing this game.GÇ¥ - CCP Soundwave |
Solitary Pal
The Filthy Few Break-A-Wish Foundation
14
|
Posted - 2014.05.13 07:05:00 -
[746] - Quote
Jesus, I love non-consensual PvP as much as the next raging griefer, but god damn the amount of whining in this thread because peoples easy mode tools won't pull info that they should never have had access to anymore is unreal. So it's hard to find pvp in a wormhole you say - isn't that the point? It's hard to find **** in wormholes. Go do something useful like propose game changing ideas that you would like to see implemented for your wormholes, be useful, the incessant crys of "BUT THIS MAKES WORMHOLES HARD" are useless as arguments. Be productive and propose changes. I have a monocle therefore my opinion matters more than yours. |
Shilalasar
Dead Sky Inc.
38
|
Posted - 2014.05.13 08:00:00 -
[747] - Quote
And again CCP delives a nice big F*** YOU in the face of wormhole residents. Really, why do we even bother giving feedback? When CCP can just ask Goon econ guys instead. And you are wondering about the low CSM voting turnout? I-¦m starting to think CCPs vision of risk is more along the lines "ratting in sov 0.0 is rather safe, we have to make wormholeratting almost as safe too". Still waiting for ONE positive change for j-space to tell my friends to come back to eve/wormholes. Maybe with the POS rework that isn-¦t even started working on..... Or the contructable stargates. Oh wait, stargates........ This is the day hunting finally died. Rest in peace, you made eve fun. And now on to 3 pages of goons posting "your tear are delicious". GJ CCP |
Enaris Kerle
GoonWaffe Goonswarm Federation
102
|
Posted - 2014.05.13 08:03:00 -
[748] - Quote
Sith1s Spectre wrote:Thanks for pretending to listen to us and then doing what you were going to do anyway. Cry me a river. This whole discussion started under the premise that, and I quote, "you will have a damn hard time convincing me of not doing [the removal]."
Yet the only two arguments against it were "it will increase inflation", which in itself would be a good reason if it had been substantiated with figures that had any basis in fact instead of being those that John Caldr pulled out of his ass; and "it will make it harder for us to gank carebears", which isn't really that convincing since you could ******* scout your chains instead of waiting for some automated tool to send you a text to your phone. Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
Mournful Conciousness
Embers Children TOHA Conglomerate
780
|
Posted - 2014.05.13 08:05:00 -
[749] - Quote
unimatrix0030 wrote:Meytal wrote:
You can still find targets, and you can still get decent fights, but it's not necessarily easy. You have to carefully escalate the fight, not showing too much of your hand before your targets throw more ships at you. Bears and Null groups won't fight. You'll have to catch them by surprise, which will now be virtually impossible compared to the ease in which they can avoid combat. But hunters do still take bait -- we almost always take bait, win or lose -- so if you are careful, you can get a nice fight out of it that isn't always decided before you engage warp.
But on the whole, W-space is now like Nullsec in that it is easier to avoid combat there than it is in Hisec while still doing something useful.
Big w-space alliances can't bait, because they are to well known. Carefully escalating a fight? Lol, try that with 30 bloodhungry pilots waiting for a kill in more then months.... . It is bascily riskfree bearing in c6/c5 space now... .
This is an interesting point. Success has become a curse. What's the answer? Break up the viper fleet and start a few new unknown alliances?
Adapt, evolve, survive.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
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Enaris Kerle
GoonWaffe Goonswarm Federation
102
|
Posted - 2014.05.13 08:07:00 -
[750] - Quote
Shilalasar wrote:And you are wondering about the low CSM voting turnout? nobody is wondering about the low CSM voting turnout, considering that last year CCP sent a global evemail about the elections and this time didn't it's reasonable to expect turnout to be lower Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
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Azzie Stardust
Unimpressed Collectors
0
|
Posted - 2014.05.13 10:01:00 -
[751] - Quote
CCP FoxFour wrote:Hello again,
I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.
The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.
This is a change that should hopefully ship with Kronos.
We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment.
