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CCP Sledgehammer
C C P C C P Alliance
96

|
Posted - 2014.05.21 16:00:00 -
[1] - Quote
Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.
From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.
We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think! Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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Vivi Udan
Multiplex Gaming Li3 Federation
19
|
Posted - 2014.05.21 16:03:00 -
[2] - Quote
\o/ The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |
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CCP Sledgehammer
C C P C C P Alliance
98

|
Posted - 2014.05.21 16:07:00 -
[3] - Quote
That's exactly how I feel getting to share this news with you all. Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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Rajeet Achmar
Biohazard. WINMATAR.
20
|
Posted - 2014.05.21 16:07:00 -
[4] - Quote
I really like them, now for those epic spread out warp ins like in the trailer instead of 2km balls of ships. |

Orla- King-Griffin
Var Foundation inc.
59
|
Posted - 2014.05.21 16:12:00 -
[5] - Quote
These effect put a big dopey grin on my face. Good job. |
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CCP Sledgehammer
C C P C C P Alliance
98

|
Posted - 2014.05.21 16:16:00 -
[6] - Quote
Orla- King-Griffin wrote:These effect put a big dopey grin on my face. Good job.
Me too, I am still grinning like a fool. Now to try and get the QA Department in a massive fleet and have them warp to me.
.... On second thoughts, I might be too overcome with joy to function properly after that. Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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Jarnis McPieksu
494
|
Posted - 2014.05.21 16:18:00 -
[7] - Quote
Jita traffic will be interesting to watch :)
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Rajeet Achmar
Biohazard. WINMATAR.
20
|
Posted - 2014.05.21 16:24:00 -
[8] - Quote
Jarnis McPieksu wrote:Jita traffic will be interesting to watch :)
It will be a constant rumble lol |

Orla- King-Griffin
Var Foundation inc.
59
|
Posted - 2014.05.21 16:35:00 -
[9] - Quote
Rajeet Achmar wrote:Jarnis McPieksu wrote:Jita traffic will be interesting to watch :)
It will be a constant rumble lol
      |

Altrue
Exploration Frontier inc Brave Collective
1172
|
Posted - 2014.05.21 16:56:00 -
[10] - Quote
My feedback :
- Make them louder! (relative to the size of ship?)
They are currently tied to the world sound slider, and compared to, say, station "propaganda" that you can hear in space, its way way too discreet.
- Make them bigger visually! (relative to the size of ship?)
- Make them visible on your own ship!
- Keep up the good work :) (They are cool nonetheless, just too discreet in my opinion)
Signature Tanking - Best Tanking. Beware the french guy!
|

Vivi Udan
Multiplex Gaming Li3 Federation
22
|
Posted - 2014.05.21 17:36:00 -
[11] - Quote
I just tried it on the Test Server and I was SOOOOOOOOOO disappointed that I could not see the warp effects on my own ship.
        
I do agree with Altrue, the sound effects should some how be linked to the size/mass of the ship (even though there are no sounds in space). Make them visible on your own ship! Although a lot of players will use it to see neutrals warping on grid, the effect is like ship spinning, it is part of what makes internet spaceships...well internet spaceships.
I would recommend not making them "bigger" because having the whole screen flash at you when a neutral warps on grid is just OP.
Future Project Suggestion: Undocking animation, aka removing the short black screen when going from inside a station to outside a station. And yes I realize this would be hard to do because of places like Jita.
Altrue wrote:My feedback :
- Make them louder! (relative to the size of ship?)
They are currently tied to the world sound slider, and compared to, say, station "propaganda" that you can hear in space, its way way too discreet.
- Make them bigger visually! (relative to the size of ship?)
- Make them visible on your own ship!
- Keep up the good work :) (They are cool nonetheless, just too discreet in my opinion)
The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |

Nash MacAllister
Anomalous Existence Low-Class
132
|
Posted - 2014.05.21 17:38:00 -
[12] - Quote
Rajeet Achmar wrote:Jarnis McPieksu wrote:Jita traffic will be interesting to watch :)
It will be a constant rumble lol
Which quite frankly would be awesome.  Yes, if you have to ask yourself the question, just assume we are watching you... |

Orla- King-Griffin
Var Foundation inc.
61
|
Posted - 2014.05.21 18:03:00 -
[13] - Quote
About the only tweak i'd make would be to have it a bit bigger for anything above a cruiser. im not talking by much now. Id love to see it on my ship as well. |

Lt Sharon Valerii
XoXCorp New Eden's Misfits Alliance
0
|
Posted - 2014.05.21 18:07:00 -
[14] - Quote
CCP Sledgehammer wrote:Orla- King-Griffin wrote:These effect put a big dopey grin on my face. Good job. Me too, I am still grinning like a fool. Now to try and get the QA Department in a massive fleet and have them warp to me. .... On second thoughts, I might be too overcome with joy to function properly after that.
Just wait for the masstest :D |

Sirinda
Ekchuah's Shrine Comporium
361
|
Posted - 2014.05.21 18:10:00 -
[15] - Quote
CCP Sledgehammer wrote:Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.
From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.
We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think!
https://www.youtube.com/watch?v=GOo9Xqm9b6U
\o/ |
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CCP Sledgehammer
C C P C C P Alliance
108

