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Victoria Sin
Center for Advanced Studies Gallente Federation
649
|
Posted - 2014.06.07 22:52:00 -
[31] - Quote
It's over 200m. That's really all you need to know to understand why it's not op. |

Maxor Swift
Science and Trade Institute Caldari State
23
|
Posted - 2014.06.08 00:28:00 -
[32] - Quote
Garviel Tarrant wrote:Maeltstome wrote:Linked, Snaked, faction fit frigates aren't pheasible outside of RVB 1v1's and Hi-Sec wars. Jump that into a gate camp and see how effective it is.
I remember Crow's moving at 18km/s without links. That was OP. What? Loads of people run exactly that in low sec.. And sure you could get gate camped.. But how often does that happen? I've died to gatecamps maybe five or six times total.. As for people saying those stats aren't real, they are but they are with heat. The thing you have to take into consideration is how insanely stuff like point range and speed synergizes with lml's.. Thats the biggest problem here, if the garmur had guns you wouldn't be able to do any of that **** because orbiting at 8km would mean you hit ****. Bring lml's down to the level of small rails and beams when it comes to damage projection at range and the garmur will be a much more reasonable ship. The Garmur and Orthus just show really really well how stupid links and lml's are atm.
Yeah thats the problem with this hull lmls not the speed or the links or drugs or implants or its point range or its officer mods no no really its the missiles. I just long for the day they scrap them totally and give me my SP back so i can spend it on turrets. "What you talking about willis" |

Garrett Howe
Caldari Provisions Caldari State
1
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Posted - 2014.06.08 03:20:00 -
[33] - Quote
DHB WildCat wrote:Frig.....
8.3km/sec before overheating cap stable.... yes with booster alt. 150 dps at 70km. 59 km disruptor before overheating to 70km.
Seriously I speed tank light missiles... this ship is faster than light missiles as it orbits other frigs that cant even lock it while still pointing. I understand the idea behind this ship, however CCP.... its nerf bat time.
Before you say oooo you got owned you mad.........
Since release I've gotten 30+ kills with this garmur. I write this post because this ship is truely op.... needs balancing.
With 3 Overdrive Injector II's, 2 Sensor Booster II's, 1 Hydraulic Bay Thruster I, 1 Hydraulic Bay Thruster II, 1 Rocket Fuel Cache Partition I, 3 LMLs with Fury, Snake/Speed Implants, Missile Implants, Gistii A-Type MWD, Republic Fleet Warp Disruptor, and a single Claymore booster w/ Siege and Skirmish links, I'm getting the same/better stats (171 dps OH up to 78.5km, 60.5 to 71 point). Not a lot of EHP, but if nothing can hit you, not really an issue. Nerf bat may be incoming indeed, no missile should travel 24km/s (note that is about 10 times as fast as the Navy's railgun project according to Wikipedia). |

Caleb Seremshur
The Atomic Fallout Kids
283
|
Posted - 2014.06.08 03:30:00 -
[34] - Quote
Victoria Sin wrote:It's over 200m. That's really all you need to know to understand why it's not op.
Price is not a balancing factor. Clearly you need to go back to EVEuni and they can teach you something about Titans. LP store weapon cost rebalance |

Valleria Darkmoon
Convicts and Savages Shadow Cartel
256
|
Posted - 2014.06.08 05:09:00 -
[35] - Quote
Maeltstome wrote:Linked, Snaked, faction fit frigates aren't pheasible outside of RVB 1v1's and Hi-Sec wars. Jump that into a gate camp and see how effective it is.
I remember Crow's moving at 18km/s without links. That was OP. I expect to see literally exactly that buzzing around low sec all the time for as long as the Garmur is this strong. I said in the original thread somewhere that the idea would be to get a hold of the Garmur as quickly as possible and then abuse the hell out of it until it gets annihilated by the nerf bat.
By the way any combination of high speed, light missiles, point range, and e-war leads to problematic ships. What keeps the Condor and Crow in check is that their damage is often so low as to be tankable by even poor active tanks so as long as you don't get caught off gate/station you can often deagress and jump/dock before he could kill you by himself. The Garmur adds dps into that mix and that's why it's so over the top. |

Caleb Seremshur
The Atomic Fallout Kids
285
|
Posted - 2014.06.08 06:53:00 -
[36] - Quote
I'm not able to pick out how the garmur is OP. All these people waffling on about the missiles applying perfect damage I ask to you *how*? Do you know how missiles work at all? Even rockets can be speed tanked. LP store weapon cost rebalance |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2189
|
Posted - 2014.06.08 11:28:00 -
[37] - Quote
Caleb Seremshur wrote:I'm not able to pick out how the garmur is OP. All these people waffling on about the missiles applying perfect damage I ask to you *how*? Do you know how missiles work at all? Even rockets can be speed tanked.
They don't apply perfectly, this is true
But they still outperform all the other long range small weapons by miles. BYDI recruitment closed-ish |

