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Thread Statistics | Show CCP posts - 5 post(s) |

Galifardeua
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Posted - 2006.07.01 01:29:00 -
[91]
Preparing suicide gank: 3.000.000.000 isk Buying some pizza for the waiting: 20$ Popping a freighter: prizeless The look in your face when you find out that everything is in general freight containers is even better.
We'll be able to sell those containners at a nice price. We want more!
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Ranger 1
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Posted - 2006.07.01 01:46:00 -
[92]
Doggone it Hoshi, you just had to point out the bit about half of the freighters cargo going up in smoke. I really wanted to hear the cheers of "we finally did it" turn to crys of "holy smokes, we just lost a lot of money ganking that freighter". 
PS: You gentlemen projecting how easy it will be really, really need to work it out on the test server. You'll learn a thing or two you haven't considered yet.
One final question, just how much of that freighters loot do you actually think you are going to get to before anyone else in Jita does? Hmmmm? 
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Hon Kovell
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Posted - 2006.07.01 02:23:00 -
[93]
So 15 Armageddons/Ravens at the gate, another 10 industrials to get the loot, 20 more freelance industrials drawn by the waiting gank squad, 30 frigates full of expanders drawn by the waiting gank squad, 20 Stabbers full of expanders drawn by the waiting gank squad and another 10-50 ships wondering what's going on or come to see what gets ganked. |

Ranger 1
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Posted - 2006.07.01 02:49:00 -
[94]
Yep, but people are going to have to learn the hard way.
Of course... that's going to be the fun part.... 
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Kitty O'Shay
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Posted - 2006.07.01 04:22:00 -
[95]
Originally by: Hon Kovell So 15 Armageddons/Ravens at the gate, another 10 industrials to get the loot, 20 more freelance industrials drawn by the waiting gank squad, 30 frigates full of expanders drawn by the waiting gank squad, 20 Stabbers full of expanders drawn by the waiting gank squad and another 10-50 ships wondering what's going on or come to see what gets ganked.
So, a normal day at the New Caldari gate in Jita then? --
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Avon
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Posted - 2006.07.01 06:03:00 -
[96]
Originally by: Vlad
Originally by: Rod Blaine
Originally by: Vlad Edited by: Vlad on 30/06/2006 21:44:01 Edited by: Vlad on 30/06/2006 21:43:48 Correct me if i'm wrong but I thought the only ships that were immune to EW were Mothership/Titans and then Dreads when in seige mode.
Takes a transporter around 60 seconds to line up and enter warp after entering a system, even with max skills.
After the freighter jumps in, have it activate warp and immediately lock it and web it after it uncloaks. It will warp instantly because it's speed will be reduced enough to put it over the 70% of maximum (or thereabouts) needed to warp.
No 30 ravens can lock and pop a freighter inside the time it takes a corpmate in an interceptor to lock and web it.
a) you have to be facing where you are warping too to do that and in a freighter that takes anything upto 30 seconds (60 seconds to do a 360) b) if they have stasis modules active against the frieghter you can garrentee that they will have warp sramblers on as well, which you will have no defense against in a freigher
Using some ship with smartbombs in empire is just suicide yourself, specially at the gates.
I think you are missing whar Rod said. The person who webs the freighter is that pilots corpmate, not someone trying to kill it. Give it a try and see how it works rather than just discrediting the idea. As soon as the freighter tries to warp (when warp is seleceted and it starts building up speed and aligning), get someone (in the same corp, otherwise concord pay a visit) to stasis web the freighter. Once you have tried it, then come back here and comment on the tactic.
Honestly, you give people top tips, and they just throw it back in your face. 
The Battleships is not and should not be a solo pwnmobile - Oveur |

