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Heinky
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Posted - 2006.06.20 19:48:00 -
[1]
Edited by: Heinky on 20/06/2006 19:51:01 Look like the typhoon is the minnies best friend now.
After going over the possabilities on the typhoon after the changes it looks like we might have a winner for best bs. At least it gives minnies a good ship to play with at last i think.
I see some pos "new" plays with the typhoon now wich make it really good.
1) Siege + autos with target painters + rage , 2 of each dmg mod for launchers and turrets and u still have 3 slots left for a semi tank. Will make out for a good 1 v 1 machine.
2) The old 4 launchers + 4 nos setup but now beeing much more effective. Now dealing 4/6 the damage of a raven with a "super" tank + taking the enemies cap.
I think it will be alot of fun seeing people flying around in them in the near future.
What do u think ? Kinda has the taste of a faction bs doesnt it ?
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Naurhir
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Posted - 2006.06.20 20:04:00 -
[2]
I am lacking in the missile department fairly badly, but once I get it to decent amounts, I will be very excited for this ship. |

Jim McGregor
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Posted - 2006.06.20 20:30:00 -
[3]
Definently will be a relief to see something else than Ravens doing missions...
And as you say, it seems to be a good pvp ship too, but im not sure if its better than the AC Tempest. --- The Eve Wiki Community Portal | Eve Tribune |

Sarmaul
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Posted - 2006.06.20 20:35:00 -
[4]
It's the daddy, albeit short on powergrid.
TEAM MINMATAR - In Rust We Trust - |

Red Six
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Posted - 2006.06.20 20:35:00 -
[5]
Good luck with your power grid. The Typhoon(if they stuck with the changes listed and didn't add to the PG still at work) is short on power grid and you will have a very hard time fitting 8 weapons, damage mods and a tank.
It will be interesting to say the least especially since I've been flying them since December 2003 and learned to use the optimal range bonus to my advantage. Oh well, time to relearn to fly this ship.
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Jim McGregor
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Posted - 2006.06.20 21:00:00 -
[6]
Edited by: Jim McGregor on 20/06/2006 21:00:56
Originally by: Red Six Good luck with your power grid. The Typhoon(if they stuck with the changes listed and didn't add to the PG still at work) is short on power grid and you will have a very hard time fitting 8 weapons, damage mods and a tank.
It will be interesting to say the least especially since I've been flying them since December 2003 and learned to use the optimal range bonus to my advantage. Oh well, time to relearn to fly this ship.
Why do you prefer the typhoon to the tempest? Im just interested, considering you should know what you are talking about with that many years of experience.
Or maybe you dont prefer one, but fly them both for variation. --- The Eve Wiki Community Portal | Eve Tribune |

Red Six
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Posted - 2006.06.20 21:40:00 -
[7]
I like the Typhoon because you can get in, hit with better ammo at range and get out. Now you just get in and out. The Typhoon handles as well as some cruisers and better than battlecruisers. With T2 AC I can put it at an orbit of 20 Km and shred things with all 3 of my weapons, drone, missles and AC. With a T2 Arty and Cruise Missle setup I could use Phased Plasma and Fusion effectively at 100km while a Tempest drops to Depleted Uranium or Nuclear at that range. That means Quake L was effective for me to 80 Km. Swap to a tank setup with NOS and cruise missiles and it's a tough bugger to beat. It's a versatile ship, hell as a surprise I once fit 3 Multispecs in the mid slots. Worked rather well too although I thought it was a bit of a cheesy setup and didn't use it often.
After so much time flying it and learning to win with what it had, I had no qualms about the bonuses. I used the bonuses it had to my advantage and manuevered my ship so that the battle played to it's strengths. I used it's speed to avoid bad positions.
Was it a little underpowered damage wise? Yeah, no arguement there it wasn't the heaviest damage dealer without max skills and even then others do more. Will this help? If you have all the necessary skills trained to used T2 gear it will if not it just became an even more intimidating to fly ship because of the skills needed. My personal suggestion was to up the RoF on arty to 7.5 or 10% and give it a 5th gun slot but whatever it's done.
I'll adapt or fly a different ship. Since it seems that even with these changes the Typhoon will not be a fleet combatant it looks like the Tempest it will be for now. My prediction is that the Typhoon will be flavor of the month for a month or so then go back to obscurity.
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Jenny Spitfire
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Posted - 2006.06.20 21:43:00 -
[8]
Originally by: Jim McGregor Edited by: Jim McGregor on 20/06/2006 21:00:56
Originally by: Red Six Good luck with your power grid. The Typhoon(if they stuck with the changes listed and didn't add to the PG still at work) is short on power grid and you will have a very hard time fitting 8 weapons, damage mods and a tank.
It will be interesting to say the least especially since I've been flying them since December 2003 and learned to use the optimal range bonus to my advantage. Oh well, time to relearn to fly this ship.
Why do you prefer the typhoon to the tempest? Im just interested, considering you should know what you are talking about with that many years of experience.
Or maybe you dont prefer one, but fly them both for variation.
Cheap and good for PvP.  ---------------- RecruitMe@NOINT!
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KilROCK
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Posted - 2006.06.20 21:47:00 -
[9]
It's still worthless and the nos setup still are better. You won't get **** if you got bad skills and fill your mids with Target painter and use Rage torps and Hail.
You can go compare the DPS you can get with a useless setup but it's still semi worthless. Just now i can fit Siege II + Heavy nos, Use javelin and not bother about tracking, is that better than autocannons? Not even.
Autocannons + Cruise/Torp, Not even remotly useful as you use your mids for a tank, and it can't tank worth crap since you don't have powergrid for a cap injector, a decent tank and have all the little things you 'dream' to use in your highslot.
To make it better and show how ignorant people can be when they look into updating a ship bonuses and topic regarding it. The Shield HP is still higher than Armor HP.
Whine whine whine, sigs |

