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Thread Statistics | Show CCP posts - 1 post(s) |

Thomas Hurt
Sauskantir Tribe
296
|
Posted - 2014.06.17 21:56:00 -
[1] - Quote
I'm plexing my accounts and that means money is eventually finding it's way into CCP's pockets, why can't I queue up a month's worth of skills on my 22 characters and not login while I take a break from the game? I don't see how allowing that would hurt anyone, and it would add a good ~5 minutes free time to my mornings. |

Karen Avioras
Unsung Heroes Spaceship Samurai
905
|
Posted - 2014.06.17 21:58:00 -
[2] - Quote
They want you to log in. 24 hours is really chill |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
677
|
Posted - 2014.06.17 21:58:00 -
[3] - Quote
IB4 all hell breaks loose |

stoicfaux
4996
|
Posted - 2014.06.17 21:59:00 -
[4] - Quote
In the beginning there was no skill queue. Only alarm clocks.... only alarm clocks...
/make_the_ringing_stop
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Thomas Hurt
Sauskantir Tribe
296
|
Posted - 2014.06.17 22:00:00 -
[5] - Quote
Gully Alex Foyle wrote:IB4 all hell breaks loose
I'm sure the Knuckleheads & Trolls on this forum will find something to whine about, but I really can't imagine why anyone would have a problem with massively extending the max skill queue. |

Tilly Delnero
Licorne Ventures Ltd.
124
|
Posted - 2014.06.17 22:05:00 -
[6] - Quote
Thomas Hurt wrote:I'm plexing my accounts and that means money is eventually finding it's way into CCP's pockets, why can't I queue up a month's worth of skills on my 22 characters and not login while I take a break from the game? I don't see how allowing that would hurt anyone, and it would add a good ~5 minutes free time to my mornings. You can, it's kind of a hidden feature but here's how you do it:
1. Add any skill or combination of skills that takes less than 24 hours to complete. As long as you leave at least a minute you can add another skill.
2. Add (racial) Carrier 5 to the queue.
Ta-da! Over a month's worth of training with no extra configuration or effort involved. |

KnowUsByTheDead
Sunlight...Through The Blight.
1847
|
Posted - 2014.06.17 22:07:00 -
[7] - Quote
Thomas Hurt wrote:Gully Alex Foyle wrote:IB4 all hell breaks loose I'm sure the Knuckleheads & Trolls on this forum will find something to whine about, but I really can't imagine why anyone would have a problem with massively extending the max skill queue.
Sure I can.
With longer skill queues...
People log in less...
Less content is being created...
With less content...
People get bored...
When people get bored...
People unsub...
When people unsub...
Devs lose jobs...
When devs lose jobs...
Companies fail.
For a company that relies on player made content to stay afloat, people not logging in...
Disaster.
Told you I could.
   Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

Unsuccessful At Everything
The Troll Bridge
14463
|
Posted - 2014.06.17 22:10:00 -
[8] - Quote
Eve Online: The game everyone claims to love, but obviously hates playing.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
678
|
Posted - 2014.06.17 22:18:00 -
[9] - Quote
What do you need 22 characters for? |

Ramona McCandless
The McCandless Clan
5478
|
Posted - 2014.06.17 22:18:00 -
[10] - Quote
You can make it longer
Pop in a 20 or 30 day skill et voila "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "How the **** can you think you are entitled to be such an *******?-áYou're lucky you're ALLOWED to have an opinion ..." - Solecist Project |
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Felicity Love
It Was the Year 3030
1928
|
Posted - 2014.06.17 22:36:00 -
[11] - Quote
Thomas Hurt wrote:I'm plexing my accounts and that means money is eventually finding it's way into CCP's pockets, why can't I queue up a month's worth of skills on my 22 characters and not login while I take a break from the game? I don't see how allowing that would hurt anyone, and it would add a good ~5 minutes free time to my mornings.
Now, if you were to rephrase that post to suggest that those extremely elusive 5 minutes were to be spent on some genuine pursuit of happiness... like, oh, quickies with the maid before the wife wakes up... then you'd probably get alot more support for this idea. 
Flipping skills, well... just doesn't reach out to people, y'know ?
"Psssshhhhhhhhhhhhhh" -á-- That ambiguous and pseudo-technical term used by management to describe to staff how frakking cool something looks inside their own heads.
|

Val'Dore
PlanetCorp InterStellar E.A.R.T.H. Federation
548
|
Posted - 2014.06.17 22:41:00 -
[12] - Quote
People logging into change, add, abort, retry skills is not content. If someone wants to pay to not play the game, why should that be a problem? More server performance for the rest of us.
|

Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
2093
|
Posted - 2014.06.17 22:42:00 -
[13] - Quote
Thomas Hurt wrote:Gully Alex Foyle wrote:IB4 all hell breaks loose I'm sure the Knuckleheads & Trolls on this forum will find something to whine about, but I really can't imagine why anyone would have a problem with massively extending the max skill queue. Hes refering to the ppl who have (quite recently) been moaning about is boxers, you have kinda made yourself a target. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Aliventi
Southern Cross Empire Flying Dangerous
745
|
Posted - 2014.06.17 22:46:00 -
[14] - Quote
Remove attributes and attribute implants. Skills train at 2700 SP/hr and the SP is deposited in to a free SP pool that is capped at 1-3 mil SP. Then when you want to train a skill you just apply the SP out of the pool. Simple for noobs to understand and not screw up and allows them to PvP without worrying about losing their +3 implants. Nice for us older players that may not be able always have access to Eve due to business trips, military deployments, etc. Join [FIGL] Flying Dangerous Today! |

Praetor Siderium
CRIMMSEN
1
|
Posted - 2014.06.17 22:54:00 -
[15] - Quote
KnowUsByTheDead wrote:Thomas Hurt wrote:Gully Alex Foyle wrote:IB4 all hell breaks loose I'm sure the Knuckleheads & Trolls on this forum will find something to whine about, but I really can't imagine why anyone would have a problem with massively extending the max skill queue. Sure I can. With longer skill queues... People log in less... Less content is being created... With less content... People get bored... When people get bored... People unsub... When people unsub... Devs lose jobs... When devs lose jobs... Companies fail. For a company that relies on player made content to stay afloat, people not logging in... Disaster. Told you I could.   
9/10. Put this on the Goonswarm "Every Ship Counts" poster and I'll revise my rating. |

