| Pages: 1 2 3 4 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 6 post(s) |
|

kieron

|
Posted - 2006.05.26 20:11:00 -
[1]
Have you ever wondered what would happen if there were a pocket of space in EVE containing untold riches, how would it be found and what you could do with it? Or what would EVE be like if there were natural phenomenon that moved about? Have you wondered why EVE just seemed to have a lot of empty space?
TomB shares some information on a new system of Exploration and what it might bring to EVE. The blog lays out a framework for future content that is just flat out cool. Want in on the exploration of not only EVE, but the development of future content? Give the blog a read and head on back here for comment.
kieron Community Manager, EVE Online |
|

Vicarrah
|
Posted - 2006.05.26 20:13:00 -
[2]
Edited by: Vicarrah on 26/05/2006 20:17:34 Aaaargh! the Band of Bloggers has done the server in!
mmmmm nice stuff, I hope to see things moving around more, keep things in one place for too long and a small percentage of the player base feels they can stay there, forever denying anyone else a fair cra.ck at it, just because they happen to be able to camp it at the right times.
we'll see how it turns out 
Vicarrah Tahiri |

FFGR
|
Posted - 2006.05.26 20:13:00 -
[3]
/me is reading _____________________________
siggys v. 0.5 |

Ebedar
|
Posted - 2006.05.26 20:13:00 -
[4]
Edited by: Ebedar on 26/05/2006 20:16:42 Looks interesting. Will be nice to see how this progresses and to see if it gives explorers content to engage them.
Intel for sale My bio (part 3) |

Vincent Gaines
|
Posted - 2006.05.26 20:14:00 -
[5]
cool even.
|

Lori Carlyle
|
Posted - 2006.05.26 20:15:00 -
[6]
Sounds good 
PINK PINK PINK PINK PINK ERISGREEN
|

Rick Dentill
|
Posted - 2006.05.26 20:16:00 -
[7]
Kewl, gonna reread it now, since i failed to make it first. _______
http://x-universe.kiwi.nu/page.php?id=dd |

Hllaxiu
|
Posted - 2006.05.26 20:18:00 -
[8]
Scanning changes FTW.  --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Zazzz
|
Posted - 2006.05.26 20:22:00 -
[9]
Sweet 
|

Helison
|
Posted - 2006.05.26 20:24:00 -
[10]
Nice to read but it seems like it¦s still a very long way till we get this stuff... TomB, can you give us any details about the scanning-overhaul?
|

Darmed Khan
|
Posted - 2006.05.26 20:24:00 -
[11]
"When"? ----------------------------
|

Dhin Xar
|
Posted - 2006.05.26 20:24:00 -
[12]
Quote: ...they would simply be camped/farmed to death, where a simple time zone difference can mean that you wonĘt ever be able to enjoy specific content if itĘs known by the Sir Farm Alot corporation.
Well, since it is acknowledged that this sucks, a fix to existing content would be real nice too. |

Commander Criton
|
Posted - 2006.05.26 20:25:00 -
[13]
Edited by: Commander Criton on 26/05/2006 20:27:44 Sounds great if this is going to used for astroid belts too will this put an end to macro's?  ... |

Lisento Slaven
|
Posted - 2006.05.26 20:25:00 -
[14]
I've always been interested in the exploring section of the game.
Does this mean possibilities for space whales btw? =P ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales! |

Talori'i
|
Posted - 2006.05.26 20:26:00 -
[15]
AWESOME
4 8 15 16 23 42 |

Marcus Aurelius
|
Posted - 2006.05.26 20:30:00 -
[16]
Nice tempo to these blogs, keep it up !
As for the blog itself, it indeed sounds very promising, just don't forget to include the non-soloplayer in the fun as well 
|

Grimpak
|
Posted - 2006.05.26 20:34:00 -
[17]
interesting -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
|

Chaimera
|
Posted - 2006.05.26 20:35:00 -
[18]
Edited by: Chaimera on 26/05/2006 20:35:31 Off the top of my head, the only concern is that it hopefully will not make training Map Usage 1-5, Advanced Map Usage 1-5 and Uber Duper Advanced Map Usage 1-5 mandatory for everyone in the game to enjoy it.
PS: Tell us what skills we will need before it is released so i can train them to 5 before everyone else does.  ==============================
Beware of the killer grumpies! |

Clyde Sdale
|
Posted - 2006.05.26 20:39:00 -
[19]
Very nice! 
Will "some" of this exploration content be in high sec space, or just out in 0.0?
I hope it's planned for EVE-wide, and the "pots of gold" are adjusted according to the area or sec rating. Otherwise it leaves out the exact people your making it for. IE: solo players and non-pvp'ers.
Anyway, it sounds very intriguing to say the least. 
|

Marlenus
|
Posted - 2006.05.26 20:40:00 -
[20]
Two suggestions.
First, please make some of this explorer-found content paltry and insignificant -- from the perspective of players who've been in the game for a month. I'm talking about some little hidden mini-belt consisting of a Gurista structure of some kind, two Gurista harvesters, and six dinky fiery kernite asteroids. Something I could have looked for in my first Badger-with-a-probe-launcher and conquered/mined in a frigate. The trick is to make it seem like wild wealth to a newbie, but not worth warping to for more experienced players.
Second suggestion: don't go overboard with the temporary/transient nature of explored-for content. Obviously it's got to vanish or be consumed eventually to avoid farming, but it would be neat if some of the content (again, I'm thinking minable stuff) could last long enough to support the "crusty-old-prospector-with-a-mining-laser-and-a-burro" character -- the guy who finds modest wealth in the hidden depth of space, works it secretly and assiduously until it's gone, and then goes looking for the next bonanza. It would suck if there was a use-it-or-lose it dynamic; "I found all these nifty asteroids but all I can do is sell the coordinates to a strip mining corps because they'll be gone tomorrow."
|
|

wystler

|
Posted - 2006.05.26 20:42:00 -
[21]
I may be the official keeper of the pirate smilie (my sig says so - it must be true!) but that doesn't mean I'm a pirate.
I get all warm and fluffly when PvE content is announced 
<3 TomB
|
|

Chode Rizoum
|
Posted - 2006.05.26 20:44:00 -
[22]
:P ok reading it again.. that just went in..and then streight out
|

Joerd Toastius
|
Posted - 2006.05.26 20:45:00 -
[23]
Originally by: Hllaxiu Scanning changes FTW. 
\o/
Hopefully Astro V will be more useful than just "use Observators" now :P
|

Gamer4liff
|
Posted - 2006.05.26 20:58:00 -
[24]
This is the best news I have heard in a long time. Thank you for this informative and level-headed blog adressing issues that are relivant to me.
|

Tiuwaz
|
Posted - 2006.05.26 21:02:00 -
[25]
nice read but... slated for Kali or some time after that?
Originally by: Oveur This is not the conspiracy you are looking for.
|

Caethes Adain
|
Posted - 2006.05.26 21:06:00 -
[26]
Coolio, exploring will be cool again. I used to love going out into space and seeing what I could find but most of the time all you could get is a nackered structure somewhere with a dozen 8K rats orbitting about, and that was in low sec space.
I hope it works out as good as it sounds.
|

Anglyson
|
Posted - 2006.05.26 21:21:00 -
[27]
Ho hum More pie in the sky dev dreams Will believe it when it is in game
|

