Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
|
CCP Greyscale
C C P C C P Alliance
237
|
Posted - 2011.11.18 13:21:00 -
[1] - Quote
Hi there!
As an adjunct to Soundwave's thread here, this thread is collecting specific improvements relating to the INVENTORY SYSTEM.
What, you may ask, is the inventory system precisely? It's your stuff, and things relating to doing stuff with your stuff!
More accurately, it's things in hangars and containers, and organizing your hangars and containers, and moving things around between hangars and containers. It's not the market or the assets window or S&I though, for example, important as those things are.
Rather, it's that stuff you do with your stuff every single day that's always a little more complicated than it really ought to be, and while each little speedbump is an extra second of work, it adds up to wasted man-years over time.
What I would very much like in this thread is the collective community to pool their brainpower and come up with a short list of small, targeted fixes. We might get to make ten small changes this round - if you make a huge list of stuff we might do something you don't care about instead of something you really do, and if you suggest major rewrites of entire systems we'll probably just ignore them
To give some examples, on the small end we might do something like adding an "auto-stack" option, while on the big end things like tabbed personal hangars in stations is about as complex as we're likely to manage this time around.
GIVE ME YOUR SMALL THINGS AND WE MAY FIX SOME OF THEM.
Thanks for your time! -Greyscale |
|
Takeshi Zakharov
Lets Get Rocked Important Internet Spaceship League
2
|
Posted - 2011.11.18 13:26:00 -
[2] - Quote
There was a post in a previous thread about having the meta number of the module where the tech 2/faction, etc. symbol is.
I thought that seemed like a good idea, would really make sorting stuff out a lot easier. |
rufeno
Imajica Investments Blue Sky Consortium
22
|
Posted - 2011.11.18 13:27:00 -
[3] - Quote
well, it would be awesome if you could see the ME/PE of blueprints in the details list. also, if you could stack BPO/BPC with the same ME/PE.
|
Zoe Alarhun
The Proactive Reappropriation Corporation
56
|
Posted - 2011.11.18 13:27:00 -
[4] - Quote
Your idea for Tabbed personal hangers is a fantastic one. I myself have a bunch of station containers all labelled for different things - Items to sell, Ship equipment, Ammo Etc. if I could create tabs on the station hanger instead of using dozens of containers I would be very very happy. |
Marbin Drakon
Future Corps Sleeper Social Club
2
|
Posted - 2011.11.18 13:31:00 -
[5] - Quote
As someone who lives in W-space, ship maintenance arrays are my biggest time-waster due to the loading time of a full SMA. (Bookmark cans were the biggest, but that fix is on SiSi \o/ ).
One solution might be to make them use the CHA system for storage, but that might be beyond the scale of a "small thing." Security issues aside (and there is a valid argument against making theft harder), having them use the CHA tabs might reduce the load times. |
SMT008
Les chevaliers de l'ordre Goonswarm Federation
231
|
Posted - 2011.11.18 13:35:00 -
[6] - Quote
Packaged items ?
What's the difference between a non-damaged, non-packaged item, and a packaged item ?
Actually, the question is "Why is there a packaged status for all items ? Is it a technical issue ? If yes, is it fixable ?"
Another quite important thing regarding inventory :
When it comes to tidying our stuff in separate containers (One for Mission loots, one for T2 stuff, one for faction stuff, one for ammo and so on), why is there a "locked" status ? I mean, It's my personal hangar, I don't see why I should unlock or lock my items in a container. This alone makes tidying with containers annoying :(
Also, this is a bug, you guys might want to fix it :
Let's say you have 20k fuel in your fuel bay (3k m3 fuel bay on a carrier, 20k fuel means it's full of fuel).
Since I don't use my carrier every now and then, I don't know if it's really a problem that occur often, but it happened to me twice already : When I try to create another stack of fuel (Let's say I want to split my 20k stack in two), it says something like "You can't because the destination container.....", basically, it says "It's full". But I just wanted to split 20k in two stacks of 10k :(
That, and a fix to used lasers, you know, the ones who are constantly filling up the upper part of your hangar...
|
Sentient Blade
Walk It Off Coalition of the Unfortunate
76
|
Posted - 2011.11.18 13:35:00 -
[7] - Quote
* Tabbed Hangers.
* Secure Containers default to items not locked.
* Contents of containers is searchable from their parent / assets.
* A proper category view such as on windows, where in the folder you have the title on its own row, and then the items listed below it, a line break, next title etc.
* Filter by similar items search. Right click on Invuln II > Show Similar > Displays all invulnerability fields.
