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Thread Statistics | Show CCP posts - 4 post(s) |
Jaabaa Prime
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Posted - 2006.06.30 08:01:00 -
[1]
Edited by: Jaabaa Prime on 30/06/2006 08:05:22 I think that most alliances know the issue of hostile complex runners in their space, and not being able to really camp a 'plex 23/7 to stop them.
Therefore I propose that CCP implement a simple solution to this dilema:
If a complex is in a system where sovereignty is claimed by an alliance then at least one member of a gang entering the complex must be a member of that alliance.
Short, simple and I think it would be effective. --
Mini Skill Planner |
Locke DieDrake
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Posted - 2006.06.30 08:06:00 -
[2]
Oh oh, or better yet. Add a tax to the complex which can be set by the Sov corp/alliance.
Which can also be waived by any member of the alliance or at the discretion of a series of settings. Or base it off standings. Blues get in free or really cheap, while anyone not blue gets in at higher and higher costs based entirely on their standing to the alliance. ___________________________________________ The deeper you stick it in your vein, the deeper the thoughts there's no more pain. ___________________________________________ |
James Duar
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Posted - 2006.06.30 08:08:00 -
[3]
Ignoring how unbelievably RP-breaking this is (a complex is where you fly into a pirate base and massacre everyone inside. It's basically a war crime in terms of losses), why would we want to remove (a) the fun of defending a complex and (b) make it even more impossible for those not in an alliance to get into one (there's already a very common perception that the alliances are too big and untouchable).
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |
Brisi
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Posted - 2006.06.30 08:08:00 -
[4]
Edited by: Brisi on 30/06/2006 08:08:32
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 30/06/2006 08:05:22 I think that most alliances know the issue of hostile complex runners in their space, and not being able to really camp a 'plex 23/7 to stop them.
Therefore I propose that CCP implement a simple solution to this dilema:
If a complex is in a system where sovereignty is claimed by an alliance then at least one member of a gang entering the complex must be a member of that alliance.
Short, simple and I think it would be effective.
So you want the Pirate entities to set up passes, so that only the people that kill them on a regular basis can enter their bases to kill them?
In short, you just want to be able to farm your nice complexes forever and ever, and in effect ban other users from them.
What an idiotic idea, it wouldn't any sense for roleplaying reasons, or just game reasons.
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Rod Blaine
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Posted - 2006.06.30 08:09:00 -
[5]
Nah, that's ridiculous tbh.
Why not simply remove all need for keys in 8/10's and up ? That way there's more chance of actually doing damage to whomever you are competing for the complex with.
Old blog |
Pesadel0
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Posted - 2006.06.30 08:10:00 -
[6]
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 30/06/2006 08:05:22 I think that most alliances know the issue of hostile complex runners in their space, and not being able to really camp a 'plex 23/7 to stop them.
Therefore I propose that CCP implement a simple solution to this dilema:
If a complex is in a system where sovereignty is claimed by an alliance then at least one member of a gang entering the complex must be a member of that alliance.
Short, simple and I think it would be effective.
I have a ideia ,what about YOU try to defend the plex ?
And lol at the sovereignty ideia.....
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Trinity Faetal
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Posted - 2006.06.30 08:13:00 -
[7]
thats just horrible, do u know by doing that how many russians children will starve, think of the children!
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Infinity Ziona
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Posted - 2006.06.30 08:15:00 -
[8]
Or how about the hostile person just explodes as soon as they enter Alliance Controlled Space and a Loot Teleport of their can into your hold??
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Brisi
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Posted - 2006.06.30 08:19:00 -
[9]
Originally by: Infinity Ziona Or how about the hostile person just explodes as soon as they enter Alliance Controlled Space and a Loot Teleport of their can into your hold?
Best idea ever tbh.
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Jaabaa Prime
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Posted - 2006.06.30 08:20:00 -
[10]
Rod, that would work too, as long as the level has to be completly cleared of all NPC before the gate to the next level can be activated.
Trinity, how could you say such a thing ?
The sov idea would IMHO cause even more conflict as alliances fight for control of the space and the ability to run run the complex. --
Mini Skill Planner |
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Thecle Vifargent
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Posted - 2006.06.30 08:20:00 -
[11]
Edited by: Thecle Vifargent on 30/06/2006 08:20:10
Considering "if its not blue its hostile" most alliance apply, why dont you ask everything out your alliance simply explode while undocking ? ______________________________________________________
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Tachy
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Posted - 2006.06.30 08:28:00 -
[12]
It is YOUR complex?
