Pages: 1 [2] 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Verone
|
Posted - 2006.06.07 11:38:00 -
[31]
Originally by: DazWozUK Deffo no to this one. Whats the point of having a covert ops ship that cant be covert.
Nail? Head?
I think so.

VETO RECRUITMENT |

Rina Shanu
|
Posted - 2006.06.07 11:49:00 -
[32]
normal radar ----------------> -----------------------------> ---------------_____---_____--> cloacked thing disperses the waves so it's untouchable
new radar --------------------> thingy----_____-----______-----> ____----____----------_____----> -------------------------------> could get the discrepancy there somehow and calculate a disturbance "spot"
The catch is : if the waves do not return as if they hit an object of some sort... how do I know I have a disturbance ?
Another way would be to get more SF into it and make a device that let's say "can detect a cloaked object by detecting some special radiation emited by the cloacking device" . Something liek in Start Trek.
Anyways, a cloaked ship is a cloaked ship. The only thing I think should be done is inccrease a bit the penalty(s) for a non claock specialised ship....
Cheers, Rina
RECRUITING |

HippoKing
|
Posted - 2006.06.07 11:51:00 -
[33]
Originally by: Rina Shanu normal radar ----------------> -----------------------------> ---------------_____---_____--> cloacked thing disperses the waves so it's untouchable
new radar --------------------> thingy----_____-----______-----> ____----____----------_____----> -------------------------------> could get the discrepancy there somehow and calculate a disturbance "spot"
The catch is : if the waves do not return as if they hit an object of some sort... how do I know I have a disturbance ?

|

Telemicus Thrace
|
Posted - 2006.06.07 11:51:00 -
[34]
Originally by: Rina Shanu ....Anyways, a cloaked ship is a cloaked ship. The only thing I think should be done is inccrease a bit the penalty(s) for a non claock specialised ship....
Cheers, Rina
Have you ever used a cloaking device on a combat vessel? If so what additional penalties do you think it should have and why?
>> RECRUITING << |

Fredbob
|
Posted - 2006.06.07 12:26:00 -
[35]
Edited by: Fredbob on 07/06/2006 12:30:26
Originally by: Nikita Fontaine It is a big problem when a carrier sits at a safespot cloacked whilst people run round with its fighters, its impossible to kill.
Carriers CANNOT cloak if they want their fighters to stay alive. If the carrier cloaks while the fighters are out they go limp and die swiftly, carriers do however fit cloaks - to set at deeps afk to eat lunch safely, but they must recall the fighters first.
Edit: on topic: I don't think an anti-cloak is needed, non-covert ships with cloaks are near useless while cloaked and gimped while uncloaked, and covert ships should stay 100% cloaked with no counters (unless mr covert makes a mistake and warps into a bubble etc), or everyone and their dog will carry mr anticloak and it would render that side of the game obsolete. Covert ships can be powerful, but it's as much to do with player skills as SP, which is nice , so if there was to be an anti-cloak, it shouldn't be a fire&forget or automodule, it should really be something like the scan probe system we have now imo. ___________ ~Fredbob~
|

Jacob Holland
|
Posted - 2006.06.07 12:31:00 -
[36]
My personal thoughts on this would be to add a type of Interdiction sphere, using the scan probe system and limiting its range to say 1AU, which throws out pulses of Tachyon radiation on various wavelengths designed to resonate with a ship's shields, causing harmonic resonances on the wavelengths of the visible spectrum. This would allow scan probes operating during the sphere's cycle to detect the cloaked ship, normal safespot busting techniques would need to be employed with an Interdictor backing them up. The target ship would not uncloak as a result of this but could be made to glow as a visual cue to its pilot and simply moving between safespots would make the hunters' lives difficult and of course even once they had reached the safespot they would still have to cause the target to uncloak. While this makes it possible to find cloaked ships it certainly doesn't make it easy, similarly while it stops a character sitting cloaked in a safespot from being effectively invulnerable it is beatable provided the covert-ops pilot is in a position to change safespots occasionally (and not simply AFK all day because he's invulnerable).
|

