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Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
561
|
Posted - 2014.05.07 00:30:00 -
[1] - Quote
I'm looking for ways to fit a paladin somewhat cheaply. It seems to be rather easy, but i have some options i can't decide between.
This is the current option i think i might go for:
[Paladin, Missions] Large Armor Repairer II Energized Adaptive Nano Membrane II Heat Sink II Heat Sink II Heat Sink II Armor EM Hardener II Armor Thermic Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Large Micro Jump Drive
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam II Small Tractor Beam II Small Tractor Beam II Bastion Module I
Large Auxiliary Nano Pump II Large Auxiliary Nano Pump II
Hobgoblin II x5
Why the tractor beams? Multitasking, bringing in loot in combination with an MTU. ATM i don't really care about salvaging at this point. The salvage i usually ended up getting from missions before turned out to be mostly not worth the time spent on it (drones + salvagers on the pala), so i might as well focus on getting loot while doing the mission and leaving everything else.
I also never used tracking mods, i never really felt i needed them. Most things burn from one shotting them as they fly at me, otherwise i just mjd and put some distance between the npc's and me.
The armor hardeners can be switched as necessary, obviously.
I used to fly a very different, far less useful setup (i just added a bastion mod to an ancient setup i used since 2008), hence i'm looking for a base to build on. Cap stable is a requirement i just want for convenience, i don't need to super-blitz missions, nor do i want to depend on cap charges.
Currently i've got a few options: - Exchange the EANM for another LAR. I'll have enough cap to use both for 5-10 minutes if the need arises, but it might be a waste of space - I also need to use a cap control circuit instead of an aux rig if i go for that option. I can tank a stupid amount of dps this way though. - Exchange the EANM for a MAR. I still need to use a CCC in the rigs to sustain this. I'll have a lot of cap leftover though, but it doesn't repair that much more than a single LAR + eanm + aux nano (like the setup above). - Keep it like it is now. It tanks over 2k dps for any mission i'd want to fly except drones and still does roughly 900 dps (without drones).
To re-iterate: I don't want a setup that needs constant micro managing. I know there's more efficient setups in terms of isk/hour, but that's not what i'm looking for. The input i'm looking for here is mostly concerning the amount of DPS i should be able to tank in bastion. I'm fairly sure 2k will be enough, at least to buy time to kill everything that's shooting at me if it goes over. The dual LAR setup would help here, but i'm not sure it's necessary given the need for micro management.
As far as the cheap thing goes, it's mostly to get something efficient running without the need for faction mods. I think everyone can think of a reason for that.
If you do things right, people won't be sure you've done anything at all... |

Illiar D'Anaari
Lassandar
20
|
Posted - 2014.05.07 01:14:00 -
[2] - Quote
Ditch the cap modules. For 90% of missions I don't need any, and for the longer ones I usually manage with 5 cap charges with a booster. You're also vastly overtanked.
Here's the setup I use. I replaced the few faction mods I have with T2 in this fit.
[Paladin, Beams] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Armor Repairer II
Prototype 100MN Microwarpdrive I Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I [empty high slot] Small Tractor Beam I Small Tractor Beam I
Large Auxiliary Nano Pump I Large Energy Burst Aerator II
Hobgoblin II x10 Salvage Drone I x5
This setup tanks about 1k dps, which has been more than enough in all the missions I've run. I swap in Mega Pulse for missions where more rats are below 40km, since the dps difference between Tachs with Gleam/INMF and MP with Conflag is very significant. If you use the MJD, you could probably only use a LAR2 and a nano pump as tank slots, fit some TE in the lows and keep some cap mods if they make you more secure, but they'll be even less needed as you probably won't drop below shield.
Tracking mods are not -necessary-, but they'll improve your range and tracking by a large margin.
I used to make my ships cap stable and since I switched to unstable setup, I would never go back. It's both more fun and efficient. |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
561
|
Posted - 2014.05.07 02:05:00 -
[3] - Quote
Illiar D'Anaari wrote:Ditch the cap modules. For 90% of missions I don't need any, and for the longer ones I usually manage with 5 cap charges with a booster. You're also vastly overtanked.
Here's the setup I use. I replaced the few faction mods I have with T2 in this fit.
[Paladin, Beams] Heat Sink II Heat Sink II Heat Sink II Heat Sink II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Large Armor Repairer II
Prototype 100MN Microwarpdrive I Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I [empty high slot] Small Tractor Beam I Small Tractor Beam I
Large Auxiliary Nano Pump I Large Energy Burst Aerator II
Hobgoblin II x10 Salvage Drone I x5
This setup tanks about 1k dps, which has been more than enough in all the missions I've run. I swap in Mega Pulse for missions where more rats are below 40km, since the dps difference between Tachs with Gleam/INMF and MP with Conflag is very significant. If you use the MJD, you could probably only use a LAR2 and a nano pump as tank slots, fit some TE in the lows and keep some cap mods if they make you more secure, but they'll be even less needed as you probably won't drop below shield.
Tracking mods are not -necessary-, but they'll improve your range and tracking by a large margin.
I used to make my ships cap stable and since I switched to unstable setup, I would never go back. It's both more fun and efficient.
Optimal range seems a bit redundant...
Still not entirely convinced about the unstable setup - I sometimes have trouble concentrating, something that can tank well and is cap stable has prevented me from losing a couple of ships already ;p
I think i'll try a TE instead of the EANM to begin with, i might switch out an aux for a burst later on as well depending on how much dps is shelled out at missions. Once i have some more isk to risk losing a couple of marauders i might try your setup though, it does seem interesting (assuming tracking scripts should be used as well).
If you do things right, people won't be sure you've done anything at all... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1140
|
Posted - 2014.05.07 03:04:00 -
[4] - Quote
If you want to run a constant tank with bastion you may want to look at running a medium rep instead of a large. Well skilled it can run a 400DPS omni tank in bastion with just a pair of EAMN II's. This will help free up some cap to consider putting tracking comps in the mids which do help. |

