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Prof Anarchia
School of Applied Knowledge Caldari State
0
|
Posted - 2014.06.11 09:44:00 -
[1] - Quote
Please improve data site loot/the hacking profession, or dispense with it altogther. In its current state null hacking is a complete waste of time.
When I first subscribed a few months ago hacking was my chosen profession. It isn't what I thought it would be.
I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
then there's the weight of the loot - a covops doesn't have a big enough cargo to carry the stuff data cans drop. What are you supposed to do? Hack and fill cargo and then transport your 2million isk worth of goods through gate camps and bubbles to jita to sell? A joke.
Surely data sites should be worth 50mill +, then it would make them worthwhile.
|

Abrazzar
Vardaugas Family
3766
|
Posted - 2014.06.11 09:47:00 -
[2] - Quote
How many data sites did you do? What's the average of that amount? Is it a even representative amount? Have you ever considered you may be suffering from entitlement issues? Questions, questions. Sovereignty and Population New Mining Mechanics |

Nami Kumamato
School of Applied Knowledge Caldari State
196
|
Posted - 2014.06.11 10:29:00 -
[3] - Quote
Abrazzar wrote:How many data sites did you do? What's the average of that amount? Is it a even representative amount? Have you ever considered you may be suffering from entitlement issues? Questions, questions.
Well to her/his defense, there is a point in her argument. Once the loot-spew mechanic was removed the value per shard decreased a lot. With the loot spew you would find usually at least an encryptor worth 500k to 1mil minimum in the majority of shards, Now without the loot-spew, per a 3-shard site one usually contains Carbon and the others usually a datacore and the other encryptor (results may vary ofcourse but usually it's this).
Before Kronos the average pay-out on a site was, for me ~4.5 mils. Now I'm happy if I get 2 mils per site - this in the rare case I actually FIND a site.
Personally I blame it on the huge influx of "explorers" brought on by Kronos. Once the Contested sites hype fever dies, I think the number of scannable sites should go up (as there are less explorers) and as such profits should go up also.
There may be a problem with the site spawning timers also, as bugs were reported. We'll have to wait and see. Sincerelt ATM there's no incentive to risking your ship in Null (as it's pretty much void of sites) and High and Low is simply overcrowded by rookie frigates with scanners. But for the moment all the explorers seem to claim the same thing - explo rewards took a huge nerf to the knee.
"And now my ship is oh so cloaked and fit It never felt so good, I never felt so hid" - Ramona McCandless, Untitled |

Prof Anarchia
School of Applied Knowledge Caldari State
1
|
Posted - 2014.06.11 10:39:00 -
[4] - Quote
Over the last few months I've run hundreds of sites. the one I quoted was my most recent - I usually leave data sites now (for said reasons) but not having much time I gave it a go. 1.5mill. A joke. on average i would say data sites bring in about 5-15mill - filling half your cargo hold. Relic sites 30-50mill, some at 100 mill (rare I acknowledge).
With relics you can hold over a billion worth of loot - more than worth the risk. Data - about 250mill - they just aren't worth doing.
Like many explorers before me - as discussed on forums/in person - I've decided to ignore them and remove my data module.
Either that or I will become a saboteur and purposely destroy all data sites until they are improved. |

Nami Kumamato
School of Applied Knowledge Caldari State
198
|
Posted - 2014.06.11 10:51:00 -
[5] - Quote
Prof Anarchia wrote:Over the last few months I've run hundreds of sites. the one I quoted was my most recent - I usually leave data sites now (for said reasons) but not having much time I gave it a go. 1.5mill. A joke. on average i would say data sites bring in about 5-15mill - filling half your cargo hold. Relic sites 30-50mill, some at 100 mill (rare I acknowledge).
With relics you can hold over a billion worth of loot - more than worth the risk. Data - about 250mill - they just aren't worth doing.
Like many explorers before me - as discussed on forums/in person - I've decided to ignore them and remove my data module.
Either that or I will become a saboteur and purposely destroy all data sites until they are improved.
But but but my (rare, elusive and probably hipotethical) shineys! :(...
"And now my ship is oh so cloaked and fit It never felt so good, I never felt so hid" - Ramona McCandless, Untitled |

Dilligafmofo
The Generic Pirate Corporation Shadow Cartel
237
|
Posted - 2014.06.11 10:52:00 -
[6] - Quote
Exploration isn't the only option available to you. Try ratting or plexing. If this isn't do-able with you skill points, return to empire and eek out a living with the other newbies.
|

Ramona McCandless
The McCandless Clan
5188
|
Posted - 2014.06.11 10:52:00 -
[7] - Quote
Cool
More for the rest of them "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Webvan
All Kill No Skill
7859
|
Posted - 2014.06.11 10:58:00 -
[8] - Quote
Prof Anarchia wrote:or dispense with it altogther. I second that 
Prof Anarchia wrote:When I first subscribed a few months ago hacking was my chosen profession. It was the main thing I did in this game for a few years, the thing that finally hooked me to this game. But since the changes, adding the mini-game, the hacking rigs etc, removing the rats to fight, it became crud and very un-EVE like. How I miss the pre-odyssey days. There were no complaints, it worked fine, and nothing about complaining over loot as all it has become now. sad-sad. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
550
|
Posted - 2014.06.11 11:10:00 -
[9] - Quote
Ramona McCandless wrote:Cool
More for the rest of them And /thread.
OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'.
If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find.
Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs).
Why should players pay you more if they don't need the stuff you find? |

Nimrod vanHall
Van Mij Belastingvrij
91
|
Posted - 2014.06.11 11:12:00 -
[10] - Quote
the only thing i hate about exploration is that relic and data sites require different rigs .. |

Ramona McCandless
The McCandless Clan
5189
|
Posted - 2014.06.11 11:13:00 -
[11] - Quote
Nimrod vanHall wrote: rigs ..
What? What on earth do you use rigs for? Are your skills at 1 or something? "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Seven Koskanaiken
The Shadow Plague The Bastion
1286
|
Posted - 2014.06.11 11:15:00 -
[12] - Quote
Data sites were always crap, worth skipping altogether, or scanning for bpos then moving on. They go into the category of pointless crap exploration clutter with bases, fortresses, radiance, hierarchy........ |

Higgs Foton
4S Corporation Goonswarm Federation
142
|
Posted - 2014.06.11 11:45:00 -
[13] - Quote
Seven Koskanaiken wrote:Data sites were always crap, worth skipping altogether, or scanning for bpos then moving on. They go into the category of pointless crap exploration clutter with bases, fortresses, radiance, hierarchy........
Ah, yes, the completely worthless plexes like radiance and hierarchy. It would be nice if CCP actually added a good loot table to the overseer rats there so they drop deadspace drone modules on a fairly regular base. And not after some escalation which leads to nothing all to often. Or just remove them all together from non drone space.
I also agree that exploration has been made too easy. I used to do a lot of that in the early days, but since they dumbed it down everybody and their horse is doing it, and its hard to find decent sites. It was better when you actually had to think about it. I also think they should reintroduce rats into data and relic sites again. I also think they shoudl remove the autoscan feature, and return it to how it was, so you had to actively scan for anomalies with your ship scanner, and need to throw out your scanprobes to actually find out if ther is a sig in system at all.
*Snip* Removed trolling part of the post. ISD Ezwal.*Snip* *Snip*-áPlease refrain from personal attacks. ISD Ezwal.*Snip* *Snip*-áRemoved part of the post for not having enough pssssshhhhhh. ISD Ezwal.-á*Snip* |

Higgs Foton
4S Corporation Goonswarm Federation
142
|
Posted - 2014.06.11 11:46:00 -
[14] - Quote
double post because forum fail. *Snip* Removed trolling part of the post. ISD Ezwal.*Snip* *Snip*-áPlease refrain from personal attacks. ISD Ezwal.*Snip* *Snip*-áRemoved part of the post for not having enough pssssshhhhhh. ISD Ezwal.-á*Snip* |

Webvan
All Kill No Skill
7869
|
Posted - 2014.06.11 12:22:00 -
[15] - Quote
Higgs Foton wrote:Seven Koskanaiken wrote:Data sites were always crap, worth skipping altogether, or scanning for bpos then moving on. They go into the category of pointless crap exploration clutter with bases, fortresses, radiance, hierarchy........ Ah, yes, the completely worthless plexes like radiance and hierarchy. It would be nice if CCP actually added a good loot table to the overseer rats there so they drop deadspace drone modules on a fairly regular base. And not after some escalation which leads to nothing all to often. Or just remove them all together from non drone space. I also agree that exploration has been made too easy. I used to do a lot of that in the early days, but since they dumbed it down everybody and their horse is doing it, and its hard to find decent sites. It was better when you actually had to think about it. I also think they should reintroduce rats into data and relic sites again. I also think they shoudl remove the autoscan feature, and return it to how it was, so you had to actively scan for anomalies with your ship scanner, and need to throw out your scanprobes to actually find out if ther is a sig in system at all. Good points, mostly agree. It was never the greatest way to make tons of ISK, but it was a good way to get by in the game. Some evenings I'd make 20mil, other evenings 200mil, sometimes even more when really lucky. But regardless of that, it was still fun, and so the whole luck thing was fine.
I've thought about it over some time, what they should do, and I think that it should be left as it is for the most part. But to do what they should have done in the first place which is have both the old system and the new system in place, running differently, different modules and such so it would work. Just reintroduce the old system as a new type of hacking site. Rats, can popping, all the stuff that made hacking sites fun. Then people that want to keep running the newbified mini-game sites with the rigs and the modules, well they still have that. Maybe even the reintroduced sites not spawning in highsec, but everywhere else.
I just don't think it should have been a rewrite of the old system which worked fine, but should have been a new thing for exploration while leaving the old. Adding something rather than overwriting it. The 'More Pssshhh' comes to mind, ya know? To me it seems like exploration had been hit with that mindset of overwrite to try to get some weird perfection goal rather than adding just more things to do with it which imo is much a better way to go. |