St Dragon
|
Posted - 2006.06.07 13:28:00 -
[37]
At the OP.
Whats the point of a covert ops ship if it cant hide. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Elliott Manchild
|
Posted - 2006.06.07 13:38:00 -
[38]
Edited by: Elliott Manchild on 07/06/2006 13:39:23 Whats point in having a covert ops if they can just be found? ;/
Also if a drone ship cloaks with drones out (fighters or normal drones) the drones don't become theres any more they are still in space or next to them but they loose control of them.
|

Tao Han
|
Posted - 2006.06.07 14:52:00 -
[39]
I'm pretty sure he doesnt want an "I-win" button against cloakers.
I'm thinking some kind of pulse-wave thingie directional 60 degree scanner only fitable on destroyers which assists in locating cloakers close-by, defending against those pesky warpin points created by cov-ops.
Give it a 100km range with a 60 degree angle so you have to do some work and not instantly detect them. Would make the warp in points harder to create relying on coordination with the hostile fleet.
|

Noriath
|
Posted - 2006.06.07 14:54:00 -
[40]
Safespots are so hard to bust if the player sitting at them is half way alert that there really isn't any way to do it without having a ship that is cloaked and impossible to detect for them.
|
|

Caine
|
Posted - 2006.06.07 15:06:00 -
[41]
Firstly... NO
if theres anyway to hunt down a cloaked ship, then the cloak becomes plain useless.
Covert ops ships are so weak that a decloaked ship is a dead ship, we're slow, weak and have paper-like defenses.
|

Pathfinda75
|
Posted - 2006.06.07 15:44:00 -
[42]
Originally by: Buraken v2
Nope there should always be some kind of counter device in eve, as there always is. (almost :p)
There is....its called getting within 2000m of the cloaked ship.
|

HippoKing
|
Posted - 2006.06.07 15:51:00 -
[43]
Originally by: Pathfinda75
Originally by: Buraken v2
Nope there should always be some kind of counter device in eve, as there always is. (almost :p)
There is....its called getting within 2000m of the cloaked ship.
I mentioned this with the tactical overlay and light drones, but what Buraken seems to want is the ability to find those cloaked at safes.
|

captain kikaz
|
Posted - 2006.06.07 15:54:00 -
[44]
Is this not the point of a cloaked ship? to avoid detection and pass on valuble fleet information. I am with the nay vote on this one leave it as is .Just get your drones out and fly about a bit it'll reappear at some point. I had a cool sig but someone kept killing it! |

Kurren
|
Posted - 2006.06.07 16:13:00 -
[45]
Originally by: HippoKing
Originally by: Pathfinda75
Originally by: Buraken v2
Nope there should always be some kind of counter device in eve, as there always is. (almost :p)
There is....its called getting within 2000m of the cloaked ship.
I mentioned this with the tactical overlay and light drones, but what Buraken seems to want is the ability to find those cloaked at safes.
Yeah, it sounds more along the lines of "I want an easy gank" instead of off balanced game play.
They're cloaked. They are, in a sense, part of space now. You CAN'T find them unless they uncloak or you happen to bump (2000m really isn't hard to do) into the solid matter within the cloak.
There are ways around it. They simply require SKILL instead of skill points. The whole point of cloaking is hiding... in fact... covert is an actual synonym for hiding. --- --- --- ---
 SobaKai.com
|

Montague Zooma
|
Posted - 2006.06.07 16:18:00 -
[46]
There's already a rudimentary detection system in place for covops ships.
Their pilots show up in local. ____________________________________________________________________
Open skies policies are signs of strength and courage, not weakness. |

Kim Chee
|
Posted - 2006.06.07 18:38:00 -
[47]
You've got to be kidding me.
A cloaked ship cannot warp without disabling the cloak. A cloaked ship cannot target anything while cloaked. A cloaked ship cannot use a MWD while cloaked. A cloaked ship cannot get within 2km of another object without losing its cloak.
Now, you want to make it so that cloaked ships aren't really cloaked at all?
Are you really THAT BAD of a player that you feel the need to change the rules so you aren't threatened by the tiny fraction of covert ops pilots that exist?
Learn how to counter them (covert ops is all about the situation) or start flying with someone who does. Don't try and remove the piece from the board because you can't wrap your brain around those fancy 'L' moves (referring to the knight in chess, of course).
<=----=> Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
|

