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Plaid Rabbit
Enlightened Industries Goonswarm Federation
3
|
Posted - 2014.06.30 17:36:00 -
[271] - Quote
PopplerRo wrote:oh noes afk cloaky camping is now hitting incursions :( what must we do? Also Gip have been doing lowsec incursions for a long time now. Curious if you caught the ships in site or on the gate? As this alone is a potential suitable counter. The problem is not the mechanic(s) involved, it's that people don't fully understand and/or utilise them. Plaid Rabbit wrote: Also, if there's a way you can get it so that we can run incursions in nullsec when there's none in friendly space, that would be great. For the past week, there's been one up in NA. space, b0t space and S2N space. There is nothing actually stopping you. It's not difficult to cyno into a system near the incursion and find a free moon to pos up in. Sure there will be risk and the locals will probably come to try kill you, either the risk/effort is worth the reward for you or not. Plaid Rabbit wrote: TEST gets around that by having spies in the CFC, and docks up the moment we ping for a fleet. well given how secure you're first attempt at the cfc incursion channel was when there was openly TRI and other groups with characters there I'm not at all surprised that even TEST managed to have someone there
We got a decent guess on GIP's site times. If they are trying to maximize their isk/hour, I think they'd be better off in a hisec fleet. It'd be less risk and around the same isk/hr, even dealing with hisec contests.
And we're getting less-bad. It's easy to do with how bad we are, so we're getting rid of some of our risks, and those we can fix. But overall there's risks that feel out of balance with the reward.
The ping that went out for the hotdrop fleet was sent out CFC-wide, so it's not that there are spies in the incursion group (which there probably are), but there's spys in the CFC as a whole. But just a ping sent out from us took their fleet down for about 3 hours. That cost them 300M-400M per pilot. |

lklivexyx
0utLaw. Northern Coalition.
0
|
Posted - 2014.07.02 18:06:00 -
[272] - Quote
I Thing will be more better to finish fast the incursion and do not lose any contest, to have more people in the fleet... For me is not a problem if i take 29.500.000 milion per blink ...but you winn more time to make the incursion and we don't lose any contest.
This is a sugestion ... the best fleet ever for incursion is DIN. Thanks |

Mr Yoshine
The Ebil Empire
1
|
Posted - 2014.07.03 10:33:00 -
[273] - Quote
Danika Princip wrote:Problem: Highsec incursions are some fo the best ISK generators in the game, yet are completely risk free.
Suggestion for solution: Start by giving them the same gate rats as null/lowsec. Then, drop the security status of the incursion constelations, or just remove concord from them.
Clearly a ganker just balance it more and that isk grinding machiene buys the shiny crap nullies bring up so dont try make the system low sec if your gunna do that then just dont have high sec incurtions try make some sense at least.
Agree with the gate rats tho good idea |

Goldiiee
Bureau of Astronomical Anomalies
1101
|
Posted - 2014.07.03 10:55:00 -
[274] - Quote
Apparently not as risk free as everyone would like to portend.
Link to the Mittani so a convoluted, involved and brilliant way to track, trap and gank incursion runners. Seems like Incursion runners are still at risk, still having to come up with more ways to protect themselves, and still not making 'risk free ISK'.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

chris1945
Ambivalence Co-operative Black Thorne Alliance
25
|
Posted - 2014.07.03 11:08:00 -
[275] - Quote
Danika Princip wrote:Problem: Highsec incursions are some fo the best ISK generators in the game, yet are completely risk free.
Suggestion for solution: Start by giving them the same gate rats as null/lowsec. Then, drop the security status of the incursion constelations, or just remove concord from them.
Wrong: Depending on the (good/bad) fleet members and other factors (e.g. unstable internet connection of logis) more or less ships die in incursion. Moreover depending on the system security incursion runners get ganked while running incursion or while travelling to the next incursion constellation. So for sure it is not completely risk free. You can call the guys who die stupid. But ships die in high-sec incursions. That's a fact.
It is not needed to lower the sec-status. 0.5-0.7 is already a risky system for incursion runners due to more and more catalyst 30-ships-trial-accounts-multi-box ganking fleets.
But the gate rats are good idea. Agreed. |