Julia Reave
|
Posted - 2006.05.26 21:27:00 -
[28]
Interesting indeed ;)
|
|

kieron

|
Posted - 2006.05.26 21:41:00 -
[29]
Originally by: Marlenus Two suggestions.
First, please make some of this explorer-found content paltry and insignificant -- from the perspective of players who've been in the game for a month. I'm talking about some little hidden mini-belt consisting of a Gurista structure of some kind, two Gurista harvesters, and six dinky fiery kernite asteroids. Something I could have looked for in my first Badger-with-a-probe-launcher and conquered/mined in a frigate. The trick is to make it seem like wild wealth to a newbie, but not worth warping to for more experienced players.
Second suggestion: don't go overboard with the temporary/transient nature of explored-for content. Obviously it's got to vanish or be consumed eventually to avoid farming, but it would be neat if some of the content (again, I'm thinking minable stuff) could last long enough to support the "crusty-old-prospector-with-a-mining-laser-and-a-burro" character -- the guy who finds modest wealth in the hidden depth of space, works it secretly and assiduously until it's gone, and then goes looking for the next bonanza. It would suck if there was a use-it-or-lose it dynamic; "I found all these nifty asteroids but all I can do is sell the coordinates to a strip mining corps because they'll be gone tomorrow."
If this isn't in the design plan for Exploration, I think it should be and will see what I can do about its addition. Great ideas!
kieron Community Manager, EVE Online |
|

Pang Grohl
|
Posted - 2006.05.26 21:52:00 -
[30]
Yay, something else to do while my corpmates are slacking on some other "game".
Can't hardly wait to see the scanner changes.
This signature is a tribute to the greatest signature of all time. It's not the greatest signature ever, it's just a... Tribute!! |

Sovy Kurosei
|
Posted - 2006.05.26 21:55:00 -
[31]
Really curious what the new scanning system will be like but this exploration content sounds pretty nifty too.
Hope the next devblog will talk about factional warfare.  ___________________
|

Agillious
|
Posted - 2006.05.26 21:57:00 -
[32]
A couple of thoughts on the PvE content...
The "Exploration" mechanism has me interested like nothing else in Eve has in the past. On the temporal nature of things, I believe it is well within the scope of Eve's background to create semi-permanent cosmic entities.
Cosmic entities serve two functions.. they can have a direct and indirect impact on players experiences. For example, suppose there is a mechanism to create a semi-permanent wormhole in the game engine:
This entity would bridge some tremendous gap in the Eve univers, but only temporarily. It would last a week or so, and then vanish, only to reappear some time later. Directly, players could use it for a temporary conduit to another realm, at the risk of not being able to make it back. Indirectly, make the entity interact with sensors. Allow players with science skills to "study" the entity and collect scientific information as a resource to sell to RnD companies.
Bring on the expansive PvE content!!! \o/ 
|

Oron
|
Posted - 2006.05.26 22:31:00 -
[33]
I am a litle bit disappointed. As i heared Eve get a exploration system yea great! gimme, gimme!
I always ask myself who in the the heck put all those belts and complexes and stations and stuff into my navcomputer in regions i never visited before! 
I thought you will give us the posibility to explore all this stuff and some more - but as it seems to me - all you give us new "missions places" whitch we dont get from an agent but need to find our self 
Why not make a real step ahead? Give us solarsystems that looks empty and need to explored! Where are the Planets? Where are the Moons? Witch Minerals do the Moons have? Witch belts? Witch rods floating around in the Belts? Are there Rat Bases(complexes/stations) we need to take care about? Witch tactical advantages are hidden in this system? Are there special locations? Wreakfields? What ever!
Thats exploration - not finding a spawned complex or a mission point or something like this.
I would like to see all eve systems as sutch "empty" solarsystems. I would give the newbs the "Map" for their start regions. I would allow NPCs to sell "Map" from all empire regions. Thats it! The rest need to be done by our self. 
Need drugs? |

Haniblecter Teg
|
Posted - 2006.05.26 22:44:00 -
[34]
I approve of this idea very much. Static is horrible and will get farmed, randomly generated stuff with a somewhat deffinite life span, ala jet cans, would be awesome and marketable. ---------------------------------------- Friends Forever
|

DigitalCommunist
|
Posted - 2006.05.26 22:44:00 -
[35]
Forgive the healthy dose of cynicism but isn't this how complexes were originally intended to work? :)
I recall there being a pretty big discussion on the shiva boards regarding the way complexes and gas clouds would be seeded, and this was it. I won't discourage you from implementing this though, I want it badly because theres nothing to scan now that people stopped leaving ships in space and that was one of the most challenging and enjoyable parts of EVE for me.
I have one seemingly obvious suggestion, but I'll state it just so you have no excuses later!
Its called reward masking through the use of environmental effects and cosmic signatures. The basic premise is to scatter a bunch normal/worthless looking locations throughout EVE. The contents found at those locations could indeed be worthless (and should be most of the time), but they would not appear on range scanner even with all filters off. This is the key element to making it actual exploration, instead of checking your scanner as you pass through systems to see if there is anything worthwhile.
Naturally, these locations also serve as tactical environments, not for their potential resources but the ability to hide reinforcements in a system..
When you can hide yourself like that, you open the door for small corporations to operate deep in "claimed" alliance territory. PVE'rs would have places to store ships and loot like the old F11 safespots which didn't require you to place a control tower. Currently, hostile control towers would get removed pretty fast. This only allows neutral corporations to live near NPC stations or genuinely worthless 0.0 like Pureblind, Providence and Geminate.
For small scale PVP corps it would open the door to "player complexes/installations" because you could have a relatively hidden carrier or mothership providing all the logistics needed to live in hostile territory. Made even better if you introduce some other anchorable structures that worked outside POS force fields - similar to bubbles.
You need to blog about the new scanning system next 
Purchasing Complex Fullerene Shards, contact me ingame.
|

Marlenus
|
Posted - 2006.05.26 22:53:00 -
[36]
Originally by: kieron If this isn't in the design plan for Exploration, I think it should be and will see what I can do about its addition. Great ideas!
Thanks, Kieron. I *really* appreciate it. I was "exploring" my first week in Eve. Spent two days warping back and forth to track down the lone omber asteroid in my .7 system, only to finally figure out it was in a deadspace complex I couldn't access. Spent my last isk for a Probe launcher for my Badger and six 3 AU scan probes, used them to find another abandoned Badger that was on my scanner. Would be exploring full time yet if I hadn't found out that virtually everything worth finding is static and known to everybody. I think exploration is a hugely great idea as long as there can be stuff worth finding that isn't worth camping or can't be camped.
Another fun idea for the "findable items" database -- ships abandoned by the NPC pirates. Nothing unique, just the same stuff we meet in the belts, somewhat shot up -- but with a small chance of a faction item fitted or interesting cargo in the hold, to make it worth tracking them down.
|