Do you realize that there are some players that play only EVE only to get killmails? They do not want ISKs, systems etc. They just want to blow what they can a be competitive about that. They need their killmails. Whats the point to try hunt something down, when you cant have a throphy... |
Andiedeath
Sefem Velox Swift Angels Alliance
250
|
Posted - 2014.05.13 12:16:00 -
[752] - Quote
Querns wrote:CCP FoxFour wrote:Hello again,
I hope you all had a wonderful weekend. I said that the game design department would have another review of this proposal here on Monday, and that meeting has come and gone.
The conclusions of the meeting, and having talked to the CSM9, is that we WILL be removing WHs from the kills endpoint. This means that NPC, pod, and ship kill counts for WH systems will no longer be available from the EVE API.
This is a change that should hopefully ship with Kronos.
We do appreciate all of the feedback provided on this topic as we work on the goal of creating a balanced hunter/hunted environment. This is good to hear. I'm glad that you guys were able to stand your ground on consistency within the API despite the thread's apoplexy.
Nullbears win again. Goons own the game, so I guess its not a sandbox afterall... Maybe a goonbox??? Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397
INGAME CHANNEL: Sefem Public |
Sipphakta en Gravonere
4S Corporation Goonswarm Federation
585
|
Posted - 2014.05.13 12:33:00 -
[753] - Quote
Andiedeath wrote:Nullbears win again. Goons own the game, so I guess its not a sandbox afterall... Maybe a goonbox???
Grrr goons. (USER WAS BANNED FOR THIS POST) |
Meytal
School of Applied Knowledge Caldari State
385
|
Posted - 2014.05.13 12:42:00 -
[754] - Quote
Solitary Pal wrote:(Break-a-wish guy) Break-a-Wish isn't known in W-space. It's hard to explain many of the nuances of living in Wormhole space if you haven't done it and actually tried to thrive while doing it; the words have more meaning if you've lived them. There have been some cries about this change destroying PvP, but those really are overblown. CCP had already done a good job of nerfing non-consensual PvP in W-space.
Wormhole space is about stealth, stalking, hunting, and being hunted. It's about taking what you can while either trying to stay away from the wolves, or it's about taking what you can while being a wolf in sheep's clothing. It's about waking up each day with a completely new destination, a completely new starmap to look at and explore, and different (sometimes new) people to interact with.
You can't just brazenly waltz into a system with a brick tank, engage and light a cyno, and have 1000 of your closest friends jump in from across the EVE universe to help you kill that Drake in an anomaly. What you have is what you brought with you. You can't just dock up when you are out numbered: if you are caught outside of safety, you will die. If you poke your nose out of your POS forcefield, the skilled player can bump you just right to knock you completely out and you will die. There are no docking games, station games here. (Yet). Absolutely anything in your wormhole can be destroyed; no invulnerable stations to hide your stuff in. (Again, yet).
You have no free intel data in the form of Local. Dscan is the life blood of W-space. Those who are good at using dscan do well, if you don't use it, or are poor at using it, you will die.
The largest aspect of W-space is that if you can put forth diligent effort, you can be safe. If you can put forth diligent effort, you can catch targets. Through working and preparing, you can be the victor, whether you are hunting or you are the hunted. This is what we prized the most in W-space.
At real issue is the increasing safety that CCP is affording those who wish to avoid non-consensual PvP. Through multiple changes, CCP has completely flipped the balance on hunter vs hunted in a way that seems opposite to their actions in other regions of space. The conspiracy theory is that CCP players, or their Nullbear pets, encountered an environment that was too dangerous to bear in the near-absolute safety found in the blue Null doughnut. The real reason is probably that CCP has no clue about W-space. The largest of these imbalances centers around instant sig intel data.
Previously, you wouldn't know what non-celestials were in your system until you dropped probes and actively sought out this information. The act of dropping probes would make you visible, and often vulnerable if you weren't smart about making an intermediate safe spot. Anyone scouting the system would see your probes and know there was activity.
If a new wormhole opened up into your system, you wouldn't know this until you scanned and saw the list of signatures change. This means that hunters had a window of opportunity to pounce on their prey. The size of the window depended strictly on the diligence of the prey: if you had an active scanner continually refreshing the scanner, you would know within a few seconds and could warn your fleet. It was easy enough to be safe, but it required diligence and preparation.