Phaade
Perimeter Defense Systems Templis CALSF
179
|
Posted - 2014.06.08 19:47:00 -
[38] - Quote
Victoria Sin wrote:It's over 200m. That's really all you need to know to understand why it's not op.
Your narrow mindedness is hilarious. Classic, can't think five minutes ahead mentality. The Garmur will stabilize around 60 to 70m. It will still be over powered then. Derp goes the tard. |

Goldensaver
Lom Corporation Brothers of Tangra
400
|
Posted - 2014.06.09 03:56:00 -
[39] - Quote
Phaade wrote:Victoria Sin wrote:It's over 200m. That's really all you need to know to understand why it's not op. Your narrow mindedness is hilarious. Classic, can't think five minutes ahead mentality. The Garmur will stabilize around 60 to 70m. It will still be over powered then. Derp goes the tard. Yup. Pretty much. The idiot thinks that first week of existence inflation assisted by a complete lack of Mordus agents prior to farm and prepare for the patch by storing tons of LP is characteristic of the price it will settle at.
Not to mention the idiocy of his opinion. Titans cost tons of money (I can't remember how much they would have cost 3 years ago), that's all you need to know about Remote AOE Doomsdays. Wait, those got nerfed/completely removed in favor of something far more balanced regardless of the price. |

Voyager Arran
GoonWaffe Goonswarm Federation
272
|
Posted - 2014.06.09 04:09:00 -
[40] - Quote
Caleb Seremshur wrote:I'm not able to pick out how the garmur is OP. All these people waffling on about the missiles applying perfect damage I ask to you *how*? Do you know how missiles work at all? Even rockets can be speed tanked.
You ever notice how Crows are ******* everywhere but nobody flies Raptors? |
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Christopher Mabata
Dominion Tenebrarum New Eden's Misfits Alliance
12
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Posted - 2014.06.09 04:18:00 -
[41] - Quote
carbomb wrote:DHB WildCat wrote:Frig.....
8.3km/sec before overheating cap stable.... yes with booster alt. 150 dps at 70km. 59 km disruptor before overheating to 70km.
cant get near your stats except point range) even with hg snakes & maxed loki links. That must be some fit you got there.....
Use a Claymore or an astarte, loki took a hit to its boost effectiveness during the T3 rebalancing a while back
I can actually almost mimic these stats on EFT but to be practical in game? Not a chance for that cost vs risk Christopher "The Mabata" CEO, Black Ops Admiral, And Head US TZ Diplo Dominion Tenebrarum / New Eden's Misfits Alliance / The Dark Corner Coalition |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1403
|
Posted - 2014.06.09 10:44:00 -
[42] - Quote
Dato Koppla wrote:Maybe nerf booster alts? I'm sure the tank on it is paper thin and Interceptors/Fast T1/Faction frigs will be able to scram it and kill it if you don't have the massive booster alt advantage on them.
Stop whining and bring boosters to help your ceptors as well!!
Wtf people always want to not even have to WORK for something. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Syrias Bizniz
Zebra Corp
296
|
Posted - 2014.06.09 11:40:00 -
[43] - Quote
Christopher Mabata wrote:carbomb wrote:DHB WildCat wrote:Frig.....
8.3km/sec before overheating cap stable.... yes with booster alt. 150 dps at 70km. 59 km disruptor before overheating to 70km.
cant get near your stats except point range) even with hg snakes & maxed loki links. That must be some fit you got there..... Use a Claymore or an astarte, loki took a hit to its boost effectiveness during the T3 rebalancing a while back I can actually almost mimic these stats on EFT but to be practical in game? Not a chance for that cost vs risk
It's all about control. A good pilot will know what's going on in the system he's in, just from checking D-Scan often enough. Together with the high velocity this frig musters you can decide to GTFO and actually be out within ~5-6 seconds.
Now put this thing into a controlled environment like FW, where you can abuse a lot more factors to your own advantage, and suddenly you're totally fine in flying a 1bil frig + expensive clone.
There have been people flying Chremoas in FW. And if i had one, plus periphery like Booster Alt etc, ...
I would too.
|

