| Pages: [1] 2 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Donima
HappyPantz Inc Slopy-Drop
6
|
Posted - 2014.05.26 00:07:00 -
[1] - Quote
First let me say that I know that coming up with a fair pvp system is not an easy task. That being said I have some large concerns with the new war dec system.
1. Why did CCP feel the need to change the war dec system that they had in place. I know they wanted to incorporate the ability to hire help for the defenders, but this feature seems like it is hardly used. Plus the groups that you often get offering their assistance, tend to have close ties to the people that war decc'd you in the first place. The old system seemed fair to me except if your corp wasn't in an alliance cause it was significantly cheaper to war dec. This leads to my 2nd issue.
2. It seems that their solution to the issue with single corps being cheap targets was to make everyone a cheap target by lowering the cost on decc'ing alliance significantly and only slightly raising the cost of decc'ing corps to match. This has led to a new breed of alliance. The High Sec war dec alliances, which did not exist very much before this change, but now seem to be everywhere. Making it impossible for Hi Sec industrial and missioning corps to play the part of the game that they enjoy and ultimately turning Hi Sec into another form of Low Sec since it is really cheap to ask concorde to look the other way.
3. My concern in part 2 destroys the gameplay experience for these "carebears" who actually fill a central role in the overall game. Trading in LP for special mods to sell on the market to people that enjoy PVP'ing. Or mining and producing ships that will later be destroyed in combat. This line of work is becoming way too risky and is being trolled way too often, and it seems that CCP just keeps making it easier to troll these people.
My suggestion, which is really just a base suggestion and is in no way perfect, is to either;
1) make war more costly for the aggressor as this will inspire them to choose targets more selectively (No war is started without a purpose or to just find easy targets, which is the case now in HiSec).
or
2) allow "carebears" the same right that you allow PVPer's. Since PvP corps can pay concorde a sum of isk every week to look the other way. Why not allow carebears to pay concorde a sum of isk every week to not allow them to be war decc'd.
I know a lot of pvp people will hate the 2nd idea because it'll make it too easy to keep safe in high-sec. To this I argue that it is currently too unsafe. I propose that a mixture of these 2 be instantiated. Increase the cost to war dec someone and continue war decc'ing them in order to make people choose targets more selectively and allow corps to pay a large sum each week to keep from being war decc'd.
I look forward to hearing people's replies and any stemming ideas. -D |

Voyager Arran
GoonWaffe Goonswarm Federation
203
|
Posted - 2014.05.26 01:24:00 -
[2] - Quote
Reform your corp.
"Someone can pay 50 mil to blow up my Industry corp for a week" is actually a legitimate grievance though. The wardec system is pretty badly broken and the cycle of Arbitrary Wardec > Zero Consequence Evasion is awful on both ends.
What is the actual purpose of a Wardec meant to be? I only see it doing two things effectively right now:
1. It allows groups that actually want to fight each other in Hisec to do so effectively, such as RvB.
2. If there is a dispute over some form of in-space hardware such as a Poco or a POS at a desirable moon that can't just dock up or drop corp, it allows a meaningful contest of ownership.
Even as someone who enjoys involuntary content creation in Hisec, I don't think that hisec industrialists should be subject to the whims of anyone with a bit of disposable income. |

Cannibal Kane
Praetorian Cannibals
3901
|
Posted - 2014.05.26 06:11:00 -
[3] - Quote
It seems for a 2009 char you know very little.
CCP increased the cost of deccing corps and alliance a lot. Remember when it was 2 mil for your first dec, 4 for your second and 8 mil for you 3rd war.
It is now 50 mil up to 500mil depending on the number of people you have.
Educate yourself before you post something that makes you look like you know nothing.
And as well... Thanks for adding you alliance on my list of wardecs. "Kane is the End Boss of Highsec." -Psychotic Monk |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1609
|
Posted - 2014.05.26 06:16:00 -
[4] - Quote
Is this a troll thread? Because the level of factual inaccuracy in it is so extreme and some of the points it it are so self contradictory that it"s difficult to believe it's a sincere post. |