Illiar D'Anaari
Lassandar
20
|
Posted - 2014.05.07 03:15:00 -
[5] - Quote
Tracking scripts are important mostly on a Tach setup since it'll allow to track cruisers when combined with Gleam.
Optimal range script are good because they get you to 73 km optimal with multifrequency+tachs, meaning you'll be dealing maximum damage (1015 dps) most of the time (and 80% at 98 km). Without the scripts, the range drops to 57 km, and 80% damage output at 72 km.
With Megapulse, I get an optimal of 33km (1198 dps with my skills/implants), 80% damage (958 dps) at 43km. Using Multifreq with 3 tracking scripts allows me to hit even frigates in close orbit (no clean hits and not all shots hit of course, but still impressive IMO)
I use a faction LAR and with Marauder IV I repair just shy of 3000 armor per cycle, so I basically pulse it every now and then when I've taken enough damage. If you manage triggers well, the amount of tank even on my setup is overkill. With a cap booster I can actually ignore triggers entirely and just destroy anything in any order and still get by. |

chaosgrimm
Universal Production and Networking Services
104
|
Posted - 2014.05.07 05:05:00 -
[6] - Quote
Too much: Cap Tank
Not enough: Dmg Applied dmg |

Odithia
Federal Defense Union Gallente Federation
36
|
Posted - 2014.05.07 05:51:00 -
[7] - Quote
Replace faction with T2 according to budget. The faction MWD is a huge help to capacitor.
Sebo is mostly used with a Scan Resolution script.
Open to ideas about what to fit in the two remaining hi-slots.
[Paladin, Paladin Tach] Imperial Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
Tracking Computer II Sensor Booster II Large Micro Jump Drive Core B-Type 100MN Microwarpdrive
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I Small Tractor Beam I [empty high slot] [empty high slot]
Large Energy Collision Accelerator II Large Energy Discharge Elutriation I
[Paladin, Paladin Pulse] Imperial Navy Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Damage Control II Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink
Tracking Computer II Tracking Computer II Sensor Booster II Core C-Type 100MN Microwarpdrive
Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Mega Pulse Laser II, Scorch L Bastion Module I Small Tractor Beam I [empty high slot] [empty high slot]
Large Energy Collision Accelerator II Large Energy Discharge Elutriation I
|

Kosetzu
S1lver Flame
110
|
Posted - 2014.05.07 09:22:00 -
[8] - Quote
My personal experience is that too few missions require MJD, so it's better to use an MWD.
Medium repper is plenty if you're lazy. Use Reactive Armor Hardener + EANM for resists, rest heatsinks.
2-3 Tracking Computers, with both scripts in cargo (nice to snipe out to 100km+ with pulses). Beams are a total waste on a ship that gets over 100km range with Scorch in just about every situation. the tracking on Beams is terrible compared to Pulses as well so even if they claim better dps and some odd range you're still applying it better with pulses.
Burst Aerator rig, T2. Best rig you can use. The last few calibration points is up to you really. Until the drone rebalance hits 5x Warriors, 5x Hobgoblins and either 5x salvage or perhaps even Hornets (yes they're not as bad s everyone claims). |

Ralph King-Griffin
Var Foundation inc.
1276
|
Posted - 2014.05.07 10:09:00 -
[9] - Quote
[Paladin, Missions] Large Armor Repairer II Energized Adaptive Nano Membrane II
Armor EM Hardener II Dmg Ctrl II
Armor Thermic Hardener II Heat Sink II Heat Sink II Heat Sink II Heat Sink II
Cap Recharger II sebo + range script
Cap Recharger II tracking computer + range script
Cap Recharger II something fun Large Micro Jump Drive
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Small Tractor Beam II
Small Tractor Beam II festive launcher
Small Tractor Beam II reserved for corpse launcher- Bastion Module I
Large Auxiliary Nano Pump II Large Auxiliary Nano Pump II
Hobgoblin II x5 Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼ -á-á-á-á-á-á-á Soylent Green Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼a«£¦¬¦P¦¬a«£Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼Gû¼
|

IIshira
School of Applied Knowledge Caldari State
838
|
Posted - 2014.05.07 14:34:00 -
[10] - Quote
Trying to make a Paladin cap stable will get you a fail fit
Basics are Lows 4 heat sinks (Why would you not want the most DPS) 2 Hardeners (2 active, 2 EANM, whatever) 1 LAR
Mids 3 TC (More applied DPS) 1 MJD
Highs 4 T2 Tachs 1 Bastion module
Rigs 1 T2 ROF 1 CCC or whatever
Don't be cheap on a billion ISK hull. Spend the extra ISK for faction heat sinks and LAR. The rest can be T2.
If you need something for a bit more AFK play don't use a Paladin. You're just asking for a loss mail. Use a Navy Dominix or something. |
|

IIshira
School of Applied Knowledge Caldari State
838
|
Posted - 2014.05.07 14:42:00 -
[11] - Quote
Just curious but tractor beams to loot? When I kill NPC's I'm at MJD range and far out of tractor beam range. I have one to scoop the mission item but I don't see the point of MJD back in and trying to loot the mission with three unbonused tractor beams. It would be faster for me to dock up and get a Noctis.
I'm usually just heading to the next missions if I don't have someone who wants to salvage for me. |

Batelle
Tymast Industries 150th
2584
|
Posted - 2014.05.07 16:33:00 -
[12] - Quote
Marauders have midslots so they can fit tracking computers. Get some tracking computers. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1141
|
Posted - 2014.05.07 19:48:00 -
[13] - Quote
IIshira wrote:Trying to make a Paladin cap stable will get you a fail fit
Basics are Lows 4 heat sinks (Why would you not want the most DPS) 2 Hardeners (2 active, 2 EANM, whatever) 1 LAR
Mids 3 TC (More applied DPS) 1 MJD
Highs 4 T2 Tachs 1 Bastion module
Rigs 1 T2 ROF 1 CCC or whatever
Don't be cheap on a billion ISK hull. Spend the extra ISK for faction heat sinks and LAR. The rest can be T2.
If you need something for a bit more AFK play don't use a Paladin. You're just asking for a loss mail. Use a Navy Dominix or something. There is a difference between what the op is asking for and an AFK fit. A Paladin, and anything else really, especially marauders, can have really low interaction fittings. Really it does so much better than any T1 hull that even cheap fit it can put faction fit T1 ships to shame. With ewar on the field the difference becomes that much greater.
|

