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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Ammzi
Love Squad Pasta Syndicate
1796
|
Posted - 2014.05.23 17:43:00 -
[61] - Quote
Andreus Ixiris wrote:Clients do not receive information from the server about cloaked ships that are not their own. The server knows where they all are, but other clients simply are not sent any data on cloaked ships until they become uncloaked. CCP did it this way so that even if you had some way of watching the incoming data stream from their server, you wouldn't be able to know about cloaked ships.
Yes, therefore the wording Noriko used was bad. Because the grid is defined by the information the server retains - and that is your grid. So all ships, cloaked or not cloaked, are part of your grid.
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Octoven
Phoenix Productions Headshot Gaming
382
|
Posted - 2014.05.23 17:57:00 -
[62] - Quote
Montgomery Black wrote:Ammzi wrote:With the new changes this means if you are scouting, you can't really tell your FC where the hostile fleet warped because two gates are so close to each other. On TQ right now, unless the gates are completely overlapping it's usually trivial to scout this info. The below footage shows the actual problem on Sisi and then compares it to right now on TQ. The ship used on Sisi is a redeemer (not a particularly fast warping ship). https://www.youtube.com/watch?v=fAuF46gpowgand this is for comparison on TQ right now https://www.youtube.com/watch?v=2yaeVMKDb5Ea long with a screeny where you can see the corp icon indicating clearly what moon the ship warped towards: http://puu.sh/8WACU/8f90d870ce.jpgThis is a serious decrease in functionality and a heavy nerf on scouting. Please CCP Blaze & Sledgehammer. You are our only hope :3 YES this is a significant nerf to scouting and cloaky tackling. Example - in WHs we sit cloaked off active POS and watch where ships warp to. If a PI runner warps to a custom office we follow it and using superior speed get their before it and tackle/bubble. This is a signifcant nerf to WH PVP/Ganking ccp ! FIX NOW before this goes live on Tranq. ! (please)
How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill." |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
247
|
Posted - 2014.05.23 18:26:00 -
[63] - Quote
Jessica Danikov wrote:Being able to visually follow where people warped to has always been a thing, this would just cement it as an intended feature. Why should we be able to see precisely where a ship is warping to. Just giving an indication as to the general direction is more than enough in my opinion.
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Ammzi
Love Squad Pasta Syndicate
1796
|
Posted - 2014.05.23 18:42:00 -
[64] - Quote
Octoven wrote: How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."
Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to?
^That is no big deal.
Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate. I wonder where he went?
^This is a big deal.
It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it?
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Bohneik Itohn
Periphery Bound
138
|
Posted - 2014.05.23 19:09:00 -
[65] - Quote
Just a polite inquiry since I haven't downloaded SiSi and can't give it a whirl myself. Have you tried using the "Look at" camera to track people warping off?
If you still can't follow them then I'd say it needs to be addressed pretty quickly. |
S'No Flake
Brave Newbies Inc. Brave Collective
35
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Posted - 2014.05.23 19:18:00 -
[66] - Quote
They should a something in the combat log ... XXX warped to Gate ABC... Or Planet X, Moon IX.. That would solve the intel issue =)) |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
247
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Posted - 2014.05.23 20:27:00 -
[67] - Quote
Ive just tested out these effect with two accounts.
The sound effect is a little underwhelming, particularly for cruisers it seems. I'd like to hear the magnitude of the immense energy at work in the sound effect.
Second thing, the warp in effect doesn't appear to work when I hit jump straight to a gate. Just got the standard warp effect. This could be because my other ship was still in warp when the other ship initiated it's warp though. Either way it seems to be a bug though.
Other than that though the effect is very very nice. And when tweaked I am sure we will wonder how we lived without. |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
247
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Posted - 2014.05.23 20:29:00 -
[68] - Quote
Ammzi wrote:^This is a big deal. Too many tears. HTFU and deal with it. It is going to be a level playing field for everyone.
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ITTigerClawIK
Galactic Rangers SpaceMonkey's Alliance
451
|
Posted - 2014.05.23 21:23:00 -
[69] - Quote
CCP Blaze wrote:Just to address a couple of things 1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action. 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect. Keep the feedback coming. I'll check with the sound guys about that volume slider
would have thought the guys doing the new sound volume sliders for kronos would just insert a new slider for the warp effect, maybe i like my warp ins with a bit of oooomph |
Ammzi
Love Squad Pasta Syndicate
1796
|
Posted - 2014.05.23 21:45:00 -
[70] - Quote
Medalyn Isis wrote:Ammzi wrote:^This is a big deal. Too many tears. HTFU and deal with it. It is going to be a level playing field for everyone.