If CCP had changed nothing else, but removed the kill API data, it would have been acceptable. To the majority of the hunters, this information was mildly useful at best. Unless your targets were careful, you would catch them with or without this information. And if they were careful, they deserved to get away.
But CCP gave the hunted a free tool: you know instantly when someone new opens a connection in your system. As soon as the person in the connecting system initiates warp, the sig spawns in the other system and appears in the scanner window, before the hunter even exits warp in the connecting system. Bears in PvE sites can immediately see the sig and warp out. They even have time to shoot anything that scrams. Even if you, the hunter, are diligent and as efficient as you can possibly be, and have all the luck in the game on your side, your target has to be braindead to fall prey to you.
Sigs should not show up in W-space unless scanned with probes.
The only remaining risk of non-consensual PvP was the logoff trap, which often used the kill API data. Because of other changes, the presence of this free intel balanced and offset the availability of the free sig intel.
The removal of the kill API data means the dynamic in wormholes for PvE fleets will drastically change. You already did not need a dedicated scout, especially if you close all existing holes and do not warp to the new static (meaning the other side doesn't spawn). Now you no longer will need to constantly twitch-mash dscan to watch for hostiles, since groups will be less likely to seed into a non-home system without knowing it is active.
You can't just roll into any system you want whenever you want. If you put a scout in a system, it may be difficult to get back into that system, especially if you want to seed capitals.
It's like Joe Mission Runner who is in the third room of his mission being told that John the Ganker has just initiated warp to his mission's gate. There isn't a blessed thing John the Ganker can do to avoid alerting Joe Mission Runner that he is on the way.
Remember, there is no Local in W-space unless you speak up. No one is supposed to know you're there.
In reality, this data indeed shouldn't be available as it was. But it enabled the last major unknown threat to PvE activity in W-space, so in that alone it was balanced.
(Sorry for the length) |
Enaris Kerle
GoonWaffe Goonswarm Federation
102
|
Posted - 2014.05.13 13:00:00 -
[755] - Quote
Meytal wrote:Solitary Pal wrote:(Break-a-wish guy) Break-a-Wish isn't known in W-space. But School of Applied Knowledge is? Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
Meytal
School of Applied Knowledge Caldari State
386
|
Posted - 2014.05.13 13:36:00 -
[756] - Quote
Enaris Kerle wrote:Meytal wrote:Solitary Pal wrote:(Break-a-wish guy) Break-a-Wish isn't known in W-space. But School of Applied Knowledge is? Even if this was my spaceships character, I've seen more noob corp pilots in W-space than I've seen Goons in W-space, and they give just about as much of a fight. So, yeah. SAK in particular is not a stranger to W-space.
|
Mournful Conciousness
Embers Children TOHA Conglomerate
783
|
Posted - 2014.05.13 14:03:00 -
[757] - Quote
Big post, but very nicely written and well worth reading.
There is only one discrepancy in it. the probe scan window does not refresh immediately. There seems to be a polling interval so there is a window in which you can get into a victim's system immediately after rolling a hole.
I do agree though - making sigs magically appear was a bad idea, as was making grav sites into anomalies. This is massively unfair on miners, of which I am not one. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Gospadin
School of Applied Knowledge Caldari State
135
|
Posted - 2014.05.13 14:05:00 -
[758] - Quote
Meytal wrote:Enaris Kerle wrote:Meytal wrote:Solitary Pal wrote:(Break-a-wish guy) Break-a-Wish isn't known in W-space. But School of Applied Knowledge is? Even if this was my spaceships character, I've seen more noob corp pilots in W-space than I've seen Goons in W-space, and they give just about as much of a fight. So, yeah. SAK in particular is not a stranger to W-space.
\o/ SAK, from a current w-space resident |
RudinV
Syndicate of Death BLOOD UNION
222
|
Posted - 2014.05.13 14:32:00 -
[759] - Quote
tl;dr CCP cant care less about actual wh residents, design>gamers its good time to sell ribbons and buy plexes wh csm rep is a jk, do not evict goons from wspace- this could be the reason of removing wspace
|
Mournful Conciousness
Embers Children TOHA Conglomerate
783
|
Posted - 2014.05.13 14:58:00 -
[760] - Quote
RudinV wrote: CCP cant care less about actual wh residents
This is a good thing. It means we just get left to get on with stuff without having to worry about politics. I assume the whole reason you're in w-space is because you like to think for yourself and don't need your hand held like the rest of eve. The universe changed. So what? You can handle it.
