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Prof Anarchia
School of Applied Knowledge Caldari State
0
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Posted - 2014.06.11 09:44:00 -
[1] - Quote
Please improve data site loot/the hacking profession, or dispense with it altogther. In its current state null hacking is a complete waste of time.
When I first subscribed a few months ago hacking was my chosen profession. It isn't what I thought it would be.
I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
then there's the weight of the loot - a covops doesn't have a big enough cargo to carry the stuff data cans drop. What are you supposed to do? Hack and fill cargo and then transport your 2million isk worth of goods through gate camps and bubbles to jita to sell? A joke.
Surely data sites should be worth 50mill +, then it would make them worthwhile.
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Abrazzar
Vardaugas Family
3766
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Posted - 2014.06.11 09:47:00 -
[2] - Quote
How many data sites did you do? What's the average of that amount? Is it a even representative amount? Have you ever considered you may be suffering from entitlement issues? Questions, questions. Sovereignty and Population New Mining Mechanics |

Nami Kumamato
School of Applied Knowledge Caldari State
196
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Posted - 2014.06.11 10:29:00 -
[3] - Quote
Abrazzar wrote:How many data sites did you do? What's the average of that amount? Is it a even representative amount? Have you ever considered you may be suffering from entitlement issues? Questions, questions.
Well to her/his defense, there is a point in her argument. Once the loot-spew mechanic was removed the value per shard decreased a lot. With the loot spew you would find usually at least an encryptor worth 500k to 1mil minimum in the majority of shards, Now without the loot-spew, per a 3-shard site one usually contains Carbon and the others usually a datacore and the other encryptor (results may vary ofcourse but usually it's this).
Before Kronos the average pay-out on a site was, for me ~4.5 mils. Now I'm happy if I get 2 mils per site - this in the rare case I actually FIND a site.
Personally I blame it on the huge influx of "explorers" brought on by Kronos. Once the Contested sites hype fever dies, I think the number of scannable sites should go up (as there are less explorers) and as such profits should go up also.
There may be a problem with the site spawning timers also, as bugs were reported. We'll have to wait and see. Sincerelt ATM there's no incentive to risking your ship in Null (as it's pretty much void of sites) and High and Low is simply overcrowded by rookie frigates with scanners. But for the moment all the explorers seem to claim the same thing - explo rewards took a huge nerf to the knee.
"And now my ship is oh so cloaked and fit It never felt so good, I never felt so hid" - Ramona McCandless, Untitled |

Prof Anarchia
School of Applied Knowledge Caldari State
1
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Posted - 2014.06.11 10:39:00 -
[4] - Quote
Over the last few months I've run hundreds of sites. the one I quoted was my most recent - I usually leave data sites now (for said reasons) but not having much time I gave it a go. 1.5mill. A joke. on average i would say data sites bring in about 5-15mill - filling half your cargo hold. Relic sites 30-50mill, some at 100 mill (rare I acknowledge).
With relics you can hold over a billion worth of loot - more than worth the risk. Data - about 250mill - they just aren't worth doing.
Like many explorers before me - as discussed on forums/in person - I've decided to ignore them and remove my data module.
Either that or I will become a saboteur and purposely destroy all data sites until they are improved. |

Nami Kumamato
School of Applied Knowledge Caldari State
198
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Posted - 2014.06.11 10:51:00 -
[5] - Quote
Prof Anarchia wrote:Over the last few months I've run hundreds of sites. the one I quoted was my most recent - I usually leave data sites now (for said reasons) but not having much time I gave it a go. 1.5mill. A joke. on average i would say data sites bring in about 5-15mill - filling half your cargo hold. Relic sites 30-50mill, some at 100 mill (rare I acknowledge).
With relics you can hold over a billion worth of loot - more than worth the risk. Data - about 250mill - they just aren't worth doing.
Like many explorers before me - as discussed on forums/in person - I've decided to ignore them and remove my data module.
Either that or I will become a saboteur and purposely destroy all data sites until they are improved.
But but but my (rare, elusive and probably hipotethical) shineys! :(...
"And now my ship is oh so cloaked and fit It never felt so good, I never felt so hid" - Ramona McCandless, Untitled |

