|Posted - 2014.09.17 11:14:00 -
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Omg Vad don't do this to me bro. Your perception of this may be heavily biased because of your years in Exodus. The core teachings of the Exodus interceptor was brought to us by a very wise young prophet named HakerElite, who is one in bromillion. Not every corp/alliance has such a man to show them the way or the pilots to learn and build on his teachings.
I think I have posted in exactly one thread on the eve forums in 6 years and it is this thread about interceptors. I figured I would give credit to the dude that showed us the way years ago and planted the seed for what our interceptor wing is today.
Personal stuff aside, hi everyone! Experienced interceptor pilot here so you know my own bias.
Interceptors are no longer op. Even if you fit for speed you eventually get forced off by light drones and sometimes mediums because of the recent buffs to them. Drones are no longer full-****** derpy when chasing fast ships. Things like VNIs or ships with drone bonus speed or enough omnis absolutely wreck ceptors if they stay too close. So much new counterplay too (garmur, orthrus) if interceptors are somehow your main threat.
You can adapt to drone speed by just burning away and pulling their drones away for a bit as a ceptor but you usually have to gtfo or die and you are most definitely not able to hold point while doing so. It's not like it was 8 months ago where you could solo almost anything without an active tank given enough time. Drones eat at you now as you orbit. If you are not speed fit, you just die to any light drones.
People are so risk averse now. If you nerf interceptors you are literally nerfing the best ship for creating content (gfs) in the game. Nerfing ceptors (the current best ship for initiating a fight) will also result in more people engaging through bait cynos because it is their only option left to engage a risk averse target if a ceptor won't cut it. The time from gate to target gets too large. More people engaging through cynos means less people active in space actually creating content, which is hardly what this game needs at this point.
The point of the interceptor bubble immunity was to create more content (fights). No longer could you just bubble the crap out of a gate and know your fleet/mining op/ratting carrier/ w/e is perfectly safe from new additions to local. The current warp speed and bubble immunity gives a ceptor a chance to catch a target if they are not paying attention, but only if. It sucks the side effect is that they are being used as "glorified taxis" as somebody said in this thread, but a solution to that would be:
Reduce the cargo bay to 3m3 and add an ammo bay instead. I can't carry cargo except for scripts basically. It keeps its immunity to bubbles which it needs to fill its role as a ceptor, but you know it won't be sneaking by you with all that juicy courier loot as you camp your bubble or gatecamp w/e.
Instalock ceptors still catch most other ceptors with overheated sensor booster.
The only op fits were all speed and little tank, and required enough skill to fly that one mistake means losing your ship. The other fits could tackle some targets easily but only the speed fit let you conceivably tackle anything for at least a short amount of time if you were good enough. I have 161 interceptor losses and every one teaches me more about how small that window can be sometimes. That window is the gameplay for interceptor pilots. Since a few patches ago, one mistake and you still lose your ship, but now there are no op fits. You just can't do what you used to be able to do with an interceptor. It has weaknesses, but it takes more time than this for people to realize them and for the meta to shift.
If this nerf was called for a year or so ago, I would have agreed that they needed a nerf. CCP rebalanced interceptors already by packaging the interceptor nerf in the drone buff and garmur/orthrus release as well as the earlier link nerf.
If the current meta is everyone flying interceptors in fleets, just nerf the dps more to make it less attractive in that way but keep its role as the supreme fast tackle. As an interceptor I don't care about my dps, I care about being able to tackle.
Let's see what CCP actually does though. I really hope this change doesn't change anything that makes it harder to get fights.
|Posted - 2014.09.17 14:56:00 -
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Belen Shields wrote:
I have had spoken about the way interceptors have changed 0.0 before and will not repeat what I had said. Lets get to smartbombing : it sucks against T2. Period. It's not like you need 3 BS and a scout on the other side. Its not like once missed, your BS are sitting targets for a gang of inties. Its not like i can think of a couple of activities in eve at a glance that are funnier. Its also the fact that you do it on a gate. With blue in system. Its also the fact that most intie pilots arent like you wanted them to be so ******** and warp directly to a gate. And 0.0 isnt any lowsec with lots ot ship travelling. Smartbombs may be fun in low or occasional in 0.0 but they arenz an argument for inties. Maybe in your space.maybe...
I dont consider flying Inties is fun because I really cant get ans satisfaction out of escaping a gatecamp at all.
Maybe you can get still something out of hat 20 mil hull...shaking hands, beating heart, adrenaline...i really cant get this anymore.
I had flown Frigs a couple oft years ago and except for those occasional happenings I really donz bother flying Them.
Maybe its time for you To enlighten us all in how To fix inties because you showed us all how competent and eloquent you are.
So the meta in 0.0 changed and you don't want to adapt? Cry me a river so I can harvest it. Please explain how smart bombing sucks against a paper thin hull that does not have T2 resists and must warp to a gate at 0 to jump to the next system. You mean it doesn't always work if the other guy has a brain and knows how to use dscan? Oh no! Whatever will we do? Its not like a BS can tank for a while or fit other mods that counter interceptors. And of course there are still the recon cruisers and their T3 cousins that can show up out of nowhere and counter interceptors quite nicely.
So just because you don't find flying frigates fun means that all frigates that happen to be good at something should be nerfed just to make you happy? How pathetic. And you still haven't addressed why its totally OK for T3 cruisers to run gate camps while its somehow not OK for interceptors to do so. At least a travel fit inty is rather harmless. A cloaky nullified T3 can still be quite dangerous.
Your final point assumes that interceptors need fixing. This assumption is flawed as you have yet to show why they need fixing in an objective way. They will always be nullified. They will always be able to run gate camps. They will always be hard to catch if fit for travel. They will always be easy to counter and kill. They will always do poor DPS. HTFU and deal with it.