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Thread Statistics | Show CCP posts - 5 post(s) |
Havelcek
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Posted - 2006.06.28 17:13:00 -
[1]
If so, I'm curious as to what their opinions are of the game's performance during fleet battles. I have to assume that at least one of them has crashed out and been forced to wait 10 minutes to log back in, or watched for 5 minutes for their mods to activate only to have the client wake up and they're in their pod.
Does anyone else wonder about this? Given that the future state of EVE seems to be more and more geared towards alliance-warfare and putting fleets closer and closer to each other, is there a plan in place for making the game playable on that scale?
Discuss.
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Imperial Coercion
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Posted - 2006.06.28 17:15:00 -
[2]
TBH!
CCP should deny all their staff to be member of any alliance.
Ive been here since 2003 and imo ccp show more wub for alliances than normal corporations or lone wolfs.
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Dark Shikari
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Posted - 2006.06.28 17:21:00 -
[3]
Edited by: Dark Shikari on 28/06/2006 17:20:56
Originally by: Imperial Coercion
Ive been here since 2003 and imo ccp show more wub for alliances than normal corporations or lone wolfs.
Well I agree, this is obvious.
Ever since they implemented alliance-controlled sentry guns, it has been impossible to effectively attack an alliance's space without a giant blob.
With the new sovereignty system, it can take months to destroy an alliance's claim to a single system, much longer than the old 5 days, making it impossible for a small force to even make a dent.
And with the new changes to logging off: you blow up instantly when logging off in an enemy alliance's space. How is that fair?
Wait a minute...
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |
Lorth
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Posted - 2006.06.28 17:21:00 -
[4]
Ok i'm taking bets here.
Who wants to bet me that this thread turns into a discussion about a certain allience, who's name is short for Robert, before page 2?
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Dark Shikari
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Posted - 2006.06.28 17:22:00 -
[5]
Edited by: Dark Shikari on 28/06/2006 17:21:52
Originally by: Lorth Who wants to bet me that this thread turns into a discussion about a certain allience, who's name is short for Robert, before page 2?
OMG BOB H4XoRS!!! They aren't skilled... they just win every battle with their DEVH4X!
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |
Orchyre
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Posted - 2006.06.28 17:24:00 -
[6]
dev = 3 characters BOB = 3 characters
Coincidence, I think not.
____ http://eve-tribune.com/ - A weekly fan-run magazine. |
Hllaxiu
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Posted - 2006.06.28 17:24:00 -
[7]
Originally by: Lorth Ok i'm taking bets here.
Who wants to bet me that this thread turns into a discussion about a certain allience, who's name is short for Robert, before page 2?
Hmm, if I had a billion isk I'd so create a "ROB" alliance just so that wouldn't work. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Havelcek
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Posted - 2006.06.28 17:26:00 -
[8]
This thread (my thread) has nothing to do with BoB. It has to do with server performance.
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Lorth
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Posted - 2006.06.28 17:27:00 -
[9]
Originally by: Havelcek This thread (my thread) has nothing to do with BoB. It has to do with server performance.
I hijacked it. The thread is demanding a plane to cuba, and a 100 million isk
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Redundancy
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Posted - 2006.06.28 17:27:00 -
[10]
Edited by: Redundancy on 28/06/2006 17:26:56
Originally by: Hllaxiu
Originally by: Lorth Ok i'm taking bets here.
Who wants to bet me that this thread turns into a discussion about a certain allience, who's name is short for Robert, before page 2?
Hmm, if I had a billion isk I'd so create a "ROB" alliance just so that wouldn't work.
If I had 1 isk for every time people post conjecture about us playing on TQ, I'd give you that isk.
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BillyBong2
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Posted - 2006.06.28 17:27:00 -
[11]
Originally by: Lorth Ok i'm taking bets here.
Who wants to bet me that this thread turns into a discussion about a certain allience, who's name is short for Robert, before page 2?
rofl, I ws going to say they are all in said Roberto alliance, however, you beat me to it Lorth |
BillyBong2
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Posted - 2006.06.28 17:28:00 -
[12]
Originally by: Redundancy Edited by: Redundancy on 28/06/2006 17:26:56
Originally by: Hllaxiu
Originally by: Lorth Ok i'm taking bets here.
Who wants to bet me that this thread turns into a discussion about a certain allience, who's name is short for Robert, before page 2?
Hmm, if I had a billion isk I'd so create a "ROB" alliance just so that wouldn't work.
if I had 1 isk for every time people post conjecture about us playing on TQ, I'd give you that isk.
So, where is my isk, I expect t osee it when I get online tonight. |
Havelcek
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Posted - 2006.06.28 17:30:00 -
[13]
Originally by: Redundancy If I had 1 isk for every time people post conjecture about us playing on TQ, I'd give you that isk.
I don't care what alliance you're in or what ship you fly or if you really play a chick in-game. I just want to know if CCP thinks fleet battle performance is acceptable at the moment.
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BillyBong2
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Posted - 2006.06.28 17:32:00 -
[14]
Edited by: BillyBong2 on 28/06/2006 17:32:50
Originally by: Havelcek
Originally by: Redundancy If I had 1 isk for every time people post conjecture about us playing on TQ, I'd give you that isk.
I don't care what alliance you're in or what ship you fly or if you really play a chick in-game. I just want to know if CCP thinks fleet battle performance is acceptable at the moment.
nvm |
Hllaxiu
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Posted - 2006.06.28 17:33:00 -
[15]
Originally by: Redundancy Edited by: Redundancy on 28/06/2006 17:26:56
Originally by: Hllaxiu
Originally by: Lorth Ok i'm taking bets here.
Who wants to bet me that this thread turns into a discussion about a certain allience, who's name is short for Robert, before page 2?
Hmm, if I had a billion isk I'd so create a "ROB" alliance just so that wouldn't work.
If I had 1 isk for every time people post conjecture about us playing on TQ, I'd give you that isk.