RudinV wrote: wh csm rep is a jk
In fairness, he's never going to be able to represent us all. Most of us don't need representation. We slip through the cracks. No tears, no rules. Remember?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
|
dexter xio
TURN LEFT
48
|
Posted - 2014.05.13 15:27:00 -
[761] - Quote
This thread gave me a nice giggle, thanks for the fun Blood Union Dexter xio - That cool guy |
Enaris Kerle
GoonWaffe Goonswarm Federation
102
|
Posted - 2014.05.13 15:41:00 -
[762] - Quote
Meytal wrote:Even if this was my spaceships character, I've seen more noob corp pilots in W-space than I've seen Goons in W-space, and they give just about as much of a fight. So, yeah. SAK in particular is not a stranger to W-space.
That's odd, there's been a large thread over on the WH forum about how Goonswarm had put up a fight. Maybe you should look more closely? (I'll also accept you posting on your main instead.) Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
unimatrix0030
Viperfleet Inc. Disavowed.
115
|
Posted - 2014.05.13 16:57:00 -
[763] - Quote
Meytal wrote:Solitary Pal wrote:(Break-a-wish guy) Wormhole space is about stealth, stalking, hunting, and being hunted. It's about taking what you can while either trying to stay away from the wolves, or it's about taking what you can while being a wolf in sheep's clothing. It's about waking up each day with a completely new destination, a completely new starmap to look at and explore, and different (sometimes new) people to interact with. You can't just brazenly waltz into a system with a brick tank, engage and light a cyno, and have 1000 of your closest friends jump in from across the EVE universe to help you kill that Drake in an anomaly. What you have is what you brought with you. You can't just dock up when you are out numbered: if you are caught outside of safety, you will die. If you poke your nose out of your POS forcefield, the skilled player can bump you just right to knock you completely out and you will die. There are no docking games, station games here. (Yet). Absolutely anything in your wormhole can be destroyed; no invulnerable stations to hide your stuff in. (Again, yet). You have no free intel data in the form of Local. Dscan is the life blood of W-space. Those who are good at using dscan do well, if you don't use it, or are poor at using it, you will die. The largest aspect of W-space is that if you can put forth diligent effort, you can be safe. If you can put forth diligent effort, you can catch targets. Through working and preparing, you can be the victor, whether you are hunting or you are the hunted. This is what we prized the most in W-space. At real issue is the increasing safety that CCP is affording those who wish to avoid non-consensual PvP. Through multiple changes, CCP has completely flipped the balance on hunter vs hunted in a way that seems opposite to their actions in other regions of space. The conspiracy theory is that CCP players, or their Nullbear pets, encountered an environment that was too dangerous to bear in the near-absolute safety found in the blue Null doughnut. The real reason is probably that CCP has no clue about W-space. The largest of these imbalances centers around instant sig intel data. Previously, you wouldn't know what non-celestials were in your system until you dropped probes and actively sought out this information. The act of dropping probes would make you visible, and often vulnerable if you weren't smart about making an intermediate safe spot. Anyone scouting the system would see your probes and know there was activity. If a new wormhole opened up into your system, you wouldn't know this until you scanned and saw the list of signatures change. This means that hunters had a window of opportunity to pounce on their prey. The size of the window depended strictly on the diligence of the prey: if you had an active scanner continually refreshing the scanner, you would know within a few seconds and could warn your fleet. It was easy enough to be safe, but it required diligence and preparation. If CCP had changed nothing else, but removed the kill API data, it would have been acceptable. To the majority of the hunters, this information was mildly useful at best. Unless your targets were careful, you would catch them with or without this information. And if they were careful, they deserved to get away. But CCP