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Vadeim Rizen
TYR. Exodus.
73
|
Posted - 2014.06.13 14:47:00 -
[1] - Quote
Please dial back interceptors just a little bit. This ship is so strong in way too many ways. Fastest ships in game, fastest warping ships in the game, point/scram range bonus, sig radius reduction bonus, interdiction nullified and with the malediction and crow throw in never-missing DPS... all for under 20 mil for a hull.
I propose instead of having 2 classes of interceptors that one does DPS, and one does scram/point bonus, having the 2 different classes with one being nullified, and one with the scram/point bonus... AND dial back the warp speed for both just a bit. Don't really need a dps inty when you have assault frigs anyways. |

Vicar2008
Mindstar Technology Get Off My Lawn
97
|
Posted - 2014.06.13 14:54:00 -
[2] - Quote
Vadeim Rizen wrote:Please dial back interceptors just a little bit. This ship is so strong in way too many ways. Fastest ships in game, fastest warping ships in the game, point/scram range bonus, sig radius reduction bonus, interdiction nullified and with the malediction and crow throw in never-missing DPS... all for under 20 mil for a hull.
I propose instead of having 2 classes of interceptors that one does DPS, and one does scram/point bonus, having the 2 different classes with one being nullified, and one with the scram/point bonus... AND dial back the warp speed for both just a bit. Don't really need a dps inty when you have assault frigs anyways.
I dont know what the odds were of the two of us posting pretty much similar topics at the same time, but i gave it a like and a +1 |

SFM Hobb3s
Wrecking Shots Black Legion.
79
|
Posted - 2014.06.13 15:23:00 -
[3] - Quote
If anything, Inties are finally where they should be. And yes, you do already have your two classes of inties, one specializing in dps, the other in tackle range.
People that fly them, they love them. People that die to them, well, you need to stop being AFK. |

Vadeim Rizen
TYR. Exodus.
73
|
Posted - 2014.06.13 15:32:00 -
[4] - Quote
Of course inties are fun to fly, i fly them myself every once in a while. It's fun to fly around in a ship where you can't die unless you dont know how to transversal. |

Arya Regnar
Darwins Right Hand
429
|
Posted - 2014.06.13 15:41:00 -
[5] - Quote
Inties are the only ships in game that are "perfect" right now.
And even that might change since MMJDs were added which pretty much **** on longpoints.
EvE-Mail me if you need anything.
|

Vadeim Rizen
TYR. Exodus.
74
|
Posted - 2014.06.13 16:00:00 -
[6] - Quote
yeah, they're perfect because they do all things well. but that doesn't fall in line with everything else that rise is trying to do, making you decide which strength you want to take advantage of, not have something that has so many bonus's. It just doesn't make sense to me. Apparently I'm in the minority which is fine, just stating my opinion that the fact intie's are so strong has completely changed the meta of lowsec and especially null-sec roaming. With the warp speed changes and interceptors being as they are, taking a gang 20 jumps deep into null just isn't fun anymore primarily due to not being able to gtfo when the blob undocks. I just dont like the meta. Makes eve boring for small gang roaming. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
227
|
Posted - 2014.06.13 16:01:00 -
[7] - Quote
If any change is needed on interceptors, its a reduction in DPS. |

Vadeim Rizen
TYR. Exodus.
74
|
Posted - 2014.06.13 16:04:00 -
[8] - Quote
TheMercenaryKing wrote:If any change is needed on interceptors, its a reduction in DPS.
Not sure if serious, but the fact that it has all those bonus's and can still apply is a bit ridiculous, i agree with you. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
227
|
Posted - 2014.06.13 16:20:00 -
[9] - Quote
Vadeim Rizen wrote:TheMercenaryKing wrote:If any change is needed on interceptors, its a reduction in DPS. Not sure if serious, but the fact that it has all those bonus's and can still apply dps is a bit ridiculous, i agree with you.
The theory behind this is that nullification on interceptors make sense, in some ways, but the fact they can do similar DPS to Assault frigs is overpowered.
How is it's current DPS overpowered? Why would you fly an assault frig when you can speed tank or run away with a interceptor? interceptors should exist to catch up and slow down or interdict hostiles, not necessarily kill them single handed. |

Omega Crendraven
Tackled In Belt xXPlease Pandemic Citizens Reloaded Alliance.Xx
163
|
Posted - 2014.06.13 16:22:00 -
[10] - Quote
+1 for recognizing intys are OP in Exodus))) [ xXPlease Pandemic Citizens Reloaded Alliance.Xx } ] HISEC / NULLSEC / LOWSEC Mercenary Alliance |

Antillie Sa'Kan
Forging Industries Silent Infinity
453
|
Posted - 2014.06.13 17:56:00 -
[11] - Quote
Wow. You would almost think that weren't some mid or high slot modules which completely ignore transversal that can totally shut down an inty. Or ships slightly larger than inties that could send super fast drones after them. |

Paranoid Loyd
665
|
Posted - 2014.06.13 18:01:00 -
[12] - Quote
*Stronk "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |

Domanique Altares
Rifterlings Point Blank Alliance
2978
|
Posted - 2014.06.13 18:31:00 -
[13] - Quote
Antillie Sa'Kan wrote:Wow. You would almost think that weren't some mid or high slot modules which completely ignore transversal that can totally shut down an inty. Or ships slightly larger than inties that could send super fast drones after them.
What is this foolishness of which you speak?
Surely no such things exist. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Sigras
Conglomo
803
|
Posted - 2014.06.14 08:22:00 -
[14] - Quote
I know the OP cannot possibly be complaining about the anemic DPS of the crow/malediction... Seriously, with a damage mod, they do like 115 DPS... less damage than the retribution and vengeance do without a damage mod.
In fact the only interceptor that can come close to an AF amount of damage is the taranis, but in order to do that, it has to close to point blank range where there are several counters including: 1. Neut 2. webifier 3. scrambler 4. smartbomb |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1457
|
Posted - 2014.06.14 08:25:00 -
[15] - Quote
Vicar2008 wrote:Vadeim Rizen wrote:Please dial back interceptors just a little bit. This ship is so strong in way too many ways. Fastest ships in game, fastest warping ships in the game, point/scram range bonus, sig radius reduction bonus, interdiction nullified and with the malediction and crow throw in never-missing DPS... all for under 20 mil for a hull.
I propose instead of having 2 classes of interceptors that one does DPS, and one does scram/point bonus, having the 2 different classes with one being nullified, and one with the scram/point bonus... AND dial back the warp speed for both just a bit. Don't really need a dps inty when you have assault frigs anyways. I dont know what the odds were of the two of us posting pretty much similar topics at the same time, but i gave it a like and a +1
It makes you look like a pair of alts.
Anyhow interceptors are fine. Exactly where they should be, fun to fly and paper thin, easy to kill and still dieing to gatecamps. Dumbing down of Eve Online will result in it's destruction... |

Rivr Luzade
Coreli Corporation Ineluctable.
566
|
Posted - 2014.06.14 11:34:00 -
[16] - Quote
TheMercenaryKing wrote:If any change is needed on interceptors, its a reduction in DPS.
What DPS are you talking about? The 50-60 DPS of a Crow or the 50 DPS of a Malediction?  |

Lloyd Roses
Artificial Memories Vertical.
627
|
Posted - 2014.06.14 16:29:00 -
[17] - Quote
You mean the 95dps of a malediction with selectable damage or 115dps kinetic a crow puts out.... "I honestly thought I was in lowsec"
|

ShahFluffers
Ice Fire Warriors Late Night Alliance
5511
|
Posted - 2014.06.14 17:10:00 -
[18] - Quote
TheMercenaryKing wrote:Vadeim Rizen wrote:TheMercenaryKing wrote:If any change is needed on interceptors, its a reduction in DPS. Not sure if serious, but the fact that it has all those bonus's and can still apply dps is a bit ridiculous, i agree with you. The theory behind this is that nullification on interceptors make sense, in some ways, but the fact they can do similar DPS to Assault frigs is overpowered. Comedy. 
My rocket-Vengence does ~150 dps. A Malediction with the same fit does ~80 dps... less if Light Missile fit.
My blaster-speed Enyo does ~350 dps. Any Ares fit struggles to get even half of that. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |

afkalt
Republic Military School Minmatar Republic
119
|
Posted - 2014.06.14 17:25:00 -
[19] - Quote
You can get clean over 160-170 in a freakin merlin. Melodrama much? |

Rivr Luzade
Coreli Corporation Ineluctable.
566
|
Posted - 2014.06.14 17:55:00 -
[20] - Quote
Lloyd Roses wrote:You mean the 95dps of a malediction with selectable damage or 115dps kinetic a crow puts out....
Which is no problem because you can web and scramble it and it dies very quickly (My rocket Malediction has 102 DPS at 7km with Rage). A Crow does meager 82 DPS at 12 km, which is again easily slingshotable into Web/Scram range. And with Light missiles (TE-2100 with CNSLMs) the Crow does 69 DPS at 62 km, which, if you use full range as most Crows do, leaves you always unpointed, and if you go into point range, you can still MWD around and try to sling shot the ship or make someone else come close and get a scram on the Crow, as well as that the applied damage of LMs on an MWDing ship is significantly reduced.
Is still don't see a problem.
|

Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
767
|
Posted - 2014.06.14 18:11:00 -
[21] - Quote
All of this fuss about interceptors being OP got me curious. since if we follow internet logic any ship that solo kills an interceptor is even more OP than the interceptor.
Looking at the various killboard losses for interceptors it's easy to find ships ranging from T1 frigates, destroyers, cruisers and battlecruisers, to other interceptors, police and pirate frigates, assault frigs, T2 and T3 cruisers... The list goes on...
So clearly we need to either buff inty's or nerf everything below BS's, because that's how Eve works.  Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |

Dead New
Twenty Questions RAZOR Alliance
0
|
Posted - 2014.09.12 16:58:00 -
[22] - Quote
Im a null sec player, who is inevitably forced into flying ceptors as they are the final word in catching and killing anything outside of blue balls and gate camps.
I dont like it, they are OP for what they are.
If your going to make other role ships use slots for thier unique abilities then why not the interceptors?
Cov Ops have cloaks, ECM have thier various modules, T3s have thier sub systems.
Why not introduce a similar module for interceptors, reasonably heavy on thier resources that they do not have effective tanks AND dps therefore making them a fleet component (like the ballance of logi in a fleet) and NOT a every man in a ceptor.
While i love getting carrier kills, ratter kills etc.. i still think a whole fleet getting through a bubble at these expensive ships INSTANTLY is unfair to those who have bought the ships.
Balance these ships similar to cov ops or T3 please so you have to fit to warp through bubbles p[lease |

Cant tell Ifserious
Caldari Provisions Caldari State
1
|
Posted - 2014.09.12 17:08:00 -
[23] - Quote
ceptors are fine as is. They are great for new players since it is low sp and low cost. Not to mention they are really strong. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
40
|
Posted - 2014.09.12 18:05:00 -
[24] - Quote
Theres only 3 ceptors i know of that can put out decent dps. Crusader, taranis and claw. Most AF get more dps than those, unless you count arty jag (which struggles to get decent dps). So i dont think ceptors need a dps nerf. In fact i really dont see any issues with em. If you have an inty gang incoming, sac up and fight against them with corpies. Or better yet, SB BS on their inbound/outbound gate.
Their dps is pathetic, and the ones that do ok, have to be ontop of you to apply it. Seems fair to me. |

Vertigo Sunji
Science and Trade Institute Caldari State
0
|
Posted - 2014.09.12 18:10:00 -
[25] - Quote
nerf them hard, the bubble immunity buff made this Interceptor Online. |

Antillie Sa'Kan
Forging Industries Silent Infinity
655
|
Posted - 2014.09.12 18:15:00 -
[26] - Quote
Raptor and Crusader need a buff. The others are fine as far as I can tell. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
265
|
Posted - 2014.09.12 18:26:00 -
[27] - Quote
So, break a ship that is actually functioning in it's intended role of being able to go fast, catch something, and do a little DPS while trying it's hardest not to get webbed, nueted, smartbombed, hit by a wave of RLML's/LMs/Rockets/drones/small blasters/small ACs or popped by another ship that it doesn't have as much transversal on? Totally. While we're at it, I think freighters haul too much and move too fast.  If <2k tank is too much for you... Maybe you need to go back to Eve University and retake some 101's.
As long as we're throwing out silly ideas, I think that gate campers should have a timer before Concord shows up and arrests them for loitering with malicious intent. |

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 18:28:00 -
[28] - Quote
Raise the Align time by 300-400ms of an Interceptor or introduce T2 Warp disruption Probes which can prevent Intys from warping.
1. A Dictor is useless against an Interceptor while the Destroyerclass always was the hard counter to most Frig hulls. 2. An Interceptor is not pointable right now if fitted correctly. It's not possible, even with a 4500mm scan res Hyena.
Nowaday the pvp in Null comes down to that occasional 10man Fleet which gets stomped by like 50 other dudes and the 6 dozen uncatchable Interceptors which are roaming your Space because of the above stated missbehaviours. Bubble immunity paired with the fast aligntime is ruining smallscale pvp right now. |

SFM Hobb3s
Wrecking Shots Black Legion.
131
|
Posted - 2014.09.12 18:30:00 -
[29] - Quote
HTFU. Interceptors working as design. Intercepting.
Also, it was warp speed changes that made this game Interceptors Online, not bubble immunity. Lots of times I took frigates with warp speed rigs out on roams. Bubbles never stopped me. |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 18:32:00 -
[30] - Quote
If you are com plaining about inties always being the ships that get the tackle on ratter/targets then well THAT IS WHAT ITS DESIGNED TO DO
There are lots of counters to interceptors:
Warrior II's (hell even Acolyte II's murder them) RLML's Combat Inties A Scram Webs AF's Dessies Dictors (yes these murder Inties) EAF's t1 frigs Pirate Frigs Navy Frigs Smartbombs neuts Recons And the Big one
BETTER PILOTING!!!!! So Much Space |