Hllaxiu
|
Posted - 2006.05.26 23:17:00 -
[37]
Originally by: DigitalCommunist Naturally, these locations also serve as tactical environments, not for their potential resources but the ability to hide reinforcements in a system..
I for one look forward to the video reenacting Star Trek II.  --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Joerd Toastius
|
Posted - 2006.05.26 23:22:00 -
[38]
The way to accommodate "lone prospector"-type characters is probably to have resources (eg roids) which will either give say a reasonable amount of wealth if you hit them all in one go but if carefully managed can keep on giving and giving moderate amounts on a regular basis. The key there though is "carefully managed" - you'd have to be careful not to overuse the resource or it wouldn't "regenerate", but equally if you left it too long without using it it'd expire and disappear. For example, you have a roid which you can find (through whatever method) which: -Has a huge theoretical ore capacity, say 10k units (of random ore type z for which this is an awful lot; I don't mine) -Mining rate such that a large barge can pull 100 units an hour and make a very decent profit -Will disappear within 3 hours once you start mining it -Can be "stabilised" (with appropriate skill and/or module) provided you mine less than 100 units in one go; every unit over 100 you mine makes it stabilise 10 units lower. -At skill level 1 you lose say half the amount you mined from the roid in stabilising it; at skill level 3 you lose no units; at skill level 5 you actually add half the units you mined back on to the total. -Stabilisation lasts for say 72h, after which time it needs restabilising or it'll disappear
Upshot is as follows: -If you can pull 30 or so large barges together for a six-hour op, you can mine the roid dry. Bonanza. -If you're on your own, at skill level 1 and assuming you only mine 100 units a go, you can milk it for about two months at 100 units/night -If you have skill 3, you can do it for 3 months -If you have skill 5 and you mine every night, you're looking at nearer 6 months -If you don't keep checking back to keep it stable at least, you'll lose it. Yes, this means they'll never last for ever due to RL commitments, but they'll be plenty out there. The idea is that you could have three or four on the go and "do the rounds" every night to milk your cash cows
Could quite possibly alter this and make use of existing Mercoxit mechanics to keep it more in line with current stuff; the basic model should also be able to apply to non-roid resources.
|

Selim
|
Posted - 2006.05.26 23:24:00 -
[39]
While I like the idea, I fear the implementation will be rather... dissapointing.
I've always wanted a good exploration system in EVE. Reading from the blog I offer two additional ideas:
- the rewards shouldn't just dissapear instantly, that doesn't make sense. A slower dissipation of whatever was there would probably be pretty hard to accomplish, but it would be nice.
- please, please don't make them all into wannabe complexes with huge fleets of guristas. I'd like some where codebreakers etc. are used, perhaps some wrecks you can salvage for valuable technologies/modules(of course, this in tandem with the proposed ship salvage idea that is supposedly in the works).
But whatever, I'm really an explorer at heart. I hope this is good.
|

Lygos
|
Posted - 2006.05.26 23:52:00 -
[40]
One thing about instanced content:
The only way to make it untwinkable, is to make it rely on some form of competition. All isk printing needs to result of the competion between two players. In order to prevent abuse of alts or weak players, rewards need to emerge based on something like the ELO rating of the individual. Losing to someone in your same class should be a big loss.
Competition in this form does not need to take the form of combat. It simply has to be a type of activity issued by an npc that is sent to more than one individual. Obviously, a player needs to have open contracts with more than one npc in the hopes that a contract will open up. Whomever completes the task, does so at the exclusion of the other members. All must bid a certain amount of isk to obtain a chance in these enterprises. The level of isk you bid to subscribe can substitute as the group ELO ranking. However it works out, the total amount of payout to one individual must always be less than or equal the total sum advanced by all entering parties.
|

Arngorf
|
Posted - 2006.05.27 01:06:00 -
[41]
<3 POWNEDSOME!!! \o/
cant wait to see it implemented.. ________________________________________________ FORMER!!! I said FORMER Pirate... |

Daedalus Maxwell
|
Posted - 2006.05.27 01:29:00 -
[42]
Originally by: Joerd Toastius The way to accommodate "lone prospector"-type characters is probably to have resources (eg roids) which will either give say a reasonable amount of wealth if you hit them all in one go but if carefully managed can keep on giving and giving moderate amounts on a regular basis. The key there though is "carefully managed" - you'd have to be careful not to overuse the resource or it wouldn't "regenerate", but equally if you left it too long without using it it'd expire and disappear. For example, you have a roid which you can find (through whatever method) which: -Has a huge theoretical ore capacity, say 10k units (of random ore type z for which this is an awful lot; I don't mine) -Mining rate such that a large barge can pull 100 units an hour and make a very decent profit -Will disappear within 3 hours once you start mining it -Can be "stabilised" (with appropriate skill and/or module) provided you mine less than 100 units in one go; every unit over 100 you mine makes it stabilise 10 units lower. -At skill level 1 you lose say half the amount you mined from the roid in stabilising it; at skill level 3 you lose no units; at skill level 5 you actually add half the units you mined back on to the total. -Stabilisation lasts for say 72h, after which time it needs restabilising or it'll disappear
Upshot is as follows: -If you can pull 30 or so large barges together for a six-hour op, you can mine the roid dry. Bonanza. -If you're on your own, at skill level 1 and assuming you only mine 100 units a go, you can milk it for about two months at 100 units/night -If you have skill 3, you can do it for 3 months -If you have skill 5 and you mine every night, you're looking at nearer 6 months -If you don't keep checking back to keep it stable at least, you'll lose it. Yes, this means they'll never last for ever due to RL commitments, but they'll be plenty out there. The idea is that you could have three or four on the go and "do the rounds" every night to milk your cash cows
Could quite possibly alter this and make use of existing Mercoxit mechanics to keep it more in line with current stuff; the basic model should also be able to apply to non-roid resources.
Only problem I see with your idea is the stabilization at the random number of say 100 units per hour thing. I'm gonna assume every unit is equal to one ore for this, so lets say you take ark ore. One miner I per hour will nail in 120 units with virtually no other skills applying. Unless of course this is some new ore with a volume per unit thats larger than even merc you're going to run into problems like that.
|

Maya Rkell
|
Posted - 2006.05.27 02:02:00 -
[43]
I liked the whole "escalating encounter" idea when that was postulated...
|

DarK
|
Posted - 2006.05.27 02:32:00 -
[44]
Hopefully when we get nebulas, system wide roid belts an such things they will require some sort of scanning effort to find hidden enemies and such. It would be nice if there were some environmental impacts on ships.
Large amount of possibilities for and exploring system, please don't make it too limited.
Looks good so far.
|

Bob Niac
|
Posted - 2006.05.27 04:26:00 -
[45]
Edited by: Bob Niac on 27/05/2006 04:32:57 can we, for once, have more realistic asteroid belts?
i mean like we see in Sol. the belt in between the gaseous and solid planets come to mind. These belts are more ... "ooh a celestial body blew up here"
these would be the only remaining static belts, and tho massive would be quite hard to warp to with out some special means of getting there... most likely they would be littered with acceration gates/navigation becons, but the way of getting to them would be quite hard. (perhaps a new way of using complexes?) i figure scanning would be adversely affected here.
also orbiting planets would be AWESOME....
imaginetriing to warp to your enemies safespot; only to forget that between 1700 and 2200 on that day your BM is actually ..
IN THE MIDDLE OF A FREAKING PLANET!!!
i would also like ytou know how your comets are going to work... because that requires a minimal implementation of gravimetric physics, and that just a can of worms right there.
ohh that reminds me .. could some1 explain how our celetial explorers are not bombarded by rradiation? __________________________________
Yarr! Pirate Learning Skills! |

Kingdoc
|
Posted - 2006.05.27 05:37:00 -
[46]
I wonder what would happen if a jumpgate and a wormhole met? Perhaps a jumpgate could appear at random places and transport anybody that goes through it to ōconstellation Xö where ABC123 can be found (rare ores, secret pirate bases, abandoned stations that may have 1 or 2 options still working like ship repair and reprocessing, perhaps the one and only Jove complex can be found here? Making Jove equipment available on the market?) Then, in order to leave ōconstellation Xö you have to find the jumpgate on that side of the wormhole, which also moves about randomly.
Just my 0.2ISK
|