Prof Anarchia
School of Applied Knowledge Caldari State
1
|
Posted - 2014.06.11 12:39:00 -
[16] - Quote
Dilligafmofo wrote:Exploration isn't the only option available to you. Try ratting or plexing. If this isn't do-able with you skill points, return to empire and eek out a living with the other newbies.
thanks for the tip. However, why should I be forced into another profession when I was sold on the idea of hacking from day 1? Plus, I have alts that do other things.
Another point: hacking and archaeology seemed to me (when reading the career chart) to be much more than scanning four repeatable sites to loot and sell. Surely, it can and should be vastly much more than this? exploration career paths should be just that, exploring the universe to discover lots of things. Hidden bases. Hidden habitations. Places where you can locate rogue agents who you can perhaps work for. who send you on cryptic quests all over the universe to unlock secrets/other bases....and tying in with lore.
wish I had a few million quid to invest in this gama because, awesome as it is, it always feels as if it promises but doesn't quite deliver; it doesn't quite hit the mark. Put ten million into hiring a lore department and enrich the pve experience.
For those who say exploration was better before - I wouldn't know as a relatively new player. But I do like the idea of scanning without sigs - as long as the loot is worth scanning down.
|

Inxentas Ultramar
Ultramar Independent Contracting Advanced Amateurs
1305
|
Posted - 2014.06.11 12:47:00 -
[17] - Quote
When Odyssee hit the prices of typical data loot dropped significantly, because they saturated the market. So you are still seeing the market effect of a huge amount of data loot being injected into the economy, making the stuff very cheap. Check back in a while, as more and more items are consumed their price might actually rise due to lesser availability. |

Solecist Project
Center for Advanced Studies Gallente Federation
2194
|
Posted - 2014.06.11 12:48:00 -
[18] - Quote
Inxentas Ultramar wrote:When Odyssee hit the prices of typical data loot dropped significantly, because they saturated the market. So you are still seeing the market effect of a huge amount of data loot being injected into the economy, making the stuff very cheap. Check back in a while, as more and more items are consumed their price might actually rise due to lesser availability. You mean "buy up tons of the crap while it's still cheap and bank later" ? The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
|

Solecist Project
Center for Advanced Studies Gallente Federation
2194
|
Posted - 2014.06.11 12:52:00 -
[19] - Quote
Nami Kumamato wrote:Text. Have someone gank them and do the sites yourself? In highsec I mean, if there's too much competition around. The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
|

Prof Anarchia
School of Applied Knowledge Caldari State
1
|
Posted - 2014.06.11 13:02:00 -
[20] - Quote
Gully Alex Foyle wrote:Ramona McCandless wrote:Cool
More for the rest of them And /thread. OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'. If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find. Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs). Why should players pay you more if they don't need the stuff you find?
two cans containing only carbon? one can containing some power couplings? what has the market to do with that?
In relic sites we have cans that contain 15 power circuits - now that does set the heart racing, one can worth 30mill, very nice. All CCP has to do to increase value is put 10 augmentations (esoteric or whatver they are called) in the odd can. |

Prof Anarchia
School of Applied Knowledge Caldari State
1
|
Posted - 2014.06.11 13:05:00 -
[21] - Quote
[
Personally I blame it on the huge influx of "explorers" brought on by Kronos. Once the Contested sites hype fever dies, I think the number of scannable sites should go up (as there are less explorers) and as such profits should go up also.
There may be a problem with the site spawning timers also, as bugs were reported. We'll have to wait and see. Sincerelt ATM there's no incentive to risking your ship in Null (as it's pretty much void of sites) and High and Low is simply overcrowded by rookie frigates with scanners. But for the moment all the explorers seem to claim the same thing - explo rewards took a huge nerf to the knee. [/quote]
You should come and join me...I know where there are loads of data sites spawning. right now there are 4 in my main's system. none of us are going to do them because, as said, they are worthless.
Might just go and blow them up. |

Webvan
All Kill No Skill
7872
|
Posted - 2014.06.11 13:21:00 -
[22] - Quote
Prof Anarchia wrote:
You should come and join me...I know where there are loads of data sites spawning. right now there are 4 in my main's system. none of us are going to do them because, as said, they are worthless.
Might just go and blow them up.
I've seen that. I was out probing WH's, saw 3, that's THREE radar sites in one .5 system. A year ago that would have been a wet dream come true mwahaha eh. yeah, no one was doing them, even flew though one and it was just an empty floating pile of garbage in space. |

I Love Boobies
All Hail Boobies
1173
|
Posted - 2014.06.11 13:41:00 -
[23] - Quote
Hacking went to hell when they removed the rats from the sites, when it took more than any old ship with a probe launcher on it to get the stuff out of sites.
CCP tried to use loot spew to get people to work together to do exploration. The rats in the sites did more for teamwork than loot spew. Used to do exploration with friends when there were rats in the sites, especially out in 0.0. Now you don't need any teamwork whatsoever to explore, making it much easier for anyone to do it. That's what has driven the prices down so much, why there are so few worthwhile sites left for everyone.
They should also make exploration site containers non-scannable so people cannot take only the good stuff, and leave the junk for everyone else. Also find that annoying, take the time to find a site, get there, and see someone has already looted the good stuff.
|

Prof Anarchia
School of Applied Knowledge Caldari State
1
|
Posted - 2014.06.11 14:17:00 -
[24] - Quote
I Love Boobies wrote:Hacking went to hell when they removed the rats from the sites, when it took more than any old ship with a probe launcher on it to get the stuff out of sites.
CCP tried to use loot spew to get people to work together to do exploration. The rats in the sites did more for teamwork than loot spew. Used to do exploration with friends when there were rats in the sites, especially out in 0.0. Now you don't need any teamwork whatsoever to explore, making it much easier for anyone to do it. That's what has driven the prices down so much, why there are so few worthwhile sites left for everyone.
They should also make exploration site containers non-scannable so people cannot take only the good stuff, and leave the junk for everyone else. Also find that annoying, take the time to find a site, get there, and see someone has already looted the good stuff.
I see your point...but I must admit I lkie the fact that exploration is a good all round solo enterprise. Personally, I prefer working alone. All I ask is that data loot be reexamined and for the sites to be vastly more diverse. And for it to tie in with lore. Hmm, maybe I am asking alot....
But...isk to get a ship to get isk to get a ship to get isk...etc etc etc....should be more than this.
|

Saraki Ishikela
Deep Space Adventure Time
10
|
Posted - 2014.06.11 14:28:00 -
[25] - Quote
There is a lot that can be done to improve the exploration profession. I think they should have a way to escalate like their combat site counter parts. Intercept some communication data, gives you a journal update and you're off on a quest. Naturally escalations should be harder. More difficult hacking, perhaps some defenses. The escalation could even be for a combat site to mix professions up.
Overall I think the pay out on these sites needs to be increased. There are risks involved, and a lot of time. I never feel quite as vulnerable than when i have that mini game up.
But I think escalations would be a great way to up the difficulty so "just anyone in a ship with a probe launcher" can't do them and give the people who specialized a little reward for their investment.
On a whole other lever there are some interesting pvp applications that could be explored. I'm just spit balling here but some creative ideas that come to mind are Maybe hack a stargate and delay jumps for a minute. To prevent reinforcements, or escape. Maybe hack the gate guns to work in your sides favor. Hack POS defenses, or access the fuel and stront cargo area so you can see how long it will reinforce for etc. Maybe hack a ship in pvp to disable a module. Can you imagine exploring getting jumped and quickly having to hack the ships warp disruptor to shut it down and escape. That would be the most intense mini game ever lol. I would also love to hack a wreck and see the kill mail from the ships black box lol. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
492
|
Posted - 2014.06.11 14:45:00 -
[26] - Quote
Tried one site after they dumbed it down....still waiting for all my wasted MONTHS of skill training to be reimbursed.
Many long time player did only exploration and mining of lucrative mining sigs. All I knew that did it in high sec have unsubbed. Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Ramona McCandless
The McCandless Clan
5200
|
Posted - 2014.06.11 14:50:00 -
[27] - Quote
Mistah Ewedynao wrote:Tried one site after they dumbed it down....still waiting for all my wasted MONTHS of skill training to be reimbursed.
Many long time player did only exploration and mining of lucrative mining sigs. All I knew that did it in high sec have unsubbed.
Good
If you cant work out how to play so badly that you have to quit, why stop at games?
Try doing that with everything "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Shiloh Templeton
Center for Advanced Studies Gallente Federation
132
|
Posted - 2014.06.11 15:07:00 -
[28] - Quote
Prof Anarchia wrote:With relics you can hold over a billion worth of loot - more than worth the risk. Data - about 250mill - they just aren't worth doing.
Either that or I will become a saboteur and purposely destroy all data sites until they are improved. Maybe your expectations are a tad high? One exploration run of relic sites is supposed to plex your account for the month?
And maybe leave the data sites for new players who would be excited with 5-15 million and have cargo space in their T1 exploration ships. |