Vlad
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Posted - 2006.07.01 07:38:00 -
[97]
Originally by: Avon
Originally by: Vlad
Originally by: Rod Blaine
Originally by: Vlad Edited by: Vlad on 30/06/2006 21:44:01 Edited by: Vlad on 30/06/2006 21:43:48 Correct me if i'm wrong but I thought the only ships that were immune to EW were Mothership/Titans and then Dreads when in seige mode.
Takes a transporter around 60 seconds to line up and enter warp after entering a system, even with max skills.
After the freighter jumps in, have it activate warp and immediately lock it and web it after it uncloaks. It will warp instantly because it's speed will be reduced enough to put it over the 70% of maximum (or thereabouts) needed to warp.
No 30 ravens can lock and pop a freighter inside the time it takes a corpmate in an interceptor to lock and web it.
a) you have to be facing where you are warping too to do that and in a freighter that takes anything upto 30 seconds (60 seconds to do a 360) b) if they have stasis modules active against the frieghter you can garrentee that they will have warp sramblers on as well, which you will have no defense against in a freigher
Using some ship with smartbombs in empire is just suicide yourself, specially at the gates.
I think you are missing whar Rod said. The person who webs the freighter is that pilots corpmate, not someone trying to kill it. Give it a try and see how it works rather than just discrediting the idea. As soon as the freighter tries to warp (when warp is seleceted and it starts building up speed and aligning), get someone (in the same corp, otherwise concord pay a visit) to stasis web the freighter. Once you have tried it, then come back here and comment on the tactic.
Honestly, you give people top tips, and they just throw it back in your face. 
I did read what was said, there was no mention to it being a friend that warp stasis'd the frieghter.
I will try this just to see if it can be done - if it does work then I believe it is some kind of bug as the frieghter will be warping sideways, CCP put the delay into warp there for a reason...
Your slipping Avon, is that the best arguement you have? :)
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FireFoxx80
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Posted - 2006.07.01 08:06:00 -
[98]
Corpmates webbing a freighter. I knew that tactic before I even saw my first freighter.
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Jim McGregor
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Posted - 2006.07.01 08:15:00 -
[99]
Originally by: Hon Kovell So 15 Armageddons/Ravens at the gate, another 10 industrials to get the loot, 20 more freelance industrials drawn by the waiting gank squad, 30 frigates full of expanders drawn by the waiting gank squad, 20 Stabbers full of expanders drawn by the waiting gank squad and another 10-50 ships wondering what's going on or come to see what gets ganked.
I have no doubt a freighter suicide gank will happen. They might not be common, but someone will do it just for fun of it. 
To the people who think it will take 3 billion iskies and are telling people to do the math, i suggest not thinking corporations will pay 100 mill isk per Raven. Some of them have the bpo and i also think basic insurance covers the mineral costs for a new one. This makes the whole thing quite cheap.
--- The Eve Wiki Community Portal | Eve Tribune |

James Duar
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Posted - 2006.07.01 08:23:00 -
[100]
The freighter gank will happen. It will not be profitable.
Seriously, if you saw a freighter go pop in Jita, would you not instadock to a station, buy whatever Indy you can find and then just go help yourself? Or hell, can you imagine the dozens of suicide ganks that could happen while someone's industrial fleet tries to loot the freight containers?
Holy hell, I actually just convinced myself I want this to happen for the sheer pandamonium that would result from the ensuing feeding frenzy.
So yeah, I don't think we're really going to have a problem once it turns out to be completely unprofitable.
Also, jettison/scoop behavior for macrominers would be awesome - pull the can, wait for the freighter to loot from it, scramble and call in some friends :)
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

gfldex
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Posted - 2006.07.01 08:28:00 -
[101]
Cant cheap frigs be used to take the first volley off from the sentries and make concord chase them by warping off real quick? How would this effect the surviveability of the damage dealer?
Sadly Sisi is down or I would give it a try.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Infinity Ziona
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Posted - 2006.07.01 09:07:00 -
[102]
Good change but does that mean you'll never get loot larger then the size of a jetcan and if so will people be able to wrap their cargo's to be larger then a jetcan using missions to bypass the loot ejecting into space?
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Tachy
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Posted - 2006.07.01 09:19:00 -
[103]
Sharkbait: Two thumbs up for you and your team!
@Jim: Basic insurance covers 30-40% of the npc mineral cost - at least on all ships I lost.
@Kieron: Practice your writing skills. You know that we'll be asking for constant RP messages in the news and announcements. Just don't RP in the patch notes.
@Ganksquads: Check the Cost/Dps ratio on the AC/T/Sentry drone Phoon. --*=*=*--
Even with nougat, you can have a perfect moment. |