Weirda
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Posted - 2006.06.20 21:50:00 -
[10]
well said Redd. Weirda say that long time ago - but nobody care.
100% agree though... __ Weirda Assault Ship need 4th Bonus and More! |
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KilROCK
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Posted - 2006.06.20 21:52:00 -
[11]
Edited by: KilROCK on 20/06/2006 21:53:51
Originally by: Weirda well said Redd. Weirda say that long time ago - but nobody care.
100% agree though...
Ever since i saw what Red Six has on his vagabond, i stopped caring for his opinion about any minmatar ships 
Whine whine whine, sigs |

Red Six
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Posted - 2006.06.20 22:00:00 -
[12]
Edited by: Red Six on 20/06/2006 22:05:32
Originally by: KilROCK It's still worthless and the nos setup still are better. You won't get **** if you got bad skills and fill your mids with Target painter and use Rage torps and Hail.
You can go compare the DPS you can get with a useless setup but it's still semi worthless. Just now i can fit Siege II + Heavy nos, Use javelin and not bother about tracking, is that better than autocannons? Not even.
Autocannons + Cruise/Torp, Not even remotly useful as you use your mids for a tank, and it can't tank worth crap since you don't have powergrid for a cap injector, a decent tank and have all the little things you 'dream' to use in your highslot.
To make it better and show how ignorant people can be when they look into updating a ship bonuses and topic regarding it. The Shield HP is still higher than Armor HP.
So true, KilROCK, so true. The Typhoon is a Gank or a Tank ship there is no mid grounds as any attempt at it winds up with **** poor setups. The NOS/Torp setup is still probably the best you can do with this ship still. The only real change is the NOS/Torp guys got a boost the rest of us got a nerf.  
And you've never experimented with ship setups KilROCK? And the afterburner was a pure mistake was supposed to be MWD. Grabbed the wrong item and went into pvp with it. You'll find the rest of my setups are more conventional.
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Testy Mctest
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Posted - 2006.06.20 22:10:00 -
[13]
Edited by: Testy Mctest on 20/06/2006 22:10:14 I disagree that the Phoon doesn't have a fleet role. I disagree quite strongly in fact. Its weapon configs can easily be fitted to be effective at various things, long range sniping setups included. Is it as good at this as the Tempest? Not as a pure sniper, but only some playing with it will tell if its effective at long range in fleets.
Of course, whats not been said yet, is that it's probably now the best pure anti-capital ship BS in the game. Cap warfare + rage torps is pretty win. I know what I'll be flying when we're off to blow up a dread.
Team Minmatar Competition Results!
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KilROCK
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Posted - 2006.06.20 22:10:00 -
[14]
No, I never fitted any of my ships like crap and took them to pvp before realising it.
 