Mistah Ewedynao
Center for Advanced Studies Gallente Federation
492
|
Posted - 2014.06.11 15:30:00 -
[29] - Quote
Ramona McCandless wrote:Mistah Ewedynao wrote:Tried one site after they dumbed it down....still waiting for all my wasted MONTHS of skill training to be reimbursed.
Many long time player did only exploration and mining of lucrative mining sigs. All I knew that did it in high sec have unsubbed. Good If you cant work out how to play so badly that you have to quit, why stop at games? Try doing that with everything
My friends who unsubbed ENJOYED the old way and thought the new way was lame and noobified and unsubbed.
Nerf Goons
Nuke em from orbit....it's the only way to be sure. |

Ramona McCandless
The McCandless Clan
5201
|
Posted - 2014.06.11 15:42:00 -
[30] - Quote
Mistah Ewedynao wrote:
My friends who unsubbed ENJOYED the old way and thought the new way was lame and noobified and unsubbed.
Cool story
Still lame
Still better off without quitters "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Solkara Starlock
Circle of Mystery
59
|
Posted - 2014.06.11 16:21:00 -
[31] - Quote
What we see happening now is CCP trying to remedy their horrible Odyssey expansion and what it did to exploration.
I am very glad the loot spew is gone! I hated it with a vengeance! I'm fine with reduced loot tables as a compensation. But they went back to the pre-odyssey loot tables and didn't take into account the crashing prices of data encryptors.
I did some exploration in low and null and the results were mixed. Sometimes it's good money ( more then 200m an evening), sometimes it's crap. But I'm OK with that. It comes with the profession: sometimes you find gold sometimes you find lead. But the only thing that is worth doing are relic sites.
Why can't they just show the anomalies when entering a system and not all the signatures. Let dedicated explorers actively look for them!
Why can't you have rats showing up when failing a hack. That would spice things up a bit.
Why are so many empty containers? I would rather have some crappy T1 salvage than nothing or carbon. Yes you can scan the cans but in order to despawn the site every container needs to be hacked. |

Ramona McCandless
The McCandless Clan
5202
|
Posted - 2014.06.11 16:27:00 -
[32] - Quote
Solkara Starlock wrote:Why are so many empty containers?
No container spawns empty
But cherrypicking asses who think of no one but themselves just take the good stuff and leave crap, meanign the site doesnt respawn and gives the false impression of worthless sites, which in turn are useless for me to camp.
Some explorers are more selfish than Isboxers, sometimes "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
706
|
Posted - 2014.06.11 17:03:00 -
[33] - Quote
Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.
If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters. GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Jiris Yusef
The Scope Gallente Federation
2
|
Posted - 2014.06.11 17:22:00 -
[34] - Quote
Soldarius wrote:Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.
If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters.
Have you done exploration since the latest patch? From my experience and what I've heard the profit and amount of sites has been nerfed quite a bit. |

Ramona McCandless
The McCandless Clan
5204
|
Posted - 2014.06.11 17:24:00 -
[35] - Quote
Jiris Yusef wrote:Soldarius wrote:Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.
If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters. Have you done exploration since the latest patch? From my experience and what I've heard the profit and amount of sites has been nerfed quite a bit.
Well you have experienced and heard wrong.
The speed you can do sites now well outstrips the table modification and theres no change to the proliferation. If anything its because more people are now doing them faster. "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Nick Starkey
Caldari Colonial Defense Ministry Templis CALSF
56
|
Posted - 2014.06.11 17:27:00 -
[36] - Quote
I'm glad I didn't bother leveling up hacking skills, the whole profession is a joke now. It's not so much about the loot value being lower than before (a quick market search for the usual salvage and datacores reveals no sudden price drop), but the amount of worthwhile materials (i.e not 100k isk fodder) is lacking ever since they got rid of loot spew. The 'adjusted' loot tables are lacking a lot.
It's a shame, the old version was better in every way. Even the loot spew was easy to overcome with a little practice and the right implant, but a massive nerf to drop rates isn't. |

Jiris Yusef
The Scope Gallente Federation
2
|
Posted - 2014.06.11 17:29:00 -
[37] - Quote
Gully Alex Foyle wrote:Ramona McCandless wrote:Cool
More for the rest of them And /thread. OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'. If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find. Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs). Why should players pay you more if they don't need the stuff you find?
I think you're forgetting the point the OP is trying to make, data site loots are crap and should be on par with relic sites. And that the loot from relic sites isn't even as good anymore since the last patch.
I know you want to sound all smart and teach about the Market and the economy, but really you just sound condescending (a ****). |

Jiris Yusef
The Scope Gallente Federation
2
|
Posted - 2014.06.11 17:36:00 -
[38] - Quote
Ramona McCandless wrote:Jiris Yusef wrote:Soldarius wrote:Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.
If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters. Have you done exploration since the latest patch? From my experience and what I've heard the profit and amount of sites has been nerfed quite a bit. Well you have experienced and heard wrong. The speed you can do sites now well outstrips the table modification and theres no change to the proliferation. If anything its because more people are now doing them faster.
Haha, my experience is correct, my conclusion just may be wrong.
You're one of few to say as such, I could agree with the amount of explorers after the patch hindering the isk/hour but the amount of empty containers or containers with just carbon and other low value loot is disheartening. We'll just have to see how things play out. |

Ramona McCandless
The McCandless Clan
5205
|
Posted - 2014.06.11 17:44:00 -
[39] - Quote
Jiris Yusef wrote:
Haha, my experience is correct, my conclusion just may be wrong.
Accepted, I withdraw what I said about experience, as I cannot know that
Jiris Yusef wrote:You're one of few to say as such, I could agree with the amount of explorers after the patch hindering the isk/hour but the amount of empty containers or containers with just carbon and other low value loot is disheartening. We'll just have to see how things play out.
But empty containers are due to the hubris of explorers who came before you, they are not a feature of exploration currently
"If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Bridgette d'Iberville
Better Killing Through Chemistry
255
|
Posted - 2014.06.11 18:04:00 -
[40] - Quote
I've found empty, unhacked containers in fresh sites. They do exist. But I am still not that concerned about the current state of exploration. Personally, I think it would be best if they reduced the spawn rate of sites and eliminated cargo scanning cans (and/or forced despawn of empty grid sites after a hacking attempt has been made). But a lot of the fiscal viability of the profession is going to be tied-up with whatever happens to decryptors in Crius. "I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion." |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
327
|
Posted - 2014.06.11 18:07:00 -
[41] - Quote
Hey guys, before the loot spew, I used to make over 500m/site. After loot spew, I made about...300-400 per site. Now that loot spew is gone, I make about 500m/site. What am I doing wrong? This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Ramona McCandless
The McCandless Clan
5205
|
Posted - 2014.06.11 18:07:00 -
[42] - Quote
Bridgette d'Iberville wrote: a lot of the fiscal viability of the profession is going to be tied-up with whatever happens to decryptors in Crius.
I like what you've done with your hair "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Bridgette d'Iberville
Better Killing Through Chemistry
255
|
Posted - 2014.06.11 18:12:00 -
[43] - Quote
Ramona McCandless wrote:Bridgette d'Iberville wrote: a lot of the fiscal viability of the profession is going to be tied-up with whatever happens to decryptors in Crius. I like what you've done with your hair Thanks! The first post-loot spew container I hacked netted me enough for a blow out and bob. "I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion." |

Ramona McCandless
The McCandless Clan
5205
|
Posted - 2014.06.11 18:16:00 -
[44] - Quote
Bridgette d'Iberville wrote:blow out and bob.
It would be remiss of me not to say
Oo-er "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Prof Anarchia
School of Applied Knowledge Caldari State
2
|
Posted - 2014.06.11 18:39:00 -
[45] - Quote
Saraki Ishikela wrote:There is a lot that can be done to improve the exploration profession. I think they should have a way to escalate like their combat site counter parts. Intercept some communication data, gives you a journal update and you're off on a quest. Naturally escalations should be harder. More difficult hacking, perhaps some defenses. The escalation could even be for a combat site to mix professions up.
Overall I think the pay out on these sites needs to be increased. There are risks involved, and a lot of time. I never feel quite as vulnerable than when i have that mini game up.
But I think escalations would be a great way to up the difficulty so "just anyone in a ship with a probe launcher" can't do them and give the people who specialized a little reward for their investment.
On a whole other lever there are some interesting pvp applications that could be explored. I'm just spit balling here but some creative ideas that come to mind are Maybe hack a stargate and delay jumps for a minute. To prevent reinforcements, or escape. Maybe hack the gate guns to work in your sides favor. Hack POS defenses, or access the fuel and stront cargo area so you can see how long it will reinforce for etc. Maybe hack a ship in pvp to disable a module. Can you imagine exploring getting jumped and quickly having to hack the ships warp disruptor to shut it down and escape. That would be the most intense mini game ever lol. I would also love to hack a wreck and see the kill mail from the ships black box lol.
just to say I love all your suggestions. Let's petition! :) |

Prof Anarchia
School of Applied Knowledge Caldari State
2
|
Posted - 2014.06.11 18:47:00 -
[46] - Quote
Soldarius wrote:Last month I spent 2 weeks out in nulsec running exploration content. I did this very casually, appx 12 hours total work. I made 3B isk in loot. Then took the nearest connecting wormhole back to empire.
If you are so bad at exploration that you can't make enough isk to satisfy yourself, you really should just leave it to your betters.
I think you missed the point.
I too can net the amount you are talking about - with relic sites, as said.
What I am suggesting is that hacking should be a viable nullsec career. I mean, why on earth shouldn't it? If it's so good why do so many do a halfscan see that the system is full of data sites and leave them? Sometimes I can fly back and forth through a system and over a period of a few hours the data sigs are still there. Why? Because they are not worth doing.
And why is it, I ask, that when somebody raises concerns about a specific aspect of the game, hoping by discussion the game can be improved, notjust for me, but for everybody, that some people have to come along with the worn-out comment - "if you're so bad at it..." How can you be bad at hacking? lol
|

