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Astrum Ludus
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Posted - 2006.06.09 10:18:00 -
[1]
Players want instas changed?
Best I remember last time a change was suggested there was uproar and the idea quietly sunk, as it should have done.
My point of view is, if you want to spend the time making them or the hours copying them or millions of isk buying them then so be it, without them this game would consist of 50% Intys MWD'ing to gates and 50% Megathrons sniping at said Intys and the poor buggers forced to fly their freighters 13kms at 40m/s.
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Avon
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Posted - 2006.06.09 10:19:00 -
[2]
Originally by: Astrum Ludus Players want instas changed?
Best I remember last time a change was suggested there was uproar and the idea quietly sunk, as it should have done.
My point of view is, if you want to spend the time making them or the hours copying them or millions of isk buying them then so be it, without them this game would consist of 50% Intys MWD'ing to gates and 50% Megathrons sniping at said Intys and the poor buggers forced to fly their freighters 13kms at 40m/s.
It is only a matter of time...
The Battleships is not and should not be a solo pwnmobile - Oveur |
Winter Star
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Posted - 2006.06.09 10:26:00 -
[3]
No, if i remember rightly the 'fix' was pulled because CCP weren't entirely happy with it.
I'd love to see insta's removed
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Nev Clavain
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Posted - 2006.06.09 10:30:00 -
[4]
Originally by: Avon
Originally by: Astrum Ludus Players want instas changed?
Best I remember last time a change was suggested there was uproar and the idea quietly sunk, as it should have done.
My point of view is, if you want to spend the time making them or the hours copying them or millions of isk buying them then so be it, without them this game would consist of 50% Intys MWD'ing to gates and 50% Megathrons sniping at said Intys and the poor buggers forced to fly their freighters 13kms at 40m/s.
It is only a matter of time...
Moreso a matter of finding a satisfactory solution. Which looking at the issues, doesn't seem entirely likely. CCP are well aware they could really shoot themselves in the foot big-time if they mess this one up. Hence why its taking so long, and the current status quo will remain for a long time yet I imagine.
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KirStain
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Posted - 2006.06.09 10:30:00 -
[5]
Make it skill based with the posibility of error once in a while. |
31i73
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Posted - 2006.06.09 10:32:00 -
[6]
As the OP mentioned, this would greatly affect the rest of the game, which would be hard to balance.
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Avon
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Posted - 2006.06.09 10:33:00 -
[7]
Originally by: KirStain Make it skill based with the posibility of error once in a while.
Skill based is a no-go, it just becomes a timesink.
But this whole thing has been done to death on multiple occasions. I am still of the opinion that the low-slot module proposal I made is the most simple and balanced solution.
The Battleships is not and should not be a solo pwnmobile - Oveur |
DOGNOSH
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Posted - 2006.06.09 10:36:00 -
[8]
hmmm remove instas ? in that case to make it fair remove scams and piracy and no gate camping and all be carebears and . . .
leave it be ffs,game is just fine you worried about not being able to catch that little fishy wishy that turned up in your system? well try harder
========================================== stop moaning,give CCP a break
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The Goblin
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Posted - 2006.06.09 10:42:00 -
[9]
Originally by: 31i73 As the OP mentioned, this would greatly affect the rest of the game, which would be hard to balance.
I think it would affect the way you play the game. The game would remain the same.
The net effect would be that people would have to work together as escort and convoyer.
Properly managed alliances would become much stronger, being able to lock down their space relatively easier but on the flip side, pirates who got inside would be able to prey apon alliance shipping much more easily.
Poorly managed alliances would probably fall apart or be ripped apart by pirates.
Travel times would increase and opportunities for friendly traders and suppliers would increase accordingly.
Min prices would increase a little.
In short it would imo be absolutely great for eve.
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zzmin
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Posted - 2006.06.09 10:49:00 -
[10]
I do not think that instas will just be removed, they will be replaced by something else, but CCP can not decide what to replace them with.
