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Thread Statistics | Show CCP posts - 9 post(s) |
Wedge Rancer
Bookmark Both Sides Exit Strategy..
11
|
Posted - 2014.06.25 20:20:00 -
[1] - Quote
New Mirror new thread
So I know a lot of people want to test super capitals on the test server but cannot build them. So if you want a super capital then post here and Ill get one built for you ASAP
I can build both Titans and Supers. Also since Titan builds take so much more parts I will require help with all of them, preferably from the person who ordered it.
Delivery will take place in an as yet unnamed system which will differ from my construction system. I will mail you on SISI 7 days before the build is finished. If I have not heard from you 2 days after that I will mail you on TQ(Unless you request not to be mailed). If I have not heard from you for another 2 days after that then your super will be given to someone else and you will be placed at the end of the waiting list. If for some reason the trade cannot be made due to Time zone differences I do have some back up plans in place.
On a final side note, anyone who helps haul that is on the waiting list will get bumped to to top for the simple fact that it means I can get more supers done quicker and with less impact on my RL and TQ time. Channel: Super Testing
Slots Titan/Super 1. Me Hel 2. Me Ragnarok 3. John Stargate Levithan 4. Glaucolq Nyx 5. Sectorgaaza Hel 6. Luscius Uta Nyx 7. Orny Wyvern 8.Sooyoung snsd Avatar 9. Receg Erebus 10. Lmaximus Avatar
Super Only 1. Kapali Wyvern 2. ZecsMarquis Nyx 3. Kapali Nyx 4. Eric Hummpledink Aeon 5. Grendel Stalker Nyx
Waiting List night theif Wyvern Ciens Aeon Viki Katana Wyvern SmokeyUK Aeon Velvet Diva Nyx JesterWiLD Wyvern Serragord Aeon Benjamin Baltimore Nyx viverxia Nyx Koenigin Walkure Nyx Lauren Bamelius Hel Precoshus Nyx GazBoi08 Nyx Damien Lighthawk Avatar Igras Saisima Wyvern Whapbamalooba Avatar
Days until help is needed Unknown Still trying to get sov at the moment. WIll update when I can get started. Will also update when I have a corp set up for haulers
Also I know some people will hate me and flame me for doing this but I really don't care. I also reserve the right to deny any order for any reason I choose. Finally I take no responsibility of un-delivered supers or traps when using other people posting here for building your super. |
Whapbamalooba
Perkone Caldari State
1
|
Posted - 2014.06.25 20:25:00 -
[2] - Quote
thanks man, If i can actually get on sisi I will help as much as I can. |
Wedge Rancer
Bookmark Both Sides Exit Strategy..
11
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Posted - 2014.06.25 21:24:00 -
[3] - Quote
Well, bad news. All of my good building systems have already been taken, so there will be no supers unless I can get one of those systems back, or find a new system with decent moon placement. |
Aquila Sagitta
Blue-Fire
325
|
Posted - 2014.06.25 21:33:00 -
[4] - Quote
Will you even be able to complete titans/supers before next mirror? Blue-Fire Best Fire |
Anamari Martinozzi
Dreddit Test Alliance Please Ignore
1
|
Posted - 2014.06.25 21:49:00 -
[5] - Quote
Aquila Sagitta wrote:Will you even be able to complete titans/supers before next mirror? Well, an Avatar's manufacturing time according to the BPO is 1 month, 22 days. I think thats short enough, mirrors are usually three to four months apart, so it should be long enough.
On topic of the thread, I'll start this one off. Can you build me an Aeon please? |
Romana Erebus
Eye Can't Take it Serious
11
|
Posted - 2014.06.26 03:50:00 -
[6] - Quote
this last mirror was 45 days......so dont count on titan builds |
Orny
Shipping Corporation Global ANZUS
7
|
Posted - 2014.06.26 05:11:00 -
[7] - Quote
Thanks Wedge for putting me on the list. |
Marcus Zukov
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2014.06.26 07:37:00 -
[8] - Quote
As i said, i will give you an aditional 9 Slots for SCs and below. I Myself would like an Leviathan and my 10th Slot will be taken up by my own Nyx. Also if i join with Marcus too, i can give you another 9 SC Slots, making that 18 Slots for Supercarriers in Total (All this Logistics.. *dies* ) |
AgentHawk
The Exit Plan Test Alliance Please Ignore
165
|
Posted - 2014.06.26 14:29:00 -
[9] - Quote
put me down for a Hel again, sad to be on the wait list again :p
(i will see about getting a rev BPC since its a new mirror, good chance) |
costas5
The Ascended Fleet Intrepid Crossing
0
|
Posted - 2014.06.27 00:28:00 -
[10] - Quote
could I put a order in for a wyvern please :) |
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Hentie
The Flying Tigers Black Core Alliance
14
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Posted - 2014.06.27 01:12:00 -
[11] - Quote
I'm looking to build supers here on sisi too but I'm not in an alliance that can do so. If you need help building I'd be more than happy to help out and see how many we can pump out.
- Hentie |
Wedge Rancer
Bookmark Both Sides Exit Strategy..
12
|
Posted - 2014.06.27 01:28:00 -
[12] - Quote
Anyone who wants to help please mail me in SISI, join the Super Testing channel and apply to the Rogue's Testing corp. That will make it easier for me to see who I have to help me. |
the teddybear
the shadow plague The Bastion
36
|
Posted - 2014.06.28 04:06:00 -
[13] - Quote
I'd appreciate a Hel if possible. My post anger you? too bad, suck it up and move along. |
Sha'Quen Arsten
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.06.28 04:08:00 -
[14] - Quote
+1 aeon for me please |
Elynix
Teddy's Tax Evasion Company
0
|
Posted - 2014.06.28 04:18:00 -
[15] - Quote
Could I get a Hel? if so that would be great |
Darth Alavon
the shadow plague The Bastion
2
|
Posted - 2014.06.28 04:19:00 -
[16] - Quote
Avatarr |
ZecsMarquis
Destroyer's Inc.
26
|
Posted - 2014.06.28 04:41:00 -
[17] - Quote
Thanks for re-adding me to the list. Mail me on SiSi when you need help with. I try to check it once a day. |
Romana Erebus
Eye Can't Take it Serious
11
|
Posted - 2014.06.28 23:46:00 -
[18] - Quote
I need 10 Nyxes....for 10 toons ....thanks... |
Wedge Rancer
Bookmark Both Sides Exit Strategy..