Irya Boone
Never Surrender.
363
|
Posted - 2014.05.26 09:06:00 -
[5] - Quote
The only thing broken with wardec mechanism is that you can't warderc NPC corp !!! RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
370
|
Posted - 2014.05.26 11:29:00 -
[6] - Quote
Donima wrote:Making it impossible for Hi Sec industrial and missioning corps to play the part of the game that they enjoy and ultimately turning Hi Sec into another form of Low Sec since it is really cheap to ask concorde to look the other way. This isn't really true.
First of all, in lowsec anybody can and will freely shoot you, which is very different from a list of an average of what, maybe 10 active war targets? that clearly show up on local.
Second, all PVE activites are fairly easy to carry on during a wardec except mining: - Station activities (trading and industry): ca va sans dire - Hauling: use blockade runners, industrials/deep space transports with mwd+cloak, or outsource hauling - Missioning: nobody can warp on top of you in deadspace and anyway you get early warning >> than your align time from combat probes on dscan. Also, fit for travel (stabs, mwd+cloak, etc.) and refit for missioning with (cheap) mobile depot.
Mining is arguably much harder but attemptable; out of curiosity I made this thread, have a look.
Starbases and POCOs need to be defended, obviously, but they're 'advanced' assets, it makes sense.
Donima wrote:My concern in part 2 destroys the gameplay experience for these "carebears" who actually fill a central role in the overall game. Trading in LP for special mods to sell on the market to people that enjoy PVP'ing. Or mining and producing ships that will later be destroyed in combat. This line of work is becoming way too risky and is being trolled way too often, and it seems that CCP just keeps making it easier to troll these people. It in no way 'destroys their gameplay' LOL - see above. It does make it a bit harder, but that's the spirit of the game.
The only issue I see is CCP maybe not making non-consensual highsec wardecs clear enough to new players, generating a false sense of security.
I say this out of personal experience: I sometimes hang around in Rookie Help to give people a hand. Almost everybody knows or quickly learns about suicide ganking, but very few are aware of wardecs.
If they were, they would learn sooner to a) avoid legal war targets while doing their PVE stuff b) be more careful in joining a PVE corp that knows its sh*t about wardecs.
For example, CCP could consider including 'advanced tutorial missions' with players being actively hunted by other players (instead of just silly npcs). |

Donima
HappyPantz Inc Slopy-Drop
6
|
Posted - 2014.05.26 20:01:00 -
[7] - Quote
Cannibal Kane wrote:It seems for a 2009 char you know very little.
CCP increased the cost of deccing corps and alliance a lot. Remember when it was 2 mil for your first dec, 4 for your second and 8 mil for you 3rd war.
It is now 50 mil up to 500mil depending on the number of people you have.
Educate yourself before you post something that makes you look like you know nothing.
And as well... Thanks for adding you alliance on my list of wardecs.
I'm concerned that you're not too familiar with the old war dec system. Yes war deccing a single corp use to be cheaper (which I stated) but war deccing alliances was much more expensive. I recommend you do your research my friend. |

Tengu Grib
Maniacal Laughter Ltd. CODE.
114
|
Posted - 2014.05.26 21:05:00 -
[8] - Quote
Donima wrote:Cannibal Kane wrote:It seems for a 2009 char you know very little.
CCP increased the cost of deccing corps and alliance a lot. Remember when it was 2 mil for your first dec, 4 for your second and 8 mil for you 3rd war.
It is now 50 mil up to 500mil depending on the number of people you have.
Educate yourself before you post something that makes you look like you know nothing.
And as well... Thanks for adding you alliance on my list of wardecs. I'm concerned that you're not too familiar with the old war dec system. Yes war deccing a single corp use to be cheaper (which I stated) but war deccing alliances was much more expensive. I recommend you do your research my friend.
LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Donima
HappyPantz Inc Slopy-Drop
6
|
Posted - 2014.05.26 23:52:00 -
[9] - Quote
Tengu Grib wrote:LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X.
I'm not saying he's wrong. As a matter of fact he is correct. Perhaps he should just read my original post a little more diligently before attempting to correct me. And he stated nothing on war decc'ing alliances. So again. Maybe don't troll, but instead actually read. |

Lord LazyGhost
The Bastards The Bastards.
351
|
Posted - 2014.05.27 00:08:00 -
[10] - Quote
I dont think its broke. But do think it should cost a hell of a lot more then it does.
and lol and telling kane to doresearch lol he probs forgot more about the dec system than most of us will ever know. |