|
Posted - 2014.05.21 18:37:00 -
[16] - Quote
Sirinda wrote:CCP Sledgehammer wrote:Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.
From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.
We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think! https://www.youtube.com/watch?v=GOo9Xqm9b6U\o/
Wow. What an awesome version! Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
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DaReaper
Net 7 The Last Brigade
527
|
Posted - 2014.05.21 19:14:00 -
[17] - Quote
Vivi Udan wrote:I just tried it on the Test Server and I was SOOOOOOOOOO disappointed that I could not see the warp effects on my own ship.          I do agree with Altrue, the sound effects should some how be linked to the size/mass of the ship (even though there are no sounds in space). Make them visible on your own ship! Although a lot of players will use it to see neutrals warping on grid, the effect is like ship spinning, it is part of what makes internet spaceships...well internet spaceships. I would recommend not making them "bigger" because having the whole screen flash at you when a neutral warps on grid is just OP. Future Project Suggestion: Undocking animation, aka removing the short black screen when going from inside a station to outside a station. And yes I realize this would be hard to do because of places like Jita. Altrue wrote:My feedback :
- Make them louder! (relative to the size of ship?)
They are currently tied to the world sound slider, and compared to, say, station "propaganda" that you can hear in space, its way way too discreet.
- Make them bigger visually! (relative to the size of ship?)
- Make them visible on your own ship!
- Keep up the good work :) (They are cool nonetheless, just too discreet in my opinion)
you should not be able to see it on your own ship, just like a fighter pilot doesn't see the breaking fo the sound barrier, people near it would. But now I need to install the test server and check this out 10 years of eve... yea i'm an addict |

Vivi Udan
Multiplex Gaming
23
|
Posted - 2014.05.21 19:41:00 -
[18] - Quote
DaReaper wrote:you should not be able to see it on your own ship, just like a fighter pilot doesn't see the breaking fo the sound barrier, people near it would. But now I need to install the test server and check this out EVE has never been 1st person oriented like a fighter pilot/fighter pilot game. One of the cool things about EVE being in 3rd person is that: 1) you can see your ship 2) you can see your guns 3) you can see incoming damage hitting your ship
It only makes sense that you can see some version/angle of the warp effects as well. The Mittani of House GoonWaffe,-áFirst of His name, King of the Goons and VFK,-áMaster of griefing,-áLord of the CFC, Warden of the West,-áand Protector of Deklein. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10025
|
Posted - 2014.05.21 19:41:00 -
[19] - Quote
DaReaper wrote:you should not be able to see it on your own ship, just like a fighter pilot doesn't see the breaking fo the sound barrier, people near it would. But now I need to install the test server and check this out Nobody sees the breaking of the sound barrier. What you do see is clouds of vapor condensing out of the air as the shockwave around the plane compresses it. This doesn't necessarily happen at the speed of sound, it's dependent on air temperature, pressure and humidity but if it happens it generally occurs before the airplane reaches the speed of sound. The only restrictions on the pilot's ability to see it would be the the airplane blocking their view and how much they're able to turn their head. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Aikar Nahrnid
Hedion University Amarr Empire
10
|
Posted - 2014.05.21 19:46:00 -
[20] - Quote
Third person warp effects, not first person. Station exteriors, not interiors. Such a good things, but you started from wrong direction.
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DaReaper
Net 7 The Last Brigade
528
|
Posted - 2014.05.21 19:50:00 -
[21] - Quote
The point is, you enter the warp tunnel and exit it, you would not see the flash and the trail as you slow down. Your perception would not see it. The camera drone enters and exits warp in the exact same tunnel so it too would not see it. HOWEVER CCP could do something to make the warp tunnel exit more profound. But you would not see what your approaching ship sees. 10 years of eve... yea i'm an addict |

Aikar Nahrnid
Hedion University Amarr Empire
10
|
Posted - 2014.05.21 19:56:00 -
[22] - Quote
Capsule interface can emulate that effect same way as a sounds in void. |

Flamespar
The Southern Legion Final Resolution.
1205
|
Posted - 2014.05.21 22:53:00 -
[23] - Quote
Do NPCs that warp into asteroid fields use the same effect? EVE Chronicle: An audio drama set in the EVE universe
http://evechronicle.blogspot.com.au/ https://twitter.com/Flamespar |

Wedge Minner
Transcendent Sedition Protean Concept
0
|
Posted - 2014.05.21 23:00:00 -
[24] - Quote
Flamespar wrote:Do NPCs that warp into asteroid fields use the same effect? Unless it has changed from when I was doing some SISI belt ratting yesterday then yes, NPCs warping in have the effect as well. |

Terranid Meester
Tactical Assault and Recon Unit
221
|
Posted - 2014.05.21 23:28:00 -
[25] - Quote
Heres hoping cloaked ships remain silent when warpong in and out ^-^ |

Wedge Rancer
Transcendent Sedition Protean Concept
2
|
Posted - 2014.05.22 00:11:00 -
[26] - Quote
Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^ Good point, Ill make sure to test that when I get home today. |

Solhild
Republic Military School Minmatar Republic
1459
|
Posted - 2014.05.22 02:32:00 -
[27] - Quote
The effect is really cool, was warping a couple of characters to and from each other repeatedly earlier on. My feedback is: Would like the effect to kick in sooner and to be bigger/louder Make the warp in effect more like the trailer so that ships appear to come in faster then brake very sharply Have a separate slider for warp in audio so I can make it LOUD  Have something happen around own ship when going into warp, perhaps similar to the micro jump drive effect until engine trails disappear and in warp (also the reverse effect when coming out of warp Make warp tunnel effect stronger as in the previous trailer
So far, this is my favourite thing about the new expansion, really looking forward to seeing a fleet land on grid  |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
342
|
Posted - 2014.05.22 03:18:00 -
[28] - Quote
Definitely one of the best non-things (functionally it does little) in this release.
Even if it doesn't get it's own slider, it'd be nice if the sound guys or some diligent person could work out which slider corresponds to the effect sounds- I too find them a little quiet amongst the rest of the game hubbub (although perhaps that's somewhat to do with the location of the sounds- naturally people warping in are spatially distant).
If people want first-person effects, I wouldn't expect the exact same effect on my own ship but something that connects with the experience others are having (so some kind of effect that snaps/thuds at the same time). That doesn't seem planned with this iteration so just food for future thought. |
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CCP Sledgehammer
C C P C C P Alliance
110

|
Posted - 2014.05.22 10:31:00 -
[29] - Quote
Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^
They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid. Graphical QA Analyst | EVE Quality Assurance | Team TriLambda |
|

handige harrie
Hedion University Amarr Empire
252
|
Posted - 2014.05.22 10:37:00 -
[30] - Quote
I might have waited on this post since SiSi was updated with the Kronos stuff <3
brb, warping back and forth Baddest poster ever |