Joerd Toastius
|
Posted - 2006.05.27 07:50:00 -
[47]
Originally by: Daedalus Maxwell Only problem I see with your idea is the stabilization at the random number of say 100 units per hour thing. I'm gonna assume every unit is equal to one ore for this, so lets say you take ark ore. One miner I per hour will nail in 120 units with virtually no other skills applying. Unless of course this is some new ore with a volume per unit thats larger than even merc you're going to run into problems like that.
Arbitrary units. You can divide or multiply the numbers by whatever you like.
|

Jim McGregor
|
Posted - 2006.05.27 08:05:00 -
[48]
I really like that ccp doesnt want to do instanced content. As usual you guys dont take the easy route but instead try to do something original and different. I definently think its a good route to follow for the future.
This exploration thing sounds cool, even for the ones of us who do pvp. Always fun to try to maximize the game experience by doing a little bit of everything in the game.
--- The Eve Wiki Project |

HippoKing
|
Posted - 2006.05.27 09:13:00 -
[49]
Instancing is not part of eve, and I hope it never is. Finding moving plexes and belts does sound cool though. Is the escalating paths thing still in?
|

Agenor Deteis
|
Posted - 2006.05.27 09:26:00 -
[50]
Originally by: Bob Niac also orbiting planets would be AWESOME....
imaginetriing to warp to your enemies safespot; only to forget that between 1700 and 2200 on that day your BM is actually ..
IN THE MIDDLE OF A FREAKING PLANET!!!
A damage collision sytem was abdonned years ago and very likely won't return to TQ ever.
On the visual side, rotations are already in i think.. _________________________________________________
|

Miyamoto Uroki
|
Posted - 2006.05.27 10:44:00 -
[51]
rotation is in, yeah. There was an announcement in the last Eon regarding planets and physics. Maybe it will be implemented, soonÖ
|

Ralitge boyter
|
Posted - 2006.05.27 11:41:00 -
[52]
Looks like cool stuff...
One suggestion though.
The wealth of a find will almost natuarly be bigger in 0.0 space or at least so it seems. But making the most intresting spots really hard to find and appear at random anywhere in space would increase the chance for the solo players to strike it rich. Remember most solo players are not in 0.0 alliances nor in 0.0 space pirating and fighting a war on their own.
I know it might sound strange but keep an eye on the target audiance when putting this in or we might have the same problem as with the complexes, the good once are "owned" by the big alliances and the medium once are camped/farmed to death by medium sized corps. I think the back story could quite easily be made to explain the wealth of the big alliances in 0.0 and the less frequent appearance of intresting finds in "their" space.  On top of that making these things worth while for medium players and not for the dreadnaught flying, carier building, navy issue raven collecting, T2 BPO trading sort. Does seem like a good plan as a kind of midle ground between the slow and borring lvl4 misions and the short and simple lvl3's
Well at least I would think that this migth be a good way to give a solo player more of a chance in the world of EVE.
------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Tachy
|
Posted - 2006.05.27 11:45:00 -
[53]
Originally by: TomB [...] What will we get? At first we will use this system to deploy ōnormalö scenarios such as; complexes, ice/asteroid fields, agents and other things into the world. As the system matures, we will be able to make some locations or encounters rarer and harder to find. We might also use exploration as a new way to distribute resources and there are some other areas where the Exploration system looks promising for future ultra hot stuff, really ultra hot, did I mention something really really ultra hot? [...]
This sounds like the Cosmos/Deadspace system as it has been sold to us many moons and patches ago. Partially broken, half done implementation, still unfinished. At least there's a lot of space of improvements! Quick! A new system! At least you can't pull more devs away from the storyline development. *laughs in a slighly cynical way*
Actually something like this has been promised early in Beta or even Alpha i nthe form of events like a convoy getting in danger and calling in pilots from the system or the neighbouring systems. It had been called On-The-Fly Mission system or something like that. Nice you're still following that part of the game!
'as the system matures' -> wont happen this year, and not early next year. Not implemented yet, design did not really start yet or is already slated for a later expansion. Often also known as SOONÖ or PromiseÖ.
'looks promising for future ultra hot stuff' reminds me of 'the fantastic miniprofessions' that are mostly mootÖ and often enough plainly annoying big timeÖ. --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Amial Starkiel
|
Posted - 2006.05.27 13:21:00 -
[54]
Originally by: Oron I am a litle bit disappointed. As i heared Eve get a exploration system yea great! gimme, gimme!
I always ask myself who in the the heck put all those belts and complexes and stations and stuff into my navcomputer in regions i never visited before! 
I thought you will give us the posibility to explore all this stuff and some more - but as it seems to me - all you give us new "missions places" whitch we dont get from an agent but need to find our self 
Why not make a real step ahead? Give us solarsystems that looks empty and need to explored! Where are the Planets? Where are the Moons? Witch Minerals do the Moons have? Witch belts? Witch rods floating around in the Belts? Are there Rat Bases(complexes/stations) we need to take care about? Witch tactical advantages are hidden in this system? Are there special locations? Wreakfields? What ever!
Thats exploration - not finding a spawned complex or a mission point or something like this.
I would like to see all eve systems as sutch "empty" solarsystems. I would give the newbs the "Map" for their start regions. I would allow NPCs to sell "Map" from all empire regions. Thats it! The rest need to be done by our self. 
I second this. Leave newcomers with detailed maps of their starting systems, with decreasing detail in other parts of Empire space, but leave 0.0 space uncharted (except for the stargates?) unless you scout it yourself or buy maps. "Local map update" would then be a sellable item, perhaps created by special devices and dedicated "astrometry ships"...
An idea would be to have these map work in a way that they just add more info to the current maps. So even if you already have a map over a system, it might be worth to get another one that adds even more detail. (This could be expanded considerably: What if it was possible to have outdated or plain wrong info in maps? Someone making a map showing an installation that he knows will soon be moved elsewhere? That's called bad intel, and getting a map from a reliable source becomes as vital as getting the map in the first place). Considering the size of space, the difficulty to scan over vast distances and the shifting political climate, I'd say this would be a very, very realistic change.
Exploring, creating and selling maps would become a viable profession. Independent spy corps could sell the maps over enemy systems to the highest bidder. It would make a huge strategic difference if reliable telemetry had first to be obtained before sweeping through a system -- the ones operating on their "home turf" would be able to jump off to orbit an uncharted moon for example. Guerilla warfare would be made easier, with "astrometry ships" loaded with long-range probes and scanners being an absolutely vital part of any fleet..
Well, some ideas at least. The difficulty would be how to handle the transition -- there would have to be some sort of translation (maybe based on amount of bookmarks or something) so that old players wouldn't suddenly have to reexplore systems they have frequented for years ...
/Amial
|

olan2005
|
Posted - 2006.05.27 13:28:00 -
[55]
looks very intresting especilay since the areas will move giving all eople equal oppurtanity to find em in all time zones . also opens up more possbilities ore map
|

Harris
|
Posted - 2006.05.27 13:40:00 -
[56]
Edited by: Harris on 27/05/2006 13:40:55
Originally by: Commander Criton Edited by: Commander Criton on 26/05/2006 20:27:44 Sounds great if this is going to used for astroid belts too will this put an end to macro's? 
This Wouldn't work, it would take moments to setup new instas and they'd just cr@ck right on with their ebil ways.
Edit: Possible solution to that...Moving asteroid fields that shift x'km/s would do the trick 
|

Coryynn
|
Posted - 2006.05.27 14:20:00 -
[57]
What about a new explorer class ship? I'm not sure how the specifics would operate, but I'm just throwing it out there as an idea.
I think it would be cool if there were explorable shops for traders, like a hidden quafe facility where you could buy quafe at a huge discount and in great quantity, or a hidden Leisure Studios station where you could sell ultra quafe at a huge profit. Of course these locations could not static.
I am really looking forward to these changes.
|