Hasikan Miallok
Republic University Minmatar Republic
837
|
Posted - 2014.06.17 22:57:00 -
[16] - Quote
Pathfinder Online which hits early release in about 2 weeks pretty much imported the EVE skill system into a Fantasy MMO but with one big difference. If your skill queue is empty the SP accumulate as unallocated SP while ever your account is current. |

Evei Shard
Shard Industries
313
|
Posted - 2014.06.17 22:57:00 -
[17] - Quote
ITT: Logging in, changing skills, and logging out is now considered content for other players. Profit favors the prepared |

45thtiger 0109
AL3XAND3R.
76
|
Posted - 2014.06.17 23:06:00 -
[18] - Quote
Gully Alex Foyle wrote:What do you need 22 characters for?
For his mining bots    This is a sandbox game welcome to EvE
|

Tilly Delnero
Licorne Ventures Ltd.
126
|
Posted - 2014.06.17 23:08:00 -
[19] - Quote
Hasikan Miallok wrote:Pathfinder Online which hits early release in about 2 weeks pretty much imported the EVE skill system into a Fantasy MMO but with one big difference. If your skill queue is empty the SP accumulate as unallocated SP while ever your account is current. I like this solution. Technically this would even be possible to implement in EVE since we already have a skill point refund pool and the ability to 'spend' them... Maybe we should suggest it to CCP, I imagine a lot of people have been burned by misjudging their skill queue times and missed out on SP. |

Winchester Steele
1209
|
Posted - 2014.06.17 23:10:00 -
[20] - Quote
Unsuccessful At Everything wrote:Eve Online: The game everyone claims to love, but obviously hates playing.
The problem with Eve, in my humble opinion, is that it is way more entertaining to philosophize about then it is to play. Unless you are in the middle of a really sweet tear filled AWOX.
As for the OP. Let me just rummage around here for my form letter responses. . . Ahh, here we go:
" What an original idea! No one in the history of GD has ever made such a fresh and interesting proposal. You are just such a creative little troll. I bet your Mom is proud. " ... |
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Domanique Altares
Rifterlings Point Blank Alliance
3027
|
Posted - 2014.06.17 23:14:00 -
[21] - Quote
I was actually just discussing this with CCP Sycophant today during VIP Mode, when we were manipulating market orders, and he said that it was done just to **** you off, OP. "i advice you to go spit on the back of someone else because you are fall on the wrong horse." - Meio Rayliegh |

Hasikan Miallok
Republic University Minmatar Republic
838
|
Posted - 2014.06.17 23:14:00 -
[22] - Quote
Winchester Steele wrote:Unsuccessful At Everything wrote:Eve Online: The game everyone claims to love, but obviously hates playing.
The problem with Eve, in my humble opinion, is that it is way more entertaining to philosophize about then it is to play. Unless you are in the middle of a really sweet tear filled AWOX.
It's kinda like owning a Ferrari back when I was younger (no idea what they are like these days) amazing cars with awesome potential but would be nice not to tune them every 1000km and if only the d@mn window winder wouldn't keep falling off.
|

Winchester Steele
1209
|
Posted - 2014.06.17 23:40:00 -
[23] - Quote
Hasikan Miallok wrote:Winchester Steele wrote:Unsuccessful At Everything wrote:Eve Online: The game everyone claims to love, but obviously hates playing.
The problem with Eve, in my humble opinion, is that it is way more entertaining to philosophize about then it is to play. Unless you are in the middle of a really sweet tear filled AWOX. It's kinda like owning a Ferrari back when I was younger (no idea what they are like these days) amazing cars with awesome potential but would be nice not to tune them every 1000km and if only the d@mn window winder wouldn't keep falling off.
Or like buying a really cool Ferrari only to discover that it is completely menu driven and can only go 10% of its speed if there are any other cars around. Not to mention having to be on the constant lookout for gangs of Honda Civics looking to run you off the road and loot your wreck. ... |

Sibyyl
Gallente Federation
1687
|
Posted - 2014.06.18 00:11:00 -
[24] - Quote
Doreen (formerly Doireen) has an F&I topic that you can put your support in for >24 hour skill queue. .. when everything else is gone .. |

Spectral Tiger
5
|
Posted - 2014.06.18 00:51:00 -
[25] - Quote
Thomas Hurt wrote:I'm plexing my accounts and that means money is eventually finding it's way into CCP's pockets, why can't I queue up a month's worth of skills on my 22 characters and not login while I take a break from the game? I don't see how allowing that would hurt anyone, and it would add a good ~5 minutes free time to my mornings.
Yeah, you're right they should put it back to how it used to be. With a new character you used to have to log on every hour or so just to change skills. |

Heinrich Erquilenne
Foundation Cutting-Edge
2
|
Posted - 2014.06.18 00:59:00 -
[26] - Quote
I found a way to add a lot of stuff to the training queue, not because I don't want to log in often but because I like being able to plan ahead of time, wait for stuff to be done and not think again about it until I get some "it's done, come back and feed me" message. Training is so ******* slow I don't even want to think about it too much.
Just open the training queue, drag & drop skills you want to train, apply, enjoy. |

Domina Trix
McKNOBBLER DRINKING CLAN
44
|
Posted - 2014.06.18 01:00:00 -
[27] - Quote
Spectral Tiger wrote:Thomas Hurt wrote:I'm plexing my accounts and that means money is eventually finding it's way into CCP's pockets, why can't I queue up a month's worth of skills on my 22 characters and not login while I take a break from the game? I don't see how allowing that would hurt anyone, and it would add a good ~5 minutes free time to my mornings. Yeah, you're right they should put it back to how it used to be. With a new character you used to have to log on every hour or so just to change skills.
Ah the heady days of planning which skill to train so you could allow for work/sleep etc
as for the argument that people logging in to change skills and logging off again is creating content....just lol 
Two of the defining characteristics of a carebear are wanting other players to play the way the carebear wants and whining on the forums for the game to change when they don't. Yet I see more threads on these forums from gankers than I do miners whining about wanting the game changed to suit them. |