* Cans in corp hanger re-namable by people with the ability to take the can from that hanger. |
Sentient Blade
Walk It Off Coalition of the Unfortunate
76
|
Posted - 2011.11.18 13:36:00 -
[8] - Quote
-- Deleted --
Laggy forums are laggy. |
Pak Narhoo
Knights of Kador
48
|
Posted - 2011.11.18 13:36:00 -
[9] - Quote
Auto-stack. Goddamn yes! Please! |
Komen
Capital Enrichment Services
36
|
Posted - 2011.11.18 13:37:00 -
[10] - Quote
I am too self-important to search for this, so:
The ability to repackage modules in CHAs. I have 9 of the same module in single stacks and I am literally ready to go nuke iceland (in Eve, by going through the Eve gate) if this doesn't get fixed. It's ridiculous that we cannot repackage and stack healthy items in wormholes. NUISANCE FACTOR should not be part of the difficulty of it. |
|
Zimmy Zeta
Battle Force Industries
43
|
Posted - 2011.11.18 13:38:00 -
[11] - Quote
Often, when I try to move a single stack of things (for example ammo) from my hangar to my ship, the game also selects 3-4 adjacent tiles. When I abort the transfer, all of the selected tiles are moved to the bottom in the hangar inventory and I have to search them through all the items again, which makes me a sad panda. I don't know if the problem is eve-specific or maybe has something to do with my own computer. |
DarkAegix
Blue Republic RvB - BLUE Republic
348
|
Posted - 2011.11.18 13:38:00 -
[12] - Quote
-A little bar on the icon showing how damaged the item is. Useful for crystals and normal modules. -Colour coding items -Making an item 'sticky'. It stays at the top of your hangar, sorted along with other sticky items. A little symbol/colour to differentiate stickied items. -Clicking and dragging an item to the top or bottom of your hangar window scrolls the window up or down -'Sell queue'. Right click > sell on a selection of multiple items. The selling window for each item pops up one after the other. -Double click on item in hangar to fit/reload/put in drone bay.
|
Daedalus Arcova
Havoc Violence and Chaos BricK sQuAD.
132
|
Posted - 2011.11.18 13:39:00 -
[13] - Quote
Asset window search should find items and modules inside containers, cargo bays and fitted to ships. |
Jonni Favorite
Sundown Logistics SpaceMonkey's Alliance
40
|
Posted - 2011.11.18 13:41:00 -
[14] - Quote
Zoe Alarhun wrote:Your idea for Tabbed personal hangers is a fantastic one. I myself have a bunch of station containers all labelled for different things - Items to sell, Ship equipment, Ammo Etc. if I could create tabs on the station hanger instead of using dozens of containers I would be very very happy.
This. Or at the very least, the assets window separating ships from the rest of your junk.
Something else for the assets I've been wishing for years, is a way to label individual stations that tells me Station A is an ammo dump for this or that purpose, or I'm selling this or that mod here. In the past I used station cans for this purpose because they list at the top.
|
Keras Authion
Science and Trade Institute Caldari State
21
|
Posted - 2011.11.18 13:42:00 -
[15] - Quote
Having the assets window search your containers would certainly help finding those faction mods you know you have somewhere but can't remember exactly where. Maybe have a tickbox for "search inside containers" or such to make it easier on the database if needed. |
Arkady Sadik
Gradient Electus Matari
215
|
Posted - 2011.11.18 13:43:00 -
[16] - Quote
One of the recurring tasks I do is "collect loot".
Mission loot:
- I have a bunch of "good loot" that I want to sell - I have a bunch of "bad loot" that I want to reprocess
I'd like an easy way to tell those apart. The absolutely most awesomest thing would be a column in cans/hangars that shows the current market average for the item, but that's maybe a bit heavy on resources. The second best was how it used to work:
- I had a can with "bad loot" in it, in "icon" mode. - When I got new loot, I dropped it into the "bad loot" can. All the new loot showed up at the bottom of the list. - I hit "stack all". Of all the new loot items, those who already had a stack in the can were moved "up". At the bottom of the list, only those items of the "new stuff" remained that were truly new. - Then I could check the "truly new" stuff and put the expensive items into the "to sell" can, and leave the bad stuff in the old can. - If I want to reprocess, I can take everything out of the "bad loot" can except for 1 item per stack.