Thalen Draganos
Thunderwaffe Goonswarm Federation
43
|
Posted - 2014.09.12 18:34:00 -
[31] - Quote
Dead New wrote:Im a null sec player, who is inevitably forced into flying ceptors as they are the final word in catching and killing anything outside of blue balls and gate camps.
I dont like it, they are OP for what they are.
If your going to make other role ships use slots for thier unique abilities then why not the interceptors?
Cov Ops have cloaks, ECM have thier various modules, T3s have thier sub systems.
Why not introduce a similar module for interceptors, reasonably heavy on thier resources that they do not have effective tanks AND dps therefore making them a fleet component (like the ballance of logi in a fleet) and NOT a every man in a ceptor.
While i love getting carrier kills, ratter kills etc.. i still think a whole fleet getting through a bubble at these expensive ships INSTANTLY is unfair to those who have bought the ships.
Balance these ships similar to cov ops or T3 please so you have to fit to warp through bubbles p[lease
I agree with you on a couple things. I've been saying the "mod to gain a nullified advantage" thing since ceptors were changed to a nullified ship. Without the mod change to be nullified only if the mod is fitted, they are OP. They are literally impossible to catch unless they aggro you. I've been trying for months to figure it out. Even with Stilleto, with a sebo and being remote boosted, getting to a scan res of 4500 or more, they can still warp away quickly enough that they are in warp in before a lock and mod activation is even possible. The problem is latency. The time it takes for the server to respond to the mod activation. An insta-lock with enough time for your mod to activate is only possible if you are closer to the server than the ceptor pilot. I know that because when I lock in 1 second or less (and yes I'm being honest there) and the mod doesn't activate quickly enough to catch a ceptor, that's a problem.
I do know that above a certain level of scan res, the rest is wasted. However, I had multiple people remote boosting me at one point, and I had a scan res of around 6250 and a range of 168km in that stilleto. I still couldn't catch them. I see a real problem here. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
266
|
Posted - 2014.09.12 18:34:00 -
[32] - Quote
Faren Shalni wrote:If you are com plaining about inties always being the ships that get the tackle on ratter/targets then well THAT IS WHAT ITS DESIGNED TO DO
There are lots of counters to interceptors:
Warrior II's (hell even Acolyte II's murder them) RLML's Combat Inties A Scram Webs AF's Dessies Dictors (yes these murder Inties) EAF's t1 frigs Pirate Frigs Navy Frigs Smartbombs neuts Recons And the Big one
BETTER PILOTING!!!!! I don't see the button for that on EFT, Inty's are broke!!! Too OP!! Interceptors online!! Interceptor fleets are destroying Null sec!! How can we fight such a small, fragile ship?!?! |

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 18:39:00 -
[33] - Quote
Faren Shalni wrote:If you are com plaining about inties always being the ships that get the tackle on ratter/targets then well THAT IS WHAT ITS DESIGNED TO DO
There are lots of counters to interceptors:
Warrior II's (hell even Acolyte II's murder them) RLML's Combat Inties A Scram Webs AF's Dessies Dictors (yes these murder Inties) EAF's t1 frigs Pirate Frigs Navy Frigs Smartbombs neuts Recons And the Big one
BETTER PILOTING!!!!!
You're assuming that the Inty is long enough on grid to get a lock on it .... your argument is just wrong. I'm not whining about any AFK Kills but you're whining about your cheap-as-shirt-ship which can get you shiny killmails without getting into the danger of loosing it.
If you land in a gatecamp, all you have to do is to hit the warp-to button, wave to the gatecamp and spam the local with "Ceeya Nerds" Oh and eriting with capslock does not intensify your argument. It just makes reading your Post harder. JFYI |

Thalen Draganos
Thunderwaffe Goonswarm Federation
43
|
Posted - 2014.09.12 18:48:00 -
[34] - Quote
Faren Shalni wrote:If you are com plaining about inties always being the ships that get the tackle on ratter/targets then well THAT IS WHAT ITS DESIGNED TO DO
There are lots of counters to interceptors:
Warrior II's (hell even Acolyte II's murder them) RLML's Combat Inties A Scram Webs AF's Dessies Dictors (yes these murder Inties) EAF's t1 frigs Pirate Frigs Navy Frigs Smartbombs neuts Recons And the Big one
BETTER PILOTING!!!!!
That's only if you surprise them or they aggro you and you are fitted for it. Catching them on a gate or an undock with a good insta, when in a bubble, even with 6250 scan res in another ceptor, is still impossible. Even having mods activated before the lock doesn't help since they deactivate even if you fail to completely lock a few times. I'm going to start frapsing the attempts and putting them on youtube.
Before you start spouting about how you think I'm a low skill noob with no experience. Current Skills: 361 (Skill Points: 139,265,270.00) I've been playing eve non-stop since 2006 I've been in nullsec since 2008 Most of the time spent in frig and cruiser sized ships Tackling and Ganking anywhere there was PvP. So, I've had a lot of practice. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
266
|
Posted - 2014.09.12 18:52:00 -
[35] - Quote
Belen Shields wrote:Faren Shalni wrote:If you are com plaining about inties always being the ships that get the tackle on ratter/targets then well THAT IS WHAT ITS DESIGNED TO DO
There are lots of counters to interceptors:
Warrior II's (hell even Acolyte II's murder them) RLML's Combat Inties A Scram Webs AF's Dessies Dictors (yes these murder Inties) EAF's t1 frigs Pirate Frigs Navy Frigs Smartbombs neuts Recons And the Big one
BETTER PILOTING!!!!! You're assuming that the Inty is long enough on grid to get a lock on it .... your argument is just wrong. I'm not whining about any AFK Kills but you're whining about your cheap-as-shirt-ship which can get you shiny killmails without getting into the danger of loosing it. If you land in a gatecamp, all you have to do is to hit the warp-to button, wave to the gatecamp and spam the local with "Ceeya Nerds". Oh and writing with capslock does not intensify your argument. It just makes reading your Post harder. JFYI See... funny thing. I did that in a Crow and right when I started to wave was when they popped me. I guess it's different since they were actually putting forth effort... Later on they ran from our fleet and waited for a few dozen of their closest friends to show up so they could have a fair 2-v-1 fight, but that's a different matter entirely. The point is that, while I was not in a maxed out Crow, if inty's were so horribly broken then how did I get away when my cloak only dropped after I hit Warp To? Or is the effort required to catch one that you object to? |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 18:53:00 -
[36] - Quote
Thalen Draganos wrote:Faren Shalni wrote:If you are com plaining about inties always being the ships that get the tackle on ratter/targets then well THAT IS WHAT ITS DESIGNED TO DO
There are lots of counters to interceptors:
Warrior II's (hell even Acolyte II's murder them) RLML's Combat Inties A Scram Webs AF's Dessies Dictors (yes these murder Inties) EAF's t1 frigs Pirate Frigs Navy Frigs Smartbombs neuts Recons And the Big one
BETTER PILOTING!!!!! That's only if you surprise them or they aggro you and you are fitted for it. Catching them on a gate or an undock with a good insta, when in a bubble, even with 6250 scan res in another ceptor, is still impossible. Even having mods activated before the lock doesn't help since they deactivate even if you fail to completely lock a few times. I'm going to start frapsing the attempts and putting them on youtube. Before you start spouting about how you think I'm a low skill noob with no experience. Current Skills: 361 (Skill Points: 139,265,270.00) I've been playing eve non-stop since 2006 I've been in nullsec since 2008 Most of the time spent in frig and cruiser sized ships Tackling and Ganking anywhere there was PvP. So, I've had a lot of practice.
I do agree on the fact you cant catch them on a gate, that's just dumb. but in all other occasions A inty is just as killable as a kiting garmur/dramiel you just need to know how So Much Space |

Rivr Luzade
Coreli Corporation Ineluctable.
694
|
Posted - 2014.09.12 18:59:00 -
[37] - Quote
Belen Shields wrote: You're assuming that the Inty is long enough on grid to get a lock on it .... your argument is just wrong. I'm not whining about any AFK Kills but you're whining about your cheap-as-shirt-ship which can get you shiny killmails without getting into the danger of loosing it. If you land in a gatecamp, all you have to do is to hit the warp-to button, wave to the gatecamp and spam the local with "Ceeya Nerds". Oh and writing with capslock does not intensify your argument. It just makes reading your Post harder. JFYI
You die in a gatecamp in a properly combat-fitted ceptor if the gate campers aren't completely incapable. You die to Caracals, Talwars, Flycatchers with Light Missiles. You die to drone ships with fast drones. You die to T1 frigs, as numerously demonstrated by Suitonia. In bigger fleets you die to well tracking turret ships with webs. You die to fleets with webbers and logi. You die to fleets with missiles.
You die to Exhumers. You die to Ishtars which are fitted properly. You die to Tengus which are fitted properly. You die to carriers if they are not incapable.
You die a lot if the other players use the tools available to counter your tool. I don't see OP in ceptors. |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
40
|
Posted - 2014.09.12 19:02:00 -
[38] - Quote
Belen Shields wrote:
You're assuming that the Inty is long enough on grid to get a lock on it .... your argument is just wrong.
If the inty isnt on grid long enough for you to lock him, then how is it doing any damage/tackle? just warp off.. If youre meaning a gatecamp.. then your camping tears are entertaining. So you cant grab every ship through a gate, intys are OP because of that? |

Antillie Sa'Kan
Forging Industries Silent Infinity
656
|
Posted - 2014.09.12 19:02:00 -
[39] - Quote
Belen Shields wrote:1. A Dictor is useless against an Interceptor while the Destroyerclass always was the hard counter to most Frig hulls. Hardly. An interdictor will shred an interceptor that is dumb enough to stick around. Just because you didn't kill him doesn't mean you didn't counter him.
Belen Shields wrote:2. An Interceptor is not pointable right now if fitted correctly. It's not possible, even with a 4500mm scan res Hyena. An interceptor fitted this way is almost useless in combat. It is little more than a shuttle. |

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 19:03:00 -
[40] - Quote
scorchlikeshiswhiskey wrote: Oh and writing with capslock does not intensify your argument. It just makes reading your Post harder. JFYI
See... funny thing. I did that in a Crow and right when I started to wave was when they popped me. I guess it's different since they were actually putting forth effort... Later on they ran from our fleet and waited for a few dozen of their closest friends to show up so they could have a fair 2-v-1 fight, but that's a different matter entirely. The point is that, while I was not in a maxed out Crow, if inty's were so horribly broken then how did I get away when my cloak only dropped after I hit Warp To? Or is the effort required to catch one that you object to?[/quote]
Here's an example of a "waving"fit for a crow :
[Crow, "Ceeya Nerds" Edition] Nanofiber Internal Structure II Micro Auxiliary Power Core I Inertia Stabilizers II
Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction Warp Disruptor II Adaptive Invulnerability Field II
Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile
Small Low Friction Nozzle Joints I Small Polycarbon Engine Housing I
|

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
776
|
Posted - 2014.09.12 19:06:00 -
[41] - Quote
I like the idea of splitting the Interceptors into one with DPS/tank and one with the bubble immunity.
Right now, since they all get the same basic Interceptor bonuses, people just use the Crow and Maladiction because they get weapons bonuses on longer range weapons along with all the Interceptor goodness.
Make it so each race gets a sturdy damage dealing Interceptor, and a bubble immune version that is only good for landing tackle. It is sort of broken in that the Interceptor is supposed to be like a scout who goes in and lands a tackle and calls in the cavalry, but instead the Interceptors are also the cavalry. |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 19:12:00 -
[42] - Quote
Belen Shields wrote:Faren Shalni wrote:If you are com plaining about inties always being the ships that get the tackle on ratter/targets then well THAT IS WHAT ITS DESIGNED TO DO
There are lots of counters to interceptors:
Warrior II's (hell even Acolyte II's murder them) RLML's Combat Inties A Scram Webs AF's Dessies Dictors (yes these murder Inties) EAF's t1 frigs Pirate Frigs Navy Frigs Smartbombs neuts Recons And the Big one
BETTER PILOTING!!!!! You're assuming that the Inty is long enough on grid to get a lock on it .... your argument is just wrong. I'm not whining about any AFK Kills but you're whining about your cheap-as-shirt-ship which can get you shiny killmails without getting into the danger of loosing it. If you land in a gatecamp, all you have to do is to hit the warp-to button, wave to the gatecamp and spam the local with "Ceeya Nerds". Oh and writing with capslock does not intensify your argument. It just makes reading your Post harder. JFYI
The "Shiny" kills you refer to are usually carriers as they dont have a disengage like BS's and smaller have (and even if its a BS thats killed sorry but thats just the BS pilot being Bad)
Carriers can kill interceptors with warriors and acolytes (hobs are too slow) ore even, in the case of a solo inty getting point, refit off a Depot for a warp stab (the inty cant kill the depot fast enough) But more importantly: Why are you in a Carrier Unsupported?
Again i do agree that the Inty warping from gates is a little too much however in an interceptor seconds count. the longer i am spending in warp or aligning is more time for the target (i still have to find) to get away.
Im sorry if this aint you view but there are too many nullbears who dont like the fact I can warp a frig to their site out of 20 others and tackle their carrier before they can align and warp off, So Much Space |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 19:22:00 -
[43] - Quote
Belen Shields wrote:scorchlikeshiswhiskey wrote: See... funny thing. I did that in a Crow and right when I started to wave was when they popped me. I guess it's different since they were actually putting forth effort... Later on they ran from our fleet and waited for a few dozen of their closest friends to show up so they could have a fair 2-v-1 fight, but that's a different matter entirely. The point is that, while I was not in a maxed out Crow, if inty's were so horribly broken then how did I get away when my cloak only dropped after I hit Warp To? Or is the effort required to catch one that you object to?
Here's an example of a "waving"fit for a crow : [Crow, "Ceeya Nerds" Edition] Nanofiber Internal Structure II Micro Auxiliary Power Core I Inertia Stabilizers II Limited 1MN Microwarpdrive I Medium F-S9 Regolith Shield Induction Warp Disruptor II Adaptive Invulnerability Field II Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile Light Missile Launcher II, Mjolnir Fury Light Missile Small Low Friction Nozzle Joints I Small Polycarbon Engine Housing I Antillie Sa'Kan wrote:Belen Shields wrote:1. A Dictor is useless against an Interceptor while the Destroyerclass always was the hard counter to most Frig hulls. Hardly. An interdictor will shred an interceptor that is dumb enough to stick around. Just because you didn't kill him doesn't mean you didn't counter him. Belen Shields wrote:2. An Interceptor is not pointable right now if fitted correctly. It's not possible, even with a 4500mm scan res Hyena. An interceptor fitted this way is almost useless in combat. It is little more than a shuttle. I've seen pilots multiboxing several Intys so you still have the problem that it can't be catched on a stargate so DPS ist just a matter of how many clients you can run. I am also assuming a scenario of a gatecamp. If the scenario moves from a gate to lets say a Planet and the Inty is out of Webrange, the Inty wins against sabre and an eris easily and might loose to a Heretic or Flycatcher and here comes the if, if he stays on grid without warping off as the Inty point outranges the dictor one's.
So your trying to say because you can kite me and stay out of my effective range (as I need to web you to shoot you) and disengage because you only pointed you are OP and therefore should not be able to do that........
So recons are OP, T3's are OP, Bhargests/Orthrus/Garmur are OP, Cynabals, Vagabonds, Munnins, Condors, Cormorants, Slicers, Sentinels, Jag's, Wolf's, Coercers, Deimos's, Thorax's AND a whole other list of ships that can kite and disengage when needed to Because (this is the point) They are fitted to do so are now officially declared by you to be OP and therefore needing to be nerfed so they cant out pilot you
EDIT: I will also add that the INTY is using a Long point not a scram, so therefore yopu can disengage as much as he can, its just a tad harder. So Much Space |

