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Thread Statistics | Show CCP posts - 16 post(s) |
Gnaw LF
AQUILA INC Verge of Collapse
655
|
Posted - 2014.05.06 19:54:00 -
[211] - Quote
Querns wrote: Sure, but it does remove the need to actually be in the system to observe behavior and make a manual determination of whether the hole should be kept or just rolled. All that needs to be done, today, is to check the system against NPCs killed over time, determine when the time zone of activity is, and log off until then.
Are you suggesting that in order to pull off an equivalent gank to log off trap w-space groups need to spend days or weeks on scouting. Because that is what is being discussed here. Yes, right now the data is cheap and easily attainable. However without the data you would run into the following scenario:
1) Open into system, find a dozen active towers in the system 2) Leave a scout, looking at the system for at LEAST 23 hours 3) If you are lucky the residents will bear within the 23 hours of your arrival, unlucky? Spend another unknown amount of time scouting the system 4) Do the residents run their sleeper sites at the same time on other days? Spend addition unknown amount of hours trying to determine their habits and patterns 5) Finally, we have something resembling the old API data, bring in capital ships and log them off 6) Spend an unknown amount of hours trying to finally trap the locals, who can be spooked by just about anything.
Yeah, this will require an excessive amount of work to pull off. While yes, I agree, it will work well with Lore of the game. W-space is unknown and it takes time to scout and so on, HOWEVER we are not playing this game for lore. We are here to make lore and to do that a certain amount of data is required, if that data goes against design principles and game lore then **** those designs and lore. This is entire thing is about conflict, content,. human beings actually running into other human beings and not just a bunch of red crosses. Yes, w-space should be unknown and dangerous but it should not be isolated. |
Alundil
Trader-Hoes
486
|
Posted - 2014.05.06 19:54:00 -
[212] - Quote
Aryth wrote:Napoleon Aldent wrote:Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. Please... I did my time in CFC leadership. During ops in regions around Venal, FCs wanted 23/7 Twitch coverage of the 6NJ and K3J undocks with local visible so they could monitor BL and 401k activity. Whether you are doing it during peacetime right now or not, doesn't matter. You do it and you abuse it just like every other game mechanic in Eve. The real question here is, why are you and the other Goon posters so vested in a change which doesn't effect you at all. What is your motive for being here. Certainly you don't have any compassion or concern for those living in wormholes - especially the farmers who stand to benefit. So what's your angle? Did you just seriously compare API automation with putting physical characters in systems and doing actual scouting? Using a bot to read local is hardly actual scouting. Clone mechanics enchancements Deep Space Probe Revival |
Querns
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.05.06 19:55:00 -
[213] - Quote
Alundil wrote:Querns wrote: Our angle is that we care about objective game balance, regardless of who it benefits or hurts.
This is actually pretty laughable. I know you didn't write that with a straight face. I did. You can see evidence of this in the Jump Fuel increase thread; I unequivocally argued for the changes instead of against, despite the fact that I make money primarily in Science and Industry in 0.0 and, as such, rely on jump freighters to shuttle materials and finished goods to and from market. The changes represent a direct increase in costs that I endure, and yet, I argued for them, because they were good for game balance.
See also: the Technetium nerf. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 19:55:00 -
[214] - Quote
Alundil wrote:Querns wrote:Napoleon Aldent wrote:Andski wrote:Napoleon Aldent wrote:Confirming that intel gathering by putting a bot with local open in a Twitch feed is more involved than looking at Dotlan. Even if this did happen on a regular basis (it doesn't) it requires somebody to actually set up in the system being monitored. Please... I did my time in CFC leadership. During ops in regions around Venal, FCs wanted 23/7 Twitch coverage of the 6NJ and K3J undocks with local visible so they could monitor BL and 401k activity. Whether you are doing it during peacetime right now or not, doesn't matter. You do it and you abuse it just like every other game mechanic in Eve. The real question here is, why are you and the other Goon posters so vested in a change which doesn't effect you at all. What is your motive for being here. Certainly you don't have any compassion or concern for those living in wormholes - especially the farmers who stand to benefit. So what's your angle? Our angle is that we care about objective game balance, regardless of who it benefits or hurts. This is actually pretty laughable. I know you didn't write that with a straight face.
