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Buraken v2
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Posted - 2006.06.07 09:05:00 -
[1]
Or shipclass, or.. something like that =)
discuss.
Originally by: Mang0o 200m sexy ill bid on yours becouse you are so cute   
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HippoKing
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Posted - 2006.06.07 09:06:00 -
[2]
I have one, tactical overlay and light drones 
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TheDeceit
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Posted - 2006.06.07 09:06:00 -
[3]
I vote nay. =\ --------
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Novarei
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Posted - 2006.06.07 09:07:00 -
[4]
why?
Discuss.
+-----------------------------------------------+
Join the ninth column today. |

Juwi Kotch
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Posted - 2006.06.07 09:10:00 -
[5]
I'm just wondering whether I have misunderstood the sense of cloaking all the time...
Juwi Kotch
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Buraken v2
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Posted - 2006.06.07 09:11:00 -
[6]
Edited by: Buraken v2 on 07/06/2006 09:11:38
Originally by: HippoKing I have one, tactical overlay and light drones 
not when they sit at an SS cloaked ^_^
Cov ops pilots should be non-found, but ppl using BS's and whatnot and using prototype cloaks should be found by some type of scanner! =)
Originally by: Mang0o 200m sexy ill bid on yours becouse you are so cute   
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Helza Poppin
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Posted - 2006.06.07 09:12:00 -
[7]
Sort of an Eve equivelent of SONAR? It would be an interesting idea, and possibly lead to a whole new skills set. Say have it as an extension to the scanner, working on a narrow arc, say 30 deg, and a limited range, again say 20k. It shouldn't be an instant 'spot the cloaked ship' device either, something that can initially know one is in the area, and then needs time to 'firm up' the sloution.
Sorry guys. I also play a lot of Silent Hunter and other sub sims too 
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Asm0dai
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Posted - 2006.06.07 09:27:00 -
[8]
Edited by: Asm0dai on 07/06/2006 09:27:13 http://eve.battleclinic.com/eve_online/item_database.php?id=g405
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HippoKing
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Posted - 2006.06.07 09:33:00 -
[9]
Originally by: Buraken v2 Edited by: Buraken v2 on 07/06/2006 09:11:38
Originally by: HippoKing I have one, tactical overlay and light drones 
not when they sit at an SS cloaked ^_^
Cov ops pilots should be non-found, but ppl using BS's and whatnot and using prototype cloaks should be found by some type of scanner! =)
to be quite honest, i think people safed and cloaked should be totally safe.
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Nexus1972
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Posted - 2006.06.07 09:37:00 -
[10]
So the OP wants a win button against a cov ops ship, that we cannot insure for its value and pay over the top for a cloaking device - 60 mil of ship (Ship+Cloak) that you can insure for 2 mil isk. And you want a way of killing a cov ops easier? Whats the point of having a cov ops if you can find it in anycase. Fair enough use the modules to find one near a gate or within a fixed range of you (100km or so max), but when cloaked at over 100km or so away they should not be able to be found.
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DazWozUK
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Posted - 2006.06.07 09:41:00 -
[11]
Deffo no to this one. Whats the point of having a covert ops ship that cant be covert.
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Telemicus Thrace
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Posted - 2006.06.07 09:44:00 -
[12]
Originally by: Buraken v2 Edited by: Buraken v2 on 07/06/2006 09:11:38
Originally by: HippoKing I have one, tactical overlay and light drones 
not when they sit at an SS cloaked ^_^
Cov ops pilots should be non-found, but ppl using BS's and whatnot and using prototype cloaks should be found by some type of scanner! =)
Why? they are cloaked. For a normal ship using a cloak you lose a high slot, you overall gimp your targetting time and you have a targetting delay once you decloak. You can only move slowly under cloak and you have to decloak to jump / warp / activate a module.
On a normal ship you sacrifice all that to fit a cloak so you can hide, which is about all you can do so whats the point of a cloak if they don't hide you? Nothing to discus unless there is some reasoning behind it. It just sounds like another "I can't find the cloaked ship so we can gank it" whine.
>> RECRUITING << |