12
|
Posted - 2014.06.29 01:25:00 -
[19] - Quote
Romana Erebus wrote:I need 10 Nyxes....for 10 toons ....thanks... How about no. |
Bloody Heart2
Have a Nice Day
0
|
Posted - 2014.06.29 17:24:00 -
[20] - Quote
Swagnarok please |
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Rain6637
Team Evil
15259
|
Posted - 2014.06.29 22:31:00 -
[21] - Quote
Message sent to help...
i'm down for whateva
"Seriously, I don't care what happens. I don't care if we kill someone." President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Romana Erebus
Eye Can't Take it Serious
11
|
Posted - 2014.06.29 23:42:00 -
[22] - Quote
ok ok how about a rag an aeon and an erebus for 3 toons. cmon every other scrub gets a build.. |
Wedge Rancer
Bookmark Both Sides Exit Strategy..
14
|
Posted - 2014.06.30 00:59:00 -
[23] - Quote
Romana Erebus wrote:ok ok how about a rag an aeon and an erebus for 3 toons. cmon every other scrub gets a build.. Again, no. Everyone else has one build and one build only. Also don't bother asking anymore, your not getting any supers. If you want to know why then please mail me, but don't bother posting here.
And before you start yelling at me please read my first post, specifically this line "I also reserve the right to deny any order for any reason I choose." |
Romana Erebus
Eye Can't Take it Serious
11
|
Posted - 2014.06.30 03:30:00 -
[24] - Quote
relax i was just joking.....have a sense of humor...i have mine already. |
Rain6637
Team Evil
15259
|
Posted - 2014.06.30 04:48:00 -
[25] - Quote
hey wedge, i missed the opportunity to respond to your comment in Super Testing; if i saw it in time I would have said awesome / I'm cool with hauling, brah. in fact i'm looking forward to gaining an appreciation for exactly how much goes into a super or titan. if it's a matter of gathering everything available from systems one by one just lemme know what you need and where.. I have the characters to cyno chain all day long / that's what i do, baby boo President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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ISD Ezwal
ISD Community Communications Liaisons
1616
|
Posted - 2014.06.30 09:28:00 -
[26] - Quote
I have removed some rule breaking posts and those quoting them.
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Saira Minamoto
Cursed Behavior
10
|
Posted - 2014.06.30 21:29:00 -
[27] - Quote
Aeon for me pls :)
Thanks |
Wedge Rancer
Bookmark Both Sides Exit Strategy..
15
|
Posted - 2014.07.03 08:18:00 -
[28] - Quote
Anyone who wants to help please join my Super Testing channel on SISI, and the TS server as well if you can. I currently have a few of the supers done and some Titans thanks to the help of some people, but I do still need more help if anyone wants. |
Rain6637
Team Evil
15274
|
Posted - 2014.07.03 15:56:00 -
[29] - Quote
yo wedge
I burned out 4 of my screens recently. I don't have class today so I'm taking the free time to make use of some spares. will be back on today. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Brent Anders
Project Pendragon
0
|
Posted - 2014.07.04 09:51:00 -
[30] - Quote
I will start building the Following ships this Weekend (as i have the 10 Hours it will take to haul everything)
1 - Luscius Uta | Nyx 2 - Sectorgaaza | Hel 3 - Glaucolq | Nyx 4 - Aralieus | Aeon 5 - AgentHawk | Hel 6 - Ayumi Shekki | Wyvern 7 - Velvet Diva | Nyx 8 - JesterWiLD | Wyvern
ETA for finish will be 23-24 Days, so expect them to be ready somewhere around after the 30 July. |
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Wedge Rancer
Bookmark Both Sides Exit Strategy..
16
|
Posted - 2014.07.04 09:54:00 -
[31] - Quote
Brent Anders wrote:I will start building the Following ships this Weekend (as i have the 10 Hours it will take to haul everything)
1 - Luscius Uta | Nyx 2 - Sectorgaaza | Hel 3 - Glaucolq | Nyx 4 - Aralieus | Aeon 5 - AgentHawk | Hel 6 - Ayumi Shekki | Wyvern 7 - Velvet Diva | Nyx 8 - JesterWiLD | Wyvern
ETA for finish will be 23-24 Days, so expect them to be ready somewhere around after the 30 July. Could you do the next 8 please, ive already got other people doing those ships. |
Brent Anders
Project Pendragon
0
|
Posted - 2014.07.04 11:21:00 -
[32] - Quote
Updated the List. Also if anybody has time this Weekend, i would be thankfull for any frighter that is able to help me hauling the Mats. |
viverxia
Serenity Prime Heiian Conglomerate
0
|
Posted - 2014.07.07 17:58:00 -
[33] - Quote
my offer for help hauling still stands, contact me on this toon if you are in need on sisi |
K0lr0t
Adhocracy Incorporated Adhocracy
0
|
Posted - 2014.07.07 21:51:00 -
[34] - Quote
i Would love an aeon. i can help hauling the stuff neaded to build it |
Drake Xu
Light of the moon Fraternity.
0
|
Posted - 2014.07.10 09:57:00 -
[35] - Quote
n+ïnyx plz order for a friend |
Amarr secretary
Science and Trade Institute Caldari State
0
|
Posted - 2014.07.10 18:28:00 -
[36] - Quote
During today's mass test it was mentioned there might be a new mirror next week, so those of us building supers just got kicked in the nads \o/ |
Wedge Rancer
Bookmark Both Sides Exit Strategy..
16
|
Posted - 2014.07.10 22:12:00 -
[37] - Quote
Well, if they keep doing mirrors at the rate they are doing them and don't give us build boosts then I will have to shut this service down as it will just end up being a waste of my time. |
Amarr secretary
Science and Trade Institute Caldari State
0
|
Posted - 2014.07.10 22:56:00 -
[38] - Quote
I hear ya, i have 7 motherships cooking which are now gonna go poof >_< They really need to start doing mirrors on set times, like every 3 months or something |
Brent Anders
Project Pendragon
0
|
Posted - 2014.07.11 13:51:00 -
[39] - Quote
Same here, another Week gone for good. Well, the solution could be something easy as a systemwide bonus that cuts down 90% of production/resarchtime on caps/supercaps and any industrial job anyway. You would still need to haul all the stuff and set up the usual industrial structure to build them, but you wont have to wait the actual buildtime.
And it's a Test Server after all, so this would be a legal option in my view, and if you do industry updates i think a speed up construction/resarch/copy option would benefit overall testing. |
Wedge Rancer
Bookmark Both Sides Exit Strategy..
16
|
Posted - 2014.07.11 21:12:00 -
[40] - Quote
Brent Anders wrote:Same here, another Week gone for good. Well, the solution could be something easy as a systemwide bonus that cuts down 90% of production/resarchtime on caps/supercaps and any industrial job anyway. You would still need to haul all the stuff and set up the usual industrial structure to build them, but you wont have to wait the actual buildtime.
And it's a Test Server after all, so this would be a legal option in my view, and if you do industry updates i think a speed up construction/resarch/copy option would benefit overall testing.