Plaid Rabbit
Enlightened Industries Goonswarm Federation
3
|
Posted - 2014.07.03 18:46:00 -
[276] - Quote
If you want to add more risk to incursion runners, I don't think gate rats are a good way of doing that.
Incursion runners will know about the rats and clear them out when their buddies are coming through, or they'll know they need to fly with WCS/whatever to get through the gate. And they'll only have to do it once when they are entering the system. Once they are docked in the station, they won't have to leave the system until the incursion is over.
What it will do is screw with players that are just locals, completely un-related to incursion running, and won't know the risks that appear randomly in system. They'll come into their home system and die on the gate due to rats that weren't there yesterday. |

Mike Azariah
DemSal Corporation DemSal Unlimited
1284
|
Posted - 2014.07.03 21:27:00 -
[277] - Quote
While I still have some communities to visit I am collecting the good suggestions here and starting to form my presentation for CCP.
As a side note I DO recommend some of you go visit THIS thread as it will have some added benefits for incursion communities if that project gets some traction.
Thank you all for what you have done so far.
m Mike Azariah-á CSM8 and now CSM9 |

scorchlikeshiswhiskey
Cult of Mooby
215
|
Posted - 2014.07.03 21:56:00 -
[278] - Quote
Why is there even still a debate about adding more risk to the "risk free" hobby of incursion running? Or, should I say, having incursioneers gank themselves because gankers are too lazy. Being an incursioneer means packing up your ships, on average weekly, and traversing a large part of Empire space and often passing through multiple "gank pipes" in order to get in as many sites as possible. I do understand how hard it can be for the poor ganker that has the oh so difficult task of sitting on a gate in Niarja with a scout in the direction of incursion systems. I don't even want to contemplate how much effort it takes to use ISBoxer to coordinate the suicide attack of some catalysts, oh the horror, those poor gankers. Maybe incursioneers should all be highlighted in Local? Maybe Concord should just not respond to ganking attacks aimed at anyone who has incursioned in the last week? Maybe Concord should tackle incursioneers and hold them on a gate so that the multitudes of poor, downtrodden gankers can whittle them away?
Or, and this is a big or, maybe the gankers could stop crying all over the forums, go change your diapers and tell your Mommies you need a new juice box, then go back to the oh-so-hard job of sitting on a gate with 30-40 of your closest alts.
As for Null Sec incursions, never once have I considered running a Null Sec incursion. They exist, in my opinion, only as a way to add a nice little sum to the coffers of the blue doughnut. Any effective incursion fleet would be wiped from the map before they could make any appreciable amount of ISK solely for affronting the honor of the blue doughnut and bringing the dishonorable act of "carebearing" to the land of carebears.
Low Sec incursions are different and, while I have not personally run a low sec incursion, I know plenty of pilots that are more than willing to jump out in a disposable ship and make the better ISK. I also know of 5 times that number of incursion pilots who are happier station spinning in a ship than taking an expensive ship through the gate camps of gankers who are actually willing to put in a little effort instead of sobbing and whining on the forums. I think that a slight increase in the payout of low sec incursions might add enough incentive to bring more pilots out to the low sec spawns, 5-10% more than the current should be enough to provoke more interest for the added risk of low sec'ing in shiny PvE ships. Or possibly even shifting the payout:pilot ratio so that PvE fits can be shifted towards more survivable fits to allow for some defense against a drop. |

Mike Azariah
DemSal Corporation DemSal Unlimited
1284
|
Posted - 2014.07.04 04:21:00 -
[279] - Quote
Fronkfurter McSheebleton wrote:Mike Azariah wrote:Aren't there TWO possible solutions to the 1 gated site in assault systems?
Either remove it or put more of them in so that you carry a set of ships in preparation of different needs
m This is assuming that everyone carries a set of ships with them...
What if we asked for a new ship that could carry say a BS and a cruiser or two. Incursion level carrier that works in hisec.
m
Mike Azariah-á CSM8 and now CSM9 |