Buraken v2
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Posted - 2006.06.07 09:45:00 -
[13]
Originally by: HippoKing
Originally by: Buraken v2 Edited by: Buraken v2 on 07/06/2006 09:11:38
Originally by: HippoKing I have one, tactical overlay and light drones 
not when they sit at an SS cloaked ^_^
Cov ops pilots should be non-found, but ppl using BS's and whatnot and using prototype cloaks should be found by some type of scanner! =)
to be quite honest, i think people safed and cloaked should be totally safe.
Nope there should always be some kind of counter device in eve, as there always is. (almost :p)
Originally by: Mang0o 200m sexy ill bid on yours becouse you are so cute   
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Buraken v2
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Posted - 2006.06.07 09:46:00 -
[14]
Originally by: DazWozUK Deffo no to this one. Whats the point of having a covert ops ship that cant be covert.
Read my quote on hippoking
Originally by: Mang0o 200m sexy ill bid on yours becouse you are so cute   
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Buraken v2
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Posted - 2006.06.07 09:47:00 -
[15]
Originally by: Telemicus Thrace
Originally by: Buraken v2 Edited by: Buraken v2 on 07/06/2006 09:11:38
Originally by: HippoKing I have one, tactical overlay and light drones 
not when they sit at an SS cloaked ^_^
Cov ops pilots should be non-found, but ppl using BS's and whatnot and using prototype cloaks should be found by some type of scanner! =)
Why? they are cloaked. For a normal ship using a cloak you lose a high slot, you overall gimp your targetting time and you have a targetting delay once you decloak. You can only move slowly under cloak and you have to decloak to jump / warp / activate a module.
On a normal ship you sacrifice all that to fit a cloak so you can hide, which is about all you can do so whats the point of a cloak if they don't hide you? Nothing to discus unless there is some reasoning behind it. It just sounds like another "I can't find the cloaked ship so we can gank it" whine.
But ofcourse the fact that you can kill someone easily kill someone and then warp to wherever and be totaly safe is not a problem to you? 
Originally by: Mang0o 200m sexy ill bid on yours becouse you are so cute   
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HippoKing
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Posted - 2006.06.07 09:50:00 -
[16]
Originally by: Buraken v2
Originally by: Telemicus Thrace
Originally by: Buraken v2 Edited by: Buraken v2 on 07/06/2006 09:11:38
Originally by: HippoKing I have one, tactical overlay and light drones 
not when they sit at an SS cloaked ^_^
Cov ops pilots should be non-found, but ppl using BS's and whatnot and using prototype cloaks should be found by some type of scanner! =)
Why? they are cloaked. For a normal ship using a cloak you lose a high slot, you overall gimp your targetting time and you have a targetting delay once you decloak. You can only move slowly under cloak and you have to decloak to jump / warp / activate a module.
On a normal ship you sacrifice all that to fit a cloak so you can hide, which is about all you can do so whats the point of a cloak if they don't hide you? Nothing to discus unless there is some reasoning behind it. It just sounds like another "I can't find the cloaked ship so we can gank it" whine.
But ofcourse the fact that you can kill someone easily kill someone and then warp to wherever and be totaly safe is not a problem to you? 
Given it hurts your setup, i don't think it is a problem, no. Also, currently, cloaks on non-cloaking specialised ships have ONE purpose: keeping you safe while you eat your dinner. They have no tactical application: this is what they exist for.
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Alessandra Grey
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Posted - 2006.06.07 09:58:00 -
[17]
Easy solution: no. Why? The most common place you see cloaking devices irl is in Star Trek, and do they have a counter to it? Hell no. Every time a ship decloaks its "oh @#$% theres a romulan/klingon/etc ship decloaking!". Thats the same way it should stay here. Cloaks are so you can be undetectable. If anything, cloaks should be improved so that things that are supposed to be incorporated into the game (like smuggling of illegal goods) can actually take place without running a 99.98% risk of being concordowned. Guess would be that the OP got ganked by a covops and wants to ease his pain. Next thing we know, people will want another missile nerf...sheesh. _______________________
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Telemicus Thrace
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Posted - 2006.06.07 10:01:00 -
[18]
Originally by: Buraken v2
Originally by: Telemicus Thrace
Originally by: Buraken v2 Edited by: Buraken v2 on 07/06/2006 09:11:38
Originally by: HippoKing I have one, tactical overlay and light drones 
not when they sit at an SS cloaked ^_^
Cov ops pilots should be non-found, but ppl using BS's and whatnot and using prototype cloaks should be found by some type of scanner! =)
Why? they are cloaked. For a normal ship using a cloak you lose a high slot, you overall gimp your targetting time and you have a targetting delay once you decloak. You can only move slowly under cloak and you have to decloak to jump / warp / activate a module.
On a normal ship you sacrifice all that to fit a cloak so you can hide, which is about all you can do so whats the point of a cloak if they don't hide you? Nothing to discus unless there is some reasoning behind it. It just sounds like another "I can't find the cloaked ship so we can gank it" whine.
But ofcourse the fact that you can kill someone easily kill someone and then warp to wherever and be totaly safe is not a problem to you? 
No, not really. The same way I don't have a problem with 20 BS sitting on a bubble camp.
If somebody is going to wait 5 minutes while you wait for your gimped target lock to allow you to fire they were dead anyway.
What's to counter? all they can do while cloaked (non-CovOps) is sit and maybe crawl slowly somewhere. There is your counter. Lock down the system and wait them out if it bothers you that much but a cloak is exactly for hiding and it is well balanced with all the penalties that go with using it.
So far the nearest you have come to a reason is that you can't find cloaked ships. Thats the point of the cloaking device. duh.
 >> RECRUITING << |

Kilo Paskaa
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Posted - 2006.06.07 10:03:00 -
[19]
Call in THE BEESWARM. --------
As you can see, i pwned Kieron for iskies. |

Ephemeron
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Posted - 2006.06.07 10:20:00 -
[20]
I have recently posted idea about a module that would allow detection of cloaked ships without being totally overpowered:
http://oldforums.eveonline.com/?a=topic&threadID=348586
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Flyyn
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Posted - 2006.06.07 10:35:00 -
[21]
Cloaking is the only "safe" zone in eve...In order to have such a safe zone... 1. your a seriously gimped ship. IE covert ops/ stealth bomber. True your a royal pain in the arse in local, but safe.
2. Your larger ships can cloak, but at what cost?
No if your not quick enough, then a cloak ship gets away and you need to go looking for him. Not demanding a mod that will make cloaking unusable.
This is as bad as it can get, but don't bet on it. |

NereSky
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Posted - 2006.06.07 10:46:00 -
[22]
Originally by: Buraken v2 Or shipclass, or.. something like that =)
discuss.
I dont believe a device should ever give a exact postion of a cloaked ship , but saying that 'Necessity being the mother of invention ' and all that. A device to give a close approximation of a cloaked ship or something like a smartbomb effect radar, where upon activation the module can cause the cloaked ship to give a signature for a few moments say within a 10km range or something.
all the smartbome would do is temporarily cover the cloak with some form of particles that make the cloaked ship temporarily visable, but not lockable.
Just a idea , be kind :)
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FalconHawk
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Posted - 2006.06.07 10:50:00 -
[23]
Originally by: Telemicus Thrace
What's to counter? all they can do while cloaked (non-CovOps) is sit and maybe crawl slowly somewhere. There is your counter. Lock down the system and wait them out if it bothers you that much but a cloak is exactly for hiding and it is well balanced with all the penalties that go with using it.
wondering how you want to lock a system ....instas always gives them the ability to run if they want to and taking down a bs usualy takes longer than the short moment they apear at a gate. of course you can follow them, but when they manage to escape to a high security system you still can shoot them them, but concorde ...
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Alessandra Grey
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Posted - 2006.06.07 10:53:00 -
[24]
Originally by: FalconHawk
Originally by: Telemicus Thrace
What's to counter? all they can do while cloaked (non-CovOps) is sit and maybe crawl slowly somewhere. There is your counter. Lock down the system and wait them out if it bothers you that much but a cloak is exactly for hiding and it is well balanced with all the penalties that go with using it.
wondering how you want to lock a system ....instas always gives them the ability to run if they want to and taking down a bs usualy takes longer than the short moment they apear at a gate. of course you can follow them, but when they manage to escape to a high security system you still can shoot them them, but concorde ...
the same way you lock down any system. bubbles at the gates with gatecamps. instas wont get you through a warp bubble unless its placed wrong or your ship is being flown by god himself. _______________________
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Shidhe
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Posted - 2006.06.07 11:00:00 -
[25]
It would have to be difficult and time consuming.. but it probably should exist. How about a high slot (recon ship only) launcher that fires specially designed probes - then triangulate on the result. Make the time taken longer than an average washroom break!
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Telemicus Thrace
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Posted - 2006.06.07 11:03:00 -
[26]
Originally by: Alessandra Grey
Originally by: FalconHawk
Originally by: Telemicus Thrace
What's to counter? all they can do while cloaked (non-CovOps) is sit and maybe crawl slowly somewhere. There is your counter. Lock down the system and wait them out if it bothers you that much but a cloak is exactly for hiding and it is well balanced with all the penalties that go with using it.
wondering how you want to lock a system ....instas always gives them the ability to run if they want to and taking down a bs usualy takes longer than the short moment they apear at a gate. of course you can follow them, but when they manage to escape to a high security system you still can shoot them them, but concorde ...
the same way you lock down any system. bubbles at the gates with gatecamps. instas wont get you through a warp bubble unless its placed wrong or your ship is being flown by god himself.
Not to mention chasing them down in an intie tackler. If they are not a war target and not criminally flagged and they get to high sec then they escaped. Lot of conditions to meet really.
>> RECRUITING << |