Tippia
Sunshine and Lollipops
22538
|
Posted - 2014.06.18 01:17:00 -
[28] - Quote
Evei Shard wrote:ITT: Logging in, changing skills, and logging out is now considered content for other players. No. Neither GÇ£ITTGÇ¥ nor GÇ£nowGÇ¥ GÇö it has always been the reason why the skill queue is limited, and before that the reason why there was no queue at all.
The queue is just there to make it so that you don't have to get up at 4am to change skills. It is not there to have you set up 7 days worth of short skills and go away. It could actually be a lot shorter than it is right now, but CCP were feeling generous. Unless Earth gets hit by something suitably huge to shift its orbit and rotation, there is no real need to alter the queue length (and should such an even occur, there's still no need to alter the queue length since TQ will have ceased to exist). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10473
|
Posted - 2014.06.18 01:27:00 -
[29] - Quote
Maybe the queue should be like, 7 days for the first 30-60 days of a character's life, just to emphasize the importance long-term planning in this game, and then switch to the standard 24 hour queue after that. No, this isn't it at all. Make it more... psssshhhh. |

Vigilant
Vigilant's Vigilante's
20
|
Posted - 2014.06.18 01:30:00 -
[30] - Quote
Quit whining... I remember waking up at 3AM to change a skill because we had train one skill at a time. |
|

Spectral Tiger
5
|
Posted - 2014.06.18 01:31:00 -
[31] - Quote
James Amril-Kesh wrote:Maybe the queue should be like, 7 days for the first 30-60 days of a character's life, just to emphasize the importance long-term planning in this game, and then switch to the standard 24 hour queue after that.
Not really, the point of a short skill queue as I see it, is to get people to actually log in. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1207
|
Posted - 2014.06.18 01:51:00 -
[32] - Quote
Spectral Tiger wrote:James Amril-Kesh wrote:Maybe the queue should be like, 7 days for the first 30-60 days of a character's life, just to emphasize the importance long-term planning in this game, and then switch to the standard 24 hour queue after that. Not really, the point of a short skill queue as I see it, is to get people to actually log in. It works to get the to log in, but does it work to get them to do anything more than update the queue? If not that argument is kinda pointless. If I had to guess the 24 hour limitation was created because the queue was ONLY intended to eliminate alarm clock training, not fully automate the queue. Logging in was probably not even a factor which seems even more likely when long skills are considered.
|

Thomas Hurt
Sauskantir Tribe
296
|
Posted - 2014.06.18 01:52:00 -
[33] - Quote
Tyberius Franklin wrote:Spectral Tiger wrote:James Amril-Kesh wrote:Maybe the queue should be like, 7 days for the first 30-60 days of a character's life, just to emphasize the importance long-term planning in this game, and then switch to the standard 24 hour queue after that. Not really, the point of a short skill queue as I see it, is to get people to actually log in. It works to get the to log in, but does it work to get them to do anything more than update the queue? If not that argument is kinda pointless. If I had to guess the 24 hour limitation was created because the queue was ONLY intended to eliminate alarm clock training, not fully automate the queue. Logging in was probably not even a factor which seems even more likely when long skills are considered.
Confirming that no one logs in simply to update their skill queue and then says "ehh maybe I'll play for a few hours now that I'm logged in". |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1207
|
Posted - 2014.06.18 01:54:00 -
[34] - Quote
Thomas Hurt wrote:Tyberius Franklin wrote:Spectral Tiger wrote:James Amril-Kesh wrote:Maybe the queue should be like, 7 days for the first 30-60 days of a character's life, just to emphasize the importance long-term planning in this game, and then switch to the standard 24 hour queue after that. Not really, the point of a short skill queue as I see it, is to get people to actually log in. It works to get the to log in, but does it work to get them to do anything more than update the queue? If not that argument is kinda pointless. If I had to guess the 24 hour limitation was created because the queue was ONLY intended to eliminate alarm clock training, not fully automate the queue. Logging in was probably not even a factor which seems even more likely when long skills are considered. Confirming that no one logs in simply to update their skill queue and then says "ehh maybe I'll play for a few hours now that I'm logged in". There is no way that a 24h skill queue limit makes people play more in any amount worth talking about. Confirming no one just logs out. Also confirming no one queues long skills yet still plays actively.
|

Spectral Tiger
5
|
Posted - 2014.06.18 02:02:00 -
[35] - Quote
Tyberius Franklin wrote:Spectral Tiger wrote:James Amril-Kesh wrote:Maybe the queue should be like, 7 days for the first 30-60 days of a character's life, just to emphasize the importance long-term planning in this game, and then switch to the standard 24 hour queue after that. Not really, the point of a short skill queue as I see it, is to get people to actually log in. It works to get the to log in, but does it work to get them to do anything more than update the queue? If not that argument is kinda pointless. If I had to guess the 24 hour limitation was created because the queue was ONLY intended to eliminate alarm clock training, not fully automate the queue. Logging in was probably not even a factor which seems even more likely when long skills are considered.
I think it went more like this, having no skill queue was an inconvenience for new characters/players because of the short training times at the start.
So to make it more new character/player friendly they introduced the 24h skill queue.
They only made it 24h because they want new people to log in and hopefully get hooked on the game.
By the time you are training long skills you should know if the game is for you and if it is you'll be logging in regular anyway. |