Hllaxiu
|
Posted - 2006.06.07 20:23:00 -
[48]
The only thing I could possibly be in support of is them showing upon scanner with a large impercision - say +-1AU. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Sovy Kurosei
|
Posted - 2006.06.07 20:33:00 -
[49]
Buraken said that he doesn't want to change the covert ops cloak, just the other two that you can put on any ship. Although I will say that the module is already self balanced with the targeting penalty, the targeting time wait time coming out of cloak, inability to cloak if you are locked and taking up a hislot spot. It is fine. ___________________
|

Caethes Adain
|
Posted - 2006.06.07 20:40:00 -
[50]
....and lets call the ships 'not-so-covert-ops', geenyus
People dissapoint me. End my dissapointment. |
|

Ange1
|
Posted - 2006.06.08 03:29:00 -
[51]
Originally by: Fredbob
Edit: on topic: I don't think an anti-cloak is needed, non-covert ships with cloaks are near useless while cloaked and gimped while uncloaked
This is sooo not true 
The Establishment is at your service...
|

Bentguru
|
Posted - 2006.06.08 03:44:00 -
[52]
Originally by: Buraken v2
But ofcourse the fact that you can kill someone easily kill someone and then warp to wherever and be totaly safe is not a problem to you? 
you can do this anyway buraken. It's called multiple and widely spaced safespots. Just continueally warp between them and watch out for those pesky scan probes. Unless they magically land on one of your ss's by warping and dropping a BM there's no way in EVE to catch you. -- New Petition Inc Vid This signature is protected by the pattented NoDev 2000 technology. THERE WILL BE NO COLORS But colors are fun!!-Kaemonn
|

Arcticblue2
|
Posted - 2006.06.08 06:28:00 -
[53]
the other day I where "mapping" 0.0 or was about to do it anyway...
As I aproach the gate to 0.0 I discover a battlecruiser outside.. and to be honest... a alarmclock should have started to ring in my head there but I don't know... I still jumped and on the other side there where a warpbubble... so I am cloaked.. nice, find out where I want to warp to so I rightclick choose warp to and find out I can't warp (this is when I discover the warpbubble )
I cloak in my covert ops as soon as I decloak... and hope to fly out of range of the warpbubble but what do you know a interceptor comes by close enough to decloak me. I know of the tactics that is why I tried to once cloaked to change direction as well but it did not work. I got promtly blown up and podded... so to me it seems like they have no problems finding cloaked ships.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

Pepperami
|
Posted - 2006.06.09 14:42:00 -
[54]
Originally by: Jon Hawkes
Originally by: Alessandra Grey The most common place you see cloaking devices irl is in Star Trek...
Um, when did Star Trek become "IRL"?!!   
lol! Awesome quote.
[Art of War][- V -] |

Grey Area
|
Posted - 2006.06.09 15:54:00 -
[55]
No.
Someone once said that this kind of thread was the equivalent of "Mommy, Timmy keeps looking at me! Make him stop!". 'cos at the end of the day, that's all a covert ops ship can do; look at you. If you want a counter to that, get your OWN covert ops ship and look right back at him.
I can't believe Ange1 said cloaked combat ships AREN'T gimped...has he SEEN the bit on the cloak info about 40% increase to scan resolution? Fitting a cloak is like firing a sensor dampener at yourself...
Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Peter UK
|
Posted - 2006.06.09 16:16:00 -
[56]
*didnt read most the replies so fogive me if some1 said this yet*
make covert ops able to spot other covert ops in the style of submarine warfare as it was back in the early to mid 20th century. ping them to see them at a current location but that ping makes you ships location visable to everyone else for a split second(but have the image and stationary location where you were when you pinged remain for 30 seconds or however long after you moved off) you atleast detect the other ship but dont have its exact location.... so you guess its new location based on the direction and movement you saw... speed could be a factor in detection by the faster you go the easier it is to spot you while the ship sitting stationary is on silent running and cant be seen if not pinged back. then after getting a result try chase it down to make it become visable. somthing would need to change about you also showing up at 2km or whatever the min distance is otherwise you both get shots in. but this way you could sneak up and fire off the first salvo before they realise you had a lock. alternately there could be new fof missiles that you can fire which "ping" themselves to track nearby targets. just dont blind fire them in any direction as they could come back and hit you if there is no target ahead and you are the closest other possible target. that would provide for the silent attack as the first thing they will see is the missiles coming for them but not who fired them.
this could bring a whole new dynamic to pvp and be a hell of a lot of fun with all the tension of the cat and mouse game you would be playing. |

