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Author |
Thread Statistics | Show CCP posts - 38 post(s) |
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CCP Phantom
C C P C C P Alliance
4371
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Posted - 2014.05.28 15:06:00 -
[1] - Quote
With the Kronos release (published on June 3rd) the Audio team presents exciting new features and improvements: detailed audio customization! Advanced audio settings will give you much more control over specific sounds, if they are played and their respective volume.
Read all about these fantastic audio improvements in CCP WhiteNoiseTrash's latest dev blog Audio Customization Coming In Kronos! CCP Phantom - Senior Community Representative - Volunteer Manager |
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CCP WhiteNoiseTrash
C C P C C P Alliance
639
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Posted - 2014.05.28 15:08:00 -
[2] - Quote
Wooooo :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Last Wolf
Umbra Wing
314
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Posted - 2014.05.28 15:18:00 -
[3] - Quote
Eve has sound? That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
Vincent Athena
V.I.C.E.
2770
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Posted - 2014.05.28 15:19:00 -
[4] - Quote
Thanks for the work. Maybe I'll try turning on the sound again.
I see two issues right away. The order of the items is different in "advanced audio settings" and "inactive client sound".
Also, they have different names. "Hull warning" vs "low hull warning" http://vincentoneve.wordpress.com/ |
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CCP WhiteNoiseTrash
C C P C C P Alliance
639
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Posted - 2014.05.28 15:30:00 -
[5] - Quote
Vincent Athena wrote:Thanks for the work. Maybe I'll try turning on the sound again.
I see two issues right away. The order of the items is different in "advanced audio settings" and "inactive client sound".
Also, they have different names. "Hull warning" vs "low hull warning"
The naming, I'll fix. Like jumpgates, should be named Stargates and so on. but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Owen Levanth
Federated Deep Space Explorations
164
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Posted - 2014.05.28 15:31:00 -
[6] - Quote
This is great! I always love hearing my weapons fire, but it was never loud enough for me. Now I can instead turn everything else down and my own audio up -> Instant profit. Time to make my apartment shake every time my guns open fire! |
Sentient Blade
Crisis Atmosphere
1265
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Posted - 2014.05.28 15:31:00 -
[7] - Quote
It's awesome.
Needs to be in a tree view though, so items can be grouped / select / deselect all. |
Vincent Athena
V.I.C.E.
2770
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Posted - 2014.05.28 15:41:00 -
[8] - Quote
CCP WhiteNoiseTrash wrote:Vincent Athena wrote:Thanks for the work. Maybe I'll try turning on the sound again.
I see two issues right away. The order of the items is different in "advanced audio settings" and "inactive client sound".
Also, they have different names. "Hull warning" vs "low hull warning" The naming, I'll fix. Like jumpgates, should be named Stargates and so on. but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different. Agreed, the order must be different, you cannot get all of the to line up perfectly. But you can get closer. For example, in one list the shield/armor/hull warning sounds are above the station sounds, in the other list they are below the station sounds. http://vincentoneve.wordpress.com/ |
Adriana Nolen
Sama Guild
17
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Posted - 2014.05.28 15:45:00 -
[9] - Quote
Will it have trap music? |
Bakkhai
Nex Exercitus Northern Coalition.
3
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Posted - 2014.05.28 15:52:00 -
[10] - Quote
Favorite Kronos feature :) Team Klang - you do a great job. First by integrating the jukebox and now allowing layered control of sound - bravo. I've always played with sound on (and as white noise at work; turn on the client, open SISI or hover near a planet - profit). All that to say, great job. EVE sounds are underrated so it is good to see they are not neglected by you.
Quote:Engine: The sound of the boosters on the ship, the thrusters themselves and if you have attached a Micro Warp Drive or an Afterburner great sound, should be loud :)
Quote:Wormholes: The ambient sound around wormholes, also the sound of its state and stability.
Quote:Atmosphere: the atmospheric sounds of CONCORD, asteroid belt wind and similar. Never heard this!
Scanner sounds? After a sweep of the system? |
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TheSmokingHertog
TALIBAN EXPRESS
231
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Posted - 2014.05.28 15:52:00 -
[11] - Quote
Can we get a button under the middle column with ALL MUTE, ALL MID, ALL FULL? thx. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
640
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Posted - 2014.05.28 15:54:00 -
[12] - Quote
Vincent Athena wrote:CCP WhiteNoiseTrash wrote:Vincent Athena wrote:Thanks for the work. Maybe I'll try turning on the sound again.
I see two issues right away. The order of the items is different in "advanced audio settings" and "inactive client sound".
Also, they have different names. "Hull warning" vs "low hull warning" The naming, I'll fix. Like jumpgates, should be named Stargates and so on. but the order and other things are destined to be different, because certain things would never be audible in an inactive client, like UI interaction sounds - so therefore there are things that can't be in both, making it inevitable that they are different. Agreed, the order must be different, you cannot get all of them to line up perfectly. But you can get closer. For example, in one list the shield/armor/hull warning sounds are above the station sounds, in the other list they are below the station sounds.
I agree. The system will be constantly monitored and updated as we go.
so expect changes and more stuff to come :) the tree view (maybe not so much) - but grouping, select all, select some, invert selection. etc. all in development.
can't say when, but part of the long term plan. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
640
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Posted - 2014.05.28 15:56:00 -
[13] - Quote
Bakkhai wrote:Favorite Kronos feature :) Team Klang - you do a great job. First by integrating the jukebox and now allowing layered control of sound - bravo. I've always played with sound on (and as white noise at work; turn on the client, open SISI or hover near a planet - profit). All that to say, great job. EVE sounds are underrated so it is good to see they are not neglected by you. Quote:Engine: The sound of the boosters on the ship, the thrusters themselves and if you have attached a Micro Warp Drive or an Afterburner great sound, should be loud :) Quote:Wormholes: The ambient sound around wormholes, also the sound of its state and stability. Quote:Atmosphere: the atmospheric sounds of CONCORD, asteroid belt wind and similar. Never heard this! Scanner sounds? After a sweep of the system?
yea, the scanner is in the UI interaction slider. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Javajunky
Eternity INC. Goonswarm Federation
103
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Posted - 2014.05.28 15:57:00 -
[14] - Quote
What sound do I get when someone jumps into a system?
Change in Local: [Ping]
Ok I can dream can't I? |
Altrue
Exploration Frontier inc Brave Collective
1188
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Posted - 2014.05.28 16:00:00 -
[15] - Quote
Could we get a slider specifically for the new third person warp effect? I'd like to be able to hear it without having to endure the station propaganda exterior and all that stuff :D Signature Tanking - Best Tanking. Beware the french guy!
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Benny Ohu
Chaotic Tranquility
3296
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Posted - 2014.05.28 16:02:00 -
[16] - Quote
the 'inactive client' settings are good support for the way players use eve online, well done |
Sturmwolke
575
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Posted - 2014.05.28 16:06:00 -
[17] - Quote
Havent turned sound for ages (except for voice). Are the armor/hull warnings etc still the annoying beeps they were? Need more elegance. Better yet, give players a few more in-house choices for the klaxons ....or a Star Trekish computer voice ala Aura.
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FunGu Arsten
Fungu .Inc
20
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Posted - 2014.05.28 16:07:00 -
[18] - Quote
i came |
TheLostPenguin
Surreal Departure
75
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Posted - 2014.05.28 16:12:00 -
[19] - Quote
DevBlog wrote:A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time
DevBlog wrote:So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using.
So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo?
fwiw the former makes more sense to me, checked=plays, unchecked=muted |
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CCP WhiteNoiseTrash
C C P C C P Alliance
640
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Posted - 2014.05.28 16:18:00 -
[20] - Quote
Javajunky wrote:What sound do I get when someone jumps into a system?
Change in Local: [Ping]
Ok I can dream can't I?
