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Thread Statistics | Show CCP posts - 3 post(s) |

Strip Serch
Hedion University Amarr Empire
0
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Posted - 2011.11.22 07:26:00 -
[121] - Quote
Chaorme wrote:Being able to start industry jobs from within containers! 
Yes please, Or better yet from the new tabbed station inventory!
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CCP Greyscale
C C P C C P Alliance
253

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Posted - 2011.11.22 16:28:00 -
[122] - Quote
Marbin Drakon wrote:As someone who lives in W-space, ship maintenance arrays are my biggest time-waster due to the loading time of a full SMA.
Can you explain this? I don't fully understand it. |
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jonnykefka
Adhocracy Incorporated Adhocracy
12
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Posted - 2011.11.22 16:34:00 -
[123] - Quote
CCP Greyscale wrote:Marbin Drakon wrote:As someone who lives in W-space, ship maintenance arrays are my biggest time-waster due to the loading time of a full SMA. Can you explain this? I don't fully understand it.
If you open an SMA in icon view, it can take over a minute to load if there are a large number of ships in it. During that loading you can't access any of the ships and the client is generally sluggish to respond.
The easy work-around is to click on list view, which loads almost instantaneously, then back to icon view. Oddly, I can access everything from icon view using that trick in less time than it would have taken the icon view to load if I didn't switch to list view, so I have no idea why icon view should take so long since it can clearly get that info within a second just by clicking list view. |
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CCP Greyscale
C C P C C P Alliance
253

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Posted - 2011.11.22 16:59:00 -
[124] - Quote
jonnykefka wrote:CCP Greyscale wrote:Marbin Drakon wrote:As someone who lives in W-space, ship maintenance arrays are my biggest time-waster due to the loading time of a full SMA. Can you explain this? I don't fully understand it. If you open an SMA in icon view, it can take over a minute to load if there are a large number of ships in it. During that loading you can't access any of the ships and the client is generally sluggish to respond. The easy work-around is to click on list view, which loads almost instantaneously, then back to icon view. Oddly, I can access everything from icon view using that trick in less time than it would have taken the icon view to load if I didn't switch to list view, so I have no idea why icon view should take so long since it can clearly get that info within a second just by clicking list view.
Ah, ok, understood. (Sounds like a defect!) |
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Babbuino
The PI Extractors
0
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Posted - 2011.11.22 17:11:00 -
[125] - Quote
I would like the ability to put containers inside other containers.. I would love to be able to select Multiple BPC's and invent them at once. |

Crias Taylor
GoonWaffe Goonswarm Federation
76
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Posted - 2011.11.22 17:51:00 -
[126] - Quote
CCP Greyscale wrote:jonnykefka wrote:CCP Greyscale wrote:Marbin Drakon wrote:As someone who lives in W-space, ship maintenance arrays -áare my biggest time-waster due to the loading time of a full SMA. Can you explain this? I don't fully understand it. If you open an SMA in icon view, it can take over a minute to load if there are a large number of ships in it. During that loading you can't access any of the ships and the client is generally sluggish to respond. The easy work-around is to click on list view, which loads almost instantaneously, then back to icon view. Oddly, I can access everything from icon view using that trick in less time than it would have taken the icon view to load if I didn't switch to list view, so I have no idea why icon view should take so long since it can clearly get that info within a second just by clicking list view. Ah, ok, understood. (Sounds like a defect!)
Station hangers do the same thing.-á |

Iosue
UV Heavy Industries STR8NGE BREW
25
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Posted - 2011.11.22 18:42:00 -
[127] - Quote
- BPO/BPC - ME and PE indicators on icons - Allow the stacking of BPO/BPC of same ME/PE - Auto-stacking (allow us to keep shift-click to separate if needed) - Default for dropping into secure containers should be unlocked - Include meta value on icon - Allow additional hangar divisions (a setting to adjust the amount needed would be great) - Remove packaging so that any undamaged icon can be immediately stacked - Include rig detail for assembled ships on hover - Include damage on icon for ammo and charges (crystals!!) - Include m3 for stacks on hover
that's all i got for now... |