This was a very handy loot sorting procedure that got made obsolete by the "setification" (and the subsequent "sort-on-stack-all") of the inventory system. Something that helps with this would be really appreciated. :-)
Other ideas:
- Have the "search as you type" box also search group/category names - Make it possibly to "repair", "repackage" and "reprocess" inside cans - Make it possible to manage cans remotely: Look into them, search them, put stuff into them (like the remote "deliver to" option), take stuff out of them (this would actually be huge, we have a few offices just because we need regular remote usability for items, adding a lot of annoying "move stuff between offices" once or twice a week) - Make it possible to set can names in a corp hangar if you can take them out
Thanks for looking into this stuff :-) |
Ammzi
Imperial Guardians Blazing Angels Alliance
119
|
Posted - 2011.11.18 13:45:00 -
[17] - Quote
Create FOLDERS in your corp hangar in w-space (could be stations as well). Not cans, not nothing. Just folders you can re-name and everything.
Please quote CCP Spitfire
"Hello Im Blue,"
|
Jowen Datloran
Science and Trade Institute Caldari State
115
|
Posted - 2011.11.18 13:45:00 -
[18] - Quote
Daedalus Arcova wrote:Asset window search should find items and modules inside containers, cargo bays and fitted to ships. Add this with the ability to mount a saved ship fitting with items stored in containers. Mr. Science & Trade Institute, EVE Online Lorebook-á |
M1AU
Farstriders New Eden Industrie Alliance
28
|
Posted - 2011.11.18 13:52:00 -
[19] - Quote
In space, right clicking the cargo hold button should bring up small icons and/or text to open up other hangars such as drone bay, ship maintenance bay, ore bay and corp hangar. In station there should also be some kind of easy way to open these hangars too. |
Ptraci
3 R Corporation
151
|
Posted - 2011.11.18 13:52:00 -
[20] - Quote
Yeah the code in charge of stacking stuff in hangars- specifically fuel hangars for capital ships or corp hangars for Orcas needs work. I don't know how often I try to drag stuff to a fuel/corp hangar only to be told that there's not enough room, and please pull out your calculator to do the math to figure out exactly how many items I'm allowed to move because the game is too lazy to do it for me. Also - restacking things in a nearly full hangar is a PITA. I realize you need code to prevent accidental duplication of items, etc, but as you approach the "full" limit of a hangar it no longer becomes possible to auto-stack things. |
|
War Kitten
Panda McLegion
278
|
Posted - 2011.11.18 13:54:00 -
[21] - Quote
When right-clicking and choosing "Fit to active ship", could it perhaps try to fit the entire stack? Repeating that task 8 times is tedious when fitting a new ship.
Or perhaps add the option "Fit stack to active ship" to the right click menu. This is my signature.-á There are many others like it, but this one is mine. |
Roime
Blue Republic RvB - BLUE Republic
15
|
Posted - 2011.11.18 13:58:00 -
[22] - Quote
Cool thread!
1) please fix the bugginess of all hangars with stacking and available volume, I get a lot of "not enough free volume available" errors when trying to do stack all or even manually transfer items from one pile to another
2) how about giving prop mods a size attribute? Like turrets; small, medium, large, xl.
3) would be great to repackage items inside GSCs.
Maybe useful to others, who knows: I currently keep my stuff sorted in named GSCs:
*** 01 HI *** *** 02 MED *** *** 03 LOW *** *** 04 AMMO *** *** 05 DRONES ***
...and so on, these names keep them on top of the hangar and sorted. In station I open the windows and arrange them sensibly, and the open positions are remembered. Imo this is quite handy and has advantages over hangar tabs like being able to open them simultaneuosly, and also move house easily and keeping stuff still sorted. |
Cpt Greagor
Liquid Relief
44
|
Posted - 2011.11.18 13:58:00 -
[23] - Quote
Add tabs (like those in corp hangars) to personal hangars.
Ability to place smaller containers in larger containers would be nice.
Takeshi Zakharov wrote:There was a post in a previous thread about having the meta number of the module where the tech 2/faction, etc. symbol is.
I thought that seemed like a good idea, would really make sorting stuff out a lot easier.
If you set your sort function on your container panel to wear it shows just the name and info (Not the large or smaller sized icon options) you can right click the top where it says things like name, category, volume, ect... and you have the option of adding the meta number sort. So it will show the meta number that way.
|
Ingvar Angst
Nasty Pope Holding Corp Talocan United
570
|
Posted - 2011.11.18 13:59:00 -
[24] - Quote
The option to have more than seven divisions would be handy. Six months in the hole... it changes a man. |
Didona Carpenito
Akimamur Industries
6
|
Posted - 2011.11.18 14:00:00 -
[25] - Quote
Zoe Alarhun wrote:Your idea for Tabbed personal hangers is a fantastic one. I myself have a bunch of station containers all labelled for different things - Items to sell, Ship equipment, Ammo Etc. if I could create tabs on the station hanger instead of using dozens of containers I would be very very happy.
