| Pages: 1 [2] 3 4  :: one page | 
      
      
      
        | Author | 
        Thread Statistics | Show CCP posts - 7 post(s) | 
      
      
      
          
          Desert Ice78 
          Gryphons of the Western Wind
  392
  
          
                 | 
        Posted - 2014.05.22 11:16:00 -
          [31] - Quote 
          
           
          CCP Sledgehammer wrote:Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^  They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid.   Ya know something.....It wouldn't exactly break the game if there was some sort of minimal effect when a cloaked ship arrives or leaves. Nothing to even remotely pinpoint its location, but just a subtle indicator that "something" just arrived. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
  CCP Zulu: Came expecting a discussion about computer monitors, left confused. | 
      
      
      
         | 
      
      
      
          
          CCP Blaze 
          C C P C C P Alliance
  12
  
           
  
                 | 
        Posted - 2014.05.22 11:27:00 -
          [32] - Quote 
          
           
          Just to address a couple of things
  1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action.
  2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect.
  Keep the feedback coming. I'll check with the sound guys about that volume slider   | 
      
      
      
         | 
      
      
      
          
          Edward Olmops 
          Sirius Fleet
  191
  
          
                 | 
        Posted - 2014.05.22 11:34:00 -
          [33] - Quote 
          
           
          CCP Blaze wrote:Just to address a couple of things 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect.
   
  You mean you can make Aura scream "YARR!!!" when we leave warp? | 
      
      
      
          
          Nagarythe Tinurandir 
          Cataclysm Enterprises Easily Offended
  185
  
          
                 | 
        Posted - 2014.05.22 11:46:00 -
          [34] - Quote 
          
           
          Desert Ice78 wrote:CCP Sledgehammer wrote:Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^  They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid.  Ya know something.....It wouldn't exactly break the game if there was some sort of minimal effect when a cloaked ship arrives or leaves. Nothing to even remotely pinpoint its location, but just a subtle indicator that "something" just arrived.  
  +1
  would make sense that even though your ships can trick the enemie's sensors, it can't avoid "laws of (eve) nature". you still would need to look at the right direct in the right moment.  but i guess its a gameplay decision, that you don't know when covert ops ships arive or leave when in cloak. 
  how about just the light flash but no sound? | 
      
      
      
          
          NinjaStyle 
          hirr RAZOR Alliance
  51
  
          
                 | 
        Posted - 2014.05.22 11:46:00 -
          [35] - Quote 
          
           
          CCP Blaze wrote:Just to address a couple of things 1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action. 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect. Keep the feedback coming. I'll check with the sound guys about that volume slider    
  Thank you for this if it was as extreme as at fanfest it would be cool for about the first day or so good to know more thought goes into it now after the experience with the other new effects like warp tunnel ect.
  new effects to the game is probably allways welcome so keep up the overall good work on this (being able to turn things off could be important for larger battles please keep this in mind allso!) | 
      
      
      
          
          Orla- King-Griffin 
          Var Foundation inc.
  69
  
          
                 | 
        Posted - 2014.05.22 12:22:00 -
          [36] - Quote 
          
           
          CCP Blaze wrote:Just to address a couple of things 1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action. 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect. Keep the feedback coming. I'll check with the sound guys about that volume slider     Throw it at CCP WhiteNoise Trash, he seem an industrious sort of fellow  . I suppose well have more to say about them later today. again , love the work guys. | 
      
      
      
          
          Ric Darn 
          Bitslix Guerilla Warfare Syndicate
  9
  
          
                 | 
        Posted - 2014.05.22 12:47:00 -
          [37] - Quote 
          
           
          CCP Blaze wrote:Keep the feedback coming. I'll check with the sound guys about that volume slider     It looks and sounds nice and a volume slider would be really cool indeed!  
  | 
      
      
      
          
          Noriko Mai 
           1364
  
          
                 | 
        Posted - 2014.05.22 12:50:00 -
          [38] - Quote 
          
           
          Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^   A cloaked ship is not part of your grid and therefore doesn't exist for you until it uncloaks. | 
      
      
      
          
          Capqu 
          Love Squad Pasta Syndicate
  538
  
          
                 | 
        Posted - 2014.05.22 14:08:00 -
          [39] - Quote 
          
           
          hey
  you can't see where ships warp anymore
  can you please PLEASE add an option to disable this feature, i think its really cool but i really don't want gameplay to suffer because of it like so many other new cool features
  and i'm not just saying you can't see what moon the target warped to or whatever either, you can't even tell what CELESTIAL they went to 90% of the time anymore https://www.youtube.com/watch?v=yNpMiT5qpyI | 
      