Yeh, the problem is from my understanding that would be quite hard to set up. A perhaps easier solution would be to seed the server with Teams that have that massive reduction to super cap construction time. |
|
Orny
Shipping Corporation Global ANZUS
7
|
Posted - 2014.07.12 20:11:00 -
[41] - Quote
Another solution - At the time of the mirror run a script on TQ for all Characters with Capital Ships IV and V and on Sisi at the time of the mirror gift them and only them 1 each all Motherships and 1 each all Titans. Sisi is set so that they cannot be sold, traded, or included in contracts. Just a thought, which I may float with CCP during the week. |
Amarr secretary
Science and Trade Institute Caldari State
0
|
Posted - 2014.07.13 18:48:00 -
[42] - Quote
Wouldnt work, those of us building them are building multiple of each.
|
Orny
Shipping Corporation Global ANZUS
7
|
Posted - 2014.07.13 20:11:00 -
[43] - Quote
Of course it would work, I've got 1 char that has 10 SC cooking at the moment. If the the time between mirrors is not long enough to build Supers then having them from trhe start is better than nothing and if it means that there are not as manmy being used on Sisi not a problem
|
Romana Erebus
The Poopstain Removal Team
14
|
Posted - 2014.07.15 14:33:00 -
[44] - Quote
from the looks of things these mirrors don't last long enough to build anything except some ammo and a fedo maybe. |
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CCP Goliath
C C P C C P Alliance
2285
|
Posted - 2014.07.15 15:14:00 -
[45] - Quote
Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 15:33:00 -
[46] - Quote
thanks Goliath for update. |
Whapbamalooba
Perkone Caldari State
1
|
Posted - 2014.07.15 15:34:00 -
[47] - Quote
Noooooooooooo! Almost had an avatar! If only supers and titans were seeded :D |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 15:57:00 -
[48] - Quote
Good lod let's rejoice they arent. 24-7 cap blobs = zero testing or bughunting |
Whapbamalooba
Perkone Caldari State
1
|
Posted - 2014.07.15 16:09:00 -
[49] - Quote
hellswindstaff wrote:Good lod let's rejoice they arent. 24-7 cap blobs = zero testing or bughunting
Yeah I guess if you cannot fly a super, dw I understand your rage and fury. |
Brent Anders
Project Pendragon
0
|
Posted - 2014.07.15 16:16:00 -
[50] - Quote
Yeah, iam also strictly against the seeding of supercaps for the sole reason of lolblobs everywhere (And nofun doing the nofun stuff turned up to eleven)
Yet the plan of 2 weeks mirrors is also a little bitter, where you could use the 2+ months of the usual mirroring to actively play out sov and cap industrie, and also do a somewhat different skill approach to see how thnigs would go out. Sissis primary is still bughunting i know, but you could also "Test" gamplay ideas and tactics without the risk of a multibillion KMs (And e-peen weaving) or the support of a always ready 200+ fleet to fend of hotdrop and derp moments (Which most of teh time just leads to even better hotdrop and derp moments)
For the Industrial problem i still think a reduced job time would do great, since no one will build something (let alone haul) taking hours to set up, knowing it never will get finished to test it out. The "All people who meet skill preqs" option also makes the whole industrial part of the thing pretty much obsolete. There was and is always a demand for supers on sissi, so some people where activly testing sov/pos/industrial/cyno/fleet etc. stuff on sissi by simply meeting this demand, and i personally like it to give other players the stuff they want and need to test around with.
And with the 2 weeks basis i personally see no more reason to actively invest time into something, where nothing comes out from anymore (Exept UI testing perhaps)
Just my two cents on this, and i will still join any open mass test you anounce, but if this is the new way, cap/supercap and sov/pos testing is pretty much dead (not to mention research) in my eyes. |
|
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 16:23:00 -
[51] - Quote
Whapbamalooba wrote:hellswindstaff wrote:Good lod let's rejoice they arent. 24-7 cap blobs = zero testing or bughunting Yeah I guess if you cannot fly a super, dw I understand your rage and fury.
Actually I have a TQ Aeon and a Nyx.Which means I don't require building them.
So much for that idea.
Seems like the amount of mass testing for this industry was a little bit low compared to other releases. |
|
CCP Goliath
C C P C C P Alliance
2286
|
Posted - 2014.07.15 16:25:00 -
[52] - Quote
Brent Anders wrote:Yeah, iam also strictly against the seeding of supercaps for the sole reason of lolblobs everywhere (And nofun doing the nofun stuff turned up to eleven)
Yet the plan of 2 weeks mirrors is also a little bitter, where you could use the 2+ months of the usual mirroring to actively play out sov and cap industrie, and also do a somewhat different skill approach to see how thnigs would go out. Sissis primary is still bughunting i know, but you could also "Test" gamplay ideas and tactics without the risk of a multibillion KMs (And e-peen weaving) or the support of a always ready 200+ fleet to fend of hotdrop and derp moments (Which most of teh time just leads to even better hotdrop and derp moments)
For the Industrial problem i still think a reduced job time would do great, since no one will build something (let alone haul) taking hours to set up, knowing it never will get finished to test it out. The "All people who meet skill preqs" option also makes the whole industrial part of the thing pretty much obsolete. There was and is always a demand for supers on sissi, so some people where activly testing sov/pos/industrial/cyno/fleet etc. stuff on sissi by simply meeting this demand, and i personally like it to give other players the stuff they want and need to test around with.
And with the 2 weeks basis i personally see no more reason to actively invest time into something, where nothing comes out from anymore (Exept UI testing perhaps)
Just my two cents on this, and i will still join any open mass test you anounce, but if this is the new way, cap/supercap and sov/pos testing is pretty much dead (not to mention research) in my eyes.
So if there was like, a 10x multiplier to research/manufacturing times, that would be "a good thing"?
EDIT: 10x faster, not 10x slower. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 16:28:00 -
[53] - Quote
CCP Goliath wrote:Brent Anders wrote:Yeah, iam also strictly against the seeding of supercaps for the sole reason of lolblobs everywhere (And nofun doing the nofun stuff turned up to eleven)
Yet the plan of 2 weeks mirrors is also a little bitter, where you could use the 2+ months of the usual mirroring to actively play out sov and cap industrie, and also do a somewhat different skill approach to see how thnigs would go out. Sissis primary is still bughunting i know, but you could also "Test" gamplay ideas and tactics without the risk of a multibillion KMs (And e-peen weaving) or the support of a always ready 200+ fleet to fend of hotdrop and derp moments (Which most of teh time just leads to even better hotdrop and derp moments)
For the Industrial problem i still think a reduced job time would do great, since no one will build something (let alone haul) taking hours to set up, knowing it never will get finished to test it out. The "All people who meet skill preqs" option also makes the whole industrial part of the thing pretty much obsolete. There was and is always a demand for supers on sissi, so some people where activly testing sov/pos/industrial/cyno/fleet etc. stuff on sissi by simply meeting this demand, and i personally like it to give other players the stuff they want and need to test around with.