Dilligafmofo
The Generic Pirate Corporation Shadow Cartel
237
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Posted - 2014.06.11 10:52:00 -
[6] - Quote
Exploration isn't the only option available to you. Try ratting or plexing. If this isn't do-able with you skill points, return to empire and eek out a living with the other newbies.
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Ramona McCandless
The McCandless Clan
5188
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Posted - 2014.06.11 10:52:00 -
[7] - Quote
Cool
More for the rest of them "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Webvan
All Kill No Skill
7859
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Posted - 2014.06.11 10:58:00 -
[8] - Quote
Prof Anarchia wrote:or dispense with it altogther. I second that 
Prof Anarchia wrote:When I first subscribed a few months ago hacking was my chosen profession. It was the main thing I did in this game for a few years, the thing that finally hooked me to this game. But since the changes, adding the mini-game, the hacking rigs etc, removing the rats to fight, it became crud and very un-EVE like. How I miss the pre-odyssey days. There were no complaints, it worked fine, and nothing about complaining over loot as all it has become now. sad-sad. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
550
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Posted - 2014.06.11 11:10:00 -
[9] - Quote
Ramona McCandless wrote:Cool
More for the rest of them And /thread.
OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'.
If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find.
Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs).
Why should players pay you more if they don't need the stuff you find? |

Nimrod vanHall
Van Mij Belastingvrij
91
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Posted - 2014.06.11 11:12:00 -
[10] - Quote
the only thing i hate about exploration is that relic and data sites require different rigs .. |

Ramona McCandless
The McCandless Clan
5189
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Posted - 2014.06.11 11:13:00 -
[11] - Quote
Nimrod vanHall wrote: rigs ..
What? What on earth do you use rigs for? Are your skills at 1 or something? "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Seven Koskanaiken
The Shadow Plague The Bastion
1286
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Posted - 2014.06.11 11:15:00 -
[12] - Quote
Data sites were always crap, worth skipping altogether, or scanning for bpos then moving on. They go into the category of pointless crap exploration clutter with bases, fortresses, radiance, hierarchy........ |

Higgs Foton
4S Corporation Goonswarm Federation
142
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Posted - 2014.06.11 11:45:00 -
[13] - Quote
Seven Koskanaiken wrote:Data sites were always crap, worth skipping altogether, or scanning for bpos then moving on. They go into the category of pointless crap exploration clutter with bases, fortresses, radiance, hierarchy........
Ah, yes, the completely worthless plexes like radiance and hierarchy. It would be nice if CCP actually added a good loot table to the overseer rats there so they drop deadspace drone modules on a fairly regular base. And not after some escalation which leads to nothing all to often. Or just remove them all together from non drone space.
I also agree that exploration has been made too easy. I used to do a lot of that in the early days, but since they dumbed it down everybody and their horse is doing it, and its hard to find decent sites. It was better when you actually had to think about it. I also think they should reintroduce rats into data and relic sites again. I also think they shoudl remove the autoscan feature, and return it to how it was, so you had to actively scan for anomalies with your ship scanner, and need to throw out your scanprobes to actually find out if ther is a sig in system at all.
*Snip* Removed trolling part of the post. ISD Ezwal.*Snip* *Snip*-áPlease refrain from personal attacks. ISD Ezwal.*Snip* *Snip*-áRemoved part of the post for not having enough pssssshhhhhh. ISD Ezwal.-á*Snip* |

Higgs Foton
4S Corporation Goonswarm Federation
142
|
Posted - 2014.06.11 11:46:00 -
[14] - Quote
double post because forum fail. *Snip* Removed trolling part of the post. ISD Ezwal.*Snip* *Snip*-áPlease refrain from personal attacks. ISD Ezwal.*Snip* *Snip*-áRemoved part of the post for not having enough pssssshhhhhh. ISD Ezwal.-á*Snip* |