I was actually hoping the guy that claimed he was in CFC leadership didn't. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
War Fairy
Cascading Failure Un.Bound
4
|
Posted - 2014.05.06 19:55:00 -
[215] - Quote
Vincent Athena wrote:CCP FoxFour wrote:...
The reason we're proposing this change: This is data that is available via the API but not in the client in any way. . . .
Yes, it is. Park a cloaked alt by every site in a W-system and take data. Warp about as needed. Yes, it is a very hard way to get the data from the client, but it is a way. Thus your statement "This is data that is available via the API but not in the client in any way" is wrong. There is a way, a very cumbersome way, but there is a way.
That's info from player not client.
|
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 19:57:00 -
[216] - Quote
John Caldr wrote:Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
"Groups only looking for PvE" should stay in hisec and avoid dangerous wormhole space that contains PVP Cuz three capitals with subcap support close holes behind them out of pure bravery. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.05.06 19:58:00 -
[217] - Quote
Gnaw LF wrote:Querns wrote: Sure, but it does remove the need to actually be in the system to observe behavior and make a manual determination of whether the hole should be kept or just rolled. All that needs to be done, today, is to check the system against NPCs killed over time, determine when the time zone of activity is, and log off until then.
Are you suggesting that in order to pull off an equivalent gank to log off trap w-space groups need to spend days or weeks on scouting. Because that is what is being discussed here. Yes, right now the data is cheap and easily attainable. However without the data you would run into the following scenario: 1) Open into system, find a dozen active towers in the system 2) Leave a scout, looking at the system for at LEAST 23 hours 3) If you are lucky the residents will bear within the 23 hours of your arrival, unlucky? Spend another unknown amount of time scouting the system 4) Do the residents run their sleeper sites at the same time on other days? Spend addition unknown amount of hours trying to determine their habits and patterns 5) Finally, we have something resembling the old API data, bring in capital ships and log them off 6) Spend an unknown amount of hours trying to finally trap the locals, who can be spooked by just about anything. Yeah, this will require an excessive amount of work to pull off. While yes, I agree, it will work well with Lore of the game. W-space is unknown and it takes time to scout and so on, HOWEVER we are not playing this game for lore. We are here to make lore and to do that a certain amount of data is required, if that data goes against design principles and game lore then **** those designs and lore. This is entire thing is about conflict, content,. human beings actually running into other human beings and not just a bunch of red crosses. Yes, w-space should be unknown and dangerous but it should not be isolated.
If it's too much work, then don't do logoff traps. Seems pretty simple to me.
Wormhole dwellers go on and on about how much work they have to do in order to generate content and how wormhole space lacks immediate Local chat. I would think that you would thrive in such an environment on the merit that it gives you yet another thing to lord over any nullsec dwellers that might waddle by. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Gnaw LF
AQUILA INC Verge of Collapse
657
|
Posted - 2014.05.06 20:00:00 -
[218] - Quote
Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
For someone who spent half the thread educating others on the proper methods of presenting their arguments you yourself are not so educated. This API data is in fact PUBLIC and READILY available. Case in point, here it is on Dotlan:
http://evemaps.dotlan.net/system/J114443 http://evemaps.dotlan.net/system/J153802 http://evemaps.dotlan.net/system/J133011
So EVERYONE has access to the data. Now the question is, is it useful for non-hunters? Maybe not, but then again we have ship scanners and other tools IN THE GAME that provide intel gathering. Just because it is not useful to one group of players does not make it useless to others. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.05.06 20:01:00 -
[219] - Quote
John Caldr wrote:Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
"Groups only looking for PvE" should stay in hisec and avoid dangerous wormhole space that contains PVP I disagree. This is more of those weird social norms to which wormhole dwellers subscribe bleeding into objective game balance discussion. Sure, wormhole space is Shoot To Kill space, with no server-generated consequence for the action (aside from some logoff timers,) but that does not somehow necessitate that the game to cater to either side. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
War Fairy
Cascading Failure Un.Bound
4
|
Posted - 2014.05.06 20:01:00 -
[220] - Quote
Blodhgarm Dethahal wrote:Better make this so in K-Space as well... that information is not publicly available in client either you know...
