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Thread Statistics | Show CCP posts - 16 post(s) |

RudinV
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151
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Posted - 2014.05.06 17:00:00 -
[1] - Quote
can some1 explain me why goons are talking about wh stuff? no offense guys, but we dont discuss nulls carebearing here |

RudinV
Syndicate of Death BLOOD UNION
155
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Posted - 2014.05.06 18:58:00 -
[2] - Quote
buy plexes right now, cash all ur assets and buy. if CCP will keep this idea of wspace carebear`s paradise plex will go far above 1b, and nanoribs below 1m. but funny thing is that carebears will suffer anyway Btw am i only one around here who think that goonies wh eviction is connected with this 5 years old mistake fixing? |

RudinV
Syndicate of Death BLOOD UNION
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Posted - 2014.05.06 19:10:00 -
[3] - Quote
Cosmic Scanner wrote:John Caldr wrote:MS10NVY wrote: Tell me how hard it is to kill PVE caps usually multiboxed? Judging by your own killboards bloody easy aint it?
Strange thing, its easy only accoring to our killboard, and BU one. May be you just miss the "skill" and "hard work to get results" parts? Maybe we don't want to just rely on npc kill stats and multiple capital alts to get all our w-space kills  anyway to call our stuff "easy thing" is not the right attitude m8. Or u wanna say that silly carebears who cant fit properly/refit/farm safier are our fault? anyway this thread is not about wh pvp tactics and pointing on one another, its about making another buff to carebears. Main idea why we against was mentioned before: do not nerf content creators in sandbox game, or may be u wanna read epic article at TMC " how i multiboxed in c6 for 3 days and now i have a titan!" |

RudinV
Syndicate of Death BLOOD UNION
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Posted - 2014.05.06 20:34:00 -
[4] - Quote
So back to the topic, devs wanna see wspace more dangerous and scary, therefore they want remove some data and by that make it more safe and calm. Seems...I don't know how to call it, CCPlogical may be. |

RudinV
Syndicate of Death BLOOD UNION
170
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Posted - 2014.05.07 03:59:00 -
[5] - Quote
All this brave pvpers, names Ive never seen before, if u rly think that I would like to spend even more time to gather intel, hours by hours, days by days just to know habits and when they play- u are wrong. Even now we have rudiculously low percentage of successfull logoff traps becouse besides this intel we need to 1)have more or less same prime time 2) carebears actually farm this day 3) we have enough people online when they actually starts the farm 4) they don't have overwhelming reinforcements 5) and a lot of additional options what can stop us from proceeding operation. And even in this shape of things we spend days of just waiting and gathering intel, so if u wanna say that I have to play this game even more-I would say no. We all have families and real life, jobs and other interests besides eve, and change fundamental game mechanics in order to make me "really play the game" will not work, I would better change the game. And if u think that watching pos for days long gathering information about, while people just isk farming wspace- pvping in other places, if u rly think this game design is interesting for both sides, you are wrong. Make eve more interesting, create other aspects and methods for us, this is what drive people log in everyday, not just a shady hope to get the meat and sit in silence gather intel |

RudinV
Syndicate of Death BLOOD UNION
170
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Posted - 2014.05.07 04:15:00 -
[6] - Quote
Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
Why do you think your current procedures for operation are difficult, and getting more difficult as the game progresses?
I love these square peg in the round hole justifications...
becouse i think that 10+ hours for the game is more than enough. for me at least for sure |

RudinV
Syndicate of Death BLOOD UNION
170
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Posted - 2014.05.07 04:24:00 -
[7] - Quote
King Fu Hostile wrote: This is beyond ******** on so many levels that it deserves to be QFP
You start from faulty premises and go on making a chain of wrong conclusions, and somehow still manage to land in an irrational statement that doesn't even have anything to do with what you said earlier.
another noname lowsec brawler in the thread. do u rly understand what u post about or its just random words what u want to type this morning? |