Jill Antaris
Imperial Academy Amarr Empire
87
|
Posted - 2014.07.04 10:32:00 -
[280] - Quote
Mike Azariah wrote:Fronkfurter McSheebleton wrote:Mike Azariah wrote:Aren't there TWO possible solutions to the 1 gated site in assault systems?
Either remove it or put more of them in so that you carry a set of ships in preparation of different needs
m This is assuming that everyone carries a set of ships with them... What if we asked for a new ship that could carry say a BS and a cruiser or two. Incursion level carrier that works in hisec. m
Well a Orca already does this, however another hull that is able to carry rigged BS(at least 2) in a ship maintenance bay at a bit faster speed would be nice for people doing logistics for bigger corps/alliances and people that have to relocate often(like people flying Incs). So basically like a Orca with a bigger ship maintenance array, but no ore bay/corp hangar and only like 5k cargo to stuff in some spare mods, drones, cap boosters and ammo.
Basically the same utility as you have for low/0.0 with carrier but for conventional gate travel.
|
|

Sean Sonnach
Tain Bo Cuailnge
5
|
Posted - 2014.07.04 10:49:00 -
[281] - Quote
I think it generally accepted that assault site need fixing, and it looks like CCP are already addressing that somewhat, but maybe altering the ship limitations is best.
Rats on gates doesn't make much sense in HS. Too many innocent bystanders and it really is not needed.
VGs need more sites, I think increasing to 10 sites per system would be good, as they are extremely busy at times.
Scout sites need to be worth doing with a small group, and I like the previous suggestion that they should be something a few VG runners can do when then haven't got fleets. This would certainly open up the Low Sec site more, as currently there is absolutely no point in running scouts in Low.
Low sec needs a little love, but not too much. I believe that the main problem is that a lot of PVP orientated players tend to scorn incursions in general, and have no idea how to fly low spawns as a result. in tandem, HS incursion runners are not prepared to risk their ships in LS. Only a small few people realize you can get a healthy mix of isk making and pvp from these sites, and you can do it in sensible/pvp ships with equivalent isk/hr to HS and more, with the added bonus of people coming to you for pvp as apposed to roaming around looking for fights. I've tried to work on this problem as a player with mixed results.
I think a tweak in the reward ratio for low sites, just slightly could tip the balance so people will make use of these sites, and fight over them. But not to much to make it worth monopolizing by larger groups.
Also, I think more low sec spawns would be good, currently they are very limited.
Finally since incursions are very popular, and one of the most interesting ways to PVE in the game, I would suggest a decrease in the incursion respawn timers, and possible in increase in the number of simultaneous active incursions, in HS, LS and Null respectively. The reason I suggest a respawn timer change is, if an incursion(lets say the last one up) goes down, usually at the end of a TZ(e.g. EU), then the TZ that kills it go to bed and get up the next day to a new incursion usually. But the people in the opposite TZ dont get an incursion spawn happen, because the wake up to it just popping, and it will not respawn before their bed time. This bed time business sounds a little shoddy, but you catch my drift?
Some ideas about a HS only carrier are interesting, if it could fit say 4 fit BS, and be limited to HS like caps are limited to low/null. But it may be a step too far in terms of traveling advantages.
In general, I think incursion runners are not overly enthusiastic about CCP meddling with incursions, as the communities are strong, and people fear a change for the worse rather than better, so it should be very carefully approached. I think incursions are one of the most successful parts of the game and if that was changed a lot of people's interest in Eve would decrease. |

Goldiiee
Bureau of Astronomical Anomalies
1102
|
Posted - 2014.07.04 10:51:00 -
[282] - Quote
Jill Antaris wrote:Mike Azariah wrote:Fronkfurter McSheebleton wrote:Mike Azariah wrote:Aren't there TWO possible solutions to the 1 gated site in assault systems?
Either remove it or put more of them in so that you carry a set of ships in preparation of different needs
m This is assuming that everyone carries a set of ships with them... What if we asked for a new ship that could carry say a BS and a cruiser or two. Incursion level carrier that works in hisec. m Well a Orca already does this, however another hull that is able to carry rigged BS(at least 2) in a ship maintenance bay at a bit faster speed would be nice for people doing logistics for bigger corps/alliances and people that have to relocate often(like people flying Incs). So basically like a Orca with a bigger ship maintenance array, but no ore bay/corp hangar and only like 5k cargo to stuff in some spare mods, drones, cap boosters and ammo. Basically the same utility as you have for low/0.0 with carrier but for conventional gate travel. As much as I would love to see this I worry about dropping an Incursion ship in a slow moving target, currently the Orca can carry both Ore and ships so they are viewed as possible targets of opportunity, a specificly designed ship to carry your 1 billion ISK Incursion rigged BS hull, and quite possibly (Most likely) your 3 to 10 billion in modules would be like drawing moths to the flame, or gankers to the biggest pi+¦ata.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Jill Antaris
Imperial Academy Amarr Empire
87
|
Posted - 2014.07.04 12:23:00 -
[283] - Quote
Goldiiee wrote:Jill Antaris wrote:Mike Azariah wrote:Fronkfurter McSheebleton wrote:Mike Azariah wrote:Aren't there TWO possible solutions to the 1 gated site in assault systems?
Either remove it or put more of them in so that you carry a set of ships in preparation of different needs
m This is assuming that everyone carries a set of ships with them... What if we asked for a new ship that could carry say a BS and a cruiser or two. Incursion level carrier that works in hisec. m Well a Orca already does this, however another hull that is able to carry rigged BS(at least 2) in a ship maintenance bay at a bit faster speed would be nice for people doing logistics for bigger corps/alliances and people that have to relocate often(like people flying Incs). So basically like a Orca with a bigger ship maintenance array, but no ore bay/corp hangar and only like 5k cargo to stuff in some spare mods, drones, cap boosters and ammo. Basically the same utility as you have for low/0.0 with carrier but for conventional gate travel. As much as I would love to see this I worry about dropping an Incursion ship in a slow moving target, currently the Orca can carry both Ore and ships so they are viewed as possible targets of opportunity, a specificly designed ship to carry your 1 billion ISK Incursion rigged BS hull, and quite possibly (Most likely) your 3 to 10 billion in modules would be like drawing moths to the flame, or gankers to the biggest pi+¦ata.
Well not every BS I have in the focus is that expensive, I tend to move a lot of T1 BS, T1 Logis, faction Cruisers or BCs for the loan out system to and would probably never use it for my more expensive BS. I am very sure ships form the ship maintenance bay can't drop on ship destruction and the modules on them are not shown with a cargo scanner, what means that you could still destroy this kind of ship transporters, but it wouldn't provide ISK in the end(if you don't have very expensive mods in the normal cargo).
There also also option to move the expensive mods separately in a different ship(like a blockade runner), like some people do it. |

Goldiiee
Bureau of Astronomical Anomalies
1102
|
Posted - 2014.07.04 12:32:00 -
[284] - Quote
Jill Antaris wrote:Goldiiee wrote: As much as I would love to see this I worry about dropping an Incursion ship in a slow moving target, currently the Orca can carry both Ore and ships so they are viewed as possible targets of opportunity, a specificly designed ship to carry your 1 billion ISK Incursion rigged BS hull, and quite possibly (Most likely) your 3 to 10 billion in modules would be like drawing moths to the flame, or gankers to the biggest pi+¦ata.
Well not every BS I have in the focus is that expensive, I tend to move a lot of T1 BS, T1 Logis, faction Cruisers or BCs for the loan out system to and would probably never use it for my more expensive BS. I am very sure ships form the ship maintenance bay can't drop on ship destruction and the modules on them are not shown with a cargo scanner, what means that you could still destroy this kind of ship transporters, but it wouldn't provide ISK in the end(if you don't have very expensive mods in the normal cargo). There also also option to move the expensive mods separately in a different ship(like a blockade runner), like some people do it. FYI, I lost an Orca with a fitted Sleipnir, Loki, Scimi (Ship Maintenance bay) and packaged Damnation and assorted frigs (Fleet hangar) items from both dropped as well as individual items form the Sleipnir, and loki even though the hulls didn't survive. (I know, Silly way to lose two Gist-A types Invuls, Lesson learned) 
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Mina Sebiestar
Mactabilis Simplex Cursus
687
|
Posted - 2014.07.04 13:34:00 -
[285] - Quote
Mike Azariah wrote:Fronkfurter McSheebleton wrote:Mike Azariah wrote:Aren't there TWO possible solutions to the 1 gated site in assault systems?
Either remove it or put more of them in so that you carry a set of ships in preparation of different needs
m This is assuming that everyone carries a set of ships with them... What if we asked for a new ship that could carry say a BS and a cruiser or two. Incursion level carrier that works in hisec. m
yes
http://i.imgur.com/1N37t.jpg
http://i.imgur.com/KTjFEt6.jpg I dont always fly stabber but when i do...
|