What ever you do - never get hired by CCP. Please. I would pay you real life money, just stay out of ccp. |
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Octoven
Phoenix Productions Headshot Gaming
382
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Posted - 2014.05.23 23:56:00 -
[71] - Quote
Ammzi wrote:Octoven wrote: How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."
Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to? ^That is no big deal. Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate. I wonder where he went? ^This is a big deal. It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it?
You know...the effect doesn't take place until their ship is almost out of view anyway...at which point you can clearly see a streak of light that goes in the direction they are traveling. Im sorry, but if you can't determine in a 40K km streak which direction they are going then perhaps you should get the old probes out and give them a whirl. Or perhaps you might want to take advantage of that nifty little Dscan thing. Does it solve it? No, but this function is FAR from breaking the game. It is just more difficult to see where they do go. To be fair...they are going at the speed of light you shouldnt be ABLE to see where they go, at least the light streak points to the general direction they went. Its up to YOU to fine tune that, quit asking CCP to hold your hand and wanting them to do it for you. I love the change, it makes hunting a bit more challenging and forces you to fine tune your abilities be it intuition, or watching very closely. It honestly is not that big of a deal. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.24 02:20:00 -
[72] - Quote
Titans warp effect is hard to see. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Zappity
Stay Frosty. A Band Apart.
1094
|
Posted - 2014.05.24 07:32:00 -
[73] - Quote
A little too hard to see and a little too quiet. I understand you don't want it to be intrusive but most people won't even notice it at the current levels.
The sound UI guys are working on the new interface options atm - can you get them to add this?
Edit: but it is VERY cool when you can actually hear and see it! Zappity's Adventures for a taste of lowsec. |
Ammzi
Love Squad Pasta Syndicate
1796
|
Posted - 2014.05.24 08:19:00 -
[74] - Quote
Octoven wrote:Ammzi wrote:Octoven wrote: How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."
Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to? ^That is no big deal. Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate. I wonder where he went? ^This is a big deal. It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it? You know...the effect doesn't take place until their ship is almost out of view anyway...at which point you can clearly see a streak of light that goes in the direction they are traveling. Im sorry, but if you can't determine in a 40K km streak which direction they are going then perhaps you should get the old probes out and give them a whirl.
Alright - https://www.youtube.com/watch?v=fAuF46gpowg Which moon did he go to? On a scale of 1-100 % guaranteed. How easy it is to guess? |
Vesan Terakol
Sad Face Enterprises
71
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Posted - 2014.05.24 11:09:00 -
[75] - Quote
MY guess will be 50/50 between the two to the left... i guess we could really use some sort of more persistent trail, as suggested before, maybe staying or 5-10 sec - think Chronicles of Riddick where the necrowhatever commander used the trail from the engines of the mercenary ship to track where they went.
http://img3.wikia.nocookie.net/__cb20120123232028/riddick/images/9/96/Lenser_ion_trail.jpg
https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |
Ammzi
Love Squad Pasta Syndicate
1797
|
Posted - 2014.05.24 11:43:00 -
[76] - Quote
Yep - and compare that to right now on TQ: http://puu.sh/8WACU/8f90d870ce.jpg You can easily see in that case he went to the right hand moon. The bracket overlaps there for 1-2 seconds and disappears.
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Jinn Aideron
33
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Posted - 2014.05.24 12:25:00 -
[77] - Quote
Ammzi wrote:Yes, therefore the wording Noriko used was bad. Because the grid is defined by the information the server retains - and that is your grid. So all ships, cloaked or not cloaked, are part of your grid. Of course, it was an exchange about client side rendering Noriko used this wording in. There is that.
But I'm all for clearly defined terminology in general.
Because of stealth deletes, I desist help testing, engage in features & ideas, forums as a whole for the most part. |
Ralph King-Griffin
Var Foundation inc.
1540
|
Posted - 2014.05.24 13:39:00 -
[78] - Quote
Ammzi wrote:Octoven wrote:Ammzi wrote:Octoven wrote: How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."
Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to? ^That is no big deal. Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate. I wonder where he went? ^This is a big deal. It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it? You know...the effect doesn't take place until their ship is almost out of view anyway...at which point you can clearly see a streak of light that goes in the direction they are traveling. Im sorry, but if you can't determine in a 40K km streak which direction they are going then perhaps you should get the old probes out and give them a whirl. Alright - https://www.youtube.com/watch?v=fAuF46gpowgWhich moon did he go to? On a scale of 1-100 % guaranteed. How easy it is to guess? the one on the left, i'd say with 80-90% certainty, its not a nerf, deal with it and stop pissing on ccp sledgehammer's parade. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |
Ammzi
Love Squad Pasta Syndicate
1797
|
Posted - 2014.05.24 14:46:00 -
[79] - Quote
Ralph King-Griffin wrote: the one on the left, i'd say with 80-90% certainty, its not a nerf, deal with it and stop pissing on ccp sledgehammer's parade.