Webvan
All Kill No Skill
7869
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Posted - 2014.06.11 12:22:00 -
[15] - Quote
Higgs Foton wrote:Seven Koskanaiken wrote:Data sites were always crap, worth skipping altogether, or scanning for bpos then moving on. They go into the category of pointless crap exploration clutter with bases, fortresses, radiance, hierarchy........ Ah, yes, the completely worthless plexes like radiance and hierarchy. It would be nice if CCP actually added a good loot table to the overseer rats there so they drop deadspace drone modules on a fairly regular base. And not after some escalation which leads to nothing all to often. Or just remove them all together from non drone space. I also agree that exploration has been made too easy. I used to do a lot of that in the early days, but since they dumbed it down everybody and their horse is doing it, and its hard to find decent sites. It was better when you actually had to think about it. I also think they should reintroduce rats into data and relic sites again. I also think they shoudl remove the autoscan feature, and return it to how it was, so you had to actively scan for anomalies with your ship scanner, and need to throw out your scanprobes to actually find out if ther is a sig in system at all. Good points, mostly agree. It was never the greatest way to make tons of ISK, but it was a good way to get by in the game. Some evenings I'd make 20mil, other evenings 200mil, sometimes even more when really lucky. But regardless of that, it was still fun, and so the whole luck thing was fine.
I've thought about it over some time, what they should do, and I think that it should be left as it is for the most part. But to do what they should have done in the first place which is have both the old system and the new system in place, running differently, different modules and such so it would work. Just reintroduce the old system as a new type of hacking site. Rats, can popping, all the stuff that made hacking sites fun. Then people that want to keep running the newbified mini-game sites with the rigs and the modules, well they still have that. Maybe even the reintroduced sites not spawning in highsec, but everywhere else.
I just don't think it should have been a rewrite of the old system which worked fine, but should have been a new thing for exploration while leaving the old. Adding something rather than overwriting it. The 'More Pssshhh' comes to mind, ya know? To me it seems like exploration had been hit with that mindset of overwrite to try to get some weird perfection goal rather than adding just more things to do with it which imo is much a better way to go. |

Prof Anarchia
School of Applied Knowledge Caldari State
1
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Posted - 2014.06.11 12:39:00 -
[16] - Quote
Dilligafmofo wrote:Exploration isn't the only option available to you. Try ratting or plexing. If this isn't do-able with you skill points, return to empire and eek out a living with the other newbies.
thanks for the tip. However, why should I be forced into another profession when I was sold on the idea of hacking from day 1? Plus, I have alts that do other things.
Another point: hacking and archaeology seemed to me (when reading the career chart) to be much more than scanning four repeatable sites to loot and sell. Surely, it can and should be vastly much more than this? exploration career paths should be just that, exploring the universe to discover lots of things. Hidden bases. Hidden habitations. Places where you can locate rogue agents who you can perhaps work for. who send you on cryptic quests all over the universe to unlock secrets/other bases....and tying in with lore.
wish I had a few million quid to invest in this gama because, awesome as it is, it always feels as if it promises but doesn't quite deliver; it doesn't quite hit the mark. Put ten million into hiring a lore department and enrich the pve experience.
For those who say exploration was better before - I wouldn't know as a relatively new player. But I do like the idea of scanning without sigs - as long as the loot is worth scanning down.
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Inxentas Ultramar
Ultramar Independent Contracting Advanced Amateurs
1305
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Posted - 2014.06.11 12:47:00 -
[17] - Quote
When Odyssee hit the prices of typical data loot dropped significantly, because they saturated the market. So you are still seeing the market effect of a huge amount of data loot being injected into the economy, making the stuff very cheap. Check back in a while, as more and more items are consumed their price might actually rise due to lesser availability. |