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 19:28:00 -
[44] - Quote
Faren Shalni wrote:
The "Shiny" kills you refer to are usually carriers as they dont have a disengage like BS's and smaller have (and even if its a BS thats killed sorry but thats just the BS pilot being Bad)
Carriers can kill interceptors with warriors and acolytes (hobs are too slow) ore even, in the case of a solo inty getting point, refit off a Depot for a warp stab (the inty cant kill the depot fast enough) But more importantly: Why are you in a Carrier Unsupported?
Again i do agree that the Inty warping from gates is a little too much however in an interceptor seconds count. the longer i am spending in warp or aligning is more time for the target (i still have to find) to get away.
Im sorry if this aint you view but there are too many nullbears who dont like the fact I can warp a frig to their site out of 20 others and tackle their carrier before they can align and warp off,
I like explosions myself, don't get me wrong! It's fine if you can get cheap kills like carriers or whatever capital is ratting/minging, but the way Null smallscale has changed is unacceptable. 90% of Smallscale pvp is done by under 1% of Ships avaiable in EVE. Just open your Intel and count how many maledictions and crows get reported during EU or US prime..... and you can't catch them. Smallscale isn't happening except for those real pvp'ers who are willing to loose stuff. Intys are just farming AFK-Ratters, nothing more while smallscale is not existing. |

scorchlikeshiswhiskey
interstellar initiative Incorporated
266
|
Posted - 2014.09.12 19:28:00 -
[45] - Quote
Quote: So recons are OP, T3's are OP, Bhargests/Orthrus/Garmur are OP, Cynabals, Vagabonds, Munnins, Condors, Cormorants, Slicers, Sentinels, Jag's, Wolf's, Coercers, Deimos's, Thorax's AND a whole other list of ships that can kite and disengage when needed to Because (this is the point) They are fitted to do so are now officially declared by you to be OP and therefore needing to be nerfed so they cant out pilot you
It's only OP if the OP dies to it. That's the way these kinds of posts go, and I'm sorry to say that I fell into the troll-trap this time around. Of course, I could just argue that gate camps are OP and need nerfing because one time, at band camp....  |

Lugia3
Intentionally Dense Easily Excited
1269
|
Posted - 2014.09.12 19:33:00 -
[46] - Quote
Antillie Sa'Kan wrote:Wow. You would almost think that weren't some mid or high slot modules which completely ignore transversal that can totally shut down an inty. Or ships slightly larger than inties that could send super fast drones after them.
Only a battleship or curse can carry these "high slot modules which completely ignore transversal that can totally shut down an inty", aka heavy neuts. Any inty pilot with a few brain cells is going to stay way outside of the 12.6km range medium neuts have.
And if you're in a longpoint interceptor and die one on one to a drone boat... you should be laughed at and hit with an oar. No drone boats in the game can keep up with the Crow or Malediction, meaning if you for some reason CAN'T outrun or outright kill their drones, you can leave. "CCP Dolan is full of ****." - CCP Bettik
Remove Sov! |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 19:36:00 -
[47] - Quote
Belen Shields wrote:Faren Shalni wrote:
The "Shiny" kills you refer to are usually carriers as they dont have a disengage like BS's and smaller have (and even if its a BS thats killed sorry but thats just the BS pilot being Bad)
Carriers can kill interceptors with warriors and acolytes (hobs are too slow) ore even, in the case of a solo inty getting point, refit off a Depot for a warp stab (the inty cant kill the depot fast enough) But more importantly: Why are you in a Carrier Unsupported?
Again i do agree that the Inty warping from gates is a little too much however in an interceptor seconds count. the longer i am spending in warp or aligning is more time for the target (i still have to find) to get away.
Im sorry if this aint you view but there are too many nullbears who dont like the fact I can warp a frig to their site out of 20 others and tackle their carrier before they can align and warp off,
I like explosions myself, don't get me wrong! It's fine if you can get cheap kills like carriers or whatever capital is ratting/minging, but the way Null smallscale has changed is unacceptable. 90% of Smallscale pvp is done by under 1% of Ships avaiable in EVE. Just open your Intel and count how many maledictions and crows get reported during EU or US prime..... and you can't catch them. Smallscale isn't happening except for those real pvp'ers who are willing to loose stuff. Intys are just farming AFK-Ratters, nothing more while smallscale is not existing.
Intys are used to hunt in null because of the amount of bubble's and Intel channels. In a inty you can cover a large are faster than other ships (Hey isnt that is job) you can also get to the target quickly and have a reasonable survival chance.
I use interceptors because the moment I jump into local everyone is already running. and there are many times I land ongrid as a carrier warps off because I had to do a 40 au warp instead of a 35au warp. when hunting seconds count, and one server tick is the difference between a kill or a miss So Much Space |

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 19:37:00 -
[48] - Quote
Faren Shalni wrote:
So your trying to say because you can kite me and stay out of my effective range (as I need to web you to shoot you) and disengage because you only pointed you are OP and therefore should not be able to do that........
So recons are OP, T3's are OP, Bhargests/Orthrus/Garmur are OP, Cynabals, Vagabonds, Munnins, Condors, Cormorants, Slicers, Sentinels, Jag's, Wolf's, Coercers, Deimos's, Thorax's AND a whole other list of ships that can kite and disengage when needed to Because (this is the point) They are fitted to do so are now officially declared by you to be OP and therefore needing to be nerfed so they cant out pilot you
EDIT: I will also add that the INTY is using a Long point not a scram, so therefore yopu can disengage as much as he can, its just a tad harder.
I didn't say either that Kiting is illegitimate nor what you stated above my friend. It just sounds like you want to outline that you are the better pvper than me by turning my arguments into ridicule.
BTW I don't expect CCP to make any big changes to Intys, maybe a small increase of align time to some specific Intys (namely malediction and Crow) will do the trick. Oh and new Ingame-models for Dictors to round it up. |

Ama Atavuli
Rolled Out Triumvirate.
63
|
Posted - 2014.09.12 19:51:00 -
[49] - Quote
Interceptors are exactly where they need to be. If you split them into dps or nullified, then it's pointless to ever use the dps versions as opposed to an AF.
Interceptors are countered by literally any ship with a scram. Non-combat ceptors can barely kill anything without multiple ceptors, or as is intended, assistance. And combat interceptors are easily countered by assault frigates.
The only way an interceptor can stay on grid risk-free is to be combat ineffective and unable to point. If you are within crow LML range of a target you are susceptible to other frigates coming after you.
MJDs have further balanced interceptors in that if you decide to stay safe and longpoint a battleship/battlecruiser you risk them MJDing away, assuming they are fully aligned when they do this they can instantly warp as soon as the MJD ends.
Catching ratting carriers in interceptors is extremely difficult and generally only achieved by the carrier making a mistake. For example a ratting carrier not having light drones, not having a neut, or a falcon buddy. If the carrier pilot has any of these things an interceptor pilot is rendered completely ineffective.
A single flight of light drones with 1 drone navigation computer makes warriors go 8.1km/s, faster than most skirmish linked interceptors. Even if you are faster than warriors, unless it is by a great deal (10km/s or so, not realistic for ceptors) you will be caught unless you are going in a straight line and hence, unable to maintain point. Light drones are so much more agile than an interceptor that even if their total velocity is lower, their orbit velocity is higher, so if the inty is orbiting he will most likely be caught.
The popular trend of afktars is even harder on ceptors as generally an ishtar will have a drone nav comp and light drones of some sort.
Any sort of neut immediately hurts interceptors because it requires above average skills to maintain cap stability with your propmod and point(s) on (even with the point cap usage decrease). As soon as your propmod shuts off any drones after you catch up and your transversal drops.
Inties are even more vulnerable in massive nullsec fights. You basically have to stay off grid because someone will always come after you or cheeky members of the enemy fleet will shoot at you, or logi will send light drones after you, or you'll get target painted scrammed and 50 ishtars decide you are the next prime.
And none of this even mentions RLML cerbs or caracals.
Interceptors are easily countered by anyone interested in countering them, they take advantage of complacency and laziness, but are vulnerable to awareness and defensiveness. |

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 20:00:00 -
[50] - Quote
Ama Atavuli wrote: Interceptors are easily countered by anyone interested in countering them, they take advantage of complacency and laziness, but are vulnerable to awareness and defensiveness.
The role of an Interceptor is to intercept and to tackle. What do you expect of a 20 mil hull?? It's not killing ratters, it's not killing ratting caps. But that is what they are used for 95% of the time. I don't rat afk, I prefer the active ratting aspect of eve. But what I would like to see is a ship that is not broken by exploiting latency physics and server ACK/ARP times.
|

Alundil
Isogen 5
661
|
Posted - 2014.09.12 20:04:00 -
[51] - Quote
Ama Atavuli wrote:Interceptors are exactly where they need to be. If you split them into dps or nullified, then it's pointless to ever use the dps versions as opposed to an AF.
Interceptors are countered by literally any ship with a scram. Non-combat ceptors can barely kill anything without multiple ceptors, or as is intended, assistance. And combat interceptors are easily countered by assault frigates.
The only way an interceptor can stay on grid risk-free is to be combat ineffective and unable to point. If you are within crow LML range of a target you are susceptible to other frigates coming after you.
MJDs have further balanced interceptors in that if you decide to stay safe and longpoint a battleship/battlecruiser you risk them MJDing away, assuming they are fully aligned when they do this they can instantly warp as soon as the MJD ends.
Catching ratting carriers in interceptors is extremely difficult and generally only achieved by the carrier making a mistake. For example a ratting carrier not having light drones, not having a neut, or a falcon buddy. If the carrier pilot has any of these things an interceptor pilot is rendered completely ineffective.
A single flight of light drones with 1 drone navigation computer makes warriors go 8.1km/s, faster than most skirmish linked interceptors. Even if you are faster than warriors, unless it is by a great deal (10km/s or so, not realistic for ceptors) you will be caught unless you are going in a straight line and hence, unable to maintain point. Light drones are so much more agile than an interceptor that even if their total velocity is lower, their orbit velocity is higher, so if the inty is orbiting he will most likely be caught.
The popular trend of afktars is even harder on ceptors as generally an ishtar will have a drone nav comp and light drones of some sort.
Any sort of neut immediately hurts interceptors because it requires above average skills to maintain cap stability with your propmod and point(s) on (even with the point cap usage decrease). As soon as your propmod shuts off any drones after you catch up and your transversal drops.
Inties are even more vulnerable in massive nullsec fights. You basically have to stay off grid because someone will always come after you or cheeky members of the enemy fleet will shoot at you, or logi will send light drones after you, or you'll get target painted scrammed and 50 ishtars decide you are the next prime.
And none of this even mentions RLML cerbs or caracals.
Interceptors are easily countered by anyone interested in countering them, they take advantage of complacency and laziness, but are vulnerable to awareness and defensiveness. This guy ^ knows. He's lost sacrificed a few inties.
I'm right behind you |

Gilda45
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.09.12 20:05:00 -
[52] - Quote
I think it's fair enough to say that the combination of nullified/dps/long point can be too much. I like the idea of splitting them into dps/scram tackle and a nullified/disruptor tackle. Of course this puts the former into the AF category unless you keep the tank low and keep it's warp speed intact along with the ability to run stable with a mwd.
Or maybe, like what I think some previous posters were hinting at, is having to make the choice of two of the three: nullified/dps/ long point.
In no way do I think we should completely eliminate nullified inties. |

Ama Atavuli
Rolled Out Triumvirate.
64
|
Posted - 2014.09.12 20:09:00 -
[53] - Quote
Belen Shields wrote:Ama Atavuli wrote: Interceptors are easily countered by anyone interested in countering them, they take advantage of complacency and laziness, but are vulnerable to awareness and defensiveness.
The role of an Interceptor is to intercept and to tackle. What do you expect of a 20 mil hull?? It's not killing ratters, it's not killing ratting caps. But that is what they are used for 95% of the time. I don't rat afk, I prefer the active ratting aspect of eve. But what I would like to see is a ship that is not broken by exploiting latency physics and server ACK/ARP times.
That is what intercepting and tackling is bro, it's catching ratters, catching people who are sleeping/botting/afk. Interceptors are also hugely common in pvp fleets as scouts, in fact there is no other ship in the game as specialized for fleet scouting as an interceptor. I don't see your point, if your point is they are too cheap, well, I say they are cheap because they die so much, and the market responds to high demand with high supply.
They already nerfed ceptors agility. Many of them (including the crow/raptor) can be caught by a ship with 5k or greater scan res. I have been killed 3 times by a multiboxer in Kalevala who assists warriors off pure dps fit tristans to an insta slasher. Not to mention oodells smartbombing moas in deklein.
I wonder how much time you've spent scouting for fleets or tackling in interceptors...
Jump through gate, initiate warp, this happens |