Nariya Kentaya
Phoenix funds
1353
|
Posted - 2014.06.18 02:05:00 -
[36] - Quote
Thomas Hurt wrote:I'm plexing my accounts and that means money is eventually finding it's way into CCP's pockets, why can't I queue up a month's worth of skills on my 22 characters and not login while I take a break from the game? I don't see how allowing that would hurt anyone, and it would add a good ~5 minutes free time to my mornings. Because "unique daily player count" is a metric used to determine the success of a game. The less UPC we have daily, and the mroe subs we have, the more EVE sounds like a "game to pay to not play" to people who might join. so even if most of them log on then right back off, CCP being able to say "100,000+ different people log in every day", its still a selling point. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1207
|
Posted - 2014.06.18 02:28:00 -
[37] - Quote
Spectral Tiger wrote:Tyberius Franklin wrote:Spectral Tiger wrote:James Amril-Kesh wrote:Maybe the queue should be like, 7 days for the first 30-60 days of a character's life, just to emphasize the importance long-term planning in this game, and then switch to the standard 24 hour queue after that. Not really, the point of a short skill queue as I see it, is to get people to actually log in. It works to get the to log in, but does it work to get them to do anything more than update the queue? If not that argument is kinda pointless. If I had to guess the 24 hour limitation was created because the queue was ONLY intended to eliminate alarm clock training, not fully automate the queue. Logging in was probably not even a factor which seems even more likely when long skills are considered. I think it went more like this, having no skill queue was an inconvenience for new characters/players because of the short training times at the start. So to make it more new character/player friendly they introduced the 24h skill queue. They only made it 24h because they want new people to log in and hopefully get hooked on the game. By the time you are training long skills you should know if the game is for you and if it is you'll be logging in regular anyway. Possible. I can see that reasoning potentially factoring in.
|

Spectral Tiger
5
|
Posted - 2014.06.18 02:32:00 -
[38] - Quote
Tyberius Franklin wrote:Spectral Tiger wrote:Tyberius Franklin wrote:Spectral Tiger wrote:James Amril-Kesh wrote:Maybe the queue should be like, 7 days for the first 30-60 days of a character's life, just to emphasize the importance long-term planning in this game, and then switch to the standard 24 hour queue after that. Not really, the point of a short skill queue as I see it, is to get people to actually log in. It works to get the to log in, but does it work to get them to do anything more than update the queue? If not that argument is kinda pointless. If I had to guess the 24 hour limitation was created because the queue was ONLY intended to eliminate alarm clock training, not fully automate the queue. Logging in was probably not even a factor which seems even more likely when long skills are considered. I think it went more like this, having no skill queue was an inconvenience for new characters/players because of the short training times at the start. So to make it more new character/player friendly they introduced the 24h skill queue. They only made it 24h because they want new people to log in and hopefully get hooked on the game. By the time you are training long skills you should know if the game is for you and if it is you'll be logging in regular anyway. Possible. I can see that reasoning potentially factoring in.
It's probably a combination of what I said and what Nariya Kentaya said in the previous post. They used to make a big thing about how many players were online, not heard much about that for ages though. |

Evei Shard
Shard Industries
313
|
Posted - 2014.06.18 02:32:00 -
[39] - Quote
Tippia wrote:Evei Shard wrote:ITT: Logging in, changing skills, and logging out is now considered content for other players. No. Neither GÇ£ITTGÇ¥ nor GÇ£nowGÇ¥ GÇö it has always been the reason why the skill queue is limited, and before that the reason why there was no queue at all. The queue is just there to make it so that you don't have to get up at 4am to change skills. It is not there to have you set up 7 days worth of short skills and go away. It could actually be a lot shorter than it is right now, but CCP were feeling generous. Unless Earth gets hit by something suitably huge to shift its orbit and rotation, there is no real need to alter the queue length (and should such an even occur, there's still no need to alter the queue length since TQ will have ceased to exist).
Not saying it should be altered. It's fine as it is, but claiming that a person logging in, changing skills, and logging out is creating "content" for other players is ludicrous.
If someone stated that the queue is limited to 24hours because CCP wants to keep people logging in so their numbers look better, that would be more reasonable. It's good business, and it wouldn't surprise me if that is the reality behind it. Good for CCP, but "content"? No. Profit favors the prepared |

Lucine Delacourt
The Covenant of Blood
155
|
Posted - 2014.06.18 02:35:00 -
[40] - Quote
I am sure most people have logged in to queue a skill then found something extra to do and decided to stay logged in. A frig roam about to take off or a corpmate who needs help with something. I know I have on numerous occasions. |
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
1356
|
Posted - 2014.06.18 02:37:00 -
[41] - Quote
Gully Alex Foyle wrote:What do you need 22 characters for?
Incursion Fleet |

Spectral Tiger
5
|
Posted - 2014.06.18 02:38:00 -
[42] - Quote
Lucine Delacourt wrote:I am sure most people have logged in to queue a skill then found something extra to do and decided to stay logged in. A frig roam about to take off or a corpmate who needs help with something. I know I have on numerous occasions.
I've logged in before, changed skills and logged out (even with the 24 skill queue).
I've also logged in to change skills and decided to stay logged in.
I expect most people have at some point. |

Lugia3
Intentionally Dense Easily Excited
983
|
Posted - 2014.06.18 07:00:00 -
[43] - Quote
I don't think people who log in for a split second to change their skill que create content.
So on that note, +1. Infinite skill que. "CCP Dolan is full of ****." - CCP Bettik |

Riyria Twinpeaks
Reasonable People Of Sound Mind
1989
|
Posted - 2014.06.18 07:09:00 -
[44] - Quote
Why is this even an issue? If you don't enjoy playing the game enough to log in, then you don't need skills anyway. If you are just taking a break, then train long skills, so you'll have to update your queue maybe once every week or month. That's oh so terrible.
Only reason for this being an issue I can imagine is people being annoyed about being forgetful and losing precious hours or days of training time because of it. Well, I say that's just fine. A small reward for those showing at least a minimum of diligence. |