Desert Ice78
Gryphons of the Western Wind
392
|
Posted - 2014.05.22 11:16:00 -
[31] - Quote
CCP Sledgehammer wrote:Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^ They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid. Ya know something.....It wouldn't exactly break the game if there was some sort of minimal effect when a cloaked ship arrives or leaves. Nothing to even remotely pinpoint its location, but just a subtle indicator that "something" just arrived. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |
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CCP Blaze
C C P C C P Alliance
12

|
Posted - 2014.05.22 11:27:00 -
[32] - Quote
Just to address a couple of things
1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action.
2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect.
Keep the feedback coming. I'll check with the sound guys about that volume slider  |
|

Edward Olmops
Sirius Fleet
191
|
Posted - 2014.05.22 11:34:00 -
[33] - Quote
CCP Blaze wrote:Just to address a couple of things 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect.
You mean you can make Aura scream "YARR!!!" when we leave warp? |

Nagarythe Tinurandir
Cataclysm Enterprises Easily Offended
185
|
Posted - 2014.05.22 11:46:00 -
[34] - Quote
Desert Ice78 wrote:CCP Sledgehammer wrote:Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^ They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid. Ya know something.....It wouldn't exactly break the game if there was some sort of minimal effect when a cloaked ship arrives or leaves. Nothing to even remotely pinpoint its location, but just a subtle indicator that "something" just arrived.
+1
would make sense that even though your ships can trick the enemie's sensors, it can't avoid "laws of (eve) nature". you still would need to look at the right direct in the right moment. but i guess its a gameplay decision, that you don't know when covert ops ships arive or leave when in cloak.
how about just the light flash but no sound? |

NinjaStyle
hirr RAZOR Alliance
51
|
Posted - 2014.05.22 11:46:00 -
[35] - Quote
CCP Blaze wrote:Just to address a couple of things 1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action. 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect. Keep the feedback coming. I'll check with the sound guys about that volume slider 
Thank you for this if it was as extreme as at fanfest it would be cool for about the first day or so good to know more thought goes into it now after the experience with the other new effects like warp tunnel ect.
new effects to the game is probably allways welcome so keep up the overall good work on this (being able to turn things off could be important for larger battles please keep this in mind allso!) |

Orla- King-Griffin
Var Foundation inc.
69
|
Posted - 2014.05.22 12:22:00 -
[36] - Quote
CCP Blaze wrote:Just to address a couple of things 1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action. 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect. Keep the feedback coming. I'll check with the sound guys about that volume slider  Throw it at CCP WhiteNoise Trash, he seem an industrious sort of fellow . I suppose well have more to say about them later today. again , love the work guys. |

Ric Darn
Bitslix Guerilla Warfare Syndicate
9
|
Posted - 2014.05.22 12:47:00 -
[37] - Quote
CCP Blaze wrote:Keep the feedback coming. I'll check with the sound guys about that volume slider  It looks and sounds nice and a volume slider would be really cool indeed! 
|

Noriko Mai
1364
|
Posted - 2014.05.22 12:50:00 -
[38] - Quote
Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^ A cloaked ship is not part of your grid and therefore doesn't exist for you until it uncloaks. |

Capqu
Love Squad Pasta Syndicate
538
|
Posted - 2014.05.22 14:08:00 -
[39] - Quote
hey
you can't see where ships warp anymore
can you please PLEASE add an option to disable this feature, i think its really cool but i really don't want gameplay to suffer because of it like so many other new cool features
and i'm not just saying you can't see what moon the target warped to or whatever either, you can't even tell what CELESTIAL they went to 90% of the time anymore https://www.youtube.com/watch?v=yNpMiT5qpyI |

Capqu
Love Squad Pasta Syndicate
538
|
Posted - 2014.05.22 14:09:00 -
[40] - Quote
Noriko Mai wrote:Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^ A cloaked ship is not part of your grid and therefore doesn't exist for you until it uncloaks.
completely untrue, if you want proof ask anyone who has bombed and killed cloaked ships
but i imagine the warp out effect will be disabled for cloaked ships
https://www.youtube.com/watch?v=yNpMiT5qpyI |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
347
|
Posted - 2014.05.22 15:08:00 -
[41] - Quote
Capqu wrote:hey
you can't see where ships warp
Could the effect be modified to leave a residual glow in the direction they warped, if off grid? A 'wake' marker, if you like- the duration for which it persists should scale by ship class (in turn reflecting the chances that , if you warp to the same place they did, you may catch them there). So... A frigate's wake might linger for 10 seconds, while a battleships might be there for a good 30 seconds. I was thinking something like the damage glow you get on targets that have dealt a lot of damage to you, but obviously at infinity/skybox.
Being able to visually follow where people warped to has always been a thing, this would just cement it as an intended feature. |
|

CCP Blaze
C C P C C P Alliance
15

|
Posted - 2014.05.22 16:12:00 -
[42] - Quote
Fair points. I'll look into what we can do about tracking ships that warp away. |
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tgl3
Red Federation RvB - RED Federation
512
|
Posted - 2014.05.22 16:17:00 -
[43] - Quote
A lingering trail would be pretty badass, but it could get a bit insane in a large tidi fight! Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |

Ammzi
Love Squad Pasta Syndicate
1783
|
Posted - 2014.05.22 16:26:00 -
[44] - Quote
With the new changes this means if you are scouting, you can't really tell your FC where the hostile fleet warped because two gates are so close to each other. On TQ right now, unless the gates are completely overlapping it's usually trivial to scout this info. The below footage shows the actual problem on Sisi and then compares it to right now on TQ. The ship used on Sisi is a redeemer (not a particularly fast warping ship). https://www.youtube.com/watch?v=fAuF46gpowg and this is for comparison on TQ right now https://www.youtube.com/watch?v=2yaeVMKDb5E a long with a screeny where you can see the corp icon indicating clearly what moon the ship warped towards: http://puu.sh/8WACU/8f90d870ce.jpg This is a serious decrease in functionality and a heavy nerf on scouting.
Please CCP Blaze & Sledgehammer. You are our only hope :3 |

St Boltzmann
Love Squad Pasta Syndicate
17
|
Posted - 2014.05.22 17:11:00 -
[45] - Quote
CCP Blaze wrote:Fair points. I'll look into what we can do about tracking ships that warp away.
I have 'Thumbsed Upped' your post  |

Sumtin WentWong
Native Freshfood Minmatar Republic
0
|
Posted - 2014.05.22 17:23:00 -
[46] - Quote
All that is needed in my opinion is an increase of the duration and intensity and the effect will be perfect. I'd like it if the flashes were coloured by racial type too just for an added cool factor but it's not a necessity in the slightest. |

Tikitina
Imperial Academy Amarr Empire
126
|
Posted - 2014.05.22 17:56:00 -
[47] - Quote
Nagarythe Tinurandir wrote:Desert Ice78 wrote:CCP Sledgehammer wrote:Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^ They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid. Ya know something.....It wouldn't exactly break the game if there was some sort of minimal effect when a cloaked ship arrives or leaves. Nothing to even remotely pinpoint its location, but just a subtle indicator that "something" just arrived. +1 would make sense that even though your ships can trick the enemie's sensors, it can't avoid "laws of (eve) nature". you still would need to look at the right direct in the right moment. but i guess its a gameplay decision, that you don't know when covert ops ships arive or leave when in cloak. how about just the light flash but no sound?
I wouldn't like this too much since it can warn targets of Cloaky pointers and Covert Cynos.
|

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
348
|
Posted - 2014.05.22 18:06:00 -
[48] - Quote
Flashes without sound is an interesting idea, but really one that should be proposed in feature and ideas as it affects game balance and you'd probably want their sign off before significantly changing the functionality and detection of cloaked vessels.
Same reason the warp out effect needs either to be fixed or have someone say 'this is an intentional/acceptable change'. |

Money Makin Mitch
Paid in Full
371
|
Posted - 2014.05.22 18:46:00 -
[49] - Quote
I fail to see what the problem is?
Use some ******* combat scanners, stop being lazy. |

Korotani
Tri-Cell Inc.
19
|
Posted - 2014.05.22 20:13:00 -
[50] - Quote
Nagarythe Tinurandir wrote: how about just the light flash but no sound?
Perhaps other way round would be cool -
Quote: *thoom*
Guys, there's someone else here... but I don't know where.
Trust no one.-á |

Ralph King-Griffin
Var Foundation inc.
1527
|
Posted - 2014.05.22 20:35:00 -
[51] - Quote
CCP Sledgehammer, tell me you recorded the warp in's.....
"CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Oscar Lon Anderson
The Scope Gallente Federation
0
|
Posted - 2014.05.22 20:41:00 -
[52] - Quote
CCP Blaze wrote:Fair points. I'll look into what we can do about tracking ships that warp away.
In the Elite games (old school spaceship) the warping ships left a hyperspace signature behind which you could probe for intel with a module until it decayed, allowing you for example to hunt a target down by following the warps if you were fast enough to find the signatures and analyze them until they decayed.
I'd love to the idea come back to life in Eve. |

Octoven
Phoenix Productions Headshot Gaming
381
|
Posted - 2014.05.23 04:18:00 -
[53] - Quote
I personally would love to see this effect the instant your ship transitions from sublight to warp a.k.a. 3/4ths sublight speed. That way you see it up close and personal and not 50K km away.
CCP Blaze wrote:Just to address a couple of things 1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action. 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect. Keep the feedback coming. I'll check with the sound guys about that volume slider 
Toned down...to keep people screaming to have an option to turn it off because its making them suddenly have nausea issues because they are dealing with an effect they don't personally like and are trying to circumvent game design to passively-aggressively stage a sudo-disgruntling? Yes, I know it's a run on sentence...this is the internet, get over it. I bet that will already happen even with the effects toned down already....wait for it...
Capqu wrote:hey
you can't see where ships warp anymore
can you please PLEASE add an option to disable this feature, i think its really cool but i really don't want gameplay to suffer because of it like so many other new cool features
and i'm not just saying you can't see what moon the target warped to or whatever either, you can't even tell what CELESTIAL they went to 90% of the time anymore
Ahh...there it is, not nausea this time, odd...i bet they will be along soon. |

Montgomery Black
Sefem Velox Swift Angels Alliance
55
|
Posted - 2014.05.23 04:25:00 -
[54] - Quote
Ammzi wrote:With the new changes this means if you are scouting, you can't really tell your FC where the hostile fleet warped because two gates are so close to each other. On TQ right now, unless the gates are completely overlapping it's usually trivial to scout this info. The below footage shows the actual problem on Sisi and then compares it to right now on TQ. The ship used on Sisi is a redeemer (not a particularly fast warping ship). https://www.youtube.com/watch?v=fAuF46gpowgand this is for comparison on TQ right now https://www.youtube.com/watch?v=2yaeVMKDb5Ea long with a screeny where you can see the corp icon indicating clearly what moon the ship warped towards: http://puu.sh/8WACU/8f90d870ce.jpgThis is a serious decrease in functionality and a heavy nerf on scouting. Please CCP Blaze & Sledgehammer. You are our only hope :3
 YES this is a significant nerf to scouting and cloaky tackling.
Example - in WHs we sit cloaked off active POS and watch where ships warp to. If a PI runner warps to a custom office we follow it and using superior speed get their before it and tackle/bubble.
This is a signifcant nerf to WH PVP/Ganking ccp ! FIX NOW before this goes live on Tranq. ! (please) |

calaretu
Honestly We didnt know Unsettled.
101
|
Posted - 2014.05.23 06:49:00 -
[55] - Quote
Seriously. Get closer and use tracking on camera. Fail to see issue ~Bringer of happiness
http://collapsedbehind.blogspot.no/ |

Longdrinks
The Greater Goon Clockwork Pineapple
90
|
Posted - 2014.05.23 09:24:00 -
[56] - Quote
Shouldnt be that hard to keep the effect and keep brackets appearing/disapearing like today. If you just want eyecandy for your sick eve music video you can just disable brackets and ui like most people do today anyway. |

Dub Step
Death To Everyone But Us
141
|
Posted - 2014.05.23 09:48:00 -
[57] - Quote
How come these days when you hover mouse over a cluster of celestials, you get a big black box with only partial information in it rather than a simple long stack of celestials. It seems much more fiddly to track down targets now and I almost feel forced to put more clutter on my overview than was previously necessary.
Would be nice to have a fix for these black boxes everywhere. It's not the first time CCP have made style over substance changes and I really wonder how many people responsible for the UI actually play the game, or even understand the needs of the players. |

Jinn Aideron
33
|
Posted - 2014.05.23 13:00:00 -
[58] - Quote
Capqu wrote:Noriko Mai wrote:A cloaked ship is not part of your grid and therefore doesn't exist for you until it uncloaks. completely untrue, if you want proof ask anyone who has bombed and killed cloaked ships Why would your client need to know about a cloaked ship, when the server cluster does the AoE damage calculation? It doesn't.
In fact, it makes a whole lot more sense not to impart clients with information on cloaked stuff (performance, hacking, etc). Hence Noriko Mai is likely correct, and Capqu in turn is not.
Because of stealth deletes, I desist help testing, engage in features & ideas, forums as a whole for the most part. |

Ammzi
Love Squad Pasta Syndicate
1796
|
Posted - 2014.05.23 14:21:00 -
[59] - Quote
Jinn Aideron wrote:Capqu wrote:Noriko Mai wrote:A cloaked ship is not part of your grid and therefore doesn't exist for you until it uncloaks. completely untrue, if you want proof ask anyone who has bombed and killed cloaked ships Why would your client need to know about a cloaked ship, when the server cluster does the AoE damage calculation? It doesn't. In fact, it makes a whole lot more sense not to impart clients with information on cloaked stuff (performance, hacking, etc). Hence Noriko Mai is likely correct, and Capqu in turn is not.
"Your grids" implies the collective grid that you and other players exist in. In that case Capqu is correct. The players co-exist on the same grid, they are informed about the same information in terms of ships entering/leaving and moving about - regardless of being cloaked or not.
One is simply "invisible" when cloaked, but still in the same grid. |

Andreus Ixiris
Duty.
4664
|
Posted - 2014.05.23 17:13:00 -
[60] - Quote
Clients do not receive information from the server about cloaked ships that are not their own. The server knows where they all are, but other clients simply are not sent any data on cloaked ships until they become uncloaked. CCP did it this way so that even if you had some way of watching the incoming data stream from their server, you wouldn't be able to know about cloaked ships. Mane 614
|

Ammzi
Love Squad Pasta Syndicate
1796
|
Posted - 2014.05.23 17:43:00 -
[61] - Quote
Andreus Ixiris wrote:Clients do not receive information from the server about cloaked ships that are not their own. The server knows where they all are, but other clients simply are not sent any data on cloaked ships until they become uncloaked. CCP did it this way so that even if you had some way of watching the incoming data stream from their server, you wouldn't be able to know about cloaked ships.
Yes, therefore the wording Noriko used was bad. Because the grid is defined by the information the server retains - and that is your grid. So all ships, cloaked or not cloaked, are part of your grid.
|

Octoven
Phoenix Productions Headshot Gaming
382
|
Posted - 2014.05.23 17:57:00 -
[62] - Quote
Montgomery Black wrote:Ammzi wrote:With the new changes this means if you are scouting, you can't really tell your FC where the hostile fleet warped because two gates are so close to each other. On TQ right now, unless the gates are completely overlapping it's usually trivial to scout this info. The below footage shows the actual problem on Sisi and then compares it to right now on TQ. The ship used on Sisi is a redeemer (not a particularly fast warping ship). https://www.youtube.com/watch?v=fAuF46gpowgand this is for comparison on TQ right now https://www.youtube.com/watch?v=2yaeVMKDb5Ea long with a screeny where you can see the corp icon indicating clearly what moon the ship warped towards: http://puu.sh/8WACU/8f90d870ce.jpgThis is a serious decrease in functionality and a heavy nerf on scouting. Please CCP Blaze & Sledgehammer. You are our only hope :3   YES this is a significant nerf to scouting and cloaky tackling. Example - in WHs we sit cloaked off active POS and watch where ships warp to. If a PI runner warps to a custom office we follow it and using superior speed get their before it and tackle/bubble. This is a signifcant nerf to WH PVP/Ganking ccp ! FIX NOW before this goes live on Tranq. ! (please)
How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill." |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
247
|
Posted - 2014.05.23 18:26:00 -
[63] - Quote
Jessica Danikov wrote:Being able to visually follow where people warped to has always been a thing, this would just cement it as an intended feature. Why should we be able to see precisely where a ship is warping to. Just giving an indication as to the general direction is more than enough in my opinion.
|