If you go through with it of course...
Yes it is. It's in the map. |
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rahhhhhhhhhhhhh
Science and Trade Institute Caldari State
9
|
Posted - 2014.05.06 20:02:00 -
[221] - Quote
We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
|
Ab'del Abu
Atlantis Ascendant
34
|
Posted - 2014.05.06 20:03:00 -
[222] - Quote
rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
Maybe you're doing wormholes wrong then. If I want to monitor hole activity I'll just put some cloakys on our holes and tab in when I hear some activation.
Zero delay, way better ;) |
Saavik Ambraelle
Lazerhawks
2
|
Posted - 2014.05.06 20:05:00 -
[223] - Quote
So what this is essentially about is making wormhole space safer for carebears. Ex astris, scientia. |
Spectre Wraith
Darwin Inc.
137
|
Posted - 2014.05.06 20:06:00 -
[224] - Quote
Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible.
This. I know many others disagree, but for me, when pvp/carebear hunting in Wspace, having free intel available about whether a system is active or not took alot of the fun and mystery of 'hunting' carebears in wspace out of the whole experience. Wspace should be a dark area, devoid of the intel comforts, such as local, being able to view system stats falls under the same catagory for me. The more mysterious wspace is, the closer it gets to delivering that true feeling of deep space.
Sure it may make pveing easier, and that's a good thing, the safer they feel...the better! Dear lord, please help me deal with the insufferable.... |
Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 20:06:00 -
[225] - Quote
rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
So you are saying this will make WH's more risky for you? Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 20:06:00 -
[226] - Quote
When you're using it to passive intel your own close knit group, it says something about whether it is OP |
Querns
GBS Logistics and Fives Support Goonswarm Federation
504
|
Posted - 2014.05.06 20:07:00 -
[227] - Quote
Gnaw LF wrote:Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
For someone who spent half the thread educating others on the proper methods of presenting their arguments you yourself are not so educated. This API data is in fact PUBLIC and READILY available. Case in point, here it is on Dotlan: http://evemaps.dotlan.net/system/J114443http://evemaps.dotlan.net/system/J153802http://evemaps.dotlan.net/system/J133011So EVERYONE has access to the data. Now the question is, is it useful for non-hunters? Maybe not, but then again we have ship scanners and other tools IN THE GAME that provide intel gathering. Just because it is not useful to one group of players does not make it useless to others. Ships killed per 24 hours is not necessarily indicative of whether or not the chain of wormholes contains a ravening band of marauders. (read: not the "marauder" T2 battleship.) By the admission of several posters in the thread, most of wormhole PvP happens due to rolling holes and attacking in the home systems of the PvE groups, not by inciting fights in the home system of the marauders. You can't use the API to divine where these home systems are due to this, and a PvE group is highly disincentivized from rolling their own holes to look for the marauders.
The advantage remains with the marauders, exclusively. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Rhes
GoonWaffe Goonswarm Federation
881
|
Posted - 2014.05.06 20:08:00 -
[228] - Quote
Erica Dusette wrote:Rhes wrote:MaxDEL wrote:Why Goons in this topic and people are not related to the WH, who build their assumptions from the air? Maybe because some of us like seeing entitled pubbies cry? Goddamn, you're everywhere. Eve is Goons.