/me starts Empire Control 5 --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Splagada
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Posted - 2006.06.28 17:36:00 -
[16]
Originally by: Lorth
Originally by: Havelcek This thread (my thread) has nothing to do with BoB. It has to do with server performance.
I hijacked it. The thread is demanding a plane to cuba, and a 100 million isk
-
Member of [AAST]
Owner of eve-corps.net evemail me if you need a free forum for your corp
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SGXiphias
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Posted - 2006.06.28 17:39:00 -
[17]
Edited by: SGXiphias on 28/06/2006 17:40:47 they dont lag, Every GM and BoB member has an oc-48 connection that pipes all there data directly to the server room. All courtesy of the GM's
On a more real note, im sure the GM's have had laggy fleet battles. But theres nothing you can really do at the moment. I think that the redesign of the clients will help that overall fleet lag by finding someway to balance whats clientside and serverside and such.
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Redundancy
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Posted - 2006.06.28 17:42:00 -
[18]
Originally by: Havelcek I don't care what alliance you're in or what ship you fly or if you really play a chick in-game. I just want to know if CCP thinks fleet battle performance is acceptable at the moment.
You make it sound like it's a fixed problem where we can sit back and say, "yup, this is solved". If we increase the performance, someone will usually come along with a bigger fleet(tm). Performance is always something we look at, and there's more improvements scheduled for Kali.
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Gorion Wassenar
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Posted - 2006.06.28 17:43:00 -
[19]
Is that fact that this is reduntant and being spoken as reduntant from Reduntant ironic to anyone? ------------------
CEO of TKI
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Splagada
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Posted - 2006.06.28 17:44:00 -
[20]
i want to see or be part of a fleet battle :( -
Member of [AAST]
Owner of eve-corps.net evemail me if you need a free forum for your corp
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Havelcek
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Posted - 2006.06.28 17:57:00 -
[21]
Originally by: Redundancy You make it sound like it's a fixed problem where we can sit back and say, "yup, this is solved". If we increase the performance, someone will usually come along with a bigger fleet(tm). Performance is always something we look at, and there's more improvements scheduled for Kali.
I'm more curious as to what the long-term point of arrival is for you guys and where you see yourself on that timeline at the moment. Do you feel like the hardware should be able to support 200ish players in a system? Do you think the client should be able to handle that many players on screen today? Is there any analysis being done in the fleet events reported every day on the Corp Discussion forums?
I think some of us are just looking for something a little more concrete than "whenever Kali gets here" because we were told the same thing about the massive hardware upgrade. What is the data showing? Inquiring minds wanna know =P
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Bazman
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Posted - 2006.06.28 18:01:00 -
[22]
Does anyone else just love the name "Redundancy"? makes me lol every time :P
There's no question that the devs or GM's who play will most likely be completely aware of how every so often server performance takes a head dive, doesn't really need a thread tbh
-----
Hi TUXFORD! Blasterboat for tier 3 Gallente battleship please! Make it look cool too. Thanks.
I am a Gallente whiner. |
Calisto Cody
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Posted - 2006.06.28 18:05:00 -
[23]
why would ccp cheat at thier own game just to have an unfair advantage and unbalance a game of thier design
The Black Swan Society
Berneh is not appropriate for the forums - |
Kylania
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Posted - 2006.06.28 18:16:00 -
[24]
Originally by: Havelcek I don't care what alliance you're in or what ship you fly or if you really play a chick in-game. I just want to know if CCP thinks fleet battle performance is acceptable at the moment.
Obviously you do care what alliance they are in, otherwise you wouldn't have titled the thread "Are there CCP employees in big alliances?"
If you didn't care you'd have asked, "Is CCP aware of fleet battle performance issues?" and the answer would have been "Of course they are." -- Lil Miner Newbie Skills Roadmap | Visual Building Guide (Both work in game too!) |
Shamis Orzoz
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Posted - 2006.06.28 18:21:00 -
[25]
They've admitted that there are Devs and GM's in alliances.
They deny that this could cause any bias.
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Havelcek
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Posted - 2006.06.28 18:21:00 -
[26]
Originally by: Kylania
Originally by: Havelcek I don't care what alliance you're in or what ship you fly or if you really play a chick in-game. I just want to know if CCP thinks fleet battle performance is acceptable at the moment.
Obviously you do care what alliance they are in, otherwise you wouldn't have titled the thread "Are there CCP employees in big alliances?"
If you didn't care you'd have asked, "Is CCP aware of fleet battle performance issues?" and the answer would have been "Of course they are."
Gee I wonder why I said that? Maybe because the performance threads never get any responses while the alliances threads get plenty of responses. Unless you are in a 200-man fleet fight you aren't seeing the kind of lag I'm talking about, so thanks for checking in.
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Dark Shikari
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Posted - 2006.06.28 18:32:00 -
[27]
Originally by: Shamis Orzoz They've admitted that there are Devs and GM's in alliances.
They deny that this could cause any bias.
Your argument is silly, because the devs are screwed either way there.
Lets say a dev mines. "OMG CCP FAVORS THE MINERS."
Lets say a dev is a carebear in empire. "OMG CCP FAVORS EMPIRE CAREBEARS!"
And so on. No matter what a dev does, they will be accused of being biased towards that. They're stuck between a rock and a hard place.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |
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Pirlouit
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Posted - 2006.06.28 18:33:00 -
[28]
Please stay on topic in this post. It is not about BOB, it is about fleet battle lag. If I am correct, BOB is not the biggest alliance and other big player may also suffer from fleet lag.
Cheers, Pirlouit
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Hllaxiu
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Posted - 2006.06.28 18:38:00 -
[29]
Originally by: Redundancy
Originally by: Havelcek I don't care what alliance you're in or what ship you fly or if you really play a chick in-game. I just want to know if CCP thinks fleet battle performance is acceptable at the moment.
You make it sound like it's a fixed problem where we can sit back and say, "yup, this is solved". If we increase the performance, someone will usually come along with a bigger fleet(tm). Performance is always something we look at, and there's more improvements scheduled for Kali.