Oh, you're talking about sovereignity. How about taking some of their Isk through taxes on your outpost? You closed your Outpost down for internal use only? something smells a little aquatic here. Now you only have to find a way to extract those taxes from the Outpost owners ... --*=*=*--
Even with nougat, you can have a perfect moment. |
Maam
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Posted - 2006.06.30 08:34:00 -
[13]
Great plan OP.
Why just stop at that? Perhaps anyone that logs into a region who is not in an alliance loses the game, insta pops and anyone in the alliance just gets all their stuff.
It's going that way anyhows so why not just cut out all the crap in the middle and go straight to the final solution (tm).
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Miss Overlord
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Posted - 2006.06.30 08:36:00 -
[14]
mmm what we need is more random and diverse plexes and perhaps hidden ones in line with the new exploration abilities
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Thelmarr
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Posted - 2006.06.30 08:37:00 -
[15]
Originally by: Jaabaa Prime Rod, that would work too, as long as the level has to be completly cleared of all NPC before the gate to the next level can be activated.
Trinity, how could you say such a thing ?
The sov idea would IMHO cause even more conflict as alliances fight for control of the space and the ability to run run the complex.
Of course this game is all and ONLY about alliances (and in those only about the big ones)
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Night Hawk
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Posted - 2006.06.30 08:57:00 -
[16]
TBH I'd like to see all plexes have the 'safeties' removed, even those in hi-sec. That way it really is survival of the fittest.
'Locking off' so-called alliance assets is one of the dumbest ideas I've ever seen. Next you'll be wanting sentries in your roid belts.
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Yaerav Aeyar
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Posted - 2006.06.30 09:11:00 -
[17]
Originally by: Miss Overlord mmm what we need is more random and diverse plexes and perhaps hidden ones in line with the new exploration abilities
Oh,the devs are waaaaaaay ahead of you there --- Live to Serve Serve to Grow Grow to Ascend |
Belladonna Nightshade
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Posted - 2006.06.30 09:27:00 -
[18]
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 30/06/2006 08:05:22 I think that most alliances know the issue of hostile complex runners in their space, and not being able to really camp a 'plex 23/7 to stop them.
Therefore I propose that CCP implement a simple solution to this dilema:
If a complex is in a system where sovereignty is claimed by an alliance then at least one member of a gang entering the complex must be a member of that alliance.
Short, simple and I think it would be effective.
*Expletive indicating sheer disbelief*
*Expletive indicating disaproval*
*Expletive calling into question the OP's sanity*
* General Blasphemy and head shaking*
Lemme get this straight. You are trying to get something for nothing, Oh my Uber alliance cant sit outside a plex 23/7 so nobody else should be allowed a chance at it.....
*General swearing and comments on OP's obviously shakey state of metal stabilty*
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Major Tarsis
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Posted - 2006.06.30 09:30:00 -
[19]
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 30/06/2006 08:05:22 I think that most alliances know the issue of hostile complex runners in their space, and not being able to really camp a 'plex 23/7 to stop them.
Therefore I propose that CCP implement a simple solution to this dilema:
If a complex is in a system where sovereignty is claimed by an alliance then at least one member of a gang entering the complex must be a member of that alliance.
Short, simple and I think it would be effective.
How about an addition to this that if they do not have access they can 'hack' the game using those COSMOS skills but this takes time to do giving the defenders chance to rally a fleet and such rather than the 10 minute window people have until the complex runners are imune in the 2nd stage.
MT
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babylonstew
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Posted - 2006.06.30 09:34:00 -
[20]
how about no plexes in allaince claimed space?, there, thats solved all the arguing ahsnt it
Forum advice Linkage |
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Dark Shikari
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Posted - 2006.06.30 09:40:00 -
[21]
A much better solution: if you log off in space where someone has sovereignty who has set you to Enemy status, your ship warps to a safespot but doesn't disappear. In other words, you can't fly a ganksquad into their home system and then log off. And you can't have a bunch of complex runners log off the instant your gang enters local, and then log back on when you leave.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |
Moghydin
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Posted - 2006.06.30 09:42:00 -
[22]
To the OP - worst proposal ever... I think actually fighting for complexes will do the job. Dark Shikari proposal is good however. Logoffsky tactic in hostile space should not be possible.
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Rumata
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Posted - 2006.06.30 10:12:00 -
[23]
Edited by: Rumata on 30/06/2006 10:13:04 Edited by: Rumata on 30/06/2006 10:12:30
Originally by: Jaabaa Prime
If a complex is in a system where sovereignty is claimed by an alliance then at least one member of a gang entering the complex must be a member of that alliance.
