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Donima
HappyPantz Inc Slopy-Drop
6
|
Posted - 2014.05.26 00:07:00 -
[1] - Quote
First let me say that I know that coming up with a fair pvp system is not an easy task. That being said I have some large concerns with the new war dec system.
1. Why did CCP feel the need to change the war dec system that they had in place. I know they wanted to incorporate the ability to hire help for the defenders, but this feature seems like it is hardly used. Plus the groups that you often get offering their assistance, tend to have close ties to the people that war decc'd you in the first place. The old system seemed fair to me except if your corp wasn't in an alliance cause it was significantly cheaper to war dec. This leads to my 2nd issue.
2. It seems that their solution to the issue with single corps being cheap targets was to make everyone a cheap target by lowering the cost on decc'ing alliance significantly and only slightly raising the cost of decc'ing corps to match. This has led to a new breed of alliance. The High Sec war dec alliances, which did not exist very much before this change, but now seem to be everywhere. Making it impossible for Hi Sec industrial and missioning corps to play the part of the game that they enjoy and ultimately turning Hi Sec into another form of Low Sec since it is really cheap to ask concorde to look the other way.
3. My concern in part 2 destroys the gameplay experience for these "carebears" who actually fill a central role in the overall game. Trading in LP for special mods to sell on the market to people that enjoy PVP'ing. Or mining and producing ships that will later be destroyed in combat. This line of work is becoming way too risky and is being trolled way too often, and it seems that CCP just keeps making it easier to troll these people.
My suggestion, which is really just a base suggestion and is in no way perfect, is to either;
1) make war more costly for the aggressor as this will inspire them to choose targets more selectively (No war is started without a purpose or to just find easy targets, which is the case now in HiSec).
or
2) allow "carebears" the same right that you allow PVPer's. Since PvP corps can pay concorde a sum of isk every week to look the other way. Why not allow carebears to pay concorde a sum of isk every week to not allow them to be war decc'd.
I know a lot of pvp people will hate the 2nd idea because it'll make it too easy to keep safe in high-sec. To this I argue that it is currently too unsafe. I propose that a mixture of these 2 be instantiated. Increase the cost to war dec someone and continue war decc'ing them in order to make people choose targets more selectively and allow corps to pay a large sum each week to keep from being war decc'd.
I look forward to hearing people's replies and any stemming ideas. -D |

Voyager Arran
GoonWaffe Goonswarm Federation
203
|
Posted - 2014.05.26 01:24:00 -
[2] - Quote
Reform your corp.
"Someone can pay 50 mil to blow up my Industry corp for a week" is actually a legitimate grievance though. The wardec system is pretty badly broken and the cycle of Arbitrary Wardec > Zero Consequence Evasion is awful on both ends.
What is the actual purpose of a Wardec meant to be? I only see it doing two things effectively right now:
1. It allows groups that actually want to fight each other in Hisec to do so effectively, such as RvB.
2. If there is a dispute over some form of in-space hardware such as a Poco or a POS at a desirable moon that can't just dock up or drop corp, it allows a meaningful contest of ownership.
Even as someone who enjoys involuntary content creation in Hisec, I don't think that hisec industrialists should be subject to the whims of anyone with a bit of disposable income. |

Cannibal Kane
Praetorian Cannibals
3901
|
Posted - 2014.05.26 06:11:00 -
[3] - Quote
It seems for a 2009 char you know very little.
CCP increased the cost of deccing corps and alliance a lot. Remember when it was 2 mil for your first dec, 4 for your second and 8 mil for you 3rd war.
It is now 50 mil up to 500mil depending on the number of people you have.
Educate yourself before you post something that makes you look like you know nothing.
And as well... Thanks for adding you alliance on my list of wardecs. "Kane is the End Boss of Highsec." -Psychotic Monk |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1609
|
Posted - 2014.05.26 06:16:00 -
[4] - Quote
Is this a troll thread? Because the level of factual inaccuracy in it is so extreme and some of the points it it are so self contradictory that it"s difficult to believe it's a sincere post. |

Irya Boone
Never Surrender.
363
|
Posted - 2014.05.26 09:06:00 -
[5] - Quote
The only thing broken with wardec mechanism is that you can't warderc NPC corp !!! RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
370
|
Posted - 2014.05.26 11:29:00 -
[6] - Quote
Donima wrote:Making it impossible for Hi Sec industrial and missioning corps to play the part of the game that they enjoy and ultimately turning Hi Sec into another form of Low Sec since it is really cheap to ask concorde to look the other way. This isn't really true.
First of all, in lowsec anybody can and will freely shoot you, which is very different from a list of an average of what, maybe 10 active war targets? that clearly show up on local.
Second, all PVE activites are fairly easy to carry on during a wardec except mining: - Station activities (trading and industry): ca va sans dire - Hauling: use blockade runners, industrials/deep space transports with mwd+cloak, or outsource hauling - Missioning: nobody can warp on top of you in deadspace and anyway you get early warning >> than your align time from combat probes on dscan. Also, fit for travel (stabs, mwd+cloak, etc.) and refit for missioning with (cheap) mobile depot.
Mining is arguably much harder but attemptable; out of curiosity I made this thread, have a look.
Starbases and POCOs need to be defended, obviously, but they're 'advanced' assets, it makes sense.
Donima wrote:My concern in part 2 destroys the gameplay experience for these "carebears" who actually fill a central role in the overall game. Trading in LP for special mods to sell on the market to people that enjoy PVP'ing. Or mining and producing ships that will later be destroyed in combat. This line of work is becoming way too risky and is being trolled way too often, and it seems that CCP just keeps making it easier to troll these people. It in no way 'destroys their gameplay' LOL - see above. It does make it a bit harder, but that's the spirit of the game.
The only issue I see is CCP maybe not making non-consensual highsec wardecs clear enough to new players, generating a false sense of security.
I say this out of personal experience: I sometimes hang around in Rookie Help to give people a hand. Almost everybody knows or quickly learns about suicide ganking, but very few are aware of wardecs.
If they were, they would learn sooner to a) avoid legal war targets while doing their PVE stuff b) be more careful in joining a PVE corp that knows its sh*t about wardecs.
For example, CCP could consider including 'advanced tutorial missions' with players being actively hunted by other players (instead of just silly npcs). |

Donima
HappyPantz Inc Slopy-Drop
6
|
Posted - 2014.05.26 20:01:00 -
[7] - Quote
Cannibal Kane wrote:It seems for a 2009 char you know very little.
CCP increased the cost of deccing corps and alliance a lot. Remember when it was 2 mil for your first dec, 4 for your second and 8 mil for you 3rd war.
It is now 50 mil up to 500mil depending on the number of people you have.
Educate yourself before you post something that makes you look like you know nothing.
And as well... Thanks for adding you alliance on my list of wardecs.
I'm concerned that you're not too familiar with the old war dec system. Yes war deccing a single corp use to be cheaper (which I stated) but war deccing alliances was much more expensive. I recommend you do your research my friend. |

Tengu Grib
Maniacal Laughter Ltd. CODE.
114
|
Posted - 2014.05.26 21:05:00 -
[8] - Quote
Donima wrote:Cannibal Kane wrote:It seems for a 2009 char you know very little.
CCP increased the cost of deccing corps and alliance a lot. Remember when it was 2 mil for your first dec, 4 for your second and 8 mil for you 3rd war.
It is now 50 mil up to 500mil depending on the number of people you have.
Educate yourself before you post something that makes you look like you know nothing.
And as well... Thanks for adding you alliance on my list of wardecs. I'm concerned that you're not too familiar with the old war dec system. Yes war deccing a single corp use to be cheaper (which I stated) but war deccing alliances was much more expensive. I recommend you do your research my friend.
LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Donima
HappyPantz Inc Slopy-Drop
6
|
Posted - 2014.05.26 23:52:00 -
[9] - Quote
Tengu Grib wrote:LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X.
I'm not saying he's wrong. As a matter of fact he is correct. Perhaps he should just read my original post a little more diligently before attempting to correct me. And he stated nothing on war decc'ing alliances. So again. Maybe don't troll, but instead actually read. |

Lord LazyGhost
The Bastards The Bastards.
351
|
Posted - 2014.05.27 00:08:00 -
[10] - Quote
I dont think its broke. But do think it should cost a hell of a lot more then it does.
and lol and telling kane to doresearch lol he probs forgot more about the dec system than most of us will ever know. |

Tengu Grib
Maniacal Laughter Ltd. CODE.
115
|
Posted - 2014.05.27 00:14:00 -
[11] - Quote
Donima wrote:Tengu Grib wrote:LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X. I'm not saying he's wrong. As a matter of fact he is correct. Perhaps he should just read my original post a little more diligently before attempting to correct me. And he stated nothing on war decc'ing alliances. So again. Maybe don't troll, but instead actually read.
Look at his post again. He most definitely did mention alliances. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
148
|
Posted - 2014.05.27 00:36:00 -
[12] - Quote
Donima wrote: My suggestion, which is really just a base suggestion and is in no way perfect, is to either;
1) make war more costly for the aggressor as this will inspire them to choose targets more selectively (No war is started without a purpose or to just find easy targets, which is the case now in HiSec).
I don't really have an opinion on this suggestion either way as I simply do not wardec so it does not affect me. I know that most merc corps try to have several wars running at any given time in order to try and have actual targets to shoot at whenever they are online, so increasing the cost for that would affect them pretty heavily. Since that is one of the few sources of high sec PVP I don't really see any benefit to an increase.
Donima wrote: 2) allow "carebears" the same right that you allow PVPer's. Since PvP corps can pay concorde a sum of isk every week to look the other way. Why not allow carebears to pay concorde a sum of isk every week to not allow them to be war decc'd.
I know a lot of pvp people will hate the 2nd idea because it'll make it too easy to keep safe in high-sec. To this I argue that it is currently too unsafe. I propose that a mixture of these 2 be instantiated. Increase the cost to war dec someone and continue war decc'ing them in order to make people choose targets more selectively and allow corps to pay a large sum each week to keep from being war decc'd.
I look forward to hearing people's replies and any stemming ideas. -D
So basically your suggestion would result in industrial corporations that are immune to war decs as they could just pay Concorde and ignore any incoming war dec. That would create a highly imbalanced system where large cartels are invulnerable (outside of ganking of course) and smaller groups end up taking all the attention from war dec corps. All this would do is hurt the little guys and make the big guys rich (even less competition). This would just be bad for everyone and the game in general.
Also, how is high sec too unsafe? It's right where it should be or maybe even too safe. As a high sec carebear myself, I'm not really sure what has lead you to think that war decs prevent you from playing the game. Sure maybe for the week or two or three you have to adapt to the fact that you are playing a PVP game and if you don't adapt you will take losses. But if you are finding yourself under war decs often enough that they pose a serious and debilitating affect on your ability to play the game the way that you want then I would have to assume you are doing something to draw a lot of attention to yourself as a war dec target.
Seeing as your killboard shows that you do actually engage in pvp (either willingly or not, though I have to assume willingly with all the wormhole and low sec stuff) I'm not really sure why you seem to be claiming that PVP in high sec is a bad thing.
PVP is part of Eve, in fact it's the core center of the spirit of the game. Without it we'd be playing... simcity? I can't think of a better analogy off the top of my head.
If you want to avoid war dec's that badly, go play a single player game. I'll stay here in Eve where my actions have consequences (kinda) and I have to constantly watch my back for someone who wants to take what I have, and I have to do what I can to make taking what I have as difficult and annoying for them as I possibly can. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1612
|
Posted - 2014.05.27 03:51:00 -
[13] - Quote
Donima wrote:war deccing alliances was much more expensive. No it wasn't, not exactly. Declaring war on a single alliance when you had no other active wars cost 50 million isk, right now it's 50 million as the base amount plus some number based on the size of the defending alliance, if you're looking at fighting only a single entity right now you pay more than you would have using the old mechanics.
There is an actual way that the changes in game mechanics and the costs of war have affected the behavior and organization of highsec war fighting corps and alliances, but you're clearly pretty oblivious to that. |