RudinV
Syndicate of Death BLOOD UNION
170
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Posted - 2014.05.07 04:29:00 -
[8] - Quote
Bohneik Itohn wrote:RudinV wrote:Bohneik Itohn wrote: You want consistent high isk kills in an area of the game where the mechanics are designed specifically to make it difficult to get consistent, high isk kills.
Why do you think your current procedures for operation are difficult, and getting more difficult as the game progresses?
I love these square peg in the round hole justifications...
becouse i think that 10+ hours for the game is more than enough. for me at least for sure You spent 10 hours to get a kill that otherwise probably wouldn't have happened. That's great. That doesn't mean that it was 10 hours well spent, or that you couldn't have gotten some kills of equal or greater value in 5 hours elsewhere. It just means you spent 10 hours forcing a result out of unnecessarily difficult circumstances. Great job, you put a lot of work into doing something not many other people would do. But the point still remains. The NPC kill data is not essential to what you do, it's just been the most accessible source of information that you have grown to rely on, and that source of information was not intended to exist. There are many other sources of information which function just as well, so maybe it's time you taught your scouts how to use them. ok, let me simplify even more...now we have to spend X time for the operation, after the "fix" it will be 10X. No1 will do this on purpose, removing content is not good, and i can rly explain u why, but i have a train to Bordeaux in 40 mins so mb later. Anyway guys, besides happy carebears this will not bring anything new. |

RudinV
Syndicate of Death BLOOD UNION
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Posted - 2014.05.07 05:17:00 -
[9] - Quote
Try wh cap pvp before posting here. Would make more sense. |

RudinV
Syndicate of Death BLOOD UNION
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Posted - 2014.05.07 06:13:00 -
[10] - Quote
This thread is a monument for: if u want to change somethin, go to fanfest and make them do it. 5 years that was not a problem, now carebears whine and voila! Fix is coming. Have no idea why CCP wanna rise generation of silly players, while this super dangerous logoff traps can be countered that easy... That make me sad, eve in general instead of being player friendly going to be morons and slackers friendly |
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RudinV
Syndicate of Death BLOOD UNION
186
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Posted - 2014.05.07 19:43:00 -
[11] - Quote
ufff that was a looong trip, but i had time to think about and now i can try to specify why its a bad "fix". I would like to point on this problem from another side, lets ask CCP who was initiator of this fix? What was the main idea-why it should be fixed? The story with "ops, 5 years fix just came up to the mind" seems like bull** for me. Five years it was ok and now boom-we have to fix it, and u must push us really really hard to make our change mind. From what i see from some CCP FourFox that was a discussion with a group of wh dwellers and one of the general point was: its too easy to seed a cap group and kill helpless bears in few seconds. So for now we have: Carebears who want to farm bit safer, and CCP who want to "fix" enviroment in order to balance things. There is one general misunderstanding: carebears are not helpless. for more than 2 years of log off trapping they did not improved their game style. I mean at all. Same one armor rep fits. Same 2 dreads/1-2 carriers+webbers on the grid. Same tactics, same mistakes. They do not want to even try to adjust fittings, they do not wanna try "refit" (its not that hard guys, ive done it few times before) I mean, dont read this as pointing on some "low skill dudes, as super l33t pvper wanna point". No. Im just trying to say that instead of improving they want to change world around and be well in it. I dont want to say " wtf, this is bad, this is wrong, blahblab" No. being lazy is natural statement of nature, if u are fed, u dont wanna move, this is life. Its not dumb or smart, it is like this. I hope until now u understand everything, becouse im almost finished. So at this point we have: people who want to be happy without improving and CCP who wants the same: them to be happy. So finally, why it is bad: You cant make them happy, No matter what, no matter how much u do- you cant make them happy. Today they dont like api-fix it, and tomorrow they will say-the wormhole mass is too big-fix it, and they will say-we need more loot-fix it, and it will go like this forever. Try to change enviroment and u will play against evolution. Play against evolution and u will die. Cancel API. fix no matter what you want to fix, just make this game as you see it should be. But do not listen people who choose to sit and wait the food appear, instead go and make it by yourself.
This is a prove of evoltuion. The prove of laziness and degradation u can see at ours killboard.
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RudinV
Syndicate of Death BLOOD UNION
187
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Posted - 2014.05.07 21:27:00 -
[12] - Quote
Phew, finally we begin to discuss the thing which is really important: who is buttherting |

RudinV
Syndicate of Death BLOOD UNION
188
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Posted - 2014.05.07 21:49:00 -
[13] - Quote
Calsys wrote:Justin Cody wrote:the only way this change makes sense is if K162's are delayed in visibility on scanners + remove SBA's effects from capitals ;) What else is in your Santa's letter? |