Lisento Slaven
|
Posted - 2006.05.27 15:29:00 -
[58]
I have said it before and I'll say it again...
CCP is laying the groundwork for a space whaling profession. The space whalers have to hunt their prey. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales! |

Suze'Rain
|
Posted - 2006.05.27 15:46:00 -
[59]
"We would like to create a supported mechanic for selling locations where people wouldnĘt get an empty scenario but so far the only thing that came in mind was creating something with bookmarks which is not such a good idea (If you think bookmarks are a hot topic on the forums, you should see the discussions here in the CCP Offices! :) )."
TomB, Keiron, etc: a possible solution for your bookmarks dilemma for this feature: Beacons.
Launched from a scan probe launcher, just like a probe, when the player has got inside the exploration pocket.
various types of beacon could be produced with different effects:
DED Standard Frequency beacons pinpoint the location for all to see - effectively the same as the beacons at existing DED location deadspaces.
Corporate Wavelength beacons are visible only to the player's corp
Personalised Secure beacons would be visible only to the owner of the beacon frequency... which could of course, be copied like a bookmark and thus, sold on the open market.
Of course, such launched beacons have a limited lifespan, i.e, that of the duration of the zone in question. Such regions are often pummeled by micrometeorite clouds, stellar effects or <insert pseudoscience guff here> which destroy the beacons when the zone is eliminated. Elimination of the beacon makes any frequency details copied for sale become "dead", and no longer active. Convenient solution, for you?
Hope that gives you some ideas to play around with.
|

Alaire Dunsane
|
Posted - 2006.05.27 16:22:00 -
[60]
I think this is overall a great idea.
But it throws a bandaid over the entire farm/camp problem you tend to run into in every mmorpg. I think the real key would be to make resources more dynamic. And that means they have to run dry.
I know that the big corps wouldn't like this, but if asteroid fields would run out for a few days after depletion it would force the campers to move on somewhere else kinda of like a horde of hungry ants and force them to resituate a bit.
Tie this in with survey and scanners and you end up with a need for some professional surveyors (probably on of the more redeeming things in SWG). It would allow the opportunity for the solo players to grab a piece of the pie before some mega corp comes in and nabs it all. As a result there becomes more of a need for constant exploration in all systems.
While it may seem disruptive to some corporate tactics, those corporations that excel at communication and organization rather than static camping would do much better.
Another result would be that the economy would become more dynamic, as I think maybe the dev's intent in part of this.
This can also be applied to complexes and such as well. As the various political factions expand into new areas ... possibly shifting some of the low security zones because players keep killing off the pirates the various political entities move and take more control creating a more dynamic political situation. Which would force some of the PvP gate campers to revise their situation as well.
Of course pirate bases might for a lowering of security ratings as well ...
|

Kin'Tarr
|
Posted - 2006.05.27 17:07:00 -
[61]
Edited by: Kin''Tarr on 27/05/2006 17:11:49 Please do not turn the scanner into something 'eve skill' based, it takes a lot of practice, trial and error to use the scanner we have now to pinpoint targets as well as to know whats in your general area etc. All of this makes the scanner brilliant since it is player controlled and non skill functional. I dont want it to be another train lvl 1-5 skills to be back where we were (missiles/precision cruise for instance).
p.s. i hope i understood all of it correctly ^^
|

Vyger
|
Posted - 2006.05.28 07:56:00 -
[62]
Exploration system would be a great feature to have, gets my backing 100%.
Here's an idea to throw into the pot...
Remember those useless logs that drop from npcs rats? Perhaps there could be someway to tie these into the exploration system. Make them instas to a nearby exploration point for example. They would soon go out of date of course, as the exploration point disappears, but could be a supplement to using scanning to find things. Should be a very rare drop though.
|

Joerd Toastius
|
Posted - 2006.05.28 08:32:00 -
[63]
If they were to do that, they'd have to stop making the interesting bit be the description, because description texts are all included in data dumps...
|

Miranda Duvall
|
Posted - 2006.05.28 16:40:00 -
[64]
Imagine some random belt in some random system.
Imagine a lonely NPC frig there.
It either gets blown to bits by the first n00b to go there, or... well currently it does nothing and waits until it gets blown to bits!
But what if this lonely frigate didn't want to be lonely no more? It could mine some, and after a while, spawn (build) a friend! Another NPC! Now mining twice as fast, they spawn new and even stronger friends... At some point the small fleet decides to set up shop in this belt, and they spawn a mining base... with sentries... later haulers will come, carrying minerals/loot... This process can take anywhere upto several days, if not weeks!
All this will only happen if they are left alone. As soon as someone destroys the lot, there are no more lonely NPC's to mine, and they dont come back, unless there is some random (1 in 1000?) spawn of another "seeder npc". Destroying everything fetches you some nice loot, especially from the base and the original seeder frigate, but also from the haulers and overseers.
If you leave the seeder frigate alive it will eventually rebuild his fleet and the base. Leave the base alive as well, and all this will go faster.
This way you can farm it (leaving enough alive and returning everyday for some bounties and loot) or you can go for the insta-isk and detroy the lot. If your secret gets out, others can destroy the lot as well, and poof goes your farm!
The big bases will only be found in low-traffic systems because only there will they get a chance to mature. Have the seeder frigs spawn randomly in normal or hidden belts, and at any time there are only 100 seeder frigs of any pirate faction. This is where the exploration (or dumb luck) comes into play: Finding the belts that have the bases. It also has dynamic location, with a plausible explanation (a shipwreck or relic doesnt randomly change locations)
|

Haldane IV
|
Posted - 2006.05.28 20:13:00 -
[65]
I remember that when I first started in eve a couple of years or so ago I was very disappointed to find out the few artefacts scattered around had no intrinsic value, and am excited about the possibilities of ōexplorationö.
Rewards are a big question, especially if some took the form of a limited run T2 BPC, with the effect that could have on the economy/wealth distribution. I think I agree there should be some things like belts/complexes a more experienced player would not bother with. Why not, anyway
DonĘt go overboard on mini-profession skill training. By all means have new skills but donĘt have staggeringly high secondary skill pre-requisites. Exploration should be something that is open to all; at least once people have spent some time on such as navigation, scanning, space command skills (which people reasonably committed to the game will have acquired anyway).
|

Truvell
|
Posted - 2006.05.28 21:23:00 -
[66]
Another option in the exploration system could be that all stellar objects orbit the stars they are around at differing orbit angles and Eccentricity. If you go to the "discovered" object often enough, it's new location would be automatically updated in your Nav system. If you can't get there for a week or so you would have to find it again, but you at least would be close. Wait too long and you would have to start all over again.
|

Deoneandonly
|
Posted - 2006.05.28 22:31:00 -
[67]
I guess all of those morons who said that ccp did not believe in solo play feel pretty stupid right about now, hunh.
|

Lorth
|
Posted - 2006.05.29 02:27:00 -
[68]
Originally by: Deoneandonly I guess all of those morons who said that ccp did not believe in solo play feel pretty stupid right about now, hunh.
The only person I ever remember saying that was you... So how's it feel to be a self proclaimed moron?
 |