Prof Anarchia
School of Applied Knowledge Caldari State
2
|
Posted - 2014.06.11 18:49:00 -
[47] - Quote
Jiris Yusef wrote:Gully Alex Foyle wrote:[quote=Ramona McCandless]Cool
More for the rest of them And /thread. I think you're forgetting the point the OP is trying to make, data site loots are crap and should be on par with relic sites. And that the loot from relic sites isn't even as good anymore since the last patch. I know you want to sound all smart and teach about the Market and the economy, but really you just sound condescending (a ****).
like it! Well said! |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
552
|
Posted - 2014.06.11 18:51:00 -
[48] - Quote
Jiris Yusef wrote:Gully Alex Foyle wrote:Ramona McCandless wrote:Cool
More for the rest of them And /thread. OP, please take a moment to realize that the value of any in-game item - including data site loot - is determined by this very cool feature called 'The Market'. If the average data site loot market value is indeed as crappy as you say, it means that either there are far too many people that are running the sites or that very few people give a damn about the stuff you find. Remember, it's other players that give you ISK for your exploration efforts, not CCP (NPCs). Why should players pay you more if they don't need the stuff you find? I think you're forgetting the point the OP is trying to make, data site loots are crap and should be on par with relic sites. And that the loot from relic sites isn't even as good anymore since the last patch. I know you want to sound all smart and teach about the Market and the economy, but really you just sound condescending (a ****). It's really not my fault if neither you nor the OP know what you're talking about.
Increasing loot quantities would just have the effect of reducing prices. It will not get you more ISK. Simple as that.
There are exactly two reasons why you think you're making less ISK after Kronos:
1) more people are doing data/relic sites now that CCP got rid of the loot spew, and they're doing them faster
2) some confirmation bias, since it's human nature to be worried about one's 'EVE profession' to be worth less after a patch
Want more ISK? Be patient and wait for the 'after-patch' explorers to get bored.
The only thing CCP could do to make data sites worth more is to require more than one datacore, decryptor, etc. for invention, which wouldn't be a good idea imo. In any case, the more ISK you would get would come from the rest of the playerbase. Why should we all pay more for T2 gear just to make you whiny explorers happy? |

Ramona McCandless
The McCandless Clan
5208
|
Posted - 2014.06.11 18:54:00 -
[49] - Quote
Further, Data Sites can be disappointing compared to Relic Sites because
1) They drop more BPCs and that's :effort:
2) Their loot takes up less space and so more of them can be done before emptying "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Owen Levanth
Federated Deep Space Explorations
175
|
Posted - 2014.06.11 19:22:00 -
[50] - Quote
Erufen Rito wrote:Hey guys, before the loot spew, I used to make over 500m/site. After loot spew, I made about...300-400 per site. Now that loot spew is gone, I make about 500m/site. What am I doing wrong?
Looks about right. So, nothing? Or is this a trick question? |

Samantha Calderon
Griffin Capsuleers Ad-Astra
0
|
Posted - 2014.06.12 01:29:00 -
[51] - Quote
Bridgette d'Iberville wrote:I've found empty, unhacked containers in fresh sites. They do exist. But I am still not that concerned about the current state of exploration. Personally, I think it would be best if they reduced the spawn rate of sites and eliminated cargo scanning cans (and/or forced despawn of empty grid sites after a hacking attempt has been made). But a lot of the fiscal viability of the profession is going to be tied-up with whatever happens to decryptors in Crius.
Before Kronos you found one untouched empty container from time to time. Now is far more comon to find empty unhacked containers. |

Webvan
All Kill No Skill
7886
|
Posted - 2014.06.12 01:38:00 -
[52] - Quote
Prof Anarchia wrote:I Love Boobies wrote:Hacking went to hell when they removed the rats from the sites, when it took more than any old ship with a probe launcher on it to get the stuff out of sites.
CCP tried to use loot spew to get people to work together to do exploration. The rats in the sites did more for teamwork than loot spew. Used to do exploration with friends when there were rats in the sites, especially out in 0.0. Now you don't need any teamwork whatsoever to explore, making it much easier for anyone to do it. That's what has driven the prices down so much, why there are so few worthwhile sites left for everyone.
They should also make exploration site containers non-scannable so people cannot take only the good stuff, and leave the junk for everyone else. Also find that annoying, take the time to find a site, get there, and see someone has already looted the good stuff.
I see your point...but I must admit I lkie the fact that exploration is a good all round solo enterprise. Personally, I prefer working alone. All I ask is that data loot be reexamined and for the sites to be vastly more diverse. And for it to tie in with lore. Hmm, maybe I am asking alot.... But...isk to get a ship to get isk to get a ship to get isk...etc etc etc....should be more than this. Well that's pretty much the mindset of new exploration. It was fun, now it's less so and more about the loot. The exploration was removed from exploration. And yes a lot of explorers are no longer around, no more deep discussions about exploration any longer, the fun of it, it's not deep any longer, the only discussions are about whining over loot, all it could ever be. Those players they were replaced by new players many of them.
And no you could do those old sites solo if you wanted, you just needed more skills for the harder ones. Combat oriented T3 explorer fits were all the rage, but only an option and not required. But it was easier to do it with other people, a lot of people did, but certainly not a requirement. |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3407
|
Posted - 2014.06.12 01:43:00 -
[53] - Quote
Prof Anarchia wrote: I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
A few months and one site, and you're an expert. Oh please, Lord and Master of all Hacking Knowledge, how can I be more like you? You don't scare me. I've been to Jita.
[email protected] |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3408
|
Posted - 2014.06.12 01:47:00 -
[54] - Quote
I will say one thing. I ran a few sites in lowsec yesterday, three of them I think, two relics and a data. I scored almost half a billion worth of stuff. There was no risk to it. None.
They way exploration is right now, if it's going to be risk free, then yes, loot needs to be very cheap. Or, there need to be rats, deadly ones.
As it is, it's too easy to go in in a cloaky helios, cloak up when someone else is in local, and get back to work when they leave.
That is all. You don't scare me. I've been to Jita.
[email protected] |

Scipio Artelius
The Vendunari End of Life
1847
|
Posted - 2014.06.12 01:47:00 -
[55] - Quote
Remiel Pollard wrote:Prof Anarchia wrote: I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
A few months and one site, and you're an expert. Oh please, Lord and Master of all Hacking Knowledge, how can I be more like you? Remiel, post 4 adds some additional relevant information. Come Win At Eve - Join The Vendunari
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Ramona McCandless
The McCandless Clan
5237
|
Posted - 2014.06.12 01:50:00 -
[56] - Quote
Scipio Artelius wrote:Remiel Pollard wrote:Prof Anarchia wrote: I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
A few months and one site, and you're an expert. Oh please, Lord and Master of all Hacking Knowledge, how can I be more like you? Remiel, post 4 adds some additional relevant information.
Lol OMG hardcore lies and a "promise" of vandalism
Nice "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Amenity Project
Hedion University Amarr Empire
75
|
Posted - 2014.06.12 01:52:00 -
[57] - Quote
Prof Anarchia wrote:Over the last few months I've run hundreds of sites. the one I quoted was my most recent - I usually leave data sites now (for said reasons) but not having much time I gave it a go. 1.5mill. A joke. on average i would say data sites bring in about 5-15mill - filling half your cargo hold. Relic sites 30-50mill, some at 100 mill (rare I acknowledge).
With relics you can hold over a billion worth of loot - more than worth the risk. Data - about 250mill - they just aren't worth doing.
Like many explorers before me - as discussed on forums/in person - I've decided to ignore them and remove my data module.
Either that or I will become a saboteur and purposely destroy all data sites until they are improved. How are 250 Million ISK not worth doing?
How about using a cheap ship ?? |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3408
|
Posted - 2014.06.12 01:53:00 -
[58] - Quote
Ramona McCandless wrote:Scipio Artelius wrote:Remiel Pollard wrote:Prof Anarchia wrote: I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
A few months and one site, and you're an expert. Oh please, Lord and Master of all Hacking Knowledge, how can I be more like you? Remiel, post 4 adds some additional relevant information. Lol OMG hardcore lies and a "promise" of vandalism Nice
Yeah, I just read post four. I stand by my original sarcasm. You don't scare me. I've been to Jita.
[email protected] |

Brainless Bimbo
Pator Tech School Minmatar Republic
78
|
Posted - 2014.06.12 08:06:00 -
[59] - Quote
Prof Anarchia wrote:Please improve data site loot/the hacking profession, or dispense with it altogther. In its current state null hacking is a complete waste of time.
When I first subscribed a few months ago hacking was my chosen profession. It isn't what I thought it would be.
I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
then there's the weight of the loot - a covops doesn't have a big enough cargo to carry the stuff data cans drop. What are you supposed to do? Hack and fill cargo and then transport your 2million isk worth of goods through gate camps and bubbles to jita to sell? A joke.
Surely data sites should be worth 50mill +, then it would make them worthwhile.
Firstly exploration has been around for many many years (longer than me in fact) and it was a nice niche in eve that took thought and dedication and provided excellent rewards to those who invested in the skills as i did. The goods provided were always in demand and the items that relied on them for production still got produced in enough quantities to provide a vibrant market.
In CCP-¦s efforts to gain more people (well Money to **** away on their coke addled distractions) they decided to make Exploration nothing more than mission running without an agent in many respects. They dumbed it down to the point of idiot proof and then they made it into a click fest tablet game with a click fest reward retrieval system that was just a manifestation of their lack of vision and jumping on the latest fad in the pointless time wasting game genre to compensate.
The result of all this is a vast over supply of goods gained at no real risk, they made it easy and this is what happens, like nano-¦s and countless other lack of foresight game design-wise screw ups it requires a huge nerf.
Getting rid of spew containers probably had more to do with server load than any game play reason, all those spew containers take cpu cycles, but its a start, the click fest mini game should also go (its great for the cat on the tablet, but in eve, get serious), the rats should return so u gotta go mob handed or be skilled enough to deal with it; containers should be made scanner proof so its pure chance just like wreck loot so that cherry picking that leaves sites up until a good Samaritan hacks them for the general good ends.
I-¦m sorry that you think you can play eve without thought and effort, that easy mode should be the norm and that Jita is the only place to trade, but reward should reflect effort and risk and you seem to want to avoid both.
may i humbly suggest that you take up another occupation for your mouse hand that would give you far more pleasure instead of not wanting to change your behavior to suit the changing circumstances you find yourself under.
edit:spelling/format already dead, just haven-¦t fallen over yet.... |