It's been talked about. not when something new is on local, but new ship on grid - could be possible. unless cloaked of course. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
640
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Posted - 2014.05.28 16:19:00 -
[21] - Quote
TheLostPenguin wrote:DevBlog wrote:A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time DevBlog wrote:So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using. So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo? fwiw the former makes more sense to me, checked=plays, unchecked=muted
perhaps a typo, yea. you check the box of what you want to go away, when you leave that specific client. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Gospadin
School of Applied Knowledge Caldari State
140
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Posted - 2014.05.28 16:29:00 -
[22] - Quote
I would order them differently and rename a few, so as to put the most important sounds closer to the top of your list.
combat: Crimewatch: The timer in the upper left corner when you have been naughty or have been attacked, the sounds of its activation and its state when itGÇÖs about to run out. Weapons: The sound of your and other playersGÇÖ turrets firing. Impacts: The sound of the damage done when you or others are hit by enemy fire. Ship damage: all the warning sounds from your ship, so if you want to not hear shield sounds at all you do it in the shield warning slider, but if you want them all to be slightly dampened, this is the slider for you. Low Shield, Armor and Hull Warnings: if you are armor tanking and donGÇÖt want to hear the shield warning sound at all or vice versa. Cap Warning: low capacitor warnings. Locking: If you canGÇÖt be bothered with the sound playing when you are locking and locking is achieved on a target.
active ship sounds: Modules: things like adaptive invulnerability field, EM Ward, repairers, cloaking and so on. Engine: The sound of the boosters on the ship, the thrusters themselves and if you have attached a Micro Warp Drive or an Afterburner. Hacking: Data and Relic site sounds.
active environment: Jump Activation: The actual jump sounds, be it yours or others GÇô so if you are scouting a wormhole or a gate, you would most likely want this on. Warping effect: when you warp, the warp wind and the warp thud sound when you enter warp. Explosions: this should explain itself rather well
passive environment: Stargates: The sound of the stargates in between systems. Wormholes: The ambient sound around wormholes, also the sound of its state and stability. Ship Ambiance: Every ship has a small sound, depending on faction and ship type. Planets: The ambient sounds coming from planets and suns, including when doing Planetary Interaction. Station Interior and exterior: Interior is everything when in a station, exterior is everything outside coming from the actual station.
other: Map and ISIS: The soundscapes that play while you use these two features. EVE Store: The EVE store, where you shop and do your business. UI Click: The click when you hover or click items in the UI. Radial Menu: The sounds of opening the menu dial by holding the left mouse button. UI Interaction: Fitting your ship, submitting stuff in PI, entering any kind of menu item. Aura: you can control her voice in two places now. Atmosphere: the atmospheric sounds of CONCORD, asteroid belt wind and similar.
otherwise, I like it |
TheLostPenguin
Surreal Departure
75
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Posted - 2014.05.28 16:30:00 -
[23] - Quote
CCP WhiteNoiseTrash wrote: you check the box of what you want to go away, when you leave that specific client.
Seems counter-intuitive to me, usually you check a box because you want that option, if you changed the column header to read "Mute Inactive Client Sound" or similar to make it clear we're disabling things in that column it should remove any room for ambiguity. |
Lykouleon
GoonWaffe Goonswarm Federation
1361
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Posted - 2014.05.28 16:35:00 -
[24] - Quote
Auralgasm. Auralgasm! Lykouleon > CYNO ME CLOSER so I can hit them with my sword |
Sentenced 1989
Quantum Anomaly Corporation
57
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Posted - 2014.05.28 16:39:00 -
[25] - Quote
Great feature, now please add the same for graphics :D
Yes, im talking about CLOUD ONLY control, lets face it, nobody likes them, but we want to have other effects on which we can't if we don't want clouds :D
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Gnochon
Ireco Industries Zombie Pony Express
0
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Posted - 2014.05.28 16:46:00 -
[26] - Quote
Aw, I don't see what I've be dreaming of. So simple: a global L/R balance for each client. If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from. When whatching whormholes, as an example.
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Nasro Drags
Quinto Imperio
11
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Posted - 2014.05.28 16:50:00 -
[27] - Quote
Do you know when i started saying "Eve has sound"?
The moment you removed the jukebox to give us something better. Because no music is better than jukebox playing eve music... i guess.. I haven't heard much of eve since cause now, i have to mute eve to listen to a score which is anything related to space. |
jonnykefka
Adhocracy Incorporated Adhocracy
267
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Posted - 2014.05.28 16:51:00 -
[28] - Quote
This is fantastic. I'm going to get a lot of utility out of these settings, especially when multiboxing. Well done! |
Joanna RB
Twenty Questions Greater Western Co-Prosperity Sphere
15
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Posted - 2014.05.28 16:55:00 -
[29] - Quote
Just:
let us hear ship sounds (turrets firing, enemy ordinance hitting ship, engines/modules ect) when fully zoomed out, like most people play
bring back the juke box, or at least the folder eve/res/audio/jukebox so we can load them into winamp |
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CCP WhiteNoiseTrash
C C P C C P Alliance
640
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Posted - 2014.05.28 16:56:00 -
[30] - Quote
Gnochon wrote:Aw, I don't see what I've be dreaming of. So simple: a global L/R balance for each client. If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from. When whatching whormholes, as an example.
Yea it's really simple to do right. ? It's just something I'm leaving out to annoy people. (joke)
it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
641
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Posted - 2014.05.28 17:00:00 -
[31] - Quote
Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.
More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.
I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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I Love Boobies
All Hail Boobies
1152
|
Posted - 2014.05.28 17:07:00 -
[32] - Quote
Holy moly, that's a lot of detailed options just for sound. Haven't used sound in a long time just because I multi-box, and it was annoying always having to change it when you log in so I just left it off. I will give this a try now that we will have the option to turn the sounds off automatically in other clients. |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
60
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Posted - 2014.05.28 17:08:00 -
[33] - Quote
CCP WhiteNoiseTrash wrote:Low Shield, Armor and Hull Warnings: if you are armor tanking and donGÇÖt want to hear the shield warning sound at all or vice versa.
How about this...since most of Eve players fly both shield AND armor (along with the occasional hull) tanked ships...
Instead of forcing every player to adjust this slider every time they undock in a different type of tank, try making the system a bit smarter. If active armor rep equipped = no constant shield murmur? Something along those lines, just use common sense...PLEASE!
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Gnochon
Ireco Industries Zombie Pony Express
0
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Posted - 2014.05.28 17:11:00 -
[34] - Quote
CCP WhiteNoiseTrash wrote:Gnochon wrote:Aw, I don't see what I've be dreaming of. So simple: a global L/R balance for each client. If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from. When whatching whormholes, as an example.
Yea it's really simple to do right. ? It's just something I'm leaving out to annoy people. (joke) it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing.
Thank you for your answer, Sorry, I meant: simple to imagine the GUI ..but not the mechanism behind and programming. Your answer gives me the solution for that specific case. I'll just have to position my toons in a way that the wormhole sound will be coming from the side I want for each one.
o/ |
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CCP WhiteNoiseTrash
C C P C C P Alliance
644
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Posted - 2014.05.28 17:17:00 -
[35] - Quote
Gnochon wrote:CCP WhiteNoiseTrash wrote:Gnochon wrote:Aw, I don't see what I've be dreaming of. So simple: a global L/R balance for each client. If I'm dualboxing with 2 monitors I'd knew from which client the sound is coming from. When whatching whormholes, as an example.
Yea it's really simple to do right. ? It's just something I'm leaving out to annoy people. (joke) it's not something that you just do, also the sounds of the wormholes are generated 3D, meaning the if you panned it to the left speaker because it was on the left monitor, but you were to the left of the hole itself and the sound would be coming from the right, you wouldn't hear a thing. Thank you for your answer, Sorry, I meant: simple to imagine the GUI ..but not the mechanism behind and programming. Your answer gives me the solution for that specific case. I'll just have to position my toons in a way that the wormhole sound will be coming from the side I want for each one. o/
Options like these are definitely to come, Just gotta figure out how :) The GUI and UI setup is really easy to imagine. but no point in doing just the UI stuff if there is nothing behind it :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
644
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Posted - 2014.05.28 17:18:00 -
[36] - Quote
asteroidjas wrote:CCP WhiteNoiseTrash wrote:Low Shield, Armor and Hull Warnings: if you are armor tanking and donGÇÖt want to hear the shield warning sound at all or vice versa. How about this...since most of Eve players fly both shield AND armor (along with the occasional hull) tanked ships... Instead of forcing every player to adjust this slider every time they undock in a different type of tank, try making the system a bit smarter. If active armor rep equipped = no constant shield murmur? Something along those lines, just use common sense...PLEASE!