Chiralos
|
Posted - 2006.05.29 02:45:00 -
[69]
Yes yes yes. I think the thing that EVE lacks the most is meaningful exploration, your plans sound good.
Random thoughts:
Scanning in an empty area will presumably "create" the content. Would scanning also find stuff other people have "created" ? That would encourage explorers to spread out - once you have a few explorers regularly scanning a system, they're only going to find scraps until all the created content is used up.
There should be some structure to the exploration process (something like "escalating paths"), so that if I find location A, then scan from A and find B, then scan from B and find C, no-one else can do a big scan from A and find C - so you have some concept of "exploration depth". "Deep" locations would have bigger rewards, more danger, and of course would take longer for other people to find.
Don't be afraid to restructure mining. Make all ice and asteroids (and complexes, for that matter) resources that don't simply respawn - they have to be found by scanning. Of course, you want to make sure some "shallow" small, low-quality rocks can be found by new/solo players who don't want to explore or buy charts from prospectors; but for serious mining ops, having a good charts should be a must.
There should be lots of different stuff to find when exploring, so you never know what you might find (although weighted by region, presumably) ... asteroids, ice, wreaks, rogue drones, NPCs, mini-complexes, modules, single-run BPCs, ships, trade goods, mineral and materials caches, limited-use jumpgates (need to find a compatible pair of these), maps to other locations, parts of maps, encryption keys, dead bodies, cultural artifacts, clues to future events, stranded people ...
|

Truvell
|
Posted - 2006.05.29 04:38:00 -
[70]
Originally by: Chiralos Yes yes yes. I think the thing that EVE lacks the most is meaningful exploration, your plans sound good.
Random thoughts:
Scanning in an empty area will presumably "create" the content. Would scanning also find stuff other people have "created" ? That would encourage explorers to spread out - once you have a few explorers regularly scanning a system, they're only going to find scraps until all the created content is used up.
There should be some structure to the exploration process (something like "escalating paths"), so that if I find location A, then scan from A and find B, then scan from B and find C, no-one else can do a big scan from A and find C - so you have some concept of "exploration depth". "Deep" locations would have bigger rewards, more danger, and of course would take longer for other people to find.
Don't be afraid to restructure mining. Make all ice and asteroids (and complexes, for that matter) resources that don't simply respawn - they have to be found by scanning. Of course, you want to make sure some "shallow" small, low-quality rocks can be found by new/solo players who don't want to explore or buy charts from prospectors; but for serious mining ops, having a good charts should be a must.
There should be lots of different stuff to find when exploring, so you never know what you might find (although weighted by region, presumably) ... asteroids, ice, wreaks, rogue drones, NPCs, mini-complexes, modules, single-run BPCs, ships, trade goods, mineral and materials caches, limited-use jumpgates (need to find a compatible pair of these), maps to other locations, parts of maps, encryption keys, dead bodies, cultural artifacts, clues to future events, stranded people ...
Maybe even Stargates to future unexplored regions to be opened could only be found through exploration. Maybe not Jove, but additional areas later. I think it would be great to be the first in unexplored space, and only tell someone else how to get there if the price was right. True explorer, economic profit.
|

Deoneandonly
|
Posted - 2006.05.29 06:16:00 -
[71]
Originally by: Lorth
Originally by: Deoneandonly I guess all of those morons who said that ccp did not believe in solo play feel pretty stupid right about now, hunh.
The only person I ever remember saying that was you... So how's it feel to be a self proclaimed moron?
Everyone and their mother screamed "this is a group based game" when I raised various raven being hopelessly underpowered issues, in multifarious threads.
|

Umbriele
|
Posted - 2006.05.29 12:34:00 -
[72]
What about an errating random string of energy wich pulls all the poor carebears from oursulart to a random system 75 jumps away? Then all the poor ppl would have to work togheter to find a safe way to return home 
|

Alex Harumichi
|
Posted - 2006.05.29 13:42:00 -
[73]
Originally by: Umbriele What about an errating random string of energy wich pulls all the poor carebears from oursulart to a random system 75 jumps away? Then all the poor ppl would have to work togheter to find a safe way to return home 
The only true carebears in Eve are the big alliances running the automatic money printing machines, otherwise known as high-end 0.0 complexes. Immense amounts of cash for less risk than a lvl4 mission. Ho hum.
As soon as all complexes are moved to a randomly moving system, maybe those carebears will actually have to move from their safe 0.0 corner of the world. 
Maybe they'll even run into the Empire carebears somewhere in the fringes of lowsec. That would be a sight to see.
|

Kentucky Smith
|
Posted - 2006.05.29 13:52:00 -
[74]
Could we get a little aways from just the bang bang blow everything up and add some puzzle content.
|

Alex Harumichi
|
Posted - 2006.05.29 15:11:00 -
[75]
Edited by: Alex Harumichi on 29/05/2006 15:13:32
Originally by: Kentucky Smith Could we get a little aways from just the bang bang blow everything up and add some puzzle content.
The game already has lots of puzzle content
- Drone behaviour or lack thereof
- "What are my drones' actual stats?"
- How scan probes actually work
- Did the designers of Deimos and Ares (and stealth bomber) power grids ever stop to consider the ships would need to fit something else in addition to weapons?
- Why did that idiot use a Scorp's 8 mid slots to... shield tank?
- What does it take to get certain alliance members to understand what NAP means?

|

Ghoest
|
Posted - 2006.05.29 16:41:00 -
[76]
I am looking foward to this more than all the other announced patches and changes put together.
Wherever you went - here you are.
|
|

Oveur

|
Posted - 2006.05.29 17:11:00 -
[77]
Originally by: Alex Harumichi Edited by: Alex Harumichi on 29/05/2006 15:13:32
Originally by: Kentucky Smith Could we get a little aways from just the bang bang blow everything up and add some puzzle content.
The game already has lots of puzzle content
- Drone behaviour or lack thereof
- "What are my drones' actual stats?"
- How scan probes actually work
- Did the designers of Deimos and Ares (and stealth bomber) power grids ever stop to consider the ships would need to fit something else in addition to weapons?
- Why did that idiot use a Scorp's 8 mid slots to... shield tank?
- What does it take to get certain alliance members to understand what NAP means?


Senior Producer EVE Online
|
|
|

Oveur

|
Posted - 2006.05.29 17:23:00 -
[78]
Originally by: Deoneandonly
Originally by: Lorth
Originally by: Deoneandonly I guess all of those morons who said that ccp did not believe in solo play feel pretty stupid right about now, hunh.
The only person I ever remember saying that was you... So how's it feel to be a self proclaimed moron?
Everyone and their mother screamed "this is a group based game" when I raised various raven being hopelessly underpowered issues, in multifarious threads.
Actually, Exploration is just as much group based gameplay as it is solo gameplay. It has varying difficulty and a lot of the content requires grouping, this just creates new roles.
Now there are people that have to explore - and find something big, then get friends to go tackle it later on. Well, or simply try it out yourself over a longer period of time, but then you have to take into consideration that it's not instanced, if you have found something, other might very well find it too! 
And just to get the definitions right, EVE is a Massively Multiplayer game, this in our opinion directly implies that it's based on interaction between players within the game. However, this interaction is done through a variety of ways, from buying a new ship on the market to loosing it to some other player afterwards.
That does not mean there aren't solo roles within the game nor does it mean that we don't provide (or won't provide more) gameplay for the solo player.
But it does mean that we try to have all these roles as contributers to the world in some form or other, whether they are part of a group or not. I can mine, manufacture, research and sell without ever talking to a single soul ingame, I'm still participating in the world.
Senior Producer EVE Online
|
|

Joerd Toastius
|
Posted - 2006.05.29 17:59:00 -
[79]
LOSING only has ONE O
We now return you to your scheduled transmission...
|