Ammzi
Love Squad Pasta Syndicate
1796
|
Posted - 2014.05.23 18:42:00 -
[64] - Quote
Octoven wrote: How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."
Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to?
^That is no big deal.
Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate. I wonder where he went?
^This is a big deal.
It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it?
|

Bohneik Itohn
Periphery Bound
138
|
Posted - 2014.05.23 19:09:00 -
[65] - Quote
Just a polite inquiry since I haven't downloaded SiSi and can't give it a whirl myself. Have you tried using the "Look at" camera to track people warping off?
If you still can't follow them then I'd say it needs to be addressed pretty quickly. |

S'No Flake
Brave Newbies Inc. Brave Collective
35
|
Posted - 2014.05.23 19:18:00 -
[66] - Quote
They should a something in the combat log ... XXX warped to Gate ABC... Or Planet X, Moon IX.. That would solve the intel issue =)) |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
247
|
Posted - 2014.05.23 20:27:00 -
[67] - Quote
Ive just tested out these effect with two accounts.
The sound effect is a little underwhelming, particularly for cruisers it seems. I'd like to hear the magnitude of the immense energy at work in the sound effect.
Second thing, the warp in effect doesn't appear to work when I hit jump straight to a gate. Just got the standard warp effect. This could be because my other ship was still in warp when the other ship initiated it's warp though. Either way it seems to be a bug though.
Other than that though the effect is very very nice. And when tweaked I am sure we will wonder how we lived without. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
247
|
Posted - 2014.05.23 20:29:00 -
[68] - Quote
Ammzi wrote:^This is a big deal. Too many tears. HTFU and deal with it. It is going to be a level playing field for everyone.
|

ITTigerClawIK
Galactic Rangers SpaceMonkey's Alliance
451
|
Posted - 2014.05.23 21:23:00 -
[69] - Quote
CCP Blaze wrote:Just to address a couple of things 1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action. 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect. Keep the feedback coming. I'll check with the sound guys about that volume slider 
would have thought the guys doing the new sound volume sliders for kronos would just insert a new slider for the warp effect, maybe i like my warp ins with a bit of oooomph |

Ammzi
Love Squad Pasta Syndicate
1796
|
Posted - 2014.05.23 21:45:00 -
[70] - Quote
Medalyn Isis wrote:Ammzi wrote:^This is a big deal. Too many tears. HTFU and deal with it. It is going to be a level playing field for everyone.
What ever you do - never get hired by CCP. Please. I would pay you real life money, just stay out of ccp. |

Octoven
Phoenix Productions Headshot Gaming
382
|
Posted - 2014.05.23 23:56:00 -
[71] - Quote
Ammzi wrote:Octoven wrote: How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."
Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to? ^That is no big deal. Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate. I wonder where he went? ^This is a big deal. It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it?
You know...the effect doesn't take place until their ship is almost out of view anyway...at which point you can clearly see a streak of light that goes in the direction they are traveling. Im sorry, but if you can't determine in a 40K km streak which direction they are going then perhaps you should get the old probes out and give them a whirl. Or perhaps you might want to take advantage of that nifty little Dscan thing. Does it solve it? No, but this function is FAR from breaking the game. It is just more difficult to see where they do go. To be fair...they are going at the speed of light you shouldnt be ABLE to see where they go, at least the light streak points to the general direction they went. Its up to YOU to fine tune that, quit asking CCP to hold your hand and wanting them to do it for you. I love the change, it makes hunting a bit more challenging and forces you to fine tune your abilities be it intuition, or watching very closely. It honestly is not that big of a deal. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.24 02:20:00 -
[72] - Quote
Titans warp effect is hard to see. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Zappity
Stay Frosty. A Band Apart.
1094
|
Posted - 2014.05.24 07:32:00 -
[73] - Quote
A little too hard to see and a little too quiet. I understand you don't want it to be intrusive but most people won't even notice it at the current levels.
The sound UI guys are working on the new interface options atm - can you get them to add this?
Edit: but it is VERY cool when you can actually hear and see it! Zappity's Adventures for a taste of lowsec. |

Ammzi
Love Squad Pasta Syndicate
1796
|
Posted - 2014.05.24 08:19:00 -
[74] - Quote
Octoven wrote:Ammzi wrote:Octoven wrote: How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."
Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to? ^That is no big deal. Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate. I wonder where he went? ^This is a big deal. It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it? You know...the effect doesn't take place until their ship is almost out of view anyway...at which point you can clearly see a streak of light that goes in the direction they are traveling. Im sorry, but if you can't determine in a 40K km streak which direction they are going then perhaps you should get the old probes out and give them a whirl.
Alright - https://www.youtube.com/watch?v=fAuF46gpowg Which moon did he go to? On a scale of 1-100 % guaranteed. How easy it is to guess? |

Vesan Terakol
Sad Face Enterprises
71
|
Posted - 2014.05.24 11:09:00 -
[75] - Quote
MY guess will be 50/50 between the two to the left... i guess we could really use some sort of more persistent trail, as suggested before, maybe staying or 5-10 sec - think Chronicles of Riddick where the necrowhatever commander used the trail from the engines of the mercenary ship to track where they went.
http://img3.wikia.nocookie.net/__cb20120123232028/riddick/images/9/96/Lenser_ion_trail.jpg
https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |

Ammzi
Love Squad Pasta Syndicate
1797
|
Posted - 2014.05.24 11:43:00 -
[76] - Quote
Yep - and compare that to right now on TQ: http://puu.sh/8WACU/8f90d870ce.jpg You can easily see in that case he went to the right hand moon. The bracket overlaps there for 1-2 seconds and disappears.
|