gave the hunted a free tool: you know instantly when someone new opens a connection in your system. As soon as the person in the connecting system initiates warp, the sig spawns in the other system and appears in the scanner window, before the hunter even exits warp in the connecting system. Bears in PvE sites can immediately see the sig and warp out. They even have time to shoot anything that scrams. Even if you, the hunter, are diligent and as efficient as you can possibly be, and have all the luck in the game on your side, your target has to be braindead to fall prey to you. Sigs should not show up in W-space unless scanned with probes. The only remaining risk of non-consensual PvP was the logoff trap, which often used the kill API data. Because of other changes, the presence of this free intel balanced and offset the availability of the free sig intel. The removal of the kill API data means the dynamic in wormholes for PvE fleets will drastically change. You already did not need a dedicated scout, especially if you close all existing holes and do not warp to the new static (meaning the other side doesn't spawn). Now you no longer will need to constantly twitch-mash dscan to watch for hostiles, since groups will be less likely to seed into a non-home system without knowing it is active. You can't just roll into any system you want whenever you want. If you put a scout in a system, it may be difficult to get back into that system, especially if you want to seed capitals. It's like Joe Mission Runner who is in the third room of his mission being told that John the Ganker has just initiated warp to his mission's gate. There isn't a blessed thing John the Ganker can do to avoid alerting Joe Mission Runner that he is on the way. Remember, there is no Local in W-space unless you speak up. No one is supposed to know you're there. In reality, this data indeed shouldn't be available as it was. But it enabled the last major unknown threat to PvE activity in W-space, so in that alone it was balanced. (Sorry for the length) An excelent write up of this issue at hand. Better written then most of us in here! Well done! I will be quoting this post a lot!
|
unimatrix0030
Viperfleet Inc. Disavowed.
115
|
Posted - 2014.05.13 17:11:00 -
[764] - Quote
Mournful Conciousness wrote:Big post, but very nicely written and well worth reading. There is only one discrepancy in it. the probe scan window does not refresh immediately. There seems to be a polling interval so there is a window in which you can get into a victim's system immediately after rolling a hole. I do agree though - making sigs magically appear was a bad idea, as was making grav sites into anomalies. This is massively unfair on miners, of which I am not one. The sig is instantly there, faster then any frig can warp to the hole. Read this post : https://forums.eveonline.com/default.aspx?g=posts&m=4561827#post4561827 It gives a good rundown of how things happen when you have rolled a hole.
Now we can only hope that the instant sig spawn is fixed before we can find pvp again in c5-c6 space. And with our luck it won't be this year... (prove me wrong on this CCP!).
|
Meytal
School of Applied Knowledge Caldari State
390
|
Posted - 2014.05.13 17:42:00 -
[765] - Quote
Enaris Kerle wrote:Meytal wrote:Even if this was my spaceships character, I've seen more noob corp pilots in W-space than I've seen Goons in W-space, and they give just about as much of a fight. So, yeah. SAK in particular is not a stranger to W-space.
That's odd, there's been a large thread over on the WH forum about how Goonswarm had put up a fight. Maybe you should look more closely? (I'll also accept you posting on your main instead.) You are presuming that Goons put up more of a fight than others or fight more than others. Because it's Goons it makes news. Heck, it's news when ANY null entity fights in W-space. When things become commonplace, it's no longer "news".
*pat pat* There there, you are still a special snowflake. Now be a good lad and go play with your doughnut friends.
|
Enaris Kerle
GoonWaffe Goonswarm Federation
103
|
Posted - 2014.05.13 18:17:00 -
[766] - Quote
Meytal wrote:You are presuming that Goons put up more of a fight than others or fight more than others. Because it's Goons it makes news. Heck, it's news when ANY null entity fights in W-space. When things become commonplace, it's no longer "news".
