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Nikolai Nuvolari
Caldari Gilead's Bullet Kimotoro Directive
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Posted - 2006.09.21 16:22:00 -
[31]
EW is useless at 250km with no bonuses for it, so that's not an issue for the Rokh.
Also, there is no way it's going to outdamage a Megathron with blasters when you consider the Megathron's damage bonus, and then add the benefit of the tracking bonus. But it's a moot point, really, because Caldari ships are faaar too heavy and faaar too slow to be able to use blasters properly. --------------------- Originally by: Herko Kerghans Nik = win. Period.
Mebrithiel Ju'wien > Nik's bio 4tw btw Graelyn > Nikolai for Dev 108!
byahahahahaha!11 Sig Pwnt - Immy |

Great Spylord
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Posted - 2006.09.21 16:27:00 -
[32]
Caldari Teir 3 BS = Only BS that can fit a tank and 3 mining upgrdes as well as 8 Miner II
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Ath Amon
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Posted - 2006.09.21 16:36:00 -
[33]
Edited by: Ath Amon on 21/09/2006 16:37:47
Originally by: Nikolai Nuvolari EW is useless at 250km with no bonuses for it, so that's not an issue for the Rokh.
Also, there is no way it's going to outdamage a Megathron with blasters when you consider the Megathron's damage bonus, and then add the benefit of the tracking bonus. But it's a moot point, really, because Caldari ships are faaar too heavy and faaar too slow to be able to use blasters properly.
it doesn't outdamage it (base damage) but is very close
also consider that it have not troubles to fit damage mods ending in both high damage/strong tank
mega will have way more troubles, if you go with 3-4 dmg mods you will probably outdamage the rokh (by a few) or do same damage but with no tank
if mega will try to fit any sort of decent tank it will get both outdamaged and outtanked
this of course keeping in account stat not yet fi****led, but i think is still usefull to discuss them as they show the general idea behind the ship.
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Ixian001a
Caldari Phioniex Lords
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Posted - 2006.09.21 16:37:00 -
[34]
So caldari get the best (or one of the better) long range fleet BS but also the best mining BS? This will delight carebears the world over.
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Great Spylord
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Posted - 2006.09.25 12:39:00 -
[35]
Originally by: Ixian001a So caldari get the best (or one of the better) long range fleet BS but also the best mining BS? This will delight carebears the world over.
The Great Spylord awaits the final CPU figure for the Rokh - This could outmine a covetor if it can carry enough mining upgrades!
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Dixon
Caldari
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Posted - 2006.09.25 12:50:00 -
[36]
How is it that a ship with 10% optimal and 5% resist per level is getting all this hype? Is anyone trembling in fear of the Moa or Ferox?
Now I realize it's range potential (and the damage/range factor) and it's massive tank, but this is common in all Caldari ships. But I also read Tux's blog on blobs and range. With range getting nerfed this fatboy is never going to live up to this hype.
It's just going to be a big, stupid Ferox with a passive tank because the rails eat too much cap for a shield tank and it will probably have grid issues without fitting mods. - - - - - - I have no strong feelings one way or the other... |

Lord WarATron
Amarr Out Siders Ascendant Frontier
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Posted - 2006.09.25 13:21:00 -
[37]
Edited by: Lord WarATron on 25/09/2006 13:21:54
Originally by: Dixon How is it that a ship with 10% optimal and 5% resist per level is getting all this hype? Is anyone trembling in fear of the Moa or Ferox?
Now I realize it's range potential (and the damage/range factor) and it's massive tank, but this is common in all Caldari ships. But I also read Tux's blog on blobs and range. With range getting nerfed this fatboy is never going to live up to this hype.
It's just going to be a big, stupid Ferox with a passive tank because the rails eat too much cap for a shield tank and it will probably have grid issues without fitting mods.
In Fleet battles, 10 Battleships with 200-249km range can outclass 100 battleships with 100-150km range. At the moment, to get 200-249km range, you need t2 ammo - so now you can see the benifit of the 10% range. Fleet battleships dont need that big a tank - they just need gank! --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

