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1. Rigs and t2 - in Ships and Modules [original thread]
First off, yay I got my rof bonus on my nh, that I lost due to horrendous lag..something for the petition pit. Yay just the same. T2 ships get one less rig slot, I say: BOO sir, BOO! I feel like all t2 ships just got a nasty nerf. Rigs seem abit...
- by Thayder - at 2006.12.03 12:07:00
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2. Anyone from Michigan? - in Events and Gatherings Archive [original thread]
**bump** Just oh so south of lansing, two of us. Whom else? Fess up! I'll find you!
- by Thayder - at 2006.11.07 19:25:00
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3. Why nerf T2 ?!?!?!?!?! - in Revelations Testing and Development [original thread]
i just spent half of the last year training and 460m in fittings for my t2 battlecruiser. if a five month player can come in, spend 200m and have a ship that i cant pwn before my shields are gone then there is a problem. this game is a bunch of pe...
- by Thayder - at 2006.11.06 12:02:00
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4. Fighters. - in Revelations Testing and Development [original thread]
Originally by: Temo Jick How about we just boost drone armor and structure but not shields? that way drone users like myself, dont gain a bigger scoop to repair advantage but we also dont suffer quite so much from longer combat time? n...
- by Thayder - at 2006.11.06 11:25:00
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5. Caldari needs a nerf. - in Ships and Modules [original thread]
TROLL! TROLL! SOUND THE ALARM!!! and yet i bite anyway. all the races are excellent if you use their strengths. caldari are versatile = not great in many situations but does alright in many, they also have range and ew to compensate for weaker d...
- by Thayder - at 2006.11.03 12:56:00
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6. Logistics - the solution to current balance issues? - in Ships and Modules [original thread]
good stuff. yes the main problem with logistics ships are they are inferior to say, another bs. they are working on fixing the command ships with that new warfare specialist skill. the ideas posted here are quite nice, however difficult to impleme...
- by Thayder - at 2006.11.03 12:39:00
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7. New Forum Channel - Revelations Testing and Development - in EVE General Discussion [original thread]
Edited by: Thayder on 03/11/2006 12:03:28 Hey, all- When SiSi is all and well could someone kindly post any and all changes? Of course the new ship and module stats, but also the new skills and check if anything else has changed on the ships ...
- by Thayder - at 2006.11.03 12:00:00
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8. The Vulture - in Ships and Modules [original thread]
Seeing as how im but afew days away from finally flying one im gonna drag up this thread. This is something i played with awhile back, it needs some fiddling but here it is: HIGH-SLOTS : ~~~~~~~~~~~~ > [ 96 | 41] Heavy Missile Launcher II >...
- by Thayder - at 2006.10.15 20:15:00
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9. Ratting in 0.0 with a Harpy - in Ships and Modules [original thread]
Originally by: Guntaro Originally by: Dotar Sojat The premise that any frigate even a tech 2, could tank and destroy two npc battleships and their escorts proves just how unbalanced the game has become. It's like saying I could def...
- by Thayder - at 2006.10.15 15:54:00
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10. Crow Stuff n such - in Ships and Modules [original thread]
its for running away, not fighting. and i put the cloak there cuz it fits, but really it helps out alot in two situations: 1. large instahit gang, since you are locked like a bs with the mwd 2. since you dead stop after warp its nice to hit the cl...
- by Thayder - at 2006.10.14 20:01:00
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11. Field Command Ships vs. Battleships - in Ships and Modules [original thread]
Edited by: Thayder on 14/10/2006 19:52:33 Edited by: Thayder on 14/10/2006 19:52:09 Edited by: Thayder on 14/10/2006 19:51:34 Originally by: without Originally by: keepiru Edited by: keepiru on 14/10/2006 19:03:21 W...
- by Thayder - at 2006.10.14 19:47:00
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12. Crow Stuff n such - in Ships and Modules [original thread]
Well I am looking for a good crow setup for 0.0 pvp, mostly to fly to and then tackle sniperBSs. One important part is would it be better to go with an afterburner, I mean its gonna take forever to lock an inty with one. After all most snipers are...
- by Thayder - at 2006.10.14 19:26:00
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13. T2 PvP ships - in Ships and Modules [original thread]
okay so im a caldari pilot all the way, assault ships iv, elec 5, afew missile skills at 5, sheild managment+op 5, you get the picture. so im having a hard time deciding on what would be the best cheapish ship to pvp with? cheapish being 20-50m. i...
- by Thayder - at 2006.10.03 09:38:00
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14. Tier-3 Caldari Battleship! - in Ships and Modules [original thread]
Originally by: Dixon How is it that a ship with 10% optimal and 5% resist per level is getting all this hype? Is anyone trembling in fear of the Moa or Ferox? Now I realize it's range potential (and the damage/range factor) and it's massi...
- by Thayder - at 2006.09.25 16:46:00
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15. PvP - the ships you dread - in Ships and Modules [original thread]
Originally by: Testy Mctest Originally by: Bloodst0ne i have the "I Win Button" of eve. You have a Rokh already? lol just wrote a nice piece on that
- by Thayder - at 2006.09.25 16:33:00
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16. Musings on the new ships - in Ships and Modules [original thread]
I dont want to turn this into a specualtive whinestorm, that being said, here we go.. It appears that the new BCs, along with their rumored fix, will be pwnmobiles and will probably become more common as cheap pvp ships. The nighthawk with its f...
- by Thayder - at 2006.09.25 16:22:00
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17. Rifter: Soloing... er.. how? - in Crime and Punishment [original thread]
Ive been playing around with a throwaway alt pirate. Since my primary takes training precedence I wanted to keep my skills under a weekend of training. This is what I came up with: 3x 200mm ac, 1x sm Nos 1x ab, 1x web, 1x scram 1x sm armor rep, 2...
- by Thayder - at 2006.06.01 23:39:00
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18. Thoughts about battlecruisers. - in Ships and Modules [original thread]
I love my ferox. I post in the ferox threads etc.. With a nano and training some ludicrous agility skills I can maneuver and warp faster than the cruisers I gang with. It just seems that the beloved BC of the RL navies of the world has turned into...
- by Thayder - at 2006.05.27 19:10:00
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19. Ferox for lvl 3 missions....??? - in Ships and Modules [original thread]
Make sure youre using the right type of hardeners for the target, and dump a hardener for a shield boost. Whats the point in having cap if you dont use it eh? Oh, also using the right type of missile damage (almost always gonna be kin) will help a...
- by Thayder - at 2006.05.25 21:05:00
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20. Vulture/Nighthawk Targeting Range Question - in Ships and Modules [original thread]
Soo... Im just gonna translate what i hear: Cal: boo hoo, our bc is CRAP! please fix, we dont need another frig pwnmobile since anything above a frig can do that! Gal&Min: Were good with our ships, it would make alot more sense if our bc matches...
- by Thayder - at 2006.05.24 15:49:00
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