RudinV
Syndicate of Death BLOOD UNION
188
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Posted - 2014.05.07 21:58:00 -
[14] - Quote
Calsys wrote:RudinV wrote:Calsys wrote:Justin Cody wrote:the only way this change makes sense is if K162's are delayed in visibility on scanners + remove SBA's effects from capitals ;) What else is in your Santa's letter? remove from your ally/corp f1 monkeys, t.i. all ally/corp members lol if u still write to Santa I think I have bad news for you boy... |

RudinV
Syndicate of Death BLOOD UNION
188
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Posted - 2014.05.07 22:12:00 -
[15] - Quote
Calsys wrote:RudinV wrote: if u still write to Santa I think I have bad news for you boy... your's problems began earlier next bu/explosion "troll" please! It's rly hard to find any kind of sense in your posts. Now you ask for next "troll". Man can u just look to be trolled in another place? Some people actually discuss things here... |

RudinV
Syndicate of Death BLOOD UNION
190
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Posted - 2014.05.08 07:43:00 -
[16] - Quote
Is this one persone who speak: it should be like this cose DEVs think it should be like this, or is it a group of ? Please take note that you use same reason for more than 25 pages of discussion, don't want to be rude but can u try something new? Besides that I want to mention that devs don't "play" the game, they don't scout, don't pvp in wh, literally they don't care about if we have this intel or not, they have another motivations, so don't u think its more reasonable to discuss this "fix" at the "customers" level? |

RudinV
Syndicate of Death BLOOD UNION
193
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Posted - 2014.05.08 08:46:00 -
[17] - Quote
King Fu Hostile wrote:Yeah RudinV as you can see most people agree with this fix, and those who oppose haven't expressed any serious arguments for the preservation of the oversight.
Time to stop whining and start adapting (you can support the development of deployables that would serve the same purpose) and maybe discuss the real issues in wormhole space currently.
Crying like babies about API/logon trap gameplay makes you look blind to the real elephant in the room- lack of meaningful PVP in wormholes.
Actually most of the people against this fix. Only silly carebears who were most probably Hardly penetrated multiple times by us whine about it. Stop using scanner alts to hide ur butthert, try to l2p and u will see, u can protect ur farm against this bloody blobbers |

RudinV
Syndicate of Death BLOOD UNION
193
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Posted - 2014.05.08 09:49:00 -
[18] - Quote
King Fu Hostile wrote:Go on and count the posts :)
I still have no idea who the **** you think you are and couldn't care less, this thread is not about you or anyone else.
u u u, you must all be 13.
So amount of posts matter? Should I post from all my scanning alts to change your mind or you will turn on your head to thinking mode instead of using it as port for food? And btw I'm sure u would not agree, but in fact "age matter" pointing is a good butthurt indicator. Post more, less effort for CCP to realize that this is wrong feature to remove. |

RudinV
Syndicate of Death BLOOD UNION
202
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Posted - 2014.05.08 14:18:00 -
[19] - Quote
BayneNothos wrote:I gotta say, the most amusing thing I find from this thread is that apparently QEX/BU are totally incapable of doing what they do without NPC API data. I thought you guys were meant to be good? Have you learnt nothing over the years you've been doing what you do to take a decent guess on whether a group is a farmer group or not?
And if you are the farmer type, the take out from this whole thread is that it seems you can make yourself immune to QEX/BU interference via obfuscating your NPC kill output to the API. Actually u missed the point why I'm against this fix. Idea came from slakers, so making them happy is not a way to make things work well. simply becose u can't make lazy people glad by fixing environment. Its the utopia way, loosers always find external reason of the fail. i.e we **** this bears not becouse we are good, but becouse they are bad. |