Nikita Fontaine
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Posted - 2006.06.07 11:03:00 -
[27]
It is a big problem when a carrier sits at a safespot cloacked whilst people run round with its fighters, its impossible to kill. ----------------------------------------------- Great minds think alike but fools seldom differ
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HippoKing
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Posted - 2006.06.07 11:04:00 -
[28]
Originally by: FalconHawk
Originally by: Telemicus Thrace
What's to counter? all they can do while cloaked (non-CovOps) is sit and maybe crawl slowly somewhere. There is your counter. Lock down the system and wait them out if it bothers you that much but a cloak is exactly for hiding and it is well balanced with all the penalties that go with using it.
wondering how you want to lock a system ....instas always gives them the ability to run if they want to and taking down a bs usualy takes longer than the short moment they apear at a gate. of course you can follow them, but when they manage to escape to a high security system you still can shoot them them, but concorde ...
If they were safed and wanted to run, a cloak makes no difference.
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Jon Hawkes
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Posted - 2006.06.07 11:11:00 -
[29]
Originally by: Alessandra Grey The most common place you see cloaking devices irl is in Star Trek...
Um, when did Star Trek become "IRL"?!!   
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Imperial Coercion
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Posted - 2006.06.07 11:25:00 -
[30]
Worst idea ever.
Amarr needs love from the devs damnit!. |
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Verone
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Posted - 2006.06.07 11:38:00 -
[31]
Originally by: DazWozUK Deffo no to this one. Whats the point of having a covert ops ship that cant be covert.
Nail? Head?
I think so.

VETO RECRUITMENT |

Rina Shanu
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Posted - 2006.06.07 11:49:00 -
[32]
normal radar ----------------> -----------------------------> ---------------_____---_____--> cloacked thing disperses the waves so it's untouchable
new radar --------------------> thingy----_____-----______-----> ____----____----------_____----> -------------------------------> could get the discrepancy there somehow and calculate a disturbance "spot"
The catch is : if the waves do not return as if they hit an object of some sort... how do I know I have a disturbance ?
Another way would be to get more SF into it and make a device that let's say "can detect a cloaked object by detecting some special radiation emited by the cloacking device" . Something liek in Start Trek.
Anyways, a cloaked ship is a cloaked ship. The only thing I think should be done is inccrease a bit the penalty(s) for a non claock specialised ship....
Cheers, Rina
RECRUITING |

HippoKing
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Posted - 2006.06.07 11:51:00 -
[33]
Originally by: Rina Shanu normal radar ----------------> -----------------------------> ---------------_____---_____--> cloacked thing disperses the waves so it's untouchable
new radar --------------------> thingy----_____-----______-----> ____----____----------_____----> -------------------------------> could get the discrepancy there somehow and calculate a disturbance "spot"
The catch is : if the waves do not return as if they hit an object of some sort... how do I know I have a disturbance ?

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Telemicus Thrace
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Posted - 2006.06.07 11:51:00 -
[34]
Originally by: Rina Shanu ....Anyways, a cloaked ship is a cloaked ship. The only thing I think should be done is inccrease a bit the penalty(s) for a non claock specialised ship....
Cheers, Rina
Have you ever used a cloaking device on a combat vessel? If so what additional penalties do you think it should have and why?
>> RECRUITING << |