Whine whine whine, sigs |

Cohkka
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Posted - 2006.06.20 22:59:00 -
[15]
Phoon is bad at long ranges since it can't fit ****! Dunno how approx 90 more DPS will make it ANY better than before...
btw: I actually cried irl when I saw this Vega setup.
Don't speak english, just F5, F5, F5... |

Isonkon Serikain
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Posted - 2006.06.21 00:56:00 -
[16]
Originally by: KilROCK No, I never fitted any of my ships like crap and took them to pvp before realising it.
 
thats so catty...
Anyways, only high SP pilots will be able to get decent damage out of that ship, so it will have limited appeal. Ison's notches more notches |

xaioguai
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Posted - 2006.06.21 01:48:00 -
[17]
Its really sad to discover topedos way out damage autocannons when try out the 4ac/4seige setup before server side change.
Now with the new typhoon boost, the gap between AC and topedos are even larger. 
Kind of makes me wonder if autocannon worth fitting over 2 large 2 medium nos after all.
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MysticNZ
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Posted - 2006.06.21 03:30:00 -
[18]
Originally by: Jim McGregor Edited by: Jim McGregor on 20/06/2006 21:00:56
Originally by: Red Six Good luck with your power grid. The Typhoon(if they stuck with the changes listed and didn't add to the PG still at work) is short on power grid and you will have a very hard time fitting 8 weapons, damage mods and a tank.
It will be interesting to say the least especially since I've been flying them since December 2003 and learned to use the optimal range bonus to my advantage. Oh well, time to relearn to fly this ship.
Why do you prefer the typhoon to the tempest? Im just interested, considering you should know what you are talking about with that many years of experience.
Or maybe you dont prefer one, but fly them both for variation.
I've been flying the Phoon for quite some time too and perfer it over a Tempest, even before the changes. -=====-
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Kaylana Syi
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Posted - 2006.06.21 03:36:00 -
[19]
The way I feel about the typhoon is this...
Nothing has really changed except for its mission running ability. It is still one of the best Low SP PvP ships. But it was that since the day NOSes were changed to their current state.
Any ship can have a role in Fleet... a tempest will probably provide more of an impact however. Drones can be top dog... but that was how it was before the statics went up.
It really is a nice ship if you consider the amount of tasks it can fulfill. But to use the new bonus it needs more pgrid plain and simple. That is just fact. It probably is best served in a small squad in a gank fitting atm if you have a blackbird for a wingman.
Originally by: "Oveur" I don't react to threats any better than you do
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MysticNZ
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Posted - 2006.06.21 03:37:00 -
[20]
Originally by: xaioguai Its really sad to discover topedos way out damage autocannons when try out the 4ac/4seige setup before server side change.
Now with the new typhoon boost, the gap between AC and topedos are even larger. 
Kind of makes me wonder if autocannon worth fitting over 2 large 2 medium nos after all.
/quote]
I thought a turret change was in order. I think the missile bonus is a waste, it should have had some other unique bonus... oh well...
Rof on the turrets would have been nice, but since it is a split ship I guess it needs split bonuses... pitty no one ever actually fits it split wise. -=====-
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Malthros Zenobia
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Posted - 2006.06.21 04:20:00 -
[21]
Originally by: Red Six Good luck with your power grid. The Typhoon(if they stuck with the changes listed and didn't add to the PG still at work) is short on power grid and you will have a very hard time fitting 8 weapons, damage mods and a tank.
It will be interesting to say the least especially since I've been flying them since December 2003 and learned to use the optimal range bonus to my advantage. Oh well, time to relearn to fly this ship.
8 weapons is 2 more than you'll find on ravens.
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Nikolai Nuvolari
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Posted - 2006.06.21 04:35:00 -
[22]
Edited by: Nikolai Nuvolari on 21/06/2006 04:35:53
Originally by: Malthros Zenobia
Originally by: Red Six Good luck with your power grid. The Typhoon(if they stuck with the changes listed and didn't add to the PG still at work) is short on power grid and you will have a very hard time fitting 8 weapons, damage mods and a tank.
It will be interesting to say the least especially since I've been flying them since December 2003 and learned to use the optimal range bonus to my advantage. Oh well, time to relearn to fly this ship.
8 weapons is 2 more than you'll find on ravens.
I'm sure there's SOMEBODY out there somewhere with a pair of autocannons on his torp raven or something... -------- Tom Thumb > for a nut case you rawk [04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw [07:38:53] Graelyn > Nikolai for Dev 108!
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Imhotep Khem
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Posted - 2006.06.21 04:52:00 -
[23]
True that, Missions HO!!
The reason people put missiles on the phoon at first was because projectiles sucked SO terribly and missiles didn't. With missiles about a year ago you could get higher DPS than with autocannons. People even fitted 720 Howitzers on it thats how bad the ship is.
A ok Typhoon fitting was 4xautocannons with 4xNos, and now my autocanons have been nerfed. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Testy Mctest
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Posted - 2006.06.21 05:40:00 -
[24]
Originally by: Malthros Zenobia
Originally by: Red Six Good luck with your power grid. The Typhoon(if they stuck with the changes listed and didn't add to the PG still at work) is short on power grid and you will have a very hard time fitting 8 weapons, damage mods and a tank.
It will be interesting to say the least especially since I've been flying them since December 2003 and learned to use the optimal range bonus to my advantage. Oh well, time to relearn to fly this ship.
8 weapons is 2 more than you'll find on ravens.
WRONG, WRONG, WRONG.
When people compare the phoon and the Raven, which is natural since they both use missiles, why do they keep talking about the Raven only having 6 guns? If you *really* want to **** and moan about every last thing you can squeeze onto a ship, then fit two rails in your excess highs. You might not have a bonus, but hey, it will increase your DPS?
Whats that you say? It's hard to fit those 7th and 8th slots? You dont have good rail skills? Welcome to our world.
I'd call you a moron, but Im not like that.
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Testicular Testes
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Posted - 2006.06.21 05:46:00 -
[25]
Fit neutrons on your raven, duh :p
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Audri Fisher
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Posted - 2006.06.21 05:47:00 -
[26]
Not that long to get level 3 gunnery support skills.
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xeom
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Posted - 2006.06.21 06:15:00 -
[27]
Well heres the setup i was looking at Cheap low skill
4x425s 4xCruise
1xMWD 1xLarge cap booster 1xWeb or painter 1xScramb
2xLarge rep 3xHardners(ken exp therm) 1xDamage control 1xDamage mod
About the same DPS i get with a tempest at lvl4 BS and proj,and lvl 4 cruise for phoon.
CCP where are our t2 shield power relays? |