Donima
HappyPantz Inc Slopy-Drop
6
|
Posted - 2014.05.27 09:46:00 -
[14] - Quote
Tengu Grib wrote:Donima wrote:Tengu Grib wrote:LOL telling Cannibal Kane to do his research on war decs. That's rich. If Kane says it's X, you can believe it's X. I'm not saying he's wrong. As a matter of fact he is correct. Perhaps he should just read my original post a little more diligently before attempting to correct me. And he stated nothing on war decc'ing alliances. So again. Maybe don't troll, but instead actually read. Look at his post again. He most definitely did mention alliances.
Ok I have a few responses to a lot of you. first to ^ this guy ^ . He does "reference" them. but he says it was 2 mil for your first and 4 mil for second. That was the mechanic for war decc'ing individual corps, not alliance which were a lot more.... 50mil or so for first and scaled up with more similarly based on the amount of wars you were in and they were in. So no he doen't actually refer to alliance dec costs.
2nd is to Katherine Raven. If people want targets to shoot at, grow some balls and move out to low sec or null sec. Don't be pansies about it and only shoot at people that don't want to fight. The war decc'ing system should not be a way to bribe Concorde to look the other way unless there's a way to bribe them to stand up for you. That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people. |

Kaea Astridsson
Yggdrasil Woodchoppers Noir. Mercenary Group
53
|
Posted - 2014.05.27 10:03:00 -
[15] - Quote
Can't speak for any of those "griefer corps" but my guess is they're mostly looking to do just that, shed blood of random people - on the off chance one undocks their prized mission boat or hauler stuffed with all their belongings.
Everyone goes for softer expensive targets when they get the chance - say you go out low-sec in your assault frig. You get the choice of either engaging that bomber running FW missions, or that criminal Omen Navy on the gate, CLEARLY prepared for what you're about to bring to the table. It's not rocket science - everyone is gonna go for that bomber in hopes of taking down at least 30mil with the only effort being catching the damn thing. |

Scipio Artelius
The Vendunari End of Life
1648
|
Posted - 2014.05.27 10:03:00 -
[16] - Quote
Donima wrote:That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people. Fair is not an integral part of this game.
On the issue of there needs to be a reason for a war, not according to the devblog when the wardec mechanism was changed:
http://community.eveonline.com/news/dev-blogs/changes-to-war-mechanics
The guidelines even make it clear that wars are a valid career path for merc corps. No reason more than that involved. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
385
|
Posted - 2014.05.27 10:25:00 -
[17] - Quote
Donima wrote:there needs to be a reason or objective behind war. No war is fought just to shed blood of random people. In a game, sure! Random blood is as good a reason as any.
It also adds excitement, meaning and some risk to an otherwise futile ISK grind.
Look, there are two kinds of highsec carebears:
1) The 'Why won't you just leave me alone?!' types. They do not understand that being 'left alone' in a competitive MMO is nonsense and would make everybody's gameplay pointless - including their own. They basically do not want competition in a competitive MMO . They don't want to actually PLAY a game, they want to 'just relax' (their own words, often).
2) The 'Come at me bro!' types. They take time to learn and understand game mechanics. They have no issue at all in dealing with wardecs, either through 'drop corp' tricks or by good awareness and piloting. They also enjoy EVE competition in non-combat activities and they might sometimes use the wardec system themselves (hiring mercs) to gain an edge over other carebear corps.
IMHO the first category doesn't contribute much to the game (they might as well play on SiSi) while the second one does. So the game certainly shouldn't be made duller for the second type of players (+ all the PVPers) just to make the first category happier. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1612
|
Posted - 2014.05.27 10:38:00 -
[18] - Quote
I wonder if chickens are just as confused as to what possible objective a fox could have in killing them.
Nobody does anything without there being a purpose behind it, just because you are personally unable to identify what it is or what an aggressor is trying to do, it does not mean the reason and purpose does not exist. Moreover in a sandbox game, which is one of EVEs only selling points, any reason for a war is as valid as any other and the objectives are inherently player defined.
A big "Shoot here to win" sign plastered on an arbitrary structure isn't meaningful in player generated conflicts. |

Maeltstome
Twisted Insanity. The Kadeshi
442
|
Posted - 2014.05.27 12:25:00 -
[19] - Quote
Remove the KillMail -> API -> Killboard system and suddenly kids who only care about KB stats find something else to entertain themselves.
In saying that, everyone is so scared of losing ships that actually getting people to fight is a nightmare. People hate RvB, but at least they go and blow each other up 10 times a day and don't whine about it. |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
150
|
Posted - 2014.05.27 18:58:00 -
[20] - Quote
Donima wrote:
2nd is to Katherine Raven. If people want targets to shoot at, grow some balls and move out to low sec or null sec. Don't be pansies about it and only shoot at people that don't want to fight. The war decc'ing system should not be a way to bribe Concorde to look the other way unless there's a way to bribe them to stand up for you. That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people.
If everyone who wanted to shoot people went to low null or WH space, then there would be no PVP in high sec, which would be very boring and very terrible. I don't engage in pvp myself, but I encourage my corp mates to do so, periodically sending them out to low sec in free ships to get blown to bits. They have a good time and come home in pods laughing. They get their kicks in low sec,
I understand what you mean when you say that no war is fought just to shed blood of random people, but this is a game. A game where death is relatively meaningless (unless you're being stupid and flying a blinged out mission boat).
What you are propossing would bring high sec warfare to a standstill, not make it meaningful. If you want warfare to be meaningful give people more things to fight over, don't make fighting less common.
Anything that reduces fighting is bad for me as it hurts my bottom line. :p
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1615
|
Posted - 2014.05.27 21:07:00 -
[21] - Quote
Katherine Raven wrote:I understand what you mean when you say that no war is fought just to shed blood of random people There are a bunch of pretty good examples of entire peoples having their lands invaded and populations exterminated/eaten/enslaved even though it served very little appreciable benefit for the people doing it.
In those cases it tends to be what happened is one group with a predilection for violence and the ability to carry it out becomes aware of another group that has an aversion to violence and no means or even a particular inclination to resist it. The subsequent conflict typically favors the aggressor pretty strongly. A good example is what happened with the Moriori people of the Chatham islands. Tribes are a good lens to look at groups of players in EVE through. |

Donima
HappyPantz Inc Slopy-Drop
7
|
Posted - 2014.05.27 23:06:00 -
[22] - Quote
Gully Alex Foyle wrote:1) The 'Why won't you just leave me alone?!' types. They do not understand that being 'left alone' in a competitive MMO is nonsense and would make everybody's gameplay pointless - including their own. They basically do not want competition in a competitive MMO  . They don't want to actually PLAY a game, they want to 'just relax' (their own words, often). 2) The 'Come at me bro!' types. They take time to learn and understand game mechanics. They have no issue at all in dealing with wardecs, either through 'drop corp' tricks or by good awareness and piloting. They also enjoy EVE competition in non-combat activities and they might sometimes use the wardec system themselves (hiring mercs) to gain an edge over other carebear corps. IMHO the first category doesn't contribute much to the game (they might as well play on SiSi) while the second one does. So the game certainly shouldn't be made duller for the second type of players (+ all the PVPers) just to make the first category happier.
Actually the first group contributes all those ships and mods we so love to go blow things up with. They they're pretty much the entire reason that the pvp even exists in the first place and we're not all just flying around in pods bumping eachother. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
390
|
Posted - 2014.05.27 23:12:00 -
[23] - Quote
Donima wrote:Gully Alex Foyle wrote:1) The 'Why won't you just leave me alone?!' types. They do not understand that being 'left alone' in a competitive MMO is nonsense and would make everybody's gameplay pointless - including their own. They basically do not want competition in a competitive MMO  . They don't want to actually PLAY a game, they want to 'just relax' (their own words, often). 2) The 'Come at me bro!' types. They take time to learn and understand game mechanics. They have no issue at all in dealing with wardecs, either through 'drop corp' tricks or by good awareness and piloting. They also enjoy EVE competition in non-combat activities and they might sometimes use the wardec system themselves (hiring mercs) to gain an edge over other carebear corps. IMHO the first category doesn't contribute much to the game (they might as well play on SiSi) while the second one does. So the game certainly shouldn't be made duller for the second type of players (+ all the PVPers) just to make the first category happier. Actually the first group contributes all those ships and mods we so love to go blow things up with. They they're pretty much the entire reason that the pvp even exists in the first place and we're not all just flying around in pods bumping eachother. I probably wasn't clear enough. The second group are PVEers/industrialists too. They just don't whine, so arguably they mine, loot, salvage and manufacture much more than the first. |

Donima
HappyPantz Inc Slopy-Drop
7
|
Posted - 2014.05.27 23:12:00 -
[24] - Quote
Vimsy Vortis wrote:Katherine Raven wrote:I understand what you mean when you say that no war is fought just to shed blood of random people There are a bunch of pretty good examples of entire peoples having their lands invaded and populations exterminated/eaten/enslaved even though it served very little appreciable benefit for the people doing it. In those cases it tends to be what happened is one group with a predilection for violence and the ability to carry it out becomes aware of another group that has an aversion to violence and no means or even a particular inclination to resist it. The subsequent conflict typically favors the aggressor pretty strongly. A good example is what happened with the Moriori people of the Chatham islands. Tribes are a good lens to look at groups of players in EVE through.
First off you keep trying to give examples of one thing killing another for no reason, but every single example has very obvious reasons.
1.) Fox kills a chicken for food and sustinance and survivability (thought that one was pretty obvious).
2.) You're talking about people invading other people. Which has the purpose of land control. - Enslavement: (cheap labor) - Eating people: (Once again sustinance if this is the choice of food)
So I invite you again to come up with another legitimate example of when any people started attacking large numbers of random groups of people for absolutely no reason.
|

Donima
HappyPantz Inc Slopy-Drop
7
|
Posted - 2014.05.27 23:14:00 -
[25] - Quote
Gully Alex Foyle wrote: I probably wasn't clear enough. The second group are PVEers/industrialists too. They just don't whine, so arguably they mine, loot, salvage and manufacture much more than the first.
Ok point taken on that, I will concede your opinion is valid. |

Donima
HappyPantz Inc Slopy-Drop
7
|
Posted - 2014.05.27 23:17:00 -
[26] - Quote
Kaea Astridsson wrote:Can't speak for any of those "griefer corps" but my guess is they're mostly looking to do just that, shed blood of random people - on the off chance one undocks their prized mission boat or hauler stuffed with all their belongings.
Everyone goes for softer expensive targets when they get the chance - say you go out low-sec in your assault frig. You get the choice of either engaging that bomber running FW missions, or that criminal Omen Navy on the gate, CLEARLY prepared for what you're about to bring to the table. It's not rocket science - everyone is gonna go for that bomber in hopes of taking down at least 30mil with the only effort being catching the damn thing.
The difference here is that if you go into low sec, you're more likely to find other people willing to fight. Which is what low, null and WH were made for. If I count correctly that's 3 different types of space to pvp and 1 that is meant to be somewhat safe... "meant to be" |