What?! You mean theres no "--nolag" switch for the compiler!? --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
Jim McGregor
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Posted - 2006.06.28 18:43:00 -
[30]
Originally by: Dark Shikari
Lets say a dev mines. "OMG CCP FAVORS THE MINERS."
Lets say a dev is a carebear in empire. "OMG CCP FAVORS EMPIRE CAREBEARS!"
And so on. No matter what a dev does, they will be accused of being biased towards that. They're stuck between a rock and a hard place.
People with the back against the wall are dangerous. --- The Eve Wiki Community Portal | Eve Tribune |
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0August0
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Posted - 2006.06.28 18:56:00 -
[31]
Originally by: Orchyre dev = 3 characters BOB = 3 characters
Coincidence, I think not.
Hmmmm.
Account = 3 characters.
I think you may have something there... . . . Regards, August Soldier of the Gooch |
Dark Shikari
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Posted - 2006.06.28 18:57:00 -
[32]
Edited by: Dark Shikari on 28/06/2006 18:57:37
Originally by: 0August0
Originally by: Orchyre dev = 3 characters BOB = 3 characters
Coincidence, I think not.
Hmmmm.
Account = 3 characters.
I think you may have something there...
I got it!
All 3 characters on every dev account are in BoB!
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |
James Snowscoran
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Posted - 2006.06.28 19:08:00 -
[33]
Sooo...
the idea is that the devs shouldn't be allowed to copy bms and/or take part in fleet ops because they contribute to server lag?
Doesn't make too much sense to me tbh. -----
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James Snowscoran
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Posted - 2006.06.28 19:10:00 -
[34]
Originally by: Dark Shikari Edited by: Dark Shikari on 28/06/2006 18:57:37
Originally by: 0August0
Originally by: Orchyre dev = 3 characters BOB = 3 characters
Coincidence, I think not.
Hmmmm.
Account = 3 characters.
I think you may have something there...
I got it!
All 3 characters on every dev account are in BoB!
Rainbows are bad mmkay.
Anyways you're completely wrong. Dev accounts have 4 character slots because they're extra cool.
1 Dev character they use to make arrogant posts with on eve-o. 1 BoB main 1 ISS alt 1 MC alt -----
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Ather Ialeas
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Posted - 2006.06.28 19:19:00 -
[35]
Originally by: James Snowscoran
Originally by: Dark Shikari Edited by: Dark Shikari on 28/06/2006 18:57:37
Originally by: 0August0
Originally by: Orchyre dev = 3 characters BOB = 3 characters
Coincidence, I think not.
Hmmmm.
Account = 3 characters.
I think you may have something there...
I got it!
All 3 characters on every dev account are in BoB!
Rainbows are bad mmkay.
Anyways you're completely wrong. Dev accounts have 4 character slots because they're extra cool.
1 Dev character they use to make arrogant posts with on eve-o. 1 BoB main 1 ISS alt 1 MC alt
So many questions pop up to my mind...
...but above all one question troubles me the most, who's alt am I? ________________________________________________ My signature exploded :/ |
James Snowscoran
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Posted - 2006.06.28 19:23:00 -
[36]
Originally by: Ather Ialeas
Originally by: James Snowscoran
Originally by: Dark Shikari Edited by: Dark Shikari on 28/06/2006 18:57:37
Originally by: 0August0
Originally by: Orchyre dev = 3 characters BOB = 3 characters
Coincidence, I think not.
Hmmmm.
Account = 3 characters.
I think you may have something there...
I got it!
All 3 characters on every dev account are in BoB!
Rainbows are bad mmkay.
Anyways you're completely wrong. Dev accounts have 4 character slots because they're extra cool.
1 Dev character they use to make arrogant posts with on eve-o. 1 BoB main 1 ISS alt 1 MC alt
So many questions pop up to my mind...
...but above all one question troubles me the most, who's alt am I?
Mine. -----
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Bhaal
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Posted - 2006.06.28 19:25:00 -
[37]
I had a character in the very early stages of the ISS up until a few months ago.
I don't recall any DEV's playing with me...
I didn't suspect any of them were DEV's either, but who knows I guess... ------------------------------------------------ Current Hobby other than EVE
My Hero
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000Hunter000
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Posted - 2006.06.28 19:32:00 -
[38]
Well i don't think devs would play with their dev char.
Hell i don't care about devs playing eve, i mean it would be a bit silly if they didn't tbh, just as long as they keep their uber dev powers locked in a closet when they do
If u ever happen to pod someone in a big alliance and a day later u log on to find ur char has turned into a 1 day n00b with no isk stuck in Jita, then u will know i guess Banner will be updated shortly |
Shamis Orzoz
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Posted - 2006.06.28 19:35:00 -
[39]
Originally by: Dark Shikari Your argument is silly, because the devs are screwed either way there.
Lets say a dev mines. "OMG CCP FAVORS THE MINERS."
Lets say a dev is a carebear in empire. "OMG CCP FAVORS EMPIRE CAREBEARS!"
And so on. No matter what a dev does, they will be accused of being biased towards that. They're stuck between a rock and a hard place.
Your argument is silly. The clear solution is for them not to play.
I actually don't mind dev's playing too much. They don't resolve disputes...but GM's...
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HippoKing
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Posted - 2006.06.28 19:38:00 -
[40]
Edited by: HippoKing on 28/06/2006 19:38:15
Originally by: Dark Shikari Edited by: Dark Shikari on 28/06/2006 18:57:37
Originally by: 0August0
Originally by: Orchyre dev = 3 characters BOB = 3 characters
Coincidence, I think not.
Hmmmm.
Account = 3 characters.
I think you may have something there...
I got it!
All 3 characters on every dev account are in BoB!
Not only that. Every dev has 2 arms, 2 legs, 2 eyes and 2 *********.
As you said, 3 letters in dev and in BoB.