And with the 2 weeks basis i personally see no more reason to actively invest time into something, where nothing comes out from anymore (Exept UI testing perhaps)
Just my two cents on this, and i will still join any open mass test you anounce, but if this is the new way, cap/supercap and sov/pos testing is pretty much dead (not to mention research) in my eyes. So if there was like, a 10x multiplier to research/manufacturing times, that would be "a good thing"? EDIT: 10x faster, not 10x slower.
CCP GOLIATH endless blobs of supers on Sisi is never a good thing. Unless PVH became the default test system and moveme just moved cap ships to 6-c and all others to PVH.
|
Sentient Blade
Crisis Atmosphere
1300
|
Posted - 2014.07.15 16:56:00 -
[54] - Quote
Not a supercap builder myself, but it seems to me there's a fairly simple solution, a SISI only implant (unpublished on TQ) which gives 99% reduction to build time.
Seed them at the usual 100 isk and that way you can plug them in and tear them out as much as necessary. |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 17:07:00 -
[55] - Quote
Well if it was to actually test a super that would be great. But most people just want to build them to blob combat areas with massive cap fleets. |
OMEGA REDUX
Forever Winter Absolute Zero.
0
|
Posted - 2014.07.15 18:07:00 -
[56] - Quote
CCP Goliath wrote:Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. seed everything on the market and stop excluding the faction/super/titan/etc stuff. It's way too difficult to test things if your build includes those items as it currently is on SISI.
And to those who fear titan/super blobs on sisi...it's sisi for crying out loud not TQ who gives a **** if they blob everything is 100 isk buy a new ship and the rules of sisi keep too much crazyness in check good enough |
Saeka Tyr
Sanctuary of Shadows Honorable Third Party
28
|
Posted - 2014.07.15 18:21:00 -
[57] - Quote
CCP Goliath wrote:
So if there was like, a 10x multiplier to research/manufacturing times, that would be "a good thing"?
EDIT: 10x faster, not 10x slower.
Actually, yes.
Is something like that easy to implement?
Worst case you could make a special slot 11 booster/implant that speeds up those industry times accordingly, and seed it specifically on sisi. And have fun watching people go mental when they see the database dump. |
Whapbamalooba
Perkone Caldari State
1
|
Posted - 2014.07.15 18:24:00 -
[58] - Quote
OMEGA REDUX wrote:CCP Goliath wrote:Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. seed everything on the market and stop excluding the faction/super/titan/etc stuff. It's way too difficult to test things if your build includes those items as it currently is on SISI. And to those who fear titan/super blobs on sisi...it's sisi for crying out loud not TQ who gives a **** if they blob everything is 100 isk buy a new ship and the rules of sisi keep too much crazyness in check good enough
Can't agree more, why not have some combat areas that are cap free and let it be in the rules?
|
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 19:13:00 -
[59] - Quote
Whapbamalooba wrote:OMEGA REDUX wrote:CCP Goliath wrote:Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. seed everything on the market and stop excluding the faction/super/titan/etc stuff. It's way too difficult to test things if your build includes those items as it currently is on SISI. And to those who fear titan/super blobs on sisi...it's sisi for crying out loud not TQ who gives a **** if they blob everything is 100 isk buy a new ship and the rules of sisi keep too much crazyness in check good enough Can't agree more, why not have some combat areas that are cap free and let it be in the rules? Not going to work because somebody will assign fighters from the undock and come haze you inside the "cap free" combat area. and if the rules kept craziness in check then we wouldnt see people getting supercap blobbed on the undock. Let's throw that out of the window. Clammoring for all deadspace officer gear was a disaster last time they did it too btw. How realistic is your "test" when you are slogging through godtanks on a rupture. Not very I'm guessing. Current system is fine. |
Retar Aveymone
GoonWaffe Goonswarm Federation
559
|
Posted - 2014.07.15 19:27:00 -
[60] - Quote
CCP Goliath wrote: So if there was like, a 10x multiplier to research/manufacturing times, that would be "a good thing"?
EDIT: 10x faster, not 10x slower.
Yes. Also, speed up anchoring timers for things like TCUs, Ihubs, SBUs, etc: anything where the time is just there to make you sit around and wait. |
|
Whapbamalooba
Perkone Caldari State
1
|
Posted - 2014.07.15 19:44:00 -
[61] - Quote
hellswindstaff wrote:Whapbamalooba wrote:OMEGA REDUX wrote:CCP Goliath wrote:Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. seed everything on the market and stop excluding the faction/super/titan/etc stuff. It's way too difficult to test things if your build includes those items as it currently is on SISI. And to those who fear titan/super blobs on sisi...it's sisi for crying out loud not TQ who gives a **** if they blob everything is 100 isk buy a new ship and the rules of sisi keep too much crazyness in check good enough Can't agree more, why not have some combat areas that are cap free and let it be in the rules? Not going to work because somebody will assign fighters from the undock and come haze you inside the "cap free" combat area. and if the rules kept craziness in check then we wouldnt see people getting supercap blobbed on the undock. Let's throw that out of the window. Clammoring for all deadspace officer gear was a disaster last time they did it too btw. How realistic is your "test" when you are slogging through godtanks on a rupture. Not very I'm guessing. Current system is fine.
My god!! Your rage! It was a suggestion as you are totally freaking out over the idea of supers and titans in eve. |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 19:52:00 -
[62] - Quote
Whapbamalooba wrote:hellswindstaff wrote:Whapbamalooba wrote:OMEGA REDUX wrote:CCP Goliath wrote:Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. seed everything on the market and stop excluding the faction/super/titan/etc stuff. It's way too difficult to test things if your build includes those items as it currently is on SISI. And to those who fear titan/super blobs on sisi...it's sisi for crying out loud not TQ who gives a **** if they blob everything is 100 isk buy a new ship and the rules of sisi keep too much crazyness in check good enough Can't agree more, why not have some combat areas that are cap free and let it be in the rules? Not going to work because somebody will assign fighters from the undock and come haze you inside the "cap free" combat area. and if the rules kept craziness in check then we wouldnt see people getting supercap blobbed on the undock. Let's throw that out of the window. Clammoring for all deadspace officer gear was a disaster last time they did it too btw. How realistic is your "test" when you are slogging through godtanks on a rupture. Not very I'm guessing. Current system is fine. My god!! Your rage! It was a suggestion as you are totally freaking out over the idea of supers and titans in eve.
