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Solkara Starlock
Circle of Mystery
59
|
Posted - 2014.06.11 16:21:00 -
[31] - Quote
What we see happening now is CCP trying to remedy their horrible Odyssey expansion and what it did to exploration.
I am very glad the loot spew is gone! I hated it with a vengeance! I'm fine with reduced loot tables as a compensation. But they went back to the pre-odyssey loot tables and didn't take into account the crashing prices of data encryptors.
I did some exploration in low and null and the results were mixed. Sometimes it's good money ( more then 200m an evening), sometimes it's crap. But I'm OK with that. It comes with the profession: sometimes you find gold sometimes you find lead. But the only thing that is worth doing are relic sites.
Why can't they just show the anomalies when entering a system and not all the signatures. Let dedicated explorers actively look for them!
Why can't you have rats showing up when failing a hack. That would spice things up a bit.
Why are so many empty containers? I would rather have some crappy T1 salvage than nothing or carbon. Yes you can scan the cans but in order to despawn the site every container needs to be hacked. |

Ramona McCandless
The McCandless Clan
5202
|
Posted - 2014.06.11 16:27:00 -
[32] - Quote
Solkara Starlock wrote:Why are so many empty containers?
No container spawns empty
But cherrypicking asses who think of no one but themselves just take the good stuff and leave crap, meanign the site doesnt respawn and gives the false impression of worthless sites, which in turn are useless for me to camp.
Some explorers are more selfish than Isboxers, sometimes "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
706
|
Posted - 2014.06.11 17:03:00 -
[33] - Quote
Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.
If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Jiris Yusef
The Scope Gallente Federation
2
|
Posted - 2014.06.11 17:22:00 -
[34] - Quote
Soldarius wrote:Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.
If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters.
Have you done exploration since the latest patch? From my experience and what I've heard the profit and amount of sites has been nerfed quite a bit. |

Ramona McCandless
The McCandless Clan
5204
|
Posted - 2014.06.11 17:24:00 -
[35] - Quote
Jiris Yusef wrote:Soldarius wrote:Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.
If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters. Have you done exploration since the latest patch? From my experience and what I've heard the profit and amount of sites has been nerfed quite a bit.
Well you have experienced and heard wrong.
The speed you can do sites now well outstrips the table modification and theres no change to the proliferation. If anything its because more people are now doing them faster. "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
56
|
Posted - 2014.06.11 17:27:00 -
[36] - Quote
I'm glad I didn't bother leveling up hacking skills, the whole profession is a joke now. It's not so much about the loot value being lower than before (a quick market search for the usual salvage and datacores reveals no sudden price drop), but the amount of worthwhile materials (i.e not 100k isk fodder) is lacking ever since they got rid of loot spew. The 'adjusted' loot tables are lacking a lot.
It's a shame, the old version was better in every way. Even the loot spew was easy to overcome with a little practice and the right implant, but a massive nerf to drop rates isn't. |

Jiris Yusef
The Scope Gallente Federation
2
|
Posted - 2014.06.11 17:29:00 -
[37] - Quote
Gully Alex Foyle wrote:Ramona McCandless wrote:Cool
More for the rest of them And /thread. OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'. If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find. Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs). Why should players pay you more if they don't need the stuff you find?
I think you're forgetting the point the OP is trying to make, data site loots are crap and should be on par with relic sites. And that the loot from relic sites isn't even as good anymore since the last patch.
I know you want to sound all smart and teach about the Market and the economy, but really you just sound condescending (a ****). |

Jiris Yusef
The Scope Gallente Federation
2
|
Posted - 2014.06.11 17:36:00 -
[38] - Quote
Ramona McCandless wrote:Jiris Yusef wrote:Soldarius wrote:Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.
If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters. Have you done exploration since the latest patch? From my experience and what I've heard the profit and amount of sites has been nerfed quite a bit. Well you have experienced and heard wrong. The speed you can do sites now well outstrips the table modification and theres no change to the proliferation. If anything its because more people are now doing them faster.
Haha, my experience is correct, my conclusion just may be wrong.
You're one of few to say as such, I could agree with the amount of explorers after the patch hindering the isk/hour but the amount of empty containers or containers with just carbon and other low value loot is disheartening. We'll just have to see how things play out. |