Bronson Hughes
Prophets of Fear
411
|
Posted - 2014.09.12 20:51:00 -
[54] - Quote
I think that 'Ceptors are in a good place as a whole. They have clearly defined roles, bonuses that are in line with those roles, and abundant counters. They are also an absolute blast to fly. The only thing I see 'ceptors needing is an internal re-balancing.
1. Fix the Craptor. It's always been bad. No need to overpower it, but it shouldn't be rendered obsolete by the Taranis. Or every other 'ceptor for that matter.
2. Balance the "Fleet" 'ceptors relative to each other. While I don't think that the Crow and Malediction are out of balance relative to other ships*, they do a fine job making the Stiletto and Ares remarkably underwhelming.
3. One thing that I could consider interesting, but hardly necessary, would be to give the "Combat" 'ceptors a range bonus to Warp Sramblers only. Instead of forcing them to be brawlers, this would give them the option to be specialist scram-kiters without interfering with the role of the "Fleet" 'ceptors. EDIT: And perhaps to go along with this, make the "Fleet" 'ceptor's bonus only apply to Warp Disruptors so they have less utility as scram-kiters.
Just my thoughts.
*They are incredibly popular and very common on killboards because they are arguably the best ships in the game at target selection. But over-representation doesn't equal overpowered. When your corp/alliance is a stickler for KB efficiency, the ability to GTFO at will to avoid a loss is a powerful motivator. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Antillie Sa'Kan
Forging Industries Silent Infinity
661
|
Posted - 2014.09.12 20:54:00 -
[55] - Quote
Belen Shields wrote:I've seen pilots multiboxing several Intys so you still have the problem that it can't be catched on a stargate so DPS ist just a matter of how many clients you can run. I am also assuming a scenario of a gatecamp. If the scenario moves from a gate to lets say a Planet and the Inty is out of Webrange, the Inty wins against sabre and an eris easily and might loose to a Heretic or Flycatcher and here comes the if, if he stays on grid without warping off as the Inty point outranges the dictor one's. If they are in a gang then you shouldn't expect to beat them without one of your own. If they are fit for travel then they aren't a threat to anyone anyway. Also the fact that an inty, if flown smartly, can beat an interdictor in certain situations is fine. Nothing is ever a hard counter to anything else.
You are also totally ignoring Minmatar and Galente recon cruisers with their long range webs and scrams. Nevermind the super fast drones from the Dragoon and Algos or the long range neuts of the Curse. And then of course there is ECM and damps, both of which cripple any interceptor.
There are plenty of ways to kill inties. You just have to use your brain. |

Antillie Sa'Kan
Forging Industries Silent Infinity
661
|
Posted - 2014.09.12 20:56:00 -
[56] - Quote
Belen Shields wrote:The role of an Interceptor is to intercept and to tackle. What do you expect of a 20 mil hull?? It's not killing ratters, it's not killing ratting caps. Actually, this is exactly what I would expect from a class designed to quickly pin down targets. They are supposed to be good at this. Its the reason they exist. |

Antillie Sa'Kan
Forging Industries Silent Infinity
661
|
Posted - 2014.09.12 21:02:00 -
[57] - Quote
Lugia3 wrote:Only a battleship or curse can carry these "high slot modules which completely ignore transversal that can totally shut down an inty", aka heavy neuts. Any inty pilot with a few brain cells is going to stay way outside of the 12.6km range medium neuts have. I would like to introduce you to mid slot ECM and sensor dampers. Any ship can fit them and they work wonderfully against interceptors. To be fair ECM does need a specialized hull to be really effective. However damps work great on any hull.
Lugia3 wrote:And if you're in a longpoint interceptor and die one on one to a drone boat... you should be laughed at and hit with an oar. No drone boats in the game can keep up with the Crow or Malediction, meaning if you for some reason CAN'T outrun or outright kill their drones, you can leave. The Dragoon's three flights of HP and damage bonused 7.88km/sec Warrior II's would like to say "hi" as they catch and gun down any interceptor you care to name. Oh the inty can was forced to leave? I guess he was countered then. |

Antillie Sa'Kan
Forging Industries Silent Infinity
661
|
Posted - 2014.09.12 21:08:00 -
[58] - Quote
Belen Shields wrote:Some Intys are broken right now and that has come to CCP's attention. I didn't say "Ceptors are a bad thing", I said that the synergy of their fast align time and bubble immunity made them an uncatchable one-trick-pony. Half of this statement is correct. The Raptor and Crusader need a buff. The other half is just unfounded tears. Tasty ones at that. |

Immortal Chrono Pimpin
Big Rifters Inc.
111
|
Posted - 2014.09.12 21:10:00 -
[59] - Quote
op just upset that i can move all my lp goodies through his resebod gatecamp with the only risk being smartbombs. |

Antillie Sa'Kan
Forging Industries Silent Infinity
661
|
Posted - 2014.09.12 21:12:00 -
[60] - Quote
Belen Shields wrote:I like explosions myself, don't get me wrong! It's fine if you can get cheap kills like carriers or whatever capital is ratting/minging, but the way Null smallscale has changed is unacceptable. In your opinion. An opinion which others do not share.
Belen Shields wrote:90% of Smallscale pvp is done by under 1% of Ships avaiable in EVE. I don't think you understand how PVP works. Some ships are just better at small scale than others by design.
Belen Shields wrote:Just open your Intel and count how many maledictions and crows get reported during EU or US prime..... and you can't catch them. I suppose the concept of "baiting" is unknown to you.
Belen Shields wrote:Smallscale isn't happening except for those real pvp'ers who are willing to loose stuff. Intys are just farming AFK-Ratters, nothing more while smallscale is not existing. PVP in general is only done by people willing to loose stuff, this isn't new information. I see nothing wrong with farming AFK-Ratters. They should not have been AFK. |

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 21:16:00 -
[61] - Quote
Ama Atavuli wrote: That is what intercepting and tackling is bro, it's catching ratters, catching people who are sleeping/botting/afk. Interceptors are also hugely common in pvp fleets as scouts, in fact there is no other ship in the game as specialized for fleet scouting as an interceptor. I don't see your point, if your point is they are too cheap, well, I say they are cheap because they die so much, and the market responds to high demand with high supply.
Go to page 1, look at my first post.
Ama Atavuli wrote:They already nerfed ceptors agility. Many of them (including the crow/raptor) can be caught by a ship with 5k or greater scan res. I have been killed 3 times by a multiboxer in Kalevala who assists warriors off pure dps fit tristans to an insta slasher. Not to mention oodells smartbombing moas in deklein. I wonder how much time you've spent scouting for fleets or tackling in interceptors... Jump through gate, initiate warp, this happens
You really can't think out of the box, can't you? If Ama Atavuli is really your main i can tell you that mine is 6 years older and I've seen more Nullfights, done more Gatecamps, done more ETF'ing, done more Spreadsheeting and done more scouting than you. Want an evidence? There's no reasonable 5k scan res ship so pls stop trolling and proceed with your docking games. Want another evidence : have a look http://i.imgur.com/uqBhb26.jpg |

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 21:23:00 -
[62] - Quote
Antillie Sa'Kan wrote:Belen Shields wrote:I like explosions myself, don't get me wrong! It's fine if you can get cheap kills like carriers or whatever capital is ratting/minging, but the way Null smallscale has changed is unacceptable. In your opinion. An opinion which others do not share. Belen Shields wrote:90% of Smallscale pvp is done by under 1% of Ships avaiable in EVE. I don't think you understand how PVP works. Some ships are just better at small scale than others by design. Belen Shields wrote:Just open your Intel and count how many maledictions and crows get reported during EU or US prime..... and you can't catch them. I suppose the concept of "baiting" is unknown to you. Belen Shields wrote:Smallscale isn't happening except for those real pvp'ers who are willing to loose stuff. Intys are just farming AFK-Ratters, nothing more while smallscale is not existing. PVP in general is only done by people willing to loose stuff, this isn't new information. I see nothing wrong with farming AFK-Ratters. They should not have been AFK.
Same for you. Pls try to think out of your box and stop trolling. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
776
|
Posted - 2014.09.12 21:26:00 -
[63] - Quote
Maledictions are over-powered.
tackle range bonus armor resist (tank) missile RoF (DPS) and missiles are a long range weapon that you don't have to care about transversal
along with all the standard tackle activation bonus, sig bonus, bubble immunity, and fast locking, speed, agility.
For Tech2 ships being "specialized", the Malediction gets a wide range of bonuses, a large effective range for its weapons, and damage selection.
|

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 21:26:00 -
[64] - Quote
We will see who is more in-line with the thoughts at CCP, you two who think that I'm just a pubby talking n00b or you 0v3r-l33t pew whatelsethingy bro's with 2 years old chars.... |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 21:31:00 -
[65] - Quote
Belen Shields wrote:Ama Atavuli wrote: Interceptors are easily countered by anyone interested in countering them, they take advantage of complacency and laziness, but are vulnerable to awareness and defensiveness.
The role of an Interceptor is to intercept and to tackle. What do you expect of a 20 mil hull?? It's not killing ratters, it's not killing ratting caps. But that is what they are used for 95% of the time. I don't rat afk, I prefer the active ratting aspect of eve. But what I would like to see is a ship that is not broken by exploiting latency physics and server ACK/ARP times.
Inties Kill ratting ships because the ratting ships are fitted to tank a specific damage type, Specific amounts of DPS and the rest is dedicated to damage.
Inties kill ratting ships because they can do what rats cant. Be unpredictable So Much Space |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 21:44:00 -
[66] - Quote
Belen Shields wrote:Ama Atavuli wrote: That is what intercepting and tackling is bro, it's catching ratters, catching people who are sleeping/botting/afk. Interceptors are also hugely common in pvp fleets as scouts, in fact there is no other ship in the game as specialized for fleet scouting as an interceptor. I don't see your point, if your point is they are too cheap, well, I say they are cheap because they die so much, and the market responds to high demand with high supply.
Go to page 1, look at my first post. Ama Atavuli wrote:They already nerfed ceptors agility. Many of them (including the crow/raptor) can be caught by a ship with 5k or greater scan res. I have been killed 3 times by a multiboxer in Kalevala who assists warriors off pure dps fit tristans to an insta slasher. Not to mention oodells smartbombing moas in deklein. I wonder how much time you've spent scouting for fleets or tackling in interceptors... Jump through gate, initiate warp, this happens You really can't think out of the box, can't you? If Ama Atavuli is really your main i can tell you that mine is 6 years older and I've seen more Nullfights, done more Gatecamps, done more ETF'ing, done more Spreadsheeting and done more scouting than you. Want an evidence? There's no reasonable 5k scan res ship so pls stop trolling and proceed with your docking games. Want another evidence : have a look http://i.imgur.com/uqBhb26.jpg
You can get a ship to have a 0.8 second lock time on a POD. However this doesn't work due to server tick. So you either will have a 1 second lock and kill or a 2 second lock and kill. The quickest you can get align time wise for an inty Is around 1.8 seconds meaning you will have a 2 or a 3 second align time due to server tick.
This means that a "insta" locker will "theoretically" Catch an inty however due to the server tick this is extremely difficult.
Calling a ship OP because of a niche fit (seriously to get a crow to have 1.8 secs align time takes 2x T2 Low Friction Nozzles, 2x Inertia Stabs, A nano and links) which leave the vessel very impractical for pvp work. Niche is not OP.
Also no one has questioned you creds on this subject, your not an NPC alt your a normal character so stop getting offended because some one disagrees with you So Much Space |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 21:47:00 -
[67] - Quote
Shepard Wong Ogeko wrote:Maledictions are over-powered.
tackle range bonus armor resist (tank) missile RoF (DPS) and missiles are a long range weapon that you don't have to care about transversal
along with all the standard tackle activation bonus, sig bonus, bubble immunity, and fast locking, speed, agility.
For Tech2 ships being "specialized", the Malediction gets a wide range of bonuses, a large effective range for its weapons, and damage selection.
The Mal gets the same number of bonus's as the rest of them however the Armour bonus is unique to it. ( the rest get damage or application bonus's) So Much Space |

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 22:03:00 -
[68] - Quote
Faren Shalni wrote:Belen Shields wrote:Ama Atavuli wrote: Interceptors are easily countered by anyone interested in countering them, they take advantage of complacency and laziness, but are vulnerable to awareness and defensiveness.
The role of an Interceptor is to intercept and to tackle. What do you expect of a 20 mil hull?? It's not killing ratters, it's not killing ratting caps. But that is what they are used for 95% of the time. I don't rat afk, I prefer the active ratting aspect of eve. But what I would like to see is a ship that is not broken by exploiting latency physics and server ACK/ARP times. Inties Kill ratting ships because the ratting ships are fitted to tank a specific damage type, Specific amounts of DPS and the rest is dedicated to damage. Inties kill ratting ships because they can do what rats cant. Be unpredictable
Belen Shields wrote:I don't expect CCP to make any big changes to Intys, maybe a small increase of align time to some specific Intys (namely malediction and Crow) will do the trick.
I said that 25% of the Inties are broken, the rest is working as intended. I never used the term "overpowered" instead I called them "broken". A big difference in the meaning but a small one in literals. Don't you think it's a "broken Gamemechanics" if you can jump with your Inty through 10 Gatecamps, kill a Ratter and go back through 10 Gatecamps unharmed? If this Faren Shalni wrote: niche fit isn't working as intended, why should it be wrong fixing it? |

Antillie Sa'Kan
Forging Industries Silent Infinity
664
|
Posted - 2014.09.12 22:13:00 -
[69] - Quote
Belen Shields wrote:Same for you. Pls try to think out of your box and stop trolling. This isn't really a rebuttal. I suppose you just don't like it when people who know how to articulate an argument disagree with you. Please try to think out of your box and stop whining. |

Antillie Sa'Kan
Forging Industries Silent Infinity
664
|
Posted - 2014.09.12 22:15:00 -
[70] - Quote
Belen Shields wrote:Don't you think it's a "broken Gamemechanics" if you can jump with your Inty through 10 Gatecamps, kill a Ratter and go back through 10 Gatecamps unharmed? I would really like to see an example of this. Either all 10 camps were total fail or the inty was travel fit and thus not able to kill any ratter with half a brain. |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 22:21:00 -
[71] - Quote
Antillie Sa'Kan wrote:Belen Shields wrote:Don't you think it's a "broken Gamemechanics" if you can jump with your Inty through 10 Gatecamps, kill a Ratter and go back through 10 Gatecamps unharmed? I would really like to see an example of this. Either all 10 camps were total fail or the inty was travel fit and thus not able to kill any ratter with half a brain.
A solo inty cannot kill a ratter unless its AFK or just plain incompetent
Inty wolfpacks on the other hand is a different matter entirely and comes down to fleet synergy and Meta over the individual ships abilities (currently LML crows and Mals are in meta However my corp has found taranis's work well to kill them) So Much Space |

M1k3y Koontz
Thorn Project Surely You're Joking
595
|
Posted - 2014.09.12 22:29:00 -
[72] - Quote
Vadeim Rizen wrote:Did I mention a fleet fit is completely cap stable with mwd running?
Well good... as soon as that MWD turns off an Inty dies a quick and horrible death to the cloud of Warrior II's following it. How much herp could a herp derp derp if a herp derp could herp derp. |