Sorry, you'll have to do it manually for now. Thanks for having faith in my common sense. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Nasro Drags
Quinto Imperio
11
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Posted - 2014.05.28 17:28:00 -
[37] - Quote
CCP WhiteNoiseTrash wrote:Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Just wish that someone would have commit some dev effort onto that nonexistent something better than jukebox thing. So i could actually listen to eve music while playing, like what you can do with pretty much all games other than the "eve has sound" game.
Not saying this development isn't good. I also multibox and might have used this... If i had music. Because when I did, it was quite annoying that settings were constantly changing in the two clients. You turned off sound in one, and when you restarted the other client, the settings from the first would be inherited...
Has that someone even tried playing the game while listening to the same score for a gazillion times when doing an anom (from what i recal it plays always the same if your on the same anomaly, right?)? Or has that someone ever tried being an industrialist and hear no music at all? Or a miner? Or a station trader?
If that person who made that call ever did that, he'd know what a terrible decision that was.
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CCP WhiteNoiseTrash
C C P C C P Alliance
645
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Posted - 2014.05.28 17:32:00 -
[38] - Quote
Nasro Drags wrote:CCP WhiteNoiseTrash wrote:Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Just wish that someone would have commit some dev effort onto that nonexistent something better than jukebox thing. So i could actually listen to eve music while playing, like what you can do with pretty much all games other than the "eve has sound" game. Not saying this development isn't good. I also multibox and might have used this... If i had music. Because when I did, it was quite annoying that settings were constantly changing in the two clients. You turned off sound in one, and when you restarted the other client, the settings from the first would be inherited... Has that someone even tried playing the game while listening to the same score for a gazillion times when doing an anom (from what i recal it plays always the same if your on the same anomaly, right?)? Or has that someone ever tried being an industrialist and hear no music at all? Or a miner? Or a station trader? If that person who made that call ever did that, he'd know what a terrible decision that was.
Trust me, I'm on your side on this, when it comes to a different way of handling the music, jukebox or not. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Chribba
Otherworld Enterprises Otherworld Empire
11965
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Posted - 2014.05.28 17:41:00 -
[39] - Quote
This means I have to turn on sound again to try stuff out, good work!
/c
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Gospadin
School of Applied Knowledge Caldari State
141
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Posted - 2014.05.28 17:50:00 -
[40] - Quote
CCP WhiteNoiseTrash wrote:Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.
More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.
I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day.
You sound way stressed.
If I were in iceland, I'd offer a hug, though I'm sure that'd just stress you out more. |
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Odin Shadow
ZC Industries Dark Stripes
7
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Posted - 2014.05.28 17:52:00 -
[41] - Quote
just to be sure.
you can still turn it all off right? |
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CCP WhiteNoiseTrash
C C P C C P Alliance
645
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Posted - 2014.05.28 17:56:00 -
[42] - Quote
Gospadin wrote:CCP WhiteNoiseTrash wrote:Just to make a few things clear.
Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Sounds when zoomed out. already on it. it's not as easy to do as you may think. But it's something that I would like myself, at least as an option.
More choices in the menu, already on it - but please, be just slightly happy that something is happening and will happen in the future in this area. There is plenty of more stuff to be done, more stuff to fix, and this is step 1 of 1 billion to make eve sound better.
I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day. You sound way stressed. If I were in iceland, I'd offer a hug, though I'm sure that'd just stress you out more.
Please bring some Valium Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
Last Wolf
Umbra Wing
317
|
Posted - 2014.05.28 18:02:00 -
[43] - Quote
Whats so hard about turning the music slider all the way down and playing your own music outside of the client? You can still get the rest of your sounds that way (gates, guns, explosions, etc...) and you get your own music.. It is a win win! I've done it this way since 2004. I never used the jukebox even when it was in the game (I never noticed it was gone til someone mentioned it on the forums a few months ago actually...) and it works great. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |
|
CCP WhiteNoiseTrash
C C P C C P Alliance
645
|
Posted - 2014.05.28 18:03:00 -
[44] - Quote
Odin Shadow wrote:just to be sure.
you can still turn it all off right?
you don't even have to turn it on ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
Myxx
744
|
Posted - 2014.05.28 18:12:00 -
[45] - Quote
CCP WhiteNoiseTrash wrote:Odin Shadow wrote:just to be sure.
you can still turn it all off right? you don't even have to turn it on ;) Cool. I can continue to completely ignore it. That's pretty much all I cared about. |
Moraguth
Ranger Corp
69
|
Posted - 2014.05.28 18:15:00 -
[46] - Quote
CCP WhiteNoiseTrash wrote: Some of these are the same as the sliders; shield, armor and hull warnings affect the same areas as the sliders, but only if you leave the client. So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using.
So you check the box for sounds you DON"T want to hear? That seems counter intuitive to me, but fair enough. A way to make that more clear would be to have a tooltip when you hover the mouse over "Inactive Client" or something.
Speaking of tooltips on mousover... For new players, or people with bad memories, or even people who never go to the forums (because you should never HAVE to go to the forums to find out how the game works, all that info should be within the game itself ALWAYS), you should have the long explanation tooltip for each category of sound. I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
|
CCP WhiteNoiseTrash
C C P C C P Alliance
645
|
Posted - 2014.05.28 19:18:00 -
[47] - Quote
Moraguth wrote:CCP WhiteNoiseTrash wrote: Some of these are the same as the sliders; shield, armor and hull warnings affect the same areas as the sliders, but only if you leave the client. So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using.
So you check the box for sounds you DON"T want to hear? That seems counter intuitive to me, but fair enough. A way to make that more clear would be to have a tooltip when you hover the mouse over "Inactive Client" or something. Speaking of tooltips on mousover... For new players, or people with bad memories, or even people who never go to the forums (because you should never HAVE to go to the forums to find out how the game works, all that info should be within the game itself ALWAYS), you should have the long explanation tooltip for each category of sound.
well, that's not really my department, sorry. but a lot of tooltips are going in in the coming expansions, as said at Fanfest. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
|
CCP WhiteNoiseTrash
C C P C C P Alliance
645
|
Posted - 2014.05.28 19:18:00 -
[48] - Quote
Myxx wrote:CCP WhiteNoiseTrash wrote:Odin Shadow wrote:just to be sure.
you can still turn it all off right? you don't even have to turn it on ;) Cool. I can continue to completely ignore it. That's pretty much all I cared about.
Such positive vibes ;) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
|
Lost Hamster
Hamster Holding Corp
138
|
Posted - 2014.05.28 19:57:00 -
[49] - Quote
Joanna RB wrote: bring back the juke box, or at least the folder eve/res/audio/jukebox so we can load them into winamp
I'm glad that I have made a copy of the jukebox folder before it was removed. So I still have all the music, what I can play it in winamp.
CCP WhiteNoiseTrash wrote: Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
I think I know who made that decision, But I will never understand why this decision were made. As it's clearly a BAD decision. |
Acks
RONA Corporation RONA Directorate
74
|
Posted - 2014.05.28 20:28:00 -
[50] - Quote
CCP WhiteNoiseTrash wrote:Myxx wrote:CCP WhiteNoiseTrash wrote:Odin Shadow wrote:just to be sure.
you can still turn it all off right? you don't even have to turn it on ;) Cool. I can continue to completely ignore it. That's pretty much all I cared about. Such positive vibes ;)
LOL - What's that saying? "You can't please all the people all the time"?
Even though I tend not to have EVE sound enabled, I have to say the level of detail provided with this is pretty damn awesome. I will definitely be playing with it and giving EVE sound another go. I like being able to have only the critical sounds on like damage warnings etc. Also having the option to suppress sound (or only some sounds) from inactive windows is a great feature.
Thanks for all the good work. Please keep your future iterations on this in the same direction. More options is almost always a better way to go. |
|
Moraguth
Ranger Corp
70
|
Posted - 2014.05.28 20:53:00 -
[51] - Quote
CCP WhiteNoiseTrash wrote:Moraguth wrote:CCP WhiteNoiseTrash wrote: Stuff...