gfldex
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Posted - 2006.07.01 09:30:00 -
[104]
Originally by: Infinity Ziona Good change but does that mean you'll never get loot larger then the size of a jetcan and if so will people be able to wrap their cargo's to be larger then a jetcan using missions to bypass the loot ejecting into space?
You can't get courier mission packages into a freighters hold. And we know that at least NPCs can drop more then one can.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Deja Thoris
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Posted - 2006.07.01 09:36:00 -
[105]
A long while back before my MC days we set up a squad to suicide gank a freighter.
They were a lot rarer back then and about 20 of us spent 2 Sat evenings waiting for a viable target. We thought we could do it with 20.
Then we found out they don't drop cans
Anyway, imo if someone can go to the trouble to kit out 20 odd bs and get 20 people to sit at a gate (with scanning scouts) as well as indy support to pick up loot then they deserve the loot.
It has every chance of failing and on top of this all the cool loot may be destroyed.
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Infinity Ziona
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Posted - 2006.07.01 10:00:00 -
[106]
Originally by: Deja Thoris A long while back before my MC days we set up a squad to suicide gank a freighter.
They were a lot rarer back then and about 20 of us spent 2 Sat evenings waiting for a viable target. We thought we could do it with 20.
Then we found out they don't drop cans
Anyway, imo if someone can go to the trouble to kit out 20 odd bs and get 20 people to sit at a gate (with scanning scouts) as well as indy support to pick up loot then they deserve the loot.
It has every chance of failing and on top of this all the cool loot may be destroyed.
Raven - the new kestrel.
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Deja Thoris
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Posted - 2006.07.01 10:46:00 -
[107]
Originally by: Infinity Ziona
Originally by: Deja Thoris A long while back before my MC days we set up a squad to suicide gank a freighter.
They were a lot rarer back then and about 20 of us spent 2 Sat evenings waiting for a viable target. We thought we could do it with 20.
Then we found out they don't drop cans
Anyway, imo if someone can go to the trouble to kit out 20 odd bs and get 20 people to sit at a gate (with scanning scouts) as well as indy support to pick up loot then they deserve the loot.
It has every chance of failing and on top of this all the cool loot may be destroyed.
Raven - the new kestrel.
Doubtful, but if people can get this level of organization to work then they deserve it. It only has to fail once to be extremely expensive. I personally think 20 ships is on the light side because this is not an exact science.
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Ricdic
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Posted - 2006.07.01 11:23:00 -
[108]
I saw you guys posted the amount required to suicide gank a freighter. I assumed you didnt actually factor rage torp's into the mix. They will do max damage to a freighter. So assume a base damage of around 1400 with 5 bcu II's.
I think you will find that said ravens should get close to 3 salvo's off before concord response, so I personally believe that 10-12 ravens should suffice and get the job done. Very interesting times ahead, and this will definetly be a bonus to freighter builders.
However, a freighter carrying huge amounts of minerals etc to a POS. I wonder if there would be enough to justify freighter pilot self destructing his ship, and sacrificing part of the loot.
Especially when you consider the new salvage tools CCP is bringing into the game. Gankers may lose 20 ravens to suicides, but might also salvage 100-400m worth of minerals (dont remember what the real thing is called) plus the remaining loot. So i see this being quite profitable on well scanned freighters.
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zoumau
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Posted - 2006.07.01 11:29:00 -
[109]
command ships? 15% extra armor, 15% extra shields. 25% deflects and resistance..
That will beef up the numbers needed for the kill by like 30% or so. Even if u just take the armor one.
And as u needed an webber m8) already, guess it's time to swap that for a command ships.
Game has it solutions already, for those that look for it.
Oh and let's not forget the lovely logoff tactics which are just as legal as the logon trap.
Afk hauling get's a nice boost in risk, but let's be real, does the navy leave a logistic ship filled with goodies floating around in semi hostile seas without any1 watching?
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James Duar
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Posted - 2006.07.01 11:39:00 -
[110]
It also occurs to me that the attackers would flag to everyone in the corp, and since we're looking at Caldari equipment for this sort of operation couldn't you load support flyers with Defender missiles to take out some of the damage?
I'll admit I don't understand missiles at all.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Tas Devil
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Posted - 2006.07.01 11:40:00 -
[111]
Originally by: Vlad
Originally by: Avon
Originally by: Vlad
Originally by: Rod Blaine
Originally by: Vlad Edited by: Vlad on 30/06/2006 21:44:01 Edited by: Vlad on 30/06/2006 21:43:48 Correct me if i'm wrong but I thought the only ships that were immune to EW were Mothership/Titans and then Dreads when in seige mode.
Takes a transporter around 60 seconds to line up and enter warp after entering a system, even with max skills.
After the freighter jumps in, have it activate warp and immediately lock it and web it after it uncloaks. It will warp instantly because it's speed will be reduced enough to put it over the 70% of maximum (or thereabouts) needed to warp.
No 30 ravens can lock and pop a freighter inside the time it takes a corpmate in an interceptor to lock and web it.
a) you have to be facing where you are warping too to do that and in a freighter that takes anything upto 30 seconds (60 seconds to do a 360) b) if they have stasis modules active against the frieghter you can garrentee that they will have warp sramblers on as well, which you will have no defense against in a freigher
Using some ship with smartbombs in empire is just suicide yourself, specially at the gates.
I think you are missing whar Rod said. The person who webs the freighter is that pilots corpmate, not someone trying to kill it. Give it a try and see how it works rather than just discrediting the idea. As soon as the freighter tries to warp (when warp is seleceted and it starts building up speed and aligning), get someone (in the same corp, otherwise concord pay a visit) to stasis web the freighter. Once you have tried it, then come back here and comment on the tactic.
Honestly, you give people top tips, and they just throw it back in your face. 
I did read what was said, there was no mention to it being a friend that warp stasis'd the frieghter.
I will try this just to see if it can be done - if it does work then I believe it is some kind of bug as the frieghter will be warping sideways, CCP put the delay into warp there for a reason...
Your slipping Avon, is that the best arguement you have? :)
It works... and its not a bug...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Sirkill
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Posted - 2006.07.01 11:44:00 -
[112]
Freighter ganks will not happen on a regular basis, most groups with the ability to organise one are probably not interested.
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Joerd Toastius
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Posted - 2006.07.01 12:13:00 -
[113]
Originally by: kieron I am going to start using RP news for notification of some of the changes to the game.
\o/
And not before time either, IMO. Frankly, I'd love to see everything done IC, or at least with an IC version. There's no real reason not to other than time constraints, and not only does it add flavour and let you get stuff out in a way that people will see, but it also allows you to pitch changes better, explain them, and adds more IC content essentially for free. Ship boosts can for example be introduced as ongoing efforts by manufacturers to improve and refine their products. Nerfs can usually be explained away by maintenance costs, new regulations etc. New tools can be introduced as IC improvements. New ship classes and versions can have huge amounts of fanfare. You could for example get an entire week's worth of news items out of the new T1 ships coming in Kali - interviews with designers, test pilots, combat reports, tech summaries, leaked documents... All you need is someone with good writing skills and a decent imagination and you can generate a pretty much constant stream of IC news without involving the events team at all. So yeah, go with the IC news, definitely :D
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Tachy
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Posted - 2006.07.01 13:06:00 -
[114]
Originally by: James Duar It also occurs to me that the attackers would flag to everyone in the corp, and since we're looking at Caldari equipment for this sort of operation couldn't you load support flyers with Defender missiles to take out some of the damage?
I'll admit I don't understand missiles at all.
Defenders only work against missiles fired at your ship. They do not even work overly good on that job. --*=*=*--
Even with nougat, you can have a perfect moment. |