Donima
HappyPantz Inc Slopy-Drop
7
|
Posted - 2014.05.27 23:23:00 -
[27] - Quote
Scipio Artelius wrote:Donima wrote:That's only fair. I don't like the idea of invulnerable people in HiSec either, but there needs to be a reason or objective behind war. No war is fought just to shed blood of random people. Fair is not an integral part of this game. On the issue of there needs to be a reason for a war, not according to the devblog when the wardec mechanism was changed: http://community.eveonline.com/news/dev-blogs/changes-to-war-mechanicsThe guidelines even make it clear that wars are a valid career path for merc corps. No reason more than that involved.
2 points.
1.) if fair is not an integral part of the game, then why do they do so much work on ship balancing? Seems they would just let one races ships stay OP if they didn't care about fairness.
2.) This has gone beyond merc coprs. There's corps out there with 100+ war decs. I guarantee you that they are not "guns for hire" in most of them. Since their targets tend to be smaller insignificant, easy target corps that a larger alliance with money to hire mercs could easily attack on their own. Most actual merc corps get hired to take out much bigger targets. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
390
|
Posted - 2014.05.27 23:29:00 -
[28] - Quote
Donima wrote:1 that is meant to be somewhat safe... "meant to be" Please do not spread disinformation! Seriously, it just confuses new players and leads to bewilderment and frustration when their ship explodes.
CCP not only stated that highsec is NOT meant to be safe, they also coded the very mechanics you disagree with!
You can certainly express your opinion that highsec 'should be safe' or 'safer' (though I personally disagree), but again please do not confuse any new player reading this thread. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
390
|
Posted - 2014.05.27 23:36:00 -
[29] - Quote
Donima wrote:2.) This has gone beyond merc coprs. There's corps out there with 100+ war decs. I guarantee you that they are not "guns for hire" in most of them. Since their targets tend to be smaller insignificant, easy target corps that a larger alliance with money to hire mercs could easily attack on their own. Most actual merc corps get hired to take out much bigger targets. I'll offer you my idea to counter this.
Make a decent highsec pvp corp and join all those wardecs as an ally to the defender. Iirc, it's free if you're the only ally, just 10 mil if you're the second.
You'd get lots of guys to shoot at, probably PVP noobs if they're only targeting young players. Fun + better help to newbros than forum warrioring. 
I'll probably do it myself if/when I get bored or decide to take a break from lowsec. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1615
|
Posted - 2014.05.27 23:37:00 -
[30] - Quote
Donima wrote:So I invite you again to come up with another legitimate example of when any people started attacking large numbers of random groups of people for absolutely no reason.
Why are you presuming that highsec wars don't have reasons? There's no thing in the world that a person does that doesn't have a reason behind it. Like I said before, just because you don't know what it is, or you don't think the reason is legitimate it does not cause that reason to not exist.
Real wars happen because the conflict satisfies some kind of need in one or both parties. The need isn't necessarily a material one, it can be ideological or religious in nature, they can happen in reaction to perceived threats that don't exist or to get revenge for something. The same is true in EVE.
The argument that people declare war on highsec PVE corps at random and for no reason is wrong, there's always a reason. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
390
|
Posted - 2014.05.27 23:44:00 -
[31] - Quote
Vimsy Vortis wrote:Donima wrote:So I invite you again to come up with another legitimate example of when any people started attacking large numbers of random groups of people for absolutely no reason.
Why are you presuming that highsec wars don't have reasons? There's no thing in the world that a person does that doesn't have a reason behind it. Like I said before, just because you don't know what it is, or you don't think the reason is legitimate it does not cause that reason to not exist. Real wars happen because the conflict satisfies some kind of need in one or both parties. The need isn't necessarily a material one, it can be ideological or religious in nature, they can happen in reaction to perceived threats that don't exist or to get revenge for something. The same is true in EVE. The argument that people declare war on highsec PVE corps at random and for no reason is wrong, there's always a reason. I might add that in RL, death is kind of, you know, permanent.
So comparing reasons for pixel explosions to reasons to actually put your life at risk doesn't make much sense, does it? |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1616
|
Posted - 2014.05.27 23:53:00 -
[32] - Quote
Particularly so when you take into account that the only real reason anyone does anything in the game is because it provides entertainment either for the individual or their group. |

Tengu Grib
Maniacal Laughter Ltd. CODE.
117
|
Posted - 2014.05.28 00:11:00 -
[33] - Quote
Agreed. I spent a few hours last weekend chasing after guys who had declared war on us, I didn't manage to actually catch any, and had to avoid the Vendetta guys in the area as I was by myself, but it kept me entertained. Different strokes for different folks. But never assume that a war is 'random and meaningless.' It might be random, but it'll never be meaningless.
Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Tengu Grib
Maniacal Laughter Ltd. CODE.
118
|
Posted - 2014.05.28 00:17:00 -
[34] - Quote
Donima wrote:
2 points.
1.) if fair is not an integral part of the game, then why do they do so much work on ship balancing? Seems they would just let one races ships stay OP if they didn't care about fairness.
Ship balancing is important to make sure that pilots are provided with options when choosing which ship they want to fly into combat. Without balance everyone would be flying the same ships.
Fairness assumes that all ships would have an equal chance of victory at all times, which would be awful. A mining barge should always lose to a combat ship no matter what. That's not a fair fight and never will be. With the exception of the procurers and skiffs obviously as they are designed to sacrifice yield and ore hold in exchange for combat ability.
If all things were 'fair' in eve than my stealth bomber should be just as capable against a battleship as it is against another frigate. On the other hand balanced ships means that my caldari stealth bomber is an equally valid ship choice to your gallente or amarr stealth bomber (just an example).
I hope this illustrates why I do not think you can legitimately equate fairness and balance. They are two separate things and that is as it should be. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1622
|
Posted - 2014.05.28 01:38:00 -
[35] - Quote
It should be noted that I declare a great number of wars and the reasons for them are varied, though often they are triggered by some event that to most people wouldn't seem a suitable justification for it. |

Marsan
226
|
Posted - 2014.05.28 02:47:00 -
[36] - Quote
The basic issue with wars is that it sucks for virtual everyone. I've been in a number of wars and never enjoyed any of them. It's a lot of running around, docking up, station games, gate games, 3rd party logi. It's actually worse than Nulll Sec warfare. There are 3 main ways wars play out:
1) The target evades the war dec in some fashion. Switches corps, goes to LS/WH, or stays docked up. Some people elect to stay in NPC corps.
2) The target corp organizes and attempts to fight. Generally leading to the target corp getting swarmed or the war decer docking. Rarely does this result in interesting pvp.
3) The target corp is filled with newbies who get ganked and pad the killboard of the war decer. In the end 1 or 2 happens. For some reason I can't understand this is fun enough for some people* to do it over and over.
What the war dec system needs is risk and gain for both sides plus a reason for both side to stage decent fight.
* Sure newbie/carebear tears are amusing once or twice, but past that it gets very boring. Former forum cheerleader CCP, now just a grumpy small portion of the community. |

Donima
HappyPantz Inc Slopy-Drop
8
|
Posted - 2014.05.28 04:00:00 -
[37] - Quote
Vimsy Vortis wrote:Donima wrote:So I invite you again to come up with another legitimate example of when any people started attacking large numbers of random groups of people for absolutely no reason.
Why are you presuming that highsec wars don't have reasons? There's no thing in the world that a person does that doesn't have a reason behind it. Like I said before, just because you don't know what it is, or you don't think the reason is legitimate it does not cause that reason to not exist. Real wars happen because the conflict satisfies some kind of need in one or both parties. The need isn't necessarily a material one, it can be ideological or religious in nature, they can happen in reaction to perceived threats that don't exist or to get revenge for something. The same is true in EVE. The argument that people declare war on highsec PVE corps at random and for no reason is wrong, there's always a reason.
First off let me agree completely with Marsan.
Secondly I'm not saying that HS war should not exist. And I'm not saying that all Hi-Sec wars have no meaning. Some most definitely do. What I am saying is that there are a lot of alliances that just fly around hi-sec looking for people that are running missions a lot or mining. They are never given a reason or threat from these people, yet they war dec them just so they can get some easy blood. To that I say grow some balls and find people that want to actually fight back. It's much more fun anyway.
It's also not that I don't like fighting. I definitely like forming fleets and watching aggressors play station games cause they weren't expecting a struggle. But I also can take a step back and see that this system is still broken and needs some sort of reward system, or better put. A system for promoting a purpose or objectives to winning a war, instead of just paying off Concorde |

Tengu Grib
Maniacal Laughter Ltd. CODE.
118
|
Posted - 2014.05.28 05:00:00 -
[38] - Quote
I cannot disagree that high sec wars could and should be given more substance and meaning. I think that this would come from giving the corporations involved on both sides positive reinforce my for engaging in combat, even if that means choosing to whelp a bunch of thrashers into your enemy for a few hours and eventually taking out one of their shinny battle ships. My disagreement though is that I do not believe the war dec mechanic is the source of the problem. I believe the necessary change would come instead from making a reward system for engaging in PVP during a non-mutual war, and rewards for both sides, but favoring the defenders as the attackers likely don't need much additional incentive to fight. To me though these changes would stem from a revamp of the corporation structure, benefits and... Everything. The corporation system is currently really bad in a lot of ways.
Griefers corps like the one you describe, going after miners and missioners with a history of mining and running missions during wars will always exist in some form or another. I think of them as tutors for uninformed high sec dwellers. You likely think of them as bullies, and you aren't really wrong, I just think they serve a purpose. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
396
|
Posted - 2014.05.28 09:28:00 -
[39] - Quote
While moar conflict drivers are generally a good thing, it has been correctly stated several times that there's no point in trying to force people to pvp.
If you enjoy pewpew, get out of highsec! Protip: in low/null/wh space, you don't need wardecs to shoot at people! You don't even need to join a corp, if you don't want to. Plus, it's free! 
Seriously, it all boils down to the metagame. People that do not wish or do not enjoy putting their spaceships at risk will always try to avoid combat no matter what. I personally support the game giving them plenty of tools for that, as long as they also need to put some research and effort into it.
The smart/lucky ones will succeed in avoiding combat, the silly/unlucky ones sometimes won't (and some of them will pointlessly whine about it). |

SurrenderMonkey
Space Llama Industries
751
|
Posted - 2014.05.28 16:45:00 -
[40] - Quote
Donima wrote:
2 points.
1.) if fair is not an integral part of the game, then why do they do so much work on ship balancing? Seems they would just let one races ships stay OP if they didn't care about fairness.
I'm sure you thought that was a pretty cutting point, but really you're just playing semantics with a concept that has a conveniently loose definition that varies wildly by context.
The game is fair on a macro scale in most regards: We're playing by the same overarching rules that govern the game. By logging in and playing the game, you're agreeing to be bound by those rules, and agreeing that other players are bound by the same set of rules, and may do or not do as those rules permit.
On a micro scale, however, the game isn't overly concerned with fairness, and this is a part of those aforementioned overarching rules that govern the game, none of which dictate that this is a game of internet spaceship duels where grievances are settled via Rifters at 30 paces. It's not Bob's problem if Alice wants to sit in high sec and never fight. That's Alice's problem, and while Alice is free to pursue that lifestyle, she's not free to dictate that other players must accommodate her in that pursuit. Those are the rules she agreed to when she logged in. That's "fair". "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