Jinn Aideron
33
|
Posted - 2014.05.24 12:25:00 -
[77] - Quote
Ammzi wrote:Yes, therefore the wording Noriko used was bad. Because the grid is defined by the information the server retains - and that is your grid. So all ships, cloaked or not cloaked, are part of your grid. Of course, it was an exchange about client side rendering Noriko used this wording in. There is that.
But I'm all for clearly defined terminology in general. 
Because of stealth deletes, I desist help testing, engage in features & ideas, forums as a whole for the most part. |

Ralph King-Griffin
Var Foundation inc.
1540
|
Posted - 2014.05.24 13:39:00 -
[78] - Quote
Ammzi wrote:Octoven wrote:Ammzi wrote:Octoven wrote: How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."
Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to? ^That is no big deal. Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate. I wonder where he went? ^This is a big deal. It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it? You know...the effect doesn't take place until their ship is almost out of view anyway...at which point you can clearly see a streak of light that goes in the direction they are traveling. Im sorry, but if you can't determine in a 40K km streak which direction they are going then perhaps you should get the old probes out and give them a whirl. Alright - https://www.youtube.com/watch?v=fAuF46gpowgWhich moon did he go to? On a scale of 1-100 % guaranteed. How easy it is to guess? the one on the left, i'd say with 80-90% certainty, its not a nerf, deal with it and stop pissing on ccp sledgehammer's parade. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Ammzi
Love Squad Pasta Syndicate
1797
|
Posted - 2014.05.24 14:46:00 -
[79] - Quote
Ralph King-Griffin wrote: the one on the left, i'd say with 80-90% certainty, its not a nerf, deal with it and stop pissing on ccp sledgehammer's parade.
(7:16:51 PM) ammzi: Isa: (7:16:55 PM) ammzi: you went to the right hand moon (7:16:57 PM) ammzi: in (7:17:00 PM) ammzi: on sisi? (7:17:01 PM) ammzi: with the deemer? ... (7:27:12 PM) Isa: ammzi: yeah, the one on the right 13.
(13 being the moon at p5.) CCP Blaze said they will be looking into it, so I am happy. I am not here to **** on anyone's parade, I think the graphical effects look awesome, but there's no need for them to not have the same functionality as right now on TQ.
|

Syri Taneka
NOVA-CAINE
109
|
Posted - 2014.05.24 21:54:00 -
[80] - Quote
CCP Sledgehammer wrote:Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^ They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid.
I actually like the notion of cloaked ships making the sound of entering/leaving FTL, because *the ship is still there, even if you can't see it*. However, the fact you can't see it means the light effect should not happen.
This would give players a minor tactical advantage while, somewhat more importantly, increasing the tension factor because, "Oh ****, there's a cloaky on grid with me! I have no idea where he is! Am I safe?" |

Bohneik Itohn
Periphery Bound
175
|
Posted - 2014.05.25 01:04:00 -
[81] - Quote
Syri Taneka wrote:
I actually like the notion of cloaked ships making the sound of entering/leaving FTL, because *the ship is still there, even if you can't see it*. However, the fact you can't see it means the light effect should not happen.
This would give players a minor tactical advantage while, somewhat more importantly, increasing the tension factor because, "Oh ****, there's a cloaky on grid with me! I have no idea where he is! Am I safe?"
I actually, and suddenly, adore....
I'll have to stop that thought. I just started typing out a long list of ways to bug the crap out of people by warping on grid with no other intent than to troll them until the end of time. This would be abused immediately and heavily until all of the nullbears who're already crying about AFK cloaky's get it changed because CCP is just tired of their drivel about "I can't leave my POS because I heard a cloaky ship warp in! It really wasn't a corpmate who didn't announce it on comms this time!".
Freyya:
Wait, CCP kills kittens now too?! |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
250
|
Posted - 2014.05.25 16:36:00 -
[82] - Quote
Ammzi wrote:Medalyn Isis wrote:Ammzi wrote:^This is a big deal. Too many tears. HTFU and deal with it. It is going to be a level playing field for everyone. What ever you do - never get hired by CCP. Please. I would pay you real life money, just stay out of ccp. Quit being such a drama queen. I'm fine with not being able to precisely pinpoint exactly where a ship has warped off too. This works both way for you too when you are warping off, and has no negative impact on overall gameplay. The general direction is more than enough. You seem to think you are entitled to know the precise location that another ship warps off too without putting in the effort and checking dscan. |

elitatwo
Congregatio
226
|
Posted - 2014.05.25 17:40:00 -
[83] - Quote
CCP Sledgehammer wrote:Spool up your FTLs, align your dilithium chambers and prepare for the jump to hyperspace because we have some EPIC new third-person effects to share with you all.
From today on Singularity if you happen to be looking at the right places when people arrive at or leave the grid you are on, you will now see an awesome warp trail and flash and hear a quiet thud as they cross the light-speed threshold.
We are really eager to hear your feedback on these effects. I for one am having an amazing time seeing these flashes, harbingers of impending doom (or deliveries). Please let us know what you think!
I know I'm late but I think you would like to know anyway.
I have this 5.1 sound system from Logitech in my room here and I have to be careful with the subwoofer setting, you know bass and such..
Maybe I am one of the rarity folks in EVE that always play with sound on and I can tell you I doesn't 'only' look so cool what you did, it is scary to listen to it too 
Boom, Boom, Boom ohoh sounds like a hotdrop to me... and there it is.
EPIC signature |