      
      
          
          Capqu 
          Love Squad Pasta Syndicate
  538
  
          
                 | 
        Posted - 2014.05.22 14:09:00 -
          [40] - Quote 
          
           
          Noriko Mai wrote:Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^  A cloaked ship is not part of your grid and therefore doesn't exist for you until it uncloaks.  
  completely untrue, if you want proof ask anyone who has bombed and killed cloaked ships
  but i imagine the warp out effect will be disabled for cloaked ships
  https://www.youtube.com/watch?v=yNpMiT5qpyI | 
      
      
      
          
          Jessica Danikov 
          Clan Shadow Wolf Fatal Ascension
  347
  
          
                 | 
        Posted - 2014.05.22 15:08:00 -
          [41] - Quote 
          
           
          Capqu wrote:hey
  you can't see where ships warp   
  Could the effect be modified to leave a residual glow in the direction they warped, if off grid? A 'wake' marker, if you like- the duration for which it persists should scale by ship class (in turn reflecting the chances that , if you warp to the same place they did, you may catch them there). So... A frigate's wake might linger for 10 seconds, while a battleships might be there for a good 30 seconds. I was thinking something like the damage glow you get on targets that have dealt a lot of damage to you, but obviously at infinity/skybox.
  Being able to visually follow where people warped to has always been a thing, this would just cement it as an intended feature. | 
      
      
      
         | 
      
      
      
          
          CCP Blaze 
          C C P C C P Alliance
  15
  
           
  
                 | 
        Posted - 2014.05.22 16:12:00 -
          [42] - Quote 
          
           
          Fair points. I'll look into what we can do about tracking ships that warp away. | 
      
      
      
         | 
      
      
      
          
          tgl3 
          Red Federation RvB - RED Federation
  512
  
          
                 | 
        Posted - 2014.05.22 16:17:00 -
          [43] - Quote 
          
           
          A lingering trail would be pretty badass, but it could get a bit insane in a large tidi fight! Member of the EVE Blog Pack - Through Newb Eyes
  Twitter - TG_3 | 
      
      
      
          
          Ammzi 
          Love Squad Pasta Syndicate
  1783
  
          
                 | 
        Posted - 2014.05.22 16:26:00 -
          [44] - Quote 
          
           
          With the new changes this means if you are scouting, you can't really tell your FC where the hostile fleet warped because two gates are so close to each other. On TQ right now, unless the gates are completely overlapping it's usually trivial to scout this info. The below footage shows the actual problem on Sisi and then compares it to right now on TQ. The ship used on Sisi is a redeemer (not a particularly fast warping ship). https://www.youtube.com/watch?v=fAuF46gpowg and this is for comparison on TQ right now https://www.youtube.com/watch?v=2yaeVMKDb5E a long with a screeny where you can see the corp icon indicating clearly what moon the ship warped towards: http://puu.sh/8WACU/8f90d870ce.jpg This is a serious decrease in functionality and a heavy nerf on scouting. 
  Please CCP Blaze & Sledgehammer. You are our only hope :3 | 
      
      
      
          
          St Boltzmann 
          Love Squad Pasta Syndicate
  17
  
          
                 | 
        Posted - 2014.05.22 17:11:00 -
          [45] - Quote 
          
           
          CCP Blaze wrote:Fair points. I'll look into what we can do about tracking ships that warp away.  
  I have 'Thumbsed Upped' your post   | 
      
      
      
          
          Sumtin WentWong 
          Native Freshfood Minmatar Republic
  0
  
          
                 | 
        Posted - 2014.05.22 17:23:00 -
          [46] - Quote 
          
           
          All that is needed in my opinion is an increase of the duration and intensity and the effect will be perfect. I'd like it if the flashes were coloured by racial type too just for an added cool factor but it's not a necessity in the slightest. | 
      
      
      
          
          Tikitina 
          Imperial Academy Amarr Empire
  126
  
          
                 | 
        Posted - 2014.05.22 17:56:00 -
          [47] - Quote 
          
           
          Nagarythe Tinurandir wrote:Desert Ice78 wrote:CCP Sledgehammer wrote:Terranid Meester wrote:Heres hoping cloaked ships remain silent when warpong in and out ^-^  They do. Of course if you find any exceptions to this then please submit a bug report as cloaked ships SHOULD NOT create the effects when arriving at or leaving grid.  Ya know something.....It wouldn't exactly break the game if there was some sort of minimal effect when a cloaked ship arrives or leaves. Nothing to even remotely pinpoint its location, but just a subtle indicator that "something" just arrived.  +1 would make sense that even though your ships can trick the enemie's sensors, it can't avoid "laws of (eve) nature". you still would need to look at the right direct in the right moment.  but i guess its a gameplay decision, that you don't know when covert ops ships arive or leave when in cloak.  how about just the light flash but no sound?  
 
