
SMT008
Les chevaliers de l'ordre Goonswarm Federation
265
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Posted - 2011.11.20 22:52:00 -
[1] - Quote
Fon Revedhort wrote:They are fine.
You never flew a Black ops, right ? 
Appart from bridging fleets, it's useless. AND, it's not even good at bridging fleets. AND, it cost a sh*t ton + recquires quite a lot of skills. |

SMT008
Les chevaliers de l'ordre Goonswarm Federation
273
|
Posted - 2011.11.24 22:05:00 -
[2] - Quote
Andrea Roche wrote:Unforgiving. http://eve-kill.net/?a=kill_related&kll_id=11449878cva http://eve-kill.net/?a=kill_related&kll_id=8876616DNS Blind Octopus Stain Empire and many more There are plenty more. Some have stopped doing it and some others no longer exist/cant find them. All very successfull at it too. I am not telling you who am I. So you are gonna have to live with it. These is proof that ALL these ships are not only used BUT also are a valid and effective way of playing the game. Therefore they dont need a buff. They rarelly get killed anyway.goodnight gl hf
I'm sorry but....you're ********.
Not that I like Morsus Mihi or Vincent himself, but look at you.
You're linking two battlereports.
6 Blackops and a Rapier taking down a PVE Nightmare.
30 BO fleet (With 12 blackops, 4 recons, a T3 and bombers) taking down a Cynabal, a RailDeimos, an Arazu and a Devoter.
I could have killed the Nightmare with a bomber.
I could have killed the second fleet with my Tempest.
How is that a proof of the fact that black ops works ? No they don't. For the 600M they cost and all the skills they require, they are bad. They barely jump next door, they are paperthin (Literally, check their Shield/armor/structure HP in game), they have a good DPS (Like all battleships, I would say), they have LOLBonuses (The Redeemer gets a tracking bonus, which is good. The Sin gets an agility bonus ?), they can't bridge properly a few recons, they need multiple fuel caches or dualboxing a viator...
I'm sorry, but those ships doesn't work like they are supposed to.
Fix :
Split back ops in two categories.
First category, support blackops. Enhanced jumprange (5 LY Base), enhanced fuel bay (Or less fuel consumption /ship/lightyear), practically no DPS.
Second, combat blackops. Actual jumprange, actual fuel bay, T2 resistances, same shield/armor/HP as the tier 3 BS, same DPS as of now (More turret/missile based DPS, less drone DPS). Less sucky bonuses (Like, a Neutralizer duration/Capacitor use on the Redeemer, a falloff bonus on the Panther maybe, a Warp disruptor range bonus on the Sin ?)
Support blackops keep their current model/skin.
Combat blackops get the tier 3 BS model and the skin that goes with it.
Imagine the paintjob of the Widow, on a Rokh. |