March rabbit
Federal Defense Union
1526
|
Posted - 2014.06.18 07:09:00 -
[45] - Quote
Karen Avioras wrote:They want you to log in. 24 hours is really chill how do they say? concurrent number of players? or they use different word?
anyway: making people login makes Eve Online look like it is crowded. Even if logged in people never look at the client 
Evei Shard wrote:ITT: Logging in, changing skills, and logging out is now considered content for other players. yea, paying real money to provide content for other players....  The Mittani: "the inappropriate drunked joke"
|

baltec1
Bat Country Goonswarm Federation
11997
|
Posted - 2014.06.18 07:30:00 -
[46] - Quote
Be greatful you get 24 hours.
Imagine having grind boars like the peasants do in other MMOs over 22 characters. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Glathull
Blue Republic RvB - BLUE Republic
419
|
Posted - 2014.06.18 07:45:00 -
[47] - Quote
I don't necessarily have a strong opinion one way or the other. I know there was a time before skill queues. A time when people had to wake up at all hours of the night to not lose training points.
But let me ask this: what changed to make the skill queue okay? Was it always planned to be a feature when there was time to implement it? Was it, at one time, an HTFU and wake up at 3am and change your skill like everyone else does? Was the queue added because of popular demand?
I'm not arguing for or against a longer queue. I just wonder what is the history of the one we have? Turrents |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
683
|
Posted - 2014.06.18 08:04:00 -
[48] - Quote
Glathull wrote:I don't necessarily have a strong opinion one way or the other. I know there was a time before skill queues. A time when people had to wake up at all hours of the night to not lose training points.
But let me ask this: what changed to make the skill queue okay? Was it always planned to be a feature when there was time to implement it? Was it, at one time, an HTFU and wake up at 3am and change your skill like everyone else does? Was the queue added because of popular demand?
I'm not arguing for or against a longer queue. I just wonder what is the history of the one we have? It's very simple.
CCP wants people to log in as often as possible.
3.00 AM alarm clocks were so annoying that they 'caved in' and created the 24h queue.
They're never going to extend it beyond 24h, because they believe forcing people to log in is ultimately better for the game and well worth the occasional whine. |

Yarda Black
Epidemic. Nulli Secunda
188
|
Posted - 2014.06.18 08:15:00 -
[49] - Quote
So a 1 to 2 month skill que is not enough?
I dont see the need for this. |

Ramona McCandless
The McCandless Clan
5483
|
Posted - 2014.06.18 09:42:00 -
[50] - Quote
Glathull wrote:
But let me ask this: what changed to make the skill queue okay? Was it always planned to be a feature when there was time to implement it? Was it, at one time, an HTFU and wake up at 3am and change your skill like everyone else does? Was the queue added because of popular demand?
I'm not arguing for or against a longer queue. I just wonder what is the history of the one we have?
Oh I know the answer to that "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "How the **** can you think you are entitled to be such an *******?-áYou're lucky you're ALLOWED to have an opinion ..." - Solecist Project |
|

Ramona McCandless
The McCandless Clan
5483
|
Posted - 2014.06.18 09:49:00 -
[51] - Quote
Winchester Steele wrote:
Or like buying a really cool Ferrari only to discover that it is completely menu driven and can only go 10% of its speed if there are any other cars around. Not to mention having to be on the constant lookout for gangs of Honda Civics looking to run you off the road and loot your wreck.
That sounds AWESOME
Let's make that happen "If someone doesn't appreciate your presence, make them appreciate your absence." - Anon. "How the **** can you think you are entitled to be such an *******?-áYou're lucky you're ALLOWED to have an opinion ..." - Solecist Project |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
721
|
Posted - 2014.06.18 10:15:00 -
[52] - Quote
Thomas Hurt wrote:I'm plexing my accounts and that means money is eventually finding it's way into CCP's pockets, why can't I queue up a month's worth of skills on my 22 characters and not login while I take a break from the game? I don't see how allowing that would hurt anyone, and it would add a good ~5 minutes free time to my mornings.
Here's an idea. Don't have 22 characters if you're not prepared to invest time in them. My YouTube Channel - EVE Tutorials & other game related things! |

Velicitia
Arma Artificer
2384
|
Posted - 2014.06.18 10:15:00 -
[53] - Quote
James Amril-Kesh wrote:Maybe the queue should be like, 7 days for the first 30-60 days of a character's life, just to emphasize the importance long-term planning in this game, and then switch to the standard 24 hour queue after that.
or, perhaps there should be no queue for their first 30 days, so they can appreciate why vets keep telling them 24h is fine. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Velicitia
Arma Artificer
2384
|
Posted - 2014.06.18 10:18:00 -
[54] - Quote
Riyria Twinpeaks wrote: Well, I say that's just fine. A small reward for those showing at least a minimum of diligence.
Which is why we have EVEMON ... and it STILL alerts you when a skill is finishing up during a planned DT.
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Abrazzar
Vardaugas Family
3892
|
Posted - 2014.06.18 10:22:00 -
[55] - Quote
Skill queue was created to allow a player to log in at any time of the day it is convenient to change the skill training instead of having to set an alarm clock to the exact moment the training finished to avoid losing training time.
People being confused at the 24 hour limit usually have a false expectation on what the purpose of the queue is. Sovereignty and Population New Mining Mechanics |

Erin Crawford
103
|
Posted - 2014.06.18 10:28:00 -
[56] - Quote
KnowUsByTheDead wrote:Sure I can. With longer skill queues... People log in less... Less content is being created... With less content... People get bored... When people get bored... People unsub... When people unsub... Devs lose jobs... When devs lose jobs... Companies fail. For a company that relies on player made content to stay afloat, people not logging in... Disaster. Told you I could.   
...so, in the space of 10 minutes I log in, add to my limited skill queue and log out! And this, apparently and according to you, creates content and keeps thousands of players from unsubing?
Really?
I had no idea that i'm responsible for keeping thousands upon thousands of player interested in the game simply by logging in and adding to my skill queue and logging out again! Who knew this creates content!!! The power of ONE! Truly amazing!
Why wasn't I told this from the very start! Just log in, add to the limited skill queue and log out - it creates content for all and keeps everyone happy!
God forbid CCP ever allows us to add, oh lets say 7 or 8 skills, each around 5 or 6 hrs, long to the skill queue - that would be more than 35hrs and would spell complete and total disaster for CCP and EVE! It would be the end of it all! Just imagine... 7 skills in the queue, each 5 hours long... a complete catastrophe! A calamity of epic proportions!!!
If CCP did this players, according to you, would unsub! CCP loses, the company goes under!
I completely understand that CCP needs its customers to keep playing the game and more importantly, to keep paying to do so. But to claim that a limited skill queue creates content? No, it doesn not! Logging in, adding to a limited skill queue and logging out again does not. create. content!
Waking up at 2:30am to add to your skill queue does not. create. content!
Playing the game does! In whatever form that may be.
As for what keep CCP afloat? It is it's paying customers.
*I will now add 30 days worth of training to my skill queue, log out and only log back in in 30 days time! I rest easy knowing I have created a dynamic, snowballing escalation of content unrivalled by anything that has ever happened in EVE! My 30 day skill queue will eclipse any massive battle in EVE. In fact I will make head-line news across all major gaming sites: "Erin Crawford has added 30 days worth of skill training to her skill queue! More content has never been created in the history of EVE!"
What?