(7:16:51 PM) ammzi: Isa: (7:16:55 PM) ammzi: you went to the right hand moon (7:16:57 PM) ammzi: in (7:17:00 PM) ammzi: on sisi? (7:17:01 PM) ammzi: with the deemer? ... (7:27:12 PM) Isa: ammzi: yeah, the one on the right 13.
(13 being the moon at p5.) CCP Blaze said they will be looking into it, so I am happy. I am not here to **** on anyone's parade, I think the graphical effects look awesome, but there's no need for them to not have the same functionality as right now on TQ.
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Syri Taneka
NOVA-CAINE
109
|
Posted - 2014.05.24 21:54:00 -
[80] - Quote
CCP Sledgehammer wrote:Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^ They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid.
I actually like the notion of cloaked ships making the sound of entering/leaving FTL, because *the ship is still there, even if you can't see it*. However, the fact you can't see it means the light effect should not happen.
This would give players a minor tactical advantage while, somewhat more importantly, increasing the tension factor because, "Oh ****, there's a cloaky on grid with me! I have no idea where he is! Am I safe?" |
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Bohneik Itohn
Periphery Bound
175
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Posted - 2014.05.25 01:04:00 -
[81] - Quote
Syri Taneka wrote:
I actually like the notion of cloaked ships making the sound of entering/leaving FTL, because *the ship is still there, even if you can't see it*. However, the fact you can't see it means the light effect should not happen.
This would give players a minor tactical advantage while, somewhat more importantly, increasing the tension factor because, "Oh ****, there's a cloaky on grid with me! I have no idea where he is! Am I safe?"
I actually, and suddenly, adore....
I'll have to stop that thought. I just started typing out a long list of ways to bug the crap out of people by warping on grid with no other intent than to troll them until the end of time. This would be abused immediately and heavily until all of the nullbears who're already crying about AFK cloaky's get it changed because CCP is just tired of their drivel about "I can't leave my POS because I heard a cloaky ship warp in! It really wasn't a corpmate who didn't announce it on comms this time!".
Freyya:
Wait, CCP kills kittens now too?! |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
250
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Posted - 2014.05.25 16:36:00 -
[82] - Quote
Ammzi wrote:Medalyn Isis wrote:Ammzi wrote:^This is a big deal. Too many tears. HTFU and deal with it. It is going to be a level playing field for everyone. What ever you do - never get hired by CCP. Please. I would pay you real life money, just stay out of ccp. Quit being such a drama queen. I'm fine with not being able to precisely pinpoint exactly where a ship has warped off too. This works both way for you too when you are warping off, and has no negative impact on overall gameplay. The general direction is more than enough. You seem to think you are entitled to know the precise location that another ship warps off too without putting in the effort and checking dscan. |
elitatwo
Congregatio
226
|
Posted - 2014.05.25 17:40:00 -
[83] - Quote
CCP Sledgehammer wrote:Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.
From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.
We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think!
I know I'm late but I think you would like to know anyway.
I have this 5.1 sound system from Logitech in my room here and I have to be careful with the subwoofer setting, you know bass and such..
Maybe I am one of the rarity folks in EVE that always play with sound on and I can tell you I doesn't 'only' look so cool what you did, it is scary to listen to it too
Boom, Boom, Boom ohoh sounds like a hotdrop to me... and there it is.
EPIC signature |
Ammzi
Love Squad Pasta Syndicate
1798
|
Posted - 2014.05.25 21:54:00 -
[84] - Quote
Medalyn Isis wrote:Ammzi wrote:Medalyn Isis wrote:Ammzi wrote:^This is a big deal. Too many tears. HTFU and deal with it. It is going to be a level playing field for everyone. What ever you do - never get hired by CCP. Please. I would pay you real life money, just stay out of ccp. Quit being such a drama queen. I'm fine with not being able to precisely pinpoint exactly where a ship has warped off too. This works both way for you too when you are warping off, and has no negative impact on overall gameplay. The general direction is more than enough. You seem to think you are entitled to know the precise location that another ship warps off too without putting in the effort and checking dscan.