Antillie Sa'Kan
Forging Industries Silent Infinity
664
|
Posted - 2014.09.12 22:44:00 -
[73] - Quote
M1k3y Koontz wrote:Well good... as soon as that MWD turns off an Inty dies a quick and horrible death to the cloud of Warrior II's following it. Dragoon/Algos Warrior II's will give any inty a quick and horrible death even if the MWD is running. |

Halaine Ambraelle
Wounded Asteroid Management and Protection Squad
0
|
Posted - 2014.09.12 22:57:00 -
[74] - Quote
there are many ways to kill Inty I been having good luck with sebo and arty fit destroyer and over heated will get a few flying threw null sec but when I don't get a lock I blame server lag. |

Belen Shields
Iskender Kebap Corp
2
|
Posted - 2014.09.12 22:59:00 -
[75] - Quote
Antillie Sa'Kan wrote:Belen Shields wrote:Don't you think it's a "broken Gamemechanics" if you can jump with your Inty through 10 Gatecamps, kill a Ratter and go back through 10 Gatecamps unharmed? I would really like to see an example of this. Either all 10 camps were total fail or the inty was travel fit and thus not able to kill any ratter with half a brain. What are you saying here? Everyone has no brain except you? If I gave you a Killmail you would just start trolling "this guy blabla no brain blabla **** fit bla hahaha" No Offense but its not worth arguing with you about that. Maybe I should emphasise it in another way : Don't you think it's a "broken Gamemechanics" if you can jump with your Malediction through 10 Gatecamps, drop a can and go back through 10 Gatecamps unharmed? |

Thalen Draganos
Thunderwaffe Goonswarm Federation
43
|
Posted - 2014.09.12 23:13:00 -
[76] - Quote
Faren Shalni wrote:Thalen Draganos wrote:Faren Shalni wrote:If you are com plaining about inties always being the ships that get the tackle on ratter/targets then well THAT IS WHAT ITS DESIGNED TO DO
There are lots of counters to interceptors:
Warrior II's (hell even Acolyte II's murder them) RLML's Combat Inties A Scram Webs AF's Dessies Dictors (yes these murder Inties) EAF's t1 frigs Pirate Frigs Navy Frigs Smartbombs neuts Recons And the Big one
BETTER PILOTING!!!!! That's only if you surprise them or they aggro you and you are fitted for it. Catching them on a gate or an undock with a good insta, when in a bubble, even with 6250 scan res in another ceptor, is still impossible. Even having mods activated before the lock doesn't help since they deactivate even if you fail to completely lock a few times. I'm going to start frapsing the attempts and putting them on youtube. Before you start spouting about how you think I'm a low skill noob with no experience. Current Skills: 361 (Skill Points: 139,265,270.00) I've been playing eve non-stop since 2006 I've been in nullsec since 2008 Most of the time spent in frig and cruiser sized ships Tackling and Ganking anywhere there was PvP. So, I've had a lot of practice. I do agree on the fact you cant catch them on a gate, that's just dumb. but in all other occasions A inty is just as killable as a kiting garmur/dramiel you just need to know how Oh. You must mean only when they attack you. What about when they warp out while you are landing on grid. Or maybe you are saying that every ship should fit a way to tackle them. The problem is that not every ship is capable of catching something like a kiting crow/malediction. Smart bombs don't help either. So in all of those other situations, according to you, you have to be in a ship that removes a ceptors capability of tackling you with impunity. Just how many ships are can do that? How many of those would a ceptor even get in to a situation where there's a ship capable of catching it. The ceptor pilot would have to really be dumb and fit wrong for that to happen. In that way it's possible but the odds would be, maybe, 1 in 4000. Just a guess mind you but I'd say it's pretty close. |

Antillie Sa'Kan
Forging Industries Silent Infinity
664
|
Posted - 2014.09.12 23:21:00 -
[77] - Quote
Thalen Draganos wrote:So in all of those other situations, according to you, you have to be in a ship that removes a ceptors capability of tackling you with impunity. Just how many ships are can do that? Anything with a sensor damp in the mids actually. |

Antillie Sa'Kan
Forging Industries Silent Infinity
664
|
Posted - 2014.09.12 23:22:00 -
[78] - Quote
Belen Shields wrote:What are you saying here? Everyone has no brain except you? If I gave you a Killmail you would just start trolling "this guy blabla no brain blabla **** fit bla hahaha" No Offense but its not worth arguing with you about that. Maybe I should emphasise it in another way : Don't you think it's a "broken Gamemechanics" if you can jump with your Malediction through 10 Gatecamps, drop a can and go back through 10 Gatecamps unharmed? I'm saying that you have no idea what you are talking about and that your posts come across as tasty tears. To address your question, no I do not see anything wrong with running 10+ gate camps in a travel fit inty. Cloaky nullified T3's have been doing this for ages. Please, keep posting. |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 23:24:00 -
[79] - Quote
Antillie Sa'Kan wrote:Belen Shields wrote:What are you saying here? Everyone has no brain except you? If I gave you a Killmail you would just start trolling "this guy blabla no brain blabla **** fit bla hahaha" No Offense but its not worth arguing with you about that. Maybe I should emphasise it in another way : Don't you think it's a "broken Gamemechanics" if you can jump with your Malediction through 10 Gatecamps, drop a can and go back through 10 Gatecamps unharmed? I'm saying that you have no idea what you are talking about and that your posts come across and tasty tears. To address your question, no I do not see anything wrong with running 10+ gate camps in a travel fit inty. Cloaky nullified T3's have been doing this for ages. Please, keep posting.
Hell even Covops can do it sure not to the same extent but still can.
So Much Space |

Faren Shalni
Future Corps Sleeper Social Club
54
|
Posted - 2014.09.12 23:36:00 -
[80] - Quote
Thalen Draganos wrote:Faren Shalni wrote:Thalen Draganos wrote:Faren Shalni wrote:If you are com plaining about inties always being the ships that get the tackle on ratter/targets then well THAT IS WHAT ITS DESIGNED TO DO
There are lots of counters to interceptors:
Warrior II's (hell even Acolyte II's murder them) RLML's Combat Inties A Scram Webs AF's Dessies Dictors (yes these murder Inties) EAF's t1 frigs Pirate Frigs Navy Frigs Smartbombs neuts Recons And the Big one
BETTER PILOTING!!!!! That's only if you surprise them or they aggro you and you are fitted for it. Catching them on a gate or an undock with a good insta, when in a bubble, even with 6250 scan res in another ceptor, is still impossible. Even having mods activated before the lock doesn't help since they deactivate even if you fail to completely lock a few times. I'm going to start frapsing the attempts and putting them on youtube. Before you start spouting about how you think I'm a low skill noob with no experience. Current Skills: 361 (Skill Points: 139,265,270.00) I've been playing eve non-stop since 2006 I've been in nullsec since 2008 Most of the time spent in frig and cruiser sized ships Tackling and Ganking anywhere there was PvP. So, I've had a lot of practice. I do agree on the fact you cant catch them on a gate, that's just dumb. but in all other occasions A inty is just as killable as a kiting garmur/dramiel you just need to know how Oh. You must mean only when they attack you. What about when they warp out while you are landing on grid. Or maybe you are saying that every ship should fit a way to tackle them. The problem is that not every ship is capable of catching something like a kiting crow/malediction. Smart bombs don't help either. So in all of those other situations, according to you, you have to be in a ship that removes a ceptors capability of tackling you with impunity. Just how many ships are can do that? How many of those would a ceptor even get in to a situation where there's a ship capable of catching it. The ceptor pilot would have to really be dumb and fit wrong for that to happen. In that way it's possible but the odds would be, maybe, 1 in 4000. Just a guess mind you but I'd say it's pretty close.
http://www.evealtruist.com/2010/11/solo-pvp-in-00-or-art-of-incerceptor.html
Its old and out of date but a lot of the principles are still true
Hope it helps you actually kill Ceptors rather than just whining about how unkillable they are
Also Do you really think we Ceptor pilots are stupid enough to hang around for something that can tackle or kill us to do so? Im sure that hic wont point my nyx and light a cyno he cant harm me 
There are plenty of ships that can kill ceptors you just have to put the effort into it. and before you whine about ceptors being easy to fly then quite frankly you have never flown them in the situations they are meant to fly in So Much Space |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
776
|
Posted - 2014.09.13 00:24:00 -
[81] - Quote
Faren Shalni wrote:Shepard Wong Ogeko wrote:Maledictions are over-powered.
tackle range bonus armor resist (tank) missile RoF (DPS) and missiles are a long range weapon that you don't have to care about transversal
along with all the standard tackle activation bonus, sig bonus, bubble immunity, and fast locking, speed, agility.
For Tech2 ships being "specialized", the Malediction gets a wide range of bonuses, a large effective range for its weapons, and damage selection.
The Mal gets the same number of bonus's as the rest of them however the Armour bonus is unique to it. ( the rest get damage or application bonus's)
Except my Mal does the same damage out to 27km that my Stiletto does 1km. Yah, same sort of bonuses, on weapons with entirely different base stats.
The Crow and Malediction aren't so popular because they look pretty. It is because they will do the damage of the turret based Interceptors at a much greater range and without having to care about transversal. |

Alvatore DiMarco
Capricious Endeavours Ltd
2635
|
Posted - 2014.09.13 02:22:00 -
[82] - Quote
1: Chew paper until spitwad is created. 2: Load spitwad into straw. 3: Place straw into mouth and aim at interceptor. 4: Blow. 5: Did you hit? 5a) If no, learn to aim properly. 5b) If yes, proceed to 6. 6: Collect interceptor killmail. |

Rivr Luzade
Coreli Corporation Ineluctable.
694
|
Posted - 2014.09.13 07:22:00 -
[83] - Quote
Shepard Wong Ogeko wrote: The Crow and Malediction aren't so popular because they look pretty. It is because they will do the damage of the turret based Interceptors at a much greater range and without having to care about transversal.
And in exchange they cannot web or scram the targets so the targets can still MWD around and potentially force the ceptors to follow instead of orbiting; or targets can MJD away or targets can slingshot them and get them into scram/web/neut range.
Something else you want to pick up?  |

Lugia3
Intentionally Dense Easily Excited
1271
|
Posted - 2014.09.13 07:49:00 -
[84] - Quote
Lugia3 wrote:And if you're in a longpoint interceptor and die one on one to a drone boat... you should be laughed at and hit with an oar. No drone boats in the game can keep up with the Crow or Malediction, meaning if you for some reason CAN'T outrun or outright kill their drones, you can leave. The Dragoon's three flights of HP and damage bonused 7.88km/sec Warrior II's would like to say "hi" as they catch and gun down any interceptor you care to name. Oh the inty can was forced to leave? I guess he was countered then.[/quote]
Linked and snaked nano Crow or Garmur can go over 8 km/s.
You say he was countered if he was forced to leave. It's too bad everything else that gets kited down by inties doesn't have the same option. "CCP Dolan is full of ****." - CCP Bettik
Remove Sov! |

Savesti Kyrsst
CTRL-Q Iron Oxide.
12
|
Posted - 2014.09.13 08:50:00 -
[85] - Quote
Not going to comment on bubble immunity as I live in Low, but the Crusader definitely needs a look whatever happens.
It's vastly outperformed as a turret frig by the Navy Slicer, and vastly as an interceptor by every other interceptor that has more than two mids. If it's going to stay with two mids it needs to be better at something than the Slicer. |

Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
91
|
Posted - 2014.09.13 10:43:00 -
[86] - Quote
I find it kinda ridicolous why the Taranis got a drone bay when it's an interceptor... I know Gallente are drones and all, but come on. |

Nienna Leralonde
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.09.13 11:26:00 -
[87] - Quote
yeah,why the hell not trash interceptors completly,its not like all t1 frigs are better than intys anyway. |

CaptainKaos
Ministry of Trade
0
|
Posted - 2014.09.13 11:51:00 -
[88] - Quote
Dudes Hello...
I have been holding this post off for sometime as its something I feel strongly about but also wanted to see how well ceptors did in there current state. As you can tell from this post me and a lot of other pvpers are not very happy with the out come of ceptors and how they have changed the 0.0 landscape.
Interceptors are sadly breaking the game for a lot of solid pvp groups that like to fly in HACs, Recons and other not very cheap stuff. Often these people are old vets that have been playing Eve for years. Eve has lost its epic small gang and solo aspect in 0.0 and that is down to interceptors and is very worrying as small gang pvpers and soloers are the core of eve. even in huge alliances the corps that do well are the ones that do a lot of solo and small gang stuff along side the larger fleets. almost all the people I have talked to really dislike the changes that have been made on ceptors ( I have talked to people in TRI, B2K, BL,-A-, Exodus & a lot of solo pvpers.
Things I think CCP could do to help out solo/small gang pvp people that wants to fly in 0.0 with shiny ships
Remove interceptor bubble immunity. This will make it harder but not impossible to move 50 man fleets of interceptors around and bring back the fleet welps with smartbombs (giving ceptors something to think about).
They need less tinfoil and more paper! idk something a long the lines of bigger sig or less EHP
They also ceptors put out to much dps if we are going to have 50 / 100 man gangs of them around its just silly...
Things CCP have fixed. captor warp speed and speeds are very nice, they are a keeper
Things I don't see any more. soloers; talos, cyna, vaga, SFI Or small gang fleets of HACs and alike. (This truly is a crying shame for eve)
My point is, This kind of pvp the shiny small gang pvp is dying its a bit like giving eve heart disease. The fact of the matter is high value, high dps, high speed, small numbers & an epic FC is the most fun eve has to offer and that kind of fun you don't get in other games or other kinds of activities in eve. Taking on a 60 man gang with 10 dudes and not losing a ship, killing over half of them that's the most fun in pvp. There will be people that disagree with me and others that agree the ones that agree will be players with experience in pvp and there others that disagree will people that have limited pvp XP and likely only ever done blob wars, lag fests, and other skill-less mindless activities so its no wonder they like to fly ceptors. small gang / solo in 0.0 is part of the eve web it breaks and the hole structure fails apart
Kind Regards Kaos |