Tengu Grib
Maniacal Laughter Ltd. CODE.
115
|
Posted - 2014.05.27 00:14:00 -
[11] - Quote
Donima wrote:Tengu Grib wrote:LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X. I'm not saying he's wrong. As a matter of fact he is correct. Perhaps he should just read my original post a little more diligently before attempting to correct me. And he stated nothing on war decc'ing alliances. So again. Maybe don't troll, but instead actually read.
Look at his post again. He most definitely did mention alliances. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
148
|
Posted - 2014.05.27 00:36:00 -
[12] - Quote
Donima wrote: My suggestion, which is really just a base suggestion and is in no way perfect, is to either;
1) make war more costly for the aggressor as this will inspire them to choose targets more selectively (No war is started without a purpose or to just find easy targets, which is the case now in HiSec).
I don't really have an opinion on this suggestion either way as I simply do not wardec so it does not affect me. I know that most merc corps try to have several wars running at any given time in order to try and have actual targets to shoot at whenever they are online, so increasing the cost for that would affect them pretty heavily. Since that is one of the few sources of high sec PVP I don't really see any benefit to an increase.
Donima wrote: 2) allow "carebears" the same right that you allow PVPer's. Since PvP corps can pay concorde a sum of isk every week to look the other way. Why not allow carebears to pay concorde a sum of isk every week to not allow them to be war decc'd.
I know a lot of pvp people will hate the 2nd idea because it'll make it too easy to keep safe in high-sec. To this I argue that it is currently too unsafe. I propose that a mixture of these 2 be instantiated. Increase the cost to war dec someone and continue war decc'ing them in order to make people choose targets more selectively and allow corps to pay a large sum each week to keep from being war decc'd.
I look forward to hearing people's replies and any stemming ideas. -D
So basically your suggestion would result in industrial corporations that are immune to war decs as they could just pay Concorde and ignore any incoming war dec. That would create a highly imbalanced system where large cartels are invulnerable (outside of ganking of course) and smaller groups end up taking all the attention from war dec corps. All this would do is hurt the little guys and make the big guys rich (even less competition). This would just be bad for everyone and the game in general.
Also, how is high sec too unsafe? It's right where it should be or maybe even too safe. As a high sec carebear myself, I'm not really sure what has lead you to think that war decs prevent you from playing the game. Sure maybe for the week or two or three you have to adapt to the fact that you are playing a PVP game and if you don't adapt you will take losses. But if you are finding yourself under war decs often enough that they pose a serious and debilitating affect on your ability to play the game the way that you want then I would have to assume you are doing something to draw a lot of attention to yourself as a war dec target.
Seeing as your killboard shows that you do actually engage in pvp (either willingly or not, though I have to assume willingly with all the wormhole and low sec stuff) I'm not really sure why you seem to be claiming that PVP in high sec is a bad thing.
PVP is part of Eve, in fact it's the core center of the spirit of the game. Without it we'd be playing... simcity? I can't think of a better analogy off the top of my head.
If you want to avoid war dec's that badly, go play a single player game. I'll stay here in Eve where my actions have consequences (kinda) and I have to constantly watch my back for someone who wants to take what I have, and I have to do what I can to make taking what I have as difficult and annoying for them as I possibly can. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1612
|
Posted - 2014.05.27 03:51:00 -
[13] - Quote
Donima wrote:war deccing alliances was much more expensive. No it wasn't, not exactly. Declaring war on a single alliance when you had no other active wars cost 50 million isk, right now it's 50 million as the base amount plus some number based on the size of the defending alliance, if you're looking at fighting only a single entity right now you pay more than you would have using the old mechanics.
There is an actual way that the changes in game mechanics and the costs of war have affected the behavior and organization of highsec war fighting corps and alliances, but you're clearly pretty oblivious to that. |

Donima
HappyPantz Inc Slopy-Drop
6
|
Posted - 2014.05.27 09:46:00 -
[14] - Quote
Tengu Grib wrote:Donima wrote:Tengu Grib wrote:LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X. I'm not saying he's wrong. As a matter of fact he is correct. Perhaps he should just read my original post a little more diligently before attempting to correct me. And he stated nothing on war decc'ing alliances. So again. Maybe don't troll, but instead actually read. Look at his post again. He most definitely did mention alliances.
Ok I have a few responses to a lot of you. first to ^ this guy ^ . He does "reference" them. but he says it was 2 mil for your first and 4 mil for second. That was the mechanic for war decc'ing individual corps, not alliance which were a lot more.... 50mil or so for first and scaled up with more similarly based on the amount of wars you were in and they were in. So no he doen't actually refer to alliance dec costs.
2nd is to Katherine Raven. If people want targets to shoot at, grow some balls and move out to low sec or null sec. Don't be pansies about it and only shoot at people that don't want to fight. The war decc'ing system should not be a way to bribe Concorde to look the other way unless there's a way to bribe them to stand up for you. That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people. |