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Barimen
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Posted - 2006.06.09 10:57:00 -
[11]
Edited by: Barimen on 09/06/2006 10:58:08 I somehow agree to removing instas, but at the same time remove the 15km jump in point that makes no sense at all, if I can jump in at 0m with a BM then I should be able to jump in at 0m by any reason.
It is an artificial timesink and a means to providing pirates and such a way to pursue their profession, nothing really wrong with that, they still make no sense what so ever from a physics point of view, then again very little in the game does.
When I played this game back in beta I was 100% sure that at some point the 15km would shrink little by little as various skills increased, i did not play long enough then to find out and I just recently came back to find I was wrong.
A navigation skill that cut some percantage or distance of the 15km would make sense.
But, insta selling is a triving market and I am not sure CCP want to kill that of in one blow.
I also agree with the OP, remowing them would make 0.0 space even more unaccessible, and from what I have read that goes against pretty much everyones views and wants.
Its a dilemma..
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Baldour Ngarr
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Posted - 2006.06.09 11:14:00 -
[12]
Originally by: Barimen A navigation skill that cut some percantage or distance of the 15km would make sense.
At first sight, it does. In practice, though, it would just mean that *everybody* would have to train that skill (timesink, as Avon said) and it'd be no different from just setting the base warp-in distance smaller. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Prestis
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Posted - 2006.06.09 11:16:00 -
[13]
That's probably coming from the 'Do Your Top 10 Changes List' thread in Features and Ideas. Page after page of people wanting instas changed. Some sort of change to them is in about 80% of the posts there.
So yeah, most people want a BM fix, even if it's not just straight removal.
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Tachy
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Posted - 2006.06.09 11:37:00 -
[14]
Only Valar's opinion is needed to get a change to the BM situation started.
Info we have about the BM situation: BM are the largest table in the DB. Hardly any other calls are found in the +3seconds-DB-access logs. EVE is running out of itemhandles in the DB quickly. China server needs much more itemhandles available. There have been 800k requests for a place in the open beta ...
Wanna bet that it would be changed to another system if not even the gank squads complained about the current system? --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
Astrum Ludus
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Posted - 2006.06.09 11:41:00 -
[15]
You can catch people using instas with bubbles so I would suggest making a "Warp to 0m" option with a short (3 second?) delay after dropping out of warp before you can jump. Also keep the standard warp to 15km etc options. Remove the ability to make BMs within 30km of a gate/station etc.
I don't think they need to be changed myself but if they are causing huge amounts of lag or something the fix above would seem to cover most (all?) bases.
Anyway there is no way 'fixing' a working system like BMs ranks above fixing all the broken stuff, is there?
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Twilight Moon
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Posted - 2006.06.09 11:46:00 -
[16]
Edited by: Twilight Moon on 09/06/2006 11:46:36 Noo...dont take away instas!
Fun > Realism, in my book at least.
Cant they just be run client side or something?
Signature Remove, not Eve related. -ReverendM ([email protected] |
Sable Moran
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Posted - 2006.06.09 12:06:00 -
[17]
Originally by: Twilight Moon Cant they just be run client side or something?
If they're client side they can and will be edited by players to make milllimeter accurate instas, truly safe safespots and other nasty stuff. Client side is evil.
----- Sable's Ammo Shop at Alentene 5, Moon 4, Duvolle Laboratories Factory. Ammo at affordable prices. |
Gamer4liff
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Posted - 2006.06.09 12:21:00 -
[18]
I personaly life by instas, having no highways system anymore. I beleive that they will probably make the warp to distance closer and skill based.
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Dr Cball
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Posted - 2006.06.09 12:35:00 -
[19]
removing insta's will cost ccp subs....not going to happen
if they want to limit the lag caused by thousands of bm's on a characters p&p widget, limit the number of bm's they can have in the p&p widget, excess would have to be "exported" into their hanger to make room for more.
this allows the player to have bm's, but limits how many they can have with them at a time.
now some would whine they need them all....no you dont , not at once. You place bm sets near space you would use them in, and swap out sets for the trip at hand as needed.
Not perfect, could use refining, but its a constructive thought.