IIshira
School of Applied Knowledge Caldari State
838
|
Posted - 2014.05.07 19:58:00 -
[14] - Quote
Tyberius Franklin wrote:IIshira wrote:Trying to make a Paladin cap stable will get you a fail fit
Basics are Lows 4 heat sinks (Why would you not want the most DPS) 2 Hardeners (2 active, 2 EANM, whatever) 1 LAR
Mids 3 TC (More applied DPS) 1 MJD
Highs 4 T2 Tachs 1 Bastion module
Rigs 1 T2 ROF 1 CCC or whatever
Don't be cheap on a billion ISK hull. Spend the extra ISK for faction heat sinks and LAR. The rest can be T2.
If you need something for a bit more AFK play don't use a Paladin. You're just asking for a loss mail. Use a Navy Dominix or something. There is a difference between what the op is asking for and an AFK fit. A Paladin, and anything else really, especially marauders, can have really low interaction fittings. Really it does so much better than any T1 hull that even cheap fit it can put faction fit T1 ships to shame. With ewar on the field the difference becomes that much greater.
Since it pretty much instapops anything smaller than a cruiser I don't see how you can make it require less interaction. I keep having to target new ships as they die.
When it comes to tanking I might have to cycle the repper twice in a mission.
IMO putting a bunch of cap mods on a Paladin is a failfit but to each his own. I know something that flew an armor tanked Raven. To me it was failfit but to him he was happy. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1141
|
Posted - 2014.05.07 20:07:00 -
[15] - Quote
IIshira wrote:Tyberius Franklin wrote:IIshira wrote:Trying to make a Paladin cap stable will get you a fail fit
Basics are Lows 4 heat sinks (Why would you not want the most DPS) 2 Hardeners (2 active, 2 EANM, whatever) 1 LAR
Mids 3 TC (More applied DPS) 1 MJD
Highs 4 T2 Tachs 1 Bastion module
Rigs 1 T2 ROF 1 CCC or whatever
Don't be cheap on a billion ISK hull. Spend the extra ISK for faction heat sinks and LAR. The rest can be T2.
If you need something for a bit more AFK play don't use a Paladin. You're just asking for a loss mail. Use a Navy Dominix or something. There is a difference between what the op is asking for and an AFK fit. A Paladin, and anything else really, especially marauders, can have really low interaction fittings. Really it does so much better than any T1 hull that even cheap fit it can put faction fit T1 ships to shame. With ewar on the field the difference becomes that much greater. Since it pretty much instapops anything smaller than a cruiser I don't see how you can make it require less interaction. I keep having to target new ships as they die. When it comes to tanking I might have to cycle the repper twice in a mission. IMO putting a bunch of cap mods on a Paladin is a failfit but to each his own. I know something that flew an armor tanked Raven. To me it was failfit but to him he was happy. I was referring to tank as far as interaction goes, some people prefer a set and forget tank. I've endangered my ships in ways the rats never could just by forgetting to turn the tank off when only meaning to leave it on for a few pulses which meant not having the cap when I needed it. Sometimes people just don't want to deal with that possibility.
Granted if you plan on running at range with tachs a LAR, even a T2 LAR, is overkill with bastion. I can run a MAR for long periods with some cap help, but not as much as the op has. It's not as effective as a LAR pulsing fit, but the gulf isn't nearly the same as permarunning a LAR and depriving yourself of TC's. |

IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.07 21:51:00 -
[16] - Quote
Tyberius Franklin wrote:IIshira wrote:Tyberius Franklin wrote:IIshira wrote:Trying to make a Paladin cap stable will get you a fail fit
Basics are Lows 4 heat sinks (Why would you not want the most DPS) 2 Hardeners (2 active, 2 EANM, whatever) 1 LAR
Mids 3 TC (More applied DPS) 1 MJD
Highs 4 T2 Tachs 1 Bastion module
Rigs 1 T2 ROF 1 CCC or whatever
Don't be cheap on a billion ISK hull. Spend the extra ISK for faction heat sinks and LAR. The rest can be T2.
If you need something for a bit more AFK play don't use a Paladin. You're just asking for a loss mail. Use a Navy Dominix or something. There is a difference between what the op is asking for and an AFK fit. A Paladin, and anything else really, especially marauders, can have really low interaction fittings. Really it does so much better than any T1 hull that even cheap fit it can put faction fit T1 ships to shame. With ewar on the field the difference becomes that much greater. Since it pretty much instapops anything smaller than a cruiser I don't see how you can make it require less interaction. I keep having to target new ships as they die. When it comes to tanking I might have to cycle the repper twice in a mission. IMO putting a bunch of cap mods on a Paladin is a failfit but to each his own. I know something that flew an armor tanked Raven. To me it was failfit but to him he was happy. I was referring to tank as far as interaction goes, some people prefer a set and forget tank. I've endangered my ships in ways the rats never could just by forgetting to turn the tank off when only meaning to leave it on for a few pulses which meant not having the cap when I needed it. Sometimes people just don't want to deal with that possibility. Granted if you plan on running at range with tachs a LAR, even a T2 LAR, is overkill with bastion. I can run a MAR for long periods with some cap help, but not as much as the op has. It's not as effective as a LAR pulsing fit, but the gulf isn't nearly the same as permarunning a LAR and depriving yourself of TC's.
I guess if you can't remember to turn off your repper a MAR would be a fix to that. A better option would be right clicking the LAR and clicking "Set Auto-Repeat Off". I rarely have to cycle my LAR more than twice since I use range to avoid most of the incoming DPS.
Either way it's not a big deal since what counts if the pilot is happy what he's flying. |

VTyx Soul
The Shadow Plague Fidelas Constans
16
|
Posted - 2014.05.07 22:43:00 -
[17] - Quote
Terrible. Not one of you have fit the paladin correctly. If you want a real set up inbox me |

IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.07 22:46:00 -
[18] - Quote
VTyx Soul wrote:Terrible. Not one of you have fit the paladin correctly. If you want a real set up inbox me Or you can link it here for everyone to see  |