Brainless Bimbo
Pator Tech School Minmatar Republic
78
|
Posted - 2014.06.12 08:09:00 -
[60] - Quote
Brainless Bimbo wrote:Prof Anarchia wrote:Please improve data site loot/the hacking profession, or dispense with it altogther. In its current state null hacking is a complete waste of time.
When I first subscribed a few months ago hacking was my chosen profession. It isn't what I thought it would be.
I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
then there's the weight of the loot - a covops doesn't have a big enough cargo to carry the stuff data cans drop. What are you supposed to do? Hack and fill cargo and then transport your 2million isk worth of goods through gate camps and bubbles to jita to sell? A joke.
Surely data sites should be worth 50mill +, then it would make them worthwhile.
Firstly exploration has been around for many many years (longer than me in fact) and it was a nice niche in eve that took thought and dedication and provided excellent rewards to those who invested in the skills as i did. The goods provided were always in demand and the items that relied on them for production still got produced in enough quantities to provide a vibrant market. In CCP-¦s efforts to gain more people (well Money to **** away on their coke addled distractions) they decided to make Exploration nothing more than mission running without an agent in many respects. They dumbed it down to the point of idiot proof and then they made it into a click fest tablet game with a click fest reward retrieval system that was just a manifestation of their lack of vision and jumping on the latest fad in the pointless time wasting game genre to compensate. The result of all this is a vast over supply of goods gained at no real risk, they made it easy and this is what happens, like nano-¦s and countless other lack of foresight game design-wise screw ups it requires a huge nerf. Getting rid of spew containers probably had more to do with server load than any game play reason, all those spew containers take cpu cycles, but its a start, the click fest mini game should also go (its great for the cat on the tablet, but in eve, get serious), the rats should return so u gotta go mob handed or be skilled enough to deal with it; containers should be made scanner proof so its pure chance just like wreck loot so that cherry picking that leaves sites up until a good Samaritan hacks them for the general good ends. I-¦m sorry that you think you can play eve without thought and effort, that easy mode should be the norm and that Jita is the only place to trade, but reward should reflect effort and risk and you seem to want to avoid both. may i humbly suggest that you take up another occupation for your mouse hand that would give you far more pleasure instead of changing your behavior to suit the changing circumstances you find yourself under. edit:spelling/format
already dead, just haven-¦t fallen over yet.... |

Prof Anarchia
School of Applied Knowledge Caldari State
2
|
Posted - 2014.06.12 08:23:00 -
[61] - Quote
edit removed |

Prof Anarchia
School of Applied Knowledge Caldari State
2
|
Posted - 2014.06.12 08:37:00 -
[62] - Quote
I-¦m sorry that you think you can play eve without thought and effort, that easy mode should be the norm and that Jita is the only place to trade, but reward should reflect effort and risk and you seem to want to avoid both.
thanks for your insights. Yet again I am overwhelmed by the bigotry of people on these forums.
1. I stated that as a new player I thought hacking and archaeology were going to be about exploring the universe, would contain and tie-in to deep lore, would revolve around a plethora of missions, gaining a deep understanding of npc factions, maybe having to solve chain quests, mysteries....as an example, discovering an old Jovian deep in space who is looking for his daughter and sends me in search of her, and in the process I have to solve lots of clues etc. If you knew me, or if you had taken the time to read my posts, then you would most definitely not consider me a mindless bimbo.
2. Because none of the above is what hacking/arch is about - a huge disappointment to me when discovering all hacking/arch is about is making isk - then all I asked was that data sites contained worthwhile loot for the risk of being in nullsec, and to bring their value up to that of relic sites.
3. I have answered those who shout "market market" - I have no issue at all with the market value of individual loot items, and neither would I want to interfere with the market. But what has 2-3 cans per site containing only carbon got to do with the market? Nothing.
4. For the guy who says he just ran 3 sites and scopped half a billion - yeah right, get a grip, pure fantasy. Five relic quarrys in a row and you might just scrape half a billion. Data sites? It would take roughly tale between 40-50 sites. |

Handar Turiant
University of Caille Gallente Federation
1
|
Posted - 2014.06.12 08:46:00 -
[63] - Quote
A lot of opinions here.
- Explo is fine, we make enough
- Explo is gimped, MOAR lewt
- Explo is free ISK, NERF NAO!
As usual, everyone only focuses on the ISK/Hour ratio of any given activity.
There are also other considerations:
All these Explo people, be they noobs or vets, are driving traffic through WSpace to many dead parts of Nullspace. It adds to the fun.
Was cruising through 0.0 yesterday and woke up some null farmers in retrievers who were sleeping at their plowshares, and got really panicky when I started talking about their ships in local. They gained an elevated heart rate during a mining op, I had some giggles.
Whatever way you slice it, most explo ships are paper thin hulls with possibly hundreds of mil ISK in their holds.
These ships need to decloak to hack. and then they are distracted. This means more PvP content for Null people. More talking, more action.
It drives the wider EVE experience:
- More traffic in Null means:
- More interaction
- More PvP
- More cat and mouse games
- More fun
Additionally, you meet people and talk to them (I know it's frowned upon, but I tend to engage the people I run into during long null roams). Give directions, chat about the local systems and what's ahead. Tip of the hat to the other explorers I meet.
By the way: I can't help but laugh at the people who don't even fit a Data Analyser "Cause dem sites be gimped". Happy to take your leftovers.
For me personally, the ISK is fine in both Data en Relic in low, Null and W: It keeps me in ships. Might not be the most money for the least effort, but I actually enjoy the mechanics of the explo game and being a frontiersman on my own. And dodging camps. That rocks. |

Prof Anarchia
School of Applied Knowledge Caldari State
2
|
Posted - 2014.06.12 08:49:00 -
[64] - Quote
Remiel Pollard wrote:Prof Anarchia wrote: I've just run a site - total value 1.5mill!!!!!!! 1.5mill when you risk pirates, plus the time it takes to find/run the sites.
A few months and one site, and you're an expert. Oh please, Lord and Master of all Hacking Knowledge, how can I be more like you?
I suggest reading my post.
I said "hundreds of sites". Not one site. Do you really think so little of people that they would whine on a forum after one disappointing experience.
Think it was a mistake of me to think using the forum was a good place to suggest an improvement to the game. People just seem to pounce on anything that smacks of negativity.
In real life if I suggested ways to improve your finances would you pounce on me and say...no! leave everything as it is. I don't want improvements! we'd still be living in caves. |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3416
|
Posted - 2014.06.12 08:49:00 -
[65] - Quote
Prof Anarchia wrote:I-¦m sorry that you think you can play eve without thought and effort, that easy mode should be the norm and that Jita is the only place to trade, but reward should reflect effort and risk and you seem to want to avoid both.
Who said any of this?
Quote:thanks for your insights. Yet again I am overwhelmed by the bigotry of people on these forums.
What bigotry?
Quote:
4. For the guy who says he just ran 3 sites and scopped half a billion - yeah right, get a grip, pure fantasy. Five relic quarrys in a row and you might just scrape half a billion. Data sites? It would take roughly tale between 40-50 sites.
It was a rather lucky haul. If I'd known this thread existed at the time, I would have screenshot it. Don't know how long you've been doing EVE, but you claim a few months. I've been doing it for a few years, including a lot of exploring. I quite enjoy it as a downtime to PVP.
Let me tell you what the actual problem is. It's too easy. It's virtually risk free, even in nulsec. All you have to do is cloak up and disappear if someone not blue enters local, and you will never be risking anything. So good, I'm glad they're worthless. The reward matches the risk if they're worthless. On the other hand, if you suggest increasing the value of loot, then I suggest putting a few crazy hard, really smart battleships in the site to make it actually worth the payoff. You don't scare me. I've been to Jita.
[email protected] |

Prof Anarchia
School of Applied Knowledge Caldari State
2
|
Posted - 2014.06.12 08:58:00 -
[66] - Quote
Remiel Pollard wrote:Prof Anarchia wrote:I-¦m sorry that you think you can play eve without thought and effort, that easy mode should be the norm and that Jita is the only place to trade, but reward should reflect effort and risk and you seem to want to avoid both. Who said any of this? Quote:thanks for your insights. Yet again I am overwhelmed by the bigotry of people on these forums. What bigotry? Quote:
4. For the guy who says he just ran 3 sites and scopped half a billion - yeah right, get a grip, pure fantasy. Five relic quarrys in a row and you might just scrape half a billion. Data sites? It would take roughly tale between 40-50 sites.
It was a rather lucky haul. If I'd known this thread existed at the time, I would have screenshot it. Don't know how long you've been doing EVE, but you claim a few months. I've been doing it for a few years, including a lot of exploring. I quite enjoy it as a downtime to PVP. Let me tell you what the actual problem is. It's too easy. It's virtually risk free, even in nulsec. All you have to do is cloak up and disappear if someone not blue enters local, and you will never be risking anything. So good, I'm glad they're worthless. The reward matches the risk if they're worthless. On the other hand, if you suggest increasing the value of loot, then I suggest putting a few crazy hard, really smart battleships in the site to make it actually worth the payoff.
I wouldn't mind rats in the sites. or more difficult hacks. or chain puzzles. a hack within a hack within a hack. Don't mind any of these suggestions. My posts about the subject are suggesting improvements to the whole profession. I would like hacking/arch to be about uncovering hidden aspects of eve, not at all to do with isk. But if it is only about isk, then at least make them profitable. That's all I said. |