Ramona McCandless
The McCandless Clan
5205
|
Posted - 2014.06.11 17:44:00 -
[39] - Quote
Jiris Yusef wrote:
Haha, my experience is correct, my conclusion just may be wrong.
Accepted, I withdraw what I said about experience, as I cannot know that
Jiris Yusef wrote:You're one of few to say as such, I could agree with the amount of explorers after the patch hindering the isk/hour but the amount of empty containers or containers with just carbon and other low value loot is disheartening. We'll just have to see how things play out.
But empty containers are due to the hubris of explorers who came before you, they are not a feature of exploration currently
"If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Bridgette d'Iberville
Better Killing Through Chemistry
255
|
Posted - 2014.06.11 18:04:00 -
[40] - Quote
I've found empty, unhacked containers in fresh sites. They do exist. But I am still not that concerned about the current state of exploration. Personally, I think it would be best if they reduced the spawn rate of sites and eliminated cargo scanning cans (and/or forced despawn of empty grid sites after a hacking attempt has been made). But a lot of the fiscal viability of the profession is going to be tied-up with whatever happens to decryptors in Crius. "I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion." |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
327
|
Posted - 2014.06.11 18:07:00 -
[41] - Quote
Hey guys, before the loot spew, I used to make over 500m/site. After loot spew, I made about...300-400 per site. Now that loot spew is gone, I make about 500m/site. What am I doing wrong? This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Ramona McCandless
The McCandless Clan
5205
|
Posted - 2014.06.11 18:07:00 -
[42] - Quote
Bridgette d'Iberville wrote: a lot of the fiscal viability of the profession is going to be tied-up with whatever happens to decryptors in Crius.
I like what you've done with your hair "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Bridgette d'Iberville
Better Killing Through Chemistry
255
|
Posted - 2014.06.11 18:12:00 -
[43] - Quote
Ramona McCandless wrote:Bridgette d'Iberville wrote: a lot of the fiscal viability of the profession is going to be tied-up with whatever happens to decryptors in Crius. I like what you've done with your hair Thanks! The first post-loot spew container I hacked netted me enough for a blow out and bob. "I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion." |

Ramona McCandless
The McCandless Clan
5205
|
Posted - 2014.06.11 18:16:00 -
[44] - Quote
Bridgette d'Iberville wrote:blow out and bob.
It would be remiss of me not to say
Oo-er "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Prof Anarchia
School of Applied Knowledge Caldari State
2
|
Posted - 2014.06.11 18:39:00 -
[45] - Quote
Saraki Ishikela wrote:There is a lot that can be done to improve the exploration profession. I think they should have a way to escalate like their combat site counter parts. Intercept some communication data, gives you a journal update and you're off on a quest. Naturally escalations should be harder. More difficult hacking, perhaps some defenses. The escalation could even be for a combat site to mix professions up.
Overall I think the pay out on these sites needs to be increased. There are risks involved, and a lot of time. I never feel quite as vulnerable than when i have that mini game up.
But I think escalations would be a great way to up the difficulty so "just anyone in a ship with a probe launcher" can't do them and give the people who specialized a little reward for their investment.
On a whole other lever there are some interesting pvp applications that could be explored. I'm just spit balling here but some creative ideas that come to mind are Maybe hack a stargate and delay jumps for a minute. To prevent reinforcements, or escape. Maybe hack the gate guns to work in your sides favor. Hack POS defenses, or access the fuel and stront cargo area so you can see how long it will reinforce for etc. Maybe hack a ship in pvp to disable a module. Can you imagine exploring getting jumped and quickly having to hack the ships warp disruptor to shut it down and escape. That would be the most intense mini game ever lol. I would also love to hack a wreck and see the kill mail from the ships black box lol.
just to say I love all your suggestions. Let's petition! :) |

Prof Anarchia
School of Applied Knowledge Caldari State
2
|
Posted - 2014.06.11 18:47:00 -
[46] - Quote
Soldarius wrote:Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.
If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters.
I think you missed the point.
I too can net the amount you are talking about - with relic sites, as said.
What I am suggesting is that hacking should be a viable nullsec career. I mean, why on earth shouldn't it? If it's so good why do so many do a halfscan see that the system is full of data sites and leave them? Sometimes I can fly back and forth through a system and over a period of a few hours the data sigs are still there. Why? Because they are not worth doing.
And why is it, I ask, that when somebody raises concerns about a specific aspect of the game, hoping by discussion the game can be improved, notjust for me, but for everybody, that some people have to come along with the worn-out comment - "if you're so bad at it..." How can you be bad at hacking? lol
|