Koral Eden
Brown Coats Unite
10
|
Posted - 2014.09.13 13:07:00 -
[89] - Quote
That is some sound logic. Nerf the costly paper plane fits, because players are flying around in gangs. The ships or at least my Crow lack any survivability. I have perfect missile skills on my other toon and I am getting somewhere around 100-115dps on my fit with 4000m/s cold. They are not especially effective as a solo pilot. Half the time if you do catch someone a fleet warps in well before you can kill them. If your fleeting and not prepared for encountering them, well that is just poor planning or wishful thinking. Now if you catch an AFB or Brawl fit frig in a FW Plex god help them for entering on an Inty. These ships run the risk of if they catch you, you will die. Most of the complaints I hear are about the Nullifier. So the real problem people have is their easy mode or gate camps as they are called aren't quite effective on them. How horrible for you it must be that there are 2 ship hauls in the entire game that can warp out of your bubbles. |

Heat-seeking Moisture Missile
Republic Military School Minmatar Republic
6
|
Posted - 2014.09.13 14:07:00 -
[90] - Quote
Commence crazy idea. . . . . . . .
In my mind being immune to bubbles it a T3 ability. Interceptors having them isn't necessarily OP. But have DPS, Scram bonus and bubble immunity is a bit OP.
It's almost like cepters need 1 (small) t3 subsytem slot. There'd be only 2 option for it. Scram range bonus (Immobility Driver subsystem) or Bubble immunity (Interdiction Nullifier subsystem). You have to pick one or the other. Ceptors would become a T2/T3 hybrid ship.
And of course make this a frigate class subsystem with much lower build costs.
idk - might work
 |

Daemun Khanid
PIE Inc. Praetoria Imperialis Excubitoris
2
|
Posted - 2014.09.13 15:09:00 -
[91] - Quote
All I hear are a lot of tears about not being able to catch interceptors... that's kinda the point so get over it. As for them being overpowered in other ways you apparently haven't taken a look at faction frigs. I can't speak for null sec but in FW interceptors are a rare sight. And the posts about "interceptors destroying nullsec" seem more than a little exaggerated. There are easy counters if you care enough try. Other than nullsec moaning just compare a crusader and a slicer's stats side by side, it's a sad sight with the slicer costing half as much. Faction frigs do more dps, with more ehp and typically better slot configurations. The same can be said for faction cruisers. They simply outclass T2 cruisers. Compare the usefulness of a zealot to a nomen. (i'm only talking amarr ships here, I dont have experience with other factions but amarr T2 ships are essetially crap) Yes they have bubble immunity, who cares. There aren't any bubbles in FW and FW zones see more frigate combat than any other region = wasted bonus IMO. Couldn't care less about what happens to other factions but the Crusader needs a buff NOT a nerf. |

Rivr Luzade
Coreli Corporation Ineluctable.
694
|
Posted - 2014.09.13 15:55:00 -
[92] - Quote
Heat-seeking Moisture Missile wrote:Commence crazy idea. . . . . . . . 
I hope you do realize that only 4 out of 8 ceptors have a warp disruptor/scrambler bonus. |

Heat-seeking Moisture Missile
Republic Military School Minmatar Republic
10
|
Posted - 2014.09.13 16:01:00 -
[93] - Quote
No not really.... work it all out with a rebalance  |

Rivr Luzade
Coreli Corporation Ineluctable.
694
|
Posted - 2014.09.13 16:05:00 -
[94] - Quote
And I also hope you do realize that the point range is not exactly the problem for the most moaned about Crow. In a Crow fleet fight you usually hammer your target from 40-60km away. Which, as stated by me before, makes the Crow simply an expensive Talwar or Corax with fancyy speed. Reduce the range of the Crow down to Malediction range and everything is good. |

Saisin
State War Academy Caldari State
142
|
Posted - 2014.09.13 16:38:00 -
[95] - Quote
Belen Shields wrote:Raise the Align time by 300-400ms of an Interceptor or introduce T2 Warp disruption Probes which can prevent Intys from warping.
1. A Dictor is useless against an Interceptor while the Destroyerclass always was the hard counter to most Frig hulls. 2. An Interceptor is not pointable right now if fitted correctly. It's not possible, even with a 4500mm scan res Hyena.
Nowaday the pvp in Null comes down to that occasional 10man Fleet which gets stomped by like 50 other dudes and the 6 dozen uncatchable Interceptors which are roaming your Space because of the above stated missbehaviours. Bubble immunity paired with the fast aligntime is ruining smallscale pvp right now.
Best suggestion I have read for tweaking the interceptors, with the small caveat that inties should only be immune to tech 1 bubbles (I.e. Any kind of T2 warp disruption field should catch them) "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Rivr Luzade
Coreli Corporation Ineluctable.
695
|
Posted - 2014.09.13 16:47:00 -
[96] - Quote
Saisin wrote:Belen Shields wrote:Raise the Align time by 300-400ms of an Interceptor or introduce T2 Warp disruption Probes which can prevent Intys from warping.
1. A Dictor is useless against an Interceptor while the Destroyerclass always was the hard counter to most Frig hulls. 2. An Interceptor is not pointable right now if fitted correctly. It's not possible, even with a 4500mm scan res Hyena.
Nowaday the pvp in Null comes down to that occasional 10man Fleet which gets stomped by like 50 other dudes and the 6 dozen uncatchable Interceptors which are roaming your Space because of the above stated missbehaviours. Bubble immunity paired with the fast aligntime is ruining smallscale pvp right now. Best suggestion I have read for tweaking the interceptors, with the small caveat that inties should only be immune to tech 1 bubbles (I.e. Any kind of T2 warp disruption field should catch them)
No one would use T1 bubbles ever again. And if they stop Inties, they also stop T3, which means that we could remove bubble immunity completely, which is not a good thing. And don't forget cloak, they are also so hard to catch. 
@Belen ... again...
Not bubble immunity and Interceptors are ruining your small fleet PVP, it's the stated misbehavior of the players. Players have become too thick and cowardly to take on a real fight and instead they just blob the good fight away and call it "gudfites". Oh, and I do think that denying "good fights" for CFC players and making their life in EVE a as miserable as possible experience is a good thing for the game. 
|

Saisin
State War Academy Caldari State
142
|
Posted - 2014.09.13 16:58:00 -
[97] - Quote
Rivr Luzade wrote:Saisin wrote:Belen Shields wrote:Raise the Align time by 300-400ms of an Interceptor or introduce T2 Warp disruption Probes which can prevent Intys from warping.
1. A Dictor is useless against an Interceptor while the Destroyerclass always was the hard counter to most Frig hulls. 2. An Interceptor is not pointable right now if fitted correctly. It's not possible, even with a 4500mm scan res Hyena.
Nowaday the pvp in Null comes down to that occasional 10man Fleet which gets stomped by like 50 other dudes and the 6 dozen uncatchable Interceptors which are roaming your Space because of the above stated missbehaviours. Bubble immunity paired with the fast aligntime is ruining smallscale pvp right now. Best suggestion I have read for tweaking the interceptors, with the small caveat that inties should only be immune to tech 1 bubbles (I.e. Any kind of T2 warp disruption field should catch them) No one would use T1 bubbles ever again. And if they stop Inties, they also stop T3, which means that we could remove bubble immunity completely, which is not a good thing. And don't forget cloak, they are also so hard to catch.  ...
it would only concern interceptors, so T3 with nullification sub system would still be immune to bubbles, T1 or T2
T2 fields are more expensive, requires higher set of skills, and in any case an inty in a T2 bubble can still get out of it really quickly or burn back to gate in no time either, unless there is an active fleet around it, which they can easily scout out.. It would merely slow them down and force them to think more rather than aligning to next gate and hitting jump without even needing to worry about anything as they are now.
Your argument about t2 being the only one used does not hold water . t1 stuff is still used even if they have a more powerful T2 counterpart... This would be no different with t2 WD fields....
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Zarodia Mainyu
Eldar Army
1
|
Posted - 2014.09.13 17:00:00 -
[98] - Quote
Rivr Luzade wrote:No one would use T1 bubbles ever again. And if they stop Inties, they also stop T3, which means that we could remove bubble immunity completely, which is not a good thing. And don't forget cloak, they are also so hard to catch. 
+1
poor gate campers, they can't loot the shiny cargo of ceptor...
To my mind, it s a very specialized frig, used for catch targets quickly... if they're caught in bubble, how can they catch targets ?
|

Shank Ronuken
SniggWaffe WAFFLES.
2
|
Posted - 2014.09.13 17:05:00 -
[99] - Quote
Fleet Interceptors do **** dps and are killed quite easily in gang/fleet engagements...
Combat interceptors do okay dps and are much slower, have low ehp and require proper piloting to be successful...
For Interceptors, nulification is a must in nullsec warfare for catching targets on the run; and for being more useful than burning warp-ins for the rest of your fleet since the tackle role is generally filled by recons/T3's.
A mild nerf to sig radius and align time are all that's needed in my opinion:
Before the buff it essentially took sebo/remote sebos to lock and catch them unless caught in a bubble; even then due to their speed and sig they can burn out of the bubble and warp faster than larger ships can lock them, and move fast enough to be out of range for other frigates to tackle (scram) them.
|

Rivr Luzade
Coreli Corporation Ineluctable.
695
|
Posted - 2014.09.13 17:45:00 -
[100] - Quote
Saisin wrote: it would only concern interceptors, so T3 with nullification sub system would still be immune to bubbles, T1 or T2
T2 fields are more expensive, requires higher set of skills, and in any case an inty in a T2 bubble can still get out of it really quickly or burn back to gate in no time either, unless there is an active fleet around it, which they can easily scout out.. It would merely slow them down and force them to think more rather than aligning to next gate and hitting jump without even needing to worry about anything as they are now.
Your argument about t2 being the only one used does not hold water . t1 stuff is still used even if they have a more powerful T2 counterpart... This would be no different with t2 WD fields....
It would not, because Nullification is Nullification. If 1 Nullified ship is not immune to bubbles, it makes no sense that other nullified ships keep that. They both employ the same principle. And while it's just a switch of an attribute, it still makes no sense why the same principle works on 1 ship, but not the other. 
Ceptors are also easy to catch on gates when they burn with insta-locking ships that web them down to 0 m/s. And if they manage to jump, they will be bubbled on the other side of the gate again, and webbed again. And killed. That works already today.
Propulsion Jamming V (Warp Disrupt Field Gen II) takes 29 days to train, considering 6 weeks of advance notice for such a change, I don't see how people would not train for that or could train that to T2 level within days. Not to mention that most Dictor/Hictor pilots already have that trained. Moreover, money is not a problem in this game. At all.
T1 items are only used in very narrow circumstance, which are either fitting limitations (Meta 4 DCU, anyone?) or skill limitations (Meta 4 guns, anyone?) or because T2 items are worse or don't offer enough to no benefits. These bubbles, however, offer an enormous benefit over T1 as they can catch/stop/drag everything in the game and there is no point in using T1 warp probes anymore, because nothing would change in a world where you want to stop ceptors and other nullified ships.
So, while I don't need to hold water, I hold my ground with logic. |

Belen Shields
Iskender Kebap Corp
3
|
Posted - 2014.09.14 01:13:00 -
[101] - Quote
Rivr Luzade wrote:Saisin wrote: it would only concern interceptors, so T3 with nullification sub system would still be immune to bubbles, T1 or T2
T2 fields are more expensive, requires higher set of skills, and in any case an inty in a T2 bubble can still get out of it really quickly or burn back to gate in no time either, unless there is an active fleet around it, which they can easily scout out.. It would merely slow them down and force them to think more rather than aligning to next gate and hitting jump without even needing to worry about anything as they are now.
Your argument about t2 being the only one used does not hold water . t1 stuff is still used even if they have a more powerful T2 counterpart... This would be no different with t2 WD fields....
It would not, because Nullification is Nullification. If 1 Nullified ship is not immune to bubbles, it makes no sense that other nullified ships keep that. They both employ the same principle. And while it's just a switch of an attribute, it still makes no sense why the same principle works on 1 ship, but not the other.  Ceptors are also easy to catch on gates when they burn with insta-locking ships that web them down to 0 m/s. And if they manage to jump, they will be bubbled on the other side of the gate again, and webbed again. And killed. That works already today. Propulsion Jamming V (Warp Disrupt Field Gen II) takes 29 days to train, considering 6 weeks of advance notice for such a change, I don't see how people would not train for that or could train that to T2 level within days. Not to mention that most Dictor/Hictor pilots already have that trained. Moreover, money is not a problem in this game. At all. T1 items are only used in very narrow circumstance, which are either fitting limitations (Meta 4 DCU, anyone?) or skill limitations (Meta 4 guns, anyone?) or because T2 items are worse or don't offer enough to no benefits. These bubbles, however, offer an enormous benefit over T1 as they can catch/stop/drag everything in the game and there is no point in using T1 warp probes anymore, because nothing would change in a world where you want to stop ceptors and other nullified ships. So, while I don't need to hold water, I hold my ground with logic.
How about that : T2 bubbles would consume some amount of rare materials (idk, maybe Dysprosium, Technetium, Sleeper loot) so they would cost roughly about 10x-100x a T1 Probe would cost. This would drive up costs of spamming those bubbles. Another important Property should be that it only can prevent Nullified ships from warping. All other "regular" hulls would just warp through the bubble. The effect would be that you can either drop a T1 bubble for regular hulls or a T2 probe for nullified hulls. Looks still somehow odd i have to admit as it also could easily bypassed by two Interdictors dropping different bubble types. |

Yishna Strone
The Desolate Order Brave Collective
6
|
Posted - 2014.09.14 02:24:00 -
[102] - Quote
TheMercenaryKing wrote:Vadeim Rizen wrote:TheMercenaryKing wrote:If any change is needed on interceptors, its a reduction in DPS. Not sure if serious, but the fact that it has all those bonus's and can still apply dps is a bit ridiculous, i agree with you. The theory behind this is that nullification on interceptors make sense, in some ways, but the fact they can do similar DPS to Assault frigs is overpowered. How is it's current DPS overpowered? Why would you fly an assault frig when you can speed tank or run away with a interceptor? interceptors should exist to catch up and slow down or interdict hostiles, not necessarily kill them single handed.
The only inties that can put out assault frigate levels of damage are the Taranis and maybe Crusader. In both cases they have to be in brawling range to apply their damage. |

Samuel Wess
Stain Police Happy Cartel
64
|
Posted - 2014.09.14 05:14:00 -
[103] - Quote
I would love a role bonus scrambler strength multiplier, this days 3-6 stabs are common on most ships i find, and my interceptor doesn't have enough midslots to effectively tackle. Walk into the club like "What up? I got a big cockpit!" |

