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Wrangler

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Posted - 2006.06.22 18:54:00 -
[1]
Welcome to yet another Dev Blog, considering what happened last time I announced one of these I'm hoping it will go better this time. 
This time Hammerhead talks about reverse engineering, salvaging, factional warfare and some ideas that might make all you IPO shareholders happier. 
Strangely enough, there is no mention of boobies anywhere.  
So, why are you reading this, go read the Blog instead: STOP! Hammer time...
(Any similarities between the topic and a hollywood movie are purely coincidental) 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads Knowledge Base - Player Guide - Policies - Join ISD - Fan Submissions |
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BoinKlasik
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Posted - 2006.06.22 19:02:00 -
[2]
Edited by: BoinKlasik on 22/06/2006 19:04:52 sounds cool, enough of this stuff (especially Factional Warfare) would defiantely get me back in empire for a while.
It also looks as if im going to have to stop putting off getting a few research agents. 
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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ParMizaN
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Posted - 2006.06.22 19:03:00 -
[3]
Rofl at title.
BDCI Recruitment Officersig edited for lack of pink really PINK -eris |

ParMizaN
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Posted - 2006.06.22 19:05:00 -
[4]

Some VERY interesting stuff. Will rigs change the ships visuals? That could be pretty cool, and change how you approach fighting a ship.
BDCI Recruitment Officersig edited for lack of pink really PINK -eris |

HippoKing
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Posted - 2006.06.22 19:06:00 -
[5]
Rigs sound cool, but we'll see how they come out 
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Bean Doodle
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Posted - 2006.06.22 19:10:00 -
[6]
Edited by: Bean Doodle on 22/06/2006 19:12:08 hmm....this Rigging thing kinda bugs me, what's there to prevent two corpmates from blasting each other ships just to farm these things, because if they can, then all such upgrades won't be worth crap, and salvaging wont be a reasonable career unless youre a thotaaal farmar
edit: and hammer totaelly splet efficiency wrogn!!1! leik wtf! no crudabileteh --- Bean Doodle, WIN's private Spammer, Whiner, Begger, Commmon-Enemy, L33t-Sp33ching-teen and POS suicider. |

Gariuys
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Posted - 2006.06.22 19:14:00 -
[7]
God that all sounds so good.
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HippoKing
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Posted - 2006.06.22 19:16:00 -
[8]
Originally by: Bean Doodle hmm....this Rigging thing kinda bugs me, what's there to prevent two corpmates from blasting each other ships just to farm these things, because if they can, then all such upgrades won't be worth crap, and salvaging wont be a reasonable career unless youre a thotaaal farmar
because the ship has to be destroyed to get the rig, and it is much more profitable to kill other people than your friends 
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Andrue
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Posted - 2006.06.22 19:18:00 -
[9]
Originally by: Bean Doodle Edited by: Bean Doodle on 22/06/2006 19:12:08 hmm....this Rigging thing kinda bugs me, what's there to prevent two corpmates from blasting each other ships just to farm these things, because if they can, then all such upgrades won't be worth crap, and salvaging wont be a reasonable career unless youre a thotaaal farmar
edit: and hammer totaelly splet efficiency wrogn!!1! leik wtf! no crudabileteh
Um...cost? Base the kit components on the ship that gets destroyed. The components dropped are random and can only be used to make kits for the next class of ship down..or perhaps two classes.
Suppose that what with the random nature of the drops and all you have to destroy five battleships in order get a 1% boost of one attribute of a cruiser..you think farming will still be a problem? -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Akkarin Pagan
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Posted - 2006.06.22 19:20:00 -
[10]
/me can't wait for invention and ship rigs :)
Shame about having to add even more skills to my list of ones I have to have :(
Akkarin
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Hllaxiu
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Posted - 2006.06.22 19:25:00 -
[11]
Originally by: HippoKing
Originally by: Bean Doodle hmm....this Rigging thing kinda bugs me, what's there to prevent two corpmates from blasting each other ships just to farm these things, because if they can, then all such upgrades won't be worth crap, and salvaging wont be a reasonable career unless youre a thotaaal farmar
because the ship has to be destroyed to get the rig, and it is much more profitable to kill other people than your friends 
I also imagine that the rigs will be based upon the "quality" of the ship. The probability of getting a "good" missile rig would probably be better on a Cerberus with tech 2 launchers than a Caracal with tech 1... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