Solecist Project
Center for Advanced Studies Gallente Federation
2194
|
Posted - 2014.06.11 12:48:00 -
[18] - Quote
Inxentas Ultramar wrote:When Odyssee hit the prices of typical data loot dropped significantly, because they saturated the market. So you are still seeing the market effect of a huge amount of data loot being injected into the economy, making the stuff very cheap. Check back in a while, as more and more items are consumed their price might actually rise due to lesser availability. You mean "buy up tons of the crap while it's still cheap and bank later" ? The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
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Solecist Project
Center for Advanced Studies Gallente Federation
2194
|
Posted - 2014.06.11 12:52:00 -
[19] - Quote
Nami Kumamato wrote:Text. Have someone gank them and do the sites yourself? In highsec I mean, if there's too much competition around. The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
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Prof Anarchia
School of Applied Knowledge Caldari State
1
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Posted - 2014.06.11 13:02:00 -
[20] - Quote
Gully Alex Foyle wrote:Ramona McCandless wrote:Cool
More for the rest of them And /thread. OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'. If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find. Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs). Why should players pay you more if they don't need the stuff you find?
two cans containing only carbon? one can containing some power couplings? what has the market to do with that?
In relic sites we have cans that contain 15 power circuits - now that does set the heart racing, one can worth 30mill, very nice. All CCP has to do to increase value is put 10 augmentations (esoteric or whatver they are called) in the odd can. |

Prof Anarchia
School of Applied Knowledge Caldari State
1
|
Posted - 2014.06.11 13:05:00 -
[21] - Quote
[
Personally I blame it on the huge influx of "explorers" brought on by Kronos. Once the Contested sites hype fever dies, I think the number of scannable sites should go up (as there are less explorers) and as such profits should go up also.
There may be a problem with the site spawning timers also, as bugs were reported. We'll have to wait and see. Sincerelt ATM there's no incentive to risking your ship in Null (as it's pretty much void of sites) and High and Low is simply overcrowded by rookie frigates with scanners. But for the moment all the explorers seem to claim the same thing - explo rewards took a huge nerf to the knee. [/quote]
You should come and join me...I know where there are loads of data sites spawning. right now there are 4 in my main's system. none of us are going to do them because, as said, they are worthless.
Might just go and blow them up. |

Webvan
All Kill No Skill
7872
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Posted - 2014.06.11 13:21:00 -
[22] - Quote
Prof Anarchia wrote:
You should come and join me...I know where there are loads of data sites spawning. right now there are 4 in my main's system. none of us are going to do them because, as said, they are worthless.
Might just go and blow them up.
I've seen that. I was out probing WH's, saw 3, that's THREE radar sites in one .5 system. A year ago that would have been a wet dream come true mwahaha eh. yeah, no one was doing them, even flew though one and it was just an empty floating pile of garbage in space. |