  I wouldn't like this too much since it can warn targets of Cloaky pointers and Covert Cynos.
 
  | 
      
      
      
          
          Jessica Danikov 
          Clan Shadow Wolf Fatal Ascension
  348
  
          
                 | 
        Posted - 2014.05.22 18:06:00 -
          [48] - Quote 
          
           
          Flashes without sound is an interesting idea, but really one that should be proposed in feature and ideas as it affects game balance and you'd probably want their sign off before significantly changing the functionality and detection of cloaked vessels.
  Same reason the warp out effect needs either to be fixed or have someone say 'this is an intentional/acceptable change'. | 
      
      
      
          
          Money Makin Mitch 
          Paid in Full
  371
  
          
                 | 
        Posted - 2014.05.22 18:46:00 -
          [49] - Quote 
          
           
          I fail to see what the problem is?
  Use some ******* combat scanners, stop being lazy. | 
      
      
      
          
          Korotani 
          Tri-Cell Inc.
  19
  
          
                 | 
        Posted - 2014.05.22 20:13:00 -
          [50] - Quote 
          
           
          Nagarythe Tinurandir wrote: how about just the light flash but no sound?
  
  Perhaps other way round would be cool - 
 
 Quote: *thoom*
  Guys, there's someone else here... but I don't know where. 
  
 
  Trust no one.-á | 
      
      
      
          
          Ralph King-Griffin 
          Var Foundation inc.
  1527
  
          
                 | 
        Posted - 2014.05.22 20:35:00 -
          [51] - Quote 
          
           
          CCP Sledgehammer, tell me you recorded the warp in's.....
  "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
  Unsuccessful At Everything | 
      
      
      
          
          Oscar Lon Anderson 
          The Scope Gallente Federation
  0
  
          
                 | 
        Posted - 2014.05.22 20:41:00 -
          [52] - Quote 
          
           
          CCP Blaze wrote:Fair points. I'll look into what we can do about tracking ships that warp away.  
  In the Elite games (old school spaceship) the warping ships left a hyperspace signature behind which you could probe for intel with a module until it decayed, allowing you for example to hunt a target down by following the warps if you were fast enough to find the signatures and analyze them until they decayed.
  I'd love to the idea come back to life in Eve. | 
      
      
      
          
          Octoven 
          Phoenix Productions Headshot Gaming
  381
  
          
                 | 
        Posted - 2014.05.23 04:18:00 -
          [53] - Quote 
          
           
          I personally would love to see this effect the instant your ship transitions from sublight to warp a.k.a. 3/4ths sublight speed. That way you see it up close and personal and not 50K km away.
 
 CCP Blaze wrote:Just to address a couple of things 1. We decided to keep the effects somewhat toned down/subtle rather than huge loud flashy bursts. Reason being that they will be going off so often we're a little nervous about it getting too prominent/people getting sick of it. This can still be tweaked based on feedback/seeing it in action. 2. As for you own ship the idea is that you wouldn't see this for anyone in your warp "bubble". There's definitely stuff that could be done to give entering and leaving warp more oomph but that would be a different effect. Keep the feedback coming. I'll check with the sound guys about that volume slider    
  Toned down...to keep people screaming to have an option to turn it off because its making them suddenly have nausea issues because they are dealing with an effect they don't personally like and are trying to circumvent game design to passively-aggressively stage a sudo-disgruntling? Yes, I know it's a run on sentence...this is the internet, get over it. I bet that will already happen even with the effects toned down already....wait for it...
 
 Capqu wrote:hey
  you can't see where ships warp anymore
  can you please PLEASE add an option to disable this feature, i think its really cool but i really don't want gameplay to suffer because of it like so many other new cool features
  and i'm not just saying you can't see what moon the target warped to or whatever either, you can't even tell what CELESTIAL they went to 90% of the time anymore  
  Ahh...there it is, not nausea this time, odd...i bet they will be along soon. | 
      
      
      
          
          Montgomery Black 
          Sefem Velox Swift Angels Alliance
  55
  
          
                 | 
        Posted - 2014.05.23 04:25:00 -
          [54] - Quote 
          
           
          Ammzi wrote:With the new changes this means if you are scouting, you can't really tell your FC where the hostile fleet warped because two gates are so close to each other. On TQ right now, unless the gates are completely overlapping it's usually trivial to scout this info. The below footage shows the actual problem on Sisi and then compares it to right now on TQ. The ship used on Sisi is a redeemer (not a particularly fast warping ship). https://www.youtube.com/watch?v=fAuF46gpowgand this is for comparison on TQ right now https://www.youtube.com/watch?v=2yaeVMKDb5Ea long with a screeny where you can see the corp icon indicating clearly what moon the ship warped towards:  http://puu.sh/8WACU/8f90d870ce.jpgThis is a serious decrease in functionality and a heavy nerf on scouting.  Please CCP Blaze & Sledgehammer. You are our only hope :3  
 