BoinKlasik
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Posted - 2006.06.22 19:25:00 -
[12]
Wasnt I second when this thread started? How did i end up first?
*doh, I broke my edited sig :/* *cries* this signature was lacking pink, I'll provide it for you. There. Looks better doesn't it? -Eris Fixed it for you. Oh, btw, yarr! ~kieron Didn't I tell you? The damsel moved in with me, we're having a great time. - Wrangler The damsel may not be distressed any more, but how many times does the informant have to be silenced before he gets the message? - Cortes
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HippoKing
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Posted - 2006.06.22 19:29:00 -
[13]
Originally by: Hllaxiu
Originally by: HippoKing
Originally by: Bean Doodle hmm....this Rigging thing kinda bugs me, what's there to prevent two corpmates from blasting each other ships just to farm these things, because if they can, then all such upgrades won't be worth crap, and salvaging wont be a reasonable career unless youre a thotaaal farmar
because the ship has to be destroyed to get the rig, and it is much more profitable to kill other people than your friends 
I also imagine that the rigs will be based upon the "quality" of the ship. The probability of getting a "good" missile rig would probably be better on a Cerberus with tech 2 launchers than a Caracal with tech 1...
you get components, not a full rig. Rigs are built
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Hllaxiu
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Posted - 2006.06.22 19:30:00 -
[14]
Edited by: Hllaxiu on 22/06/2006 19:34:39
Originally by: Andrue Um...cost? Base the kit components on the ship that gets destroyed. The components dropped are random and can only be used to make kits for the next class of ship down..or perhaps two classes.
Suppose that what with the random nature of the drops and all you have to destroy five battleships in order get a 1% boost of one attribute of a cruiser..you think farming will still be a problem?
Wrong way to do that. Build a bunch of bare tech 1 battleships with refined rat loot, max insure them and then stick the good rig you get on your Field Command ship/HAC that cost 200+mil. If you got really good component rigs you could probably sell the ship at a good profit, even with killing a bunch of your own battleships for it. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Theiron Bostrum
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Posted - 2006.06.22 19:32:00 -
[15]
Originally by: Bean Doodle Edited by: Bean Doodle on 22/06/2006 19:12:08 hmm....this Rigging thing kinda bugs me, what's there to prevent two corpmates from blasting each other ships just to farm these things, because if they can, then all such upgrades won't be worth crap, and salvaging wont be a reasonable career unless youre a thotaaal farmar
edit: and hammer totaelly splet efficiency wrogn!!1! leik wtf! no crudabileteh
If he meant efficiency then he did spell it wrong. It is possible he meant efficacy though...

I'm looking forward to rigging although I think you could be right about it being exploited.
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Hllaxiu
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Posted - 2006.06.22 19:33:00 -
[16]
Originally by: HippoKing
Originally by: Hllaxiu
Originally by: HippoKing
Originally by: Bean Doodle hmm....this Rigging thing kinda bugs me, what's there to prevent two corpmates from blasting each other ships just to farm these things, because if they can, then all such upgrades won't be worth crap, and salvaging wont be a reasonable career unless youre a thotaaal farmar
because the ship has to be destroyed to get the rig, and it is much more profitable to kill other people than your friends 
I also imagine that the rigs will be based upon the "quality" of the ship. The probability of getting a "good" missile rig would probably be better on a Cerberus with tech 2 launchers than a Caracal with tech 1...
you get components, not a full rig. Rigs are built
I guess I used the wrong term, there will obviously be different types of components, and presumably different qualities of components. A Cerberus would have better probability of leaving behind "better" components than the Caracal. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Kylania
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Posted - 2006.06.22 19:35:00 -
[17]
Rigging sounds pretty darn cool, but as other pointed out, we players are jerks and will exploit it. 
The Invention thing sounds good, but I can easily see alliances being the only ones to benefit from this. At least with the horrible lottery system some little unknown guy has a chance at at BPO. In Kali only super advanced alliance backed and protected players will be able to farm (since all players do is exploit, so yes, we'll farm these places) the mission areas to get the needed parts.
System zoom sounds pretty sweet though. -- Lil Miner Newbie Skills Roadmap | Visual Building Guide (Both work in game too!) |

Saeris Tal'Urduar
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Posted - 2006.06.22 19:45:00 -
[18]
It all sounds good. 
I have questions about rigging. It just like enhancements from CoV and allows you to individualize. Its a great idea.
What I'm worried about is stacking bonuses. Maybe not allowing anymore than two (or one) like bonuses per ship. Otherwise the fear you have will be realized. Or just hit them with a stacking nerf. To help balance I also think there should be a chance to damage/destroy the rig when you try and switch it out. Or just make them non-repairable (a better idea).
Now about how they are salvaged, NPC only or a combo of NPC and player? Now I'm sure you've already considered what could happen if rigs are PC dropped. It may become profitable to build, insure and then farm your own ships with an alt just so you can collect or have a chance to collect rigs and then sell them on the market. And please dont make the good ones exclusive to deep 0.0 space, if its a combonation of PC/NPC drop.
And last, please make sure when you're designing rigs you dont forget the non-combat ones. Like the one that may affect cargo size or maybe even allowing someone to jump/dock at farther ranges, or even better, one that increases lock time. Or boosts sensor strenght. (You guys have this habit where you mostly forget about the non-combat side of the community because its not so vocal )
Oh yeah and to close, BOOBIES!!
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Kitty O'Shay
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Posted - 2006.06.22 19:51:00 -
[19]
Player ships dropping wrecks which make rigs?
Sweet, time to start sniper training. I'll be farming a gate quickly enough.
Kitty's Rig & Wreck Shoppe, coming in Kali! --
Selling low SP Barge pilot characters, cheap! Evemail me for info. |