I have 3 production avatars. I would like someplace to share all the datacores-minerals-bpos-bpcs between them.
Stacking of same bpc's bpos would be awsome.
How about the ability to make the hanger expand to full screen? (just like windows) currently I have to drag the screen to max, to be able to find an item. |
Jarnis McPieksu
Aliastra Gallente Federation
19
|
Posted - 2011.11.18 14:01:00 -
[26] - Quote
Meta level shown on the icon. Pick another corner of the icon, small number inside a shape of some sort. Make it an option if you fear that it will confuse the nooblets.
Ship inventory (optionally) split into two dynamically changing (volume in m3) areas - ammo/scripts/charges and cargo. Sucks to always sort what I want out of my cargo and what I want to keep there. Or if that is too much of a hack, it could be taken even further...
Item/ship tagging - multi-select my "consumables" and tag them as such and the inventory window will then show these slightly differently / separates them from the rest ("untagged", misc cargo). Perhaps the "generic case" would be to give an ability to tag or group items and ships in cargo or in station hangar and then select between "all" and "grouped by tag" view of the inventory. Grouped by tag could be viewed either as tabbed view or as single window that is split into multiple groups with horizontal or vertical lines. A way to visually sort stuff inside inventory windows.
If expanded also to ships, would also make life much easier for alliance logistics with carriers - instead of renaming ships etc. for carrier hauling, the original owner could just tag each ship with same tag and then trade them to the carrier pilot. Stuff would then show in ship hangar sorted by the tags. No matter how he juggles and re-sorts them into full carrier loads to jump into destination, at the destination station they would all be nicely grouped by tag in the ship window and ready to be traded or dropped into personal hangars by the carrier pilot.
...because containers as they are now are just a huge pain in the ass for organizing items... AFAIK can't put ammo/scripts/charges into container in cargo because of multiple drawbacks, too much :effort: and lack of flexibility to keep a can in hold for "misc cargo", cans not working with unpackaged ships... etc...
Cans could this way to be delegated mostly for what they really are - way to store stuff out in space and way to do "secure storage" (passwords, locked containers etc.).
TLDR: Let me put post-it notes on my stuff and then use those for sorting/grouping
|
Sturmwolke
43
|
Posted - 2011.11.18 14:02:00 -
[27] - Quote
Blueprints. I don't want to have to waste several corps hangars to separate the bazillions BPOs/BPCs into different categories. Increased granularity of hangar divisions isn't a real solution either - but you wanted small and targeted. If I'd want this done right, I'd pull the whole plumbing and re-think how BPO/BPCs management can be less clunky.
The other thing regarding blueprints are the lockdown options. Gods ... one at a time just kills you. Then do the reverse. Repeat again. This is specifically designed by hardcore CCP masochists for their fellow hardcore masochists players.
As for short and sweet fix for items management, an auto-stack and auto-repackage option when moving stuffs into storage would smoothen the operation greatly - leading to less clutter. My "storage" definition here are station containers. |
Phantom Slave
Cryogenic Creations
25
|
Posted - 2011.11.18 14:08:00 -
[28] - Quote
The ability to unstack multiple stacks at a time would be a huge time saver for me. Let's say you manufacture stuff and sell 30 items in 2 locations. So you need to split those 30 stacks in half one by one every single time you manufacture! Mmm, I love the smell of pod goo in the morning. |
Gilbaron
The Scope Gallente Federation
29
|
Posted - 2011.11.18 14:08:00 -
[29] - Quote
Shift/alt/ctrl/whatever + click on item in inventory = fit to active ship/load as ammo/launch drone
Mark a lot of items - right click - sell all - sell window queue starts ( no cascade !)
|
Neo Agricola
BLACK-MARK
95
|
Posted - 2011.11.18 14:09:00 -
[30] - Quote
Daedalus Arcova wrote:Asset window search should find items and modules inside containers, cargo bays and fitted to ships. THIS!!! 1000 times please! DISSONANCE is recruiting Members: https://forums.eveonline.com/default.aspx?g=posts&m=70361#post70361 Black-Mark Alliance Recruitment: https://forums.eveonline.com/default.aspx?g=posts&t=6710 |
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |