
Vrykolakasis
Trinity Operations Aurora Irae
8
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Posted - 2011.12.14 23:10:00 -
[1] - Quote
Andrea Roche wrote: What part of english you dont understand?
My favorite part, after reading to this post (haven't read the rest). Up to this point in the thread, only one poster clearly has issue with understanding the language.
As for my 2 cents... or 4 cents... I am not a black ops pilot so I don't have as much quality input as I could - but I also decided that black ops would not be high on my planned training queue after looking at them a while back and realizing that I couldn't really get good EHP, DPS, or the ability to fit Covert Ops cloaks. Not to mention I would like a ship I could have a lot of fun flying solo in, not just assisting other players in moving around.
It is possible to use Black Ops effectively with good supply chains - but it seems very counter-intuitive that this would be the case. "Black Ops" suggests a ship that can move to anywhere it needs to be, quickly, alone, and effectively, without supply chains, etc. It also suggests a ship that can be incredibly effective at both intelligence gathering and combat.
The changes that would get black ops instantly into my skill queue are as follows:
-T2 Resists -Fuel bonus for jumps. Possibly jump range bonus -Covert Cloak can be fit, but when fit (even if offlined) jump ability is removed (that was a great idea). Additionally, remove the additional speed while cloaked when covert cloak is fit -Allow jumps to work totally, completely solo (w/o cyno)
Another very cool thing (but maybe OP thing... idk... but cool nonetheless) would be the introduction of an intelligence jamming module - like a secondary cloak - a module only the Black Ops class could fit that jammed information gathering on itself - when activated, other players could see the ship class but could not see who was piloting it, what corp/alliance it belonged to, etc. Security status color changes, criminal flags, etc would still be visible, just not specific information on who you were fighting. The issue with this is how it would effect kill/lossmails - that's something for additional discussion... but I kind of like the idea.
As for the introduction of a separate ship type, I disagree. I feel that the black ops could be changed without much difficulty to allow it to be fit for either role, but never two at once. |