Belen Shields
Iskender Kebap Corp
3
|
Posted - 2014.09.14 06:37:00 -
[104] - Quote
Antillie Sa'Kan wrote:Belen Shields wrote:What are you saying here? Everyone has no brain except you? If I gave you a Killmail you would just start trolling "this guy blabla no brain blabla **** fit bla hahaha" No Offense but its not worth arguing with you about that. Maybe I should emphasise it in another way : Don't you think it's a "broken Gamemechanics" if you can jump with your Malediction through 10 Gatecamps, drop a can and go back through 10 Gatecamps unharmed? I'm saying that you have no idea what you are talking about and that your posts come across as tasty tears. To address your question, no I do not see anything wrong with running 10+ gate camps in a travel fit inty. Cloaky nullified T3's have been doing this for ages. Please, keep posting. Well, my opinion is that you are the one who has no clue what he is talking about. Also I see a problem wih running through 10+ gate camps the "High-sec Style" without getting in any danger. Please, keep on calling me incompetent |

Rivr Luzade
Coreli Corporation Ineluctable.
696
|
Posted - 2014.09.14 06:54:00 -
[105] - Quote
Belen Shields wrote:Well, my opinion is that you are the one who has no clue what he is talking about. Also I see a problem wih running through 10+ gate camps the "High-sec Style" without getting in any danger. Please, keep on calling me incompetent
That is simply not true. If you do that, your ceptor is specifically fitted for that (Nanos, Stabs, Istabs, MWD/AB, cloak) and you cannot do anything else with it than travel. And even then you can be caught, although the chances are very slim. If you are fitted for combat, your aligntime is so much longer, that re/sebo'd ceptors or resebo'd destroyers/interdictors/cruisers can easily catch and destroy you in an instant. Players even made it a sport to place Ishtar sentries right at the gate box on regional or border gates and assign them to an insta locking, webbing Loki to catch frigates and ceptors and kill them with the sentries when the ceptor tries to reapproach, or try to fly away, and thus as 0% transversal towards the sentries.
There are so many things in the game already, which make it hard for a ceptor to travel "in High-sec style", that there's no more need for change.
|

Belen Shields
Iskender Kebap Corp
3
|
Posted - 2014.09.14 07:15:00 -
[106] - Quote
Rivr Luzade wrote:Belen Shields wrote:Well, my opinion is that you are the one who has no clue what he is talking about. Also I see a problem wih running through 10+ gate camps the "High-sec Style" without getting in any danger. Please, keep on calling me incompetent That is simply not true. If you do that, your ceptor is specifically fitted for that (Nanos, Stabs, Istabs, MWD/AB, cloak) and you cannot do anything else with it than travel. And even then you can be caught, although the chances are very slim. If you are fitted for combat, your aligntime is so much longer, that re/sebo'd ceptors or resebo'd destroyers/interdictors/cruisers can easily catch and destroy you in an instant. Players even made it a sport to place Ishtar sentries right at the gate box on regional or border gates and assign them to an insta locking, webbing Loki to catch frigates and ceptors and kill them with the sentries when the ceptor tries to reapproach, or try to fly away, and thus as 0% transversal towards the sentries. There are so many things in the game already, which make it hard for a ceptor to travel "in High-sec style", that there's no more need for change. I'm just pissed that an Inty with an aligntime of 1.8-1.9s can instawarp with a socalled "travelfit" which is very different from a regular travelfit used to recharge cap and jump faster. In my eyes that is some kind of abuse and I don't consider this working "as intended". Also many of my sidekicks in Null think so, too. Otherwise you're right, Interceptors are too fragile and need some buff in survivability but without buffing them beyond the Assault Frig class. Dropping the Interceptorbonus of Warp Disruptor and Warp Scrambler range for a local repair bonus should give them more beefiness to stay on the Target long enough to either get locked by a Logistics in a Fleetfight or until the big guns of your roaming rang get to you. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
8
|
Posted - 2014.09.14 10:37:00 -
[107] - Quote
Interceptors are designed to scout ahead of a fleet to catch targets, identify other gangs and threats.
Nullification is the main benefit of the interceptor as a scout without nullification the first drag or catch bubble with a gang, it is dead.
They die pretty easily once they are caught, it appears that the tears are from gate campers instead of PVP gangs.
There may be merit in a balance for the ships across the four races, but they perform perfectly in their class and the benefits to the class should not be changed. |

Saisin
State War Academy Caldari State
142
|
Posted - 2014.09.14 16:00:00 -
[108] - Quote
Rivr Luzade wrote:Saisin wrote: it would only concern interceptors, so T3 with nullification sub system would still be immune to bubbles, T1 or T2
T2 fields are more expensive, requires higher set of skills, and in any case an inty in a T2 bubble can still get out of it really quickly or burn back to gate in no time either, unless there is an active fleet around it, which they can easily scout out.. It would merely slow them down and force them to think more rather than aligning to next gate and hitting jump without even needing to worry about anything as they are now.
Your argument about t2 being the only one used does not hold water . t1 stuff is still used even if they have a more powerful T2 counterpart... This would be no different with t2 WD fields....
It would not, because Nullification is Nullification. If 1 Nullified ship is not immune to bubbles, it makes no sense that other nullified ships keep that. They both employ the same principle. And while it's just a switch of an attribute, it still makes no sense why the same principle works on 1 ship, but not the other.  Ceptors are also easy to catch on gates when they burn with insta-locking ships that web them down to 0 m/s. And if they manage to jump, they will be bubbled on the other side of the gate again, and webbed again. And killed. That works already today. Propulsion Jamming V (Warp Disrupt Field Gen II) takes 29 days to train, considering 6 weeks of advance notice for such a change, I don't see how people would not train for that or could train that to T2 level within days. Not to mention that most Dictor/Hictor pilots already have that trained. Moreover, money is not a problem in this game. At all. T1 items are only used in very narrow circumstance, which are either fitting limitations (Meta 4 DCU, anyone?) or skill limitations (Meta 4 guns, anyone?) or because T2 items are worse or don't offer enough to no benefits. These bubbles, however, offer an enormous benefit over T1 as they can catch/stop/drag everything in the game and there is no point in using T1 warp probes anymore, because nothing would change in a world where you want to stop ceptors and other nullified ships. So, while I don't need to hold water, I hold my ground with logic.
Fair enough.
My logic is to not tie up t3 nullification with interceptors nullification. We can agree to disagree 
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Faren Shalni
Future Corps Sleeper Social Club
56
|
Posted - 2014.09.14 17:53:00 -
[109] - Quote
Shepard Wong Ogeko wrote:Faren Shalni wrote:Shepard Wong Ogeko wrote:Maledictions are over-powered.
tackle range bonus armor resist (tank) missile RoF (DPS) and missiles are a long range weapon that you don't have to care about transversal
along with all the standard tackle activation bonus, sig bonus, bubble immunity, and fast locking, speed, agility.
For Tech2 ships being "specialized", the Malediction gets a wide range of bonuses, a large effective range for its weapons, and damage selection.
The Mal gets the same number of bonus's as the rest of them however the Armour bonus is unique to it. ( the rest get damage or application bonus's) Except my Mal does the same damage out to 27km that my Stiletto does 1km. Yah, same sort of bonuses, on weapons with entirely different base stats. The Crow and Malediction aren't so popular because they look pretty. It is because they will do the damage of the turret based Interceptors at a much greater range and without having to care about transversal.
So your bitching at Light Missiles then? So Much Space |

Terra Chrall
Royal Amarr Institute Amarr Empire
0
|
Posted - 2014.09.15 18:26:00 -
[110] - Quote
I've read through this whole thread and find it a very interesting topic.
I see 3 main arguments that Interceptors need nerfed:
1) Too hard to counter speed and dps 2) They shouldn't be able to counter 10+ gate camp bubbles and still do their job 3) They have become the primary small gang ship in null
Arguments against the nerf:
1) Several posters have pointed out there are plenty of counters and ways to kill, chase off, or escape from Interceptors. 2) They are interceptors, they are designed to counter stationary interdiction, so they can intercept their prey. 3) They make an easy gang that is fast and effective that is why you see them used so much in null. There is power in multiples, you don't send 1 drone after a target if you can send 5. Drones are fast and deadly in numbers, so are inties.
My thoughts:
1) Every ship type has pros and cons. The interceptor fills its role of fast pursuit and fast tackle well. It has sufficient DPS and speed tank to be useful on its own. But it is vulnerable enough that it need to pick its targets carefully or get killed. If anything only minor tweaks need to be looked at here, and balance between interceptors. Many of the complaints seem to come from ships that were not fitted for PvP since they were ratting. You have to weigh your choices of defenses vs. the threats you may encounter. If you feel interceptor gangs are likely to attack you then fit accordingly. If not then you risk being vulnerable to their particular bonuses. Being well tanked does not mean you should be able to survive every small ship attack. 2) Nullified hulls are good for the game. Bubbles shouldn't be a catch all ships design. Everything should have a counter or weakness. If anything the argument that they are too good against gate camps should bring up gate camps being nerfed because they too good against all but 2 types of ship. 3) I think this actually relates in part to #2; since all other frigates are vulnerable to gate camps, Interceptors have become the easiest means of getting around and hunting instead of being ambushed at every gate. If you took away gate camps do you think more variety of frigates would be used? I do.
I am not saying take away gate camps. I am saying that bubbles are a huge factor in how things in null sec have shaped up. It's like if you had a good cat that could catch any mouse except a white mouse. Then you saw your house was full of white mice and complain that the white mouse is too OP. The real problem was that the cat was OP and chased off everything else. I don't blame the prevalence of inties on their own power (nullified hull) but on the fact that gate camps have caused balance issues with other ships.
I like balance passes that help bring ships in line when they are too good or not good enough. I think some small adjustments will help balance interceptors but I would be shocked if they lost any of the primary attributes that they have today. |

Arctic Estidal
Negative-Impact Gentlemen's.Club
10
|
Posted - 2014.09.15 23:36:00 -
[111] - Quote
Terra Chrall wrote:I've read through this whole thread and find it a very interesting topic.
I see 3 main arguments that Interceptors need nerfed:
1) Too hard to counter speed and dps 2) They shouldn't be able to counter 10+ gate camp bubbles and still do their job 3) They have become the primary small gang ship in null.
Firstly I read your whole post and agree with your final point.
The above 3 main arguments are misleading and inaccurate.
1. Yes they have good speed and I question the dps argument. They have low HP and are killed quickly, so the idea that they are over powered is not correct.
2. The idea that nothing should get through a 10+ gate camp is ridiculous. The interceptor is a scout and must be able to scout ahead of a fleet. The idea that nothing can get through would make the gate camp overpowered.
3. The argument that they are the primary small gang ship in null sec is false. Our alliance run multiple small gang roams each week and we aren't filling the gang with just interceptors. Regularly we will have 1 maybe 2 interceptors to be scouts to the fleet composition which could be frigate, destroyers or cruisers.
There are times when a small gang may come through with a couple of interceptors on a roam but they run very quickly when a proper fleet composition is put against them.
Finally your idea is to get rid of the bubble and destroy gate camps because you believe they are overpowered has no basis. The interceptor is the scout ship to avoid the fleet landing in a gate camp or if the fleet believes the gate camp is vulnerable to blast into the gate camp and wreck carnage.
Bubbles are fine as they are, interceptors are fine as they are. CCP maybe you should focus on the other ships that are desperately in need of a rebalance and don't fix ships that are performing fine. |

Alvatore DiMarco
Capricious Endeavours Ltd
2661
|
Posted - 2014.09.16 00:14:00 -
[112] - Quote
Nullsec claims to be the elite part of EVE, the endgame PvP.
Yet here we are, six pages of people complaining that they're still too lazy to change the way they do anything or try to actively counter something.
Please, CCP, hold Nullsec's hand and do everything for them. It's too hard for them to do anything about it themselves.
Please, CCP. Please. |

Terra Chrall
Royal Amarr Institute Amarr Empire
2
|
Posted - 2014.09.16 20:03:00 -
[113] - Quote
Arctic Estidal wrote:Terra Chrall wrote:I've read through this whole thread and find it a very interesting topic.
I see 3 main arguments that Interceptors need nerfed:
1) Too hard to counter speed and dps 2) They shouldn't be able to counter 10+ gate camp bubbles and still do their job 3) They have become the primary small gang ship in null. Firstly I read your whole post and agree with your final point. The above 3 main arguments are misleading and inaccurate. 1. Yes they have good speed and I question the dps argument. They have low HP and are killed quickly, so the idea that they are over powered is not correct. 2. The idea that nothing should get through a 10+ gate camp is ridiculous. The interceptor is a scout and must be able to scout ahead of a fleet. The idea that nothing can get through would make the gate camp overpowered. 3. The argument that they are the primary small gang ship in null sec is false. Our alliance run multiple small gang roams each week and we aren't filling the gang with just interceptors. Regularly we will have 1 maybe 2 interceptors to be scouts to the fleet composition which could be frigate, destroyers or cruisers. There are times when a small gang may come through with a couple of interceptors on a roam but they run very quickly when a proper fleet composition is put against them. Finally your idea is to get rid of the bubble and destroy gate camps because you believe they are overpowered has no basis. The interceptor is the scout ship to avoid the fleet landing in a gate camp or if the fleet believes the gate camp is vulnerable to blast into the gate camp and wreck carnage. Bubbles are fine as they are, interceptors are fine as they are. CCP maybe you should focus on the other ships that are desperately in need of a rebalance and don't fix ships that are performing fine.
Well, 2 things. Firstly I was restating what others were saying about the need to nerf interceptors, and why not. I was not saying they are overpowered. Secondly I said I don't want bubbles removed but I think developers need to look at them when it comes to balance and ship composition of null sec. Bubbles are great, gate camps are fine, but the fact that only a few ships can actively bypass them may be part of the reason we see so many interceptors being used. That was the only point I was trying to make in regards to bubbles. |