X Gallentius
Justified Chaos
2239
|
Posted - 2014.05.28 16:52:00 -
[41] - Quote
lol war decs. I think I've been in one war dec a long time ago where the dec actually mattered. Most of the time both sides ignore the war dec for a week until it's over.
|

Donima
HappyPantz Inc Slopy-Drop
8
|
Posted - 2014.05.28 21:34:00 -
[42] - Quote
SurrenderMonkey wrote:Donima wrote:
2 points.
1.) if fair is not an integral part of the game, then why do they do so much work on ship balancing? Seems they would just let one races ships stay OP if they didn't care about fairness.
I'm sure you thought that was a pretty cutting point, but really you're just playing semantics with a concept that has a conveniently loose definition that varies wildly by context. The game is fair on a macro scale in most regards: We're playing by the same overarching rules that govern the game. By logging in and playing the game, you're agreeing to be bound by those rules, and agreeing that other players are bound by the same set of rules, and may do or not do as those rules permit. On a micro scale, however, the game isn't overly concerned with fairness, and this is a part of those aforementioned overarching rules that govern the game, none of which dictate that this is a game of internet spaceship duels where grievances are settled via Rifters at 30 paces. It's not Bob's problem if Alice wants to sit in high sec and never fight. That's Alice's problem, and while Alice is free to pursue that lifestyle, she's not free to dictate that other players must accommodate her in that pursuit. Those are the rules she agreed to when she logged in. That's "fair".
That's a fair point. But I fear you are only looking at this from one perspective. If it shouldn't be Bob's problem if Alice wants to never fight and Alice shouldn't be able to dictate that to other players... Then why is it currently Alice's problem if Bob wants to sit in high sec and create havoc for as many easy targets as possible. Furthermore, why is Bob allowed to dictate his wants on others and Alice is not? |

Estella Osoka
Deep Void Merc Syndicate
380
|
Posted - 2014.05.28 21:46:00 -
[43] - Quote
Because the game mechanics allow it. Once you undock you are agreeing to PvP. Whether that PvP is mutual or not. If you do not like it, I suggest you find another game.
The only place you are safe from wardecs is in a NPC corp. |

Tengu Grib
Maniacal Laughter Ltd. CODE.
121
|
Posted - 2014.05.28 21:48:00 -
[44] - Quote
Because at it's core Eve is about PVP, it's not a single player space mining simulator. Giving people a mechanic to avoid PVP for whatever reason, no matter how well meaning will always result in horrendous abuse. Let's say I gank a mining corp to bear extinction, and they decide to war dec me to get revenge. We'll guess what, I don't want to be under a wardec, I want to gank. Why should they be allowed to dictate how I play? So I use the mechanic you are suggesting and avoid the war. You will not be able to make a mechanic along the lines of what you are describing without a situation like this happening. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

SurrenderMonkey
Space Llama Industries
761
|
Posted - 2014.05.28 22:05:00 -
[45] - Quote
Donima wrote:SurrenderMonkey wrote:Donima wrote:
2 points.
1.) if fair is not an integral part of the game, then why do they do so much work on ship balancing? Seems they would just let one races ships stay OP if they didn't care about fairness.
I'm sure you thought that was a pretty cutting point, but really you're just playing semantics with a concept that has a conveniently loose definition that varies wildly by context. The game is fair on a macro scale in most regards: We're playing by the same overarching rules that govern the game. By logging in and playing the game, you're agreeing to be bound by those rules, and agreeing that other players are bound by the same set of rules, and may do or not do as those rules permit. On a micro scale, however, the game isn't overly concerned with fairness, and this is a part of those aforementioned overarching rules that govern the game, none of which dictate that this is a game of internet spaceship duels where grievances are settled via Rifters at 30 paces. It's not Bob's problem if Alice wants to sit in high sec and never fight. That's Alice's problem, and while Alice is free to pursue that lifestyle, she's not free to dictate that other players must accommodate her in that pursuit. Those are the rules she agreed to when she logged in. That's "fair". That's a fair point. But I fear you are only looking at this from one perspective. If it shouldn't be Bob's problem if Alice wants to never fight and Alice shouldn't be able to dictate that to other players... Then why is it currently Alice's problem if Bob wants to sit in high sec and create havoc for as many easy targets as possible. Furthermore, why is Bob allowed to dictate his wants on others and Alice is not?
Because in Eve, the freedom to interact trumps the freedom to avoid interaction. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1632
|
Posted - 2014.05.28 22:36:00 -
[46] - Quote
It would be pretty strange and entirely contrary to the basic concept of a MMO game if being able to avoid interaction with other players was considered more important than being able to interact with other players. |

Abla Tive
59
|
Posted - 2014.05.28 23:47:00 -
[47] - Quote
My carebear alliance was recently decced.
Corp mining events were cancelled and the most common reaction to the dec was that members stopped logging in.
When the war was over, many but not all of our members started logging in again.
Yes, there are many different ways to respond to a war dec, but the stop playing response is quite strong in many players.
I am sure to be informed that those players who stopped playing were not "right" for EVE anyway and therefore no loss to the game.
|

Scipio Artelius
The Vendunari End of Life
1720
|
Posted - 2014.05.29 12:13:00 -
[48] - Quote
Donima wrote:
2 points.
1.) if fair is not an integral part of the game, then why do they do so much work on ship balancing? Seems they would just let one races ships stay OP if they didn't care about fairness.
2.) This has gone beyond merc coprs. There's corps out there with 100+ war decs. I guarantee you that they are not "guns for hire" in most of them. Since their targets tend to be smaller insignificant, easy target corps that a larger alliance with money to hire mercs could easily attack on their own. Most actual merc corps get hired to take out much bigger targets.
Ship balance isn't about fairness either. It's about diversity.
There are many devblogs that outline the basis for making changes, mostly associated with the statistics that CCP collect from in game activities. The balances are about providing options, not about ensuring fairness.
Mercs are much more than guns for hire.
Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
409
|
Posted - 2014.05.29 13:30:00 -
[49] - Quote
Abla Tive wrote:My carebear alliance was recently decced.
Corp mining events were cancelled and the most common reaction to the dec was that members stopped logging in.
When the war was over, many but not all of our members started logging in again.
Yes, there are many different ways to respond to a war dec, but the stop playing response is quite strong in many players.
I am sure to be informed that those players who stopped playing were not "right" for EVE anyway and therefore no loss to the game.
Based on your brief post, your CEO is probably incompetent.
If mining is one of -or the- main activity of your corp, he should've simply asked all miners to temporarily drop corp and just go right ahead with your mining ops.
It's maybe an inelegant solution but much better than not playing or -worse- permanently losing corp members. |

Abla Tive
60
|
Posted - 2014.05.29 18:08:00 -
[50] - Quote
Gully Alex Foyle wrote: If mining is one of -or the- main activity of your corp, he should've simply asked all miners to temporarily drop corp and just go right ahead with your mining ops.
It's maybe an inelegant solution but much better than not playing or -worse- permanently losing corp members (assuming, as you seem to imply, that they were excellent EVE players).
Actually, for many casuals, not playing for a while is much less of a hassle than losing corp chat, setting up an alternate chat channel and trying to herd a bunch of cats into this alternate mechanism. Especially for older casuals who have corporate industrial jobs/etc in the flow. These older casuals would be the ones providing boosts and hauling with orca's etc.
We don't *just* do mining. |

Marsan
228
|
Posted - 2014.05.29 19:20:00 -
[51] - Quote
Abla Tive wrote:My carebear alliance was recently decced.
Corp mining events were cancelled and the most common reaction to the dec was that members stopped logging in.
When the war was over, many but not all of our members started logging in again.
Yes, there are many different ways to respond to a war dec, but the stop playing response is quite strong in many players.
I am sure to be informed that those players who stopped playing were not "right" for EVE anyway and therefore no loss to the game.
Honestly if you want to continue mining during a war dec it's very easy.
1) Find a mining agent of L1/2.
2) Buy some ventures
3) Drop corp* and travel to the system with the mining agent
4) Rejoin corp, and do the agent's missions while watching local.
5) If a war target enter the system align, and watch dscan for probes.
6) If probes appear warp to station.
7) Repeat until you can use a level 3 agent
8) Drop corp* and go to the level 3 and do 4-6
9) Repeat until you can use a level 4 agent
10) Drop corp* and go to the level 4 and do 4-6
This will drive the aggressor nuts. Sure they can probe you down, but catching a venture in a mining mission, or on station undock/dock is very hard. Even if they can catch you the kill not worth much. You can also switch to a tankier/faster T1 miner for the level 3/4 missions as you'll recoup the cost in a few missions. You will lose a few ships figuring out how to run, and traveling between systems, but honestly the worst thing they can do is mine your mission rocks. Sure if they blow up your ship with a hold full of ore you'll have to ditch the mission, but generally that's not a big deal.
*Alternately install cloaks, and warp stabs in the ventures. This will be enough for travel outside a trade hub or the udema pipe. If you want larger mining barges you can have one guy drop corp, and haul the mining barges into system. People will say you are cowards for dropping corp for travel, but a look at the corp history of most war deccers will reveal they drop/switch corp constantly the time, and those that don't use neutral alts a lot.
Another good way to avoid warp decs and mine is to look on the map for an isolated LS system with little/no traffic/kills/pilots and a HS gate. Mine in a belt in your ventures that isn't the top or bottom gate. If someone comes in system warp to station. (It will be just like mining in NS.)
This is why wardecs are pointless there is no reason for the defender to fight, and there is no better way to fight back than to bore or frustrate you enemy into dropping the war dec. Former forum cheerleader CCP, now just a grumpy small portion of the community. |

Tengu Grib
Maniacal Laughter Ltd. CODE.
123
|
Posted - 2014.05.29 19:38:00 -
[52] - Quote
Marsan wrote:
3) Drop corp* and travel to the system with the mining agent
4) Rejoin corp, and do the agent's missions while watching local.
If you drop corp while a war is active you cannot rejoin for 7 days or till that war is over, whichever comes first. So that part of your plan does not work. That being said, you can hop in a shuttle to get to your destination. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
410
|
Posted - 2014.05.29 21:31:00 -
[53] - Quote
Abla Tive wrote:Actually, for many casuals, not playing for a while is much less of a hassle than losing corp chat, setting up an alternate chat channel If 2 seconds of effort is enough to make them not log in, are you sure they actually like the game? |

Donima
HappyPantz Inc Slopy-Drop
8
|
Posted - 2014.05.29 21:57:00 -
[54] - Quote
Tengu Grib wrote:Because at it's core Eve is about PVP, it's not a single player space mining simulator. Giving people a mechanic to avoid PVP for whatever reason, no matter how well meaning will always result in horrendous abuse. Let's say I gank a mining corp to bear extinction, and they decide to war dec me to get revenge. We'll guess what, I don't want to be under a wardec, I want to gank. Why should they be allowed to dictate how I play? So I use the mechanic you are suggesting and avoid the war. You will not be able to make a mechanic along the lines of what you are describing without a situation like this happening.
I agree, that plan is not entirely a good idea. It was really meant to stem conversation or better ideas, basically a starting point. As far as horrendous abuse goes... that is already being done with the current war dec system. People abuse it far too greatly. IMHO this is a more important thing to fix than creating a way to become immune to war. However some might argue that with the current war system the way it is, some alliances with enough disposable income are using it's cheapness as a way to become immune to concorde. This is really why this mechanic needs some reworking. |

