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Thread Statistics | Show CCP posts - 3 post(s) |

Hylax Ciai
Sensus Numinis Ev0ke
5
|
Posted - 2011.11.18 14:16:00 -
[31] - Quote
Add detailed tooltips to ships (most importantly the corporation hangar).
They should display data about the ship which is not directly acessible. Like insurance information, damaged modules, drone count, armor/structure damage and basically display things that change often and would either require opening the fitting window or a right click -> Show Info.
Right now, corporations with a lot of ships have some trouble to keep all their ships insured, properly equipped and non-damaged. |

Charles Javeroux
INTERSTELLAR CREDIT Interstellar Trade Syndicate
4
|
Posted - 2011.11.18 14:20:00 -
[32] - Quote
What I would personally like to see is that when you try to drag and drop item/ship from your a ship cargohold to station delivery bay, the system recognizes the access restriction automatically and instead of giving a message (what requires clicking), places the item/ship either to your personal item- or ship hangar.
This improvement would allow to drag-drop stuff fast between ship and station storage, without concerns of what is the currently open station hangar window you have.
It's a small thing, though the less the annoying restrictions messages in station, the better. |

Abdiel Kavash
Paladin Order Fidelas Constans
144
|
Posted - 2011.11.18 14:35:00 -
[33] - Quote
Tabbed personal hangars. Even unlimited number of tabs: as far as DB load goes, I don't see a difference between someone having 30 containers or 30 hangar tabs. In the latter case you don't even have to track 30 separate container items.
Automatically repackage and stack any undamaged item dropped into a hangar. Maybe make it an option for people who don't want it.
Allow us to fit ships we can't fly. It's always nicer to hand out fit ships to corpmates than just DIY packs.
Allow us to right-click > view contents of containers in the corporation assets window (it already works in personal assets).
Plastic wrap - a container which fits any volume of cargo, and takes up the same volume as the cargo contained within. Why? Organizing stacks of items in a freighter. Current workaround is to wrap the items in a courier contract.
Allow moving of assembled ships in a cargo hold. You can already do that using a courier contract.
Allow us to split stacks in a corporation deliveries bay. Currently trying to do so gives an error message. However you can do it by creating a contract, selecting only a part of the items, and then canceling the contract. Again, a needless workaround.
Show the volume column for courier contract packages.
Currently it's impossible to create an item exchange contract containing a courier contract package containing a cargo container. As this doesn't allow for an infinite inventory exploit, I don't know why is it impossible. It should be allowed.
Creating a contract containing both items and ships is currently glitchy. Select a few items in your hangar. Then hold CTRL and select a few ships. Both ships and items appear selected in the UI. Right-click one of them, and create a contract. However either only items or only ships actually get put in the contract (depending on which one you right-clicked).
Add a Check All / Uncheck All option when picking items when creating a contract (2nd screen of the contract wizard).
Allow accessing the content of containers in a Corporation Hangar Array.
Allow me to board a ship which is in a corporation office at a station by simply dragging it on the hangar view. Currently I get an error message "This item is not yours to take". I need to first drag it to my ships window, and then to the hangar.
Add a Give Item functionality (similar to Give Money) for transferring items between friends or alt characters. Maybe I don't have any contract slots left, or just don't want to relog a couple of times just to click Accept on a contract. To prevent abuse, maybe only allow me to give items to characters which have me in their contact list with positive standings.
Above and/or a shared items hangar between characters on the same account.
Create Unsecured Station Containers which don't have a password, locking functionality, etc, but can be repackaged and sold at any time (without having to wait 3 weeks after last access).
Dragging stacks of items into a Silo is currently bugged (yes I have reported it a long time ago (in April or so), and it was confirmed as a bug). Drag a stack of items which exceeds the Silo's maximum volume from a CHA into the silo. Expected behavior: only a part of the stack is moved, enough to fill the Silo. This is how it works with all the other locations (ship cagros, containers...). However, observed behavior: I get an error message, no items get moved.
Another bug: Character A is in a ship with items in the cargo hold. A ejects. Character B boards the ship. B unloads the cargo to a CHA and loads a different set of items (e.g. unloads POS fuel, loads reaction products). B ejects and A boards the ship again. Now A can see both the fuel and the products in the cargohold, even if the total volume exceeds the cargo size. |

Acac Sunflyier
Burning Star L.L.C.
27
|
Posted - 2011.11.18 14:37:00 -
[34] - Quote
FIX SECURE CONTAINERS AND HOW YOU CAN'T REPACKAGE THEM FOR A MONTH AFTER USE! |