Fredbob
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Posted - 2006.06.07 12:26:00 -
[35]
Edited by: Fredbob on 07/06/2006 12:30:26
Originally by: Nikita Fontaine It is a big problem when a carrier sits at a safespot cloacked whilst people run round with its fighters, its impossible to kill.
Carriers CANNOT cloak if they want their fighters to stay alive. If the carrier cloaks while the fighters are out they go limp and die swiftly, carriers do however fit cloaks - to set at deeps afk to eat lunch safely, but they must recall the fighters first.
Edit: on topic: I don't think an anti-cloak is needed, non-covert ships with cloaks are near useless while cloaked and gimped while uncloaked, and covert ships should stay 100% cloaked with no counters (unless mr covert makes a mistake and warps into a bubble etc), or everyone and their dog will carry mr anticloak and it would render that side of the game obsolete. Covert ships can be powerful, but it's as much to do with player skills as SP, which is nice , so if there was to be an anti-cloak, it shouldn't be a fire&forget or automodule, it should really be something like the scan probe system we have now imo. ___________ ~Fredbob~
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Jacob Holland
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Posted - 2006.06.07 12:31:00 -
[36]
My personal thoughts on this would be to add a type of Interdiction sphere, using the scan probe system and limiting its range to say 1AU, which throws out pulses of Tachyon radiation on various wavelengths designed to resonate with a ship's shields, causing harmonic resonances on the wavelengths of the visible spectrum. This would allow scan probes operating during the sphere's cycle to detect the cloaked ship, normal safespot busting techniques would need to be employed with an Interdictor backing them up. The target ship would not uncloak as a result of this but could be made to glow as a visual cue to its pilot and simply moving between safespots would make the hunters' lives difficult and of course even once they had reached the safespot they would still have to cause the target to uncloak. While this makes it possible to find cloaked ships it certainly doesn't make it easy, similarly while it stops a character sitting cloaked in a safespot from being effectively invulnerable it is beatable provided the covert-ops pilot is in a position to change safespots occasionally (and not simply AFK all day because he's invulnerable).
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St Dragon
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Posted - 2006.06.07 13:28:00 -
[37]
At the OP.
Whats the point of a covert ops ship if it cant hide. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Elliott Manchild
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Posted - 2006.06.07 13:38:00 -
[38]
Edited by: Elliott Manchild on 07/06/2006 13:39:23 Whats point in having a covert ops if they can just be found? ;/
Also if a drone ship cloaks with drones out (fighters or normal drones) the drones don't become theres any more they are still in space or next to them but they loose control of them.
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Tao Han
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Posted - 2006.06.07 14:52:00 -
[39]
I'm pretty sure he doesnt want an "I-win" button against cloakers.
I'm thinking some kind of pulse-wave thingie directional 60 degree scanner only fitable on destroyers which assists in locating cloakers close-by, defending against those pesky warpin points created by cov-ops.
Give it a 100km range with a 60 degree angle so you have to do some work and not instantly detect them. Would make the warp in points harder to create relying on coordination with the hostile fleet.
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Noriath
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Posted - 2006.06.07 14:54:00 -
[40]
Safespots are so hard to bust if the player sitting at them is half way alert that there really isn't any way to do it without having a ship that is cloaked and impossible to detect for them.
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Caine
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Posted - 2006.06.07 15:06:00 -
[41]
Firstly... NO
if theres anyway to hunt down a cloaked ship, then the cloak becomes plain useless.
Covert ops ships are so weak that a decloaked ship is a dead ship, we're slow, weak and have paper-like defenses.
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Pathfinda75
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Posted - 2006.06.07 15:44:00 -
[42]
Originally by: Buraken v2
Nope there should always be some kind of counter device in eve, as there always is. (almost :p)
There is....its called getting within 2000m of the cloaked ship.
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HippoKing
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Posted - 2006.06.07 15:51:00 -
[43]
Originally by: Pathfinda75
Originally by: Buraken v2
Nope there should always be some kind of counter device in eve, as there always is. (almost :p)
There is....its called getting within 2000m of the cloaked ship.
I mentioned this with the tactical overlay and light drones, but what Buraken seems to want is the ability to find those cloaked at safes.
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captain kikaz
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Posted - 2006.06.07 15:54:00 -
[44]
Is this not the point of a cloaked ship? to avoid detection and pass on valuble fleet information. I am with the nay vote on this one leave it as is .Just get your drones out and fly about a bit it'll reappear at some point. I had a cool sig but someone kept killing it! |

Kurren
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Posted - 2006.06.07 16:13:00 -
[45]
Originally by: HippoKing
Originally by: Pathfinda75
Originally by: Buraken v2
Nope there should always be some kind of counter device in eve, as there always is. (almost :p)
There is....its called getting within 2000m of the cloaked ship.
I mentioned this with the tactical overlay and light drones, but what Buraken seems to want is the ability to find those cloaked at safes.
Yeah, it sounds more along the lines of "I want an easy gank" instead of off balanced game play.
They're cloaked. They are, in a sense, part of space now. You CAN'T find them unless they uncloak or you happen to bump (2000m really isn't hard to do) into the solid matter within the cloak.
There are ways around it. They simply require SKILL instead of skill points. The whole point of cloaking is hiding... in fact... covert is an actual synonym for hiding. --- --- --- ---
 SobaKai.com
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Montague Zooma
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Posted - 2006.06.07 16:18:00 -
[46]
There's already a rudimentary detection system in place for covops ships.
Their pilots show up in local. ____________________________________________________________________
Open skies policies are signs of strength and courage, not weakness. |

Kim Chee
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Posted - 2006.06.07 18:38:00 -
[47]
You've got to be kidding me.
A cloaked ship cannot warp without disabling the cloak. A cloaked ship cannot target anything while cloaked. A cloaked ship cannot use a MWD while cloaked. A cloaked ship cannot get within 2km of another object without losing its cloak.
Now, you want to make it so that cloaked ships aren't really cloaked at all?
Are you really THAT BAD of a player that you feel the need to change the rules so you aren't threatened by the tiny fraction of covert ops pilots that exist?
Learn how to counter them (covert ops is all about the situation) or start flying with someone who does. Don't try and remove the piece from the board because you can't wrap your brain around those fancy 'L' moves (referring to the knight in chess, of course).
<=----=> Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
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Hllaxiu
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Posted - 2006.06.07 20:23:00 -
[48]
The only thing I could possibly be in support of is them showing upon scanner with a large impercision - say +-1AU. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Sovy Kurosei
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Posted - 2006.06.07 20:33:00 -
[49]
Buraken said that he doesn't want to change the covert ops cloak, just the other two that you can put on any ship. Although I will say that the module is already self balanced with the targeting penalty, the targeting time wait time coming out of cloak, inability to cloak if you are locked and taking up a hislot spot. It is fine. ___________________
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Caethes Adain
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Posted - 2006.06.07 20:40:00 -
[50]
....and lets call the ships 'not-so-covert-ops', geenyus
People dissapoint me. End my dissapointment. |
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Ange1
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Posted - 2006.06.08 03:29:00 -
[51]
Originally by: Fredbob
Edit: on topic: I don't think an anti-cloak is needed, non-covert ships with cloaks are near useless while cloaked and gimped while uncloaked
This is sooo not true 
The Establishment is at your service...
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Bentguru
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Posted - 2006.06.08 03:44:00 -
[52]
Originally by: Buraken v2
But ofcourse the fact that you can kill someone easily kill someone and then warp to wherever and be totaly safe is not a problem to you? 
you can do this anyway buraken. It's called multiple and widely spaced safespots. Just continueally warp between them and watch out for those pesky scan probes. Unless they magically land on one of your ss's by warping and dropping a BM there's no way in EVE to catch you. -- New Petition Inc Vid This signature is protected by the pattented NoDev 2000 technology. THERE WILL BE NO COLORS But colors are fun!!-Kaemonn
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Arcticblue2
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Posted - 2006.06.08 06:28:00 -
[53]
the other day I where "mapping" 0.0 or was about to do it anyway...
As I aproach the gate to 0.0 I discover a battlecruiser outside.. and to be honest... a alarmclock should have started to ring in my head there but I don't know... I still jumped and on the other side there where a warpbubble... so I am cloaked.. nice, find out where I want to warp to so I rightclick choose warp to and find out I can't warp (this is when I discover the warpbubble )
I cloak in my covert ops as soon as I decloak... and hope to fly out of range of the warpbubble but what do you know a interceptor comes by close enough to decloak me. I know of the tactics that is why I tried to once cloaked to change direction as well but it did not work. I got promtly blown up and podded... so to me it seems like they have no problems finding cloaked ships.
---------------------------------------------- "When I was a child, I spoke as a child, I felt as a child, I thought as a child: now that I am become a man, I have put away childish things." 1 cor. |