ElCholo
Mind Games. Suddenly Spaceships.
104
|
Posted - 2014.05.29 22:28:00 -
[55] - Quote
/rambling on
If you don't want war, join an NPC corp. Eve is a competitive MMO. As soon as you log in you are involved in PvP. Regardless if it's market PvP and constantly having to adjust your prices against another seller of whatever product you are selling, blowing up space pixels, "fighting" other miners for the juiciest ore in a mining belt, or beating the next person to "x" exploration site.
There are ways to get around virtually any aspect of eve. Get war dec'd? Fight back. Higher mercs to fight for you. Join an NPC corp and chat with your friends on TS.
Forcing others to play your way just because it inconveniences you is ridiculous and childish. When they war dec you, it's not forcing you to play there way since you have tons of options to deal with said war dec. Yet, for some reason, you only ever see the carebears bitching to have things changed. High sec wars / espionage / "griefing" have been nerfed for so many years, those folks have learned not to *****, but to adapt and continue having fun. Maybe you should do the same?
/rambling off |

Kaea Astridsson
Yggdrasil Woodchoppers Noir. Mercenary Group
55
|
Posted - 2014.05.30 12:04:00 -
[56] - Quote
This discussion doesn't seem to be going anywhere, most die-hard anti war-deccers just won't become converted by those of us who think war-decs are legit. It totally sucks that you feel you need to quit the game because another group of players started shooting you. And sure the War-dec system isn't brilliant in it's current state.
But there are oh so many things that can be done to ease the short period of a war. A lot of fine points in how to do this have been brought up. People manage to live out in Null and Low-sec just fine. So surely there must be something you can do to reduce the number of times you die horribly. If you decide and fight and notice the other party brought neutral logi to field? Do you know how many that would be happy to go out and shoot down a suspect T2 logi.
Did you know that the slight alteration to your Battleship - fitting heavy neuts, will make it so much more harder to keep you tackled. Tell your CEO to get everyone into mission running Armageddons during the dec because ain't no way a lonesome inty can hold that one down long enough for fleet to come spank you.
The CEO who tells his corpies to just stay docked and logged off for the week has done you more harm than the war-deccers could. Make friends in your neighbourhood - friends can scout for you and give a shout out if they spot a WT x Jumps out. Get an intel network sorted. Spot a WT in your system? Watchlist that bloke - you see him log before leaving local, it's most likely gonna be a log of trap.
Need minerals to continue your productions, run smaller mining fleets in ventures or buy it from other indy corps in your area.
Sorry for rant post. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
413
|
Posted - 2014.05.30 12:15:00 -
[57] - Quote
Kaea Astridsson wrote:Heaps of good advice Wot? Mercs going out of their way to help carebears to carry on their activites during a wardec?
What happened to 'EVE players are all trolls and griefers'?
/sarcasm  |

Voyager Arran
GoonWaffe Goonswarm Federation
221
|
Posted - 2014.05.30 13:46:00 -
[58] - Quote
The only reason anyone does hisec mining at all is because it's simple, easy, and generally doesn't require you to pay much attention as long as you're not flying obvious gank-bait. Having to take active measures to avoid getting murdered ruins the ISK:Effort ratio and I can't really think of a worse way to make money if you're going to be actively babysitting your ship.
Hisec certainly shouldn't be perfectly safe, but it should be generally low-risk for people who aren't taking unnecessary and foolish risks. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
413
|
Posted - 2014.05.30 14:10:00 -
[59] - Quote
Voyager Arran wrote:The only reason anyone does hisec mining at all is because it's simple, easy, and generally doesn't require you to pay much attention as long as you're not flying obvious gank-bait. Having to take active measures to avoid getting murdered ruins the ISK:Effort ratio and I can't really think of a worse way to make money if you're going to be actively babysitting your ship. This is actually an excellent point. So let's try to consider the miner's point of view, for a moment.
Say he's a casual gamer, knows only the bare minimum about EVE mechanics, would never consider PVP-ing and often plays AFK.
Say he's not stupid nor whiny. He knows he can be suicide-ganked, so he tanks his ship well. If determined gankers blow him up anyway, he posts 'gf' in local and reships without shedding a single tear.
Is he the best EVE player? Hell, no. But here's the important part:
Do EVE highsec mechanics allow him to mine all he wants, even AFK, with just a very low probability of being ganked? YES!
Now his corp gets wardecced. After 24 hours, what was arguably the easiest activity in EVE (highsec mining in a properly tanked ship) suddenly becomes one of the hardest! Not impossible, sure (also depending on the deccers' determination), but pretty damn hard.
I'm all for non-consensual wardecs, but I admit a game where a specific activity (mining) is trivially easy and effortless 99% of the time, then suddenly becomes 'hardcore' because some unknown dude wardecced you, can be slightly confusing at least to casual players.  |

Voyager Arran
GoonWaffe Goonswarm Federation
222
|
Posted - 2014.05.30 14:56:00 -
[60] - Quote
Don't forget that hisec is perpetually full of random neutrals, so even if he's paying attention to local he can still get scouted and even suicide tackled by a disposable frigate on a neutral alt without having any means of seeing it coming or knowing the enemy has found him. |

Lugia3
Emerald Inc. Easily Excited
973
|
Posted - 2014.05.31 00:05:00 -
[61] - Quote
Donima wrote:Cannibal Kane wrote:It seems for a 2009 char you know very little.
CCP increased the cost of deccing corps and alliance a lot. Remember when it was 2 mil for your first dec, 4 for your second and 8 mil for you 3rd war.
It is now 50 mil up to 500mil depending on the number of people you have.
Educate yourself before you post something that makes you look like you know nothing.
And as well... Thanks for adding you alliance on my list of wardecs. I'm concerned that you're not too familiar with the old war dec system. Yes war deccing a single corp use to be cheaper (which I stated) but war deccing alliances was much more expensive. I recommend you do your research my friend.
Gentlemen, we have a winner! "CCP Dolan is full of ****." - CCP Bettik |

Albert Madullier
Macabre Votum Northern Coalition.
15
|
Posted - 2014.05.31 10:18:00 -
[62] - Quote
marmite collective
the l33t station undock campers with their mid slots filled with sebo's
kinda sums up the war dec mechanics, like marmite its pointless and boring |

Xuixien
Attitude Adjustment Incorporated
1218
|
Posted - 2014.05.31 10:19:00 -
[63] - Quote
If you play EVE as a PvP game anticipating eventual combat... all the problems you mention about "destroyed gameplay" suddenly vanish. Interesting, isn't it?
My only contention is that PvE and PvP requires such drastically different fits. I think CCP should change that - fewer rats with larger tanks and higher individual DPS (but lower overall pocket DPS) that are challenging but are able to be done in a PvP fit. Of course 99% of bears won't use the PvP fit the same way 99% of miners don't fit tank - but the point isn't what players will do, it's about what they have the option to do. This is-á a signature. |

Catalytic morphisis
Rock Huggers Inc The Pears of Anguish
12
|
Posted - 2014.05.31 17:10:00 -
[64] - Quote
Xuixien wrote:If you play EVE as a PvP game anticipating eventual combat... all the problems you mention about "destroyed gameplay" suddenly vanish. Interesting, isn't it?
My only contention is that PvE and PvP requires such drastically different fits. I think CCP should change that - fewer rats with larger tanks and higher individual DPS (but lower overall pocket DPS) that are challenging but are able to be done in a PvP fit. Of course 99% of bears won't use the PvP fit the same way 99% of miners don't fit tank - but the point isn't what players will do, it's about what they have the option to do.
Why should the whole PvE Mechanic be redesigned just because you don't like it and are too lazy/Poor to have seperate ships/fits for them... |

Paranoid Loyd
530
|
Posted - 2014.05.31 17:27:00 -
[65] - Quote
Catalytic morphisis wrote:Xuixien wrote:If you play EVE as a PvP game anticipating eventual combat... all the problems you mention about "destroyed gameplay" suddenly vanish. Interesting, isn't it?
My only contention is that PvE and PvP requires such drastically different fits. I think CCP should change that - fewer rats with larger tanks and higher individual DPS (but lower overall pocket DPS) that are challenging but are able to be done in a PvP fit. Of course 99% of bears won't use the PvP fit the same way 99% of miners don't fit tank - but the point isn't what players will do, it's about what they have the option to do. Why should the whole PvE Mechanic be redesigned just because you don't like it and are too lazy/Poor to have seperate ships/fits for them...
You completely missed his point.
The fact that the two styles of flying are so far apart contributes to the ignorance of carebears. If they had to fit for PVP to do PVE they would be more likely to be able to defend themselves when the inevitable happens and PVP finds them whether they want it or not. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

wilgotna
Rubtech Equity Research Group
28
|
Posted - 2014.05.31 21:45:00 -
[66] - Quote
Paranoid Loyd wrote:Catalytic morphisis wrote:Xuixien wrote:If you play EVE as a PvP game anticipating eventual combat... all the problems you mention about "destroyed gameplay" suddenly vanish. Interesting, isn't it?
My only contention is that PvE and PvP requires such drastically different fits. I think CCP should change that - fewer rats with larger tanks and higher individual DPS (but lower overall pocket DPS) that are challenging but are able to be done in a PvP fit. Of course 99% of bears won't use the PvP fit the same way 99% of miners don't fit tank - but the point isn't what players will do, it's about what they have the option to do. Why should the whole PvE Mechanic be redesigned just because you don't like it and are too lazy/Poor to have seperate ships/fits for them... You completely missed his point. The fact that the two styles of flying are so far apart contributes to the ignorance of carebears. If they had to fit for PVP to do PVE they would be more likely to be able to defend themselves when the inevitable happens and PVP finds them whether they want it or not. indeed the majority of the caldari militia is a prime example of what happens when players who are trained primarily in the pve mechanic attempt to pvp: gallente get free killmails |

Voyager Arran
GoonWaffe Goonswarm Federation
228
|
Posted - 2014.06.01 01:33:00 -
[67] - Quote
wilgotna wrote:Paranoid Loyd wrote:Catalytic morphisis wrote:Xuixien wrote:If you play EVE as a PvP game anticipating eventual combat... all the problems you mention about "destroyed gameplay" suddenly vanish. Interesting, isn't it?
My only contention is that PvE and PvP requires such drastically different fits. I think CCP should change that - fewer rats with larger tanks and higher individual DPS (but lower overall pocket DPS) that are challenging but are able to be done in a PvP fit. Of course 99% of bears won't use the PvP fit the same way 99% of miners don't fit tank - but the point isn't what players will do, it's about what they have the option to do. Why should the whole PvE Mechanic be redesigned just because you don't like it and are too lazy/Poor to have seperate ships/fits for them... You completely missed his point. The fact that the two styles of flying are so far apart contributes to the ignorance of carebears. If they had to fit for PVP to do PVE they would be more likely to be able to defend themselves when the inevitable happens and PVP finds them whether they want it or not. indeed the majority of the caldari militia is a prime example of what happens when players who are trained primarily in the pve mechanic attempt to pvp: gallente get free killmails
I'm sorry, it looked like there was supposed to be a dong point to that statement, but I couldn't quite make it out. Maybe try waving it a little harder? |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1636
|
Posted - 2014.06.01 08:26:00 -
[68] - Quote
Talking **** about the caldari militia is, in my experience, always warranted. |