Y'laaris Brood
|
Posted - 2006.06.09 16:32:00 -
[57]
Originally by: Kim Chee You've got to be kidding me.
A cloaked ship cannot warp without disabling the cloak. A cloaked ship cannot target anything while cloaked. A cloaked ship cannot use a MWD while cloaked. A cloaked ship cannot get within 2km of another object without losing its cloak.
Now, you want to make it so that cloaked ships aren't really cloaked at all?
Are you really THAT BAD of a player that you feel the need to change the rules so you aren't threatened by the tiny fraction of covert ops pilots that exist?
Learn how to counter them (covert ops is all about the situation) or start flying with someone who does. Don't try and remove the piece from the board because you can't wrap your brain around those fancy 'L' moves (referring to the knight in chess, of course).
Are you really THAT bad of a reader that you didn't manage to interpret any of the previous posts correctly?
Just out of interest, can a carrier/mothership assign fighters to a ship and then cloak?
|

Y'laaris Brood
|
Posted - 2006.06.09 16:35:00 -
[58]
Originally by: Grey Area No.
Someone once said that this kind of thread was the equivalent of "Mommy, Timmy keeps looking at me! Make him stop!". 'cos at the end of the day, that's all a covert ops ship can do; look at you. If you want a counter to that, get your OWN covert ops ship and look right back at him.
I can't believe Ange1 said cloaked combat ships AREN'T gimped...has he SEEN the bit on the cloak info about 40% increase to scan resolution? Fitting a cloak is like firing a sensor dampener at yourself...
I gather what most people do is offline the module so as not to get the negative effects, when they need to hide they safespot, let cap regen, then online the module and cloak.
|

Wen Jaibao
|
Posted - 2006.06.09 20:27:00 -
[59]
Originally by: Y'laaris Brood Just out of interest, can a carrier/mothership assign fighters to a ship and then cloak?
No, the fighters go inactive.
|

Drizit
|
Posted - 2006.06.09 21:37:00 -
[60]
If the devs do decide to come up with an anti-cloak, no matter what it is, it will be used by player rats at gate camps. Well done, you have just effectively reduced movement in lowsec and 0.0. How do you think many people create instas so they can travel more freely in those areas in anything other than a Covops? How do you think many of the lower skilled players move around lowsec?
CCP wants a migration to 0.0, I say give the Covops even more invisibility and it will happen. Take away the necessity to re-cloak after jumping so they do not show up for a second and give away their location. Allow them to dock and jump while cloaked, allow them to cloak immediately after undocking. Giving away their location in these instances is ridiculous coinsidering how frail the ships are. Remove them from local completely while cloaked. You still have the ability to decloak them if you get within 2km, it just requires a bit more intuition and experience in using the tools available already rather than a one click instant detection device.
If you want a brainless point and shoot like that, go play a Quake deathmatch. Leave Eve to the people with enough intelligence to work out a solution themselves without running to the devs every time they can't use the existing game mechanics properly.
First of all, try training for a Covops and see how hard they are to use and stay hidden already. A billboard, another ship or almost anything can decloak you so you have to be real careful to remain out of the way of them which isn't easy when another ship comes zooming in at 10 times your speed and decloaks you on it's way to the gate. As it was probably an inty anyway, they will probably turn around and gank you into the bargain.
--
|
|
|
|
|
Pages: 1 [2] 3 4 :: one page |
First page | Previous page | Next page | Last page |