Stuff.... well, that's not really my department, sorry. but a lot of tooltips are going in in the coming expansions, as said at Fanfest.
Who is the person to ask about this, or could you just send them a quick message to look at this? I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |
Zevross
Infinite Void Inc
0
|
Posted - 2014.05.28 20:55:00 -
[52] - Quote
TheLostPenguin wrote:DevBlog wrote:A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time... DevBlog wrote:So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using. So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo? fwiw the former makes more sense to me, checked=plays, unchecked=muted
I came here to ask the exact same question and it wasn't answered. The original document hasn't changed either.
The title of the dialog box is "Inactive Client Sound" where checked boxes would indicate the sound you would hear from an inactive client. If its the latter case then the title of the settings dialog should be "Inactive Client Mute".
Can we clarify this?
Thank you WhiteNoiseTrash |
Gospadin
School of Applied Knowledge Caldari State
143
|
Posted - 2014.05.28 20:56:00 -
[53] - Quote
Zevross wrote:TheLostPenguin wrote:DevBlog wrote:A typical setup would be to either have the master or music always checked, especially if you are using several clients, this would allow for the music to be playing all the time... DevBlog wrote:So checking the Shield Warning will make it so that you wonGÇÖt hear any kind of warning sound from your shields on the clients you are not using. So do we check the box if we want the sound or if we don't? Maybe I'm just tired and being thick right now but I read that as first sentence meaning we check it to hear that sound, the second we check it to mute. Maybe the second is meant to say UNchecking and just a typo? fwiw the former makes more sense to me, checked=plays, unchecked=muted I came here to ask the exact same question and it wasn't answered. The original document hasn't changed either. The title of the dialog box is "Inactive Client Sound" where checked boxes would indicate the sound you would hear from an inactive client. If its the latter case then the title of the settings dialog should be "Inactive Client Mute". Can we clarify this? Thank you WhiteNoiseTrash
How about "Background Client Mute" since the client is still active, it's just not in the foreground. |
Mag's
the united
17306
|
Posted - 2014.05.28 21:00:00 -
[54] - Quote
This change is quite frankly, awesome.
I will be using certain sounds from now on and find the fact I'm saying this a little strange atm.
Now please show some of your colleagues just how you can give players new options, but at the same time allow them to turn things off. Do that and I'll have your babies.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Cygnet Lythanea
World Welfare Works Association Independent Faction
513
|
Posted - 2014.05.28 21:39:00 -
[55] - Quote
CCP WhiteNoiseTrash wrote: Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
Need more jukebox.
Whoever's call it is, they really need to rethink it. |
Sheena Tzash
Imperial Academy Amarr Empire
43
|
Posted - 2014.05.28 21:43:00 -
[56] - Quote
Can we have music triggers too?
One of the things that has really bugged me is when I'm in mortal danger (getting locked, webbed / scrammed / shot at etc) the music doesn't reflect the situation I'm in and it really hurts the immersion.
I love the low sec music because its all dark and creepy but when I'm in trouble I want the music to become frantic and energized to reflect the mood; but more often than not the same music I'll be hearing while mining is the same music I'll hear while shooting people and it just doesn't fit.
Similar to the volume options you could have different music triggers and the track or type of music to play in that situation; for example:
- While Cloaked
- When Locking
- When being locked
- In combat (shooting or being shot at)
- In a combat zone (ie, anom, mission, incursion etc)
- When a mission is completed / leaving a combat zone
- Entering a exploration site
|
Joanna RB
Twenty Questions Greater Western Co-Prosperity Sphere
15
|
Posted - 2014.05.28 21:43:00 -
[57] - Quote
Lost Hamster wrote:Joanna RB wrote: bring back the juke box, or at least the folder eve/res/audio/jukebox so we can load them into winamp
I'm glad that I have made a copy of the jukebox folder before it was removed. So I still have all the music, what I can play it in winamp. CCP WhiteNoiseTrash wrote: Jukebox, No, not coming back. not my decision, not my call. so leave it at that.
I think I know who made that decision, But I will never understand why this decision were made. As it's clearly a BAD decision.
Luckly I have too, on an old copy of the singularity server that I havnt updated in yonks. But many people ask me how I get the music, and newer people wonder why they only hear the same 3-4 songs repeated when I get 67. Thats the biggest problem with the music, the fact you only get 3-4 songs. You dont need to bring the jukebox back as it was, just change the current song randomiser to utilize all 67 songs all the time, or else offer the jukebox folder for seperate download so newer players can use winamp and appreciate the full range of the music. |
Alexis Nightwish
State War Academy Caldari State
13
|
Posted - 2014.05.28 21:46:00 -
[58] - Quote
Does "explosions" mean just ships blowing up or does it include other things that explode like missiles, smartbombs, or bombs?
Under "Volume Level" I understand what Music Level and Master Level mean. Could you please explain what UI Sound, UI Speech, and World Levels mean?
Does the "Engine, MWD, AB" slider also affect MJD sound?
Lastly, THANK YOU FOR THIS! I've wanted this forever, but I thought this was something that CCP just didn't give a **** about. Also, thanks for making it an option, and not forcing any of it on us like Team Tooltips did. |
Dareth Meroul
OMRE
3
|
Posted - 2014.05.28 21:50:00 -
[59] - Quote
2 Minor suggestions
1) To clarify the effects of choices for the inactive client settings, have the text read: Inactive Client Sounds (check to enable)
Unless I've misunderstood. Then it would be "check to disable" instead, obviously.
2) Group (with text headings perhaps?), color-code, or otherwise distinguish which sounds in the advanced settings are affected by the group sliders (i.e. Music Level, UI Sound Level, UI Speech Level, and World Level). |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
235
|
Posted - 2014.05.28 21:55:00 -
[60] - Quote
CCP WhiteNoiseTrash wrote:
I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
Well you've done an amazing job IMO. First because I can't think of any other game I've ever played which has anywhere near this amount of audio customization (unless personally modded). Second because if I were to say a year ago what I would love to see change with regards to eve sounds, I would have "a massive amount of customization" as my top request! I am definitely going to be turning turret sounds waaay up sometimes.
I will have to test the customization while running 2-3 clients to see if there is anything else that could be added but so far it looks like it is going to work perfectly for me.
This is weird, I am more excited about the sound changes and the graphics improvements in Kronos than any new content |
|
Dareth Meroul
OMRE
5
|
Posted - 2014.05.28 21:59:00 -
[61] - Quote
Don't worry about the naggers or malcontents; these changes to audio are great!
Any future features/iteration will be nice, I'm sure, but I'm rather happy with what you've already presentedGÇöas are many others, I'm sure. |
Myxx
744
|
Posted - 2014.05.28 22:33:00 -
[62] - Quote
CCP WhiteNoiseTrash wrote:Myxx wrote:CCP WhiteNoiseTrash wrote:Odin Shadow wrote:just to be sure.
you can still turn it all off right? you don't even have to turn it on ;) Cool. I can continue to completely ignore it. That's pretty much all I cared about. Such positive vibes ;) Do you know *why* I ignore them? It is because the majority of the time, they annoy me. The sounds are not something I care to listen to. I do not enjoy them. Some, while helpful, are about on par with nails on a chalkboard to my ears. Nothing against you as a sound engineer.
For example, the armor or shield warnings are some of the most unpleasant sounds I have heard in most any MMOs. I get it that they are warnings and are meant to get my attention. That doesn't really make up for the fact that they are not something I care to hear.
Another example would be the armor repair sounds. You know that feeling you get when you remove foam from packaging and it screeches and you get those awful shudders? Yeah, thats what that particular noise does to me.
Just about the only sounds I enjoyed in the entire game were from the jukebox... which you removed for some godawful reason.
Sooo... I downloaded those tracks and just play them in Itunes instead. Effectively, you removed the only reason I had ever turned sound on to begin with.
I guess what I'm saying is, bring the jukebox back and I'll probably turn my sound back on. |
Maxxor Brutor
Imperial Collective Unsettled.