Viktor Fyretracker
Caldari Worms Corp
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Posted - 2006.09.25 13:22:00 -
[38]
Rohk is gunna own dont let the spreadsheet monkeys blab off numbers and fear you to Geddons and Megas!
however if it had 4 launcher hardpoints i can see some nice 4/4 configs or an MWD fueled 4 heavy nos 4 Siege config.....
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Thayder
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Posted - 2006.09.25 16:46:00 -
[39]
Originally by: Dixon How is it that a ship with 10% optimal and 5% resist per level is getting all this hype? Is anyone trembling in fear of the Moa or Ferox?
Now I realize it's range potential (and the damage/range factor) and it's massive tank, but this is common in all Caldari ships. But I also read Tux's blog on blobs and range. With range getting nerfed this fatboy is never going to live up to this hype.
It's just going to be a big, stupid Ferox with a passive tank because the rails eat too much cap for a shield tank and it will probably have grid issues without fitting mods.
i agree. the moa, the ferox. they are junky in the way they are too well rounded. the rohk will be nice with its non-mixed rack but if range gets nerfed it essentially looses half of its boni, not to mention its damage output pales in comparasin to a lowly 6 slotted raven. oh well, just another 'i have some of the best d in the game but i cant kill anything' caldari ships. hey were caldari! be proud! because no matter what situation we are in, we die slowly...die, but slowly!
umm.....yeah...yeah! waste that ammo on our tank...er...ugh...
*POP*
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Gabriel Karade
Office linebackers Blood of the Innocents
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Posted - 2006.09.25 17:32:00 -
[40]
Originally by: Jim McGregor
Originally by: Hoshi Masurao
Originally by: Twilight Moon I seem to remember someone saying that with blasters you can get it to hit things at 30km using Antimatter. Does that add up right?
Indeed, T2 Neutrons Cannons with Null hits at 30km at almost same DPS as Antimatter at optimal. There was a thread by some guy moaning that under 10km his AC 'Pest gets shredded, and if he flies away to get outta Blaster range and into AC range, the MegaT pilot can change ammo and beat him upto 30km... he had graphs of DPS and everything 
Its old news. I think Tuxford should look into this... I mean, come on, where is the balance in having to stay 30k away from the gallente dps monsters? Sigh.
Am I the only one who read the first post correctly?, 30km with AM...
At 28.5km you stop doing any damage due to being at optimal 2x falloff....
Oh and with Null the 50% damage loss occurs at 26km. As pointed out in the other thread, the idea that the blasterthron is a solo 'pwnmobile' is seriously flawed... ----------
- Office Linebacker -
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Andreask14
Sensus Numinis Prime Orbital Systems
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Posted - 2006.09.25 17:40:00 -
[41]
The mega IS a solo pwn mobile.
Its only weak point is range, easily compensated by fitting a MWD and an injector.
There is NO WAY you can hold an MWD BS @ distances greater than 10km away from you without using a two faction webbers or a tackler friend (who would be more useful in a BS himself).
Have you seen "Wave of mutilation part 2"?
The featured solo ganks done by a (faction)-balster mega with plates versus multiple BS and HACS at occasion show off the solo-ability with gallente ships quite nicely. It is good that you are not paranoid, yet, they might still be after you.
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Gabriel Karade
Office linebackers Blood of the Innocents
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Posted - 2006.09.25 17:54:00 -
[42]
Originally by: Andreask14 The mega IS a solo pwn mobile.
Its only weak point is range, easily compensated by fitting a MWD and an injector.
There is NO WAY you can hold an MWD BS @ distances greater than 10km away from you without using a two faction webbers or a tackler friend (who would be more useful in a BS himself).
Have you seen "Wave of mutilation part 2"?
The featured solo ganks done by a (faction)-balster mega with plates versus multiple BS and HACS at occasion show off the solo-ability with gallente ships quite nicely.
'Easy'... do you have any idea how much capacitor energy is consumed with even a moderate 20km 'sprint'? Coupled with the reduced capacitor output means that at maximum your ship produces 15 cap/sec, while the turrets (ions for example) use 20 cap/sec (24/sec with Void), and the injector barely allows for running 1 larger repairer let alone twoà
Wave of mutilation 2 wasn't even a megathron, it was a ridiculously pimped Vindicator in the hands of a highly skilled pilot, and when talking about faction pimping, a Raven with faction shield modules does it far, far more impressively...
If you take a maximum skilled Tech II Ions Megathron (no hardwiring implants) against a maximum skilled torpedo Raven, starting at 15km, the results are far too close, considering the former has a sub 3km optimal range with Void L, while the latter up to 80km.
The only solo æpwn-mobileÆ is the Nosferatu/ECM Dominix, which hopefully we will see the end of soon enoughà
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- Office Linebacker -
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