It not rage friend. Its sticking up for the little guys who can't fly a super and will likely be blobbed by a fleet of inept fit and mass test sp warrior fleets of them. Personally I have 3 max skilled super pilots and two supers on TQ so the "idea" doesnt freak me out what so ever. If you ever tried to actually test something under those conditions of everything being seeded you woukld understand why it's a bad idea. Not everyone is goo goo ga ga over cap ships and for those who are the server shouldnt be catered to fit their whims. |
Whapbamalooba
Perkone Caldari State
1
|
Posted - 2014.07.15 20:08:00 -
[63] - Quote
Well come up with solutions then and actually solve the problem instead saying no no no and yet again no |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 20:28:00 -
[64] - Quote
Whapbamalooba wrote:Well come up with solutions then and actually solve the problem instead saying no no no and yet again no
I am all for solving the problem. Yet that leaves us with the problem of same people camping beacons 24-7 in Supercapitals.
|
Wedge Rancer
Bookmark Both Sides Exit Strategy..
16
|
Posted - 2014.07.15 21:29:00 -
[65] - Quote
Goliath, I'm not quite sure how the coding behind the new teams work, but would it be possible to just seed teams with massive time reductions?
|
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CCP Goliath
C C P C C P Alliance
2288
|
Posted - 2014.07.15 21:43:00 -
[66] - Quote
Wedge Rancer wrote:Goliath, I'm not quite sure how the coding behind the new teams work, but would it be possible to just seed teams with massive time reductions?
This was actually what started me thinking about the time multiplier. If not teams though, this implant idea is pretty interesting. Good job folks! 99% is never happening though :) CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 21:44:00 -
[67] - Quote
CCP Goliath wrote:Wedge Rancer wrote:Goliath, I'm not quite sure how the coding behind the new teams work, but would it be possible to just seed teams with massive time reductions?
This was actually what started me thinking about the time multiplier. If not teams though, this implant idea is pretty interesting. Good job folks! 99% is never happening though :)
How about 50% ....will still be able to cook em within 2 weeks. |
Brent Anders
Project Pendragon
0
|
Posted - 2014.07.15 21:56:00 -
[68] - Quote
75% is also a fine number ^^
But yes, the last thing we need is another SC hotdrop preying on 1v1 tests.. but after all, the SC are not the problem, but the interdictors, who pin you down there in the first place and provide the warpin and cyno ^^
But i wont start this now, because it has been beaten to death by now.
Just see, if you can get lost a bit of the casual waiting time on jobs in reseach/industry, that would help alot, not to mention the fact that if you dont have a corp ready on TQ, you will wait another 7 days before you can set up your first POS, what will leave you with only 7 days for anything else, if we only have 2 weeks between each Mirror.
But i think we will get a solution here that fits everyone fine. |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 22:11:00 -
[69] - Quote
Brent Anders wrote:75% is also a fine number ^^
But yes, the last thing we need is another SC hotdrop preying on 1v1 tests.. but after all, the SC are not the problem, but the interdictors, who pin you down there in the first place and provide the warpin and cyno ^^
But i wont start this now, because it has been beaten to death by now.
Just see, if you can get lost a bit of the casual waiting time on jobs in reseach/industry, that would help alot, not to mention the fact that if you dont have a corp ready on TQ, you will wait another 7 days before you can set up your first POS, what will leave you with only 7 days for anything else, if we only have 2 weeks between each Mirror.
But i think we will get a solution here that fits everyone fine.
Hopefully we will. But the seeding idea is a bad one. |
Comodore John
Doomsday Legion.
34
|
Posted - 2014.07.15 22:36:00 -
[70] - Quote
Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well. |
|
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.15 22:51:00 -
[71] - Quote
Comodore John wrote:Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well.
Seems legit.....+1 |
|
CCP Goliath
C C P C C P Alliance
2290
|
Posted - 2014.07.16 09:14:00 -
[72] - Quote
hellswindstaff wrote:Comodore John wrote:Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well. Seems legit.....+1 Someone just ran the idea about banishing them to EZA and just seeding them there and letting people 24-7 blob over there.
I'd like to avoid a total segregation approach if possible. I have a dream that one day under the red sun of 6-CZ49 the sons of titan pilots and the sons of destroyer pilots will be able to sit down together in a Captain's Quarters of brotherhood.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
Sentient Blade
Crisis Atmosphere
1301
|
Posted - 2014.07.16 10:44:00 -
[73] - Quote
CCP Goliath wrote:sit down together in a Captain's Quarters
Reported for trolling |
Comodore John
Doomsday Legion.
34
|
Posted - 2014.07.16 12:41:00 -
[74] - Quote
CCP Goliath wrote:hellswindstaff wrote:Comodore John wrote:Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well. Seems legit.....+1 Someone just ran the idea about banishing them to EZA and just seeding them there and letting people 24-7 blob over there. I'd like to avoid a total segregation approach if possible. I have a dream that one day under the red sun of 6-CZ49 the sons of titan pilots and the sons of destroyer pilots will be able to sit down together in a Captain's Quarters of brotherhood. You'd need to find a way to open the door first. |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.16 14:11:00 -
[75] - Quote
CCP Goliath wrote:hellswindstaff wrote:Comodore John wrote:Upon the application of a new mirror, each account is given a single item (via redeem system) that when added into the build of a super capital reduces the manufacturing time by 60%. Seems reasonable as far as time and helps limit their mass production as well. Seems legit.....+1 Someone just ran the idea about banishing them to EZA and just seeding them there and letting people 24-7 blob over there. I'd like to avoid a total segregation approach if possible. I have a dream that one day under the red sun of 6-CZ49 the sons of titan pilots and the sons of destroyer pilots will be able to sit down together in a Captain's Quarters of brotherhood.
Bahish them from the rell-umm |
|
CCP Goliath
C C P C C P Alliance
2290
|
Posted - 2014.07.16 15:09:00 -
[76] - Quote
Just wanted to say that RedDawn, Rise and I have done some digging and found out that reappropriating the Beancounter hardwiring to do this should be really easy. So once we're closer to this new mirror cadence we'll do some testing with different values and get a nice little Sisi-only implant for notably speeding up manufacturing times. I'm glad we had this talk CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
OMEGA REDUX
Forever Winter Absolute Zero.
2
|
Posted - 2014.07.16 15:23:00 -
[77] - Quote
hellswindstaff wrote: Not going to work because somebody will assign fighters from the undock and come haze you inside the "cap free" combat area. and if the rules kept craziness in check then we wouldnt see people getting supercap blobbed on the undock. Let's throw that out of the window. Clammoring for all deadspace officer gear was a disaster last time they did it too btw. How realistic is your "test" when you are slogging through godtanks on a rupture. Not very I'm guessing. Current system is fine.