Prof Anarchia
School of Applied Knowledge Caldari State
3
|
Posted - 2014.06.12 09:06:00 -
[67] - Quote
That was extremely lucky of you. I have run nullsec data/relic sites everyday since January this year, including serpentis, sansha and gurista systems. I sometimes do this for 6-8 hours on end, scanning dozens of systems.
I have never in that time hauled in half a billion from 3 sites.
I did once find 3 quarry's in a row - last week - and the value was 300million. I was very happy with that.
The most I have ever got from a data site was 50mill.
That is why I find it hard to believe. But I will go with what you say. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
2
|
Posted - 2014.06.12 09:09:00 -
[68] - Quote
Dilligafmofo wrote:Exploration isn't the only option available to you. Try ratting or plexing. If this isn't do-able with you skill points, return to empire and eek out a living with the other newbies.
**** you for condemning someone to high-sec to live like a carebear.
And T3 plexing in null, in hostile space, with Cov-ops and null inter fit is a royal ***** to do. |

Smugest Sniper
Shinigami Miners Spaceship Samurai
2
|
Posted - 2014.06.12 09:18:00 -
[69] - Quote
Data sites i only take decrypters, BPC's of value, and occasional Data cores that I am asked to fetch.
Taking non-profitable per M3 loot is stupid, and scan cans before you loot them, dump crap loot on a gate or something if you need more space.
I bought a fit carrier in 2 weeks of null-sec exploration, you just have to identify target loot types, and learn your Dotlan map management skills.
T3 if you can, Cov-ops and null interdiction with travel fittings. Don't die with cargohold expanders when Warp stabs save you.
There is money in every activity if you know how to extort it. |

Prof Anarchia
School of Applied Knowledge Caldari State
3
|
Posted - 2014.06.12 09:43:00 -
[70] - Quote
Six data sites scanned in 30mins in gurista region...come grab em.
I've removed hacking module. Pointless. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
556
|
Posted - 2014.06.12 09:56:00 -
[71] - Quote
Prof Anarchia wrote:3. I have answered those who shout "market market" - I have no issue at all with the market value of individual loot items, and neither would I want to interfere with the market. But what has 2-3 cans per site containing only carbon got to do with the market? Nothing. The profitability of every activity in EVE depends upon the market, except activites that give you directly ISK, aka 'ISK fawcets' (such as NPC bounties, ISK mission rewards, wormhole 'blue books' that are bought by NPCs at a fixed price).
The profitability of these activities (including exploration) ultimately depends on just two factors:
1) how many people are doing them and how 'intensely' they're doing them (for example, running 20 data sites per day instead of 5)
2) how much the activity is worth to other players (for example, if CCP had maintained the original idea of adding rig slots to freighters, the loot from relic sites would've been worth more)
That's why it doesn't make sense to me that you're asking for your profession to be more 'profitable'. If you think about it for a moment, what you're really asking for is either:
1) CCP please make data sites much more difficult (to reduce the number of explorers)
or
2) CCP please make data site loot more valuable to the rest of the playerbase (but this would mean the players would have to pay you more - again, why should we?)
Also, have a look at this thread. It seems coming Crius, data site loot will maybe be worth even less!  |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3420
|
Posted - 2014.06.12 10:12:00 -
[72] - Quote
Prof Anarchia wrote:That was extremely lucky of you. I have run nullsec data/relic sites everyday since January this year, including serpentis, sansha and gurista systems. I sometimes do this for 6-8 hours on end, scanning dozens of systems.
So... only three factions? Cuz I've been all over. I prefer Sleeper sites, at least they're a challenge. You don't scare me. I've been to Jita.
[email protected] |

Solecist Project
Center for Advanced Studies Gallente Federation
2227
|
Posted - 2014.06.12 11:09:00 -
[73] - Quote
Remiel Pollard wrote:Prof Anarchia wrote:That was extremely lucky of you. I have run nullsec data/relic sites everyday since January this year, including serpentis, sansha and gurista systems. I sometimes do this for 6-8 hours on end, scanning dozens of systems.
So... only three factions? Cuz I've been all over. I prefer Sleeper sites, at least they're a challenge. Hunting her down and vaporizing her, like she deserves, would be a better option than talking here.
The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Cowards deserve punishment -
|

Seven Koskanaiken
The Shadow Plague The Bastion
1287
|
Posted - 2014.06.12 11:25:00 -
[74] - Quote
Prof Anarchia wrote: 4. For the guy who says he just ran 3 sites and scopped half a billion - yeah right, get a grip, pure fantasy. Five relic quarrys in a row and you might just scrape half a billion. Data sites? It would take roughly tale between 40-50 sites.
Probably faction BPC drops. If I was to guess I would say pod mods dropped 1/50 sites and towers around 1/200 sites.
There still do exist hacking sites with rats in k-space, they are drug production sites that come under the gas category. If you have trained hacking to V then I'd suggest going to a gas region and doing these, along with relics. At least the Hacking training hasn't gone completely to waste this way.
One thing they could do is make the game harder. Currently with skills at V I can blitz the red core game and win 95% of the time. This shouldn't be possible. The red core games, at the very least, should require time and strategy to go through to reach a 95% success rate. Once skills reach V it's almost like being back to the old "click and get bacon" system, only with more clicking, which defeats the purpose of the minigame. |

Seven Koskanaiken
The Shadow Plague The Bastion
1287
|
Posted - 2014.06.12 12:06:00 -
[75] - Quote
Higgs Foton wrote:Seven Koskanaiken wrote:Data sites were always crap, worth skipping altogether, or scanning for bpos then moving on. They go into the category of pointless crap exploration clutter with bases, fortresses, radiance, hierarchy........ Ah, yes, the completely worthless plexes like radiance and hierarchy. It would be nice if CCP actually added a good loot table to the overseer rats there so they drop deadspace drone modules on a fairly regular base. And not after some escalation which leads to nothing all to often. Or just remove them all together from non drone space.
Well, an obvious solution would be to put hacking cans into the drone plexes, that drop nexus ships and drone BPCs and maybe the odd bit of salvage. This would buff hacking and drone plexes in one go, and go towards bringing the nestor etc down in price which was the stated goal of these chips. |

Brainless Bimbo
Pator Tech School Minmatar Republic
78
|
Posted - 2014.06.12 13:11:00 -
[76] - Quote
Prof Anarchia wrote:I-¦m sorry that you think you can play eve without thought and effort, that easy mode should be the norm and that Jita is the only place to trade, but reward should reflect effort and risk and you seem to want to avoid both.
thanks for your insights. Yet again I am overwhelmed by the bigotry of people on these forums.
I don-¦t think u understand what bigotry is please read: http://en.wikipedia.org/wiki/Bigotry
Prof Anarchia wrote: 1. I stated that as a new player I thought hacking and archaeology were going to be about exploring the universe, would contain and tie-in to deep lore, would revolve around a plethora of missions, gaining a deep understanding of npc factions, maybe having to solve chain quests, mysteries....as an example, discovering an old Jovian deep in space who is looking for his daughter and sends me in search of her, and in the process I have to solve lots of clues etc. If you knew me, or if you had taken the time to read my posts, then you would most definitely not consider me a mindless bimbo.
Then blame CCP for misleading you with their spiel, your expectations may have been unduly raised or you may have expected a dynamic MMO to provide the same story lines that you find in single player games like the old X series etc..., eve is a sandbox, you make and you are the content, and the lower the sec status the more true it becomes.
Prof Anarchia wrote: 2. Because none of the above is what hacking/arch is about - a huge disappointment to me when discovering all hacking/arch is about is making isk - then all I asked was that data sites contained worthwhile loot for the risk of being in nullsec, and to bring their value up to that of relic sites.
Umm.... isn-¦t everything about making isk????????? and sites, just cargo scan and leave the crap ones, that-¦s whats happening to you with the data sites, they provide far more value overall than relics. learn and adapt don-¦t start from an assumption.
Prof Anarchia wrote: 3. I have answered those who shout "market market" - I have no issue at all with the market value of individual loot items, and neither would I want to interfere with the market. But what has 2-3 cans per site containing only carbon got to do with the market? Nothing.
if it provides no utility, like carbon, just jet it and move on, 2m-¦ more for high value items, you do not have to carry it about, its not a ball and chain is it!
Prof Anarchia wrote: 4. For the guy who says he just ran 3 sites and scopped half a billion - yeah right, get a grip, pure fantasy. Five relic quarrys in a row and you might just scrape half a billion. Data sites? It would take roughly tale between 40-50 sites.
As i said, your getting the crap left by others, they scan, see sod all of value and move on, at least they leave the site whole, lots just eat the decent can and leave it.
Have no expectations and eve will go better for you.
already dead, just haven-¦t fallen over yet.... |