Illiar D'Anaari
Lassandar
20
|
Posted - 2014.05.08 00:48:00 -
[19] - Quote
VTyx Soul wrote:Terrible. Not one of you have fit the paladin correctly. If you want a real set up inbox me
Do enlighten us, oh wise one. |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
562
|
Posted - 2014.05.08 02:45:00 -
[20] - Quote
Say you do get put into the middle of things and want to stay there, what kind of DPS would you need to tank if aggro'ing an entire room in Worlds Collide?
Just as an aside.
I'll probably experiment with the fits in the above posts. I'll start with my own and will move to more TC/TE depending on how the missions go. Somehow i keep being a bit weary of being unable to permatank at least 1k dps...
If you do things right, people won't be sure you've done anything at all... |
|

Illiar D'Anaari
Lassandar
20
|
Posted - 2014.05.08 02:52:00 -
[21] - Quote
Reiisha wrote:Say you do get put into the middle of things and want to stay there, what kind of DPS would you need to tank if aggro'ing an entire room in Worlds Collide?
Just as an aside.
I'll probably experiment with the fits in the above posts. I'll start with my own and will move to more TC/TE depending on how the missions go. Somehow i keep being a bit weary of being unable to permatank at least 1k dps...
There are fringe cases that would overpower a "simple" 1k dps tank. According to eve-survival, full room aggro in WC is somewhere in the vicinity of 1.5k dps. Letting all the waves spawn and then hopping into Enemies Abound 5/5 is upwards of 3k dps. You have to try really hard to need more than 1k dps tank, even more so considering you can fairly easily get 1.2k dps out of your paladin, meaning incoming dps will go down pretty fast. |

IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.08 03:46:00 -
[22] - Quote
Reiisha wrote:Somehow i keep being a bit weary of being unable to permatank at least 1k dps... Perma tank at least 1k DPS...
Wow before Marauders had Bastion did you run missions in an Archon?  |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
562
|
Posted - 2014.05.08 03:51:00 -
[23] - Quote
IIshira wrote:Reiisha wrote:Somehow i keep being a bit weary of being unable to permatank at least 1k dps... Perma tank at least 1k DPS... Wow before Marauders had Bastion did you run missions in an Archon? 
I had a faction fit which omni tanked roughly 800 dps. I didn't use it that much though, since my pala has some sentimental value to me (one of the first ones ever built, built it myself, it's over 6 years old). I might just get a new one for that reason ;p
If you do things right, people won't be sure you've done anything at all... |

chaosgrimm
Universal Production and Networking Services
105
|
Posted - 2014.05.08 04:08:00 -
[24] - Quote
Reiisha wrote:Say you do get put into the middle of things and want to stay there, what kind of DPS would you need to tank if aggro'ing an entire room in Worlds Collide?
Just as an aside.
I'll probably experiment with the fits in the above posts. I'll start with my own and will move to more TC/TE depending on how the missions go. Somehow i keep being a bit weary of being unable to permatank at least 1k dps...
Just to help guide u in the right direction or thought process:
How long does a long mission take? 20 mins? In that 20 mins how long do you need to run the rep / how much time can u allow cap to regen?
Stable cap certainly isn't required. If you sac some cap to build your dps/ applied higher, ull kill off the incoming dmg quicker, and will need to use the rep less often.
Concerning tank, even if ur ehp/sec is lower than the dps of the room, you just need it to last long enough to kill off the dps until ur tank is able to keep up.
Another thing to consider is that you don't always need to tank the whole room. I haven't had the opportunity to play each version of worlds collide, but at least the ones I've played allow you to kill groups within a pocket, without aggroing the whole pocket. I'm assuming ur talking about the blood raider + angel version. It is possible to not aggro the entire pockets in that version
|

IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.08 10:21:00 -
[25] - Quote
Reiisha wrote:IIshira wrote:Reiisha wrote:Somehow i keep being a bit weary of being unable to permatank at least 1k dps... Perma tank at least 1k DPS... Wow before Marauders had Bastion did you run missions in an Archon?  I had a faction fit which omni tanked roughly 800 dps. I didn't use it that much though, since my pala has some sentimental value to me (one of the first ones ever built, built it myself, it's over 6 years old). I might just get a new one for that reason ;p
I just noticed your post asking "Say you do get put into the middle of things" The trick I've found is keep range. That's what the MJD is for. The beam lasers will do better damage since tracking is less of an issue and most NPC's won't be able to hit you. If you try an in your face approach you're going to get smashed 
I think something like the Navy Raven would suffer less if you want heavy tank since you don't have to take out damage mods for tanking ones. Plus shield just tanks better. Yea you won't have target painters but with the ships bonuses and rigor rigs you can get away without them. |

Daniel Plain
Science and Trade Institute Caldari State
1958
|
Posted - 2014.05.08 15:17:00 -
[26] - Quote
IIshira wrote:Just curious but tractor beams to loot? When I kill NPC's I'm at MJD range and far out of tractor beam range. I have one to scoop the mission item but I don't see the point of MJD back in and trying to loot the mission with three unbonused tractor beams. It would be faster for me to dock up and get a Noctis.
I'm usually just heading to the next missions if I don't have someone who wants to salvage for me. in case this is still relevant: for now, looting at least battleship wrecks while you're shooting their buddies can boost your effective isk/hour by quite a margin. as for salvaging in a noctis, i would not bother unless you run several missions at once and drop and bookmark MTUs in all mission pockets. with the upcoming loot nerf, even this strategy will become barely viable, so I would advise to not waste any time looting when you could be shooting.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Nam Dnilb
Universal Frog
183
|
Posted - 2014.05.08 18:29:00 -
[27] - Quote
So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad. 
Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again.  |

IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.08 19:41:00 -
[28] - Quote
Daniel Plain wrote:IIshira wrote:Just curious but tractor beams to loot? When I kill NPC's I'm at MJD range and far out of tractor beam range. I have one to scoop the mission item but I don't see the point of MJD back in and trying to loot the mission with three unbonused tractor beams. It would be faster for me to dock up and get a Noctis.
I'm usually just heading to the next missions if I don't have someone who wants to salvage for me. in case this is still relevant: for now, looting at least battleship wrecks while you're shooting their buddies can boost your effective isk/hour by quite a margin. as for salvaging in a noctis, i would not bother unless you run several missions at once and drop and bookmark MTUs in all mission pockets. with the upcoming loot nerf, even this strategy will become barely viable, so I would advise to not waste any time looting when you could be shooting. I'm shooting from at least 70 km. This is beyond tractor beam range.
Are you shooting up close? If so maybe you should go with megapulse lasers. |

IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.08 19:43:00 -
[29] - Quote
Nam Dnilb wrote:So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad.  Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again. 
If I remember right range rigs have stacking penalties with tracking computers. I'm not at my PC so not sure how it looks on EFT |

Nam Dnilb
Universal Frog
183
|
Posted - 2014.05.08 20:01:00 -
[30] - Quote
IIshira wrote:If I remember right range rigs have stacking penalties with tracking computers. I'm not at my PC so not sure how it looks on EFT
Yes, but the bonus is higher than a range scripted TC for the T2 rig. T1 is meh, don't bother. Obvious downside is you have to be at range all the time. I find this acceptable. |
|

Valleria Darkmoon
Convicts and Savages Shadow Cartel
239
|
Posted - 2014.05.08 21:15:00 -
[31] - Quote
One of the wonders of the bastion module is how much tank you get for so little effort and although I use a Golem I can't imagine the tanking principle changes much. You want just enough tank to get through the missions and you want to put your money into damage and application.
Spend any money you spend on faction modules on heat sinks and tracking computers (faction heat sinks are not overly expensive and you will be able to quickly recoup the cost with a paladin) your tank should absolutely be T2, my Golem easily tanks any level 4 on T2 XL booster, two invulns and the bastion mod and I only cycle the booster once any time I fall to 65% shield, meaning that in most missions with no cap mods at all I never even come close to capping out. The damage you take for 0 m/s is pretty high but tankable until you've killed enough of the dps that it doesn't matter any more, Worlds Collide I don't take full aggro in any pocket but will often have to cycle the booster often enough in the last pocket but still get nowhere close to capping out. Tanking anymore damage than that is wasted effort and trying to be cap stable to perma tank that is wasted damage. Swap your cap mods for tracking computers and faction your heat sinks (My only faction mods are target painters and BCUs). Faster missions is faster ISK.
The MJD is also debatable, I've found in many cases any acceleration gates I need to get to are often either very close meaning I don't need a prop mod or are ~30-50 km. In that case the MJD doesn't help you get there so much as you'll have to fly the 30 - 50 km at one end or the other which is why I generally prefer a traditional prop mod. In your case though you may have to worry about tracking and the MJD will help you get range to set up so missions that put you in close you may still want it. |

Illiar D'Anaari
Lassandar
21
|
Posted - 2014.05.08 21:29:00 -
[32] - Quote
Nam Dnilb wrote:So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad.  Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again. 
So only one way to fly huh? :P
I find the Paladin is quite capable of smashing things point blank too. 1.3k dps with enough tracking to hit even some frigates at close range compares very well to other close range brawlers. If you like to use tachs from far away, that's fine. But it's not the only way to do it. And with massive range as is with 3 TC, I find the range rig choice dubious at best. I get 72 km optimal with MF, nearly 100 km at half falloff. How's that not enough range? |

IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.08 22:29:00 -
[33] - Quote
Illiar D'Anaari wrote:Nam Dnilb wrote:So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad.  Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again.  So only one way to fly huh? :P I find the Paladin is quite capable of smashing things point blank too. 1.3k dps with enough tracking to hit even some frigates at close range compares very well to other close range brawlers. If you like to use tachs from far away, that's fine. But it's not the only way to do it. And with massive range as is with 3 TC, I find the range rig choice dubious at best. I get 72 km optimal with MF, nearly 100 km at half falloff. How's that not enough range?
Here's what I get from EFT using Mega Pulse Laser II. You can get 60 more DPS/ over twice the tracking speed with IN MF or 187 more DPS/50 percent better tracking with Conflagration. Either way you're putting a whole lot more DPS on target. If you like "smashing things point blank" you might want to consider this. Even the worse tracking pulse ammo (Conflagration) does way better than the best tracking beam ammo (Gleam).
I personally use a tach Paladin for the 72 km range. I find most Sansha or BR NPC rats don't even scratch my paint that far away. |

Nam Dnilb
Universal Frog
183
|
Posted - 2014.05.08 22:40:00 -
[34] - Quote
Illiar D'Anaari wrote:Nam Dnilb wrote:So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad.  Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again.  So only one way to fly huh? :P
Admittedly it is a bit of a one trick pony, but it's one hell of a trick and it makes me giggle like a crazy person. All the time.
|

Illiar D'Anaari
Lassandar
21
|
Posted - 2014.05.08 23:41:00 -
[35] - Quote
IIshira wrote:Illiar D'Anaari wrote:Nam Dnilb wrote:So many fits linked, not one with the correct rig choice for a Paladin. This makes me sad.  Alright then, listen up: You excel at smashing things from range. R-A-N-G-E. Let that sink in and try again.  So only one way to fly huh? :P I find the Paladin is quite capable of smashing things point blank too. 1.3k dps with enough tracking to hit even some frigates at close range compares very well to other close range brawlers. If you like to use tachs from far away, that's fine. But it's not the only way to do it. And with massive range as is with 3 TC, I find the range rig choice dubious at best. I get 72 km optimal with MF, nearly 100 km at half falloff. How's that not enough range? Here's what I get from EFT using Mega Pulse Laser II. You can get 60 more DPS/ over twice the tracking speed with IN MF or 187 more DPS/50 percent better tracking with Conflagration. Either way you're putting a whole lot more DPS on target. If you like "smashing things point blank" you might want to consider this. Even the worse tracking pulse ammo (Conflagration) does way better than the best tracking beam ammo (Gleam). I personally use a tach Paladin for the 72 km range. I find most Sansha or BR NPC rats don't even scratch my paint that far away.
Oh I do use pulses for close range, if most spawns in a mission will be within 45 km. The tracking is by far superior to tachs+gleam+3 tc, obviously. And anyway, I don't get 1.3k dps with tachs ;)
But I'll use tachs if most spawns in a mission are beyond 45km. Tachs+INMF>Pulse+Scorch.
I really don't think the Paladin is a one trick pony. It's a massive tank, massive dps beast, with a very large engagement range to boot. It's the reason why I picked it over the Kronos. Blasters deal more damage up close but the range is really low, even with Null, and the damage with Rails was very close to Tachs. |

IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.09 04:08:00 -
[36] - Quote
Illiar D'Anaari wrote: Oh I do use pulses for close range, if most spawns in a mission will be within 45 km. The tracking is by far superior to tachs+gleam+3 tc, obviously. And anyway, I don't get 1.3k dps with tachs ;)
But I'll use tachs if most spawns in a mission are beyond 45km. Tachs+INMF>Pulse+Scorch.
I really don't think the Paladin is a one trick pony. It's a massive tank, massive dps beast, with a very large engagement range to boot. It's the reason why I picked it over the Kronos. Blasters deal more damage up close but the range is really low, even with Null, and the damage with Rails was very close to Tachs.
Okay that clears up some of my confusion.
Right now on my tach setup it's a LAR, DC and EANM. The DC is in case I do a "Oh crap that was ********" move and it's more than enough tank since I rarely take much damage at range. By the time stuff thinks about moving closer it's dead.
What is your tank setup for in close? Do you have to take care not to pull full room aggro? |

Odithia
Federal Defense Union Gallente Federation
36
|
Posted - 2014.05.09 05:46:00 -
[37] - Quote
IIshira wrote:[quote=Illiar D'Anaari] What is your tank setup for in close? Do you have to take care not to pull full room aggro? LAR, DC and EANM are enough for Pulse Build, you need to watch aggro on those Gurristas missions because it will take a while to destroy enough of them so that you take less damage. That's the reason why I bought an Imperial Navy repper.
Maybe I should get a T2 fit Raven just for these Gurristas missions, they make me really hate the Paladin.
Unrelated question, for tach build, is there a range after with the NPC stop jamming/tracking disrupting/damping you ? |

Danglabesh
BHE holdings
0
|
Posted - 2014.05.09 07:31:00 -
[38] - Quote
Valleria Darkmoon wrote: ...
The MJD is also debatable, I've found in many cases any acceleration gates I need to get to are often either very close meaning I don't need a prop mod or are ~30-50 km. In that case the MJD doesn't help you get there so much as you'll have to fly the 30 - 50 km at one end or the other which is why I generally prefer a traditional prop mod. In your case though you may have to worry about tracking and the MJD will help you get range to set up so missions that put you in close you may still want it.
Since LMJD are debatable i will give it a try.
Paladin Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
LMJD Reactivation Delay: 180 sec Cap Cost: 786 GJ
So with a 70% reduction we get 180 * (1 - 0.7) = 54
Which means we can use the LMJD roughly every minute. Now we add some geometry. In this case we need a equilateral triangle.
[img]http://www.mathe-lexikon.at/media/advanced_pictures/gleichschenklige_dreiecke_-_aehnlichkeit.jpg [/img]
So we only need 2 activations at the cost of 786 GJ per jump to get to a desired destination. All we have to do to get from point A to point C is to align our ship in the correct angle to point B and do the first jump. Then after 54sec which we wisely used to align our ship to point C we do the second and final jump and arrive at our destination point C. Time required 108 sec. Cap required 1572 GJ.
|

Illiar D'Anaari
Lassandar
23
|
Posted - 2014.05.09 11:00:00 -
[39] - Quote
IIshira wrote:Illiar D'Anaari wrote: Oh I do use pulses for close range, if most spawns in a mission will be within 45 km. The tracking is by far superior to tachs+gleam+3 tc, obviously. And anyway, I don't get 1.3k dps with tachs ;)
But I'll use tachs if most spawns in a mission are beyond 45km. Tachs+INMF>Pulse+Scorch.
I really don't think the Paladin is a one trick pony. It's a massive tank, massive dps beast, with a very large engagement range to boot. It's the reason why I picked it over the Kronos. Blasters deal more damage up close but the range is really low, even with Null, and the damage with Rails was very close to Tachs.
Okay that clears up some of my confusion. Right now on my tach setup it's a LAR, DC and EANM. The DC is in case I do a "Oh crap that was ********" move and it's more than enough tank since I rarely take much damage at range. By the time stuff thinks about moving closer it's dead. What is your tank setup for in close? Do you have to take care not to pull full room aggro?
Tach or pulse, I use 1 EANM2, 1 RAH and 1 faction LAR. |

Vtra
The Scope Gallente Federation
1
|
Posted - 2014.05.09 14:25:00 -
[40] - Quote
[Paladin, Paladin fit]
Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Large Armor Repairer II Centum C-Type Energized Adaptive Nano Membrane Centum C-Type Energized Adaptive Nano Membrane
Large Micro Jump Drive Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Sensor Booster II, Scan Resolution Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I Drone Link Augmentor I Salvager II Small Tractor Beam II
Large Energy Burst Aerator II Large Auxiliary Nano Pump I
Acolyte II x5
If the gate is 50k away Jump straight up then to the gate and bam you are on it at 0.... lrntoMJD
over 1k dps out of guns with +3 implants. Split into 2 sets of 2 Keep Navy Multis, Navy Gammas and Navy XRay and you are covered up to 100k Optimals, 71k Optimal with Multi's with double Optimal scripts. |
|

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
562
|
Posted - 2014.05.09 15:00:00 -
[41] - Quote
Getting a bit far offtopic here... Faction/deadspace/officer mods are to be avoided if possible. Yes, it's a billion isk hull, but the hull doesn't drop when you're killed :)
T2 rigs are fine for this reason, though i wouldn't go for faction+ mods.
If you do things right, people won't be sure you've done anything at all... |