Goldiiee
Bureau of Astronomical Anomalies
1103
|
Posted - 2014.07.04 13:45:00 -
[286] - Quote
Mina Sebiestar wrote:Mike Azariah wrote:Fronkfurter McSheebleton wrote: This is assuming that everyone carries a set of ships with them...
What if we asked for a new ship that could carry say a BS and a cruiser or two. Incursion level carrier that works in hisec. m yes Even though I worry about the ganker's exposure to massive income and how that would affect them psychologically, perhaps a simple solution would be a relatively expensive RIg that increases the Ship Maintenance bay while reducing Ore Hold, Cargo and/or Fleet hangar. then they don't need to build a whole new ship just allow those that want a ship transport to Rig the orca as such.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Tyrone Alyeh
Dark Matter Specialists Reckoning Star Alliance
1
|
Posted - 2014.07.04 20:46:00 -
[287] - Quote
Problem: High-sec incursions have a disgusting risk/reward ratio, killing efficiency of many aspects of the game (eg, WHs) Solution: Lower the isk or increase the risk.
Problem: Incursions cause too much inflation by straight-rewarding ISK Solution: Rewards should be items that other players buy, so money doesn't just "poof" into existence. |

Sean Sonnach
Tain Bo Cuailnge
6
|
Posted - 2014.07.04 22:05:00 -
[288] - Quote
Goldiiee wrote:Mina Sebiestar wrote:Mike Azariah wrote:Fronkfurter McSheebleton wrote: This is assuming that everyone carries a set of ships with them...
What if we asked for a new ship that could carry say a BS and a cruiser or two. Incursion level carrier that works in hisec. m yes Even though I worry about the ganker's exposure to massive income and how that would affect them psychologically, perhaps a simple solution would be a relatively expensive RIg that increases the Ship Maintenance bay while reducing Ore Hold, Cargo and/or Fleet hangar. then they don't need to build a whole new ship just allow those that want a ship transport to Rig the orca as such.
Now that sounds quite interesting +1 |

Sean Sonnach
Tain Bo Cuailnge
6
|
Posted - 2014.07.04 22:13:00 -
[289] - Quote
Tyrone Alyeh wrote:Problem: High-sec incursions have a disgusting risk/reward ratio, killing efficiency of many aspects of the game (eg, WHs) Solution: Lower the isk or increase the risk.
Problem: Incursions cause too much inflation by straight-rewarding ISK Solution: Rewards should be items that other players buy, so money doesn't just "poof" into existence.
Isk to risk ratio is pretty fine.
You should come run low sec incursions if you don't like the hs ones, for the extra risk you crave.
Also, arguments like yours fail to take into account how popular incursions are, and how much of an impact on the game it would have to nerf them beyond worth doing.
I expect the OP will be mainly looking for positive feedback from people interested in incursions, and probably ignoring the usual, nerf them there hs incursions isks, no concord response type remarks. |

Mike Azariah
DemSal Corporation DemSal Unlimited
1286
|
Posted - 2014.07.04 22:16:00 -
[290] - Quote
Sean Sonnach wrote:
I expect the OP will be mainly looking for positive feedback from people interested in incursions, and probably ignoring the usual, nerf them there hs incursions isks, no concord response type remarks.
already said I would.
putting the document together now, lot of reading and sorting, especially if Include the 10 pager that was linked early on.
STILL have to chat live with some folks,
m Mike Azariah-á CSM8 and now CSM9 |
|