Oooh! But wait a second...
Because, according to you, again:
KnowUsByTheDead wrote: With longer skill queues...
People log in less...
Less content is being created...
With less content...
People get bored...
...
So are you saying CCP should shorten ALL long skills too? Because, you know, long skill queues are also made long because of long skills (30 days and much longer)...
AND...
KnowUsByTheDead wrote: With longer skill queues...
People log in less...
bla bla bla...
So skill training times should not exceed how many hours or days so we don't have long skill queues so that... (see KnowUsByTheDead's quote at top)
I think this may be a 'M+¦bius strip' argument.
I also think I might be getting the hang of this troll thing everyone talks about... |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
686
|
Posted - 2014.06.18 10:47:00 -
[57] - Quote
Erin Crawford wrote:I'll buy candy only if and when I want to! It's like impulse buying. Everybody thinks they're too smart to fall for it.
But the simple truth is, supermarkets sell more candy if it's next to the checkout. |

Solecist Project
Center for Advanced Studies Gallente Federation
2341
|
Posted - 2014.06.18 10:58:00 -
[58] - Quote
Gully Alex Foyle wrote:Erin Crawford wrote:I'll buy candy only if and when I want to! It's like impulse buying. Everybody thinks they're too smart to fall for it. But the simple truth is, supermarkets sell more candy if it's next to the checkout. The hardcore individualists will now proclaim "Bullshit! I WANTED to buy that!" ... stupid sheep. The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Stop staring at them! ;) -
|

Erin Crawford
104
|
Posted - 2014.06.18 10:59:00 -
[59] - Quote
I agree and I'm neither for nor against changing the skill queue limit. However, I don't see it as a problem if CCP decide to extend it by a bit, especially if it's only a couple of days.
I too have logged in with the intention just to add skill time and ended up playing for a couple hours. I've also logged in intending to play for quite some time and ending up just adding to the skill queue and logging out again. But the action of adding to ones skill queue does not add content.
|

Solecist Project
Center for Advanced Studies Gallente Federation
2341
|
Posted - 2014.06.18 11:01:00 -
[60] - Quote
lol Erin didn't realize KUBTD was just trolling. xD The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Stop staring at them! ;) -
|
|

Brooks Puuntai
Solar Nexus.
2002
|
Posted - 2014.06.18 11:06:00 -
[61] - Quote
Fill the 24h queue as much as possible without going over, then slap a 20-30 day skill in there. Once you come back from "break" remove it and resume normal queue. Similar to how it was prior to a skill queue, just use "dump skills" for when you know you won't log in for awhile. CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE-á/ Dynamic New Eden |

Erin Crawford
105
|
Posted - 2014.06.18 11:08:00 -
[62] - Quote
Solecist Project wrote:lol Erin didn't realize KUBTD was just trolling. xD
Erin Crawford wrote:I also think I might be getting the hang of this troll thing everyone talks about... Pfff! how ironic, just when i thought i was getting this GD 'vibe.' forget what i said above! I need to start again! Erin's troll 101 test: failed!
 |

De'Veldrin
Black Serpent Technologies The Unthinkables
2235
|
Posted - 2014.06.18 12:49:00 -
[63] - Quote
Aliventi wrote:Remove attributes and attribute implants. Skills train at 2700 SP/hr and the SP is deposited in to a free SP pool that is capped at 1-3 mil SP. Then when you want to train a skill you just apply the SP out of the pool. Simple for noobs to understand and not screw up and allows them to PvP without worrying about losing their +3 implants. Nice for us older players that may not be able always have access to Eve due to business trips, military deployments, etc.
As many of us have said before - no. The list of reasons is long, and is freely available in the Features and Ideas section of these very forums in multiple threads on the same (or nearly identical) threads.
You will be (if you ahven't already) flamed for this post. Invest in asbestos underwear now. GÇ£SandboxGÇ¥ does not mean that you will succeed at anything you attempt; it means you can attempt anything you want to succeed at. One of the largest obstacles in the way of your success is other players. |

Vincent Athena
V.I.C.E.
2791
|
Posted - 2014.06.18 12:56:00 -
[64] - Quote
When CCP added the skill queue, they said it was limited to 24 hours because, in the term MMORPG, the O stands for On-line. http://vincentoneve.wordpress.com/ |

flakeys
Caldari Provisions Caldari State
2247
|
Posted - 2014.06.18 13:15:00 -
[65] - Quote
Sometimes i read a thread and think to myself : '' I wish CCP for one week would set the gamemechanics back to 2004 ... just for one week '' , man that would be SO much fun on the forums .
We are all born ignorant, but one must work hard to remain stupid.
|

Intar Medris
Viziam Amarr Empire
200
|
Posted - 2014.06.18 13:39:00 -
[66] - Quote
Vincent Athena wrote:When CCP added the skill queue, they said it was limited to 24 hours because, in the term MMORPG, the O stands for On-line.
Then why the frack do we have skills that take 30+ days to train. A 2-3 month skill que would do no more harm than the 24 hour que, or skills that take 30+ days to train. If anything it would be beneficial for the players to make skill planning easier. Imagine being able to set and forget your skill plan. You still have to keep an active sub to gain skill points, and I doubt at $15 a month per account someone isn't going to long in and not play for any time longer than a couple week. Then you have those that plex thier account (s) they have to log in at least 3 days a week in order to grind that ISK to pay for thier PLEX. Which isn't getting any cheaper BTW. Plan and simple any argument against a longer que that uses the excuse that people won't log in and play is invalid. How many people here right now have skill training that won't finish for 3-4 weeks. Probably 25% or more of currently active players. Most others are just bittervets venting about how much of a PITA it was 10 years ago. They just need to get the **** over it. It was 10 ******* years ago. I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen. |