1 if the rules say no fighters in the non supercap area then they could get banned for sending them to it
2 not my fault you are not reporting them for blobing on the undock as afaik that is infact a bannable offense (last i read the rules it said combat is to be in the combat areas and nowhere else)
3.let me get this straight you play eve and you brought a knife to a gun fight? well guess that rupture kill you huh maybe next time you will get a corp mate or w/e to join you on sisi so you dont have to worry about that sort of thing. |
Brent Anders
Project Pendragon
0
|
Posted - 2014.07.16 15:28:00 -
[78] - Quote
CCP Goliath wrote:Just wanted to say that RedDawn, Rise and I have done some digging and found out that reappropriating the Beancounter hardwiring to do this should be really easy. So once we're closer to this new mirror cadence we'll do some testing with different values and get a nice little Sisi-only implant for notably speeding up manufacturing times. I'm glad we had this talk
That sounds pretty nice, well see how it will work out then later. |
OMEGA REDUX
Forever Winter Absolute Zero.
2
|
Posted - 2014.07.16 15:38:00 -
[79] - Quote
also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship. |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.16 16:17:00 -
[80] - Quote
OMEGA REDUX wrote:also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship.
so we are basically reprogramming the entire server to accomadate supers? i dont see this happening. 56 drillion bugs to sort and people are worried about supers and officer modules. no wonder bugs float thru to tq |
|
Whapbamalooba
Perkone Caldari State
1
|
Posted - 2014.07.16 16:55:00 -
[81] - Quote
OMEGA REDUX wrote:hellswindstaff wrote: Not going to work because somebody will assign fighters from the undock and come haze you inside the "cap free" combat area. and if the rules kept craziness in check then we wouldnt see people getting supercap blobbed on the undock. Let's throw that out of the window. Clammoring for all deadspace officer gear was a disaster last time they did it too btw. How realistic is your "test" when you are slogging through godtanks on a rupture. Not very I'm guessing. Current system is fine.
1 if the rules say no fighters in the non supercap area then they could get banned for sending them to it 2 not my fault you are not reporting them for blobing on the undock as afaik that is infact a bannable offense (last i read the rules it said combat is to be in the combat areas and nowhere else) 3.let me get this straight you play eve and you brought a knife to a gun fight? well guess that rupture kill you huh maybe next time you will get a corp mate or w/e to join you on sisi so you dont have to worry about that sort of thing. edit: its been a while since i been on sisi so i havent bothered to go read the rules so i could be wrong about point 2 but the point im making is still viable, if it's in the rules and you report when someone breaks said rules then ccp will handle them. IRL it's against the law for someone to ****...but if you arent going to report them to the police when they do it dont whine about it to me.
Well said! |
OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.16 16:58:00 -
[82] - Quote
hellswindstaff wrote:OMEGA REDUX wrote:also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship. so we are basically reprogramming the entire server to accomadate supers? i dont see this happening. 56 drillion bugs to sort and people are worried about supers and officer modules. no wonder bugs float thru to tq you should prob learn a thing or 2 about coding before opening your mouth as the entire server is most certainly not reprogrammed to implement my suggestion |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.16 17:21:00 -
[83] - Quote
OMEGA REDUX wrote:hellswindstaff wrote:OMEGA REDUX wrote:also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship. so we are basically reprogramming the entire server to accomadate supers? i dont see this happening. 56 drillion bugs to sort and people are worried about supers and officer modules. no wonder bugs float thru to tq you should prob learn a thing or 2 about coding before opening your mouth as the entire server is most certainly not reprogrammed to implement my suggestion
Lets focus on the bugs and testing of broken stuff friend. Supers is last thing anyone is concerned with. The UI bug that shows full cap and shields still lurking on tq . Lets just try to get these bugs killed is all im saying. |
|
CCP Goliath
C C P C C P Alliance
2290
|
Posted - 2014.07.16 17:28:00 -
[84] - Quote
We aren't addressing the issue of officer mods right now folks, let's stay on topic. (Also the person who said the thing about reprogramming was basically correct - it would take a bunch of coding to do what you're asking, and it still wouldn't solve any problems as people would just camp the gate.) CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.07.16 17:34:00 -
[85] - Quote
CCP Goliath wrote:Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment.
You do realize that some people spend hours to set up after each mirror ? (moving toons around, buying&fitting ships,applying sp, skills ect) I somehow dont think people will want to do that every 2 weeks. And -¿free sp-¿ loses its value then aswell, which means less people will want to come to the mass tests as their sp is gone after 0-14days. |
OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.16 17:37:00 -
[86] - Quote
hellswindstaff wrote:OMEGA REDUX wrote:hellswindstaff wrote:OMEGA REDUX wrote:also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship. so we are basically reprogramming the entire server to accomadate supers? i dont see this happening. 56 drillion bugs to sort and people are worried about supers and officer modules. no wonder bugs float thru to tq you should prob learn a thing or 2 about coding before opening your mouth as the entire server is most certainly not reprogrammed to implement my suggestion Lets focus on the bugs and testing of broken stuff friend. Supers is last thing anyone is concerned with. The UI bug that shows full cap and shields still lurking on tq . Lets just try to get these bugs killed is all im saying. 1 im not your friend
2 i am concerned with testing all the things not just the few you care about testing (or in this case you seem to care about us not testing supers/officer mods, can only imagine why you are afraid eve pilots might become better at using/killing stuff)
3 apparently supers is nowhere near the "last thing anyone is concerned with" since this thread is devoted to just that 1 topic and is 4 pages long...not to mention how many posts you have made in it, seems pretty important to you too huh. |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.16 17:40:00 -
[87] - Quote
Neckbeard Nolyfe wrote:CCP Goliath wrote:Hey folks,
I understand that the mirroring cadence can be troubling to you, particularly relating to building things that take a long time. The short answer is that we mirror as and when we need it for testing purposes. In this instance we need a mirror to get relevant data onto the Sisi DB so that we can perform another upgrade test to ensure that our deployment next week will be smooth and on time.
Moving forward, we are actually trying to make mirrors on a regular cadence (though there will always be exceptions) but also to increase their frequency to as much as every 2 weeks. Obviously this has some problems and we would be very receptive to hearing them (more dedicated feedback threads will go up nearer the time, but I'm now subscribed to this thread so feel free to post here too), but it also addresses one of the most oft-asked things, which is the lack of frequency of mirrors. So, with that in mind, let's hear some ideas (like Orny's above) of how we could go about mitigating the issues that come with frequent mirrors. If at all possible, bear in mind that Sisi cannot be a special little flower and have massive code differences from TQ, or it invalidates itself as a test environment. You do realize that some people spend hours to set up after each mirror ? (moving toons around, buying&fitting ships,applying sp, skills ect) I somehow dont think people will want to do that every 2 weeks. And -¿free sp-¿ loses its value then aswell, which means less people will want to come to the mass tests as their sp is gone after 0-14days, not to even mention that mirrors are usually 5days behind on tq, so u end up missing skills.