Ammzi
Love Squad Pasta Syndicate
1798
|
Posted - 2014.05.25 21:54:00 -
[84] - Quote
Medalyn Isis wrote:Ammzi wrote:Medalyn Isis wrote:Ammzi wrote:^This is a big deal. Too many tears. HTFU and deal with it. It is going to be a level playing field for everyone. What ever you do - never get hired by CCP. Please. I would pay you real life money, just stay out of ccp. Quit being such a drama queen. I'm fine with not being able to precisely pinpoint exactly where a ship has warped off too. This works both way for you too when you are warping off, and has no negative impact on overall gameplay. The general direction is more than enough. You seem to think you are entitled to know the precise location that another ship warps off too without putting in the effort and checking dscan.
You can't use dscan for a resolution lower than 5 degrees, which in that case those moons are. I have often use dscan to find out where people warped when I loaded grid after they already left it. This method cannot be used to pinpoint warp out location every single time. If it's a planet far away with many moons, you can only guess he went to the planet and not the bazillion other moons. If there's a sun and a bunch of planets it's very bright and it's also difficult to see where people go.
So this isn't a "precise location" of where people warp, nor the distance they choice to warp to. Just the actual direction. I don't see where the "entitlement" comment has to come in here. It is literally what is possible right now on TQ, I am not asking for additional information or changes, contrary I am asking for functionality to remain somewhat similar without neither diminishing nor increased information - which means BOTH parties in such a situation aren't gaining or losing anything.
Completely damn neutral. |

Octoven
Phoenix Productions Headshot Gaming
382
|
Posted - 2014.05.26 16:10:00 -
[85] - Quote
Ammzi wrote:Octoven wrote:Ammzi wrote:Octoven wrote: How about a little common sense? If you see an epithal and it is warping toward a planet there are two possibilities....the planet or POCO. Gee I wonder where they will go? As for overlapping planets and POCOs...make your best guess at least this way you can get off your ass and actually work for your kill rather than saying, "ooohhh lookie he is warping to POCO on planet 4 ok....warp, land, lock, easy kill."
Oh gees. This guy warped towards p5 and there is no other celestials in 180 degrees direction. I wonder which he went to? ^That is no big deal. Oh gees. This guy warped towards p1,p2,p3, the sun and 3 belts and a gate. I wonder where he went? ^This is a big deal. It was possible before, it is not on Sisi and arguing for "well now it's just more difficult deal with it" is boggling my mind. Why don't we just rollback probing to only being able to move one probe at a time then? Wasn't that just more difficult as well? Why should we iterate on it? You know...the effect doesn't take place until their ship is almost out of view anyway...at which point you can clearly see a streak of light that goes in the direction they are traveling. Im sorry, but if you can't determine in a 40K km streak which direction they are going then perhaps you should get the old probes out and give them a whirl. Alright - https://www.youtube.com/watch?v=fAuF46gpowgWhich moon did he go to? On a scale of 1-100 % guaranteed. How easy it is to guess?
I would guess 99% to the left...the angle of the light streak clearly indicates that is the direction he is going is to the left...I REALLY dont see the issue. Its no more accurate but no more inaccurate than the current way on TQ. It is just a different way...and you don't like it, its just personal choice. |

War Kitten
Panda McLegion
5227
|
Posted - 2014.05.27 15:53:00 -
[86] - Quote
Octoven wrote: I would guess 99% to the left...the angle of the light streak clearly indicates that is the direction he is going is to the left...I REALLY dont see the issue. Its no more accurate but no more inaccurate than the current way on TQ. It is just a different way...and you don't like it, its just personal choice.
With the answer in this thread, you still got it wrong.
Not seeing the issue is a problem with your perception, not just a matter of personal choice. There is a pretty big difference between the two videos.
Kudos to CCP Sledgehammer for looking further into it.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
355
|
Posted - 2014.05.27 17:34:00 -
[87] - Quote
I get the impression both the previous behaviour and the new behaviour has been incidental- as such, I don't really care whether we get accurate traceability of warping or not, but that the decision for one or the other is done with balance in mind rather as a random side-effect of graphical changes.
If not, things should be kept as they are until such an informed decision is made to change it. |

Solhild
Republic Military School Minmatar Republic
1466
|
Posted - 2014.05.27 18:12:00 -
[88] - Quote
Warp out trail should linger slightly longer and should also start much nearer to the point that warping ship actually enters warp. More help to find destinations off grid should be D-scan (or an improved version of it that makes it easier to warp to a planet and quickly check the moons around it).
Cloaked ships should produce the warp in effect and the noise just like everything else but should be invisible themselves. This will mean that covert ops cloakies will need to change direction when landing on grid to avoid being caught. This seems reasonable from a lore point of view as the energies being released for any warping ship would have the same environmental effect. This could also introduce interesting gameplay with cloaked ships landing on grid. |

Ralph King-Griffin
Var Foundation inc.
1591
|
Posted - 2014.05.28 00:01:00 -
[89] - Quote
Ammzi wrote:Ralph King-Griffin wrote: the one on the left, i'd say with 80-90% certainty, its not a nerf, deal with it and stop pissing on ccp sledgehammer's parade.
(7:16:51 PM) ammzi: Isa: (7:16:55 PM) ammzi: you went to the right hand moon (7:16:57 PM) ammzi: in (7:17:00 PM) ammzi: on sisi? (7:17:01 PM) ammzi: with the deemer? ... (7:27:12 PM) Isa: ammzi: yeah, the one on the right 13. (13 being the moon at p5.) CCP Blaze said they will be looking into it, so I am happy. I am not here to **** on anyone's parade, I think the graphical effects look awesome, but there's no need for them to not have the same functionality as right now on TQ. I'll stand corrected then and apologise for the harsh words. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
252
|
Posted - 2014.05.29 22:26:00 -
[90] - Quote
By the way, you can just set you tracking camera on the ship warping off and the camera will still follow it to the exact location despite the fact the ship is no longer visible. So not difficult to still see where they are going at all. Wish people would try to adapt to good changes instead of throwing the toys out the pram as soon as something vaguely affects their current play style. |
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