Kaea Astridsson
Yggdrasil Woodchoppers Noir. Mercenary Group
53
|
Posted - 2014.05.27 10:03:00 -
[15] - Quote
Can't speak for any of those "griefer corps" but my guess is they're mostly looking to do just that, shed blood of random people - on the off chance one undocks their prized mission boat or hauler stuffed with all their belongings.
Everyone goes for softer expensive targets when they get the chance - say you go out low-sec in your assault frig. You get the choice of either engaging that bomber running FW missions, or that criminal Omen Navy on the gate, CLEARLY prepared for what you're about to bring to the table. It's not rocket science - everyone is gonna go for that bomber in hopes of taking down at least 30mil with the only effort being catching the damn thing. |

Scipio Artelius
The Vendunari End of Life
1648
|
Posted - 2014.05.27 10:03:00 -
[16] - Quote
Donima wrote:That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people. Fair is not an integral part of this game.
On the issue of there needs to be a reason for a war, not according to the devblog when the wardec mechanism was changed:
http://community.eveonline.com/news/dev-blogs/changes-to-war-mechanics
The guidelines even make it clear that wars are a valid career path for merc corps. No reason more than that involved. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
385
|
Posted - 2014.05.27 10:25:00 -
[17] - Quote
Donima wrote:there needs to be a reason or objective behind war. No war is fought just to shed blood of random people. In a game, sure! Random blood is as good a reason as any.
It also adds excitement, meaning and some risk to an otherwise futile ISK grind.
Look, there are two kinds of highsec carebears:
1) The 'Why won't you just leave me alone?!' types. They do not understand that being 'left alone' in a competitive MMO is nonsense and would make everybody's gameplay pointless - including their own. They basically do not want competition in a competitive MMO . They don't want to actually PLAY a game, they want to 'just relax' (their own words, often).
2) The 'Come at me bro!' types. They take time to learn and understand game mechanics. They have no issue at all in dealing with wardecs, either through 'drop corp' tricks or by good awareness and piloting. They also enjoy EVE competition in non-combat activities and they might sometimes use the wardec system themselves (hiring mercs) to gain an edge over other carebear corps.
IMHO the first category doesn't contribute much to the game (they might as well play on SiSi) while the second one does. So the game certainly shouldn't be made duller for the second type of players (+ all the PVPers) just to make the first category happier. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1612
|
Posted - 2014.05.27 10:38:00 -
[18] - Quote
I wonder if chickens are just as confused as to what possible objective a fox could have in killing them.
Nobody does anything without there being a purpose behind it, just because you are personally unable to identify what it is or what an aggressor is trying to do, it does not mean the reason and purpose does not exist. Moreover in a sandbox game, which is one of EVEs only selling points, any reason for a war is as valid as any other and the objectives are inherently player defined.
A big "Shoot here to win" sign plastered on an arbitrary structure isn't meaningful in player generated conflicts. |

Maeltstome
Twisted Insanity. The Kadeshi
442
|
Posted - 2014.05.27 12:25:00 -
[19] - Quote
Remove the KillMail -> API -> Killboard system and suddenly kids who only care about KB stats find something else to entertain themselves.
In saying that, everyone is so scared of losing ships that actually getting people to fight is a nightmare. People hate RvB, but at least they go and blow each other up 10 times a day and don't whine about it. |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
150
|
Posted - 2014.05.27 18:58:00 -
[20] - Quote
Donima wrote:
2nd is to Katherine Raven. If people want targets to shoot at, grow some balls and move out to low sec or null sec. Don't be pansies about it and only shoot at people that don't want to fight. The war decc'ing system should not be a way to bribe Concorde to look the other way unless there's a way to bribe them to stand up for you. That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people.
If everyone who wanted to shoot people went to low null or WH space, then there would be no PVP in high sec, which would be very boring and very terrible. I don't engage in pvp myself, but I encourage my corp mates to do so, periodically sending them out to low sec in free ships to get blown to bits. They have a good time and come home in pods laughing. They get their kicks in low sec,
I understand what you mean when you say that no war is fought just to shed blood of random people, but this is a game. A game where death is relatively meaningless (unless you're being stupid and flying a blinged out mission boat).
What you are propossing would bring high sec warfare to a standstill, not make it meaningful. If you want warfare to be meaningful give people more things to fight over, don't make fighting less common.
Anything that reduces fighting is bad for me as it hurts my bottom line. :p
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1615
|
Posted - 2014.05.27 21:07:00 -
[21] - Quote
Katherine Raven wrote:I understand what you mean when you say that no war is fought just to shed blood of random people There are a bunch of pretty good examples of entire peoples having their lands invaded and populations exterminated/eaten/enslaved even though it served very little appreciable benefit for the people doing it.
In those cases it tends to be what happened is one group with a predilection for violence and the ability to carry it out becomes aware of another group that has an aversion to violence and no means or even a particular inclination to resist it. The subsequent conflict typically favors the aggressor pretty strongly. A good example is what happened with the Moriori people of the Chatham islands. Tribes are a good lens to look at groups of players in EVE through. |