Rod Blaine
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Posted - 2006.06.22 19:53:00 -
[20]
Good blog !
Only remark I;d have to make is that I don't like how it seems that those tech2 bpc's one could produce rely nearly totally on agent running again (hacking: cosmos, RP's: research). I'd have hoped for a more creative spread of resources. But maybe you'll implement hacking into complexes and explorationary content too right ? Maybe into those shipwrecks ?
Just add something that makes it not totally reliant on agents please.
Old blog |

Jim McGregor
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Posted - 2006.06.22 20:00:00 -
[21]
Edited by: Jim McGregor on 22/06/2006 20:16:58
T2 becoming baseline... wonder if we'll see some t2 bpo's on escrow in the next few days... 
Rig introduction will definently spawn some very fun & dangerous setups. When can we begin to test the stuff on the test server? Hopefully not 1 week before deployment on TQ. There will be many bugs with this many new features. 
So Invention are in Kali One, but will Salvaging & Ship Rigging also be? And what else of the things you talk about will be in Kali One?
That seemless zoom you talk about, thats only on your internal testing server for now, right? Really, really want to try this one....
Overall a very cool blog with lots of useful information. I cant really think of a good way to promote gangs and at the same time discourage blobbing... sounds difficult.
--- The Eve Wiki Community Portal | Eve Tribune |

Basileus
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Posted - 2006.06.22 20:04:00 -
[22]
Why not make a dev blog explaining the latest stealth lvl4 nerf???
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Cadadon
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Posted - 2006.06.22 20:15:00 -
[23]
Originally by: Jim McGregor
T2 becoming baseline... wonder if we'll see some t2 bpo's on escrow in the next few days... 
Remember the tractor beam BPO thing That was funny. Don't always believe what CCP tell us  --- They're -- They are Their -- The Smith's are selling their house There -- Look over there |

R3dSh1ft
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Posted - 2006.06.22 20:18:00 -
[24]
That was like sex ______________________________________
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Joshua Foiritain
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Posted - 2006.06.22 20:30:00 -
[25]
Originally by: Basileus Why not make a dev blog explaining the latest stealth lvl4 nerf???
Because it isnt interesting enough? -----
[Coreli Corporation Mainframe] |

RedClaws
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Posted - 2006.06.22 20:44:00 -
[26]
Edited by: RedClaws on 22/06/2006 20:52:18 sounds good :
Will wrecks change visual style by: - shipmodel (like arma has a different wreck than a raven) - shiptype (frigate vs cruiser) - way of destruction (laserholes vs missles) - speed of destruction (incapacitated vs totally obliterated) - not at all - something else
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Aeaus
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Posted - 2006.06.22 21:01:00 -
[27]
Originally by: Cadadon
Originally by: Jim McGregor
T2 becoming baseline... wonder if we'll see some t2 bpo's on escrow in the next few days... 
Remember the tractor beam BPO thing That was funny. Don't always believe what CCP tell us 
I'm sure they would make it in a way that T2 BPO owners don't get kicked in the face =)
My Guides (Recomended Reading) |

Ninjja
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Posted - 2006.06.22 21:11:00 -
[28]
Man this is gunna be sweeeeet!
I can just imagine working on salvaging a wreck when someone sneaks up on me and pops me getting 2 wrecks to play with. A nice little addage to the game.
I also like the idea of being able to reverse engineer and invent. Waiting around for a t2 BPO with my agent in the lottery is a little diheartening. Id be stoked to turn a bunch of rat loot into a even a 1 run bpc of something hot!
I am, however, a little confuesd about how the FW is gunna work. I keep thinking this means i as a minnie can blow away any awarrian slave driver i see no matter where they are. How is this FW looking to play out? (i know hammer said he isnt sure quite yet but i still am hungry for speculation)
Good work CCP. I look forward to the new changes. Tiem to train up my hacking skills.
Clicky: Eve Most Wanted List
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Verone
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Posted - 2006.06.22 22:50:00 -
[29]
OMG!!11 RIGGING!111
I Can't wait!!11     
VETO RECRUITMENT |

Grimpak
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Posted - 2006.06.22 23:04:00 -
[30]
isn't anyone relatively worried how would a 100vs100 battlefield ended up when you blow both fleets apart?
...other than that, cool -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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