Pepperami
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Posted - 2006.06.09 14:42:00 -
[54]
Originally by: Jon Hawkes
Originally by: Alessandra Grey The most common place you see cloaking devices irl is in Star Trek...
Um, when did Star Trek become "IRL"?!!   
lol! Awesome quote.
[Art of War][- V -] |

Grey Area
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Posted - 2006.06.09 15:54:00 -
[55]
No.
Someone once said that this kind of thread was the equivalent of "Mommy, Timmy keeps looking at me! Make him stop!". 'cos at the end of the day, that's all a covert ops ship can do; look at you. If you want a counter to that, get your OWN covert ops ship and look right back at him.
I can't believe Ange1 said cloaked combat ships AREN'T gimped...has he SEEN the bit on the cloak info about 40% increase to scan resolution? Fitting a cloak is like firing a sensor dampener at yourself...
Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Peter UK
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Posted - 2006.06.09 16:16:00 -
[56]
*didnt read most the replies so fogive me if some1 said this yet*
make covert ops able to spot other covert ops in the style of submarine warfare as it was back in the early to mid 20th century. ping them to see them at a current location but that ping makes you ships location visable to everyone else for a split second(but have the image and stationary location where you were when you pinged remain for 30 seconds or however long after you moved off) you atleast detect the other ship but dont have its exact location.... so you guess its new location based on the direction and movement you saw... speed could be a factor in detection by the faster you go the easier it is to spot you while the ship sitting stationary is on silent running and cant be seen if not pinged back. then after getting a result try chase it down to make it become visable. somthing would need to change about you also showing up at 2km or whatever the min distance is otherwise you both get shots in. but this way you could sneak up and fire off the first salvo before they realise you had a lock. alternately there could be new fof missiles that you can fire which "ping" themselves to track nearby targets. just dont blind fire them in any direction as they could come back and hit you if there is no target ahead and you are the closest other possible target. that would provide for the silent attack as the first thing they will see is the missiles coming for them but not who fired them.
this could bring a whole new dynamic to pvp and be a hell of a lot of fun with all the tension of the cat and mouse game you would be playing. |

Y'laaris Brood
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Posted - 2006.06.09 16:32:00 -
[57]
Originally by: Kim Chee You've got to be kidding me.
A cloaked ship cannot warp without disabling the cloak. A cloaked ship cannot target anything while cloaked. A cloaked ship cannot use a MWD while cloaked. A cloaked ship cannot get within 2km of another object without losing its cloak.
Now, you want to make it so that cloaked ships aren't really cloaked at all?
Are you really THAT BAD of a player that you feel the need to change the rules so you aren't threatened by the tiny fraction of covert ops pilots that exist?
Learn how to counter them (covert ops is all about the situation) or start flying with someone who does. Don't try and remove the piece from the board because you can't wrap your brain around those fancy 'L' moves (referring to the knight in chess, of course).
Are you really THAT bad of a reader that you didn't manage to interpret any of the previous posts correctly?
Just out of interest, can a carrier/mothership assign fighters to a ship and then cloak?
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Y'laaris Brood
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Posted - 2006.06.09 16:35:00 -
[58]
Originally by: Grey Area No.
Someone once said that this kind of thread was the equivalent of "Mommy, Timmy keeps looking at me! Make him stop!". 'cos at the end of the day, that's all a covert ops ship can do; look at you. If you want a counter to that, get your OWN covert ops ship and look right back at him.
I can't believe Ange1 said cloaked combat ships AREN'T gimped...has he SEEN the bit on the cloak info about 40% increase to scan resolution? Fitting a cloak is like firing a sensor dampener at yourself...
I gather what most people do is offline the module so as not to get the negative effects, when they need to hide they safespot, let cap regen, then online the module and cloak.
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Wen Jaibao
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Posted - 2006.06.09 20:27:00 -
[59]
Originally by: Y'laaris Brood Just out of interest, can a carrier/mothership assign fighters to a ship and then cloak?
No, the fighters go inactive.
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Drizit
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Posted - 2006.06.09 21:37:00 -
[60]
If the devs do decide to come up with an anti-cloak, no matter what it is, it will be used by player rats at gate camps. Well done, you have just effectively reduced movement in lowsec and 0.0. How do you think many people create instas so they can travel more freely in those areas in anything other than a Covops? How do you think many of the lower skilled players move around lowsec?
CCP wants a migration to 0.0, I say give the Covops even more invisibility and it will happen. Take away the necessity to re-cloak after jumping so they do not show up for a second and give away their location. Allow them to dock and jump while cloaked, allow them to cloak immediately after undocking. Giving away their location in these instances is ridiculous coinsidering how frail the ships are. Remove them from local completely while cloaked. You still have the ability to decloak them if you get within 2km, it just requires a bit more intuition and experience in using the tools available already rather than a one click instant detection device.
If you want a brainless point and shoot like that, go play a Quake deathmatch. Leave Eve to the people with enough intelligence to work out a solution themselves without running to the devs every time they can't use the existing game mechanics properly.
First of all, try training for a Covops and see how hard they are to use and stay hidden already. A billboard, another ship or almost anything can decloak you so you have to be real careful to remain out of the way of them which isn't easy when another ship comes zooming in at 10 times your speed and decloaks you on it's way to the gate. As it was probably an inty anyway, they will probably turn around and gank you into the bargain.
--
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Grey Area
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Posted - 2006.06.09 22:51:00 -
[61]
Originally by: Y'laaris Brood I gather what most people do is offline the module so as not to get the negative effects, when they need to hide they safespot, let cap regen, then online the module and cloak.
But what is the point? At the time you want to USE the module, then you will be paying the negative effect. Taking your cloak offline (and I'm not even sure that DOES avoid the negative effects) removes your advantage at the same time as it removes the penalty...so again, what is the point?
Cloaks are fine, leave them be.
Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

Ange1
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Posted - 2006.06.10 13:25:00 -
[62]
Edited by: Ange1 on 10/06/2006 13:30:42
Originally by: Grey Area
I can't believe Ange1 said cloaked combat ships AREN'T gimped...has he SEEN the bit on the cloak info about 40% increase to scan resolution? Fitting a cloak is like firing a sensor dampener at yourself...
I say this from experience. I have worn a cloak on all of my combat ships since even before The Establishment and I was still in Shinra. When I created the corp with DeMundus, we took that idea and kept it as part of our philosophy and a core part of our tactics. You might ask yourself how that even works for us, but the point is, it does and has served us very well because we adapted around those inherant disadvantages and learned to make the cloak work for us.
The penalties for wearing them on our larger ships can be a downside at times, but the greater tactical advantages that come from using them are well worth it. Think beyond the scope of just using them to sit in a SS and scout the enemy . I believe some NFC and FLA are crying for cloaks to be nerfed because of our mass cloak useage there recently.
I would not be opposed to an anti-cloak module, simply because there is no official countermeasure module (though I saw a "cloak pulse" on the Database on EVE-I before it died, perhaps a placeholder for something CCP was going to put in), but at the same time, the cloak has enough inherant disadvantages as it is.
The Establishment is at your service...
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Reggie Stoneloader
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Posted - 2006.06.10 18:27:00 -
[63]
The "Cloak Destabilization Pulse" was a high-slot mod that took 30 cap to uncloak anything within 12.5km of you. The best one had a 15km range. Never implemented, and I can understand why, since it would make gate camps impervious to CovOps bypasses.
But without gate camps, the only reason for a cloaked ship to be that close to you would be for an ambush, or because you were actively hunting it. If gatecamps get taken out, replaced a superior mechanic for interstellar travel (I'm still in favor of having jumps land you within 10AU of the star), then these should be put in.
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kveldulfson
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Posted - 2006.06.11 07:12:00 -
[64]
We have seen this before many times. And my answer is the same Cloaked ships are hidden and there should not be a new weapon to find them. On the other hand I do feel that only specialist ships should be able to fit them.
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kirjava
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Posted - 2006.06.11 14:22:00 -
[65]
I read a similar discussin some weeks ago. I forgte the name of the person that wrote it, but it was along these lines. A POS is mounted with an ice intensive, module. This module can only be activated once every 12 hours or so, and lasts for 5-10 min. I disrupts all cloaks in the system for said time, then cools down. Also, system soverighnty would be required. In this way you can find a cov-ops ship, but only if you own they system, thus your territory that they have infiltrated.
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Drizit
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Posted - 2006.06.12 03:34:00 -
[66]
While that is a more reasonable sounding idea, if you are a Covops pilot, you are going to have your finger on the button to warp to the next SS. As soon as the cloak is compromised, you are off. Move around for the next ten minutes to avoid being pinpointed and then cloak as soon as you can. After that, you have 12 hours of peace and quiet.
Result, more coding for the devs, a system that has very little chance of helping you to find a Covops ship and even more moans and groans that it isn't powerful enough. Since the prescedent has been set, tweaks are made and the timer brought down to every hour, more moans and so on... Eventually, a system that completely wipes out any advantage a Covops ships has rendering the Covops pointless and useless.
There *are* ways of detection as I found out while thinking I was safe in a Covops. Just because you have not yet figured them out, it's not a viable excuse to make Covops obsolete.
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Zuek
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Posted - 2006.06.12 05:29:00 -
[67]
I'm all-for a device that will detect a cloaked ship. Too often I have guys sit in our systems cloaked then go AFK for several hours. Such tactics are griefing. Nothing more or less.
The device to find them however, should not be short range, nor should it be easy. I suggest specialist probes that can "detect the spatial disturbances caused by an active cloak".
* The probes would have similar ranges to the existing probes, 3, 12, 48 and 96 AU range. * They should require some high skills (eg Astrometics 5 then a new skill Advanced Astrometics) * They might require to be fitted to a covops or ship with an EW bonus.
I suggest an additional "cloak buster" smartbomb that will project a cloak destabilisation wave in a 100km radius. That device would have a reasonably high energy requirement like a NOS and would be used once the prober has located the cloaked vessel with a short range probe.
* This method would thus enable people to ferret out a lazy / griefing covert pilot who cloaks at a SS and goes AFK, knowing he's perfectly safe. * It would not gimp an awake and moving covert pilot. * It would not detect a covert-capable ship that is not currently cloaked. * It would not noticably change the fly-by tactics used by covert pilots.
Zuek
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kirjava
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Posted - 2006.06.13 18:50:00 -
[68]
Edited by: kirjava on 13/06/2006 18:51:19 What was in mind when that strategy was deviserd, was that in a home system, not a random system with pirate gankers XYZ looking for easy kills. IF the pilot has gone AFK, then there is a way to disable the cloak and find him with scan probes. As i type this, i realise that a covert ops ship should have a counter in a cov-ops ship. Perhaps a high skill intensive probe (think on par with night hawk SP needed) that lasts perhaps 20 miniutes that sees through a cloak. Discuss.
EDIT, typo.... must train typo scillz up...
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Bloodsong
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Posted - 2006.06.13 23:25:00 -
[69]
Did you guys forget about Large smartbombs? |

Audri Fisher
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Posted - 2006.06.14 05:36:00 -
[70]
More presices scanprobes. won't be a nerf to atk clokers, since they would be short range, i.e. on the same grid, so somebody ****ing them off shows up on overview.
If you just sit there while somebody warps in in the middle of nowhere, and let them scan you down, that's your own damn fault.
This prob should require high skills, and only be used on covert ops frigates, otherwise, fleets will simply spam the things.
Maybe they should only give a direction and a bearing, since they are short range.
Bottom line is that there should be a some sort of counter to a covert ops frig, but it should be difficult, and IMHO require the use of another cov ops pilot. Yes the point of a cloke is to stay hidden and deny combat, but guns are made to get me into trouble, but that doesn't meane I should always get my fight everytime I mount a tech II rail.
same reason why the best subhunter is a another sub.
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TuRtLe HeAd
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Posted - 2006.06.14 08:09:00 -
[71]
Just add Cloaked Signature to the Standard scanning method. Then have tactical overlay that shows a Big Red Blob Where the ship was Scanned last. So you move into that blob and prey to decloak it.
And Bring in Decloaking Smartbombs, with like 10k radius.
Im a Covert ops pilot BTW Flying all types. And even I apprecaite that there needs to be somesort of premenstrual Nerf placed here.
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cytomatrix
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Posted - 2006.06.14 09:16:00 -
[72]
Edited by: cytomatrix on 14/06/2006 09:16:30 Whats the point? You are not supposed to find a cloaked ship.
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Vortex Freeman
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Posted - 2006.06.14 09:57:00 -
[73]
Edited by: Vortex Freeman on 14/06/2006 09:57:29 Every action will create a reaction, it's the nature of warfare since the first time a rock was picked up and hurled in anger. It's perfectly reasonable to have a counter for cloaked ships, if CCP want this game to progress.
In what form and shape? CCP will figure something out, there's been lots of ideas and suggestions posted in various threads. --- <S>
~ Preparatus Supervivet ~ |