Xuixien
Attitude Adjustment Incorporated McMorris and Associates
1220
|
Posted - 2014.06.01 10:32:00 -
[69] - Quote
Catalytic morphisis wrote:Xuixien wrote:If you play EVE as a PvP game anticipating eventual combat... all the problems you mention about "destroyed gameplay" suddenly vanish. Interesting, isn't it?
My only contention is that PvE and PvP requires such drastically different fits. I think CCP should change that - fewer rats with larger tanks and higher individual DPS (but lower overall pocket DPS) that are challenging but are able to be done in a PvP fit. Of course 99% of bears won't use the PvP fit the same way 99% of miners don't fit tank - but the point isn't what players will do, it's about what they have the option to do. Why should the whole PvE Mechanic be redesigned just because you don't like it and are too lazy/Poor to have seperate ships/fits for them...
Yes, because having a PvP ship in your hangar is really handy when your PvE boat is tackled in a mission pocket. This is-á a signature. |

Marsan
229
|
Posted - 2014.06.01 17:05:00 -
[70] - Quote
Tengu Grib wrote:Marsan wrote:
3) Drop corp* and travel to the system with the mining agent
4) Rejoin corp, and do the agent's missions while watching local.
If you drop corp while a war is active you cannot rejoin for 7 days or till that war is over, whichever comes first. So that part of your plan does not work. That being said, you can hop in a shuttle to get to your destination.
When did they start that. I remember people poping in and out of war decs all the time. Admittedly the last dec war I actually tried to fight in was long ago. (Not counting the one that lasted a only week while work was in crunch time.) Generally I just stay in wspace or LS until it's over. That's a good change for the defender because the weirdness of people docking dropping corp, undocking, docking, joining corp and so on was annoying as hell. Former forum cheerleader CCP, now just a grumpy small portion of the community. |

Tengu Grib
Maniacal Laughter Ltd. CODE.
128
|
Posted - 2014.06.01 20:04:00 -
[71] - Quote
Marsan wrote:Tengu Grib wrote:Marsan wrote:
3) Drop corp* and travel to the system with the mining agent
4) Rejoin corp, and do the agent's missions while watching local.
If you drop corp while a war is active you cannot rejoin for 7 days or till that war is over, whichever comes first. So that part of your plan does not work. That being said, you can hop in a shuttle to get to your destination. When did they start that. I remember people poping in and out of war decs all the time. Admittedly the last dec war I actually tried to fight in was long ago. (Not counting the one that lasted a only week while work was in crunch time.) Generally I just stay in wspace or LS until it's over. That's a good change for the defender because the weirdness of people docking dropping corp, undocking, docking, joining corp and so on was annoying as hell.
It changed with security 2.0. Same time they changed the war dec mechanics, added safeties, changed bounty payouts, and changed kill right mechanics. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Canthan Rogue
Perkone Caldari State
13
|
Posted - 2014.06.02 02:50:00 -
[72] - Quote
War decs need to be fixed, not necessarily to *prohibit* PvP, but to give new players a fighting chance.
For instance when you declare war, you are paying Concord to look the other way. This doesn't mean the mean the faction navies should do so. Why not have faction navy NPC's warp to the aid of players who are attacked by war targets in a non-mutual war?
I also find it ridiculous that war dec'ers can kill hundreds of defenceless PvE ships and not lose any sec status, when low sec PvP'ers have to deal with sec status loss and going suspect for fighting other PvP'ers (far less criminal/piratey in my opinion). Why not have war dec'ers go suspect, lose sec status and take gate guns when attacking non-mutual war targets?
These changes would balance the war dec system without prohibiting PvP. Of course, war dec supporters will not be in favour of this because they aren't *really* interested in promoting PvP, just easy PvP that benefits them. |

Kaea Astridsson
Yggdrasil Woodchoppers Noir. Mercenary Group
55
|
Posted - 2014.06.02 06:43:00 -
[73] - Quote
Canthan Rogue wrote:
...low sec PvP'ers have to deal with sec status loss and going suspect for fighting other PvP'ers...
Not if they're in a wardec with each other what, then whatever they're shooting is a legitimate target. |

Xuixien
Attitude Adjustment Incorporated McMorris and Associates
1222
|
Posted - 2014.06.02 14:16:00 -
[74] - Quote
Canthan Rogue wrote:War decs need to be fixed, not necessarily to *prohibit* PvP, but to give new players a fighting chance.
For instance when you declare war, you are paying Concord to look the other way. This doesn't mean the faction navies should do so. Why not have faction navy NPC's warp to the aid of players who are attacked by war targets in a non-mutual war?
I also find it ridiculous that war dec'ers can kill hundreds of defenceless PvE ships and not lose any sec status, when low sec PvP'ers have to deal with sec status loss and going suspect for fighting other PvP'ers (far less criminal/piratey in my opinion). Why not have war dec'ers go suspect, lose sec status and take gate guns when attacking non-mutual war targets?
These changes would balance the war dec system without prohibiting PvP. Of course, war dec supporters will not be in favour of this because they aren't *really* interested in promoting PvP, just easy PvP that benefits them.
The reason they don't lose sec status is because war targets are legal targets. On that note, why should faction navies intervene when someone is shooting legal targets? You might not be aware of lore, but the four empires are more or less beholden to CONCORD. There's no reason for CCP to make NPCs protect players when the players can protect themselves. CONCORD exists to punish people who aggress illegally. This is necessary otherwise HiSec would become a virtually unlivable environment.
Also, people in LowSec are free to declare war and not suffer security status penalties/gateguns. But the type of people who live in LowSec don't care about sec status, generally.
War deccing, for the most part, is fine. There's some minor mechanical issues, but that's about all. There are ways to run logistics during a war. There are ways to mine and mission during a war. There are ways to fight back during a war. But all this depends on player choice and education. If you're not willing to take that step, well... I don't see why anyone should sympathize with you. This is-á a signature. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
444
|
Posted - 2014.06.02 14:46:00 -
[75] - Quote
Xuixien wrote:But the type of people who live in LowSec don't care about sec status, generally. True, though I wonder if the faction police chasing negative sec status players makes sense anymore from a gameplay perspective.
AFAIK (never suicide ganked in highsec personally), it doesn't effectively hinder suicide gankers' hit-and-run tactics.
OTOH, it creates a kind of barrier between lowsec and highsec communities, since lowsec PVPers find it impractical to roam in highsec while highsec PVPers are careful about their sec status.
Why not make -2.0 players fair game for all in 1.0, -2.5 fair game in 9.0 and so on and just ditch the faction police?
I'm -9.5, I'd happily poke my head in highsec from time to time for a roam, creating content for myself and others. |

SurrenderMonkey
Space Llama Industries
811
|
Posted - 2014.06.02 16:13:00 -
[76] - Quote
Canthan Rogue wrote:
I also find it ridiculous that war dec'ers can kill hundreds of defenceless PvE ships and not lose any sec status,
Er... you lose sec status for illegal aggression. Aggression in a war is not illegal, therefore you don't lose sec status. There is nothing "ridiculous" about this. It's pretty basic ****.
Quote:when low sec PvP'ers have to deal with sec status loss and going suspect for fighting other PvP'ers (far less criminal/piratey in my opinion).
No, they lose sec status for illegal aggression, same as anyone else. At a mechanical level, the game doesn't distinguish between "PVPers" and "PvEers".
Quote: Why not have war dec'ers go suspect, lose sec status and take gate guns when attacking non-mutual war targets?
Because all of those things are consequences of illegal actions, making your suggestion inherently stupid. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Tengu Grib
Maniacal Laughter Ltd. CODE.
129
|
Posted - 2014.06.02 17:14:00 -
[77] - Quote
Canthan Rogue wrote:War decs need to be fixed, not necessarily to *prohibit* PvP, but to give new players a fighting chance.
For instance when you declare war, you are paying Concord to look the other way. This doesn't mean the faction navies should do so. Why not have faction navy NPC's warp to the aid of players who are attacked by war targets in a non-mutual war?
I also find it ridiculous that war dec'ers can kill hundreds of defenceless PvE ships and not lose any sec status, when low sec PvP'ers have to deal with sec status loss and going suspect for fighting other PvP'ers (far less criminal/piratey in my opinion). Why not have war dec'ers go suspect, lose sec status and take gate guns when attacking non-mutual war targets?
These changes would balance the war dec system without prohibiting PvP. Of course, war dec supporters will not be in favour of this because they aren't *really* interested in promoting PvP, just easy PvP that benefits them.
Your ideas would reduce grief wars. However they would also kill legitimate rivalry wars. "Hey those guys we don't like war dec'd us, lets NOT make the war mutual so every time they shoot at us they go suspect and we can doggy pile them with friends and allies who are out of corp. We'll be able to kill them one at a time and they won't be able to help each other."
That is a terrible idea. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Canthan Rogue
Perkone Caldari State
13
|
Posted - 2014.06.03 00:04:00 -
[78] - Quote
Xuixien wrote:The reason they don't lose sec status is because war targets are legal targets. On that note, why should faction navies intervene when someone is shooting legal targets? You might not be aware of lore, but the four empires are more or less beholden to CONCORD. There's no reason for CCP to make NPCs protect players when the players can protect themselves. CONCORD exists to punish people who aggress illegally. This is necessary otherwise HiSec would become a virtually unlivable environment.
Complete tautological reasoning. What is legal and illegal is a matter of game design. I am quite aware that war targets are "legal" as defined by current game mechanics. What I mean is that in most sandbox games, the killing of non-combatants tends to have consequences e.g. stars in GTA, bounties in Elder Scrolls, etc. I assume the equivalent in Eve is sec status.
Xuixien wrote:War deccing, for the most part, is fine. There's some minor mechanical issues, but that's about all. There are ways to run logistics during a war. There are ways to mine and mission during a war. There are ways to fight back during a war. But all this depends on player choice and education. If you're not willing to take that step, well... I don't see why anyone should sympathize with you.
It also depends on ISK and SP. Don't get me wrong, after playing for a year and a half, I have the ISK and PvP experience to thrive in a high sec war. New players who have to PvE in high sec to make ISK and are getting griefed by t3 fleets don't have many options.
Tengu Grib wrote:Your ideas would reduce grief wars. However they would also kill legitimate rivalry wars. "Hey those guys we don't like war dec'd us, lets NOT make the war mutual so every time they shoot at us they go suspect and we can doggy pile them with friends and allies who are out of corp. We'll be able to kill them one at a time and they won't be able to help each other."
Fair point, but how many non-mutual legitimate rivalry high-sec wars with a parity of forces are there? |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
448
|
Posted - 2014.06.03 00:29:00 -
[79] - Quote
Canthan Rogue wrote:the killing of non-combatants tends to have consequences Wardec = combatant. Either you ditch wardecs altogether, or the game must assume you're a combatant. Else it really wouldn't work, trust me.
Canthan Rogue wrote:It also depends on ISK and SP. Nope, it depends almost exclusively on player skill. Again, either you have a competitive game that rewards player skill and knowledge, or a newbie-friendly game that becomes boring after 2 months. New players need to seek help from vets, or spend time in a vet-run corp such as E-Uni. It takes a week at most to learn how to not get killed during a highsec wardec.
Canthan Rogue wrote:Fair point, but how many non-mutual legitimate rivalry high-sec wars with a parity of forces are there? Who decides on 'legitimacy' and 'parity of forces'? For example, how would you classify 5 experienced pvpers deccing the whole E-Uni? |