23
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Kyreax
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Posted - 2006.06.28 19:48:00 -
[41]
So, how big are these fleet battles, exactly? 100 ships? more ? I've never been in one.
So, server lag is an issue, there should be a server or ten just for fleet battles.
I wonder if CCP moved all the servers to London because all the heat from the computers was melting Iceland? |
Havelcek
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Posted - 2006.06.28 19:56:00 -
[42]
Originally by: Kyreax So, how big are these fleet battles, exactly? 100 ships? more ? I've never been in one.
So, server lag is an issue, there should be a server or ten just for fleet battles.
I wonder if CCP moved all the servers to London because all the heat from the computers was melting Iceland?
The last two Saturdays we had been 200 and 300 players online, active, and undocked in a single system. I'm sure this was repeated in a dozen other systems across the universe...look at the thread about Goon & D2 in the Corp forum or MC's threads about TBB last month.
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ElCoCo
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Posted - 2006.06.28 20:08:00 -
[43]
Dynamic load balancing or bust!
Right now if you do a big-ish battle in a system that usualy has very little traffic, it's worse than what it was 2 years ago.
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Tremain
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Posted - 2006.06.28 20:34:00 -
[44]
I doubt very much Eve could do it without
a) unrealistic hardware costs or
b) massive instancing
Explanation: a) is a matter of a server for every system, they are very powerful servers and can handle fleet battles - if that is all they are doing.
b) massive instancing; you put these battles into instances, which can be spawned on quiet (or empty) servers.
I doubt you will ever see the kind of dynamic load balancing that would be needed to ensure where-ever a fleet engaged was capable of supporting it.
Can CCP devs change the game so it can be semi-dynamically load balanced? Or create a whole new paradigm for managing the game world - who knows, I'd like it.
My opinion is gates cause the problem.
Get rid of gates, you fly system to system like in Elite. Say it takes an hour to fly from Amarr to Jita - and you can be intercepted (by fast warping interceptors coming from systems you pass by).
You can then use servers to manage the travelling ships (deal with interception) and servers instanced for the engagement.
But thats a whole new game.
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Acwron
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Posted - 2006.06.28 21:01:00 -
[45]
Edited by: Acwron on 28/06/2006 21:01:36
Originally by: ElCoCo Dynamic load balancing or bust!
Right now if you do a big-ish battle in a system that usualy has very little traffic, it's worse than what it was 2 years ago.
It's still horrible in XZH though it usually a busy system and there has been a huge blob since days...
5 Mins to commence warp, seeing nothing in space, 15 mins to log in... Is this how Siege Warfare should look like in EVE?
But since it wasn't much different in AZN late 2005 so no big surprise...
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Hllaxiu
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Posted - 2006.06.28 21:09:00 -
[46]
Originally by: HippoKing Edited by: HippoKing on 28/06/2006 19:38:15
Originally by: Dark Shikari Edited by: Dark Shikari on 28/06/2006 18:57:37
Originally by: 0August0
Originally by: Orchyre dev = 3 characters BOB = 3 characters
Coincidence, I think not.
Hmmmm.
Account = 3 characters.
I think you may have something there...
I got it!
All 3 characters on every dev account are in BoB!
Not only that. Every dev has 2 arms, 2 legs, 2 eyes and 2 *********.
As you said, 3 letters in dev and in BoB.
23
Looks like we're halfway to a Dan Brown novel! --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |
ElCoCo
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Posted - 2006.06.28 21:21:00 -
[47]
Oh and one thing.
It's pretty clear that most people got better PC's and connections than 3years ago so please let that argument go. |
iqplayer
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Posted - 2006.06.28 21:38:00 -
[48]
Originally by: Shamis Orzoz
Originally by: Dark Shikari Your argument is silly, because the devs are screwed either way there.
Lets say a dev mines. "OMG CCP FAVORS THE MINERS."
Lets say a dev is a carebear in empire. "OMG CCP FAVORS EMPIRE CAREBEARS!"
And so on. No matter what a dev does, they will be accused of being biased towards that. They're stuck between a rock and a hard place.
Your argument is silly. The clear solution is for them not to play.
I actually don't mind dev's playing too much. They don't resolve disputes...but GM's...
Which would then lead to everyone whining about how the Dev's don't know what's wrong with the game, since they didn't play :D
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Lianhaun
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Posted - 2006.06.28 21:53:00 -
[49]
Originally by: Hllaxiu
Originally by: HippoKing Edited by: HippoKing on 28/06/2006 19:38:15
Originally by: Dark Shikari Edited by: Dark Shikari on 28/06/2006 18:57:37
Originally by: 0August0
Originally by: Orchyre dev = 3 characters BOB = 3 characters
Coincidence, I think not.
Hmmmm.
Account = 3 characters.
I think you may have something there...
I got it!
All 3 characters on every dev account are in BoB!
Not only that. Every dev has 2 arms, 2 legs, 2 eyes and 2 *********.
As you said, 3 letters in dev and in BoB.
23
Looks like we're halfway to a Dan Brown novel!
All we need now is a plot twist and a chase.
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James Snowscoran
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Posted - 2006.06.29 00:07:00 -
[50]
Coreli Corp studios presents
A James Snowscoran movie
The BoB Code
Starring Parmizan as the emo professor pirate
Verone as his pink-haired homosexual professor pirate sidekick
And Nikolai Nuvolari as the albino zealot villain pirate
PREVIEW
In theatres now! -----
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Dhin Xar
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Posted - 2006.06.29 00:56:00 -
[51]
The servers need to be able to dynamically reinforce specific areas. Really, fighting shouldn't be limited to predefined "low-lag" areas or in situations where an alliance recieves developer assistance. |
Lygos
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Posted - 2006.06.29 01:04:00 -
[52]
Fleet consternation would be a handy use for volunteer GMs.
They could post in local about 2 pilots that need to be rescued/killed. The 2 pilots could be on opposite sides of a massive fleet built-ups, especially if GMs gather prior intel.
This way, the fleets have to go through one another to claim the prize, and only one can win.. so insta resolution of massive fleet buildups.
If they could just spawn GM content team member everytime more than 60ppl showed up in two neighboring systems, then problem averted. Personnel resources would be high though. Maybe they could use an npc script. They could dish out docking rights at an npc station or something.
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Dark Shikari
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Posted - 2006.06.29 01:05:00 -
[53]
Originally by: Dhin Xar The servers need to be able to dynamically reinforce specific areas. Really, fighting shouldn't be limited to predefined "low-lag" areas or in situations where an alliance recieves developer assistance.
More than one server cannot be assigned to a single star system at the same time. Each star system is on a maximum of one server.
In addition, under the current system, the load balancing can only be changed during downtime: if they changed it while the game was running, everyone in the affected systems would have to reconnect, IIRC.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |
Infinity Ziona
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Posted - 2006.06.29 02:11:00 -
[54]
Edited by: Infinity Ziona on 29/06/2006 02:12:04
Originally by: Splagada i want to see or be part of a fleet battle :(
Enjoy
' Infinity Ziona
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Drug Mule
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Posted - 2006.06.29 02:42:00 -
[55]
Edited by: Drug Mule on 29/06/2006 02:45:25
Originally by: Shamis Orzoz
Originally by: Dark Shikari Your argument is silly, because the devs are screwed either way there.
Lets say a dev mines. "OMG CCP FAVORS THE MINERS."
Lets say a dev is a carebear in empire. "OMG CCP FAVORS EMPIRE CAREBEARS!"
And so on. No matter what a dev does, they will be accused of being biased towards that. They're stuck between a rock and a hard place.
Your argument is silly. The clear solution is for them not to play.
I actually don't mind dev's playing too much. They don't resolve disputes...but GM's...
How do you expect them to understand the game and handle petitions without playing.
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Audri Fisher
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Posted - 2006.06.29 05:30:00 -
[56]
NO, only in small alliances
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fuze
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Posted - 2006.06.29 05:32:00 -
[57]
Originally by: Redundancy
If I had 1 isk for every time people post conjecture about us playing on TQ, I'd give you that isk.
How about some official communication about this?
You guys might think its redundant but we actually like know stuff about Eve that matters. Dev blogs are nice but we'd like know even more.
We ain't got balls, but plenty of nuts. |
Akkarin Pagan
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Posted - 2006.06.29 06:24:00 -
[58]
As far as I know, CCP employees have a work account for their Dev / GM /ISS etc. character which has leet skills and powers for use on naughty people or for helping out those who have encountered a bug / problem. Any character they chose to play EVE with as a player instead of as an employee would be a seperate account (although they may get a staff discount or even free account), which has exactly the same limitations and constraints as everyone elses. Use of special CCP powers to achieve their own ends as a player char would be frowned upon (and as Pirluit said would ruin the fun part of playing). Due to the nature of seperate accounts it would be impossible to verify if a char belonged to a ccp employee or a member of the game playing public anyway. Any character could claim to be a Dev etc's alt and there would be no way to prove or disprove that statement
Akkarin
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Chribba
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Posted - 2006.06.29 08:11:00 -
[59]
OMG WTF DEV H4X! The devs are everywhere! I tell you they got people spying in EVERY alliance, noone is safe! Warp for your lives!
But really... if a dev/gm/isd ever would use his or her powers to alter or benefit the gameplay in anyway, and this was noticed, that person would not remain as dev/gm/isd for very long. Everyone working at/for CCP in anyway are most likely smart enough to realize that the abuse of powers would only kill the game even if it just spawning a shuttle.
I would belive that CCP has pretty good knowledge of everything happening in the game, from transfers to spawnings and GM actions.
They all work to take the game further, not take steps back.
EVE-Files | EVE-Search | Monitor this Thread |
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Dawn Verragan
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Posted - 2006.06.29 08:40:00 -
[60]
Originally by: fuze As a dev/gm you have ultimate knowledge of the game. And you get to look at certain petitions or bug reports which holds information about tactics, setups and other knowledge you can use in your advantage.
In fact you're mislead here. Keep in mind the size of the CCP staff and that most devs will most likely just know the intestines of the mission scripting or NPCs.
I once chatted with a dev of Anarchy Online (which's a fairly complex game anyway) who by coincidence studied at the same uni as me. He was really scared of the players, as they "know many things about our game that i don't". Speaking of some guy who led the development of one expansion here, not a small coder.
Still, I thought we were discussing fleet lag and not those usual topics ;)
I read about the "preload in warp" some weeks ago. Any news on that one?
Cya
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t3mpus II
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Posted - 2006.06.29 08:50:00 -
[61]
Originally by: Redundancy
Originally by: Havelcek I don't care what alliance you're in or what ship you fly or if you really play a chick in-game. I just want to know if CCP thinks fleet battle performance is acceptable at the moment.
You make it sound like it's a fixed problem where we can sit back and say, "yup, this is solved". If we increase the performance, someone will usually come along with a bigger fleet(tm). Performance is always something we look at, and there's more improvements scheduled for Kali.
Problem is that situation has not improved. It's worse now than 2 years ago. 2 years ago there was a 300+ pilot battle in P3EN which compared to today had no lag. Today, even 150-200 pilots in a system results in terrible lag, especially if the battle is at a POS. Something should be done about fleet battles in POSes. I don't want to pretend I know anything about coding but it's apparent that the targeting and graphics algorithms of a POS in battle put too much stress on nodes.
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Sharcy
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Posted - 2006.06.29 10:20:00 -
[62]
Originally by: James Snowscoran
PREVIEW
That's class
It all comes together... 3 characters in BoB... there's a 2 in D2... 2 and 3 make 23... 3 plus 2 is 5, which is the number of characters a ticker can have... 3 times 2 is 6, the numer of characters in "pirate"... Boobies come in pairs too (or is it two?)... Need I say more?? There are no coincidences!