Drizit
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Posted - 2006.06.14 10:07:00 -
[74]
Originally by: TuRtLe HeAd And Bring in Decloaking Smartbombs, with like 10k radius.
So gate campers can find Covops every time without even trying. Very smart.
--
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TuRtLe HeAd
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Posted - 2006.06.14 12:49:00 -
[75]
Originally by: Drizit
Originally by: TuRtLe HeAd And Bring in Decloaking Smartbombs, with like 10k radius.
So gate campers can find Covops every time without even trying. Very smart.
Yep ! After all thats whole point behind this. Covert ops Use instas JUST the same as Everyone else so it wouldn't affect the gate campint sitiuation.
The only thing that it would do would stop Covert ops getting to close to a ship that they think has it.
I AM A COVERT OPS Pilot you MORON !
Currently there is No way at all to find a cloaked ship other than getting something with in a certain range, To a Better Than average pilot Wou will never be caught if you are cloaked. unleashing drones is Poinless Because you cant send them to an empty point in space.
There needs Some way to decloak the cloaker.
The only Cloaked vessels that get caught these days are the ones that make mistakes !
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Felcas
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Posted - 2006.06.14 18:42:00 -
[76]
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO AND NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO Sig removed, please keep it below 24000 bytes, email [email protected] if you have any questions - Xorus
___________________________________ I love trade - the market is my battlefield
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Darpz
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Posted - 2006.06.14 21:00:00 -
[77]
no, because leaving my recon loged on in enemy rating systems while i'm at work is to much fun 
then I get home from work to find:
A an empty system (mission accomplished) B Enemy hiding or camping station waiting for me (mission accomplished since they made no iskies while at work) C they are ignoring me and rating ( )
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Adriana Cita
Gallente Ominous Corp Ethereal Dawn
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Posted - 2006.11.17 16:46:00 -
[78]
Personally, if your going to nerf the ability to hide with a cloak, I'd say then you'd have to nerf every other form of defensive abilities in EVE. Warp bubbles shouldnÆt stop people off of the gate (since there is only one way around them, but by the time you know they are there, your dead anyways), dictor bubbles should have a very short range (since we all know that when your 5k away you still cannot warp), smart bombs should not take out dictor probes, sensor dampeners shouldnÆt work at all, etc etc.
Yes, cloak can be used offensively, but, when your setting up for an ambush, 99% of the time the people you are ambushing are sitting on the **** gate or station, aligned, etc.
If your using your cloak to attack easy prey, like in a Stealth Bomber for example, your ship is paper thin, you get one or two rounds off and if he isnÆt dead, heÆs got a lock on you, and your screwed then.
Cloak is a Cloak, to remain invisible û un-scalable etc, to be able to pick your fights or to ambush. I personally like the adrenaline rush of a tough situation.
The cloak offers a level of uncertainty to the play of the game, you donÆt always know where your enemy/victim is IRL, so whatÆs the difference. For me to jump into system and then not show up on scanners, while your sitting on the gate scares you. You cannot see where I am and you donÆt know if I have any buddies coming through. Its a tactical advantage, but so is dropping a cyno and bringing in 10 carriers (maybe we should nerf that too, and yes, i know your stuck there for 5-10 minutes, but who hasnÆt trained up a disposable alt), or jumping 40 people through the gate.
Cloaking ships like the covert or recon warp in cloak to do RECON, its unseen surveillance. Ships like a battle ship (and you can use a cloak effectively on them) have to warp in uncloaked, true they can sit at a safe spot cloaked, but to move again they have to de-cloak - nullifying their ability to get up and personal without being seen unless they were sitting there already. And even then they have to wait 4 to 10 seconds to fire, and at a slower rate to lock.
Leave the cloak alone. Focus on Raven stab W$%#7ES who you have in your sites but warp off because you donÆt have a fleet holding them down, or the people who log off when your blowing their ship up because they donÆt want to loose it (stupid freighter pilots, scrammed 4 points and you get to keep your ship)...
The point of my rant is, leave the cloak alone, and focus on things that really matter.
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Paladineguru
Gallente DAB RAZOR Alliance
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Posted - 2006.11.17 19:01:00 -
[79]
if you used half of your brain to think about a solution vs whining on forums, you would take and put up cans in a perimeter and send ur drones at those :) or use jet cans laid out in a grid
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Sarah Meiskin
The Syndicate Inc Ascendant Frontier
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Posted - 2006.11.17 19:06:00 -
[80]
Edited by: Sarah Meiskin on 17/11/2006 19:06:50 Edited by: Sarah Meiskin on 17/11/2006 19:06:18 Aren't you already going to be able to scan out cloaked ships in Kali? something about the new way Scan Probing works, you can scan them out, you just warp to them and still can't see them, you gotta find 'em and uncloak 'em from proximity.
Info Clicky "Cloaked ships will be scanable, but they won't get uncloaked if they are found on the scanner." (Near the bottom of Initial Post)
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Szabberin Ferrana
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Posted - 2006.11.21 09:02:00 -
[81]
Im just learning the cloacks (because I was harassed a lot by cloacked AFK guys), so I have divided opinion on the scannable cloacked ships.
So I think, cloacking is good as is, there should be only one nerf: to get the guys who AFK for hours just to harass the miners/haulers/small ships on the local.
So I think, some kind of device with relatively long detection time (eg probes with 3-4-5-6 mins detection time) would be a nice addition. This wont stop ever the active covops pilots to play their hide n seek game, but stops the AFK griefers. As I learned AFK in EVE never safe. Except for a cloacked ship on SS --> this should be eliminated, nothing else.
If someone wants to eat his lunch or walk to the park for refreshment, then he should quit the game, and log in later.
So after all Im praying for the cloacked ship scanner probes 
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St Dragon
Blood Association of Dragons
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Posted - 2006.11.21 18:11:00 -
[82]
You all seem to be forgetting 2 things [apart from the fact that covert ops are supposed to be invisable]
1. Bookmarks for gate traveling and station docking will soon be obseleet when warp to 0km is live.
2. CCP have changed the scanner system where you can actully get a rough idea of a cloaks position at long range. -----------------------------------------------
"Kill one man, and you are a murderer. Kill millions of men, and you are a conqueror. Kill them all, and you are a god." -- Jean Rostand |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.11.21 18:32:00 -
[83]
The module EXISTS but it's (afaik) never been seeded.
Name ? 'Voila' Cloaking Pulse I
What it does ? Imagine a "smartbomb" with 15km radius that does no damage whatesoever but instead decloaks everything it hits. That's about it. _____ -sig-
This is my only char. These are my skills
Always question everything, including yourself |