Mograthi
5
|
Posted - 2011.11.18 14:42:00 -
[35] - Quote
1. Tabs in your personal hangar in stations.
2. Allow repackage of items in CHA
3. Allow open, close, add items, remove items from cans in a CHA
4. Either default secure cans to be unlocked for items added or make the settings of a secure can persistent regardless of which PC you use. As it is now i can configure the container to be unlocked for items i put in it on PC A, but if I use PC B to put something in a secure container the item gets locked. |

Scrapyard Bob
EVE University Ivy League
370
|
Posted - 2011.11.18 14:44:00 -
[36] - Quote
Acac Sunflyier wrote:FIX SECURE CONTAINERS AND HOW YOU CAN'T REPACKAGE THEM FOR A MONTH AFTER USE!
Or - better - introduce a variant of station containers / vaults / etc - that don't have the audit log feature. There are already non-secure containers for the smaller sizes (except there's no "giant" variant).
(There are big reasons why you don't want secure containers with audit logs to be repackaged before that 3 weeks is up. It makes it harder for a thief to cover their tracks.) |

Vincent Athena
V.I.C.E. The Lostboys
161
|
Posted - 2011.11.18 14:45:00 -
[37] - Quote
Most of my stories are about cans, and the issues of working with them. I use them to organize my stuff, but there are consequences to doing so, consequences that can be fixed.
- Anything you can do with a item that is not in a can, you can do with that item when it is in a can, such as assemble, reprocess and repackage. - When you recall a fit, cans are searched for the needed items. - When you recall a fit, items removed from the ship go back to the cans they came from. - A packaged can is smaller than when it is assembled and can go into a can. - If I know the password to a can, or none is set, there is no wait before the it can be repackaged, reprocessed, or sold. - A new type of can, say called a bag, is added that has no defined volume. Its simply as big as whats inside it. It can: -Do everything current cans can do (other than be smaller than the contents) - Hold assembled ships. - Be placed in another ship. - (These containers are similar to the box you get when doing a courier contract). - A job can be installed even if the bpo is in a can, and cans are searched for needed materials. - Every hangar and can has an "auto repackage" and "auto restack" option. I just had to toss my application support files, losing every setting in every account. Now all cans a are defaulting to locked. Please make "unlocked" default, or give us a server side option to remember our desired default preference.
And one non-can thing:
- The size of the item icon can be adjusted. CCP employees should never proclaim a feature to be awesome. Only subscribers should. Subscribers can never answer a question posed to CCP. Only CCP can. |

Thebriwan
LUX Uls Xystus
13
|
Posted - 2011.11.18 14:46:00 -
[38] - Quote
I want so second the things said about:
* searching in (sub) containers * stacking in full containers, * auto stacking and auto sorting, * stacking of BPC * and much much more possibilities for tabs on corp hangars as well as introducing the same on personal hangars (call it 'labeling' or something).
Additionally I want to bring you attention to the one thing I did not read in the thread:
As long we have no auto sorting and auto stacking in icon view: the view should scroll to the bottom, or at least to the first item moved into.
An last but not least: Make it so, that If you strip something from a ship that is in 100% health, just make it automatically packaged and stacked!
That would be so awesome!
|

Scrapyard Bob
EVE University Ivy League
370
|
Posted - 2011.11.18 14:49:00 -
[39] - Quote
I like the "plastic wrap" container idea. Larger container sizes, that are the same size inside as outside, both with and without the audit log feature are sorely needed. Something in the 20k m3 range, a 50k m3 range, and a 250k m3 range.
Containers larger then GSCs, however, should not be anchorable (except maybe in w-space or null).
(Note that we do currently have a "General Freight Container" - it holds 120k m3 - but there's no "secure" version of it with an audit log.)
|

Rainus Max
Fusion Enterprises Ltd Morsus Mihi
10
|
Posted - 2011.11.18 14:52:00 -
[40] - Quote
Perphaps a 'ship pack'
Basically similar to a saved fitting but its a pack that actually contains all the mods, ammo, drone etc and the ship.
Maintains the packed size of everything and is stackable for better corp hanger views (saves having 100s of individual assembled ships)
When you right click assemble, it assembles the ship and then fits it.
Corp hanger audit logs would also be nice.
|