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3423
|
Posted - 2014.06.12 13:14:00 -
[77] - Quote
Solecist Project wrote:Remiel Pollard wrote:Prof Anarchia wrote:That was extremely lucky of you. I have run nullsec data/relic sites everyday since January this year, including serpentis, sansha and gurista systems. I sometimes do this for 6-8 hours on end, scanning dozens of systems.
So... only three factions? Cuz I've been all over. I prefer Sleeper sites, at least they're a challenge. Hunting her down and vaporizing her, like she deserves, would be a better option than talking here.
I do enjoy the occasional sentiment we can agree on  You don't scare me. I've been to Jita.
[email protected] |

Frostys Virpio
The Mjolnir Bloc The Bloc
1113
|
Posted - 2014.06.12 13:36:00 -
[78] - Quote
How about making all the sites a single can, immune to cargo analyzer and make them despawn once the darn can is opened? It won't solve the issue some people have with the quantity/value of the loot but at least we won't be scanning empty sites... |

Prof Anarchia
School of Applied Knowledge Caldari State
3
|
Posted - 2014.06.12 13:45:00 -
[79] - Quote
[/quote] Hunting her down and vaporizing her, like she deserves, would be a better option than talking here. [/quote]
I do enjoy the occasional sentiment we can agree on [/quote]
Well at least you guys have dissuaded me from using the forums.
So, the lesson is to accept Eve for what it is. Do not make suggestions. Keep your mouth shut. Leave discussion to those who have been playing for x number of years and whose sole enjoyment is to "vaporise" fellow players. There's a book out there - haven't read it - titled, The Psychopath Test. Go give it a whirl.
Goodbye forums
|

Hasikan Miallok
Republic University Minmatar Republic
822
|
Posted - 2014.06.12 14:01:00 -
[80] - Quote
The exploration changes were a big fail. I quit exploration with the intro of the minigame.
I presume the intent of the changes were to make a profession that previously required good skills, much personal knowledge and a well fitted cloaky combat capable ship (at one stage a Pilgrim Force Recon was pretty much standard) more accessible to new players. What resulted was a profession that tempted new players but then frustrated them and drove a lot to quit out of boredom. |

Abrazzar
Vardaugas Family
3784
|
Posted - 2014.06.12 14:03:00 -
[81] - Quote
Well, I just finished a 20 jump trek through high-sec and came back with estimated 18mil ISK in loot (Amarr prices). ****** ISK/h but it's more interesting than staring at a rock. Also I can confirm that sometimes cans are empty.
I say adding puzzles and paper trails to exploration would greatly benefit it as well as a greater differentiation between hacking and archaeology. Sovereignty and Population New Mining Mechanics |

Deka Pacht-Feng
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.06.12 14:11:00 -
[82] - Quote
From a relatively new players perspective (40days old, 2m SP). I think the data/relic sites are fine as is. I was a little worried about possible loot nerf due to lootspew being removed. However since release I haven't had much terrible luck with sites. Sure there have been a few lack-luster cans here and there (fight to hack only to see no loot or a carbon), but in all it's not terrible.
Then again, I don't really have a good gauge on what "decent" ISK is yet. This is what I pulled in last Friday night in Null solo-roaming. I don't have a null-sec corp either so I was targeted a few times and had to log overnight to return to safety in the morning. Was my first trip to Null for sites since update as well.
https://i.imgur.com/mjhpPwS.png
What made it really over-the-top for me was the Medium MWD blueprint was a 50-run.
|

Remiel Pollard
The 0th Fleet A Rather Intimidating Group of Individuals
3425
|
Posted - 2014.06.12 15:39:00 -
[83] - Quote
Prof Anarchia wrote:
So, the lesson is to accept Eve for what it is. Do not make suggestions. Keep your mouth shut. Leave discussion to those who have been playing for x number of years and whose sole enjoyment is to "vaporise" fellow players. There's a book out there - haven't read it - titled, The Psychopath Test. Go give it a whirl.
Goodbye forums
That's it, let the butthurt flow through you. You don't scare me. I've been to Jita.
[email protected] |

Ramona McCandless
The McCandless Clan
5262
|
Posted - 2014.06.12 15:46:00 -
[84] - Quote
Prof Anarchia wrote: There's a book out there - haven't read it - titled, The Psychopath Test. Go give it a whirl.
Goodbye (cruel) forums
Or, if you can't be bothered, do this easy test
I got 87%
I was disappoint "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "Question asked, insults exchanged, solutions given, face palms had, problem solved, off topic posts posted, thread locked." - ISD Ezwal |

Abrazzar
Vardaugas Family
3785
|
Posted - 2014.06.12 15:50:00 -
[85] - Quote
Ramona McCandless wrote:Prof Anarchia wrote: There's a book out there - haven't read it - titled, The Psychopath Test. Go give it a whirl.
Goodbye (cruel) forums
Or, if you can't be bothered, do this easy testI got 87% I was disappoint Fun fact: All those tests are about as accurate as horoscopes. Sovereignty and Population New Mining Mechanics |

Prof Anarchia
School of Applied Knowledge Caldari State
3
|
Posted - 2014.06.12 16:31:00 -
[86] - Quote
just did that test. Scored 30%. |

Prof Anarchia
School of Applied Knowledge Caldari State
3
|
Posted - 2014.06.12 16:36:00 -
[87] - Quote
"You are warm and empathic with a heightened awareness of social responsibility and a strong sense of conscience. You like to carefully weigh up the pros and cons of a situation before you act and are generally averse to taking risks. You are very much a GÇÿpeople personGÇÖ and dislike conflict. GÇÿDo unto othersGǪGÇÖ are your watchwords. But, although you avoid hurting others, those residing at the higher end of the psychopathic spectrum might not be as considerate, so stay vigilant to avoid being hurt unnecessarily."
yup, sounds about right. Apart from the "people person". I agree with satre that Hell is other people...or Hell is other capsuleers.
Maybe CCP should run similar tests before people sign up to the game :) |

Bagrat Skalski
Poseidaon
2000
|
Posted - 2014.06.12 16:47:00 -
[88] - Quote
Webvan wrote:Prof Anarchia wrote:or dispense with it altogther. I second that  Prof Anarchia wrote:When I first subscribed a few months ago hacking was my chosen profession. It was the main thing I did in this game for a few years, the thing that finally hooked me to this game. But since the changes, adding the mini-game, the hacking rigs etc, removing the rats to fight, it became crud and very un-EVE like. How I miss the pre-odyssey days. There were no complaints, it worked fine, and nothing about complaining over loot as all it has become now. sad-sad.
Yes, I miss the pirates, they could add them back for me, but with slight modification. They could warp in after first unsuccesful hacking, that would add more heat to the hacking minigame. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |

Inxentas Ultramar
Ultramar Independent Contracting Advanced Amateurs
1305
|
Posted - 2014.06.12 17:17:00 -
[89] - Quote
I scored 55% on Ramona's test 
"Though your conscience is in the right place you also have a pragmatic streak and generally arenGÇÖt afraid to do your own dirty work! YouGÇÖre no shrinking violet - but no daredevil either. You generally have little trouble seeing things from another personGÇÖs perspective but, at the same time, are no pushover. GÇÿEverything in moderation GÇô including moderationGÇÖ might sum up your approach to life."
Sounds like great advice for Eve Online disregarding it's all coming from a pseudo-scientific entertainment application.  |

Moth Eisig
Soliloquy Against Death
48
|
Posted - 2014.06.12 17:42:00 -
[90] - Quote
Prof Anarchia wrote:Dilligafmofo wrote:Exploration isn't the only option available to you. Try ratting or plexing. If this isn't do-able with you skill points, return to empire and eek out a living with the other newbies.
thanks for the tip. However, why should I be forced into another profession when I was sold on the idea of hacking from day 1? Plus, I have alts that do other things.
You're being forced into another profession how? You said yourself that relic sites still offer considerable rewards. Plexing an account doing null sec relics only takes a few evenings of play, so if you're being forced into another profession because you refuse to skip data sites, you have only yourself to blame. |

Bagrat Skalski
Poseidaon
2001
|
Posted - 2014.06.12 21:14:00 -
[91] - Quote
Psychopathic people are the readers of financial times. Why would someone think different?
Well, I am 18 %.
But why would somone not lie in such a test? When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |

Winter Archipelago
Fade.
225
|
Posted - 2014.06.12 21:52:00 -
[92] - Quote
I Love Boobies wrote: They should also make exploration site containers non-scannable so people cannot take only the good stuff, and leave the junk for everyone else. Also find that annoying, take the time to find a site, get there, and see someone has already looted the good stuff.
I would be so happy over this. I enjoy doing exploration, and I'm more than willing to wade out the influx storm, but coming across a site and finding that several cans are empty is a real mood-killer. I never used take a cargo scanner because I would just do all the cans, but I've actually started to bring one now because I'm tired of hacking cans that are already hacked (seriously, CCP, why not make the mod fail with a line saying why instead of doing them a second time?)
(Note that, if they aren't "unlockable" a second time, then the frequency of empty cans needs to be seriously decreased.) Ransoms are accepted in Isk, Ships, Mods, and Dolls. |

Harrison Tato
Yamato Holdings
65
|
Posted - 2014.06.14 02:15:00 -
[93] - Quote
Ramona McCandless wrote:Solkara Starlock wrote:Why are so many empty containers? No container spawns empty But cherrypicking asses who think of no one but themselves just take the good stuff and leave crap, meanign the site doesnt respawn and gives the false impression of worthless sites, which in turn are useless for me to camp. Some explorers are more selfish than Isboxers, sometimes
I tend the sites like a loving gardener. I blow up the containers that only have crap so that the site will hopefully respawn with better stuff later. The crummy data sites just led me to dump my data analyzer and fit a point.
|