Nevyn Auscent
Broke Sauce
1409
|
Posted - 2014.07.05 00:12:00 -
[291] - Quote
50 Billion Isk in ships that I know of has been lost in incursions to PvP in the last two days. Sorry if that isn't enough PvP risk for you. (& that assumes I know of all the ships lost lately) |

PopplerRo
17
|
Posted - 2014.07.05 00:48:00 -
[292] - Quote
Nevyn Auscent wrote:50 Billion Isk in ships that I know of has been lost in incursions to PvP in the last two days. Sorry if that isn't enough PvP risk for you. (& that assumes I know of all the ships lost lately)
Turns out ~40bil was actually lost to the rats, another ~30bil to gank activities and another 8 or so billion isk was lost to concord. While incursion may be widely considered safe they are certainly not idiot proof |

Harkin Issier
Lithium Financial and Exploration
1
|
Posted - 2014.07.05 10:27:00 -
[293] - Quote
Problem: The tagging sequencer being a pain in our collective rears.
Solution: Allow us to reset the sequencer with a key bind and/or button.
This is a no-brainer QoL fix that shouldn't be to hard to get.
|

Nevyn Auscent
Broke Sauce
1410
|
Posted - 2014.07.05 12:33:00 -
[294] - Quote
PopplerRo wrote:Nevyn Auscent wrote:50 Billion Isk in ships that I know of has been lost in incursions to PvP in the last two days. Sorry if that isn't enough PvP risk for you. (& that assumes I know of all the ships lost lately) Turns out ~40bil was actually lost to the rats, another ~30bil to gank activities and another 8 or so billion isk was lost to concord. While incursion may be widely considered safe they are certainly not idiot proof I know of two high end ships which were lost to Pvp activities. The second may not have been posted on a kill board (Or was slightly longer than 2 days ago) Thanks for the 40 Bil lost to rats figure though. Doesn't even take an idiot for it to happen either. Just someone being a few seconds slow off the mark, or a hard switch or unlucky DC. Though some is certainly an idiot also. |

Tikktokk Tokkzikk
Soteriophobia
177
|
Posted - 2014.07.06 11:12:00 -
[295] - Quote
Pretty sure he's saying incursions are not a problem as an ISK faucet, not saying anything about ISK/h balance.
What infuriates me is that you earn equal or more ISK/h in your risk-free (ignoring 20b officer gankbaits) highsec farm than I do in a C3 wormhole (I earn 100m/h) with arguably the most risk in Eve. "But we have to move around and stuff so it's not really that good ISK/h" Yeah? So do I! I have to crash wormholes or wait them out when there's hostiles or no sites.
Now, I'm not saying CCP should remove CONCORD or anything crazy like that, but they should take a look at risk\reward. It's not uncommon for me to hear my lowsec and wormhole friends (I don't have any null friends, but I can only assume it's the same there) say they'll log on their incursion alt. Do you honestly think risk\reward is balanced when people from wormhole and lowsec go to highsec to earn ISK? |

Kodavor
Iz Doge Korp .
136
|
Posted - 2014.07.06 11:44:00 -
[296] - Quote
That is because people can not be arsed to put enormous amount of effort into making it possible in Null / Low . You think that it i as easy as X up in an incursion channel and billions start piling in your wallet ? Who the F made it possible for you to just X up ? Who makes sure that the FC's that you fly with are competent ? Who makes sure that you have the correct ship fittings and do not die in sites ? Mm ?
Null and Low incursion are the way they are only because those who reside in those places dont give a damn about them . They are not a priority therefore no effort is given to make them doable and profitable . Ask your Alliance and corp CEO's and stuff to put in enough effort and make the corp / alliance focus on Incursions . You are good at the things that you practice . If there is no practice to make Null/ Low incursion doable then then never will be doable . |