Prof Anarchia
School of Applied Knowledge Caldari State
2
|
Posted - 2014.06.11 18:49:00 -
[47] - Quote
Jiris Yusef wrote:Gully Alex Foyle wrote:[quote=Ramona McCandless]Cool
More for the rest of them And /thread. I think you're forgetting the point the OP is trying to make, data site loots are crap and should be on par with relic sites. And that the loot from relic sites isn't even as good anymore since the last patch. I know you want to sound all smart and teach about the Market and the economy, but really you just sound condescending (a ****).
like it! Well said! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
552
|
Posted - 2014.06.11 18:51:00 -
[48] - Quote
Jiris Yusef wrote:Gully Alex Foyle wrote:Ramona McCandless wrote:Cool
More for the rest of them And /thread. OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'. If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find. Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs). Why should players pay you more if they don't need the stuff you find? I think you're forgetting the point the OP is trying to make, data site loots are crap and should be on par with relic sites. And that the loot from relic sites isn't even as good anymore since the last patch. I know you want to sound all smart and teach about the Market and the economy, but really you just sound condescending (a ****). It's really not my fault if neither you nor the OP know what you're talking about.
Increasing loot quantities would just have the effect of reducing prices. It will not get you more ISK. Simple as that.
There are exactly two reasons why you think you're making less ISK after Kronos:
1) more people are doing data/relic sites now that CCP got rid of the loot spew, and they're doing them faster
2) some confirmation bias, since it's human nature to be worried about one's 'EVE profession' to be worth less after a patch
Want more ISK? Be patient and wait for the 'after-patch' explorers to get bored.
The only thing CCP could do to make data sites worth more is to require more than one datacore, decryptor, etc. for invention, which wouldn't be a good idea imo. In any case, the more ISK you would get would come from the rest of the playerbase. Why should we all pay more for T2 gear just to make you whiny explorers happy? |

Ramona McCandless
The McCandless Clan
5208
|
Posted - 2014.06.11 18:54:00 -
[49] - Quote
Further, Data Sites can be disappointing compared to Relic Sites because
1) They drop more BPCs and that's :effort:
2) Their loot takes up less space and so more of them can be done before emptying "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Owen Levanth
Federated Deep Space Explorations
175
|
Posted - 2014.06.11 19:22:00 -
[50] - Quote
Erufen Rito wrote:Hey guys, before the loot spew, I used to make over 500m/site. After loot spew, I made about...300-400 per site. Now that loot spew is gone, I make about 500m/site. What am I doing wrong?
Looks about right. So, nothing? Or is this a trick question? |

Samantha Calderon
Griffin Capsuleers Ad-Astra
0
|
Posted - 2014.06.12 01:29:00 -
[51] - Quote
Bridgette d'Iberville wrote:I've found empty, unhacked containers in fresh sites. They do exist. But I am still not that concerned about the current state of exploration. Personally, I think it would be best if they reduced the spawn rate of sites and eliminated cargo scanning cans (and/or forced despawn of empty grid sites after a hacking attempt has been made). But a lot of the fiscal viability of the profession is going to be tied-up with whatever happens to decryptors in Crius.
Before Kronos you found one untouched empty container from time to time. Now is far more comon to find empty unhacked containers. |