Chopper Rollins
Brutor Tribe Minmatar Republic
860
|
Posted - 2014.06.14 03:11:00 -
[94] - Quote
Ramona McCandless wrote:Solkara Starlock wrote:Why are so many empty containers? No container spawns empty But cherrypicking asses who think of no one but themselves just take the good stuff and leave crap, meanign the site doesnt respawn and gives the false impression of worthless sites, which in turn are useless for me to camp. Some explorers are more selfish than Isboxers, sometimes
My ears are burning! Need more data on this to tell if rewards have dropped off. I've been doing explo since 2009 and what stays the same is runs of good and bad luck. You get a month where you cash out, one where you starve.
It is true that crowds more are doing the sites, it has been dumbed down to the floor.
Goggles. Making me look good. Making you look good. |

NoThisIsntItAtAll MakeIt MorePSSSHHHH
Republic University Minmatar Republic
0
|
Posted - 2014.06.14 22:37:00 -
[95] - Quote
Abrazzar wrote:How many data sites did you do? What's the average of that amount? Is it a even representative amount? Have you ever considered you may be suffering from entitlement issues? Questions, questions. Accusing someone of that because he's concerned about the payouts for exploration which have notoriously bad payouts...
Yes you are correct, it is in fact him who has issues.  |

Ramona McCandless
The McCandless Clan
5366
|
Posted - 2014.06.14 23:29:00 -
[96] - Quote
BTW I accept that empty containers do apparently spawn now
Previous statement retracted
Until next time, Gadget
Next time "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "How the **** can you think you are entitled to be such an *******?-áYou're lucky you're ALLOWED to have an opinion ..." - Solecist Project |

Samantha Calderon
Griffin Capsuleers Ad-Astra
0
|
Posted - 2014.06.14 23:47:00 -
[97] - Quote
Harrison Tato wrote:Ramona McCandless wrote:Solkara Starlock wrote:Why are so many empty containers? No container spawns empty But cherrypicking asses who think of no one but themselves just take the good stuff and leave crap, meanign the site doesnt respawn and gives the false impression of worthless sites, which in turn are useless for me to camp. Some explorers are more selfish than Isboxers, sometimes I tend the sites like a loving gardener. I blow up the containers that only have crap so that the site will hopefully respawn with better stuff later. The crummy data sites just led me to dump my data analyzer and fit a point.
Glad to see other like me. |

Jur Tissant
Hemah Industries
82
|
Posted - 2014.06.15 02:46:00 -
[98] - Quote
I still make more money running exploration than mining, and with loot spew gone it's less of a headache.
I guess I'd like to see some improvements to the scanning interface. It can get especially difficult to scan stuff down when a system has a ton of signatures. |

Seven Koskanaiken
The Shadow Plague The Bastion
1290
|
Posted - 2014.06.15 03:32:00 -
[99] - Quote
Jur Tissant wrote: I guess I'd like to see some improvements to the scanning interface. It can get especially difficult to scan stuff down when a system has a ton of signatures.
Believe it or not, this is the improved system. 
|

Gerard Naari
State War Academy Caldari State
3
|
Posted - 2014.06.15 09:26:00 -
[100] - Quote
NoThisIsntItAtAll MakeIt MorePSSSHHHH wrote:exploration which have notoriously bad payouts...
All you need is a covert op with medicore skill and almost zero risk. I say they got payout they deserve.
And dont call it exploration , exploration was killed with exploration expansion ..... |

Gerard Naari
State War Academy Caldari State
3
|
Posted - 2014.06.15 09:30:00 -
[101] - Quote
Seven Koskanaiken wrote:Jur Tissant wrote: I guess I'd like to see some improvements to the scanning interface. It can get especially difficult to scan stuff down when a system has a ton of signatures.
Believe it or not, this is the improved system. 
Scanning was never easier , yet whining continues .... |

Owen Levanth
Federated Deep Space Explorations
176
|
Posted - 2014.06.15 18:53:00 -
[102] - Quote
Ramona McCandless wrote:Prof Anarchia wrote: There's a book out there - haven't read it - titled, The Psychopath Test. Go give it a whirl.
Goodbye (cruel) forums
Or, if you can't be bothered, do this easy testI got 87% I was disappoint
I got 18%. Was about what I expected.
You are warm and empathic with a heightened awareness of social responsibility and a strong sense of conscience. You like to carefully weigh up the pros and cons of a situation before you act and are generally averse to taking risks. You are very much a GÇÿpeople personGÇÖ and dislike conflict. GÇÿDo unto othersGǪGÇÖ are your watchwords. But, although you avoid hurting others, those residing at the higher end of the psychopathic spectrum might not be as considerate, so stay vigilant to avoid being hurt unnecessarily.
Oh, thank you, that's sweet! Thank you strange internet survery.  |

Bagrat Skalski
Poseidaon
2006
|
Posted - 2014.06.15 19:50:00 -
[103] - Quote
Gerard Naari wrote:Seven Koskanaiken wrote:Jur Tissant wrote: I guess I'd like to see some improvements to the scanning interface. It can get especially difficult to scan stuff down when a system has a ton of signatures.
Believe it or not, this is the improved system.  Scanning was never easier , yet whining continues ....
I will just post this here. To show everyone who is new how it looked. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif |

Vigilant
Vigilant's Vigilante's
19
|
Posted - 2014.06.15 20:11:00 -
[104] - Quote
Ran some sites in High Sec. Relic are way better for the most part. But, I did run about 10 data sites, cause they are not being run. Made about 2 mill a site for very little time... Cash is cash!
One Data Site had three BP's in it... I wasn't complaining. |

Evei Shard
Shard Industries
299
|
Posted - 2014.06.16 00:34:00 -
[105] - Quote
Prof Anarchia wrote:[quote=Dilligafmofo]...exploring the universe to discover lots of things. Hidden bases. Hidden habitations. Places where you can locate rogue agents who you can perhaps work for. who send you on cryptic quests all over the universe to unlock secrets/other bases....and tying in with lore.
This is PvE. PvE in Eve is dead, and will stay dead because "game content" has been tortured and twisted into meaning "PvP only".
Profit favors the prepared |

Prof Anarchia
School of Applied Knowledge Caldari State
7
|
Posted - 2014.06.16 11:48:00 -
[106] - Quote
Evei Shard wrote:Prof Anarchia wrote:[quote=Dilligafmofo]...exploring the universe to discover lots of things. Hidden bases. Hidden habitations. Places where you can locate rogue agents who you can perhaps work for. who send you on cryptic quests all over the universe to unlock secrets/other bases....and tying in with lore.
This is PvE. PvE in Eve is dead, and will stay dead because "game content" has been tortured and twisted into meaning "PvP only".
Yes, I totally agree with you. The game revolves around PvP - which partly (imo) explains why Eve has a core fanbase and grows very slowly (if at all).
I find it quite frustrating. CCP have created the most beautiful game - visually. It actually makes you gasp when you first jump in a ship and look around at the planets/stations/stars and so on. It's that initial gasp-factor that pulls you in - well, it did me. I thought - wow, I can't believe gaming has reached such dizzy heights. I can't wait to immerse myself in this game. Hell, I'm willing to jack real life for good and live in Eve permanently.
But then...after a few months you realise that it really is spreadsheets in space and that the whole game revolves around isk. They really should change the name of the game to Isk Online.
CCP cater/pander to those who want lots of shiny ships to blow up other shiny ships. But if you look at any succesful mmo, pvp only forms a small part of the game. There are countless people who adore pve and the immersion it brings when leaving the tedium of real life to go and live in a deep-lore based universe. In this way good mmos are like good novels or films - but, if done right, infinitely better because as a protagonist you are centrally involved in making the story.
I'm not interested in pvp. Never have been never will be. When I explore I want to immerse myself in lore/in missions/local faction disputes and so on. I want, when scanning, to find some poor bloke lost in space, and he wants me to help him return home. And to get him there takes us across the universe encountering all sorts of problems. When you rescue the damsel - well, wouldn't it feel better if you did actually rescue her, and afterwards she introduces you to scores of quests that take you on a story? I really don't want to pseudo-rescue her just to do the same again again again...missions soon make you feel quite nauseous once you've done them for a few weeks. Soon abandoned that dead end.
The industry changes looks great and I'm looking forward to trying them out. I'll probably focus on that.
On the data side - well, just done one deep in null, 6 reds next system, pirates flying everywhere (so for those who say its too safe, I beg to differ, particularly when you don't belong to a corp and everyone you see is a blue) and - 3 empty cans, 1 containing only carbon, Total value 2mill. If you factor in how long it takes to find sites, how long it takes to get the loot to market, how many gate camps/bubbles/interdictors you have to overcome then I stand by what I said at the start. Data and Relic hunting - if sadly only about Isk - then the value should be extremely high. Factoring in the above you can make more isk afk mining in highsec.
Really don't care anymore what the haters will say. Hate away. Eve is toughening me up, I admit. Another six months of this and I'll be a fully-fledged psychopath and maybe then, and only then, I'll abandon hopes of pve and begin to enjoy spreadsheet murder.
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Anomaly One
Royal Amarr Institute Amarr Empire
135
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Posted - 2014.06.16 12:08:00 -
[107] - Quote
Still better than mining. Psychotic Monk for CSM9 https://forums.eveonline.com/default.aspx?g=posts&t=326497 you want content in highsec? vote Monk |

Prof Anarchia
School of Applied Knowledge Caldari State
7
|
Posted - 2014.06.16 12:28:00 -
[108] - Quote
True. Mining really does kill brain cells...but at the very least you can go cook dinner or repaint that door... |
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