Salpad
Carebears with Attitude
8
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Posted - 2011.11.22 19:52:00 -
[128] - Quote
CCP Greyscale wrote:GIVE ME YOUR SMALL THINGS AND WE MAY FIX SOME OF THEM.
Being able to repackage a module when it's inside a container, while I'm docked.
I'll often have a container (3900 m3 GSC or a bit saller) for each of the PVE ships I used, with names like Drake and NH and Raven, and then I re-fit my ship for each mission, by fitting appropriate hardeners, and maybe some sensor modules or AB.
Even better, inventory hangar divisions, I mean on a personal basis. Something so that when I unfit a module from my CNR ship, it goes to the hangar division (or container) that I have specifically linked to that ship. Or, simpler, to the currently active hangar division.
Any of the above would greatly simplify and speed up re-fitting of PVE ships, and for all I know it might help PVP pilots as well.
I suspect it's not possible to repair a damaged module while it's in a container. I haven't tried this (I very rarely overheat), but if it isn't possible, then making that possible would also be very nice, especially for T3 pilots and PVP pilots.
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Salpad
Carebears with Attitude
8
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Posted - 2011.11.22 19:58:00 -
[129] - Quote
Pak Narhoo wrote:* Secure Containers default to items not locked. <- that is one big annoyance. 
I 've never had problems with stuff locking up in GSCs, but that might be because of my corp settings, or because as CEO I presumably have all rights.
But those Station Containers, or whatever they're called, the ones bigger than 3900 m3 but which do not "compress" contents. I stopped used them really quickly, because stuff often got locked in them. That was hugely annoying. Please fix that, so people can use them again.
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fido gotran over
Center for Advanced Studies Gallente Federation
13
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Posted - 2011.11.22 20:03:00 -
[130] - Quote
A "search ALL" function for assets and corp assets (the corp function being limited by access)
I run 4 accounts and find it so annyoing to go looking for the modules or something that I picked up a couple days ago and its somewhere between 4 different toons assets multiple ships cargos multiple ships fittings corp hangers on orcas ships cargos on ships in corp hangers at stations multiple corporate hangers in cans inside / hangers / ships / corp hangers inside storage on labs/other structures on POS ETC ETC ETC . . .
If I OWN it i should be able to FIND it easily. ___________________________________
Aside from that - some form of shared assets for people with multiple accounts would be nice so that you are not constantly having to take the toon with the items back to give the item(s) to the other toon or setting up contracts remotely to give a ship or item to yourself. Maybe if you could just link assets from multiple toons on multiple accounts so they act as one. ___________________________________
Put a divider in ships cargo - either an extra division or just a split in the window so that you can separate the stuff thats part of your fitting (ammo, tags, booster, etc etc) from all the crap u pick up. Its amazing with a game where u spend so much time loading and unloading that you are forced to sort through your cargo every time you unload your ship. |

Lost Hamster
Hamster Holding Corp
24
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Posted - 2011.11.22 20:11:00 -
[131] - Quote
More corporate hangars, additional 4-6 would be nice. |

Aryth
GoonWaffe Goonswarm Federation
0
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Posted - 2011.11.22 20:43:00 -
[132] - Quote
The inventory and contract system should have the ability to automatically split stacks. The lack of this ability has severely limited the good things that could have come from the copy contract functionality introduced a few patches ago.
Example: If I want to contract 100 ships, I should not have to hand split every single module stock into smaller piles just to copy. |

Trainwreck McGee
Ghost Ship Inc.
134
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Posted - 2011.11.22 20:58:00 -
[133] - Quote
click and drag to highlight all the the items i want to move CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool |

Terminal Insanity
Convex Enterprises The Silent One's
122
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Posted - 2011.11.22 21:08:00 -
[134] - Quote
UI Lag: Sorting/Searching my hanger can cause very long pauses.
Contracts: Remember the last station i picked, instead of always using the current station. When creating a new contract from 0.0 space, i always have to load and search through the loooong list of stations. Remembering the previously used station would be very helpful
Multiple Ship Storage Bays: Are extremely annoying. Flying a carrier and having to manage every little pocket they have is very frustrating when you're doing a big move and trying to load/unload fast. Gotta check Fuel bay, then empty Cargo Hold, then empty Corporate Hanger, then empty Ship Maintenance Bay, and occasionally a drone bay also if you're moving fighters and/or drones Solution: Unified UI window, with tabs for each pocket. So i have a single window and can access all of these storages from it, accessable by the single Cargohold button beside the Capacitor HUD
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Terminal Insanity
Convex Enterprises The Silent One's
122
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Posted - 2011.11.22 21:10:00 -
[135] - Quote
CCP Greyscale wrote:jonnykefka wrote:CCP Greyscale wrote:Marbin Drakon wrote:As someone who lives in W-space, ship maintenance arrays are my biggest time-waster due to the loading time of a full SMA. Can you explain this? I don't fully understand it. If you open an SMA in icon view, it can take over a minute to load if there are a large number of ships in it. During that loading you can't access any of the ships and the client is generally sluggish to respond. The easy work-around is to click on list view, which loads almost instantaneously, then back to icon view. Oddly, I can access everything from icon view using that trick in less time than it would have taken the icon view to load if I didn't switch to list view, so I have no idea why icon view should take so long since it can clearly get that info within a second just by clicking list view. Ah, ok, understood. (Sounds like a defect!) I have this same problem in my station hanger. I have roughly 400 items laying on my hanger floor and when i search, or sort that, it usually takes 30+ seconds before the client becomes responsive again. Though i never have a problem with the list view |