Webvan
All Kill No Skill
7886
|
Posted - 2014.06.12 01:38:00 -
[52] - Quote
Prof Anarchia wrote:I Love Boobies wrote:Hacking went to hell when they removed the rats from the sites, when it took more than any old ship with a probe launcher on it to get the stuff out of sites.
CCP tried to use loot spew to get people to work together to do exploration. The rats in the sites did more for teamwork than loot spew. Used to do exploration with friends when there were rats in the sites, especially out in 0.0. Now you don't need any teamwork whatsoever to explore, making it much easier for anyone to do it. That's what has driven the prices down so much, why there are so few worthwhile sites left for everyone.
They should also make exploration site containers non-scannable so people cannot take only the good stuff, and leave the junk for everyone else. Also find that annoying, take the time to find a site, get there, and see someone has already looted the good stuff.
I see your point...but I must admit I lkie the fact that exploration is a good all round solo enterprise. Personally, I prefer working alone. All I ask is that data loot be reexamined and for the sites to be vastly more diverse. And for it to tie in with lore. Hmm, maybe I am asking alot.... But...isk to get a ship to get isk to get a ship to get isk...etc etc etc....should be more than this. Well that's pretty much the mindset of new exploration. It was fun, now it's less so and more about the loot. The exploration was removed from exploration. And yes a lot of explorers are no longer around, no more deep discussions about exploration any longer, the fun of it, it's not deep any longer, the only discussions are about whining over loot, all it could ever be. Those players they were replaced by new players many of them.
And no you could do those old sites solo if you wanted, you just needed more skills for the harder ones. Combat oriented T3 explorer fits were all the rage, but only an option and not required. But it was easier to do it with other people, a lot of people did, but certainly not a requirement. |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3407
|
Posted - 2014.06.12 01:43:00 -
[53] - Quote
Prof Anarchia wrote: I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
A few months and one site, and you're an expert. Oh please, Lord and Master of all Hacking Knowledge, how can I be more like you? You don't scare me. I've been to Jita.
[email protected] |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3408
|
Posted - 2014.06.12 01:47:00 -
[54] - Quote
I will say one thing. I ran a few sites in lowsec yesterday, three of them I think, two relics and a data. I scored almost half a billion worth of stuff. There was no risk to it. None.
They way exploration is right now, if it's going to be risk free, then yes, loot needs to be very cheap. Or, there need to be rats, deadly ones.
As it is, it's too easy to go in in a cloaky helios, cloak up when someone else is in local, and get back to work when they leave.
That is all. You don't scare me. I've been to Jita.
[email protected] |

Scipio Artelius
The Vendunari End of Life
1847
|
Posted - 2014.06.12 01:47:00 -
[55] - Quote
Remiel Pollard wrote:Prof Anarchia wrote: I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
A few months and one site, and you're an expert. Oh please, Lord and Master of all Hacking Knowledge, how can I be more like you? Remiel, post 4 adds some additional relevant information. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Ramona McCandless
The McCandless Clan
5237
|
Posted - 2014.06.12 01:50:00 -
[56] - Quote
Scipio Artelius wrote:Remiel Pollard wrote:Prof Anarchia wrote: I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
A few months and one site, and you're an expert. Oh please, Lord and Master of all Hacking Knowledge, how can I be more like you? Remiel, post 4 adds some additional relevant information.
Lol OMG hardcore lies and a "promise" of vandalism
Nice "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Amenity Project
Hedion University Amarr Empire
75
|
Posted - 2014.06.12 01:52:00 -
[57] - Quote
Prof Anarchia wrote:Over the last few months I've run hundreds of sites. the one I quoted was my most recent - I usually leave data sites now (for said reasons) but not having much time I gave it a go. 1.5mill. A joke. on average i would say data sites bring in about 5-15mill - filling half your cargo hold. Relic sites 30-50mill, some at 100 mill (rare I acknowledge).
With relics you can hold over a billion worth of loot - more than worth the risk. Data - about 250mill - they just aren't worth doing.
Like many explorers before me - as discussed on forums/in person - I've decided to ignore them and remove my data module.
Either that or I will become a saboteur and purposely destroy all data sites until they are improved. How are 250 Million ISK not worth doing?
How about using a cheap ship ?? |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3408
|
Posted - 2014.06.12 01:53:00 -
[58] - Quote
Ramona McCandless wrote:Scipio Artelius wrote:Remiel Pollard wrote:Prof Anarchia wrote: I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
A few months and one site, and you're an expert. Oh please, Lord and Master of all Hacking Knowledge, how can I be more like you? Remiel, post 4 adds some additional relevant information. Lol OMG hardcore lies and a "promise" of vandalism Nice
Yeah, I just read post four. I stand by my original sarcasm. You don't scare me. I've been to Jita.
[email protected] |