The Major
|
Posted - 2006.05.29 18:16:00 -
[80]
Exploration sound snice, I think this new kind of content should be titled "Phased Content" in that it will drift in and out of the universe. Or something.
Ok it just sound skinda cool. Hurrah for buzzwords!
More importantly though is this alleged revamp of the long range scanner.
We need more details on this. Right now it takes practice and genuine skill to use the long range scanner to find somebody. I'm down to under 30 seconds for finding somebody in V2- so I'm of the opinion that it does it's job perfectly well at the moment (I'm fairly sure the more experienced belt pirates are actually even faster than this with the scanner).
I would very much like to see a lovely little flash demonstration of how CCP want the scanning to be much like that flash video we had when starbases were first suggested.
It would at the least give us time to become accustomed to the entirely unwelcome changes (just joshing ya) before they happen. Plus it would also serve as a form of documentation something that is 100% missing from new features.
Sometimes learning to play Eve is like the Krypton Factor as we rotate doodads and prod widgets trying to figure out how the heck things work.
|

Nate D
|
Posted - 2006.05.29 18:34:00 -
[81]
I hope CCP incorporates their rather bland 'mini-professions' of archeology and hacking. I have really been hoping for more content on those... like when they came out... CCP mentioned finding BPs of Ancient ships... I'd love to have a research ship too... Please CCP...?
-Nate D
|

Malthros Zenobia
|
Posted - 2006.05.29 19:19:00 -
[82]
Band of Bloggers?
/me wonders if keiron used that phrase just so the next time someone yells "OMG DEVS R BOB!" they'll all get an evil laugh out of it.
The exploration aspect sounds very cool. IT would also be interesting to have a 'deep space launch' of sorts. You get your character loaded into a ship made for long, long warp times and send it off towards a star that isn't connected by a jump gate, with the possibility of building a jump gate to/from it eventually (granted that'd probably be a massive, dwarf-outpost-building kind of thing.
|

Lorette
|
Posted - 2006.05.30 00:35:00 -
[83]
To me it always made no sense that complex's 'respawned' both the ships and building, imo all these 'goldmines' should be single use only.
For example you set up a long range probe and catch a faint anomolly, you warp to that and then set up another short range but more thorough probe which brings up the co-ordinates of a deep space beacon.
Upon warping to that you might find a small outpost or large complex, you see lots of industrial's and a medium defense force, considering you are solo in a scanning ship you feel you need to get into your better ship.
When you warp back in later in your Battleship you see that the small guard force had radio'd through a reinforcement order due to their discovery, and you have a nice little fight on your hands.
There would be no 're-spawning' of buildings/ships although a fleet of reinforcements coming in if you take a long time would be fun. Also fun stuff like ships launching from structures (most likely only larger station size ones) would add a nice bit of surprise to it.
Ofc if you originally warped in as a group ready to slaughter, the guard force would fall quickly and you get to feast on the indy's 'goodies' with much less effort than say killing a large serpentis fleet and blowing up a station for the same result, although the latter would be more fun and iskies from bounties would be a nice bonus.
Just a few thoughts
|

Ernest Graefenberg
|
Posted - 2006.05.30 04:20:00 -
[84]
Originally by: Alaire Dunsane I think this is overall a great idea.
But it throws a bandaid over the entire farm/camp problem you tend to run into in every mmorpg. I think the real key would be to make resources more dynamic. And that means they have to run dry.
I know that the big corps wouldn't like this, but if asteroid fields would run out for a few days after depletion it would force the campers to move on somewhere else kinda of like a horde of hungry ants and force them to resituate a bit.
Tie this in with survey and scanners and you end up with a need for some professional surveyors (probably on of the more redeeming things in SWG). It would allow the opportunity for the solo players to grab a piece of the pie before some mega corp comes in and nabs it all. As a result there becomes more of a need for constant exploration in all systems.
While it may seem disruptive to some corporate tactics, those corporations that excel at communication and organization rather than static camping would do much better.
Another result would be that the economy would become more dynamic, as I think maybe the dev's intent in part of this.
This can also be applied to complexes and such as well. As the various political factions expand into new areas ... possibly shifting some of the low security zones because players keep killing off the pirates the various political entities move and take more control creating a more dynamic political situation. Which would force some of the PvP gate campers to revise their situation as well.
Of course pirate bases might for a lowering of security ratings as well ...
I'm not usually one to quote whole posts, but take this idea and suck the carebear out of it. Completely dynamic ressources that are all depletable would really be more interesting. Especially scarcer minerals would make things interesting to say the least ;)
|

Deoneandonly
|
Posted - 2006.05.30 04:25:00 -
[85]
earned my raven and all of its expensive gear on my own. Have been kicked out of a few corps due to the fact they demand I be their slave. I am now in a corp good enough to leave me the hell alone.
have you read Tomb's post? I can't really blame you for not wanting to but he did say this
"The world we created still feels a little bit dull for players that are not much into PvP, alliance operations & politics and other activities that donĘt involve other players. The group of players that come in mind that feel this lack are mostly the new comers and solo players. How do we fix that? We create the content of course, but the bigger question is"
|

Karazaan
|
Posted - 2006.05.30 05:00:00 -
[86]
Edited by: Karazaan on 30/05/2006 05:03:09 Edited by: Karazaan on 30/05/2006 05:01:50 Well, I strongly feel that bookmark should be removed from 100km around the gate. Not that I want to swing the topic somewhere else, but on the contrary, they are, in this case, the root of your problem.
Surely anything that last would be camped. Anything that instance would be used again and again until it does'nt instance anymore.
The exploration thing is nice IF scanning take some time and you cannot use BM to move around a couple of systems really fast because we would have the alt of each members of an alliance having a constellation assigned to them with bm to move around them, meaning that in 20 min each day, they would have scanned and moved around the 10 systems assigned to them scanning the whole universe in 20 min. Sad really, travel HAS to be slow or you are god, be everywhere, know everything. Then everything become pointless, exploring become pointless.
If the exploration stuff is useful for tech 3 or unique stuff as was said before, there is a 110% chance that many corps and alliances will have theses 'scanning squad'.
Only way to prevent them is to forbid bm near gate... 
How far can you work around a bug with patchs adressing the side-effects and not the root problem? |

The Major
|
Posted - 2006.05.30 08:52:00 -
[87]
Originally by: Karazaan Edited by: Karazaan on 30/05/2006 05:03:09 Edited by: Karazaan on 30/05/2006 05:01:50 Well, I strongly feel that bookmark should be removed from 100km around the gate. Not that I want to swing the topic somewhere else, but on the contrary, they are, in this case, the root of your problem.
Surely anything that last would be camped. Anything that instance would be used again and again until it does'nt instance anymore.
The exploration thing is nice IF scanning take some time and you cannot use BM to move around a couple of systems really fast because we would have the alt of each members of an alliance having a constellation assigned to them with bm to move around them, meaning that in 20 min each day, they would have scanned and moved around the 10 systems assigned to them scanning the whole universe in 20 min. Sad really, travel HAS to be slow or you are god, be everywhere, know everything. Then everything become pointless, exploring become pointless.
If the exploration stuff is useful for tech 3 or unique stuff as was said before, there is a 110% chance that many corps and alliances will have theses 'scanning squad'.
Only way to prevent them is to forbid bm near gate... 
How far can you work around a bug with patchs adressing the side-effects and not the root problem?
Not that it's the time or place to discuss this but I'd have put warp disruption bubbles around every gate and station in Eve with a 20km radius long ago to stop instas and changed interdictors to fire long range warp capable missiles that can knock ships out of warp in midflight.
But then I always did like I-War alot.
|