Morukk Nuamzzar
EVE Corporation 987654321-POP The Marmite Collective
12
|
Posted - 2014.06.09 11:48:00 -
[44] - Quote
Voyager Arran wrote: You ever notice how Crows are ******* everywhere but nobody flies Raptors?
Soo... only skilled pilots fly Raptors?  |

afkalt
Republic Military School Minmatar Republic
108
|
Posted - 2014.06.09 12:05:00 -
[45] - Quote
Kagura Nikon wrote:Dato Koppla wrote:Maybe nerf booster alts? I'm sure the tank on it is paper thin and Interceptors/Fast T1/Faction frigs will be able to scram it and kill it if you don't have the massive booster alt advantage on them. Stop whining and bring boosters to help your ceptors as well!! Wtf people always want to not even have to WORK for something.
Weren't you whining loudly about having to fit a scram in the MMJD thread......irony much? |

Syrias Bizniz
Zebra Corp
296
|
Posted - 2014.06.09 12:34:00 -
[46] - Quote
[Garmur, scramkite] Ballistic Control System II Ballistic Control System II Nanofiber Internal Structure II
Limited 1MN Microwarpdrive I Caldari Navy Warp Scrambler Phased Muon Sensor Disruptor I, Targeting Range Dampening Script Phased Muon Sensor Disruptor I, Targeting Range Dampening Script
Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket
Small Inverted Signal Field Projector I Small Hydraulic Bay Thrusters I Small Core Defense Field Extender I
Sensor damps heated, scram at 14.6km. For example a Tech 2 IFP-rigged Daredevil will be damped to ... 12.2km locking range! And you can still heat that scram out to 17.5.
All before links.
Add some skirmish / Info, and you're going full ******. Also note how this fit is actually dirt cheap. |

Christine Peeveepeeski
Rodents of Unusual Size
529
|
Posted - 2014.06.09 12:44:00 -
[47] - Quote
Nothing the hookbill can't do if all you do is buy a faction scram. P.S. you try that on a dd pilot worth his salt and he is going to ruin that garmurs day.
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2197
|
Posted - 2014.06.09 15:09:00 -
[48] - Quote
Christine Peeveepeeski wrote:Nothing the hookbill can't do if all you do is buy a faction scram. P.S. you try that on a dd pilot worth his salt and he is going to ruin that garmurs day.
Wrong.
Not really much else to say about it.. BYDI recruitment closed-ish |

SFM Hobb3s
Wrecking Shots Black Legion.
77
|
Posted - 2014.06.09 16:54:00 -
[49] - Quote
Not sure how comfortable I am using rockets on a garmur. Especially with not much tank. Fine if you are up against one guy...but unless your up against stupid, who does that?
Not an overpowered frigate in my opinion. I would say it just has great gtfo ability. Extremely vulnerable to damps. As garmurs become more commonly used, you will start to see more small ships and inties with damps to counter. |

SurrenderMonkey
Space Llama Industries
916
|
Posted - 2014.06.09 17:33:00 -
[50] - Quote
Phaade wrote:Links are the problem. CCP loves links (extra subscription money) over balance, thus there will never be balance in Eve.
Everything CCP has said about links has been a straight forward assertion that they're going to be nerfed as soon as the technical issues are resolved. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |
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Maeltstome
Twisted Insanity. The Kadeshi
480
|
Posted - 2014.06.09 18:04:00 -
[51] - Quote
afkalt wrote:Kagura Nikon wrote:Dato Koppla wrote:Maybe nerf booster alts? I'm sure the tank on it is paper thin and Interceptors/Fast T1/Faction frigs will be able to scram it and kill it if you don't have the massive booster alt advantage on them. Stop whining and bring boosters to help your ceptors as well!! Wtf people always want to not even have to WORK for something. Weren't you whining loudly about having to fit a scram in the MMJD thread......irony much?
I've flown with that corp - most ships are fit with faction disruptors and liek to sit 30km away with links in system. That is entirely countered by MMJD ships. It's a safe way to fly Blingy ships, but no hard tackle can hurt.
You do get real men in vigilants though ;) That's fun. |

Caleb Seremshur
The Atomic Fallout Kids
289
|
Posted - 2014.06.10 00:27:00 -
[52] - Quote
Kagura Nikon wrote:Dato Koppla wrote:Maybe nerf booster alts? I'm sure the tank on it is paper thin and Interceptors/Fast T1/Faction frigs will be able to scram it and kill it if you don't have the massive booster alt advantage on them. Stop whining and bring boosters to help your ceptors as well!! Wtf people always want to not even have to WORK for something. Training a booster alt is hardly work.. passively skilling a toon for a few months to get no-penalty bonuses over your opponents is not by definition work at all.. it's about the lowest form of time or energy commitment I can think of.
It would be different if running a warfare link ran like bastion or triage or something where each link gave a bonus and then took something away. Right now for everyone but the booster the bonuses are completely free https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|