EVE is a game about spaceships and there's an enormous amount of work to do on the in-space gameplay before players (or developers) are ready to sacrifice it for a totally new type of gameplay - CCP Rise |
Alundil
Trader-Hoes
488
|
Posted - 2014.05.06 20:09:00 -
[229] - Quote
Saavik Ambraelle wrote:So what this is essentially about is making wormhole space safer for carebears. Basically.... Yes. Clone mechanics enchancements Deep Space Probe Revival |
John Caldr
Quantum Explosion E X P L O S I O N
35
|
Posted - 2014.05.06 20:09:00 -
[230] - Quote
You see, you cant have cake and eat it too. |
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Andski
GoonWaffe Goonswarm Federation
10675
|
Posted - 2014.05.06 20:09:00 -
[231] - Quote
John Caldr wrote:Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
"Groups only looking for PvE" should stay in hisec and avoid dangerous wormhole space that contains PVP
"Groups only looking for PvE" should be able to go anywhere they want if they accept the risks Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Alundil
Trader-Hoes
488
|
Posted - 2014.05.06 20:11:00 -
[232] - Quote
Querns wrote:Gnaw LF wrote:Querns wrote: This data is a massive advantage to those groups who wish to hunt people in wormhole space. Groups only looking for PvE or who lack sufficient PvP force in wormhole space don't have an API for determining whether or not the connections to their wormhole contain a group of people looking to maraud over their stuff. Removing it levels the playing field between these groups.
For someone who spent half the thread educating others on the proper methods of presenting their arguments you yourself are not so educated. This API data is in fact PUBLIC and READILY available. Case in point, here it is on Dotlan: http://evemaps.dotlan.net/system/J114443http://evemaps.dotlan.net/system/J153802http://evemaps.dotlan.net/system/J133011So EVERYONE has access to the data. Now the question is, is it useful for non-hunters? Maybe not, but then again we have ship scanners and other tools IN THE GAME that provide intel gathering. Just because it is not useful to one group of players does not make it useless to others. Ships killed per 24 hours is not necessarily indicative of whether or not the chain of wormholes contains a ravening band of marauders. (read: not the "marauder" T2 battleship.) By the admission of several posters in the thread, most of wormhole PvP happens due to rolling holes and attacking in the home systems of the PvE groups, not by inciting fights in the home system of the marauders. You can't use the API to divine where these home systems are due to this, and a PvE group is highly disincentivized from rolling their own holes to look for the marauders. The advantage remains with the marauders, exclusively. We routinely fight when we roll into another known wh groups home system. Or when we find them in chain. However RNG is RNG and we can't rely on lady luck always providing us a welcome mat into other known/established PvP groups. Clone mechanics enchancements Deep Space Probe Revival |
rahhhhhhhhhhhhh
Science and Trade Institute Caldari State
9
|
Posted - 2014.05.06 20:12:00 -
[233] - Quote
Aryth wrote:rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
So you are saying this will make WH's more risky for you?
Not sure what you mean by that, my organization PVE's about... once a month if that, generally we just don't, we are purely a PVP outfit. We simply don't want to get a HIC or hole rolling BS stuck on an EOL hole we know nothing about, so instead we go play something else until it pops and then we go roaming. Its a matter of time, we're all limited in our game play time, get about 3-4 hours a couple times a week, so we maximize our time, and do not specifically focus on EVE. We prefer EVE, but if there's a chance one of the 4 of us will get stuck in an EOL hole while trying to roll it, the night is shot waiting for them to get back, so we don't bother. Its not about risk, its about limited time.
|
Nooonnnnnoooo notme
School of Applied Knowledge Caldari State
3
|
Posted - 2014.05.06 20:12:00 -
[234] - Quote
rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
Wait, that's incredible... this could be a Windows gadget that will monitor a wormhole in near real-time, and you won't even have to log...
It could be made into a smartphone app, even, and you won't even need to be at a computer.