RudinV
Syndicate of Death BLOOD UNION
202
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Posted - 2014.05.08 14:28:00 -
[20] - Quote
HTC NecoSino wrote:CCP FoxFour wrote:Just so you guys don't think I am ignoring this thread, we have a meeting on Monday to discuss some things after which we will talk to the CSM some more and then come back and update you. So yea, not forgotten or anything. :) Please consider holding off on this change while you design and implement an in-game alternative like this With all respect to the constructive ideas sharing I want to note that wspace was and is well balanced and skill based place, so the general solution to keep things well: do not touch w-space at all. It's sad truth but practice prove one thing: perfect is the enemy of good. |
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RudinV
Syndicate of Death BLOOD UNION
203
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Posted - 2014.05.08 15:24:00 -
[21] - Quote
BayneNothos wrote: But this change has nothing to do with that. It has to do with the API data being used for things that CCP is uncomfortable with. They never envisioned it being used for near real time tracking in w space.
this is not true.the idea of this fix came from carebears. plz before arguing read threads carefully.
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RudinV
Syndicate of Death BLOOD UNION
204
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Posted - 2014.05.08 15:59:00 -
[22] - Quote
BayneNothos wrote: The idea (cause) came up because CCP want to remove it (consequence) for some reason they've not specified beyond they never wanted it in there in the first place.
you know what is demagogy, right? accourding to your "logic" idea came after desicion to remove it. |

RudinV
Syndicate of Death BLOOD UNION
206
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Posted - 2014.05.08 16:40:00 -
[23] - Quote
u can keep your very efficient monologue, but the fact the majority of wh dwellers are against this fix cant be ignored by CCP. And yes, RMT is bad. |

RudinV
Syndicate of Death BLOOD UNION
207
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Posted - 2014.05.08 16:50:00 -
[24] - Quote
Promiscuous Female wrote:the majority agrees so their opinion is right by default
this is not a real argument
please try again sorry, but goonies are ignored in this thread by default. |

RudinV
Syndicate of Death BLOOD UNION
210
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Posted - 2014.05.09 07:43:00 -
[25] - Quote
Noname alts and goonies talk about whine and tears, besides this way is ultraproductive, the list of participants clearly represents who is agree to the "fix": bunch of trolls and butthurting carebears. It will be interesting to see what side CCP choose, force players to evaluate or benefit degradation and laziness. |

RudinV
Syndicate of Death BLOOD UNION
211
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Posted - 2014.05.09 08:43:00 -
[26] - Quote
calaretu wrote:On a more serious note. I support this change. CCP has a history of altering mechanics that is considered broken even if they are cause of emergent gameplay. From the very beginning. Emergent gameplay is not a valid argument for leaving broken mechanics broken. m0o and jump api in wh is but a few examples. Furthermore this will have very little impact on wh's as a whole. Spreadsheets will be made in overlords and things continue as always.
Another reason I support this change is because the api data make people lazy. You dont need dscan to check if a wh is active with this api data.
Furthermore. Everyone claiming the majority of wormhole players in wspace is in favour or disfavour of this change is just plain wrong. Majority of players dont care. They have this data already through 3rd party and really dont use it in the same way as i.e. BU. Majority of players dont care enough to make a forum post even. So for most people this wont matter much. BU/QEX will still find targets and people will still fear them. So u think, now we roll the hole, go in, check data and leave it without even checking dscan? Priceless representative I can admit. And kungfu, strangers advices are the most important right? |

RudinV
Syndicate of Death BLOOD UNION
213
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Posted - 2014.05.09 10:01:00 -
[27] - Quote
Mournful Conciousness wrote: And that, children, is how you will get w-space ganks when the pathetically easy free intel has been removed from the API - by actually being there and putting in the work.
I predict that Darwinian principles will eventually force lazy, whinging w-space gank-monkeys out of w-space, leaving it to the pros.
w-space will be better for it. We might even start to get some reasonable fights.
what stops u now from getting "some reasnable fights" may be the fact that u dont live in wh? may be that u can write a story and make some conclusions from "how i found ******** drake" Or may be u are not capable of repetaing J125111 operation? I bet u dont even know what was that... dont take this as offense, but when u want to find reasons of being not capable of something its exactly when Darwinian principles work, some people can make 250b+ fights some can find excuse. Dont know what could be with wspace after "fix", im not nostradamus, but for sure it will be better place for carebears as it is now. |