Cearain
Goose Swarm Coalition
1293
|
Posted - 2014.06.10 03:12:00 -
[53] - Quote
SurrenderMonkey wrote:Phaade wrote:Links are the problem. CCP loves links (extra subscription money) over balance, thus there will never be balance in Eve. Everything CCP has said about links has been a straight forward assertion that they're going to be nerfed as soon as the technical issues are resolved.
Unfortunately they have said it would be a miracle if the problem was solved.
All these nuanced discussions of ship balance always boil down to this:
If you do not have a link alt you will not be able to compete in this game.
The problem will come when ccp realizes that although there are 30,000 characters logged in there are only 12,000 actual people playing the game. Maybe it will be at that point that they realize not many people want to play games where you are required to log in multiple characters at once. Whether they really try to solve this technical problem at that point I can't say.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Caleb Seremshur
The Atomic Fallout Kids
290
|
Posted - 2014.06.10 04:19:00 -
[54] - Quote
Well if the sub count is plummeting as people speculate we might just be seeing how many link/indy alts there are because they're being sacrificed to perserve the main toons.
I consider it a blessing in disguise, all those people who practically exploit this cash-grab are now being heavily penalised and it's about damned time https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|

Dato Koppla
Elite Guards
593
|
Posted - 2014.06.10 05:30:00 -
[55] - Quote
Cearain wrote:SurrenderMonkey wrote:Phaade wrote:Links are the problem. CCP loves links (extra subscription money) over balance, thus there will never be balance in Eve. Everything CCP has said about links has been a straight forward assertion that they're going to be nerfed as soon as the technical issues are resolved. Unfortunately they have said it would be a miracle if the problem was solved. All these nuanced discussions of ship balance always boil down to this: If you do not have a link alt you will not be able to compete in this game. The problem will come when ccp realizes that although there are 30,000 characters logged in there are only 12,000 actual people playing the game. Maybe it will be at that point that they realize not many people want to play games where you are required to log in multiple characters at once. Whether they really try to solve this technical problem at that point I can't say.
I've been playing since 2010 and the only alt I have ever had is on the same account and trained solely for a Prorator using 1 plex on the dual-training feature they added recently. I fly solo alot and have never felt I need a link alt, sure it's annoying getting kited by 7000m/s snaked linked Condors, but once you know who they are it's easy to avoid them. Many people still fly unlinked and I've enjoyed this game alot despite never having links on my side. |

SurrenderMonkey
Space Llama Industries
923
|
Posted - 2014.06.10 14:18:00 -
[56] - Quote
Cearain wrote:SurrenderMonkey wrote:Phaade wrote:Links are the problem. CCP loves links (extra subscription money) over balance, thus there will never be balance in Eve. Everything CCP has said about links has been a straight forward assertion that they're going to be nerfed as soon as the technical issues are resolved. Unfortunately they have said it would be a miracle if the problem was solved.
No, they haven't. They've said it's a very difficult problem that's actively being worked on, in very large part because the exact issue is one of the remaining performance bottlenecks for Jita/fleet fight lag. "Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/ |

Charlie Firpol
Noob Mercs Monkeys with Guns.
227
|
Posted - 2014.06.10 16:19:00 -
[57] - Quote
This isn-¦t a problem of the Garmur itself. (Offgrid) Boosters and HG implants are the reason. While I think that HG implants are okayish in their risk/reward, Offgrid Boosters are still horribly OP.
And please buff drugs! Drugs should be the poor mans way to fight HG implanted people. |

Elusive Panda
Gendry's Leech Eternal Pretorian Alliance
22
|
Posted - 2014.06.10 17:01:00 -
[58] - Quote
Hey guys, I used Max Links + HG Snakes with +6% + Strong drug + Deadspace mods.
My ship is OP, I don't understand. |

hiporiko
Ghost Town
13
|
Posted - 2014.06.10 23:54:00 -
[59] - Quote
Elusive Panda wrote:Hey guys, I used Max Links + HG Snakes with +6% + Strong drug + Deadspace mods.
My ship is OP, I don't understand. Nailed it. |

Zarnak Wulf
In Exile. Imperial Outlaws.
1745
|
Posted - 2014.06.11 00:33:00 -
[60] - Quote
Charlie Firpol wrote: And please buff drugs! Drugs should be the poor mans way to fight HG implanted people.
Drugs are already the poor man's way to fight OGB. Standard Crash is just about mandatory for any missile ship. Buffing drugs though would create a 'potion' situation where everyone would have to use those too. |
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