Donima
HappyPantz Inc Slopy-Drop
7
|
Posted - 2014.05.27 23:06:00 -
[22] - Quote
Gully Alex Foyle wrote:1) The 'Why won't you just leave me alone?!' types. They do not understand that being 'left alone' in a competitive MMO is nonsense and would make everybody's gameplay pointless - including their own. They basically do not want competition in a competitive MMO  . They don't want to actually PLAY a game, they want to 'just relax' (their own words, often). 2) The 'Come at me bro!' types. They take time to learn and understand game mechanics. They have no issue at all in dealing with wardecs, either through 'drop corp' tricks or by good awareness and piloting. They also enjoy EVE competition in non-combat activities and they might sometimes use the wardec system themselves (hiring mercs) to gain an edge over other carebear corps. IMHO the first category doesn't contribute much to the game (they might as well play on SiSi) while the second one does. So the game certainly shouldn't be made duller for the second type of players (+ all the PVPers) just to make the first category happier.
Actually the first group contributes all those ships and mods we so love to go blow things up with. They they're pretty much the entire reason that the pvp even exists in the first place and we're not all just flying around in pods bumping eachother. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
390
|
Posted - 2014.05.27 23:12:00 -
[23] - Quote
Donima wrote:Gully Alex Foyle wrote:1) The 'Why won't you just leave me alone?!' types. They do not understand that being 'left alone' in a competitive MMO is nonsense and would make everybody's gameplay pointless - including their own. They basically do not want competition in a competitive MMO  . They don't want to actually PLAY a game, they want to 'just relax' (their own words, often). 2) The 'Come at me bro!' types. They take time to learn and understand game mechanics. They have no issue at all in dealing with wardecs, either through 'drop corp' tricks or by good awareness and piloting. They also enjoy EVE competition in non-combat activities and they might sometimes use the wardec system themselves (hiring mercs) to gain an edge over other carebear corps. IMHO the first category doesn't contribute much to the game (they might as well play on SiSi) while the second one does. So the game certainly shouldn't be made duller for the second type of players (+ all the PVPers) just to make the first category happier. Actually the first group contributes all those ships and mods we so love to go blow things up with. They they're pretty much the entire reason that the pvp even exists in the first place and we're not all just flying around in pods bumping eachother. I probably wasn't clear enough. The second group are PVEers/industrialists too. They just don't whine, so arguably they mine, loot, salvage and manufacture much more than the first. |

Donima
HappyPantz Inc Slopy-Drop
7
|
Posted - 2014.05.27 23:12:00 -
[24] - Quote
Vimsy Vortis wrote:Katherine Raven wrote:I understand what you mean when you say that no war is fought just to shed blood of random people There are a bunch of pretty good examples of entire peoples having their lands invaded and populations exterminated/eaten/enslaved even though it served very little appreciable benefit for the people doing it. In those cases it tends to be what happened is one group with a predilection for violence and the ability to carry it out becomes aware of another group that has an aversion to violence and no means or even a particular inclination to resist it. The subsequent conflict typically favors the aggressor pretty strongly. A good example is what happened with the Moriori people of the Chatham islands. Tribes are a good lens to look at groups of players in EVE through.
First off you keep trying to give examples of one thing killing another for no reason, but every single example has very obvious reasons.
1.) Fox kills a chicken for food and sustinance and survivability (thought that one was pretty obvious).
2.) You're talking about people invading other people. Which has the purpose of land control. - Enslavement: (cheap labor) - Eating people: (Once again sustinance if this is the choice of food)
So I invite you again to come up with another legitimate example of when any people started attacking large numbers of random groups of people for absolutely no reason.
|