Eight Ace
|
Posted - 2006.05.30 11:33:00 -
[88]
Morning all.
Just to throw my 2isk into the mix I think the thing that defines 'exploration' is the feeling that 'it's a long, long way home'
I don't quite know how you could capture and bottle this feeling with the game mechanics but as an explorer I would want to feel that it was just me and my ship, out there, nobody could get to me and I could not get out easily.
If you tie this in with the deployable mini-pos idea thats floating about exploring could be really, really rewarding for the people who would like to play the game efectivley in single-player mode returning only to the big smoke to trade their goods before setting off into the remoteness of space once more.
A dedicated explorer ship would rock. Here's a famous design you could work with.
-8-
|
|

Oveur

|
Posted - 2006.05.30 13:26:00 -
[89]
Originally by: Eight Ace Morning all.
Just to throw my 2isk into the mix I think the thing that defines 'exploration' is the feeling that 'it's a long, long way home'
I don't quite know how you could capture and bottle this feeling with the game mechanics but as an explorer I would want to feel that it was just me and my ship, out there, nobody could get to me and I could not get out easily.
If you tie this in with the deployable mini-pos idea thats floating about exploring could be really, really rewarding for the people who would like to play the game efectivley in single-player mode returning only to the big smoke to trade their goods before setting off into the remoteness of space once more.
A dedicated explorer ship would rock. Here's a famous design you could work with.
-8-
Well, it's entirely up to you if you want to be far out, in a place where "nobody" can get you, that's the whole point, it's your choice. You just go deep into space and search there. That's where a lot of the cool stuff will be.
If you mean that we create a small private instance where it's impossible to get you, that isn't going to happen. We have designs for dedicate ships and tools/structures for the mini-professions, but they aren't on schedule yet.
Senior Producer EVE Online
|
|

Tachy
|
Posted - 2006.05.30 14:34:00 -
[90]
Originally by: Oveur [...] but they aren't on schedule yet.
Lalala  --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |

Joerd Toastius
|
Posted - 2006.05.30 16:07:00 -
[91]
I think that should probably say "aren't on THE schedule yet"
BTW I will proof-read forum-posts for isk :P
|

Shidhe
|
Posted - 2006.05.30 16:13:00 -
[92]
Sounds good! And scanners too!
|

Mtthias Clemi
|
Posted - 2006.05.31 18:58:00 -
[93]
Sounds good... lking forward to it...
|

Elune Ferret
|
Posted - 2006.06.01 10:19:00 -
[94]
As a "fairly new player", I must say I haven't been around much of the Galaxy yet, and am still getting a feel for the options the game provides for me. Also I've pretty much from the start have been a member of a middle sized corp (30-50 members) that do regular mining operations. I quite fast figured that solomining was rather pointless as unless you go pretty far from the newbie area, all belts containing Omber+ would be depleted within 24 hours of respawn, by corp doing scheduled mining operations. We in VAFO do them every monday and friday from 17-21 Eve-time and that's enough to clean a hole system. As a solo-miner I'd like to see a change to the spawning of Astroids, now I see that scaning would fix a random spawn of Astroids for any corp utilizing that. Though I see a future in the "if you deplete the astroid it goes away, but if you just mine it a bit it'll regrow" teknik. This doesn't adress the Exploring system though, but it would proberbly decrease the need to Solo/newbie players to venture far from starting possions to be effective players. I for one applaud the Exploreres, but do not often wish to do that myself, even so it seems everything I need to know about the world can be found in the local chat channels. if you get this system to work I hope the effect will be that more adventures players go futher from the starting areas whereas we carebearing, 'playing it safe' players will stay in metropol areas as Verge Vendor for Gallente. that would also bring a wild west / new frontiers feel to the game, as opposed to the Highly industrialized feel I get from it. (You mine some minerals, kill some rats, build some stuff, sell it on the market, buy better equipment on the market, go mine more) I really hate that mining is the only "safe" way to advance futher in the game.
Well seems like I've been babbling alot now, hope you get any meaning out of my biggering. |

Amulett
|
Posted - 2006.06.01 16:38:00 -
[95]
I love CCP....yep...:):)
|

ZzeusS
|
Posted - 2006.06.01 20:07:00 -
[96]
My own hidden personal roid belt? With low to no yarry attention? 
Wonder if NPCs will spawn there too.
|

Elassar
|
Posted - 2006.06.01 23:16:00 -
[97]
Any new exploration skills should have Charisma as primary attribute.
|

George Soros
|
Posted - 2006.06.02 12:53:00 -
[98]
Edited by: George Soros on 02/06/2006 12:56:01 This might be the perfect chance to make charisma useful... though having wracked my brains I can't find a logical reason as to why a highly charismatic person would have an advantage in exploration...
Except for the LUCK factor. We all know that charismatic people are lucky too 
Looking very much forward to this content.
[Edited typo] - - - - - - - - - - - - - - - -
|

10bears
|
Posted - 2006.06.04 01:59:00 -
[99]
Put these pots of gold throughout the entire EVE universe. Not just in low sec space. Alliances and large corps already own everything and everyplace of significant value in the game. TomB talks about solo players, well not many solo players operate in low sec space. I don't. If you want to make the game more fun for solo players then make it easyer to make bigger isk while soloing. Exploring would be great. Also I get enough politics and poeple in life, I don't need it in EVE.
|

Dutschetss Vilhelmena
|
Posted - 2006.06.12 23:25:00 -
[100]
Just another opportunity for the real large player corps to claim more systems and keep solo and small corp players out. I would love to see a map that displayed pilots in space by corp size, you would see darn few small corps in the rich places.
Every system should have secret, transitory rare asteroids, call them "irregulars" and they float through space in clumps maybe, but not part of any existing asteroid belt.
It would be really cool if there was a client-side routine that looked at your piloting activities and determined that you were actually playing the game and not just running macros or hanging in a station or otherwise being a bum.
Then you could accumulate "karma" points for hours of boring gameplay. In exploring, this karma becomes a luck factor, and the size of the reward depends on the system security.
So two calculations: pilot karma times system difficulty equals your odds of finding a nice chunk of something rare. AND it should not be just mineable asteroids, it could be abandoned cans, old ships, hell, maybe even a pirate chect with Jovian Dubloons?
But please, do not make big corps the winner in all this, they already have won the game compared to individuals and small corps. This should be a way for a solo player to have fun and make ISK fairly. The rewards should never be too big, but they should be something rewarding enough to make solo and small corp players continue to play Eve.
Random gateways to 0.0 would be a godsend too, as all the good places are camped by the big bully clubs. And how come the maps are so accurate at reporting all that stuff, I would think that pilot stats and that would be difficult to get a real time report on.
The large alliances use that data to pick off independents. Why should they have all that info if 0.0 is "wild" space?
Going to 0.0 in the real universe would isolate the pilots who went from real time communications, database inquiries or using the Empire computers to calculate where the blobs are.
Thank you for trying, I do hope this actually leads to something...
p.s. Want to buy a Gold Statue? Its of the President and all...
|

Little Fistter
|
Posted - 2006.06.12 23:30:00 -
[101]
Originally by: ZzeusS My own hidden personal roid belt? With low to no yarry attention? 
Wonder if NPCs will spawn there too.
Wouldn't the PKers be able to use the new scanning tools to find you while you mined?
But, in the real universe, asteroids are common in belts, but are found elsewhere, in large irregular orbits.
This should really reward the diligent player who is not getting rich through corporate connections.
|
| |
|
| Pages: 1 2 3 4 :: [one page] |