If SAK fighting in W-space is no longer news, I'm sure you can point me to a zkillboard link where a SAK fleet fights another WH group. (Or you could post on your main.) Gallente born and raised, and tutored as a pleasure slave and courtesan to the exotic tastes of the Amarri court. Jade's career veered violently off course when a diplomatic envoy's transport was blown to pieces in mysterious circumstances and she was rescued from the escape pods by the enigmatic genetic mastermind Athule Snanm. |
ViRtUoZone
0ne Percent. Odin's Call
12
|
Posted - 2014.05.15 06:08:00 -
[767] - Quote
The change makes sense and should be implemented.. That being said.. I don't want it to be.. It means fewer 2bil Tengu ganks.. :( |
Mournful Conciousness
Embers Children TOHA Conglomerate
800
|
Posted - 2014.05.15 07:39:00 -
[768] - Quote
unimatrix0030 wrote:Mournful Conciousness wrote:Big post, but very nicely written and well worth reading. There is only one discrepancy in it. the probe scan window does not refresh immediately. There seems to be a polling interval so there is a window in which you can get into a victim's system immediately after rolling a hole. I do agree though - making sigs magically appear was a bad idea, as was making grav sites into anomalies. This is massively unfair on miners, of which I am not one. The sig is instantly there, faster then any frig can warp to the hole. Read this post : https://forums.eveonline.com/default.aspx?g=posts&m=4561827#post4561827It gives a good rundown of how things happen when you have rolled a hole. Now we can only hope that the instant sig spawn is fixed before we can find pvp again in c5-c6 space. And with our luck it won't be this year... (prove me wrong on this CCP!).
All I can see are tears because it's going to take a little more effort to gank helpless sleeper farmers.
If they're harder to find, there'll be more of them. Which means that people who put the effort in will find more of them.
As someone who does both sleeper farming and sleeper farmer ganks, I'm struggling to see a problem. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|
Seraph Essael
Devils Diciples League of Infamy
681
|
Posted - 2014.05.19 07:21:00 -
[769] - Quote
Out of curiosity: Say I am going through wormholes on my lonesome in my Manticore when I happen accross two fleets brawling it out. One fleet is T3's the other is Battlecruisers.
I decide to get in position, align to the middle of the crowd, decloak and launch my bomb for maximum damage.
Bomb hits, but I don't get the official kills, I only contribute to said kills. Be this with 10% damage or 80%.
Pray tell, short of mailing everyone in the fight (that's if I even get their names) how will I get access to the kills that I have contributed too? Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |
CivilWars
Rolled Out
31
|
Posted - 2014.05.19 22:15:00 -
[770] - Quote
I await this type of response in this topic. Don't let me down...
CCP Fozzie wrote:Good evening everyone. Just wanted to let you guys know that we haven't forgotten about you. I'm discussing a few improvements to the design with the CSM now, and we'll be able to start getting your feedback on them soon.
Have a good night! |
|
Qusal
Viperfleet Inc. Disavowed.
5
|
Posted - 2014.05.22 19:18:00 -
[771] - Quote
Well i like the change since i am a big carebear with 5+ capital accounts so i can just safely go to a wormhole and farm it a while, then buy plexes for a year, and spend the rest of my time in other games while we wait for pvp to start in eve. ( like the one with real dodgefighting which also will have a lot more of unkown space to explore it seems .)
Anyway back on topic: I have been always been held back to solo farm a c5/c6 but change makes me feel atleast so much safer since people won't seed the systems based on information anymore
What would be even better if you guys remove D-Scan from wormhole space, so that you only can find things with probes then it would be perfect unkown!
So thank you CCP for making eve a lot easier!
Also guys who mine or harvest gas that will be really safe to do now since the sleeper kills of clearing sites will not show up anymore. So i would advice multiboxers to clear out wormholes ore and gas sites! |
Luscius Uta
91
|
Posted - 2014.06.30 05:40:00 -
[772] - Quote
I don't mind the removal of NPC kills. But removal of player kills is simply ********, since killboards still pull them, so it makes as much sense as placing a locked door in the middle of the street, thinking that it will be too much effort for people to walk around them.
Also this isn't going to attract more people to W-space, so not exactly the direction most of us want EVE to go.
I'm not an actual wormhole resident, but I ninja run sites from time to time. I also voted for wormhole CSM candidates (except Karen), thinking that they have better ideas about wormhole life than CCP.
Highsec is for casuals. |
Saisin
State War Academy Caldari State
79
|
Posted - 2014.06.30 07:44:00 -
[773] - Quote
Luscius Uta wrote:I don't mind the removal of NPC kills. But removal of player kills is simply ********, since killboards still pull them,
Agreed with the poster that this is a discrepancy that should be fixed.
Fix it by removing any info about kill location in W-Space, just give a generic W-Space tags to those kills *this message has been approved by FTKB alliance*
... and kuddos on removing all the API calls for WH activity!