I Love Boobies
All Hail Boobies
1173
|
Posted - 2014.06.11 13:41:00 -
[23] - Quote
Hacking went to hell when they removed the rats from the sites, when it took more than any old ship with a probe launcher on it to get the stuff out of sites.
CCP tried to use loot spew to get people to work together to do exploration. The rats in the sites did more for teamwork than loot spew. Used to do exploration with friends when there were rats in the sites, especially out in 0.0. Now you don't need any teamwork whatsoever to explore, making it much easier for anyone to do it. That's what has driven the prices down so much, why there are so few worthwhile sites left for everyone.
They should also make exploration site containers non-scannable so people cannot take only the good stuff, and leave the junk for everyone else. Also find that annoying, take the time to find a site, get there, and see someone has already looted the good stuff.
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Prof Anarchia
School of Applied Knowledge Caldari State
1
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Posted - 2014.06.11 14:17:00 -
[24] - Quote
I Love Boobies wrote:Hacking went to hell when they removed the rats from the sites, when it took more than any old ship with a probe launcher on it to get the stuff out of sites.
CCP tried to use loot spew to get people to work together to do exploration. The rats in the sites did more for teamwork than loot spew. Used to do exploration with friends when there were rats in the sites, especially out in 0.0. Now you don't need any teamwork whatsoever to explore, making it much easier for anyone to do it. That's what has driven the prices down so much, why there are so few worthwhile sites left for everyone.
They should also make exploration site containers non-scannable so people cannot take only the good stuff, and leave the junk for everyone else. Also find that annoying, take the time to find a site, get there, and see someone has already looted the good stuff.
I see your point...but I must admit I lkie the fact that exploration is a good all round solo enterprise. Personally, I prefer working alone. All I ask is that data loot be reexamined and for the sites to be vastly more diverse. And for it to tie in with lore. Hmm, maybe I am asking alot....
But...isk to get a ship to get isk to get a ship to get isk...etc etc etc....should be more than this.
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Saraki Ishikela
Deep Space Adventure Time
10
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Posted - 2014.06.11 14:28:00 -
[25] - Quote
There is a lot that can be done to improve the exploration profession. I think they should have a way to escalate like their combat site counter parts. Intercept some communication data, gives you a journal update and you're off on a quest. Naturally escalations should be harder. More difficult hacking, perhaps some defenses. The escalation could even be for a combat site to mix professions up.
Overall I think the pay out on these sites needs to be increased. There are risks involved, and a lot of time. I never feel quite as vulnerable than when i have that mini game up.
But I think escalations would be a great way to up the difficulty so "just anyone in a ship with a probe launcher" can't do them and give the people who specialized a little reward for their investment.
On a whole other lever there are some interesting pvp applications that could be explored. I'm just spit balling here but some creative ideas that come to mind are Maybe hack a stargate and delay jumps for a minute. To prevent reinforcements, or escape. Maybe hack the gate guns to work in your sides favor. Hack POS defenses, or access the fuel and stront cargo area so you can see how long it will reinforce for etc. Maybe hack a ship in pvp to disable a module. Can you imagine exploring getting jumped and quickly having to hack the ships warp disruptor to shut it down and escape. That would be the most intense mini game ever lol. I would also love to hack a wreck and see the kill mail from the ships black box lol. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
492
|
Posted - 2014.06.11 14:45:00 -
[26] - Quote
Tried one site after they dumbed it down....still waiting for all my wasted MONTHS of skill training to be reimbursed.
Many long time player did only exploration and mining of lucrative mining sigs. All I knew that did it in high sec have unsubbed. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Ramona McCandless
The McCandless Clan
5200
|
Posted - 2014.06.11 14:50:00 -
[27] - Quote
Mistah Ewedynao wrote:Tried one site after they dumbed it down....still waiting for all my wasted MONTHS of skill training to be reimbursed.
Many long time player did only exploration and mining of lucrative mining sigs. All I knew that did it in high sec have unsubbed.
Good
If you cant work out how to play so badly that you have to quit, why stop at games?
Try doing that with everything "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
132
|
Posted - 2014.06.11 15:07:00 -
[28] - Quote
Prof Anarchia wrote:With relics you can hold over a billion worth of loot - more than worth the risk. Data - about 250mill - they just aren't worth doing.
Either that or I will become a saboteur and purposely destroy all data sites until they are improved. Maybe your expectations are a tad high? One exploration run of relic sites is supposed to plex your account for the month?
And maybe leave the data sites for new players who would be excited with 5-15 million and have cargo space in their T1 exploration ships. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
492
|
Posted - 2014.06.11 15:30:00 -
[29] - Quote
Ramona McCandless wrote:Mistah Ewedynao wrote:Tried one site after they dumbed it down....still waiting for all my wasted MONTHS of skill training to be reimbursed.
Many long time player did only exploration and mining of lucrative mining sigs. All I knew that did it in high sec have unsubbed. Good If you cant work out how to play so badly that you have to quit, why stop at games? Try doing that with everything
My friends who unsubbed ENJOYED the old way and thought the new way was lame and noobified and unsubbed.
Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Ramona McCandless
The McCandless Clan
5201
|
Posted - 2014.06.11 15:42:00 -
[30] - Quote
Mistah Ewedynao wrote:
My friends who unsubbed ENJOYED the old way and thought the new way was lame and noobified and unsubbed.
Cool story
Still lame
Still better off without quitters "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |
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