Short, simple and I think it would be effective.
Want evade any pvp and start your favorite POS/BLOB game in systems with plex ? I have another solution for you : Each carebear in EVE get his own plex , not bad, eh ? 500 smacktalking posts on off forum - 8/10 1000 posts - 10/10
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Major Tarsis
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Posted - 2006.06.30 10:17:00 -
[24]
I think the idea behind this was to stop the Semi immune Complex campers from being 100% immune within 10 minutes of logging on (this is max time and often shorter) before they get through to the second stage of certain complexes where they farm the NPCs in vitual safety for as long as they want.
MT
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Femme LaNoir
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Posted - 2006.06.30 10:17:00 -
[25]
Originally by: Rumata Edited by: Rumata on 30/06/2006 10:13:04 Edited by: Rumata on 30/06/2006 10:12:30
Originally by: Jaabaa Prime
If a complex is in a system where sovereignty is claimed by an alliance then at least one member of a gang entering the complex must be a member of that alliance.
Short, simple and I think it would be effective.
Want evade any pvp and start your favorite POS/BLOB game in systems with plex ? I have another solution for you : Each carebear in EVE get his own plex , not bad, eh ? 500 smacktalking posts on off forum - 8/10 1000 posts - 10/10
Every player of EVE should also get their own personal ark/bistot/crokite/mercoxit rich asteroid field, along with reguarly spawning officer npcs such as chelm. That and everyone having their own personal instanced 10/10 complexes, everyone will be happy, yay!
Originally by: TerrorWOLF Hmm do you use right size of crystal. Small turrets use medium crystals, medium turrets use laghe crystals, large turrests use XL crystals.
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Eskona Runningstar
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Posted - 2006.06.30 10:19:00 -
[26]
Edited by: Eskona Runningstar on 30/06/2006 10:21:02
Originally by: Jaabaa Prime Edited by: Jaabaa Prime on 30/06/2006 08:05:22 I think that most alliances know the issue of hostile complex runners in their space, and not being able to really camp a 'plex 23/7 to stop them.
Therefore I propose that CCP implement a simple solution to this dilema:
If a complex is in a system where sovereignty is claimed by an alliance then at least one member of a gang entering the complex must be a member of that alliance.
Short, simple and I think it would be effective.
Whats the problem? a) They dont hurt you b) Youre not able to defend your space - maybe your alliance is too small for the space it claims?
Seriously, if you cant police "your" space effectively, dont ask for game mechanics to be changed because of it. If it bothers you that much, then put in the effort to lock down that complex 23/7.
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Femme LaNoir
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Posted - 2006.06.30 10:19:00 -
[27]
Originally by: Major Tarsis I think the idea behind this was to stop the Semi immune Complex campers from being 100% immune within 10 minutes of logging on (this is max time and often shorter) before they get through to the second stage of certain complexes where they farm the NPCs in vitual safety for as long as they want.
Maybe you want the angel complex changed just for you then? Because last time i checked, you can enter all the prime levels of the serpentis 10/10 without any keys, and for the sansha 10/10, you can farm a few in advance.
Originally by: TerrorWOLF Hmm do you use right size of crystal. Small turrets use medium crystals, medium turrets use laghe crystals, large turrests use XL crystals.
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Major Tarsis
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Posted - 2006.06.30 10:20:00 -
[28]
Originally by: Rumata Edited by: Rumata on 30/06/2006 10:13:04 Edited by: Rumata on 30/06/2006 10:12:30
Originally by: Jaabaa Prime
If a complex is in a system where sovereignty is claimed by an alliance then at least one member of a gang entering the complex must be a member of that alliance.
Short, simple and I think it would be effective.
Want evade any pvp and start your favorite POS/BLOB game in systems with plex ? I have another solution for you : Each carebear in EVE get his own plex , not bad, eh ? 500 smacktalking posts on off forum - 8/10 1000 posts - 10/10
What a 'suprising' response from this Corp.
/sarcasm off
MT
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Miss Overlord
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Posted - 2006.06.30 10:22:00 -
[29]
if u log off in a complex youre ship stays there for 1 hour perhaps ( would allow alliacnes to remove the entities) more random uber item spawnings (escalating passages within each plex) just ways of retaining the uber items but also giving a less chance of always having a farmable resource (perhaps with 4 10/10 same systems only one will have the rare rare uber item each day) add some randomisation
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Tas Devil
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Posted - 2006.06.30 10:25:00 -
[30]
I wonder if the quality of the posts here reflects the depth of the hole that LV has sunk to...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |
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