RudinV
Syndicate of Death BLOOD UNION
213
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Posted - 2014.05.09 10:02:00 -
[28] - Quote
Mournful Conciousness wrote:Cassius Invictus wrote: So I just ask Devs to closely look at feedback after this change is made and consider reverting it if number of large scale engagements in WH drops.
I think the fact that we all know where we all live will mean that there will be plenty of selfdestructs under the POSes fields.
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RudinV
Syndicate of Death BLOOD UNION
215
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Posted - 2014.05.09 10:51:00 -
[29] - Quote
calaretu wrote:RudinV wrote: So u think, now we roll the hole, go in, check data and leave it without even checking dscan? Priceless representative I can admit. And kungfu, strangers advices are the most important right?
I have no clue how you guys pick targets so I wont attempt to presume anything. However I do know several who have big spreadsheets over every c6 and c5 system in game and listing activity level in these and how often they are active. What days are usually farmed etc. Then hunting these targets down and setting logoff trap is easy. Just find their entrance (which they often provide themself when hauling loot). my states that most of the guys posting here have no clue about c5-6 life should not be taken as offence, but as politte pointing that u should not argue about things u have no clue. So i think its time to put some light on subject, from real situation perspective. Most of the carebearing in w-space proceed in statics(c1-4), high lvl wormholes farmed by nomad like groups(small POS without ff, 2 dreads/1carr/bonus/webber/salvager most of the time logged off) this peeps clear anom in 10 minutes max, if they are good enough it takes them 1 siege. Its almost impossible to catch them if u dont know this api data, what is "suppose not to be ingame". Exactly this guys are getting benefits from this "fix", and exactly this guys are the reason why nanoribs dropped from 6m to 3.5m in less than year (dont take it as a whine, BU never farm, and i pay my 11 accounts by trading, i point that low-class wh will suffer much harder as long as their income based on ribbons price) And, btw, most of this groups represent null sec allys, Nulli secunda, goons and their pets, PL etc-people who wont bring anything more than 3 logoffed capitals+salvager. The spreadsheets u mentioned can be used for a "home style" carebears, normally they have 10+ capitals and 40-50+ support pilots, to pvp with this guys u have to make a 2-3 months operation, very exhausting, pretty boring, and was proceeded by us only once. Very few wh entities can set on field more than 20 capitals, attacking side. So besides all the minuses that this "fix" u can add: wh pvp will be absolutely boring, if it would exist at all.
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RudinV
Syndicate of Death BLOOD UNION
218
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Posted - 2014.05.09 12:40:00 -
[30] - Quote
Mournful Conciousness wrote: I am not offended. Perhaps you are right. Perhaps 3 years of living in w-space does not qualify me as living in w-space.
What prevents what I would call "reasonable fights" (by which I mean limited sized skirmishes where both sides are expecting to fight) is the hegemony enjoyed right now by merciless roll-and-gank fleets.
In w-space there is no batphone, no easy access to reinforcements. The largest force will, on the whole, win. The defenders are never the largest force and rarely even in pvp fit.
That's not a fight, it's an execution of innocents.
cant clearly see how farming paradise fix will limit merciless roll-and-gank fleets and bring you "reasonable fights", and im not surprised to see that most of the pvp u do is just ganking lonely carebears with a fleet of the same "looking for a reasonable fight" peeps, therefore i would not bother to think about what u ment by "That's not a fight, it's an execution of innocents." but if u expect this fix will change Eve online pvp meta i have bad news for you...
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RudinV
Syndicate of Death BLOOD UNION
219
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Posted - 2014.05.09 15:07:00 -
[31] - Quote
Komodo Askold wrote: Removing the API NPC kills is neccesary since it is a mistake in the design, a flaw, and shouldn't be brough back unless very good reasons appear. At the same time, remove instant appearance of sites in the scanner window so that everyone relies solely on scanners. I think that would put the balance in a sweet spot, more fair for everyone.
Internet was designed to be used as military network. Penicillin was invented by chance. Microvawe oven, X-ray...hundreds of lifechanging inventions were made by chance, the prove that a lot of things in this world were not originally designed to be that good. CCP should not motivate this fix only by this reason, fact that some design can be called 'original' doesnt mean it is somehow better. |

RudinV
Syndicate of Death BLOOD UNION
220
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Posted - 2014.05.09 22:41:00 -
[32] - Quote
Funny, but most of the carebears who dream about this fix will never chew this juicy farm. Instead of whining here u should go and think what u will beg CCP to change next. |

RudinV
Syndicate of Death BLOOD UNION
222
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Posted - 2014.05.13 14:32:00 -
[33] - Quote
tl;dr CCP cant care less about actual wh residents, design>gamers its good time to sell ribbons and buy plexes wh csm rep is a jk, do not evict goons from wspace- this could be the reason of removing wspace
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