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Van Steiza
Whale Girth Grand Sky Wizards
63
|
Posted - 2014.06.30 09:25:00 -
[774] - Quote
As someone who every now and then runs solo sites inbetween pvp to fund my ridiculous isk sinks., 8b/10b blap Dreads/1b+T3s.
I can honestly say this change has made it pretty much risk free for me to pve. I mean what do I have to do now? scan sigs then close any incoming wormholes and crush the static.
After that all I have to do is look at my sig list for any new sigs....The moment a new sig pops up all I have to do is desiege/ fit stabs and warp out. If I get tackled by a hero sabre who has a 30 man rage rolling fleet on the other side then mega props to them. However this happens to me a few days ago and I just moonwalked out of there as I saw the sig immediately and warped in a ship to kill any dics that landed after the sig popped up.
Log off traps? they will get people as they always do but now you need to find someone running sites by scouting wormhole space then spend a few days trying to figure out when they run sites before planning to seed them. I am not saying that it should be easy but finding targets now involves days of work to just put in the scout work unless you already know farmer system and the times they run sites.
Seeding home systems of big alliances or corps is the same as before but the issue is with the nomadic farmers who can now farm freely in there random c5s/c6's.
As I said in the beginning of my post in the last month when ever I run sites solo I have been K162'd into ONCE. I can pretty much run sites without giving half a ****. This is so unbalanced it is unfair to the people looking for fights as I know from rage rolling for targets myself that there are people who are rage rolling all day from multiple alliances trying to look for a gank and they still wont roll into me/someone else and even if they do I can see the sig and just moon walk away.
The favour is too far on the side of farmers than it is for the hunters, If all I did was farm I could do it all day everyday knowing that if I closed all incomings and just looked at my sigs then I dont have to worry unless someone rolled into me and knowing that they cant see my api info on sleepers killed well lol isk print away..
There is no balance with this change none what so ever. |
Saisin
State War Academy Caldari State
79
|
Posted - 2014.06.30 09:45:00 -
[775] - Quote
Van Steiza wrote:
There is no balance with this change none what so ever.
I disagree.. It is a good change because it forces more scouting... More scouts means more potential targets... Entering a new WH is always a risk, as you never know who is watching and the polarization limits your options..
As for the K162 issue, CCP is clearly looking at delaying its appearance, and I hope this will be done with some kind of delayed local in null sec too...
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Paikis
Lycosa Syndicate Surely You're Joking
1245
|
Posted - 2014.06.30 13:24:00 -
[776] - Quote
Speaking as someone who has done his fair share of the farming thing, let me tell you what this change will actually do to your ability to gank me.
Nothing.
Typically when I run home sites, I will close all the holes in the system. So your API-pulling tools that tell you I'm running sites, all they tell you is that 10 minutes ago, I closed your connection. You knew that I was running sites, and you couldn't get at me. The only way you were going to gank me is if you rolled into me while I was mid seige cycle and I couldn't get out in time. The easiest way to know if somone is running sites is to use D-scan and check for wrecks.
After the change, I still close all the connections. The best way to tell if I'm running sites is still to D-scan for wrecks.
What has changed? You don't know that I'm running sites behind a connection that isn't there anymore. You also can't now sit logged off in my system and use out-of-game tools to tell you when I've started running sites. You have to log a scout in now and wait. The humanity! The other thing you can't do anymore is seed my wormhole while everyone is logged off, knowing that in 4 hours I normally run sites. Now you have to be present when it happens to know that it happens at all.
Having said all that, I 100% support removing the auto-updating sig list from wormholes. If you want information about wormholes, then you should be required to scan for it. With probes. I'd even like anomolies to require probes in wormholes. Want to go there? Probes. Want to know that 'there' exists? Probes.
Don't have probes? Self destruct and tell me how much you lost. CCP has removed one form of free intel, now lets make sure they remove the other forms. No more instant updating sig lists.
|
Bohneik Itohn
Amarrian Salvage Gnomes and Associates
419
|
Posted - 2014.06.30 14:05:00 -
[777] - Quote
Paikis wrote:Speaking as someone who has done his fair share of the farming thing, let me tell you what this change will actually do to your ability to gank me.
Nothing.