Wait, wait... Foxfour I change my mind, keep it the way it is! |
Querns
GBS Logistics and Fives Support Goonswarm Federation
504
|
Posted - 2014.05.06 20:12:00 -
[235] - Quote
John Caldr wrote:You see, you cant have cake and eat it too. I'm not sure to what you refer. You'll have to be more specific. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Andski
GoonWaffe Goonswarm Federation
10675
|
Posted - 2014.05.06 20:14:00 -
[236] - Quote
Also I'm lawlin at "we demand you leave it the way it is so that it remains easy for us to kick out farmers, because wormholes aren't for making isk (and those damn farmers drive down the prices of sleeper loot which affects us when we farm)" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
Aryth
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.05.06 20:14:00 -
[237] - Quote
rahhhhhhhhhhhhh wrote:Aryth wrote:rahhhhhhhhhhhhh wrote:We're a pretty small crew of close-knit friends who know each other mostly out of game first, and play EVE together. We also do other things together.
While we use this data like everyone else who's chimed in to find active systems so we can find some PVP content which is already insanely hard to find, we also use it for another purpose.
We have a little doodad widget thingie on our website that has full details of what's going on in our home system using this API endpoint. Sometimes, we do other games besides EVE because we have two EOL holes that aren't worth trying to roll and risk getting stuck (EOL but unknown time of spawning), so we'll go play something else for a few hours. If the widget detects any activity, we login to EVE straight away. Since we have a highsec static, this is actually a very common occurrence.
The net result of this change will simply be that we will login to EVE less. vOv
So you are saying this will make WH's more risky for you? Not sure what you mean by that, my organization PVE's about... once a month if that, generally we just don't, we are purely a PVP outfit. We simply don't want to get a HIC or hole rolling BS stuck on an EOL hole we know nothing about, so instead we go play something else until it pops and then we go roaming. Its a matter of time, we're all limited in our game play time, get about 3-4 hours a couple times a week, so we maximize our time, and do not specifically focus on EVE. We prefer EVE, but if there's a chance one of the 4 of us will get stuck in an EOL hole while trying to roll it, the night is shot waiting for them to get back, so we don't bother. Its not about risk, its about limited time.
Oh I follow your point. You just don't equate time loss to risk when it is. I understand why you don't like this for your edge case. Leader of the Goonswarm Economic Warfare Cabal. Vile Rat: You're the greatest sociopath that has ever played eve. |
Two step
Aperture Harmonics No Holes Barred
4620
|
Posted - 2014.05.06 20:22:00 -
[238] - Quote
Querns wrote:Two step wrote:Querns wrote:Two step wrote: And as I said, if the "place of unknowns" part was really true, I would be OK with removing the API. The issue is that in fact it is very, very known exactly how to kill Sleepers, which is what is creating the current farming problem.
All I am asking for is you to fix both problems at the same time. Make farming harder and then you can make it harder to find farmers.