You can't use dscan for a resolution lower than 5 degrees, which in that case those moons are. I have often use dscan to find out where people warped when I loaded grid after they already left it. This method cannot be used to pinpoint warp out location every single time. If it's a planet far away with many moons, you can only guess he went to the planet and not the bazillion other moons. If there's a sun and a bunch of planets it's very bright and it's also difficult to see where people go.
So this isn't a "precise location" of where people warp, nor the distance they choice to warp to. Just the actual direction. I don't see where the "entitlement" comment has to come in here. It is literally what is possible right now on TQ, I am not asking for additional information or changes, contrary I am asking for functionality to remain somewhat similar without neither diminishing nor increased information - which means BOTH parties in such a situation aren't gaining or losing anything.
Completely damn neutral. |
Octoven
Phoenix Productions Headshot Gaming
382
|
Posted - 2014.05.26 16:10:00 -
[85] - Quote
Ammzi wrote:Octoven wrote:Ammzi wrote:Octoven wrote: How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."
Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to? ^That is no big deal. Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate. I wonder where he went? ^This is a big deal. It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it? You know...the effect doesn't take place until their ship is almost out of view anyway...at which point you can clearly see a streak of light that goes in the direction they are traveling. Im sorry, but if you can't determine in a 40K km streak which direction they are going then perhaps you should get the old probes out and give them a whirl. Alright - https://www.youtube.com/watch?v=fAuF46gpowgWhich moon did he go to? On a scale of 1-100 % guaranteed. How easy it is to guess?
I would guess 99% to the left...the angle of the light streak clearly indicates that is the direction he is going is to the left...I REALLY dont see the issue. Its no more accurate but no more inaccurate than the current way on TQ. It is just a different way...and you don't like it, its just personal choice. |
War Kitten
Panda McLegion
5227
|
Posted - 2014.05.27 15:53:00 -
[86] - Quote
Octoven wrote: I would guess 99% to the left...the angle of the light streak clearly indicates that is the direction he is going is to the left...I REALLY dont see the issue. Its no more accurate but no more inaccurate than the current way on TQ. It is just a different way...and you don't like it, its just personal choice.
With the answer in this thread, you still got it wrong.
Not seeing the issue is a problem with your perception, not just a matter of personal choice. There is a pretty big difference between the two videos.
Kudos to CCP Sledgehammer for looking further into it.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
355
|
Posted - 2014.05.27 17:34:00 -
[87] - Quote
I get the impression both the previous behaviour and the new behaviour has been incidental- as such, I don't really care whether we get accurate traceability of warping or not, but that the decision for one or the other is done with balance in mind rather as a random side-effect of graphical changes.
If not, things should be kept as they are until such an informed decision is made to change it. |
Solhild
Republic Military School Minmatar Republic
1466
|
Posted - 2014.05.27 18:12:00 -
[88] - Quote
Warp out trail should linger slightly longer and should also start much nearer to the point that warping ship actually enters warp. More help to find destinations off grid should be D-scan (or an improved version of it that makes it easier to warp to a planet and quickly check the moons around it).
Cloaked ships should produce the warp in effect and the noise just like everything else but should be invisible themselves. This will mean that covert ops cloakies will need to change direction when landing on grid to avoid being caught. This seems reasonable from a lore point of view as the energies being released for any warping ship would have the same environmental effect. This could also introduce interesting gameplay with cloaked ships landing on grid. |
Ralph King-Griffin
Var Foundation inc.
1591
|
Posted - 2014.05.28 00:01:00 -
[89] - Quote
Ammzi wrote:Ralph King-Griffin wrote: the one on the left, i'd say with 80-90% certainty, its not a nerf, deal with it and stop pissing on ccp sledgehammer's parade.
(7:16:51 PM) ammzi: Isa: (7:16:55 PM) ammzi: you went to the right hand moon (7:16:57 PM) ammzi: in (7:17:00 PM) ammzi: on sisi? (7:17:01 PM) ammzi: with the deemer? ... (7:27:12 PM) Isa: ammzi: yeah, the one on the right 13. (13 being the moon at p5.) CCP Blaze said they will be looking into it, so I am happy. I am not here to **** on anyone's parade, I think the graphical effects look awesome, but there's no need for them to not have the same functionality as right now on TQ. I'll stand corrected then and apologise for the harsh words. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
252
|
Posted - 2014.05.29 22:26:00 -
[90] - Quote
By the way, you can just set you tracking camera on the ship warping off and the camera will still follow it to the exact location despite the fact the ship is no longer visible. So not difficult to still see where they are going at all. Wish people would try to adapt to good changes instead of throwing the toys out the pram as soon as something vaguely affects their current play style. |
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