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Foomanshoe
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Posted - 2006.06.27 01:34:00 -
[1]
More then anything else this is what id like to see in the next patch notes.
Caldari
Nighthawk - Bonuses changed: 10% heavy missile target navigation prediction and 5% heavy missile precision to 10% velocity and 5% Rate of Fire.
Vulture - Base targeting range increased from 60km to 80km.
Standard missile laungher Powergrid reduced from 8 to 6.
All Tech 1 ships mass reduced by 5%
Amarr
Sacrilege - Bonuses changed: 10% Medium Energy turret capacitor Use, 10% Medium Energy Turret optimal range, and 5% medium laser damage to 10% missile velocity, 5% Missile launcher Rate of fire, and 5% missile EM damage. - Fittings changed to 5 high, 4 medium, 6 low. 5 Missile hardpoints and 2 laser hardpoints. - CPU increased to 400, powergrid reduced to 900.
Medium beam turret powergrid usage reduced from 16 to 10. Mega beam laser powergrid reduced from 3250 to 2750. Tachyon beam laser powergrid reduced from 3750 to 3250.
All laser cap usage reduced by 30%. All laser damage reduced by 10%. All Amarr ship bonuses of 10% Energy turret capacitor use changed to 5% Energy turret Damage.
Minmatar
All artillery Capacity increased by 300%. All Autocannon ROF reduced by 25% and damage increased by 25% (same NET Dps, with less ammo usage).
Gallente
All Blaster optimal range increased by 10%.
_______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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The ArchWarder
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Posted - 2006.06.27 03:48:00 -
[2]
/signed
But also retrebution should have one high slot removed and one mid slot added.
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Karsus Maim
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Posted - 2006.06.27 05:29:00 -
[3]
Quote: But also retrebution should have one high slot removed and one mid slot added.
Quote: Medium beam turret powergrid usage reduced from 16 to 10.
/signed
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Foulis
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Posted - 2006.06.27 06:24:00 -
[4]
Originally by: Foomanshoe All Autocannon ROF reduced by 25% and damage increased by 25% (same NET Dps, with less ammo usage).
Damage would have to be increased by 33% or so otherwise the net dps would be lower afterwards. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
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Ralitge boyter
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Posted - 2006.06.27 07:36:00 -
[5]
Sounds good to me... now lets see if the nefmobile is going that same way.  ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

schurem
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Posted - 2006.06.27 09:09:00 -
[6]
poor gallente. they shure get the shaft in your design. i say 'nay' to these proposals.
<<<< No Boundaries, No Fences, Fly Free Or Die Trying >>>>
Typhoon for the win. Nastier than whats faster, faster than whats nastier! |