People doing PvE in wormholes is a problem? I'd like to hear why. NOTE: The dilution of your ability to make money in a wormhole because others are doing it is a very poor reason. I'm sorry, but perhaps you are not aware that the only fing reason to do PVE in this game is to make money. Certainly my arguments about why people shouldn't be able to do nearly risk-free PVE are going to involve money. I will try to use little words, since you seem to be not getting it. People doing PVE with little risk is bad. Wormholes are big risk, big rewards. You are supposed to have all your ships and assets at risk to be able to make ISK from C5/6 sites. Farmers don't do this. If their POS gets popped, they don't care, and just wait a week to log in. The farming doesn't just hurt the big groups, in fact it hurts us far less. 95% or so of our income is from the blue books from Sleepers. The little guys in C1-3 space are the ones hurt the most by this, because now their Sleeper salvage is just about worthless. Ah, yes, we've managed to swing it around from a "my personal isk faucet is being threatened" argument to yet ANOTHER variation on the "fix every related niggling, tangential, real or perceived flaw with the game before moving forward with the part of the change which I personally dislike" argument. Did they give out a handbook on suggested eve-o arguments that got lost on its way to my mailbox or something? This is starting to get old. The whole risk/reward thing related to PvP activity is pretty funny at its core, really. There's this giant tower of assumptions that gets erected every time someone invokes this particular argument, primarily revolving around the concept that both parties are perfect, rational actors, and that every single PvP scenario plays out exactly the same because of this. You see it in a lot of places; certainly when talking about nullsec, but apparently in wormhole space as well. What doesn't get said is that in the overwhelming majority of actual PvP actions, neither party is perfect or rational. I'm guilty of it several times; I've lost lots of ships, including capitals, due to making stupid mistakes. I've also lost a lot of opportunities to kill a ship due to my own incompetence. The point here is that PvP can't be boiled down to a simple set of vignettes. Sure, changes in gameplay can incentivize or disincentivize certain patterns, but you can't just make a blanket statement about risk and reward when PvP is involved like this. There's not enough room to account for the killer instinct or the shrewdness of the actors involved when you're making up little vignettes like this.
I think that book you missed was "How to read (for dummies)".
My "personal isk faucet" is in no way under threat. As I said, most large groups will barely notice any differences.
The rest of your post is just a bunch of words that say nothing interesting. OFC one cannot say that a specific change will have exact effects, but we can, and will, discuss if a given change helps or hurts certain playstyles. In this case, it is quite clearly all about folks that would like less risk to their PVE in w-space. I think in general, PVE in C5/C6 w-space is already less risky than it should be, and this change reduces that risk further. CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog
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Nightingale Actault
Divided Unity The Night Crew Alliance
23
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Posted - 2014.05.06 20:22:00 -
[239] - Quote
Gnaw LF wrote:Nightingale Actault wrote:I would just like to point out, for those who are stating that we don't have any other way to tell what kind of PvE activity is occuring in a WH without access to the NPC kills in question, that you can in fact make an educated judgement of the PvE activity in a WH without this information. Is there 30+ combat sites in the WH or are there exactly 5 combat sites in a C5 with an online tower and nothing inside? This is definitely not so straightforward as having the number of sleepers and the timestamps available, but I do not believe that is a problem.
Those saying that you can escalate in peace are the most likely to be caught off guard when the clever hunters come calling at your doorstep. Those who are willing to work to find your schedule by scouting your system and gathering intel on your activities are going to be rewarded for the work they put in with your capital kills, the same as they always have, and will continue to do. You are clueless, those sites can be despawned not just by residents but also by passers by. In fact many w-space groups leave cloacked scouts to despawn each others sites when those groups are feuding.
Clueless? I'll take it.
Yes, I'm aware sites can be despawned by the residents who live there or others simply by initiating warp and will despawn 3 days later. No amount of educated judgement which I am referencing is going to be 100% accurate, however the arguements here are that there will be no possible way to tell if people are doing PvE in their hole. The particular number of sites that I referenced seems to be a "magical" number to most C5/C6 groups at which their sites re-spawn at a higher interval and seeing as from my experience I have often found WHs exactly as I have described here (5 combats with online tower and no mods or arrays inside). Seeing a WH with this same setup and 0 sites would be just as likely to be used for escalations than the other. By using the information available the hunter will need to make the decision if it is worth his time to keep scouting that one hole to verify his intuition or keep scouting his chain. |
Bronya Boga
Rolled Out
333
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Posted - 2014.05.06 20:25:00 -
[240] - Quote
Proclus Diadochu wrote:Andski wrote:This is a good change. Intelligence gathering should be made an involved, active process wherever possible. Agreed. We should remove local as well.
Wow wow wow but afk cloaker brah /sarcasm
My Opinions are my own and do not reflect my corp Host of Down The Pipe-á www.downthepipe-wh.com Ingame Channel DTP Podcast |
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