Tokougawa
Triton Research Illuminati.
63
|
Posted - 2011.11.18 15:01:00 -
[41] - Quote
My biggest issue with my 'stuff' is the ability to manage it. I get so tired of 'searching' for everything. I would rather just sort them into their own tabs or sections. Let me rename them, let me move them, let me quip and fit from them.
The next step beyond that would be FILTERS!!!!!!!!!!!! Give us the ability (With tabbed station setup), to set filters to different types of items. Like all AMMO, when dropped onto the station, will go into my personal ammo tab (that I created a filter for). Or all faction fits go to a faction tab (depending upon how I setup my filter).
Let my filters allow me to pick between item type, faction, module slot, extinguishable (ammo/crystals), or even custom filters which search by name. Looking for a Corp?Triton Research |

Chaorme
The Scope Gallente Federation
0
|
Posted - 2011.11.18 15:10:00 -
[42] - Quote
Being able to start industry jobs from within containers!  |

Muad 'dib
The Imperial Fedaykin
8
|
Posted - 2011.11.18 15:16:00 -
[43] - Quote
I was about to add the filter idea but i see thats already been mentioned.
Like the search (which works great) just have a drop down menu from the left hand corner with the main item types and a custom filter so you could save say all pos fuels togther, for example. |

indiana bones
Federal Navy Academy Gallente Federation
3
|
Posted - 2011.11.18 15:32:00 -
[44] - Quote
Some very good ideas in this thread.
Just want to add that any 'auto-stack' feature shouldn't be automatic. I'd prefer to have a button to do it instead. |

Victor Valka
Endoxa Corporation
1
|
Posted - 2011.11.18 15:35:00 -
[45] - Quote
Tabbed hangars; either as separate storage space or as player-configurable filters. I like the filters approach better, because then you could have them for cheap everywhere (ship hangar, drone bay, etc.). |

Sathynos
BSX Industries Inver Brass
1
|
Posted - 2011.11.18 15:44:00 -
[46] - Quote
A sell all option, when I select ton of stuff in my corp hangar, right click and then sell - price window could come up for each item, with ability to click sell all for default price and skip the remaining windows. This is useful for L4 runners, who do not want to haul **** to jita. |

Scrapyard Bob
EVE University Ivy League
370
|
Posted - 2011.11.18 16:04:00 -
[47] - Quote
Rainus Max wrote: Corp hanger audit logs would also be nice.
Goodness yes. |

Zendoren
Aktaeon Industries The Black Armada
42
|
Posted - 2011.11.18 16:13:00 -
[48] - Quote
Scrapyard Bob wrote:Acac Sunflyier wrote:FIX SECURE CONTAINERS AND HOW YOU CAN'T REPACKAGE THEM FOR A MONTH AFTER USE! Or - better - introduce a variant of station containers / vaults / etc - that don't have the audit log feature. There are already non-secure containers for the smaller sizes (except there's no "giant" variant). (There are big reasons why you don't want secure containers with audit logs to be repackaged before that 3 weeks is up. It makes it harder for a thief to cover their tracks.)
Even Even batter, Remove the archaic station containers and station vaults and give us the ability to partition our hangers w/out having to buy these stupidly seeded crap things called cans!
You can do better CCP! |

Sedrie
Apple Industries Inc. Surely You're Joking
1
|
Posted - 2011.11.18 16:30:00 -
[49] - Quote
Ammo bays in ships.
At least some way to segregate real 'interesting' bits from the 483 damaged faction/t2 laser crystals that currently clutter up my cans, stations and ship holds. |

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 16:38:00 -
[50] - Quote
under Assets, separate ships from everything else. |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
116
|
Posted - 2011.11.18 16:40:00 -
[51] - Quote
Zoe Alarhun wrote:Your idea for Tabbed personal hangers is a fantastic one. I myself have a bunch of station containers all labelled for different things - Items to sell, Ship equipment, Ammo Etc. if I could create tabs on the station hanger instead of using dozens of containers I would be very very happy. In addition it would also be nice if you had control of whether your set of tabs was applied to a specific station hangar or not. Ideally you'd have the ability to have different tab sets per station. |