I agree with that. 30-45 days is reasonable. But 2 weeks is too short. At least the 30-45 days solves the super build issue and nothing special needs to be done to acommodate them. |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.16 17:44:00 -
[88] - Quote
OMEGA REDUX wrote:hellswindstaff wrote:OMEGA REDUX wrote:hellswindstaff wrote:OMEGA REDUX wrote:also for the officer mods thing you could have 2 systems for fighting in. the first has combat areas (with gates so you dont get supers dropping onto bc fights) that allow officer mods. the second system's combat area gates wont allow you to activate the gate if you have any mods higher than meta 5 on your ship. so we are basically reprogramming the entire server to accomadate supers? i dont see this happening. 56 drillion bugs to sort and people are worried about supers and officer modules. no wonder bugs float thru to tq you should prob learn a thing or 2 about coding before opening your mouth as the entire server is most certainly not reprogrammed to implement my suggestion Lets focus on the bugs and testing of broken stuff friend. Supers is last thing anyone is concerned with. The UI bug that shows full cap and shields still lurking on tq . Lets just try to get these bugs killed is all im saying. 1 im not your friend 2 i am concerned with testing all the things not just the few you care about testing (or in this case you seem to care about us not testing supers/officer mods, can only imagine why you are afraid eve pilots might become better at using/killing stuff ) 3 apparently supers is nowhere near the "last thing anyone is concerned with" since this thread is devoted to just that 1 topic and is 4 pages long...not to mention how many posts you have made in it, seems pretty important to you too huh.
Ok, lets understand the server is for the testing of expansions and new features NOT any one of us using it to become better pilots/ kill things faster. And it appears I was correct about the coding. I don't see why you are angry at me over wanting a bug free TQ for everybody. Let's nip this in the bud before it becomes personal attack hour. I have no interest in that. |
OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.16 17:59:00 -
[89] - Quote
CCP Goliath wrote:We aren't addressing the issue of officer mods right now folks, let's stay on topic. (Also the person who said the thing about reprogramming was basically correct - it would take a bunch of coding to do what you're asking, and it still wouldn't solve any problems as people would just camp the gate.) 1 if they are fighting outside the combat areas then ban them from sisi...nuff said
2 ACCELERATION GATES (we are talking about using that right?, yes i know i said gate not acceleration gate in my previous posts but acceleration gates is what i was thinking) ok im going to code this for you. this will be done via a simple if then statement as is used by spreadsheets, now i heard somewhere that eve is coded in python iirc so if that is true let me know and ill give you this code in that language since that code would be arranged differently in that language (post here, send it via evemail if you really want, or since you are a dev via email if you really really want since that shouldn't be too hard for you to get off my account info)
IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,)IF(ModMetaValue="meta3",pass,)IF(ModMetaValue="meta4",pass,)IF(ModMetaValue="meta5",pass,fail)))
substitute the values of ModMetaValue and meta0, etc for the correct ones ingame
do a simple list of all the mods fitted to the ship attempting to use the acceleration gate (use the code already in place for restricting ships types at acceleration gates or the code already in place for running a ship scanner module to make this list if you really have to) then pull the meta value from the database for each mod in that list then run the above code on each item in that list. If any of the mods get a fail then that ship is not allowed to use the acceleration gate. If i missed anything that would cause any kind of errors please let me know and i will fix the code for it. |
hellswindstaff
Ministry of War Amarr Empire
0
|
Posted - 2014.07.16 18:07:00 -
[90] - Quote
or you can moveme script supers to EZA.....
t2 fit shiny fit send em over |
|
Wedge Rancer
Bookmark Both Sides Exit Strategy..
17
|
Posted - 2014.07.17 03:15:00 -
[91] - Quote
Now, I am all for this discussion, but is there any chance it could be moved to its own thread, instead of hijacking mine? |
Orny
Shipping Corporation Global ANZUS
7
|
Posted - 2014.07.17 03:38:00 -
[92] - Quote
To try and get this thread back onto its original subject - Wedge, will you be offering your service when the mirror is applied today or with the potential short time frame to next mirror putting everything on hold ?? |
Wedge Rancer
Bookmark Both Sides Exit Strategy..
18
|
Posted - 2014.07.17 04:38:00 -
[93] - Quote
The current stuff in construction will be delivered. As for when the next mirror comes, I will only continue the service if A) We get some kind of boost and B) If I can get a ton more help, I have had some help hauling this time but not much, which is why some of the Titans on the list have not been done. |
MAJOR POPPAGE
Perkone Caldari State
2
|
Posted - 2014.07.17 05:03:00 -
[94] - Quote
mirror is now.......within hours |
Adriana Mal'Valeran
Zero Fun Allowed Pasta Syndicate
2
|
Posted - 2014.07.17 05:22:00 -
[95] - Quote
OMEGA REDUX wrote:CCP Goliath wrote:We aren't addressing the issue of officer mods right now folks, let's stay on topic. (Also the person who said the thing about reprogramming was basically correct - it would take a bunch of coding to do what you're asking, and it still wouldn't solve any problems as people would just camp the gate.) 1 if they are fighting outside the combat areas then ban them from sisi...nuff said https://forums.eveonline.com/default.aspx?g=posts&t=6353&find=unread start enforcing rule 2 and you will stop having issues 2 ACCELERATION GATES (we are talking about using that right?, yes i know i said gate not acceleration gate in my previous posts but acceleration gates is what i was thinking) ok im going to code this for you. this will be done via a simple if then statement as is used by spreadsheets, now i heard somewhere that eve is coded in python iirc so if that is true let me know and ill give you this code in that language since that code would be arranged differently in that language (post here, send it via evemail if you really want, or since you are a dev via email if you really really want since that shouldn't be too hard for you to get off my account info) IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,IF(ModMetaValue="meta3",pass,IF(ModMetaValue="meta4",pass,IF(ModMetaValue="meta5",pass,fail)))))) substitute the values of ModMetaValue and meta0, etc for the correct ones ingame do a simple list of all the mods fitted to the ship attempting to use the acceleration gate (use the code already in place for restricting ships types at acceleration gates or the code already in place for running a ship scanner module to make this list if you really have to) then pull the meta value from the database for each mod in that list then run the above code on each item in that list. If any of the mods get a fail then that ship is not allowed to use the acceleration gate. If i missed anything that would cause any kind of errors please let me know and i will fix the code for it.
Accel gates are also basically a warptozero situation, aka it'll get camped and then you'll be crying about people blobbing in another thread. stuff like this just complicates things, it doesn't solve the basic problem. |
Precoshus
Dummi Bears
0
|
Posted - 2014.07.17 06:04:00 -
[96] - Quote
Wedge, if you start these builds again, you can pull me out of queue and bump the Nyx to the next person. Got an alt on TQ now (Renzig Sabii) that can build supers. Might be able to help build next time through, depending on how this unfolds.
Thanks! |
Chi Izanami
Light of the moon Fraternity.