Goldiiee
Bureau of Astronomical Anomalies
1105
|
Posted - 2014.07.06 13:00:00 -
[297] - Quote
Tikktokk Tokkzikk wrote:
Pretty sure he's saying incursions are not a problem as an ISK faucet, not saying anything about ISK/h balance.
What infuriates me is that you earn equal or more ISK/h in your risk-free (ignoring 20b officer gankbaits) highsec farm than I do in a C3 wormhole (I earn 100m/h) with arguably the most risk in Eve. "But we have to move around and stuff so it's not really that good ISK/h" Yeah? So do I! I have to crash wormholes or wait them out when there's hostiles or no sites.
Now, I'm not saying CCP should remove CONCORD or anything crazy like that, but they should take a look at risk\reward. It's not uncommon for me to hear my lowsec and wormhole friends (I don't have any null friends, but I can only assume it's the same there) say they'll log on their incursion alt. Do you honestly think risk\reward is balanced when people from wormhole and lowsec go to highsec to earn ISK?
We have close to 100 Accounts being used to support a 40 man fleet, if you used the same number in a WH would it feel relatively safe?
The effort involved to run Incursions is considerably more than the effort required to run a WH OP, and far more expensive.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Tikktokk Tokkzikk
Soteriophobia
177
|
Posted - 2014.07.06 14:25:00 -
[298] - Quote
Goldiiee wrote:Tikktokk Tokkzikk wrote:
Pretty sure he's saying incursions are not a problem as an ISK faucet, not saying anything about ISK/h balance.
What infuriates me is that you earn equal or more ISK/h in your risk-free (ignoring 20b officer gankbaits) highsec farm than I do in a C3 wormhole (I earn 100m/h) with arguably the most risk in Eve. "But we have to move around and stuff so it's not really that good ISK/h" Yeah? So do I! I have to crash wormholes or wait them out when there's hostiles or no sites.
Now, I'm not saying CCP should remove CONCORD or anything crazy like that, but they should take a look at risk\reward. It's not uncommon for me to hear my lowsec and wormhole friends (I don't have any null friends, but I can only assume it's the same there) say they'll log on their incursion alt. Do you honestly think risk\reward is balanced when people from wormhole and lowsec go to highsec to earn ISK?
We have close to 100 Accounts being used to support a 40 man fleet, if you used the same number in a WH would it feel relatively safe? The effort involved to run Incursions is considerably more than the effort required to run a WH OP, and far more expensive.
Alts turn W-space from suicidal to just very dangerous. You're saying it takes more effort to run incursions than to to maintain a POS with no reliable highsec access and PVE with vulnerable and often very expensive ships with no local or CONCORD to protect you? |

Goldiiee
Bureau of Astronomical Anomalies
1105
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Posted - 2014.07.06 14:45:00 -
[299] - Quote
Tikktokk Tokkzikk wrote:Goldiiee wrote: We have close to 100 Accounts being used to support a 40 man fleet, if you used the same number in a WH would it feel relatively safe?
The effort involved to run Incursions is considerably more than the effort required to run a WH OP, and far more expensive.
Alts turn W-space from suicidal to just very dangerous. You're saying it takes more effort to run incursions than to maintain a POS with no reliable highsec access and PVE with vulnerable and often very expensive ships with no local or CONCORD to protect you? No, I am asking if you dedicated 100 alts to run your WH, and support the 12 alt's you farm with, would it then be relatively safe, easy and risk free.
I would think they average raiding party would not want to take on an 80 man fleet, and the 12 man farm fleet would never notice the 20 that were used for running supplies, checking safe routes, and whatnot.
Or in WH terms, Collapsing unwanted holes, hauling fuel, scanning all sigs, buying/selling supplies ect. ect. You can't really compare the two (Although I made a poor attempt anyways) but if you had the same size of community you would have the relative same amount of safety. Then the problem is a WH life is about limited circles of trust, and not having to deal with Empire, Nul or Low sec politics whereas Incursions are about communities with maximum 'safe' access and dealing with all the joys Highsec and greedy gankers have to offer. Each to their own, but I would caution downplaying things you are apparently not involved in.
That sounds harsher than I intended.
Things that keep me up at night;-á Why do we use a voice communication device to send telegraphs? Moore's Law should state,-áOnce you have paid off the last PC upgrade you will need another. |

Ra'Shyne Viper
Mordus Angels
93
|
Posted - 2014.07.07 07:53:00 -
[300] - Quote
Create more incursion like mechanics for the rest of the pirate faction DUST 514 player
Ingame name: Vin Vicious |
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