Ryo Jang
Central Defiance Ushra'Khan
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Posted - 2006.11.21 22:52:00 -
[84]
Originally by: Alessandra Grey Easy solution: no. Why? The most common place you see cloaking devices irl is in Star Trek, and do they have a counter to it? Hell no. Every time a ship decloaks its "oh @#$% theres a romulan/klingon/etc ship decloaking!". Thats the same way it should stay here. Cloaks are so you can be undetectable. If anything, cloaks should be improved so that things that are supposed to be incorporated into the game (like smuggling of illegal goods) can actually take place without running a 99.98% risk of being concordowned. Guess would be that the OP got ganked by a covops and wants to ease his pain. Next thing we know, people will want another missile nerf...sheesh.
dude, in star trek you can uncloak and immediately target things. that doesnt happen here. imo, ships which use prototype cloaking devices should have a chance to be discovered on the scanner. more than once i have tried to kill isk farmers ratting in my alliances space, only to have them warp off to a ss, cloak, and be unfindable, and hence unkillable. combine that with warp core stabs, and you see the problem.
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Lisian Tonoko
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Posted - 2006.11.21 22:58:00 -
[85]
Discovering cloaked ships should be hard, kind of like Star Trek universe hard.
Bring up the technobabble and skills before you find them mother...fingers.
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Ryo Jang
Central Defiance Ushra'Khan
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Posted - 2006.11.22 03:34:00 -
[86]
hard yes, but not impossible. and im talking about the prototype cloaks, not covert ops cloaks. the prototypes should have bugs, the cov ops should be perfect.
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Commander Din
Minmatar
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Posted - 2006.11.22 04:54:00 -
[87]
How about cloaked ships don't show up in local first!
Cause as it is now, if you see a cloaked ship's pilot in local everyone knows you'll be scowering all over the system trying to find that cloaked ship with the little device you have to find them.
Cloaks are the only things that keep some ships alive. Scouts play a vital role, even if they are annoying to see in local and you can't seem to do anything about it.
What's really annoying is that a battleship can use the same exact cloak as a frigate. I think cloaks should have sizes, and maybe have requirements that increase with the size of the ship... so that a battleship might have to sacrifice a bit more then a single gun to be able to cloak up.
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Szabberin Ferrana
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Posted - 2006.11.22 15:07:00 -
[88]
Originally by: Commander Din How about cloaked ships don't show up in local first!
While at first glance I shouted WTF, maybe it can be a solution against the "Im AFK but shut down every mining operation" guys, what Im looking for. However, it may be give more power for the cloak, which might be not the best way....
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Kittamaru
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Posted - 2006.11.22 16:11:00 -
[89]
http://oldforums.eveonline.com/?a=topic&threadID=424405
Check it yo :)
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Kittamaru
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Posted - 2006.11.22 17:48:00 -
[90]
Well... technically they have.
A Tachyon Pulse will show the location of a cloaked ship via the disturbance in tachyon particles.
It makes sense- throw a handfull of dust out of the ship around where you think the cloaked ship is- where the dust doesn't "settle" or any distrubance in the dust, there's your ship. It's only invisible- it's physical body is still there :)
I'd like a Star Trek: Nemesis style of finding cloaked ships- set your guns to manual control and fire a 360* arc at 0* elevation, then move up and down from there untill you find him, at which point you attempt to co-ordinate fire via the shield impacts :)
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Kotorr Vepar
Caldari Irillia Corporation
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Posted - 2006.11.23 02:20:00 -
[91]
Originally by: Adriana Cita
The cloak offers a level of uncertainty to the play of the game, you donÆt always know where your enemy/victim is IRL, so whatÆs the difference. For me to jump into system and then not show up on scanners, while your sitting on the gate scares you. You cannot see where I am and you donÆt know if I have any buddies coming through. Its a tactical advantage...
Cloaking ships like the covert or recon warp in cloak to do RECON, its unseen surveillance. Ships like a battle ship (and you can use a cloak effectively on them) have to warp in uncloaked, true they can sit at a safe spot cloaked, but to move again they have to de-cloak - nullifying their ability to get up and personal without being seen unless they were sitting there already. And even then they have to wait 4 to 10 seconds to fire, and at a slower rate to lock.
I have to agree with the first part. I like the uncertainty of EVE. To be honest, I don't think there's enough uncertainty. As it is, you already know exactly where everyone is when they're not cloaked. That's way too much information. It shouldn't be that easy to find someone, even when they're not cloaked.
It would be nice if prototype cloaks did not entirely shroud its user from detection, but rather reduce its detectability by 50-75%. The improved cloak could reduce detectability by 75-90%. It's difficult to make this work with the current sensor system though, where you're either detected, or you're fully cloaked. The sensor system currently used in Eve would have to be overhauled in my opinion, but that's not a bad thing. At least one type of sensor system overhaul would allow for this, and there's a link to it in my signature.  -- Want to see a more interesting and challenging environment in EVE? Check out my Sensor System Proposal |

Sophia Stormbringer
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Posted - 2006.11.23 08:10:00 -
[92]
Penalize cloaking devices more in any way and you might as well remove them from the game completely because nobody would be using them anyways, simple as that!
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James Duar
Merch Industrial
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Posted - 2006.11.23 12:00:00 -
[93]
Hm...the idea of manually firing your guns appeals to me just because...well I like the "submarine warfare" feel to it. But it has issues since it reduces the effectiveness of jamming vs large targets. As it is I think with Kali giving us the ability to scan down cloaked ships and current techniques for uncloaking (sweeping an area with ships/drones) we should just see what it's like.
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Agrias Hellion
Diligentia Sodalitas
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Posted - 2006.11.24 06:38:00 -
[94]
Meh kinda defeats the purpose of being cloaked.
Sonar wouldn't work too well, the amount of **** that floats around in space would give some, interesting results.
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