Donima
HappyPantz Inc Slopy-Drop
8
|
Posted - 2014.06.03 14:32:00 -
[80] - Quote
Tengu Grib wrote:Canthan Rogue wrote:War decs need to be fixed, not necessarily to *prohibit* PvP, but to give new players a fighting chance.
For instance when you declare war, you are paying Concord to look the other way. This doesn't mean the faction navies should do so. Why not have faction navy NPC's warp to the aid of players who are attacked by war targets in a non-mutual war?
I also find it ridiculous that war dec'ers can kill hundreds of defenceless PvE ships and not lose any sec status, when low sec PvP'ers have to deal with sec status loss and going suspect for fighting other PvP'ers (far less criminal/piratey in my opinion). Why not have war dec'ers go suspect, lose sec status and take gate guns when attacking non-mutual war targets?
These changes would balance the war dec system without prohibiting PvP. Of course, war dec supporters will not be in favour of this because they aren't *really* interested in promoting PvP, just easy PvP that benefits them. Your ideas would reduce grief wars. However they would also kill legitimate rivalry wars. "Hey those guys we don't like war dec'd us, lets NOT make the war mutual so every time they shoot at us they go suspect and we can doggy pile them with friends and allies who are out of corp. We'll be able to kill them one at a time and they won't be able to help each other." That is a terrible idea.
I agree the grief wars would end which would be the biggest improvement to war decs possible. As far as your issue with people not making a war Dec mutual. If there's actual a territorial dispute chances are both sides will be wanting to push the other out. You can easily fix your issue with adding a mechanic that allows you to purpose a mutual war to your opponent. If they agree then and only then does that war begin
|

SurrenderMonkey
Space Llama Industries
833
|
Posted - 2014.06.03 20:40:00 -
[81] - Quote
Donima wrote:Tengu Grib wrote:Canthan Rogue wrote:War decs need to be fixed, not necessarily to *prohibit* PvP, but to give new players a fighting chance.
For instance when you declare war, you are paying Concord to look the other way. This doesn't mean the faction navies should do so. Why not have faction navy NPC's warp to the aid of players who are attacked by war targets in a non-mutual war?
I also find it ridiculous that war dec'ers can kill hundreds of defenceless PvE ships and not lose any sec status, when low sec PvP'ers have to deal with sec status loss and going suspect for fighting other PvP'ers (far less criminal/piratey in my opinion). Why not have war dec'ers go suspect, lose sec status and take gate guns when attacking non-mutual war targets?
These changes would balance the war dec system without prohibiting PvP. Of course, war dec supporters will not be in favour of this because they aren't *really* interested in promoting PvP, just easy PvP that benefits them. Your ideas would reduce grief wars. However they would also kill legitimate rivalry wars. "Hey those guys we don't like war dec'd us, lets NOT make the war mutual so every time they shoot at us they go suspect and we can doggy pile them with friends and allies who are out of corp. We'll be able to kill them one at a time and they won't be able to help each other." That is a terrible idea. I agree the grief wars would end which would be the biggest improvement to war decs possible.
"Grief wars" are an imaginary thing made up by carebears to make it sound like war decs against them are somehow illegitimate or rulebreaking.
Like all imaginary "problems", there's no need to address them at a mechanical level. They can be addressed at the HTFU level. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Tengu Grib
Maniacal Laughter Ltd. CODE.
134
|
Posted - 2014.06.03 20:50:00 -
[82] - Quote
Donima wrote:
I agree the grief wars would end which would be the biggest improvement to war decs possible. As far as your issue with people not making a war Dec mutual. If there's actual a territorial dispute chances are both sides will be wanting to push the other out. You can easily fix your issue with adding a mechanic that allows you to purpose a mutual war to your opponent. If they agree then and only then does that war begin
If you don't want to fight then why would you ever agree? In which case would the war just not happen or would we be back at the previous terrible setup? In any war the aggressor has something he wants to take / smash from the defender, and the defender would really rather keep it intact. So why would he make the war mutual if NOT doing so gives him an advantage? Good attempt to fix it, but I still don't see it working.
BTW, I'm not really happy with how war mechanics work right now, but I'm not taking a liking to anything you've proposed so far. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Voyager Arran
GoonWaffe Goonswarm Federation
243
|
Posted - 2014.06.04 03:12:00 -
[83] - Quote
SurrenderMonkey wrote:Donima wrote:Tengu Grib wrote:Canthan Rogue wrote:War decs need to be fixed, not necessarily to *prohibit* PvP, but to give new players a fighting chance.
For instance when you declare war, you are paying Concord to look the other way. This doesn't mean the faction navies should do so. Why not have faction navy NPC's warp to the aid of players who are attacked by war targets in a non-mutual war?
I also find it ridiculous that war dec'ers can kill hundreds of defenceless PvE ships and not lose any sec status, when low sec PvP'ers have to deal with sec status loss and going suspect for fighting other PvP'ers (far less criminal/piratey in my opinion). Why not have war dec'ers go suspect, lose sec status and take gate guns when attacking non-mutual war targets?
These changes would balance the war dec system without prohibiting PvP. Of course, war dec supporters will not be in favour of this because they aren't *really* interested in promoting PvP, just easy PvP that benefits them. Your ideas would reduce grief wars. However they would also kill legitimate rivalry wars. "Hey those guys we don't like war dec'd us, lets NOT make the war mutual so every time they shoot at us they go suspect and we can doggy pile them with friends and allies who are out of corp. We'll be able to kill them one at a time and they won't be able to help each other." That is a terrible idea. I agree the grief wars would end which would be the biggest improvement to war decs possible. "Grief wars" are an imaginary thing made up by carebears to make it sound like war decs against them are somehow illegitimate or rulebreaking. Like all imaginary "problems", there's no need to address them at a mechanical level. They can be addressed at the HTFU level.
Yeah, sucking rocks for 6mil an hour is definitely worth having to remain vigilantly at the keyboard and making industrialist corps reform because someone paid 50 mil to shoot at them is fantastic game design. |

Xuixien
Attitude Adjustment Incorporated McMorris and Associates
1230
|
Posted - 2014.06.04 09:22:00 -
[84] - Quote
Canthan Rogue wrote:Complete tautological reasoning. What is legal and illegal is a matter of game design. I am quite aware that war targets are "legal" as defined by current game mechanics. What I mean is that in most sandbox games, the killing of non-combatants tends to have consequences e.g. stars in GTA, bounties in Elder Scrolls, etc. I assume the equivalent in Eve is sec status.
And why should game mechanics change? You have not presented an argument as to why the Faction Navies should intervene or sec status should be lost when someone engages a legal target.
Canthan Rogue wrote:It also depends on ISK and SP. Don't get me wrong, after playing for a year and a half, I have the ISK and PvP experience to thrive in a high sec war. New players who have to PvE in high sec to make ISK and are getting griefed by t3 fleets don't have many options.
Yes they do. They can join a larger corp which can offer them protection and participate in a supporting role - as logistics or ewar. This is-á a signature. |

SurrenderMonkey
Space Llama Industries
858
|
Posted - 2014.06.04 15:58:00 -
[85] - Quote
Voyager Arran wrote:
Yeah, sucking rocks for 6mil an hour is definitely worth having to remain vigilantly at the keyboard and making industrialist corps reform because someone paid 50 mil to shoot at them is fantastic game design.
If someone chooses to suck rocks for 6 mil an hour, it doesn't magically make war deccing them an act of "griefing". "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
463
|
Posted - 2014.06.04 16:11:00 -
[86] - Quote
SurrenderMonkey wrote:Voyager Arran wrote:
Yeah, sucking rocks for 6mil an hour is definitely worth having to remain vigilantly at the keyboard and making industrialist corps reform because someone paid 50 mil to shoot at them is fantastic game design.
If someone chooses to suck rocks for 6 mil an hour, it doesn't magically make war deccing them an act of "griefing". I agree with you but I think Arran's point was that it seems that there are many, many people that do enjoy sucking rocks (for some reason I personally cannot fathom).
In 'peacetime', they get a puny reward for their low-risk, low-effort activity. Seems reasonably balanced, so far.
Then, a wardec will suddenly either dramatically increase risk and effort (anything is easier to do during a wardec compared to mining), or force them to 'metagame' their way out of it (corp dropping/reforming).
From their perspective, it is a bizarre game mechanic.
Still, I personally think that's not a good enough reason to change wardecs. To a die-hard highsec miner, i'd say 'mate, I understand that all this wardec thing doesn't make much sense to you, but trust us, it's good for just about everybody else in the game. Just accept it, drop corp for a week, and mine away!'. |

Donima
HappyPantz Inc Slopy-Drop
8
|
Posted - 2014.06.06 23:03:00 -
[87] - Quote
Tengu Grib wrote:Donima wrote:
I agree the grief wars would end which would be the biggest improvement to war decs possible. As far as your issue with people not making a war Dec mutual. If there's actual a territorial dispute chances are both sides will be wanting to push the other out. You can easily fix your issue with adding a mechanic that allows you to purpose a mutual war to your opponent. If they agree then and only then does that war begin
If you don't want to fight then why would you ever agree? In which case would the war just not happen or would we be back at the previous terrible setup? In any war the aggressor has something he wants to take / smash from the defender, and the defender would really rather keep it intact. So why would he make the war mutual if NOT doing so gives him an advantage? Good attempt to fix it, but I still don't see it working. BTW, I'm not really happy with how war mechanics work right now, but I'm not taking a liking to anything you've proposed so far.
It's a good point, I guess I was coming from the perspective of two corps/alliances that both want each other gone from an area. But maybe a better idea, going with the faction navy helping idea, is that the faction navy sides with whichever corp/alliance has a higher standing with that faction. i.e. if the aggressor has a higher standing then the faction navy would leave the war alone and not interfere. But if the defender has a higher standing then the navy will get involved to help defend. The strength of the faction fleet's forces can increase based on the standing difference.
This would give high-sec war deccing alliances another aspect to keep in mind before war deccing someone. It also gives the defenders a boost to pvp power based on the PvE stuff that they enjoy to do anyways. It would also promote the aggressors to try and build up their standings thru PvE as well. Just a thought. It would also promote staying active during wars to try and raise standings in order to steal the navy's assistance.
P.S. (The reason the navy doesn't interfere if the aggressors have a higher standing is because the aggressors are choosing to fight, and the target that they're attacking, so they're already at an advantage.) |

Cannibal Kane
Praetorian Cannibals
3949
|
Posted - 2014.06.06 23:30:00 -
[88] - Quote
Bring in NPC's?
Are you another one of those... " I don't have enough friends and need help from AI" type of people.
Basicaly you then want to force people to PVE. Something I have never done in this game.
But the people in the defender corp can still leave corp if they want nothing to do with the war and continue with their missions and mining.
You cannot pidgon hold one group while another group is still able to completely ignore the war if they chose to. Your trying to fix a people issue with mechanics which will never work. We all know wars have their issues but unless CCP finds a way to make both sides happy it is going to stay 1-dimensional and left to the players to resolve conflict under themselves. Which is the preferred way. "Kane is the End Boss of Highsec." -Psychotic Monk |

Isabela Valentine
Noir. Noir. Mercenary Group
39
|
Posted - 2014.06.06 23:40:00 -
[89] - Quote
As Cannibal said, theres always the option of folding the corp and starting a new one and making them spend another 50m to war dec the new one. ALSO, you could just join a larger alliance and make it extremely expensive to war dec you. You'd still get decced im sure but less frequently I'd think. |