Apollo Gabriel
Mercatoris Etherium Cartel
282
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Posted - 2011.11.23 14:38:00 -
[136] - Quote
boing Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
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Vio Geraci
GoonWaffe Goonswarm Federation
82
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Posted - 2011.11.23 17:17:00 -
[137] - Quote
1. A checkbox to suppress the "This container has x items" popup. I frequently make courier contracts with dozens of containers in them, and having to click accept on each of them is tres tedious. Additionally, there is a bug in the UI where if I tap enter too quickly it will be like I hit the "next" button on the contract again, and I will have to click through all of the container popups all over again. A "do not show this warning" box would be fantastisch.
2. Tinted Giant Secure Containers: This is something I mentioned a little while ago in features in discussion. The tldr; is that it would take very little effort to clone the GSC item and change the art to several different colors. These colorized containers would make sorting through hangar inventory much faster, much easier, and much more intuitive. At least, for those of us that can see colors. The ability to tint folders and files is a helpful feature of the OS X operating system, and its functionality could easily be reproduced to the benefit of color-receptive eve players everywhere. |

Tomytronic
GoonWaffe Goonswarm Federation
21
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Posted - 2011.11.27 12:24:00 -
[138] - Quote
Being able to split multiple stacks at once. That'd be nice and pretty simple to implement, no? |

theteck
3
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Posted - 2011.11.27 20:31:00 -
[139] - Quote
IF I CAN HAVE a corp hangar only for me with 5 separate hangar ... ... now we need to share corp hangar and its not good give more more options to separate my hanger ... now i cant put container into container to manage separate thing ... maybe a hangar separator or the right to have a expander hangar ... like i wtih to pay for 5 or 10 slot of hangar just for me and a separate button to have corp hangar ...
give to us the big toy to store my thing and separate this
---------------------------------------------------------------------------| I'm from Qu+¬bec and english its my secondary language...-á|-á |

theteck
3
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Posted - 2011.11.27 20:40:00 -
[140] - Quote
and fix the orca hangar
he supposed to have hangar for help a big corp ... and its not the case
put all storage availlable in the corp hangar and that it
so we can seprate miner in corp hangar
and please add a counter of minage receive ... in orca menu so we can seprate mineral for eatch player
add a detector that we can know when we mining on a friendly ASTEROID
and in orca the expanded cargo hold working for all the capacity total we have ...
i dont want more
---------------------------------------------------------------------------| I'm from Qu+¬bec and english its my secondary language...-á|-á |

KaarBaak
149
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Posted - 2011.11.27 20:57:00 -
[141] - Quote
A "Find in Assets" option when rt-clicking on an item in market, on a fiit etc. |

theteck
3
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Posted - 2011.11.27 20:58:00 -
[142] - Quote
really this it
Zendoren wrote:Scrapyard Bob wrote:Acac Sunflyier wrote:FIX SECURE CONTAINERS AND HOW YOU CAN'T REPACKAGE THEM FOR A MONTH AFTER USE! Or - better - introduce a variant of station containers / vaults / etc - that don't have the audit log feature. There are already non-secure containers for the smaller sizes (except there's no "giant" variant). (There are big reasons why you don't want secure containers with audit logs to be repackaged before that 3 weeks is up. It makes it harder for a thief to cover their tracks.) Even Even batter, Remove the archaic station containers and station vaults and give us the ability to partition our hangers w/out having to buy these stupidly seeded crap things called cans! You can do better CCP!
---------------------------------------------------------------------------| I'm from Qu+¬bec and english its my secondary language...-á|-á |

Sebastian LaFleur
The Scope Gallente Federation
1
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Posted - 2011.12.04 15:37:00 -
[143] - Quote
theteck wrote:really this it Zendoren wrote:Scrapyard Bob wrote:Acac Sunflyier wrote:FIX SECURE CONTAINERS AND HOW YOU CAN'T REPACKAGE THEM FOR A MONTH AFTER USE! Or - better - introduce a variant of station containers / vaults / etc - that don't have the audit log feature. There are already non-secure containers for the smaller sizes (except there's no "giant" variant). (There are big reasons why you don't want secure containers with audit logs to be repackaged before that 3 weeks is up. It makes it harder for a thief to cover their tracks.) Even Even batter, Remove the archaic station containers and station vaults and give us the ability to partition our hangers w/out having to buy these stupidly seeded crap things called cans! You can do better CCP!
It's also very stupid and annoying when you try to repackage a station container and it tells you that you can't do it because the log is less than three weeks old. Fair enough, but why does the repackaging attempt have to go into the log? Now I have to wait for another three weeks just because I tried to repackage my station container one day too soon... 
https://www.youtube.com/user/SebastianLaFleur
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Ioci
Space Mermaids
1
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Posted - 2011.12.04 16:34:00 -
[144] - Quote
Daedalus Arcova wrote:Asset window search should find items and modules inside containers, cargo bays and fitted to ships.
This.
Having a "View contents' like you can do with ships but for station cans and other asset management containers. It would allow all assets to be added to cans, reducing asset calling time and allowing us to micro transact what it is we want to see.
Oh and EVE is hands down, the the best inventory system MMO on the market. |
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