 
    YES this is a significant nerf to scouting and cloaky tackling. 
  Example - in WHs we sit cloaked off active POS and watch where ships warp to. If a PI runner warps to a custom office we follow it and using superior speed get their before it and tackle/bubble. 
  This is a signifcant nerf to WH PVP/Ganking ccp ! FIX NOW before this goes live on Tranq. ! (please) | 
      
      
      
          
          calaretu 
          Honestly We didnt know Unsettled.
  101
  
          
                 | 
        Posted - 2014.05.23 06:49:00 -
          [55] - Quote 
          
           
          Seriously. Get closer and use tracking on camera. Fail to see issue ~Bringer of happiness
  http://collapsedbehind.blogspot.no/ | 
      
      
      
          
          Longdrinks 
          The Greater Goon Clockwork Pineapple
  90
  
          
                 | 
        Posted - 2014.05.23 09:24:00 -
          [56] - Quote 
          
           
          Shouldnt be that hard to keep the effect and keep brackets appearing/disapearing like today. If you just want eyecandy for your sick eve music video you can just disable brackets and ui like most people do today anyway. | 
      
      
      
          
          Dub Step 
          Death To Everyone But Us
  141
  
          
                 | 
        Posted - 2014.05.23 09:48:00 -
          [57] - Quote 
          
           
          How come these days when you hover mouse over a cluster of celestials, you get a big black box with only partial information in it rather than a simple long stack of celestials. It seems much more fiddly to track down targets now and I almost feel forced to put more clutter on my overview than was previously necessary.
  Would be nice to have a fix for these black boxes everywhere. It's not the first time CCP have made style over substance changes and I really wonder how many people responsible for the UI actually play the game, or even understand the needs of the players. | 
      
      
      
          
          Jinn Aideron 
           33
  
          
                 | 
        Posted - 2014.05.23 13:00:00 -
          [58] - Quote 
          
           
          Capqu wrote:Noriko Mai wrote:A cloaked ship is not part of your grid and therefore doesn't exist for you until it uncloaks.  completely untrue, if you want proof ask anyone who has bombed and killed cloaked ships   Why would your client need to know about a cloaked ship, when the server cluster does the AoE damage calculation? It doesn't.
  In fact, it makes a whole lot more sense not to impart clients with information on cloaked stuff (performance, hacking, etc). Hence Noriko Mai is likely correct, and Capqu in turn is not.
 Because of stealth deletes, I desist help testing, engage in features & ideas, forums as a whole for the most part.  | 
      
      
      
          
          Ammzi 
          Love Squad Pasta Syndicate
  1796
  
          
                 | 
        Posted - 2014.05.23 14:21:00 -
          [59] - Quote 
          
           
          Jinn Aideron wrote:Capqu wrote:Noriko Mai wrote:A cloaked ship is not part of your grid and therefore doesn't exist for you until it uncloaks.  completely untrue, if you want proof ask anyone who has bombed and killed cloaked ships  Why would your client need to know about a cloaked ship, when the server cluster does the AoE damage calculation? It doesn't. In fact, it makes a whole lot more sense not to impart clients with information on cloaked stuff (performance, hacking, etc). Hence Noriko Mai is likely correct, and Capqu in turn is not.  
  "Your grids" implies the collective grid that you and other players exist in. In that case Capqu is correct. The players co-exist on the same grid, they are informed about the same information in terms of ships entering/leaving and moving about - regardless of being cloaked or not.
  One is simply "invisible" when cloaked, but still in the same grid. | 
      
      
      
          
          Andreus Ixiris 
          Duty.
  4664
  
          
                 | 
        Posted - 2014.05.23 17:13:00 -
          [60] - Quote 
          
           
          Clients do not receive information from the server about cloaked ships that are not their own. The server knows where they all are, but other clients simply are not sent any data on cloaked ships until they become uncloaked. CCP did it this way so that even if you had some way of watching the incoming data stream from their server, you wouldn't be able to know about cloaked ships. Mane 614
  | 
      
      
        |   | 
          | 
      
      
      
        | Pages: 1 [2] 3 4  :: one page | 
      
      
      
        | First page | Previous page | Next page | Last page |