Donima
HappyPantz Inc Slopy-Drop
7
|
Posted - 2014.05.27 23:14:00 -
[25] - Quote
Gully Alex Foyle wrote: I probably wasn't clear enough. The second group are PVEers/industrialists too. They just don't whine, so arguably they mine, loot, salvage and manufacture much more than the first.
Ok point taken on that, I will concede your opinion is valid. |

Donima
HappyPantz Inc Slopy-Drop
7
|
Posted - 2014.05.27 23:17:00 -
[26] - Quote
Kaea Astridsson wrote:Can't speak for any of those "griefer corps" but my guess is they're mostly looking to do just that, shed blood of random people - on the off chance one undocks their prized mission boat or hauler stuffed with all their belongings.
Everyone goes for softer expensive targets when they get the chance - say you go out low-sec in your assault frig. You get the choice of either engaging that bomber running FW missions, or that criminal Omen Navy on the gate, CLEARLY prepared for what you're about to bring to the table. It's not rocket science - everyone is gonna go for that bomber in hopes of taking down at least 30mil with the only effort being catching the damn thing.
The difference here is that if you go into low sec, you're more likely to find other people willing to fight. Which is what low, null and WH were made for. If I count correctly that's 3 different types of space to pvp and 1 that is meant to be somewhat safe... "meant to be" |

Donima
HappyPantz Inc Slopy-Drop
7
|
Posted - 2014.05.27 23:23:00 -
[27] - Quote
Scipio Artelius wrote:Donima wrote:That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people. Fair is not an integral part of this game. On the issue of there needs to be a reason for a war, not according to the devblog when the wardec mechanism was changed: http://community.eveonline.com/news/dev-blogs/changes-to-war-mechanicsThe guidelines even make it clear that wars are a valid career path for merc corps. No reason more than that involved.
2 points.
1.) if fair is not an integral part of the game, then why do they do so much work on ship balancing? Seems they would just let one races ships stay OP if they didn't care about fairness.
2.) This has gone beyond merc coprs. There's corps out there with 100+ war decs. I guarantee you that they are not "guns for hire" in most of them. Since their targets tend to be smaller insignificant, easy target corps that a larger alliance with money to hire mercs could easily attack on their own. Most actual merc corps get hired to take out much bigger targets. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
390
|
Posted - 2014.05.27 23:29:00 -
[28] - Quote
Donima wrote:1 that is meant to be somewhat safe... "meant to be" Please do not spread disinformation! Seriously, it just confuses new players and leads to bewilderment and frustration when their ship explodes.
CCP not only stated that highsec is NOT meant to be safe, they also coded the very mechanics you disagree with!
You can certainly express your opinion that highsec 'should be safe' or 'safer' (though I personally disagree), but again please do not confuse any new player reading this thread. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
390
|
Posted - 2014.05.27 23:36:00 -
[29] - Quote
Donima wrote:2.) This has gone beyond merc coprs. There's corps out there with 100+ war decs. I guarantee you that they are not "guns for hire" in most of them. Since their targets tend to be smaller insignificant, easy target corps that a larger alliance with money to hire mercs could easily attack on their own. Most actual merc corps get hired to take out much bigger targets. I'll offer you my idea to counter this.
Make a decent highsec pvp corp and join all those wardecs as an ally to the defender. Iirc, it's free if you're the only ally, just 10 mil if you're the second.
You'd get lots of guys to shoot at, probably PVP noobs if they're only targeting young players. Fun + better help to newbros than forum warrioring. 
I'll probably do it myself if/when I get bored or decide to take a break from lowsec. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1615
|
Posted - 2014.05.27 23:37:00 -
[30] - Quote
Donima wrote:So I invite you again to come up with another legitimate example of when any people started attacking large numbers of random groups of people for absolutely no reason.
Why are you presuming that highsec wars don't have reasons? There's no thing in the world that a person does that doesn't have a reason behind it. Like I said before, just because you don't know what it is, or you don't think the reason is legitimate it does not cause that reason to not exist.
Real wars happen because the conflict satisfies some kind of need in one or both parties. The need isn't necessarily a material one, it can be ideological or religious in nature, they can happen in reaction to perceived threats that don't exist or to get revenge for something. The same is true in EVE.
The argument that people declare war on highsec PVE corps at random and for no reason is wrong, there's always a reason. |
| |
|
| Pages: [1] 2 3 4 :: one page |
| First page | Previous page | Next page | Last page |