Evenus Battuta
6
|
Posted - 2011.11.18 16:45:00 -
[52] - Quote
partly copyed from my reply in soundwave's post
1. Please remove the 'repackage' operation before stacking items. Make it automatic and invisible to players. The only reason you repackage an item is to stack it, making player do the additional step 'repackage' is pointless.
2. Improve the Icon display that we can easily distinct a damaged items, make BPO look different from BPC, as well as display damage type indicater on related item icons like armor hardener or ammos
3. It can get very cumbersome when you try to sell hundreds of types of items, like mission loots.This window will make that 100 times faster and convenient.
4. Comparing to organizing inventory with containers, A FILTER SYSTEM will be way better when dealing with masses of items, which everyone does in EVE. Click some check box and filter your inventory display without even pressing enter will be awosome.please reference the filter system in Football Manager. For example, player change the filter setting to show only items of certain race/slot/type/hanger/tech level/meta between X and Y/damaged/certain tag or name/etc, and most important, filter items by their distance(jumps) from where character is, which means 'Assets' 'Ships' and 'Items' windows will be made in one: 'Items' window will become just a filter setting with 'distance between 0 and 0' . Different filter settings can be named, saved and dragged by players, and multiple settings can be fitted in the inventory window as 'tabs' just like in current overviews, you change the tab, different items appear and hide. What's more, this filter system can be adopted by the market window easily, and makes everything easier to find without remembering names or dealing with containers |

E man Industries
SeaChell Productions
137
|
Posted - 2011.11.18 16:48:00 -
[53] - Quote
Allow saved fits to put items into your cargo hold(like ammo, scripts, cyno fuel)
Need more-ádecent content a casual player can access in a 1-2h play period that is actually fun and contributes to long term personal and corp goals. This applies to PvE and PvP. |

Weaselior
GoonWaffe Goonswarm Federation
1675
|
Posted - 2011.11.18 16:49:00 -
[54] - Quote
I would like to be able to easily nuke my hordes of newbieships in random stations |

Weaselior
GoonWaffe Goonswarm Federation
1675
|
Posted - 2011.11.18 16:52:00 -
[55] - Quote
Ptraci wrote:Yeah the code in charge of stacking stuff in hangars- specifically fuel hangars for capital ships or corp hangars for Orcas needs work. I don't know how often I try to drag stuff to a fuel/corp hangar only to be told that there's not enough room, and please pull out your calculator to do the math to figure out exactly how many items I'm allowed to move because the game is too lazy to do it for me. Also - restacking things in a nearly full hangar is a PITA. I realize you need code to prevent accidental duplication of items, etc, but as you approach the "full" limit of a hangar it no longer becomes possible to auto-stack things. hold shift when you drag, and it does it for you |

Opertone
Signal 7
11
|
Posted - 2011.11.18 17:01:00 -
[56] - Quote
make the size of of the font larger, 13 is too small on 1920-1200 and up
no matter where, small letters and numbers always sting your eyes, no matter if you are looking at it or not. It's a fact. Make all stuff that appears on screen scalable, font to be adjustable and bigger than 13. 14, 16, 18 - is your target.
16 is what looks semi decent on large screens. But no matter inventory, or cargo it has to be big and up scalable. |

Zirse
Brutor Tribe Minmatar Republic
154
|
Posted - 2011.11.18 17:06:00 -
[57] - Quote
Rainus Max wrote:Perphaps a 'ship pack'
Basically similar to a saved fitting but its a pack that actually contains all the mods, ammo, drone etc and the ship.
Maintains the packed size of everything and is stackable for better corp hanger views (saves having 100s of individual assembled ships)
When you right click assemble, it assembles the ship and then fits it.
This would be amazing for lazy people such as myself and easier for people with lots of time to assemble fits and sell them.
Anyways my big two things would be:
- Tabbed hangars
- Buy all option for saved fittings, with price parameters.
Also, not really inventory management but in a similar vein:
Smart market orders. My 'y' ammo buy order goes active when I don't have x amount of ammo in station and shuts off when I have bought enough. |

Kymatica
EXTERMINATUS. Nulli Secunda
1
|
Posted - 2011.11.18 17:14:00 -
[58] - Quote
Zoe Alarhun wrote:Your idea for Tabbed personal hangers is a fantastic one. I myself have a bunch of station containers all labelled for different things - Items to sell, Ship equipment, Ammo Etc. if I could create tabs on the station hanger instead of using dozens of containers I would be very very happy.
This |

Ava n'Daara
Center for Advanced Studies Gallente Federation
1
|
Posted - 2011.11.18 17:18:00 -
[59] - Quote
The hanger window should have multiple views, all searchable.
Instead of just an icon grid, an optional tree structure like in the market browser would be awesome (where empty groups are hidden).
The icon grid view should allow custom folders to replace the 'misuse' of secured containers and items in these folders should allow actions on them as though they were in the root hanger. |

Vincent Gaines
Macabre Votum Morsus Mihi
125
|
Posted - 2011.11.18 17:23:00 -
[60] - Quote
Remove noobships from the asset list. It's irritating to go through them and think, "oh I have a ship THERE? sweet... oh damnit it's a freaking Ibis" |
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