-- [center] Sonnema is recruiting! |
Malthros Zenobia
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Posted - 2006.06.29 17:33:00 -
[63]
Originally by: Orchyre dev = 3 characters BOB = 3 characters
Coincidence, I think not.
CCP = 3 characters ISK = 3 characters wtf = 3 characters
CONSPIRACY! OMGOMGOMGOMGOMGOMGOMG TINFOIL HATS!
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Malthros Zenobia
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Posted - 2006.06.29 17:34:00 -
[64]
Originally by: Redundancy Edited by: Redundancy on 28/06/2006 17:26:56
Originally by: Hllaxiu
Originally by: Lorth Ok i'm taking bets here.
Who wants to bet me that this thread turns into a discussion about a certain allience, who's name is short for Robert, before page 2?
Hmm, if I had a billion isk I'd so create a "ROB" alliance just so that wouldn't work.
If I had 1 isk for every time people post conjecture about us playing on TQ, I'd give you that isk.
/me is going to login and send Redundancy 1 isk.
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Grimpak
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Posted - 2006.06.29 17:42:00 -
[65]
Originally by: James Snowscoran Coreli Corp studios presents
A James Snowscoran movie
The BoB Code
Starring Parmizan as the emo professor pirate
Verone as his pink-haired homosexual professor pirate sidekick
And Nikolai Nuvolari as the albino zealot villain pirate
PREVIEW
In theatres now!
FANTA SHOKATA!
-------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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RaptorGeek
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Posted - 2006.07.13 08:09:00 -
[66]
Hehehe, this thread has good examples of misinformation and ridiculization, something to cover?
But been so new on 0.0, and having troubles with BoBs, I've saw so many "coincidences" that just benefit this bobs, for example a battle yesterday night (eve time). We have a big gang at a gate, all organized, bobs coming in fewer numbers, then just this sudden server crash (a quick one), and we have a lot of troubles logging back to see all the bobs at our side of the gate nice and ready for battle getting us on small packs as we logged.
Rofl, we lost, but imo we did a great job taking down some of this uhmm ... gods favored? players, so in overall, i feel like a victory, and bcz its a game, thats what matters to me.
Like a sitting duck popping an eye of the shooter.
Perhaps we all should begin to worship Odin in order to play this game somewhat fairly, lol.
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dimensionZ
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Posted - 2006.07.13 08:49:00 -
[67]
Originally by: RaptorGeek Hehehe, this thread has good examples of misinformation and ridiculization, something to cover?
But been so new on 0.0, and having troubles with BoBs, I've saw so many "coincidences" that just benefit this bobs, for example a battle yesterday night (eve time). We have a big gang at a gate, all organized, bobs coming in fewer numbers, then just this sudden server crash (a quick one), and we have a lot of troubles logging back to see all the bobs at our side of the gate nice and ready for battle getting us on small packs as we logged.
Rofl, we lost, but imo we did a great job taking down some of this uhmm ... gods favored? players, so in overall, i feel like a victory, and bcz its a game, thats what matters to me.
Like a sitting duck popping an eye of the shooter.
Perhaps we all should begin to worship Odin in order to play this game somewhat fairly, lol.
Sure, bob have plenty of gms and devs that are risking their jobs by crashing the server. Sure, we log back in faster than you with our modified clients and special isp directly connected on TQ in london. Sure, we don't enjoy the game, we just enjoy winning by cheating.
Don't blame the "haxoring devs" when you just and simply suck at fleetbattles.
----------------------------------------
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Fly Catcher
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Posted - 2006.07.13 09:51:00 -
[68]
I have the name of all devs currently in alliances - this news will blow it wide open.
Just send me 1 billion isk and I will give you the details.
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Yarrmageddon
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Posted - 2006.07.13 11:53:00 -
[69]
If more devs played their own MMOGs maybe the market wouldn't suck so bad. I heard Raph Koster at SOE hat to beg / force his staff to play SWG.
Now the only problem is that obviously no dev from ccp plays as Gallente or Amarr
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Baldour Ngarr
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Posted - 2006.07.13 12:06:00 -
[70]
Originally by: dimensionZ
Originally by: RaptorGeek Hehehe, this thread has good examples of misinformation and ridiculization, something to cover?
But been so new on 0.0, and having troubles with BoBs, I've saw so many "coincidences" that just benefit this bobs, for example a battle yesterday night (eve time). We have a big gang at a gate, all organized, bobs coming in fewer numbers, then just this sudden server crash (a quick one), and we have a lot of troubles logging back to see all the bobs at our side of the gate nice and ready for battle getting us on small packs as we logged.
Rofl, we lost, but imo we did a great job taking down some of this uhmm ... gods favored? players, so in overall, i feel like a victory, and bcz its a game, thats what matters to me.
Like a sitting duck popping an eye of the shooter.
Perhaps we all should begin to worship Odin in order to play this game somewhat fairly, lol.
Sure, bob have plenty of gms and devs that are risking their jobs by crashing the server. Sure, we log back in faster than you with our modified clients and special isp directly connected on TQ in london. Sure, we don't enjoy the game, we just enjoy winning by cheating.
Don't blame the "haxoring devs" when you just and simply suck at fleetbattles.
Well I was going to agree with you ... but how does not being able to log back in make them suck at fleet battles? ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
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GM Xhagen
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Posted - 2006.07.13 12:09:00 -
[71]
Originally by: Fly Catcher I have the name of all devs currently in alliances - this news will blow it wide open.
Just send me 1 billion isk and I will give you the details.
'Agent Smith's voice': "What good is isk, if you are unable to log in?" ____________________________
EVE Online EVE Customer Support |
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Baconjoe
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Posted - 2006.07.13 12:19:00 -
[72]
Originally by: Orchyre dev = 3 characters BOB = 3 characters
Coincidence, I think not.
LOL
We are cursed men
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Tarnish Katharr
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Posted - 2006.07.13 12:24:00 -
[73]
I imagine a DEV or GM abusing their "powers" in game would probably result in their employer having to take some action and ask said person if they think leet skills are more important than their job.