Donima
HappyPantz Inc Slopy-Drop
8
|
Posted - 2014.06.07 04:57:00 -
[90] - Quote
Cannibal Kane wrote:Bring in NPC's?
Are you another one of those... " I don't have enough friends and need help from AI" type of people.
Basicaly you then want to force people to PVE. Something I have never done in this game.
But the people in the defender corp can still leave corp if they want nothing to do with the war and continue with their missions and mining.
You cannot pidgon hold one group while another group is still able to completely ignore the war if they chose to. Your trying to fix a people issue with mechanics which will never work. We all know wars have their issues but unless CCP finds a way to make both sides happy it is going to stay 1-dimensional and left to the players to resolve conflict under themselves. Which is the preferred way.
I'm just saying it'd be an interesting addition to the mechanic. It's not forcing anyone to PvE. It's an option in order to gain an advantage. Also, in case you didn't read up (which seems to be a pattern for you Cannibal), this is building off of a proposed idea from someone else's post.
I also recommend you change your way of thinking because your post could have actually suggested that CCP then would need to fix the way people can just drop corp to get rid of war decs (which lets be honest, is a really horrible part of the war mechanic). Instead making it so they only have a 24 hr window at the end of each war week to drop corp. And before anybody goes off saying that you have to wait 24 hours after dropping roles to leave corp, let me point out that currently you can drop roles, then quit corp to an npc corp imediately.
Anyways Cannibal, please try to approach this topic with an open mind and with constructive feedbacks instead of close-minded, things-are-too-hard-to-change attitude. The mechanics have been changed before, they can be changed again.
|

Cannibal Kane
Praetorian Cannibals
3953
|
Posted - 2014.06.07 06:45:00 -
[91] - Quote
I always try to but most of these post is because of the OP's self interest in it. Not because he thinks it is for the good of everybody.
And 99% of these posts comes from people that are under wardecs the whole time which is why I will always question their motives. "Kane is the End Boss of Highsec." -Psychotic Monk |

Tengu Grib
Maniacal Laughter Ltd. CODE.
145
|
Posted - 2014.06.07 13:36:00 -
[92] - Quote
In addition to what Kane has already said, you would inevitably end up with a merc alliance out tree with excellent faction standing that would now get help from faction police when steamrolling smaller corps. Congrats, you just made the problem you identified worse. Now you'd have players getting killed on gates by NPC's then wondering why cops are shooting them. Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Donima
HappyPantz Inc Slopy-Drop
9
|
Posted - 2014.06.08 09:30:00 -
[93] - Quote
Tengu Grib wrote:In addition to what Kane has already said, you would inevitably end up with a merc alliance out tree with excellent faction standing that would now get help from faction police when steamrolling smaller corps. Congrats, you just made the problem you identified worse. Now you'd have players getting killed on gates by NPC's then wondering why cops are shooting them.
Again, reading must be hard. I clearly stated (twice) that if the aggressor had a higher standing then the NPC's would stay out of the fight because the aggressing corp has the advantage of picking the target.
To Cannibal, I find that there seems to be an equal number of posts by people currently being war decc'd, and people doing the war decc'ing (actually heavier on the latter side). Then there's a few neutral people such as myself, the OP, that are actually exploring possible solutions. I invite you to join us. |

SurrenderMonkey
Space Llama Industries
923
|
Posted - 2014.06.10 14:15:00 -
[94] - Quote
Donima wrote:
I'm just saying it'd be an interesting addition to the mechanic.
Everyone thinks their proposed changes would be an interesting change to the game, regardless of how stupid or pointless the proposal actually is. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
546
|
Posted - 2014.06.10 16:29:00 -
[95] - Quote
SurrenderMonkey wrote:Donima wrote:
I'm just saying it'd be an interesting addition to the mechanic.
Everyone thinks their proposed changes would be an interesting change to the game, regardless of how stupid or pointless the proposal actually is. This proposal at least has some fresh ideas and some serious effort put in it. A long-ish read, but worth it, imo. Check it out. |

ergherhdfgh
Imperial Academy Amarr Empire
133
|
Posted - 2014.06.25 21:41:00 -
[96] - Quote
I want to start off by saying that on my main I live in null sec and run anoms all day so this mechanic does not really effect me much directly. That being said I agree mostly with the OP and I think the current war dec mechanics are very crappy and affect corps friendly to new players far more than anyone else.
I've noticed any time my CEO posts a recruitment add on the forums we get war deced shortly after and it usually last for a few weeks after we stop looking for new players. My corp is very noob friendly and over the years I've helped a lot of new players get up and going in the game. With the current system I've seen a lot of new players just stop playing after they have been under war dec for two or three weeks strait and can't even undock with out getting blown up and they have no idea how to avoid it.
High sec needs to be much safer than low and null and have a much lower earning potential so that players have a reason to move to low sec once they have the understanding of game mechanics to be able to survive the experience or at least understand their mistakes enough to learn from them.
Right now the people that benefit from concord protection the most are gankers and carebear war dec corps. The people that benefit the least are industrialist, PvEers and newer players. |

X Gallentius
Justified Chaos
2315
|
Posted - 2014.06.25 22:30:00 -
[97] - Quote
Players actually mine, transport, and to other high sec ops (not related to operating a POS) in non-NPC corporations? WHY??!!! |

Respute
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.06.26 07:11:00 -
[98] - Quote
When will industrialists understand that wardecs and suicide ganking improves their own profit margin and reduces their competition?
Think about the big picture instead of your own existence for a moment.
Ships exploding drives the economy. More boom more buck. Best part is the wardec might be against a competing corp and now you have a week to reap the benefits. If your smarter/better than the competition then let them die in fire, and when a wardec comes your be better at surviving than they were... It's really not hard, and has been explained in detail in this thread.
Oh wait you mentioned paying concord to be wardec immune. Yea... Not only is that boring, hurts the little Indy corps, makes rich pilots safer, and reduces economic activity. How about spending 50mill on a corp to help defend you. There are plenty of corps that will take the job just for the targets alone, and thus generating more pew, more profits, and more fun.
You that is the fundamental aspect that makes EVE unique. Stop trying to ruin it because you refuse to adapt, socialize, or make an effort. In fact there is a place for you people... It's called an NPC corp. If you want a chat channel to chat with your other little bear buddies there are multi person chat channels built in for a reason.
If you can't or refuse to deal with an integral and fun part of EVE then stay in the NPC corp.
Posted by someone who has only been on the receiving end of wardecs |

Respute
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.06.26 07:15:00 -
[99] - Quote
Oh and in reply to the bear above me who is talking about war decs hurting noob friendly corps. The last thing a noob needs is to group up with people who can't take care of themselves. That noob will learn far more in a legit and competent corp first. In fact being in a corp that knows how to deal with wardecs will prolly create lifelong positive memories of the game. With you they will bore out or be miserable during war cause their corp is too inexperienced. |

munitqua
Tribal Liberation Force Minmatar Republic
5
|
Posted - 2014.06.26 09:05:00 -
[100] - Quote
These are all great tears.... 
LIke other people said in the thread, if you dont want to adapt, join a NPC corp, and stop complaining. |

Inxentas Ultramar
Ultramar Independent Contracting
1333
|
Posted - 2014.06.30 15:06:00 -
[101] - Quote
Respute wrote:Oh and in reply to the bear above me who is talking about war decs hurting noob friendly corps. The last thing a noob needs is to group up with people who can't take care of themselves. QFT.
Once you start or join a corporation you are subject to corporate rivalry from that moment on. You gain a number of benefits (taxations, anchorage) in exchange for your immunity to wardecs. This is a basic requirement of a corporation, the bottom line is that you can retain your members and create content, even in the face of hardship. That simply is what it takes to be recognized as a corporation in Eve Online. This is a choice that is forced on nobody, but alas more people then actual content creators make use of the liberty, and find themselves decced, outnumbered and outclassed for an 11% tax cut. |

Intar Medris
Lords.Of.Midnight The Devil's Warrior Alliance
208
|
Posted - 2014.06.30 15:34:00 -
[102] - Quote
What is broken about it is it is entirely too easy and cost free to dodge a war dec.
1. Just drop corp and hide out in an NPC corp till the dec ends.
2. Have a pre setup corp or two then have all members join that corp till the dec ends.
Not difficult for carebears to dodge war decs nor does it cost them anything. They should either have to pay or carry the war dec with them. The ease at which war decs are dodged is what breaks the system. I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
832
|
Posted - 2014.06.30 15:48:00 -
[103] - Quote
Intar Medris wrote:What is broken about it is it is entirely too easy and cost free to dodge a war dec.
1. Just drop corp and hide out in an NPC corp till the dec ends.
2. Have a pre setup corp or two then have all members join that corp till the dec ends.
Not difficult for carebears to dodge war decs nor does it cost them anything. They should either have to pay or carry the war dec with them. The ease at which war decs are dodged is what breaks the system. I sort of agree but... you can always look for people that actually want to fight. |

Thalos Elongus
30plus Greater Western Co-Prosperity Sphere
6
|
Posted - 2014.07.02 10:33:00 -
[104] - Quote
I dont see a Problem
You are in Eve, a PVP game..
You agree to beeing blown up the moment you undock...
You agree to join wars by joining a non-NPC Corp |

Voyager Arran
GoonWaffe Goonswarm Federation
378
|
Posted - 2014.07.03 20:26:00 -
[105] - Quote
Intar Medris wrote:What is broken about it is it is entirely too easy and cost free to dodge a war dec.
1. Just drop corp and hide out in an NPC corp till the dec ends.
2. Have a pre setup corp or two then have all members join that corp till the dec ends.
Not difficult for carebears to dodge war decs nor does it cost them anything. They should either have to pay or carry the war dec with them. The ease at which war decs are dodged is what breaks the system.
Yes, because highsec would be at all functional if 50 mil bought anybody an inescapable week-long carebare hunting license.
Don't forget to pair this with the commonly proposed changes to make NPC corps utterly unlivable just to make sure nobody can ever undock a Freighter again.
Listen, I love killing idiots in hisec, but don't come at this with the perspective that hisec exists primarily to provide a game preserve for real players or that the deer are doing something wrong by running away instead of standing there and letting you shoot them. |

Deebo Singleton
Minmatar Republic
16
|
Posted - 2014.07.03 21:46:00 -
[106] - Quote
Abla Tive wrote:My carebear alliance was recently decced.
Corp mining events were cancelled and the most common reaction to the dec was that members stopped logging in.
When the war was over, many but not all of our members started logging in again.
Yes, there are many different ways to respond to a war dec, but the stop playing response is quite strong in many players.
I am sure to be informed that those players who stopped playing were not "right" for EVE anyway and therefore no loss to the game.
I'm not sure what you need to be informed of, but that was/is self-evident. If someone plays a game, gets fed up with it for whatever reason, and quits playing it... what does the game lose? Are they "good," for the game?
People stop and start playing on a daily basis for diffirent reasons, many of them mutually contradictory. If you point was to say that "had it not been for wardecing, this game would have many more subs today," I would have to say, I doubt it. The game has marched on a long time with more griefplay than is in the game at present. |

Christopher Mabata
Dominion Tenebrarum
14
|
Posted - 2014.07.07 12:47:00 -
[107] - Quote
High sec is another form of low sec, until your redeemer pilot turns his safety to red and shoots a fleet member and gets concorded forgetting it wasnt low sec. RIP
Anyways yes its cheap to make war these days ( and the rising cost of hookers means make war not love ) which has lead to the rise of high sec merc corps and war dec corps, but the way i see it that also acts as incentive to move people out of high sec and into more dangerous zones of space to avoid mercenary corps that usually wont enter low sec where they lose the upper hand of neutral logi and untouchable bump ships.
Yes war dec system could use tweaking, but its not quite broken. almost but not yet Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
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