LukaG
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Posted - 2006.06.27 09:20:00 -
[7]
Originally by: Foomanshoe
Gallente
All Blaster optimal range increased by 10%.
Er so on my mega I get an extra 400 meters optimal range??? Wow, I'm stunned by your generosity, I'm taking a wild in guess here but you're not really a blaster person are you?
I don't want to comment on your other changes because they are not really my area of expertise but simply from my experiance of the devs I'd say your being stunningly optimistic in thinking anything so radical is going to be implemented within the next decade.
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Godar Marak
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Posted - 2006.06.27 09:22:00 -
[8]
Originally by: Foomanshoe
All laser damage reduced by 10%.
Are you insane?
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Ling Toriyama
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Posted - 2006.06.27 09:33:00 -
[9]
Originally by: Foomanshoe More then anything else this is what id like to see in the next patch notes.
Caldari
Nighthawk - Bonuses changed: 10% heavy missile target navigation prediction and 5% heavy missile precision to 10% velocity and 5% Rate of Fire.
Vulture - Base targeting range increased from 60km to 80km.
Standard missile laungher Powergrid reduced from 8 to 6.
All Tech 1 ships mass reduced by 5%
Amarr
Sacrilege - Bonuses changed: 10% Medium Energy turret capacitor Use, 10% Medium Energy Turret optimal range, and 5% medium laser damage to 10% missile velocity, 5% Missile launcher Rate of fire, and 5% missile EM damage. - Fittings changed to 5 high, 4 medium, 6 low. 5 Missile hardpoints and 2 laser hardpoints. - CPU increased to 400, powergrid reduced to 900.
Medium beam turret powergrid usage reduced from 16 to 10. Mega beam laser powergrid reduced from 3250 to 2750. Tachyon beam laser powergrid reduced from 3750 to 3250.
All laser cap usage reduced by 30%. All laser damage reduced by 10%. All Amarr ship bonuses of 10% Energy turret capacitor use changed to 5% Energy turret Damage.
Minmatar
All artillery Capacity increased by 300%. All Autocannon ROF reduced by 25% and damage increased by 25% (same NET Dps, with less ammo usage).
Gallente
All Blaster optimal range increased by 10%.
ok... maybe some good stuff.
BUT FFS, DONT POST UNTILL YOU LEARNED SOMETHING ABOUT GAME BALANCE - At least these "changes" wont be done.....
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Twilight Moon
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Posted - 2006.06.27 09:48:00 -
[10]
Dear Santa,
For Christmas this year I would like:
7 Machariels 3 Vindicators 1 Ragnarok
...and lots of shiny officer mods to fit them. If you give me these I promise to be a good girl and not gank your sleigh this year, and steal all the kiddies toys.
Thank you, I wub you!
Twilight
--------------------- Sig to come soonish.
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Foomanshoe
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Posted - 2006.06.27 23:27:00 -
[11]
Okay about balance, i have 3 main characters. There combined SP totals are approximately 100 mil. I have played EVE since Beta Phase 2 back when there were no npcs and no concord and you could get dark orche 3 jumps from the starting system.
I know EVE about as well as anyone. I also pilot every single ship in the game between my chars.
In my opinion these changes are very balanced and address the main issues with the races.
Amarr -> strong in new game -> very weak in endgame. Changes to laser turret make them weaker new game stronger end game. Giving amarr ships damage bonus without a base damage reduction would be totally unbalanced. Also beams take FAR to much grid in the small and large sizes. The XL and the Medium are fine.
Sacrilege sucks as a gimped zealot. Make it a missile boat.
Caldari -> Command ships suck. Nighthawk bonuses suck. Vulture needs targeting range.
Standard missiles take too much grid to fit on caldari frigs. Trying to fit fly catcher with standard launchers makes me cry.
All caldari mass was nerfed hard in late beta for missile balance. Missiles have since been nerfed twice and are far more balanced with turrets. This long ago nerf needs to be reversed so that it doesnt take forever to turn a caldari ship.
Minmatar -> main issue i have is with ammo. T2 ammo in autocannons gets very expensive very fast. Also 10 shots in artillery blows. Other then that i feel damage, speed, and fittings are fine.
Gallente -> between drone buff and blaster buff in last 2 patches, my gal ships are pretty nice. Only issue i have is people kite me so easy because range on blasters is so short. Please, if you honestly think gal needs MORE loving, id like to know what that is and if youve ever flied any other races ship. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Woopie
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Posted - 2006.06.28 00:59:00 -
[12]
Originally by: Godar Marak
Originally by: Foomanshoe
All laser damage reduced by 10%.
Are you insane?
He also said change the 10% cap reduction bonus to 5% damage, so it would be 0.9*1.25 = 12.5% overall higher damage for much higher cap usage (0.7*1/0.5 = 40%).
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Woopie
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Posted - 2006.06.28 01:01:00 -
[13]
Edited by: Woopie on 28/06/2006 01:01:34
Originally by: Foulis
Originally by: Foomanshoe All Autocannon ROF reduced by 25% and damage increased by 25% (same NET Dps, with less ammo usage).
Damage would have to be increased by 33% or so otherwise the net dps would be lower afterwards.
No, what he means increase the ROF by 25% and the damage by 25%.
(1.25*damage)/(1.25*rof) = damage/rof.
So same dps, but higher dot (less reloads) and less ammo usage.
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Cudeiro
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Posted - 2006.06.28 02:18:00 -
[14]
/signed. "for the glory of General Tani" |

Captin Biltmore
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Posted - 2006.06.28 02:25:00 -
[15]
Originally by: Foomanshoe All laser cap usage reduced by 30%. All laser damage reduced by 10%. All Amarr ship bonuses of 10% Energy turret capacitor use changed to 5% Energy turret Damage.
You want to INCREASE cap usage by 20% overall (that's huge), and give me a 15% damage bonus? I dunno bout this. Imagine the cap usage with med pulse II's on frigs!! Or worse, t2 ammo even, ouch.
If you are a serious laser user you have the ship spec to lev 5 (50% cap reduction right now) So you remove that (increase cap usage by 50%), and give me 30% back.
You're worse with the nerf bat than Tomb ever was...jeeze. Are you trying to get CCP to hire you?
Assasin For Hire - Contact in game |