Brainless Bimbo
Pator Tech School Minmatar Republic
78
|
Posted - 2014.06.12 08:06:00 -
[59] - Quote
Prof Anarchia wrote:Please improve data site loot/the hacking profession, or dispense with it altogther. In its current state null hacking is a complete waste of time.
When I first subscribed a few months ago hacking was my chosen profession. It isn't what I thought it would be.
I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
then there's the weight of the loot - a covops doesn't have a big enough cargo to carry the stuff data cans drop. What are you supposed to do? Hack and fill cargo and then transport your 2million isk worth of goods through gate camps and bubbles to jita to sell? A joke.
Surely data sites should be worth 50mill +, then it would make them worthwhile.
Firstly exploration has been around for many many years (longer than me in fact) and it was a nice niche in eve that took thought and dedication and provided excellent rewards to those who invested in the skills as i did. The goods provided were always in demand and the items that relied on them for production still got produced in enough quantities to provide a vibrant market.
In CCP-¦s efforts to gain more people (well Money to **** away on their coke addled distractions) they decided to make Exploration nothing more than mission running without an agent in many respects. They dumbed it down to the point of idiot proof and then they made it into a click fest tablet game with a click fest reward retrieval system that was just a manifestation of their lack of vision and jumping on the latest fad in the pointless time wasting game genre to compensate.
The result of all this is a vast over supply of goods gained at no real risk, they made it easy and this is what happens, like nano-¦s and countless other lack of foresight game design-wise screw ups it requires a huge nerf.
Getting rid of spew containers probably had more to do with server load than any game play reason, all those spew containers take cpu cycles, but its a start, the click fest mini game should also go (its great for the cat on the tablet, but in eve, get serious), the rats should return so u gotta go mob handed or be skilled enough to deal with it; containers should be made scanner proof so its pure chance just like wreck loot so that cherry picking that leaves sites up until a good Samaritan hacks them for the general good ends.
I-¦m sorry that you think you can play eve without thought and effort, that easy mode should be the norm and that Jita is the only place to trade, but reward should reflect effort and risk and you seem to want to avoid both.
may i humbly suggest that you take up another occupation for your mouse hand that would give you far more pleasure instead of not wanting to change your behavior to suit the changing circumstances you find yourself under.
edit:spelling/format already dead, just haven-¦t fallen over yet.... |

Brainless Bimbo
Pator Tech School Minmatar Republic
78
|
Posted - 2014.06.12 08:09:00 -
[60] - Quote
Brainless Bimbo wrote:Prof Anarchia wrote:Please improve data site loot/the hacking profession, or dispense with it altogther. In its current state null hacking is a complete waste of time.
When I first subscribed a few months ago hacking was my chosen profession. It isn't what I thought it would be.
I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
then there's the weight of the loot - a covops doesn't have a big enough cargo to carry the stuff data cans drop. What are you supposed to do? Hack and fill cargo and then transport your 2million isk worth of goods through gate camps and bubbles to jita to sell? A joke.
Surely data sites should be worth 50mill +, then it would make them worthwhile.
Firstly exploration has been around for many many years (longer than me in fact) and it was a nice niche in eve that took thought and dedication and provided excellent rewards to those who invested in the skills as i did. The goods provided were always in demand and the items that relied on them for production still got produced in enough quantities to provide a vibrant market. In CCP-¦s efforts to gain more people (well Money to **** away on their coke addled distractions) they decided to make Exploration nothing more than mission running without an agent in many respects. They dumbed it down to the point of idiot proof and then they made it into a click fest tablet game with a click fest reward retrieval system that was just a manifestation of their lack of vision and jumping on the latest fad in the pointless time wasting game genre to compensate. The result of all this is a vast over supply of goods gained at no real risk, they made it easy and this is what happens, like nano-¦s and countless other lack of foresight game design-wise screw ups it requires a huge nerf. Getting rid of spew containers probably had more to do with server load than any game play reason, all those spew containers take cpu cycles, but its a start, the click fest mini game should also go (its great for the cat on the tablet, but in eve, get serious), the rats should return so u gotta go mob handed or be skilled enough to deal with it; containers should be made scanner proof so its pure chance just like wreck loot so that cherry picking that leaves sites up until a good Samaritan hacks them for the general good ends. I-¦m sorry that you think you can play eve without thought and effort, that easy mode should be the norm and that Jita is the only place to trade, but reward should reflect effort and risk and you seem to want to avoid both. may i humbly suggest that you take up another occupation for your mouse hand that would give you far more pleasure instead of changing your behavior to suit the changing circumstances you find yourself under. edit:spelling/format
already dead, just haven-¦t fallen over yet.... |
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