Alexander McKeon
AQUILA INC Verge of Collapse
49
|
Posted - 2014.05.09 17:18:00 -
[42] - Quote
chaosgrimm wrote:Too much: Cap Tank
Not enough: Dmg Applied dmg I'd argue that he in fact doesn't have enough capacitor / tank. This setup requires fitting implants and a mind-linked off-grid booster to have sufficient reps, but the damage projection with scorch is sexy. Right around 1K dps with conflag, 3k DPS tank, and can handle 80 GJ/s of neut pressure vs. the ~50 GJ/s of neut pressure typically applied by npcs. Your cap booster will last long enough to kill scramming rats, allowing you to MJD away if it looks like you'll be capped out.
[Paladin, Solo Stuff]
Damage Control II Core A-Type Large Armor Repairer Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Heat Sink Imperial Navy Heat Sink Capacitor Power Relay II
Heavy Electrochemical Capacitor Booster I, Navy Cap Booster 800 Large Micro Jump Drive Tracking Computer II, Optimal Range Script Cap Recharger II
Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Mega Pulse Laser II, Conflagration L Bastion Module I True Sansha Heavy Nosferatu Heavy Unstable Power Fluctuator I (Disable hostile scramblers) True Sansha Large EMP Smartbomb (Killing Frigates)
Large Auxiliary Nano Pump II Large Auxiliary Nano Pump II
Inherent Implants 'Squire' Engineering EG-604 Inherent Implants 'Squire' Energy Management EM-804 Eifyr and Co. 'Gunslinger' Surgical Strike SS-904 Inherent Implants 'Lancer' Large Energy Turret LE-1004
This fitting is about as cheap as I can come up with while still hitting the target tank levels. If you want to do it without an off grid booster, you'll either have to make things shinier, or switch to a shield ship. It's hard to push a Paladin into the 3k tank range necessary and still have enough capacitor to avoid being neuted to death by npcs, and the 2k tank you get without boosts will see you very dead. |

Odithia
Federal Defense Union Gallente Federation
36
|
Posted - 2014.05.09 18:04:00 -
[43] - Quote
Alistair McKeon wrote: [Paladin, Solo Stuff]
Too much : Tank Capacitor Bling
You won't be able to tank those 10+ Tornadoes that will be waiting for you on a gate.
What is the point of tanking 3k DPS ? What is the point of sustaining those neut when you have a MJD.
Rats don't scramble, they just disrupt.
|

Batelle
Tymast Industries 150th
2595
|
Posted - 2014.05.09 18:30:00 -
[44] - Quote
Odithia wrote:What is the point of tanking 3k DPS ?
Having a really strong burst tank on your marauder is quite useful. I don't care about sustainability, but being able to mwd directly at the rats, not caring that you're in low shield, then getting into position, hitting bastion, and boosting to full in 3 cycles is pretty nice. Not sure how well that works on an armor marauder though. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Alexander McKeon
AQUILA INC Verge of Collapse
49
|
Posted - 2014.05.09 18:58:00 -
[45] - Quote
Odithia wrote:You won't be able to tank those 10+ Tornadoes that will be waiting for you on a gate.
What is the point of tanking 3k DPS ? What is the point of sustaining those neut when you have a MJD.
Rats don't scramble, they just disrupt.
When the npcs do 2.7k dps, there's a very good reason to tank 3k. NPCs with a 70km neut range & MWDs to close the distance are a reason to sustain neuts. I've had my MWD shut off, therefore they do in fact scram. |

IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.09 20:45:00 -
[46] - Quote
Vtra wrote:[Paladin, Paladin fit]
Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Large Armor Repairer II Centum C-Type Energized Adaptive Nano Membrane Centum C-Type Energized Adaptive Nano Membrane
Large Micro Jump Drive Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Sensor Booster II, Scan Resolution Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I Drone Link Augmentor I Salvager II Small Tractor Beam II
Large Energy Burst Aerator II Large Auxiliary Nano Pump I
Acolyte II x5
If the gate is 50k away Jump straight up then to the gate and bam you are on it at 0.... lrntoMJD
over 1k dps out of guns with +3 implants. Split into 2 sets of 2 Keep Navy Multis, Navy Gammas and Navy XRay and you are covered up to 100k Optimals, 71k Optimal with Multi's with double Optimal scripts. Looks nice but 2 Deadspace EANM's but a T2 LAR? |

IIshira
School of Applied Knowledge Caldari State
839
|
Posted - 2014.05.09 20:56:00 -
[47] - Quote
Odithia wrote:Alistair McKeon wrote: [Paladin, Solo Stuff]
Too much : Tank Capacitor BlingYou won't be able to tank those 10+ Tornadoes that will be waiting for you on a gate. What is the point of tanking 3k DPS ? What is the point of sustaining those neut when you have a MJD. Rats don't scramble, they just disrupt. Wait this thing is blinged out and only gets 1k DPS with Conflagration?? I'm not on my PC but I would say it has to get more than that. I get over 1k DPS with a non bling tach setup and it projects it to 70km.
Smartbombs on a mission ship... That's a free killmail for anyone who wants it |

Alexander McKeon
AQUILA INC Verge of Collapse
49
|
Posted - 2014.05.09 23:10:00 -
[48] - Quote
IIshira wrote:[quote=Odithia] Wait this thing is blinged out and only gets 1k DPS with Conflagration?? I'm not on my PC but I would say it has to get more than that. I get over 1k DPS with a non bling tach setup and it projects it to 70km.
Smartbombs on a mission ship... That's a free killmail for anyone who wants it Did you see the bit about the fit being intended to solo any content in the game which could be? Any person who isn't a complete fool will strip the smartbomb when running in hisec. The OP was rather vague on exactly what he wanted to do with the ship, so I provided a fit which, with links, can solo Class 5 wormhole sites, and will therefore be able to handle any lesser pve. |

Kosetzu
S1lver Flame
110
|
Posted - 2014.05.09 23:42:00 -
[49] - Quote
Alexander McKeon wrote:Did you see the bit about the fit being intended to solo any content in the game which could be? Any person who isn't a complete fool will strip the smartbomb when running in hisec. The OP was rather vague on exactly what he wanted to do with the ship, so I provided a fit which, with links, can solo Class 5 wormhole sites, and will therefore be able to handle any lesser pve. Did you ever read the title of the thread?
"Cheap but effective Paladin fit"
I underlined the part you seem to have completely missed out on. Also smartbombs in highsec = concorded. You DO know you get concorded for smartbombing stuff that missions spawn right? |