As for server lag. Yeah it sucks sometimes. Goonswarm is often able to throw 200 or more people at a system when needed and if the badguys bring a similar number, the CPU running that system is going to be contemplating suicide. Considering the amount of data that needs to be moved around when 400 people start shooting at each other, I find the fact that the servers don't explode is quite remarkable. There will be limits to what can be done with current technology. And CCP can never win in this regard. The bigger the server and the bigger the pipe they have, the more goons we'll throw at it
------------------- Stop whining! |
dimensionZ
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Posted - 2006.07.13 13:10:00 -
[74]
Originally by: Baldour Ngarr
Originally by: dimensionZ
Originally by: RaptorGeek Hehehe, this thread has good examples of misinformation and ridiculization, something to cover?
But been so new on 0.0, and having troubles with BoBs, I've saw so many "coincidences" that just benefit this bobs, for example a battle yesterday night (eve time). We have a big gang at a gate, all organized, bobs coming in fewer numbers, then just this sudden server crash (a quick one), and we have a lot of troubles logging back to see all the bobs at our side of the gate nice and ready for battle getting us on small packs as we logged.
Rofl, we lost, but imo we did a great job taking down some of this uhmm ... gods favored? players, so in overall, i feel like a victory, and bcz its a game, thats what matters to me.
Like a sitting duck popping an eye of the shooter.
Perhaps we all should begin to worship Odin in order to play this game somewhat fairly, lol.
Sure, bob have plenty of gms and devs that are risking their jobs by crashing the server. Sure, we log back in faster than you with our modified clients and special isp directly connected on TQ in london. Sure, we don't enjoy the game, we just enjoy winning by cheating.
Don't blame the "haxoring devs" when you just and simply suck at fleetbattles.
Well I was going to agree with you ... but how does not being able to log back in make them suck at fleet battles?
That is not related. Server crash, they pretend that bob has np to relog while they simply cant (ahah), but the truth is, they are not good at it, and just try to find a reason why, oh why, they keep dying.
----------------------------------------
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Rovol
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Posted - 2006.07.13 13:56:00 -
[75]
Originally by: RaptorGeek Fairly typical tin-foil-hat speculation
Quote from our teamspeak just after the server 'crash' - "bet there's a post on eve-o tomorrow claiming we crashed the server"
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losmandy
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Posted - 2006.07.13 14:22:00 -
[76]
If I had 1 isk for every time people post conjecture about us playing on TQ, I'd give you that isk.
I'll just take the .isk thanks
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Baldour Ngarr
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Posted - 2006.07.13 21:53:00 -
[77]
Originally by: dimensionZ Well I was going to agree with you ... but how does not being able to log back in make them suck at fleet battles?
That is not related. Server crash, they pretend that bob has np to relog while they simply cant (ahah), but the truth is, they are not good at it, and just try to find a reason why, oh why, they keep dying.
They couldn't all log in together, and you were able to pick them off piecemeal. How, in the name of BoB, can that not be related to being unable to log in all together? ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Apollo Balthar
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Posted - 2006.07.14 03:08:00 -
[78]
I am gonna make the most sensible contribution to this thread:
All my isk are belong to me.
This post represent my own, my Corporation's, my mother's and my father's, my mates' and the royal families'point of view.
Now shut up and be happy!
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Arron S
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Posted - 2006.07.14 05:51:00 -
[79]
Originally by: Dark Shikari Edited by: Dark Shikari on 28/06/2006 17:21:52
Originally by: Lorth Who wants to bet me that this thread turns into a discussion about a certain allience, who's name is short for Robert, before page 2?
OMG BOB H4XoRS!!! They aren't skilled... they just win every battle with their DEVH4X!
I still remeber when all the fix members where sticking their fingers down their throats in 9CG in preperation for their visit with BoB
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Helmut 314
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Posted - 2006.07.14 06:38:00 -
[80]
At least the thread came to page three before the serious BOB-bashing began
________________________________
Trying is the first step of failure - Homer J Simpson |
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Blacklight
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Posted - 2006.07.14 07:02:00 -
[81]
Originally by: Baldour Ngarr
Originally by: dimensionZ Well I was going to agree with you ... but how does not being able to log back in make them suck at fleet battles?
That is not related. Server crash, they pretend that bob has np to relog while they simply cant (ahah), but the truth is, they are not good at it, and just try to find a reason why, oh why, they keep dying.
They couldn't all log in together, and you were able to pick them off piecemeal. How, in the name of BoB, can that not be related to being unable to log in all together?
Err, all our guys couldn't get back in at once either and arrived one by one at the gate, we had no gang formed and people warping back from all over to find themselves in bubbles and outnumbered on the gate.
The difference was in our individual pilots ability to cope with the disruption and immediately start working as a team again.
Eve Blacklight Style
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RaptorGeek
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Posted - 2006.07.14 07:50:00 -
[82]
Edited by: RaptorGeek on 14/07/2006 07:52:24 Edited by: RaptorGeek on 14/07/2006 07:50:41
Originally by: Blacklight
Err, all our guys couldn't get back in at once either and arrived one by one at the gate, we had no gang formed and people warping back from all over to find themselves in bubbles and outnumbered on the gate.
The difference was in our individual pilots ability to cope with the disruption and immediately start working as a team again.
[:rol:]
Thats an answer with sense and gives an explanation.
To be suspicious of coincidences so nicely timed is not hard at all, mainly if clearly benefits somegroup already under suspicion.
I found the answers about the jobs and procedures of ccp just naive so just I hope this kind of threads may help to reduce that incidents (damn I being naive too )
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Tao Han
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Posted - 2006.07.14 08:20:00 -
[83]
Originally by: GM Xhagen
Originally by: Fly Catcher I have the name of all devs currently in alliances - this news will blow it wide open.
Just send me 1 billion isk and I will give you the details.