Woopie
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Posted - 2006.06.28 02:30:00 -
[16]
Originally by: Captin Biltmore
Originally by: Foomanshoe All laser cap usage reduced by 30%. All laser damage reduced by 10%. All Amarr ship bonuses of 10% Energy turret capacitor use changed to 5% Energy turret Damage.
You want to INCREASE cap usage by 20% overall (that's huge), and give me a 15% damage bonus? I dunno bout this. Imagine the cap usage with med pulse II's on frigs!! Or worse, t2 ammo even, ouch.
If you are a serious laser user you have the ship spec to lev 5 (50% cap reduction right now) So you remove that (increase cap usage by 50%), and give me 30% back.
You're worse with the nerf bat than Tomb ever was...jeeze. Are you trying to get CCP to hire you?
Well if the guns them self used any less cap then ppl would start mounting them on other ships. But I also think the 10% less cap bonus is the most pathetic per-level bonus in the game, I think it should be a constant role bonus.
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Captin Biltmore
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Posted - 2006.06.28 02:38:00 -
[17]
Originally by: Woopie
Well if the guns them self used any less cap then ppl would start mounting them on other ships. But I also think the 10% less cap bonus is the most pathetic per-level bonus in the game, I think it should be a constant role bonus.
First off race swapping is bad mkay...projectiles should never be fit on my amarr ships and my lasers don't go on that raven. Secondly, I agree that the cap bonus is crap, but it's ccp's way of enforcing my first point. You want to see something funny, put 7 Tach II's on a megathron and equip Gleam...watch cap go by-by in like 20sec...HAHAHAHAAH.
**ahem** seriously though, everyone is complaining about Amarr, reduce all laser cap usage by 50%, remove our stupid bonus (10% enerty turret), and give us an even stupider-er one...ccp can think of enough dumb stuff on their own to insert here without my help.
Assasin For Hire - Contact in game |

Sniser
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Posted - 2006.06.28 02:58:00 -
[18]
Originally by: Foomanshoe
Amarr
Medium beam turret powergrid usage reduced from 16 to 10. Mega beam laser powergrid reduced from 3250 to 2750. Tachyon beam laser powergrid reduced from 3750 to 3250.
All laser cap usage reduced by 30%. All laser damage reduced by 10%. All Amarr ship bonuses of 10% Energy turret capacitor use changed to 5% Energy turret Damage.
there arent just the beams, also pulse need be fixed
i would get your changes if instead 30% was 40% ^^, 20% more cap use seems a lot
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Blind Man
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Posted - 2006.06.28 03:16:00 -
[19]
what about changing the damnation to missile boat too XD
10% cap use -> 10% missile velocity 5% bonus to optimal range -> 5% to missile rof
keep 4 launchers / 4 guns however..
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Yazoul Samaiel
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Posted - 2006.06.28 04:34:00 -
[20]
Originally by: Blind Man what about changing the damnation to missile boat too XD
10% cap use -> 10% missile velocity 5% bonus to optimal range -> 5% to missile rof
keep 4 launchers / 4 guns however..
Mmm , how about no ! "What ever that doesn't Kill me just makes me stronger"
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Foomanshoe
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Posted - 2006.06.29 01:19:00 -
[21]
Originally by: Captin Biltmore
Originally by: Foomanshoe All laser cap usage reduced by 30%. All laser damage reduced by 10%. All Amarr ship bonuses of 10% Energy turret capacitor use changed to 5% Energy turret Damage.
You want to INCREASE cap usage by 20% overall (that's huge), and give me a 15% damage bonus? I dunno bout this. Imagine the cap usage with med pulse II's on frigs!! Or worse, t2 ammo even, ouch.
If you are a serious laser user you have the ship spec to lev 5 (50% cap reduction right now) So you remove that (increase cap usage by 50%), and give me 30% back.
You're worse with the nerf bat than Tomb ever was...jeeze. Are you trying to get CCP to hire you?
There is something SERIOUSLY wrong with your guy if your lasers cause any kind of significant drain on your cap at BS L5.
You can also replace a heatsink for a cap power relay and have basically the same net cap recharge (though slightly more since cap relay applys to capacitor and bonus only to guns).
Basically, Amarr wouldnt NEED to fit heatsinks to have any kind of meaningful damage. And if you pvp with lasers and dont use heatsinks atm, people will just laugh at your damage. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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