50
|
Posted - 2014.05.28 22:49:00 -
[63] - Quote
Just wanted to say that CCP WhiteNoiseTrash is one of my favourite devs for this :D
|
Jin d'SaanGo
Federal Navy Academy Gallente Federation
4
|
Posted - 2014.05.28 23:14:00 -
[64] - Quote
CCP WhiteNoiseTrash wrote:... I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day.
Just wanted to let you know that your work is very much appericated. I'm one of the guys to whom audio is more important than graphics (and it makes me really sad that "countless" man hours are put into graphics [which I don't see on my screen, just boxes] while audio seems to considered with such low priority). To me, what makes an entertainment product (games, movies and such) really immersive is the sound. I claim that any place on earth presenting outer space to the public would put a lot of effort into sound because pretty pictures will get you just that far while sound and music can make you dreaming for a very long time. So, you got my full support for fighting the right course. :-) Plus, unlike other I have absolutely no objections with any of the current sounds, I find them quite fitting and nice.
There is one little things which I was hoping for for a long time: a slider that adjusts the frequency of songs / EVE music played. In other words, I would like to listen to EVE music, but only every now and again, not looping for hours and days and years. In the future you could connect the moment when the next song is played to trigger events (or change music according to the event, as already mentioned by other players). That little amendment to your work would make me keep me happy for many months to come, and I think or hope that it can be programmed quite easily.
|
Logix42
Taxation Damnation
185
|
Posted - 2014.05.28 23:16:00 -
[65] - Quote
Is it possible to get a Reset button to reset to default just these audio settings? I can foresee that being useful Go beyond the edge of space... Explore |
Ospie
Impulsive Core
20
|
Posted - 2014.05.29 00:09:00 -
[66] - Quote
Jin d'SaanGo wrote:CCP WhiteNoiseTrash wrote:... I am almost alone on doing all this, we have the smallest audio team on the planet of any game of this size - and it's really frustrating to not be able to change everything instantly. This is the result of a whole year of working and prototyping for me, it's part of a bigger plan.
so use it to the best of it's capabilities and wait for more to come, and know that I am working hard on making eve a better sounding game and a better sounding experience for all, but like I said, I am basically alone on doing this and three man army, with a one man army just for assets and creation of tools like this, doesn't do much in one day. Just wanted to let you know that your work is very much appericated. I'm one of the guys to whom audio is more important than graphics (and it makes me really sad that "countless" man hours are put into graphics [which I don't see on my screen, just boxes] while audio seems to considered with such low priority). To me, what makes an entertainment product (games, movies and such) really immersive is the sound. I claim that any place on earth presenting outer space to the public would put a lot of effort into sound because pretty pictures will get you just that far while sound and music can make you dreaming for a very long time. So, you got my full support for fighting the right course. :-) Plus, unlike other I have absolutely no objections with any of the current sounds, I find them quite fitting and nice.
Seconded. I for one will be turning sound back on thanks to the work you've done! |
Gaijin Lanis
Surely You're Joking
25
|
Posted - 2014.05.29 00:18:00 -
[67] - Quote
I am looking forward to being able to, once again, hear the awesome bass heavy engine sounds for ships sized industrial and larger, but not looking forward to hearing having to turn that down/off whenever I'm near a frigate/cruiser.
To say, the only thing that was really wrong with the sound scape introduced earlier was the way shuttles had the same sonic footprint as titans, and how the default camera angle was right up a ship's anus.
For if you're absolutely dead set on having frigates/shuttles sound like a swarm of angry hornets riding bottlerockets in a tin submarine, despite that fact even a shuttle engine is larger than the rockets used in the Apollo program, and you don't want to adjust the sound footprints based upon source size, please give the option to split up ship engine volume based upon size. Small, medium, large, xlarge, etc. Please Please Please. The above was written and posted with nothing but love in my heart for all. |
Kusum Fawn
State Protectorate Caldari State
471
|
Posted - 2014.05.29 02:11:00 -
[68] - Quote
Dev Blog wrote:We brainstormed on how we could approach some of the audio challenges in EVE and how we can encourage more people to turn sound back on or avoid having them turn it off in the first place. We also explored how to use sound as a tool equal to graphics and text and still stay within the strict aesthetics of EVEGÇÖs serious business.
This menu allows players to shape their audio experience in the game in a new way, adjusting which sounds you want less of. In the future, we will continue to iterate on this system and one of the things in mind is a complete new mix of the sounds in EVE, allowing you to also turn up sounds GÇô for now you will have to survive on the option to lower them only.
and this is exactly why everyone plays eve with the sound off.
The vast majority of the eve noises are not configurable in any useful way , are annoying and i want them to be turned off selectively. This is a step in the right direction, but its not a whole answer.
Just like with tool tips, jump animations, WIS and site clouds, people want to be able to turn things off. not down, not low, off.
While you may have put a lot of work into this, and it may or may not be your decision to make, this is not going to get more people to turn sound on again for more then the ten minutes it takes to get annoyed at it again. Allow sounds to get turned off selectively and you wont have to look at it again, keep it the way you have it and no one will hear your work at all except for as long as it takes to uncheck the audio enabled button in the esc menu. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
Syri Taneka
NOVA-CAINE
109
|
Posted - 2014.05.29 02:52:00 -
[69] - Quote
Awesome.
I think I'll turn sound back on. For one thing. Jumpgate noise. |
BayneNothos
United Electro-Magnetic Federation Business Alliance of Manufacturers and Miners
77
|
Posted - 2014.05.29 03:38:00 -
[70] - Quote
Awesome stuff, can't wait to test it out.
While you're poking around, the standard wormhole idle sound cuts off after a few repeats. It's kinda freaking me out not having it pulsating in the background. Can we get that fixed please? |
|
Aeron Kinkade
Black Sheep Down Tactical Narcotics Team
0
|
Posted - 2014.05.29 04:54:00 -
[71] - Quote
This is all awesome! However there is one thing I have noticed that is long long long overdue, overlooked and has been requested for sometime now.. THE JUKEBOX!!!! Since day one that the JUKEBOX feature was removed there have been endless requests made to put it back into the client.
Come on CCP; admit to it.... the "Oh so awesome Mix" that is automatically played .... example the difference between high sec, low and null, is quite frankly...... crap!!! Most of us that live in NULL have the music turned off. Why? Because it is anything but exciting and enjoyable. It is dark and depressing.
I and many other players had made great use of the JUKEBOX and enjoyed being able to select what track to play that came with the game or the ability to build our own playlists as we preferred. There have been days I wished to hear a fast in your face type of music while roaming through null in the heat of the hunt, and there are times I just wanted calm relaxing..... Either way you look at the source of the desire for what music is wanted at what time is a mute point.
The point is CCP, it has been asked for over and over again since it's removal and yet you have ignored the requests and outcry for it. Fantastic job on adding options that will make the sound effects experience more enjoyable, BUT BOO on the lack of detail in failing yet again to listen all the way..... What really makes it sad is it is all but a few lines of code that would need to be restored and one of the most desired and missed features of the game would be restored.
So get off it CCP, you are programmers; NOT DJ'S and for the love of all creation!!!! GIVE US THE JUKE BOX BACK!!!! We have faith you can do it. So, DO IT! |
Dirty Wrench
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.05.29 05:47:00 -
[72] - Quote
I didn't realise asteroids belts got wind.
Maybe you should stop feeding them beans ? |
Jeremiah Saken
The Fall of Leviathan
56
|
Posted - 2014.05.29 05:58:00 -
[73] - Quote
Engine sound!!! Best info today!!! Bacon tastes so much better when it's marinated in vegan tears.-á |
Barton Breau
University of Caille Gallente Federation
47
|
Posted - 2014.05.29 07:25:00 -
[74] - Quote
Quote: ItGÇÖs not just about awesome new assets
There will be new assets? No more 8bit 11khz muffled hollow explosions that sound completely ludicrous with a cd quality ambient music in the background ? (if one is lucky and the low quality "cool dramatic combat" music is not played) |
Ralph King-Griffin
Var Foundation inc.
1597
|
Posted - 2014.05.29 08:48:00 -
[75] - Quote
Confirming ccp WhiteNoise Trash did indeed spend an inordinate amount of time on the forums dealing with the community. +1 to this man, very open and concise.
"CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |
Mag's
the united
17313
|
Posted - 2014.05.29 10:31:00 -
[76] - Quote
Ralph King-Griffin wrote:Confirming ccp WhiteNoise Trash did indeed spend an inordinate amount of time on the forums dealing with the community. +1 to this man, very open and concise.
So much this. Plus he listened and gave us options.
CCP WhiteNoiseTrash Dev, the best Dev.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
Korvin
Shadow Kingdom Best Alliance
590
|
Posted - 2014.05.29 13:47:00 -
[77] - Quote
Let me photoshop this for you:
http://degree1978.narod.ru/111/audio-settings.jpg
Call CCP Karkur __________________________________ Member of CSM 4&5 ... &8 |
Castelo Selva
Selva Brasil Moon Warriors
50
|
Posted - 2014.05.29 14:35:00 -
[78] - Quote
First of all, a big thank you for your hard work. I am very glad that this sound revolution is beginning, and I expect that these changes will upgrade the eve experience for everyone.
Said that, I would like an import / export feature, if possible, because I play eve on several different machine, and that will help to ensure the same configuration, and of course, reduce the time to put the same equal on all of the PCs.
Thank you again. Castelo |
Dragon Outlaw
Rogue Fleet
191
|
Posted - 2014.05.29 16:30:00 -
[79] - Quote
How about a fart slider for when I am in my quarters?
=================
In all seriousness...good changes...I will now be able to turn down some of the sounds I find annoying. |
Jarod Garamonde
Sardaukar Merc Guild General Tso's Alliance
1769
|
Posted - 2014.05.29 17:06:00 -
[80] - Quote
CCP Phantom wrote:With the Kronos release (published on June 3rd) the Audio team presents exciting new features and improvements: detailed audio customization! Advanced audio settings will give you much more control over specific sounds, if they are played and their respective volume. Read all about these fantastic audio improvements in CCP WhiteNoiseTrash's latest dev blog Audio Customization Coming In Kronos!
I still want to know why 5 people's hardcore qq'ing on the forums got my "turbocharger spool" sound removed from MWD activation. Most players either liked it or didn't care. Bring it back. That moment when you realize the crazy lady with all the cats was right... |
|
Zalmun
GoonWaffe Goonswarm Federation
13
|
Posted - 2014.05.29 18:37:00 -
[81] - Quote
I hope this wasn't answered already (I couldn't find any question like this) but will we be able to hear what sounds are like when we adjust the sliders? It's disappointing to fiddle with a bunch of sliders only to not know how soft or loud something will be until you run into it. Some of the sound effects are relatively obscure, so hearing examples at the time of adjustment will go a long way to help us optimize our sound enjoyment.
It would be great if there's either something already there for this, or that this be taken into future consideration. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
673
|
Posted - 2014.05.29 22:27:00 -
[82] - Quote
ok, Quick update.. it's really late and I have been at the office for 12 hours now.
Because of all the feedback here and comments and opinions given and my own thoughts after having seen this in action. I have made a few last minute changes to this.
and I'll reply to all the replies since my last post later (as they are a quite a few, but I was just too busy with this today - as I got into excitement mode while working on it - and you don't interrupt excitement mode)
1. The ability to INCREASE the volume has now been added. this was an option mentioned by many, so it is now made so that all the sliders start in the middle and you can lower it completely or mash it to the right, giving it a 6 dB increase in volume.
have in mind that this is on your own risk! not saying that it will blow your speakers to oblivion, but the mix might go slightly over 0 dBFS which you don't want of course. (the option of just limiting and compressing this is the easy way out, but for now this is put in for you to control yourself)
2. The ability to change the volume of dungeon music, separate from general music has been added.
3. Inactive client volume is now called "inactive client muting" to clear some of the misunderstandings about this and the counter intuitive meaning of the checkboxes.
4. the 3rd party warp effect, the new flash and boom you hear, has been added to the list - it was magically gone missing before. and we can't have magic in our game.
That's it... :) The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..
Cheeererio ;) -CCP WNT . .. and I shall go watch some hockey now! Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Kyoko Sakoda
Sakoda Security Services
137
|
Posted - 2014.05.29 22:32:00 -
[83] - Quote
Awesome!
From the UX perspective it would be quite critical to categorize and group these options in the future, particularly if there's going to eventually be more of them. |
Mag's
the united
17320
|
Posted - 2014.05.29 22:39:00 -
[84] - Quote
CCP WhiteNoiseTrash wrote:ok, Quick update.. it's really late and I have been at the office for 12 hours now.
Because of all the feedback here and comments and opinions given and my own thoughts after having seen this in action. I have made a few last minute changes to this.
and I'll reply to all the replies since my last post later (as they are a quite a few, but I was just too busy with this today - as I got into excitement mode while working on it - and you don't interrupt excitement mode)
1. The ability to INCREASE the volume has now been added. this was an option mentioned by many, so it is now made so that all the sliders start in the middle and you can lower it completely or mash it to the right, giving it a 6 dB increase in volume.
have in mind that this is on your own risk! not saying that it will blow your speakers to oblivion, but the mix might go slightly over 0 dBFS which you don't want of course. (the option of just limiting and compressing this is the easy way out, but for now this is put in for you to control yourself)
2. The ability to change the volume of dungeon music, separate from general music has been added.
3. Inactive client volume is now called "inactive client muting" to clear some of the misunderstandings about this and the counter intuitive meaning of the checkboxes.
4. the 3rd party warp effect, the new flash and boom you hear, has been added to the list - it was magically gone missing before. and we can't have magic in our game.
That's it... :) The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..
Cheeererio ;) -CCP WNT . .. and I shall go watch some hockey now! Awesome changes. Many thanks.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 22:41:00 -
[85] - Quote
Sheena Tzash wrote:Can we have music triggers too? One of the things that has really bugged me is when I'm in mortal danger (getting locked, webbed / scrammed / shot at etc) the music doesn't reflect the situation I'm in and it really hurts the immersion. I love the low sec music because its all dark and creepy but when I'm in trouble I want the music to become frantic and energized to reflect the mood; but more often than not the same music I'll be hearing while mining is the same music I'll hear while shooting people and it just doesn't fit. Similar to the volume options you could have different music triggers and the track or type of music to play in that situation; for example: - While Cloaked
- When Locking
- When being locked
- In combat (shooting or being shot at)
- In a combat zone (ie, anom, mission, incursion etc)
- When a mission is completed / leaving a combat zone
- Entering a exploration site
that's all part of my boss' plan for the music. :) so it's in the making. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 22:43:00 -
[86] - Quote
Alexis Nightwish wrote:Does "explosions" mean just ships blowing up or does it include other things that explode like missiles, smartbombs, or bombs?
Under "Volume Level" I understand what Music Level and Master Level mean. Could you please explain what UI Sound, UI Speech, and World Levels mean?
Does the "Engine, MWD, AB" slider also affect MJD sound?
Lastly, THANK YOU FOR THIS! I've wanted this forever, but I thought this was something that CCP just didn't give a **** about. Also, thanks for making it an option, and not forcing any of it on us like Team Tooltips did.
The sliders to the far left, are a leftover from the old way it was - the only things you could change.
just leave them basically. UI speech is practically Aura, so it does exactly the same as Aura does in the new sliders.
UI Sound is all the clicks, interaction stuff in one slider.. so consider it an overall UI slider.
Pretty sure the MJD is under modules and not Engine... the explosions, are explosions of ships and other things - so missile impacts and those explosions goes under impacts, if I'm not mistaken. (I don't have the system open,, so I can't double check) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 22:46:00 -
[87] - Quote
Kyoko Sakoda wrote:Awesome!