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Kelador Stormwolf
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Posted - 2006.06.09 12:46:00 -
[20]
Originally by: Astrum Ludus <snip> keep the standard warp to 15km etc options. Remove the ability to make BMs within 30km of a gate/station etc.
That doesn't work... if you wanted a BM then you'd just warp to a point 30km past the gate and make a BM there, then use the "warp in at 30km" option. Same applies for any 'known' distance from any set point. They would have to put a 115km radius 'no bookmark' sphere around any station / gate structure in the game, and even then I'm sure someone would figure out a way to beat it. "I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it." |
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Avant Garde
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Posted - 2006.06.09 12:47:00 -
[21]
Just make warp to 0km for gate travel it'll make traveling faster. If there are gate campers that want to get you they can have ago on the other side
I can't see a problem using this method but i'm sure someone will enlighten me |
Avon
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Posted - 2006.06.09 12:50:00 -
[22]
Originally by: Avant Garde Just make warp to 0km for gate travel it'll make traveling faster. If there are gate campers that want to get you they can have ago on the other side
I can't see a problem using this method but i'm sure someone will enlighten me
It isn't only about campers. There are other aspects to this game other than just getting ganked.
The Battleships is not and should not be a solo pwnmobile - Oveur |
Avant Garde
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Posted - 2006.06.09 12:59:00 -
[23]
Originally by: Avon
Originally by: Avant Garde Just make warp to 0km for gate travel it'll make traveling faster. If there are gate campers that want to get you they can have ago on the other side
I can't see a problem using this method but i'm sure someone will enlighten me
It isn't only about campers. There are other aspects to this game other than just getting ganked.
I'm still failing to see what the problem is with warping to 0km. |
Zaldiri
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Posted - 2006.06.09 12:59:00 -
[24]
Also travel is currently a realy bland area as far as game mechanics go. I mean most of the rest of the stuff in eve has a whole host of skills modules and supplimentary features. Travel on the other hand has normal vanila warp and jump, and a psuedo-exploit that has becomme a valid game mechanic, all be it a naff one.
Adding more variables and features to traveling would make the game richer and more deep, and it would also make travel less boring, which is a good thing considering a fair amount of play time is spent traveling.
----------------------------------------------- Admiral of King Frieza's Super Saiyan fleet.
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Avon
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Posted - 2006.06.09 13:02:00 -
[25]
Originally by: Avant Garde
Originally by: Avon
It isn't only about campers. There are other aspects to this game other than just getting ganked.
I'm still failing to see what the problem is with warping to 0km.
You ever notice that ships have different speeds? Ever wondered why?
The Battleships is not and should not be a solo pwnmobile - Oveur |
Avant Garde
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Posted - 2006.06.09 13:06:00 -
[26]
Originally by: Avon
Originally by: Avant Garde
Originally by: Avon
It isn't only about campers. There are other aspects to this game other than just getting ganked.
I'm still failing to see what the problem is with warping to 0km.
You ever notice that ships have different speeds? Ever wondered why?
Yes, and your point is... |
Avon
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Posted - 2006.06.09 13:08:00 -
[27]
The Battleships is not and should not be a solo pwnmobile - Oveur |
Avant Garde
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Posted - 2006.06.09 13:10:00 -
[28]
No really i'm failing to see what the problem is... If you just roll your eyes at me that doesn't help does it. Explain yourself. |
Dinique
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Posted - 2006.06.09 13:14:00 -
[29]
Instas are fine.
If someone prepares for a particular system with instas, they get the benefit of them. If they don't, they don't. There are many ways to catch people that use instas.
_____
There's so many different worlds So many different suns And we have just one world But we live in different ones
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Dao 2
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Posted - 2006.06.09 13:18:00 -
[30]
its one of the most contreversial things no doubt ;p and it is NOT the second most fixed thing that people want, its the first thing some people want and the last that other want ;p
and if it happens i think some rethinks of things that were made to stop them like warp bubbles and interdictors need to be looked at... ------------------------------------------------ NEWLY ADDED ON 1/19 (though applies to all posts before ;p)
the usual "I don't represent my corp or alliance" and stuffs like that
Also the gal |
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