Sir Juri
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Posted - 2006.07.01 13:09:00 -
[115]
nice with the freighter fix and nice with the RP approach to the news.
damn need to make a new sig... |

Sean Drake
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Posted - 2006.07.01 13:28:00 -
[116]
ok what odds that the 1st freighter gank in jita takes the node/server down Please change your signature to match the 400x120 pixel rule. - Ivan K |

Rod Blaine
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Posted - 2006.07.01 14:00:00 -
[117]
Edited by: Rod Blaine on 01/07/2006 14:01:30
Quote: I did read what was said, there was no mention to it being a friend that warp stasis'd the frieghter.
I will try this just to see if it can be done - if it does work then I believe it is some kind of bug as the frieghter will be warping sideways, CCP put the delay into warp there for a reason...
Yes it's a corpmate doing it, and yes it works _nearly_ regardless of alignment because your speed will be over 100% of max after the web activates.
You've got at least 5 seconds that your gankers need to scan you and lock you with all of their BS. That's enough regardless of which way your freighter faces. The best support ship to use would be a huginn btw, with it's web range bonus it doesn't need to get into web range of the freighter.
I did not explain more fully because this trick is about as old as frieghters. I assumed it was known.
Old blog |

Sato Kurosawa
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Posted - 2006.07.01 15:06:00 -
[118]
Changes happen Wednesday, 05 July at 1100 GMT
1st Hi sec freighter gank happnes by Wednesday, 05 July at 2200 GMT Give or take a few hours for stuff to go wrong with hotfix
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Eriv Kendri
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Posted - 2006.07.01 15:50:00 -
[119]
Im glad the bug is finally fixed - it was absurd they didnt drop cans when destroyed.
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Kaaii
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Posted - 2006.07.01 16:24:00 -
[120]
So who do we send the petitions to for remote hull repairers....?
You know, the ones we have been asking for since remote armor reppers came out??
Should the freigthers somehow withstand the ccp-endorsed gank fest Id like to spend less than 750mil repairing my hull.
Oh but thats not gonna happen either, no devs fly freighters, and why would they when they can fly a titan at the clk of a button...
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
Trading 101 |
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