From the UX perspective it would be quite critical to categorize and group these options in the future, particularly if there's going to eventually be more of them.
yep I agree. I'm looking into how I can do this.. but I'm very limited in terms of how I can change the look of the menu unfortunately. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 22:48:00 -
[88] - Quote
Logix42 wrote:Is it possible to get a Reset button to reset to default just these audio settings? I can foresee that being useful
yea, it's one of the things I'd like myself. or perhaps even storable settings so you can quickly change between your combat and industry sound settings. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 22:54:00 -
[89] - Quote
Jarod Garamonde wrote:CCP Phantom wrote:With the Kronos release (published on June 3rd) the Audio team presents exciting new features and improvements: detailed audio customization! Advanced audio settings will give you much more control over specific sounds, if they are played and their respective volume. Read all about these fantastic audio improvements in CCP WhiteNoiseTrash's latest dev blog Audio Customization Coming In Kronos! I still want to know why 5 people's hardcore qq'ing on the forums got my "turbocharger spool" sound removed from MWD activation. Most players either liked it or didn't care. Bring it back.
it went out as a bug. ;) it's coming back. don't worry. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
674
|
Posted - 2014.05.29 23:03:00 -
[90] - Quote
Kusum Fawn wrote:Dev Blog wrote:We brainstormed on how we could approach some of the audio challenges in EVE and how we can encourage more people to turn sound back on or avoid having them turn it off in the first place. We also explored how to use sound as a tool equal to graphics and text and still stay within the strict aesthetics of EVEGÇÖs serious business.
This menu allows players to shape their audio experience in the game in a new way, adjusting which sounds you want less of. In the future, we will continue to iterate on this system and one of the things in mind is a complete new mix of the sounds in EVE, allowing you to also turn up sounds GÇô for now you will have to survive on the option to lower them only. and this is exactly why everyone plays eve with the sound off. The vast majority of the eve noises are not configurable in any useful way , are annoying and i want them to be turned off selectively. This is a step in the right direction, but its not a whole answer. Just like with tool tips, jump animations, WIS and site clouds, people want to be able to turn things off. not down, not low, off. While you may have put a lot of work into this, and it may or may not be your decision to make, this is not going to get more people to turn sound on again for more then the ten minutes it takes to get annoyed at it again. Allow sounds to get turned off selectively and you wont have to look at it again, keep it the way you have it and no one will hear your work at all except for as long as it takes to uncheck the audio enabled button in the esc menu.
when you say off, you mean in a different way than just taking the fader all the way to the far left? which is the same as off??? Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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ASadOldGit
School of Applied Knowledge
281
|
Posted - 2014.05.30 10:22:00 -
[91] - Quote
CCP WhiteNoiseTrash wrote:Jarod Garamonde wrote:I still want to know why 5 people's hardcore qq'ing on the forums got my "turbocharger spool" sound removed from MWD activation. Most players either liked it or didn't care. Bring it back. it went out as a bug. ;) it's coming back. don't worry. I liked those sounds, but I think I had issues with "spatial awareness" with them, i.e. I couldn't tell what direction they were coming from (I have a 5.1 surround system), or that it sounded like a "primary" sound belonging to my ship, i.e. I couldn't tell the difference between my ship and someone else's ship in the distance.
Meh. |
ASadOldGit
School of Applied Knowledge
281
|
Posted - 2014.05.30 10:26:00 -
[92] - Quote
asteroidjas wrote:CCP WhiteNoiseTrash wrote:Low Shield, Armor and Hull Warnings: if you are armor tanking and donGÇÖt want to hear the shield warning sound at all or vice versa. How about this...since most of Eve players fly both shield AND armor (along with the occasional hull) tanked ships... Instead of forcing every player to adjust this slider every time they undock in a different type of tank, try making the system a bit smarter. If active armor rep equipped = no constant shield murmur? Something along those lines, just use common sense...PLEASE! Personally, I don't ever see this happening, as there's too many variables to accurately guess what sort of tanking you're doing. Is it just the presence of the modules, or how much they contribute to the tank? There are dozens of armour modules that are not "active armor rep", which means assessing all sorts of combinations.
I could fit shields or bulkheads to an Abaddon, but the base armour amount may still be greater - which has precedence? The total HP? The number of modules or the amount they boost HP? The greatest resists? A DC2 might imply you want to hull tank it, even if you have plates fitted. You're asking the game to "guess" your fitting strategies, which could be brilliant, or could be "under the influence". Undocking is slow enough as it is - I wouldn't want more checks added to that process if it can be avoided.
Perhaps user-profiles would be more practical, as explained below...
CCP WhiteNoiseTrash wrote:Logix42 wrote:Is it possible to get a Reset button to reset to default just these audio settings? I can foresee that being useful yea, it's one of the things I'd like myself. or perhaps even storable settings so you can quickly change between your combat and industry sound settings. Having user-defined sound profiles could be useful, perhaps with a keyboard shortcut to cycle between them, so in addition to your combat or industry profiles, have an armour or shield profile, or a teamspeak or solo-play profile.
Also consider the ability to import/export these profiles, whether as part of the audio options, or as part of a complete EVE client settings export (which I don't think exists right now, does it? ). Meh. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
682
|
Posted - 2014.05.30 18:30:00 -
[93] - Quote
I agree. the client figuring out on it's own what type of tank you are having, just won't happen. It's a good idea, but we can never know . Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Solhild
Republic Military School Minmatar Republic
1472
|
Posted - 2014.05.31 21:33:00 -
[94] - Quote
I've been playing with this for hours on the new build - Excellent work!!!!! At the end, parked outside of station listening to the pops of ships entering and leaving warp. A roar of engines slowly built and faded as a ship eased past me - just great work. Go and have a drink! |
Ramman K'arojic
Lone Star Warriors Yulai Federation
24
|
Posted - 2014.06.01 02:45:00 -
[95] - Quote
Hi, I realized this is way 2 late to make the build and its a lot of effort. But as I just finished re-installing my 5.1 system I was thinking that it would be awesome if you choose which sound device sounds go to.
For example sometimes I put a head set (for fleet work) and only want a small subset of sounds to come though; however having the environmental and combat sounds come out of the full sized speakers; so its a less of a distraction.
I suppose a less involved way of doing this would be allowing custom saved audio preferences So I can create a Headset profile, a Speaker profile, and reset audio profile. That way its a single audio device but I get instantly switch as required.
Anyway great to see audio getting some luv.
Cheers and Beers Ramman |
Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
89
|
Posted - 2014.06.02 22:00:00 -
[96] - Quote
Awesome Work!
I haven't gone through all comments here, so I'm gonna throw this out there:
For the Purpose of the Multiboxer or just saving in general... Can we have an Export/Import feature of Audio Settings?
Keep up the Good Work! eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |
TheSmokingHertog
TALIBAN EXPRESS
236
|
Posted - 2014.06.02 23:37:00 -
[97] - Quote
Suddenlty thinking, but since we know CCP karkur... and shift clicking.
Since buttons for MUTE / FULL ALL wont make it, how about SHIFT DRAG 1 sound bar and then drag them all? |
Preto Black
Solar Clipper Trading Company
16
|
Posted - 2014.06.03 02:13:00 -
[98] - Quote
How about the sound of them coming to take you away because you can hear things in space! |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
71
|
Posted - 2014.06.03 12:26:00 -
[99] - Quote
CCP WhiteNoiseTrash wrote: The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..
Cheeererio ;) -CCP WNT . .. and I shall go watch some hockey now!
I'm confused...does this mean that if i change anything, then turn sound OFF, when i turn it back on again all the customized slider positions get reset? This sounds like a bad idea.
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Ero Adalwulf
MUSE Apprenticeship Metaphysical Utopian Society Enterprises
1
|
Posted - 2014.06.03 13:47:00 -
[100] - Quote
Can't wait to try out the sound and thanks for the hard work. I don't know about Valium, but if I get the chance, I'll buy you a bottle.
As we all sit here waiting 'til we can download the update.... I just realized what my office is going to sound like with 6 or 7 people playing Eve with full sound on and cranked.
Maybe we'll let the service answer the phone for next few days.
PS. yes, I let my employees play games at work, as long as they get their code written and written well. Something about programmers, their a 'unique' bunch.
PSS. Will be sending CCP a bill for lost profits |
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CCP WhiteNoiseTrash
C C P C C P Alliance
703
|
Posted - 2014.06.03 16:22:00 -
[101] - Quote
asteroidjas wrote:CCP WhiteNoiseTrash wrote: The sliders being in the middle, does on the other hand force the values back to the default value when you turn the system on and off, so you may experience a change in loudness when turning this on and off, so have that in mind if you turn a lot of stuff down and suddenly turn off the system ..