Ed Gein
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Posted - 2006.06.21 06:28:00 -
[28]
Edited by: Ed Gein on 21/06/2006 06:28:54
Originally by: KilROCK It's still worthless and the nos setup still are better. You won't get **** if you got bad skills and fill your mids with Target painter and use Rage torps and Hail.
You can go compare the DPS you can get with a useless setup but it's still semi worthless. Just now i can fit Siege II + Heavy nos, Use javelin and not bother about tracking, is that better than autocannons? Not even.
Autocannons + Cruise/Torp, Not even remotly useful as you use your mids for a tank, and it can't tank worth crap since you don't have powergrid for a cap injector, a decent tank and have all the little things you 'dream' to use in your highslot.
To make it better and show how ignorant people can be when they look into updating a ship bonuses and topic regarding it. The Shield HP is still higher than Armor HP.
Kilrock is dellusional, you can fit 4 tech 2 auto's, 4 cruise launchers, plate, injector, dual large rep setup. I still heart you tho 
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Ed Gein
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Posted - 2006.06.21 06:32:00 -
[29]
Edited by: Ed Gein on 21/06/2006 06:33:31
Originally by: xeom Well heres the setup i was looking at Cheap low skill
4x425s 4xCruise
1xMWD 1xLarge cap booster 1xWeb or painter 1xScramb
2xLarge rep 3xHardners(ken exp therm) 1xDamage control 1xDamage mod
About the same DPS i get with a tempest at lvl4 BS and proj,and lvl 4 cruise for phoon.
Using cruiser weapons on a bs?, because there is no way those autos are larges unless you fit a reactor control. Whats the point of picking up an RoF bonus on the missiles if your just not going to use it for the guns 
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xeom
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Posted - 2006.06.21 06:40:00 -
[30]
Ah my mistake matey,i mixed 2 of the setups i had in mind.Replace that damage mod with a PDS and it fits.
CCP where are our t2 shield power relays? |
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