Antillie Sa'Kan
Forging Industries Silent Infinity
687
|
Posted - 2014.09.16 20:46:00 -
[114] - Quote
Belen Shields wrote:Well, my opinion is that you are the one who has no clue what he is talking about. Also I see a problem wih running through 10+ gate camps the "High-sec Style" without getting in any danger. Please, keep on calling me incompetent I see. Do you have any evidence to back your claim other than ranting about how the evil interceptor got past your gate bubbles and pointed you? Also you clearly seem to be overlooking smart bombs and the effect they have on interceptors landing on a gate. As well as the effect sensor damps and recon cruisers have on interceptors.
Are you aware that cloaky nullified T3 cruisers are even better at running gate camps than interceptors and far more dangerous to boot? The Proteus can even get a larger point range bonus at the same time. After all a travel fit interceptor is not a threat to anyone that isn't AFK. And a combat fit interceptor can be caught by a fast locking ship.
If you can't see past your very limited experience with interceptors and recognize the gaping holes in your statements then you clearly are incompetent. Just because you think that a ship being able to run gate camps effectively if fit specifically for that purpose is a problem does not actually make it a problem. The burden of proof is on you to actually show that it is a problem, something which you have failed to do. |

Faren Shalni
Future Corps Sleeper Social Club
56
|
Posted - 2014.09.16 21:12:00 -
[115] - Quote
Antillie Sa'Kan wrote:
If you feel that you are incompetent then maybe you should spend a few months flying mostly interceptors and get some experience with them. They really aren't that hard of a class to learn to fly and they aren't too expensive to loose. Also, they are quite fun.
Intys are easy to get into but hard to master. There are still times I die to stupid things because i forgot how much my inty can take So Much Space |

afkalt
Republic Military School Minmatar Republic
331
|
Posted - 2014.09.16 21:16:00 -
[116] - Quote
Alvatore DiMarco wrote:Nullsec claims to be the elite part of EVE, the endgame PvP.
Yet here we are, six pages of people complaining that they're still too lazy to change the way they do anything or try to actively counter something.
Please, CCP, hold Nullsec's hand and do everything for them. It's too hard for them to do anything about it themselves.
Please, CCP. Please.
Catching a well fit interceptor needs someone living next to the server room with stupid scan res and some luck. Even then usually they miss. That is just the reality.
Or smarty battleships.
HOWEVER I actually have no problem with this. Gatecamps should not be infallible. |

Suitonia
Eve is Easy.
331
|
Posted - 2014.09.16 21:43:00 -
[117] - Quote
Terra Chrall wrote:I've read through this whole thread and find it a very interesting topic.
I see 3 main arguments being made that Interceptors need nerfed:
1) Too hard to counter speed and dps 2) They shouldn't be able to counter 10+ gate camp bubbles and still do their job 3) They have become the primary small gang ship in null
Arguments being made against the nerf:
1) Several posters have pointed out there are plenty of counters and ways to kill, chase off, or escape from Interceptors. 2) They are interceptors, they are designed to counter stationary interdiction, so they can intercept their prey. 3) They make an easy gang that is fast and effective that is why you see them used so much in null. There is power in multiples, you don't send 1 drone after a target if you can send 5. Drones are fast and deadly in numbers, so are inties.
My thoughts:
1) Every ship type has pros and cons. The interceptor fills its role of fast pursuit and fast tackle well. It has sufficient DPS and speed tank to be useful on its own. But it is vulnerable enough that it need to pick its targets carefully or get killed. If anything only minor tweaks need to be looked at here, and balance between interceptors. Many of the complaints seem to come from ships that were not fitted for PvP since they were ratting. You have to weigh your choices of defenses vs. the threats you may encounter. If you feel interceptor gangs are likely to attack you then fit accordingly. If not then you risk being vulnerable to their particular bonuses. Being well tanked does not mean you should be able to survive every small ship attack. 2) Nullified hulls are good for the game. Bubbles shouldn't be a catch all ships design. Everything should have a counter or weakness. If anything the argument that they are too good against gate camps should bring up gate camps being nerfed because they too good against all but 2 types of ship. 3) I think this actually relates in part to #2; since all other frigates are vulnerable to gate camps, Interceptors have become the easiest means of getting around and hunting instead of being ambushed at every gate. If you took away gate camps do you think more variety of frigates would be used? I do.
I am not saying take away gate camps. I am saying that bubbles are a huge factor in how things in null sec have shaped up. It's like if you had a good cat that could catch any mouse except a white mouse. Then you saw your house was full of white mice and complain that the white mouse is too OP. The real problem was that the cat was OP and chased off everything else. I don't blame the prevalence of inties on their own power (nullified hull) but on the fact that gate camps have caused balance issues with other ships.
I like balance passes that help bring ships in line when they are too good or not good enough. I think some small adjustments will help balance interceptors but I would be shocked if they lost any of the primary attributes that they have today.
Edit: added bold and underline, clarified I was restating others ideas about nerf and not nerf.
This is a good, well reasoned post. I think one of the reasons why Interceptors are so prevalent is because null-sec has become too used to 'catch-all' gatecamps, usually involving mass remote sensor boosters, and that gangs simply get total hell camped in by a bigger force which they can't engage and just end up having to either log, probe wormhole exit, or die.
Remove the Scan Resolution aspect of Remote Sensor Boosters, and tone down the Scan Resolution boost part of the normal Sensor Booster by a small amount. Then you can remove Interdiction Nullification from Interceptors and it will make 0.0 a much better place.
PS: The reason why you don't see any Talos in 0.0 isn't because of Interceptors, it's because of gate-camps. Contributer to Eve is Easy:-á https://www.youtube.com/user/eveiseasy/videos
Check out my PvP Rifter guide for new players; https://www.youtube.com/watch?v=YReUNRTGcXo |

Belen Shields
Iskender Kebap Corp
4
|
Posted - 2014.09.16 23:43:00 -
[118] - Quote
Antillie Sa'Kan wrote:Belen Shields wrote:Well, my opinion is that you are the one who has no clue what he is talking about. Also I see a problem wih running through 10+ gate camps the "High-sec Style" without getting in any danger. Please, keep on calling me incompetent I see. Do you have any evidence to back your claim other than ranting about how the evil interceptor got past your gate bubbles and pointed you? Also you clearly seem to be overlooking smart bombs and the effect they have on interceptors landing on a gate. As well as the effect sensor damps and recon cruisers have on interceptors. Are you aware that cloaky nullified T3 cruisers are even better at running gate camps than interceptors and far more dangerous to boot? The Proteus can even get a larger point range bonus at the same time. After all a travel fit interceptor is not a threat to anyone that isn't AFK. And a combat fit interceptor can be caught by a fast locking ship. If you can't see past your very limited experience with interceptors and recognize the gaping holes in your statements then you are clearly not qualified to weigh in on issues of interceptor balancing. Just because you think that a ship being able to run gate camps effectively if fit specifically for that purpose is a problem does not actually make it a problem. The burden of proof is on you to actually show that it is a problem, something which you have failed to do. If you feel that you are incompetent then maybe you should spend a few months flying mostly interceptors and get some experience with them. They really aren't that hard of a class to learn to fly and they aren't too expensive to loose. Also, they are quite fun.
I have had spoken about the way interceptors have changed 0.0 before and will not repeat what I had said. Lets get to smartbombing : it sucks against T2. Period. It's not like you need 3 BS and a scout on the other side. Its not like once missed, your BS are sitting targets for a gang of inties. Its not like i can think of a couple of activities in eve at a glance that are funnier. Its also the fact that you do it on a gate. With blue in system. Its also the fact that most intie pilots arent like you wanted them to be so ******** and warp directly to a gate. And 0.0 isnt any lowsec with lots ot ship travelling. Smartbombs may be fun in low or occasional in 0.0 but they arenz an argument for inties. Maybe in your space.maybe... I dont consider flying Inties is fun because I really cant get ans satisfaction out of escaping a gatecamp at all. Maybe you can get still something out of hat 20 mil hull...shaking hands, beating heart, adrenaline...i really cant get this anymore. I had flown Frigs a couple oft years ago and except for those occasional happenings I really donz bother flying Them. Maybe its time for you To enlighten us all in how To fix inties because you showed us all how competent and eloquent you are. |

God's Apples
The Tuskers The Tuskers Co.
428
|
Posted - 2014.09.17 00:43:00 -
[119] - Quote
The reason inties are OP are because skirmish links exist. Trying to kill a stiletto going over 7km/s cold that has a 19km scram isn't exactly easy without bonused webs...
Inties themselves would honestly be fine if links didn't exist. The bonuses are just begging to be abused by links. Everyone is suggesting RLMLs and drones to kill them, but that doesn't work when they completely outrun warriors and take 10% dps from light missiles assuming they ever even hit. Take away the links and all of a sudden a ton of ships are completely able to deal with inties.
Remove skirmish links or remove inties. One has to go if you want to keep the solo/small gang meta interesting. |

Skelee VI
Wraithguard. Dirt Nap Squad.
47
|
Posted - 2014.09.17 01:21:00 -
[120] - Quote
I hate what they did to interceptors, just a glorified taxi. they should make the nullification a mod or rig. An inty is nullified but a t3 needs subsystem. Does not make sense. I do love the warps speeds and long range point though. |

Reyna Skylar
TYR. Exodus.
1
|
Posted - 2014.09.17 11:14:00 -
[121] - Quote
Omg Vad don't do this to me bro. Your perception of this may be heavily biased because of your years in Exodus. The core teachings of the Exodus interceptor was brought to us by a very wise young prophet named HakerElite, who is one in bromillion. Not every corp/alliance has such a man to show them the way or the pilots to learn and build on his teachings.
I think I have posted in exactly one thread on the eve forums in 6 years and it is this thread about interceptors. I figured I would give credit to the dude that showed us the way years ago and planted the seed for what our interceptor wing is today.
Personal stuff aside, hi everyone! Experienced interceptor pilot here so you know my own bias.
Interceptors are no longer op. Even if you fit for speed you eventually get forced off by light drones and sometimes mediums because of the recent buffs to them. Drones are no longer full-****** derpy when chasing fast ships. Things like VNIs or ships with drone bonus speed or enough omnis absolutely wreck ceptors if they stay too close. So much new counterplay too (garmur, orthrus) if interceptors are somehow your main threat.
You can adapt to drone speed by just burning away and pulling their drones away for a bit as a ceptor but you usually have to gtfo or die and you are most definitely not able to hold point while doing so. It's not like it was 8 months ago where you could solo almost anything without an active tank given enough time. Drones eat at you now as you orbit. If you are not speed fit, you just die to any light drones.
People are so risk averse now. If you nerf interceptors you are literally nerfing the best ship for creating content (gfs) in the game. Nerfing ceptors (the current best ship for initiating a fight) will also result in more people engaging through bait cynos because it is their only option left to engage a risk averse target if a ceptor won't cut it. The time from gate to target gets too large. More people engaging through cynos means less people active in space actually creating content, which is hardly what this game needs at this point.
The point of the interceptor bubble immunity was to create more content (fights). No longer could you just bubble the crap out of a gate and know your fleet/mining op/ratting carrier/ w/e is perfectly safe from new additions to local. The current warp speed and bubble immunity gives a ceptor a chance to catch a target if they are not paying attention, but only if. It sucks the side effect is that they are being used as "glorified taxis" as somebody said in this thread, but a solution to that would be:
Reduce the cargo bay to 3m3 and add an ammo bay instead. I can't carry cargo except for scripts basically. It keeps its immunity to bubbles which it needs to fill its role as a ceptor, but you know it won't be sneaking by you with all that juicy courier loot as you camp your bubble or gatecamp w/e.
Instalock ceptors still catch most other ceptors with overheated sensor booster.
The only op fits were all speed and little tank, and required enough skill to fly that one mistake means losing your ship. The other fits could tackle some targets easily but only the speed fit let you conceivably tackle anything for at least a short amount of time if you were good enough. I have 161 interceptor losses and every one teaches me more about how small that window can be sometimes. That window is the gameplay for interceptor pilots. Since a few patches ago, one mistake and you still lose your ship, but now there are no op fits. You just can't do what you used to be able to do with an interceptor. It has weaknesses, but it takes more time than this for people to realize them and for the meta to shift.
If this nerf was called for a year or so ago, I would have agreed that they needed a nerf. CCP rebalanced interceptors already by packaging the interceptor nerf in the drone buff and garmur/orthrus release as well as the earlier link nerf.
If the current meta is everyone flying interceptors in fleets, just nerf the dps more to make it less attractive in that way but keep its role as the supreme fast tackle. As an interceptor I don't care about my dps, I care about being able to tackle.
Let's see what CCP actually does though. I really hope this change doesn't change anything that makes it harder to get fights. |

Antillie Sa'Kan
Forging Industries Silent Infinity
687
|
Posted - 2014.09.17 14:56:00 -
[122] - Quote
Belen Shields wrote:I have had spoken about the way interceptors have changed 0.0 before and will not repeat what I had said. Lets get to smartbombing : it sucks against T2. Period. It's not like you need 3 BS and a scout on the other side. Its not like once missed, your BS are sitting targets for a gang of inties. Its not like i can think of a couple of activities in eve at a glance that are funnier. Its also the fact that you do it on a gate. With blue in system. Its also the fact that most intie pilots arent like you wanted them to be so ******** and warp directly to a gate. And 0.0 isnt any lowsec with lots ot ship travelling. Smartbombs may be fun in low or occasional in 0.0 but they arenz an argument for inties. Maybe in your space.maybe... I dont consider flying Inties is fun because I really cant get ans satisfaction out of escaping a gatecamp at all. Maybe you can get still something out of hat 20 mil hull...shaking hands, beating heart, adrenaline...i really cant get this anymore. I had flown Frigs a couple oft years ago and except for those occasional happenings I really donz bother flying Them. Maybe its time for you To enlighten us all in how To fix inties because you showed us all how competent and eloquent you are. So the meta in 0.0 changed and you don't want to adapt? Cry me a river so I can harvest it. Please explain how smart bombing sucks against a paper thin hull that does not have T2 resists and must warp to a gate at 0 to jump to the next system. You mean it doesn't always work if the other guy has a brain and knows how to use dscan? Oh no! Whatever will we do? Its not like a BS can tank for a while or fit other mods that counter interceptors. And of course there are still the recon cruisers and their T3 cousins that can show up out of nowhere and counter interceptors quite nicely.
So just because you don't find flying frigates fun means that all frigates that happen to be good at something should be nerfed just to make you happy? How pathetic. And you still haven't addressed why its totally OK for T3 cruisers to run gate camps while its somehow not OK for interceptors to do so. At least a travel fit inty is rather harmless. A cloaky nullified T3 can still be quite dangerous.
Your final point assumes that interceptors need fixing. This assumption is flawed as you have yet to show why they need fixing in an objective way. They will always be nullified. They will always be able to run gate camps. They will always be hard to catch if fit for travel. They will always be easy to counter and kill. They will always do poor DPS. HTFU and deal with it. |
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