Typically when I run home sites, I will close all the holes in the system. So your API-pulling tools that tell you I'm running sites, all they tell you is that 10 minutes ago, I closed your connection. You knew that I was running sites, and you couldn't get at me. The only way you were going to gank me is if you rolled into me while I was mid seige cycle and I couldn't get out in time. The easiest way to know if somone is running sites is to use D-scan and check for wrecks.
After the change, I still close all the connections. The best way to tell if I'm running sites is still to D-scan for wrecks.
What has changed? You don't know that I'm running sites behind a connection that isn't there anymore. You also can't now sit logged off in my system and use out-of-game tools to tell you when I've started running sites. You have to log a scout in now and wait. The humanity! The other thing you can't do anymore is seed my wormhole while everyone is logged off, knowing that in 4 hours I normally run sites. Now you have to be present when it happens to know that it happens at all.
Having said all that, I 100% support removing the auto-updating sig list from wormholes. If you want information about wormholes, then you should be required to scan for it. With probes. I'd even like anomolies to require probes in wormholes. Want to go there? Probes. Want to know that 'there' exists? Probes.
Don't have probes? Self destruct and tell me how much you lost. CCP has removed one form of free intel, now lets make sure they remove the other forms. No more instant updating sig lists.
Haven't been in wormholes long have you?.... Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
Paikis
Lycosa Syndicate Surely You're Joking
1245
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Posted - 2014.06.30 14:57:00 -
[778] - Quote
Bohneik Itohn wrote:Haven't been in wormholes long have you?....
Only 2 years or so. You got something to say about my post, or was that smug condescension all you had? |
Bohneik Itohn
Amarrian Salvage Gnomes and Associates
426
|
Posted - 2014.06.30 19:41:00 -
[779] - Quote
Paikis wrote:Bohneik Itohn wrote:Haven't been in wormholes long have you?.... Only 2 years or so. You got something to say about my post, or was that smug condescension all you had?
The entire conversation in this thread that is dozens of pages long has been about the one PvP tactic in wormholes that completely circumvents everything you held up as your magical aegis against ganking, yet you somehow managed to ignore all of it and still vomit your braggadocio in the middle of it for no particular reason....
I mean... What can I say about that?...
Bravo?....
Doesn't matter, this topic is dead. Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
Apelacja
Fungi Company
75
|
Posted - 2014.07.01 15:40:00 -
[780] - Quote
When WH is farmed it is enough to warp to anoms and check what npc`es are at the anomaly area.
But of course it needs some effort to check them warp few times and so on......
In general i have only one thing to say: If u want those 5-10 b kills move your fat asses and warp few times instead of having everything on a plate. |
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Alador Afuran
33
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Posted - 2014.07.02 02:32:00 -
[781] - Quote
Cosmic Scanner wrote: however as stated it would also make w-space a farmers paradise, which is no good. First step is stop buying Sleeper Components.
Cosmic Scanner wrote:W-Space is after all a form of 0.0 space, so it should be the highest risk and highest reward. Could be, but not should be. W-Space have to be more interesting for scientist and inventors first of all. It means more components in T3 BPC. Why not? What about variable gas reaction? Put C-50, C-70, C-54 together and let's see what gonna happen. Unique fullerene? Maybe slio will get explosion. Maybe tower will get random damage, etc. W-Space have to be like a hell for the hero of science and don't give any chance for the hero of ISK farming :) |
Alador Afuran
33
|
Posted - 2014.07.02 02:35:00 -
[782] - Quote
Alador Afuran wrote:Cosmic Scanner wrote: however as stated it would also make w-space a farmers paradise, which is no good. First step is stop buying Sleeper Components. I mean Ancient Coordinates Database, Neural Network Analyzer, etc. Cosmic Scanner wrote:W-Space is after all a form of 0.0 space, so it should be the highest risk and highest reward. Could be, but not should be. W-Space have to be more interesting for scientist and inventors first of all. It means more components in T3 BPC. Why not? What about variable gas reaction? Put C-50, C-70, C-54 together and let's see what gonna happen. Unique fullerene? Maybe slio will get explosion. Maybe tower will get random damage, etc. W-Space have to be like a hell for the hero of science and don't give any chance for the hero of ISK farming :)
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