Alexander McKeon
AQUILA INC Verge of Collapse
49
|
Posted - 2014.05.10 00:00:00 -
[50] - Quote
Kosetzu wrote:Alexander McKeon wrote:Any person who isn't a complete fool will strip the smartbomb when running in hisec. The OP was rather vague on exactly what he wanted to do with the ship, so I provided a fit which, with links, can solo Class 5 wormhole sites, and will therefore be able to handle any lesser pve. " Cheap but effective Paladin fit" I underlined the part you seem to have completely missed out on. Also smartbombs in highsec = concorded. You DO know you get concorded for smartbombing stuff that missions spawn right? Did you read the post you quoted? I commented that only fools use smartbombs in hisec, then you accuse me of not realizing hisec smartbombs = bad idea? 
My design goal was to make a ship able to do any solo content, not just hisec level 4s. If you can come up with a cheaper fit which is capable of handling the same range of PvE tasks, I'd love to see it. Is there some secret code that PvE = Level 4 hisec missions which I wasn't aware of? |
|

Vtra
The Scope Gallente Federation
1
|
Posted - 2014.05.10 03:20:00 -
[51] - Quote
IIshira wrote:Vtra wrote:[Paladin, Paladin fit]
Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Tracking Enhancer II Large Armor Repairer II Centum C-Type Energized Adaptive Nano Membrane Centum C-Type Energized Adaptive Nano Membrane
Large Micro Jump Drive Tracking Computer II, Tracking Speed Script Tracking Computer II, Tracking Speed Script Sensor Booster II, Scan Resolution Script
Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Tachyon Beam Laser II, Imperial Navy Multifrequency L Bastion Module I Drone Link Augmentor I Salvager II Small Tractor Beam II
Large Energy Burst Aerator II Large Auxiliary Nano Pump I
Acolyte II x5
If the gate is 50k away Jump straight up then to the gate and bam you are on it at 0.... lrntoMJD
over 1k dps out of guns with +3 implants. Split into 2 sets of 2 Keep Navy Multis, Navy Gammas and Navy XRay and you are covered up to 100k Optimals, 71k Optimal with Multi's with double Optimal scripts. Looks nice but 2 Deadspace EANM's but a T2 LAR?
EANM's are realtivley cheap and the T2 repper NEVER gets turned on lol
|

Kosetzu
S1lver Flame
110
|
Posted - 2014.05.10 13:22:00 -
[52] - Quote
Alexander McKeon wrote:[quote=Kosetzu]Did you read the post you quoted? I commented that only fools use smartbombs in hisec, then you accuse me of not realizing hisec smartbombs = bad idea?  My design goal was to make a ship able to do any solo content, not just hisec level 4s. If you can come up with a cheaper fit which is capable of handling the same range of PvE tasks, I'd love to see it. Is there some secret code that PvE = Level 4 hisec missions which I wasn't aware of? I misread that yes , bit late to make overzealous statements 
Considering just about everyone that wants a ship tailored for higher end PvE than highsec missions generally specify such in their posts I would easily assume that the intended purpose for OP wouldn't be above that. Not seen anyone just say they want a PvE fit and not specify that they want to use it for sanctums or whatnot which requires a different approach.
@OP: It's really all up to you if you prefer Beams or Pulse, neither is really wrong, they both have their pros and cons, so it depends more on what playstyle you prefer than anything else. |

Reiisha
Splint Eye Probabilities Inc. Dawn of Transcendence
562
|
Posted - 2014.05.10 18:04:00 -
[53] - Quote
Kosetzu wrote:Alexander McKeon wrote:[quote=Kosetzu]Did you read the post you quoted? I commented that only fools use smartbombs in hisec, then you accuse me of not realizing hisec smartbombs = bad idea?  My design goal was to make a ship able to do any solo content, not just hisec level 4s. If you can come up with a cheaper fit which is capable of handling the same range of PvE tasks, I'd love to see it. Is there some secret code that PvE = Level 4 hisec missions which I wasn't aware of? I misread that yes  , bit late to make overzealous statements  Considering just about everyone that wants a ship tailored for higher end PvE than highsec missions generally specify such in their posts I would easily assume that the intended purpose for OP wouldn't be above that. Not seen anyone just say they want a PvE fit and not specify that they want to use it for sanctums or whatnot which requires a different approach. @OP: It's really all up to you if you prefer Beams or Pulse, neither is really wrong, they both have their pros and cons, so it depends more on what playstyle you prefer than anything else.
I'm currently running the fit in the OP, with the a TE in the low slot instead of more tank. Playing around with MJD does seem to make tanking a lot easier, i may sac some cap for TC's soon. Though overall i'm still quite happy, most things (up to bc) die in one hit and i can relax a little bit when running the missions :)
If you do things right, people won't be sure you've done anything at all... |

Ralph King-Griffin
Var Foundation inc.
1400
|
Posted - 2014.05.10 18:15:00 -
[54] - Quote
Reiisha wrote: I'm currently running the fit in the OP,
Just bring a mobile depo with you and fit in the fly, you have the cargo space for like 4-5 different fits and a complete rack of crystals while still having useful space left over. I generally have both types of lasers , heatsinks and enams , tracking computers and sensor boosters, and a lot of other crap to swap out as i see fit. |

Natalia Abre-Kai
5
|
Posted - 2014.05.11 09:03:00 -
[55] - Quote
Paladin - T2 CHEAP
Lows
1x Large Armor Repairer II 1x Damage Control II 2x Energized Adaptive Nano Membrane II 2x Heat Sink II 1x True Sansha Heat Sink
Mids
2x Tracking Computer II 1x100MN Afterburner II 1x Heavy Capacitor Booster II
Highs
4x Mega Pulse Laser II 1x Bastion Module I 2x Small Tractor Beam II 1x Salvager II
Rigs
Large Energy Burst Aerator II Large Energy Locus Coordinator I
Drones
10x Hobgoblin II 5x Salvage Drone I
Not a fit that I use for every mission obviously. I generally carry around a set of scorch, conflag, and faction MF when I use pulse. For beams, I only use faction MF. Also MTU is nice for missions where you can just sit in a spot and micromanage. |
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