Li Quiao
Imperial Academy Amarr Empire
25
|
Posted - 2014.06.18 14:22:00 -
[67] - Quote
Val'Dore wrote:People logging into change, add, abort, retry skills is not content. If someone wants to pay to not play the game, why should that be a problem? More server performance for the rest of us.
Because people logging on to keep their skill queue turning will often say, "You know, as long as I'm on, I might as well..." That keeps those people playing, and in turn keeps other people playing. |

Li Quiao
Imperial Academy Amarr Empire
25
|
Posted - 2014.06.18 14:26:00 -
[68] - Quote
Thomas Hurt wrote:[quote=Tyberius Franklin] Confirming that no one logs in simply to update their skill queue and then says "ehh maybe I'll play for a few hours now that I'm logged in". There is no way that a 24h skill queue limit makes people play more in any amount worth talking about.
You, of course, have done a survey of Eve players to support this claim, rather than just asking two or three of your friends. I'd take it as a personal favor if you'd post your methodology; I'd be fascinated to read it. |

Li Quiao
Imperial Academy Amarr Empire
25
|
Posted - 2014.06.18 14:29:00 -
[69] - Quote
Spectral Tiger wrote:Lucine Delacourt wrote:I am sure most people have logged in to queue a skill then found something extra to do and decided to stay logged in. A frig roam about to take off or a corpmate who needs help with something. I know I have on numerous occasions. I've logged in before, changed skills and logged out (even with the 24 skill queue). I've also logged in to change skills and decided to stay logged in. I expect most people have at some point.
Exactly. It's not something that needs to happen all the time. As long as it happens sometimes, it's worthwhile to CCP to keep it that way. |

Kijo Rikki
Powder and Ball Alchemists Union The Predictables
783
|
Posted - 2014.06.18 14:35:00 -
[70] - Quote
There's a dude in our corp who is good at updating his skill queue. I've seen him maybe 3 times, actually saw him pop up in corp, thought, ooh, new guy, I'll say hi.....typed "o/ [Person]" and before I could hit enter he logged. I'm convinced he is a cyborg. It is really hard to change your signature settings |
|

I Love Boobies
All Hail Boobies
1181
|
Posted - 2014.06.18 15:01:00 -
[71] - Quote
stoicfaux wrote:In the beginning there was no skill queue. Only alarm clocks.... only alarm clocks...
/make_the_ringing_stop
I used to have a clock on my desktop telling me when my skill was going to be done, lol. Would watch it religiously. Would get a sinking feeling if I thought I wasn't going to be on time to put a new skill in training. |

Mithandra
Serene Vendetta Brawls Deep
44
|
Posted - 2014.06.18 15:54:00 -
[72] - Quote
I like the skill system the way it is.
I cannot back up my position with facts, PowerPoint presentations, or examples from other games where their skill point systems are so obviously flawed when compared to the shining example of EVE.
I cannot present you with well rounded arguments and position papers from experts in the field who if they knew of me, would agree with me.
I cannot create a spreadsheet to back up my position with cold hard data.
But what I do have is faith, faith that the SP system has been blessed in the past, in the present, and shall be thrice blessed in the future by the Maker and the Breaker, the Lords of enlightened buff and accursed nerf, the shining warriors who carry the TRUTH, THE WORD, THE LIGHT- blessed be to them - to us, the heretical, the unenlightened, the dark of soul and mind.
And I say to you, let he who is steeped in the rapture of gankage cast the first projectile at the defilers of the Holy SP.
Suffer the heretic not to walk amongst us, and purge them in the holy fire of poddage,
Pray with me my brothers and sisters, pray that the cleansing baptism of fire and rebirth shall show the wayward soul a blessed path back to the embrace of the one true faith, before salvation and reconciliation becomes forever impossible forcing the apostate to wander the Worlds of Warcraft for eternity. |

KnowUsByTheDead
Sunlight...Through The Blight.
1849
|
Posted - 2014.06.18 16:03:00 -
[73] - Quote
Erin Crawford wrote:Solecist Project wrote:lol Erin didn't realize KUBTD was just trolling. xD Erin Crawford wrote:I also think I might be getting the hang of this troll thing everyone talks about... Pfff! how ironic, just when i thought i was getting this GD 'vibe.' forget what i said above! I need to start again! Erin's troll 101 test: failed! 
It's okay. My GD-fu is pretty strong. Yours is getting there. 
As for your response, however...
If you so much as alter a buy or sell order...
Put up a contract...
Or did anything that effected the sandbox in the 10 mins you logged in for a skill drop...
You have altered the game for everyone else.
That is the nature of the sandbox.
And that is why CCP relies on us to do their marketing.
Only thing is...
They don't market those little things that are altered and tweaked and make EvE special.
Instead, they market the 9 hour fleet fights that are spent 7 hours afk because TiDi has slowed the grid/system/node to a grinding halt.
Because that little stuff is not marketable. Because then it would be like UAE said, as soon as people started playing...The game everyone loves (in theory), but hates playing so much that they cannot be bothered to log in.
Plus, realistic answer...you can drop 30+ day skills into the queue already, and not log in. Trust me, I am chewing through BS skills, so I can fly ALL TEH SUBCAPS!!!! 
But yea, long answer short....you Erin, myself, Sol, Ramona, UAE, Tippia, The Mittani, James 315, Mynnna, so on and so forth...are just grains of sand.
Shift those grains of sand slightly, even momentarily, you have altered the landscape.
And believe it or not, that constantly shifting landscape....
Is...
Content.
  
Now for your ratings. 
1/10 for making me return to a thread I have already trolled for an answer.
3/10 for making the effort.
4/10 for being respectful to Sol, and post-Sol response, to myself...a fellow troll.
For a grand total of 8/10.
Congrats...you are getting there.

Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

Tradari
Latex-Cuffs and High Heels
9
|
Posted - 2014.06.18 16:07:00 -
[74] - Quote
how about that CCP limit any PC to running only max 2 clients at once. this would allow for an alt for example. would stop this isbox rubbish gameplay what no longer reqs teamwork and bring back the alarm clock skill que's was much more fun to watch people panic when they realise there skill was finishing right about on downtime lolz
common CCP bring back limits and make folks work as a team to get anywhere like the old days. Boxer is killing the team game |

Solecist Project
Center for Advanced Studies Gallente Federation
2356
|
Posted - 2014.06.18 16:21:00 -
[75] - Quote
KnowUsByTheDead wrote:That is the nature of any reality where humans participate in. Fixed that for you.
Quote:4/10 for being respectful to Sol... I don't understand this, but I like it. (: The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Stop staring at them! ;) -
|

Tippia
Sunshine and Lollipops
22538
|
Posted - 2014.06.18 16:25:00 -
[76] - Quote
Intar Medris wrote:Then why the frack do we have skills that take 30+ days to train. To keep you hooked. Then again, you'll notice that those skills aren't really necessary to train either. Just because there are skills that take a while to train does not mean that there is any need to extend the queue GÇö it rather demonstrates the opposite, actually.
Also, this. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Bal'Ayle
Sebiestor Tribe Minmatar Republic
25
|
Posted - 2014.06.18 16:27:00 -
[77] - Quote
I had a large answer prepared then thought my comment half way thru summed it up nicely.
I have made up work that HAD to be done from home to avoid staying around a girls house before simply to make sure I didn't miss changing my training queue at 2am so I could have the skills an old corp asked me to train up for a fleet op.
Why should you get more sex then me?
RL gets in the way, but having the option to stack 2-3 months worth of training will just mean no one would log in until they were twinked out with skils. Hell if this come to be, I will start my sons account now - hes 3 - when he gets to 20 odd he will be so grateful.
"You got me a Car?! where is my 300m SP Caldari pilot you useless son of a %*^(-ú!!!...."
|

KnowUsByTheDead
Sunlight...Through The Blight.
1850
|
Posted - 2014.06.18 16:28:00 -
[78] - Quote
Solecist Project wrote:
I don't understand this, but I like it. (:
How can anyone not be respectful to a person so devoted to making sure CCP gives us new Space Barbie clothes? 
...
Exactly.
Nah, just one of those mornings. My head is "just right," if you know what I mean. 
Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

Solecist Project
Center for Advanced Studies Gallente Federation
2359
|
Posted - 2014.06.18 16:47:00 -
[79] - Quote
KnowUsByTheDead wrote:Solecist Project wrote:
I don't understand this, but I like it. (:
How can anyone not be respectful to a person so devoted to making sure CCP gives us new Space Barbie clothes?  ... Exactly. Nah, just one of those mornings. My head is "just right," if you know what I mean.  Yeah, I perfectly understand and want to end this post with a verse that is none.
The grass is always greener when I smoke it.
Yesterday, upon the stair, I met a man who wasn't there. He wasn't there again today, I wish, I wish he'd go away... The case of the bottomless dress. https://forums.eveonline.com/default.aspx?g=posts&t=349499
- Stop staring at them! ;) -
|

Erin Crawford
108
|
Posted - 2014.06.18 17:12:00 -
[80] - Quote
KnowUsByTheDead wrote:... Now for your ratings.  1/10 for making me return to a thread I have already trolled for an answer. 3/10 for making the effort. 4/10 for being respectful to Sol, and post-Sol response, to myself...a fellow troll. For a grand total of 8/10. Congrats...you are getting there. 
I know, I know... got to start somewhere I'll probably have several more of these coming my way.. http://i.imgur.com/mf81iLt.gif
Lol, thanks for the breakdown though.
 |
|

Intar Medris
Viziam Amarr Empire
200
|
Posted - 2014.06.18 17:28:00 -
[81] - Quote
Tippia wrote:Intar Medris wrote:Then why the frack do we have skills that take 30+ days to train. To keep you hooked. Then again, you'll notice that those skills aren't really necessary to train either. Just because there are skills that take a while to train does not mean that there is any need to extend the queue GÇö it rather demonstrates the opposite, actually. Also, this.
Plenty of skills that are necessary for further progression that take anywhere from a couple weeks to a month to train. I try to be nice and mind my business just shooting lasers at rocks. There is just way too many asshats in New Eden for that to happen. |

KIller Wabbit
The Scope Gallente Federation
610
|
Posted - 2014.06.18 18:50:00 -
[82] - Quote
You really want to see the daily login numbers collapse don't you?
Marketing would have a conniption.
But who wants happy customers? The hell with them.... CCP .. always first with the wrong stuff
|

Tippia
Sunshine and Lollipops
22547
|
Posted - 2014.06.18 18:51:00 -
[83] - Quote
Intar Medris wrote:Plenty of skills that are necessary for further progression that take anywhere from a couple weeks to a month to train. You don't need any 8+ rank skills at V to GÇ£progressGÇ¥.
You might want to pick up a few to specialise, but that's something vastly different and something you can easily choose not to do.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Tau Cabalander
Retirement Retreat Working Stiffs
3758
|
Posted - 2014.06.18 20:18:00 -
[84] - Quote
CCP Eris Discordia wrote:While it-¦s cool that you can advance your character when you are offline, we did worry that if we introduced a skill queue some players might just set a queue for a year and become less active in EVE. That-¦s not what a massively multiplayer ONLINE game is about. EVE is a social game and we want you exposed to other players so you can start making legends out of you or corporation and strive for domination. A long abstinence from EVE would ruin this for us. Dev Blog - CCP Eris Discordia - More Queue Queue
/thread |
|

ISD Ezwal
ISD Community Communications Liaisons
1576

|
Posted - 2014.06.18 21:16:00 -
[85] - Quote
Hate to break up the party, but this thread is a bit redundant as this topic A. Has been discussed numerous time before and B. is posted in the wrong section of the forum. The latter being less important btw.
Thread locked.
The rules: 16. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
Edit: Also, the post above mine is spot on and saves me the linking to the Dev Blog. Thanks for that Tau Cabalander. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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