Cheeererio ;) -CCP WNT . .. and I shall go watch some hockey now!
I'm confused...does this mean that if i change anything, then turn sound OFF, when i turn it back on again all the customized slider positions get reset? This sounds like a bad idea.
no you got it wrong. This was an issue when turning the advanced settings on and off, it's been solved now. :)
it just gave all the parameters the value of being in the center, yet they were not. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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helana Tsero
Science and Trade Institute Caldari State
39
|
Posted - 2014.06.03 17:01:00 -
[102] - Quote
Just want to say that the audio customisation is awesome !
Great job Eve Audio team ! "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |
Gospadin
School of Applied Knowledge Caldari State
152
|
Posted - 2014.06.03 18:55:00 -
[103] - Quote
agreed, the new audio is awesome.
and the Anathema's "ship ambiance" sound is downright creepy with the breathing, so glad I can isolate it! |
Aiyshimin
Imperial Collective Unsettled.
33
|
Posted - 2014.06.04 05:59:00 -
[104] - Quote
The new setting are just brilliant <3 perfect level of customisation.
I can have EVE music again while multiboxing, big thanks for this!
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CCP WhiteNoiseTrash
C C P C C P Alliance
706
|
Posted - 2014.06.04 12:39:00 -
[105] - Quote
Aiyshimin wrote:The new setting are just brilliant <3 perfect level of customisation.
I can have EVE music again while multiboxing, big thanks for this!
that was the "main" point. to begin with I was ONLY trying to make the music work on multiple clients.
turned out it could do many things this way. :D Thank you for using it. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
706
|
Posted - 2014.06.04 12:42:00 -
[106] - Quote
Gospadin wrote:agreed, the new audio is awesome.
and the Anathema's "ship ambiance" sound is downright creepy with the breathing, so glad I can isolate it!
Thank you. Yea, all the ship ambiances are pretty cool I think. All the Amarr ships are inspired by breathing - almost like the ships were alive.
The Gallente more digital, sophisticated. Minmatar metallic. Caldari : just plain warfare pissed off. (sort of)
There are combinations of course, for some of the newer factions, which has combined these sounds and did some prototypes for Jove too, just in case one would ever meet them. they are just down right over-intellectual-living-computer-scary. :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
706
|
Posted - 2014.06.04 12:44:00 -
[107] - Quote
Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Gospadin
School of Applied Knowledge Caldari State
152
|
Posted - 2014.06.04 17:30:00 -
[108] - Quote
CCP WhiteNoiseTrash wrote:Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now.
Found a neat trick.
If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough.
(I play windowed fullscreen) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
712
|
Posted - 2014.06.04 20:56:00 -
[109] - Quote
Gospadin wrote:CCP WhiteNoiseTrash wrote:Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Found a neat trick. If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough. (I play windowed fullscreen)
yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it. but it's funny...like...once. :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Ammzi
Love Squad Pasta Syndicate
1806
|
Posted - 2014.06.04 21:27:00 -
[110] - Quote
CCP WhiteNoiseTrash wrote:Gospadin wrote:CCP WhiteNoiseTrash wrote:Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Found a neat trick. If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough. (I play windowed fullscreen) yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it. but it's funny...like...once. :D
Hi WhiteNoise,
I love the inactive client audio settings and it is one of the reasons it's possible to play EVE again with sounds with 3+ clients. However the re-play of audio after minimizing the client can get really frustrating. E.g. I am on client A, hit "warp to gate" and switch to client B. After 20 seconds I switch back to client A and hear "Warp drive active" because it was cut off 20 seconds ago. Same thing when hitting dock and switching to a different client for several minutes, going back "Dock permission accepted, etc. etc."
Is this intended? Would it be possible to turn off re-play of sounds that got muted/paused due to making the client inactive/pushed to background? I have had to turn off the sounds again, basically I only want atmospheric/general EVE sounds for the client I have active, and that's it. The rest of the clients I want warnings/warps and stuff - with no replaying :P |
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Bienator II
madmen of the skies
2662
|
Posted - 2014.06.04 23:47:00 -
[111] - Quote
i have music turned on again thanks to the option to mute the dungeon tracks :) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
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CCP WhiteNoiseTrash
C C P C C P Alliance
712
|
Posted - 2014.06.05 01:38:00 -
[112] - Quote
Ammzi wrote:CCP WhiteNoiseTrash wrote:Gospadin wrote:CCP WhiteNoiseTrash wrote:Quick update:
in one of the future patches, I have fixed a few things that apparently didn't go in:
The slider for deployables was taken out because of a lack of space in the menu. so the sounds affected by this aren't affected by all, mainly mobiles and POS structures. they have been moved to the Atmosphere slider now. Found a neat trick. If I initiate warp in-game and hit alt-tab, the voice announcing the warp will play potentially several minutes later when I alt-tab my game back into the foreground. Once the voiceover sound starts, I can play it multiple times by repeatedly by alt-tabbing back and forth if I'm fast enough. (I play windowed fullscreen) yea. it's a bug, because of another precaution that was taken earlier. coder is looking into it. but it's funny...like...once. :D Hi WhiteNoise, I love the inactive client audio settings and it is one of the reasons it's possible to play EVE again with sounds with 3+ clients. However the re-play of audio after minimizing the client can get really frustrating. E.g. I am on client A, hit "warp to gate" and switch to client B. After 20 seconds I switch back to client A and hear "Warp drive active" because it was cut off 20 seconds ago. Same thing when hitting dock and switching to a different client for several minutes, going back "Dock permission accepted, etc. etc." Is this intended? Would it be possible to turn off re-play of sounds that got muted/paused due to making the client inactive/pushed to background? I have had to turn off the sounds again, basically I only want atmospheric/general EVE sounds for the client I have active, and that's it. The rest of the clients I want warnings/warps and stuff - with no replaying :P
Definitely not intended :D hoping to get it fixed real soon. it's a bug, not a replay feature or anything.. some clash in code we didn't anticipate. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Ammzi
Love Squad Pasta Syndicate
1807
|
Posted - 2014.06.05 17:26:00 -
[113] - Quote
Cheers dude :) love the audio work. |
Mystikrya
C0NATUS Echoes of Nowhere
0
|
Posted - 2014.06.16 15:07:00 -
[114] - Quote
Hi o7
Does CCp can add something to make this work around sound perfect? Theres a lot of things that can be changed but we cannot choose the output sound device, we can do it for voice but not for the other sounds and i feel it a bit sad... I hope Devs will work on this little thing that can be realy nice to complete this work :)
Thanks CCP |
Arec Bardwin
1439
|
Posted - 2014.06.25 23:22:00 -
[115] - Quote
Turning down ingame music seems to turn off a lot of station ambient sounds for me. |
helana Tsero
Science and Trade Institute Caldari State
43
|
Posted - 2014.06.30 01:27:00 -
[116] - Quote
Can we have the music played in star system map viewAlso play during solar system map view ?
Also please update WH music. Same track over and over makes me want to turn off Eve music. "... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.07.29 08:48:00 -
[117] - Quote
Mystikrya wrote:Hi o7
Does CCp can add something to make this work around sound perfect? Theres a lot of things that can be changed but we cannot choose the output sound device, we can do it for voice but not for the other sounds and i feel it a bit sad... I hope Devs will work on this little thing that can be realy nice to complete this work :)
Thanks CCP
it runs two different pieces of software, the voice and audio engine, and audio engine doesn't allow it to be done this easily.
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.07.29 08:49:00 -
[118] - Quote
Arec Bardwin wrote:Turning down ingame music seems to turn off a lot of station ambient sounds for me.
I'll look into that, clearly not supposed to do so :)
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
717
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Posted - 2014.07.29 08:53:00 -
[119] - Quote
helana Tsero wrote:Can we have the music played in star system map view ALSO play during solar system map view ? Also please update WH music. Same track over and over makes me want to turn off Eve music.
atm. no. and new music is being worked on and especially WH is being considered to change, but I can't say when or how right now. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Archetype 66
Pleasure and Pain
156
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Posted - 2014.08.04 15:03:00 -
[120] - Quote
Hello.
Too many stickies in the EVE Information Portal page. Really. Not sure where I should post that :s |
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