'Agent Smith's voice': "What good is isk, if you are unable to log in?"
OMG dev h4x
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James Lyrus
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Posted - 2006.07.14 11:20:00 -
[84]
So, what's the question here? Do the 'staff' play EVE? Oh hell I hope so. You can't truly appreciate a game until you're intimately involved with it, and not playing so much means you _do_ lose touch a bit. I hope that everyone who works for CCP has at least a passing familiarity with all the 'bits' of the game. Alliance politics/warfare is an important part, but then so is piracy, missions, industry .... well loads of stuff really. You don't need to 'abuse' powers to enjoy or play a game. If anything, that does the opposite - doom with cheat codes is _boring_. I'd be prepared to bet that if you were to go ganking in EVE with omgwtf uber ships, you'd quickly become bored too. (But out of fairness, I am prepared to test this, if one of the devs are prepared to spawn me one of each titan in Jita, along with setting me to max skills, I promise I'll put 'em to good use, and report back how quickly it gets dull)
No one likes lag, any more than no one likes being stuck in traffic queues at rush hour. But even after 50 years of cars, we still haven't really solved the latter problem...
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hellwarrior
Caldari
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Posted - 2006.07.14 11:44:00 -
[85]
Originally by: Dark Shikari
Originally by: Shamis Orzoz They've admitted that there are Devs and GM's in alliances.
They deny that this could cause any bias.
Your argument is silly, because the devs are screwed either way there.
Lets say a dev mines. "OMG CCP FAVORS THE MINERS."
Lets say a dev is a carebear in empire. "OMG CCP FAVORS EMPIRE CAREBEARS!"
And so on. No matter what a dev does, they will be accused of being biased towards that. They're stuck between a rock and a hard place.
I think we know who one GM is
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.07.14 11:55:00 -
[86]
You guys are silly. And when I say silly, I mean idiotic.
CCP is not EVER going to admit who the Devs play as, or what they do. PERIOD.
The reason for this is very simple. If a dev admits to being in BOB, everytime bob won a fight there would be a dozen morons on the forums complaining that the DEV cheated. Forget the fact that BOB has like 3k members and a PVP hardon. Thats not relevant to why they won that last fight.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |
Gibmundur
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Posted - 2006.07.14 12:31:00 -
[87]
all the devs are in bob, all new devs have to be recruited from bob, i have proof!!
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Locke DieDrake
Port Royal Independent Kontractors Imperial Republic Of the North
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Posted - 2006.07.14 18:32:00 -
[88]
Originally by: James Lyrus
Originally by: Locke DieDrake You guys are silly. And when I say silly, I mean idiotic.
CCP is not EVER going to admit who the Devs play as, or what they do. PERIOD.
The reason for this is very simple. If a dev admits to being in BOB, everytime bob won a fight there would be a dozen morons on the forums complaining that the DEV cheated. Forget the fact that BOB has like 3k members and a PVP hardon. Thats not relevant to why they won that last fight.
For BoB, also read: ISS, D2, MC, IRON, G, ..... errm actually, I could save time and just post the alliances page.
Many people would rather fling accusations of cheating and hacking rather than face up to the fact that they got owned.
Certainly. I used bob as an example only. I'm sure the devs are in many alliances, and probably have alts in other alliances. They are players, just like you and me.
Originally by: Nox Solaris 1) They're sitting on the server, almost literally. At the least they have an optical trunk between CCP HQ and the server farm where Eve is hosted. Lag drops & slow reloads? Not for them, no.
2) There are indeed CCP employees in game corps under falsified identities. They're all in BoB. Except Eris; she's in Contraband.
1). No. You have no concept of what you speak.
2). Shut up. Not because you are giving away secrets. You aren't. because you are a twit. You are.
Also, any idea how much it would cost for a dedicated frame relay line between iceland and london? Now... any idea how much it would cost to have a dedicated fibre? Thats well more than CCP makes in a year for sure.
Do they have dedicated lines. You bet. Are they any faster than your standard office internet or dedicated line? I doubt it.
I would assume a T3 frame relay. Or something on that scale. Maybe even an OC3. But a dedicated Point to point oc3 would cost a few (like 5+) grand a month.
___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |
Darkstarr
Miners With Attitude
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Posted - 2006.07.14 21:28:00 -
[89]
To the OP ,
I've played many online games. Yea, no different than many of you. This one feels the same or better than most others, when it comes to the ability to handle load. There are sooo many online games out there that force you to play with 50-250 players. All within arms length from you ingame too. ((Hamidon raids in COH come to mind))
The Dev/GM issue,
I really hope they do play. Play often and alot even. Makes for a better game. I'm sure Dev/GMs learn tons just from playing. . . .
---FAST FACT--- Exxon Mobil, the U.S.'s largest oil firm, reported annual earnings last year of $36.1 Billion, or $1146 a second, a record for any U.S. corp. |
CHIKA QRE
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Posted - 2006.07.14 21:34:00 -
[90]
Devs play EVE but they are usually the worst fighters in fleet fights so noone likes flying with them. They are too busy admiring textures and graphics, then the physics engine, then special effects, they hardly focus on gameplay and blowing up. And when dev ship blows up there is a certain reddish glare from the explosion that can be noticed in slow motion
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CelestialWind
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Posted - 2006.07.14 23:29:00 -
[91]
what an odd thread, if for one hope that devs have real TQ toons and do get in with big aliances ect and be active they are meant to fix/run and improve this game thay cant do that soley on the test server as i bought it actually gets used like TQ dose for fleet movments ect.
aslong as there normal acounts/toons are not jumped up with SP steroids then its fine as it would be odd if they didnt play what they work on.
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Ris Dnalor
Minmatar
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Posted - 2006.07.15 00:17:00 -
[92]
tralala
-- Talking in circles is more dizzying than walking in them... tralala
Character For Sale For Isk
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Drasked
Total Failure
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Posted - 2006.07.15 01:35:00 -
[93]
all the bobs are in dev
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