0
|
Posted - 2014.07.17 09:45:00 -
[97] - Quote
One ragnarok for me pls |
|
CCP Goliath
C C P C C P Alliance
2297
|
Posted - 2014.07.17 10:12:00 -
[98] - Quote
OMEGA REDUX wrote:CCP Goliath wrote:We aren't addressing the issue of officer mods right now folks, let's stay on topic. (Also the person who said the thing about reprogramming was basically correct - it would take a bunch of coding to do what you're asking, and it still wouldn't solve any problems as people would just camp the gate.) 1 if they are fighting outside the combat areas then ban them from sisi...nuff said https://forums.eveonline.com/default.aspx?g=posts&t=6353&find=unread start enforcing rule 2 and you will stop having issues 2 ACCELERATION GATES (we are talking about using that right?, yes i know i said gate not acceleration gate in my previous posts but acceleration gates is what i was thinking) ok im going to code this for you. this will be done via a simple if then statement as is used by spreadsheets, now i heard somewhere that eve is coded in python iirc so if that is true let me know and ill give you this code in that language since that code would be arranged differently in that language (post here, send it via evemail if you really want, or since you are a dev via email if you really really want since that shouldn't be too hard for you to get off my account info) IF(ModMetaValue="meta0",pass,IF(ModMetaValue="meta1",pass,IF(ModMetaValue="meta2",pass,IF(ModMetaValue="meta3",pass,IF(ModMetaValue="meta4",pass,IF(ModMetaValue="meta5",pass,fail)))))) substitute the values of ModMetaValue and meta0, etc for the correct ones ingame do a simple list of all the mods fitted to the ship attempting to use the acceleration gate (use the code already in place for restricting ships types at acceleration gates or the code already in place for running a ship scanner module to make this list if you really have to) then pull the meta value from the database for each mod in that list then run the above code on each item in that list. If any of the mods get a fail then that ship is not allowed to use the acceleration gate. If i missed anything that would cause any kind of errors please let me know and i will fix the code for it.
I'm no coder but here's how I would pseudocode the ensuing action, should we implement this solution.
IF SubcapShipOnGate WHEN WarpImmunity=False THEN goto GateBumpAndMassiveSuperBlobAttack CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
Whapbamalooba
Perkone Caldari State
1
|
Posted - 2014.07.17 12:11:00 -
[99] - Quote
Wedge Rancer wrote:The current stuff in construction will be delivered. As for when the next mirror comes, I will only continue the service if A) We get some kind of boost and B) If I can get a ton more help, I have had some help hauling this time but not much, which is why some of the Titans on the list have not been done.
Hey bud
I wanna help and will be on later, I can fly a Jump freighter if that helps at all? The avatar for me would be great :) |
MAJOR POPPAGE
Perkone Caldari State
2
|
Posted - 2014.07.17 15:18:00 -
[100] - Quote
I need/want/a Abbatar too |
|
OMEGA REDUX
Forever Winter Absolute Zero.
3
|
Posted - 2014.07.17 17:34:00 -
[101] - Quote
Adriana Mal'Valeran wrote:Accel gates are also basically a warptozero situation, aka it'll get camped and then you'll be crying about people blobbing in another thread. stuff like this just complicates things, it doesn't solve the basic problem. CCP Goliath wrote:I'm no coder but here's how I would pseudocode the ensuing action, should we implement this solution.
IF SubcapShipOnGate WHEN WarpImmunity=False THEN goto GateBumpAndMassiveSuperBlobAttack
see https://forums.eveonline.com/default.aspx?g=posts&t=359094&find=unread |
JxC Lyc
Interstellar Construct Union
2
|
Posted - 2014.07.17 20:18:00 -
[102] - Quote
ill contact you in game on sisi if your still building im up for helping I got 3 chars that can haul and JxC Lyc can build up to 10 titan/super carriers at once |
AgentHawk
The Exit Plan Test Alliance Please Ignore
165
|
Posted - 2014.07.17 20:30:00 -
[103] - Quote
acc. gates for combat areas? then open combat sites for else?
new rule: no fighting on acc. gate or ban lel |
cheekybot Rotineque
The Scope Gallente Federation
0
|
Posted - 2014.07.17 20:58:00 -
[104] - Quote
IMO i think everything should be seeded solving the issue of building supers, if your actually testing game mech's or combat and dont wanna be blobbed go somewhere else for actual testing purposes, i see the combat system as a place for people to test personal fits and derp around/ have fun, from my understanding of the rules you can have combat in any system providing both sides agree to it, so fleet ops and such can be done other places if people choose to fleet up and stage it.
most good testing of alot is done solo or in small groups with a certain bug there hunting, so to me saying "i cant test anything because i get blobbed" is not a valid statement IMO |
hellswindstaff
Ministry of War Amarr Empire
2
|
Posted - 2014.07.17 21:17:00 -
[105] - Quote
mm hmm |
Wedge Rancer
Bookmark Both Sides Exit Strategy..
20
|
Posted - 2014.07.18 01:28:00 -
[106] - Quote
Ok so as far as I can tell the mirror is happening now. I will set up my sov and everything, but I will not start any kind of building unless we get a boost of some sort.
Also if we do get a boost I will start a new thread as this one has been hijacked enough and I plan on CLEARING THE ENTIRE LIST OF ORDERS so I can get rid of anyone who gave up waiting. |
|
CCP Goliath
C C P C C P Alliance
2310
|
Posted - 2014.07.18 09:53:00 -
[107] - Quote
Wedge Rancer wrote:Ok so as far as I can tell the mirror is happening now. I will set up my sov and everything, but I will not start any kind of building unless we get a boost of some sort.
Also if we do get a boost I will start a new thread as this one has been hijacked enough and I plan on CLEARING THE ENTIRE LIST OF ORDERS so I can get rid of anyone who gave up waiting.
We'll be open later today for the public. No boosts as we stopped doing that, and the other solutions are going to go along with our rapid mirroring cadence which hasn't started yet. CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath |
|
Wedge Rancer
Bookmark Both Sides Exit Strategy..
20
|
Posted - 2014.07.18 10:32:00 -
[108] - Quote
Ok, good to know, thx |
Orny
Shipping Corporation Global ANZUS
7
|
Posted - 2014.07.18 10:41:00 -
[109] - Quote
Tks for update CCP Goliath |
Precoshus
Dummi Bears
0
|
Posted - 2014.07.20 14:53:00 -
[110] - Quote
CCP Goliath wrote:Just wanted to say that RedDawn, Rise and I have done some digging and found out that reappropriating the Beancounter hardwiring to do this should be really easy. So once we're closer to this new mirror cadence we'll do some testing with different values and get a nice little Sisi-only implant for notably speeding up manufacturing times. I'm glad we had this talk The other thing we might want to talk about is strategic index? That's another fixed barrier to getting a build started. You can't complain much when there's three months between mirrors, but it would be a show stopper if mirrors are coming every month. At the least, it should be taken into consideration when you look at how much of a boost the implants would give. |
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