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Thread Statistics | Show CCP posts - 5 post(s) |
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kieron

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Posted - 2006.06.30 18:32:00 -
[1]
Two new news items to announce this evening. First, Tranquility will be down for an extended maintenance period on Wednesday, 05 July at 1100 GMT. This is a departure from our normal Tues/Thurs schedule because of the US holiday and vacation of our DB admin.
The second news item concerns testing and deployment of a change to freighters. What is this change? Read the news item to find out. 
kieron Community Manager, EVE Online |
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Azerrad
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Posted - 2006.06.30 18:34:00 -
[2]
I like this new method of announcing updates. News items seem much more interesting that patch notes.
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Dark Shikari
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Posted - 2006.06.30 18:35:00 -
[3]
Edited by: Dark Shikari on 30/06/2006 18:41:05
As of Tuesday, the number of freighter ransoms will probably decline.
And by decline, I mean crash.
And by crash, I mean "zero." 
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

ToxicFire
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Posted - 2006.06.30 18:38:00 -
[4]
Question, will this now mean that items can also be picked up and ejected while in space and allow transfers to POS structures
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superscarface
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Posted - 2006.06.30 18:39:00 -
[5]
Lo0t!
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Orchyre
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Posted - 2006.06.30 18:41:00 -
[6]
Edited by: Orchyre on 30/06/2006 18:42:00 Several pirate corporations need a new pair of pants. ____ http://eve-tribune.com/ - A weekly fan-run magazine. |

Mysticaa
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Posted - 2006.06.30 18:44:00 -
[7]
doh .. not sure how to react to this one. Freighter pilots take it in the shorts? ----------------------------------------------- Why do I post here? Sig snatched by Xorus
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The Enslaver
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Posted - 2006.06.30 18:45:00 -
[8]
w00t  --------
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HippoKing
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Posted - 2006.06.30 18:46:00 -
[9]
Originally by: Dark Shikari As of Tuesday, the number of freighter ransoms will probably decline.
And by decline, I mean crash.
And by crash, I mean "zero." 
I doubt that: even if the pilot drops more than the ransom value in the cans, it will be a ***** to haul off (frieghters can't scoop the loot, so you need to use indies)
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Sakura Nihil
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Posted - 2006.06.30 18:47:00 -
[10]
Originally by: Orchyre Edited by: Orchyre on 30/06/2006 18:42:00 Several pirate corporations need a new pair of pants.
Seconded 
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Jim McGregor
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Posted - 2006.06.30 18:47:00 -
[11]
Loot worth billions of iskies can be in those freighters.... damn.
--- The Eve Wiki Community Portal | Eve Tribune |

AceOfSpace
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Posted - 2006.06.30 18:54:00 -
[12]
Originally by: news item hauling corporations are heralding this as a major improvement to their profit margin.
Hehe, really don't think it's good news for haulers 
-where there's an ace, there's a way- |

Virtuozzo
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Posted - 2006.06.30 18:55:00 -
[13]
Kieron > don't get this the wrong way but are you going mad? There's heaps of other stuff to fix and put in game that was forgotten ...
Virtuozzo
RECRUITMENT TEASERS. Last words of a Caldari general: "Pull the Ravens back! Full retreat! they've got frigates!" |

Tessa Vaako
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Posted - 2006.06.30 18:58:00 -
[14]
Edited by: Tessa Vaako on 30/06/2006 18:59:15
Originally by: Virtuozzo Kieron > don't get this the wrong way but are you going mad? There's heaps of other stuff to fix and put in game that was forgotten ...
How do you know they've forgotten about it or are not working on it?
As far as we know, this may have been a simple change. Would you rather they hold off on the simple stuff while they fix the hard stuff?
EDIT: Beaten like the red-headed step child I is. -- The Future is Exciting.
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Coran Ordus
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Posted - 2006.06.30 18:58:00 -
[15]
Originally by: Virtuozzo Kieron > don't get this the wrong way but are you going mad? There's heaps of other stuff to fix and put in game that was forgotten ...
The same could be said when _anything_ is fixed. The freighter can-size bug was probably one of the easier ones to do, so they got it out of the way.
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Wrangler

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Posted - 2006.06.30 19:01:00 -
[16]
Originally by: AceOfSpace
Originally by: news item hauling corporations are heralding this as a major improvement to their profit margin.
Hehe, really don't think it's good news for haulers 
Knowing what pirates are like, they were going to blow up freighters anyway, so it's more good news for pirates, but not really bad news for freighter pilots. 
Originally by: Virtuozzo Kieron > don't get this the wrong way but are you going mad? There's heaps of other stuff to fix and put in game that was forgotten ...
So this shouldn't happen because there are other things too? *scratches head* 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads Knowledge Base - Player Guide - Policies - Join ISD - Fan Submissions |
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Molko Gabs
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Posted - 2006.06.30 19:01:00 -
[17]
You move the date because of US holiday? Would you do the same for the UK?
Probably not.
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Mysticaa
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Posted - 2006.06.30 19:07:00 -
[18]
Originally by: Wrangler ]Knowing what pirates are like, they were going to blow up freighters anyway, so it's more good news for pirates, but not really bad news for freighter pilots. 
Actually pirates will now stop ransoming freighters just to get thier stuff so we should see more frieghter destructions with this change. ----------------------------------------------- Why do I post here? Sig snatched by Xorus
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Jenny Spitfire
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Posted - 2006.06.30 19:08:00 -
[19]
Guess pirates will be flying a few badgers in their gangs soon. ---------------- RecruitMe@NOINT!
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Wrangler

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Posted - 2006.06.30 19:11:00 -
[20]
Originally by: Mysticaa
Originally by: Wrangler ]Knowing what pirates are like, they were going to blow up freighters anyway, so it's more good news for pirates, but not really bad news for freighter pilots. 
Actually pirates will now stop ransoming freighters just to get thier stuff so we should see more frieghter destructions with this change.
Well, that's cool too. Big explosions. 
Wrangler Assistant Community Manager EVE Online
Contact Support - Contact Moderators - Report Bug - Submit News Leads Knowledge Base - Player Guide - Policies - Join ISD - Fan Submissions |
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Talori'i
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Posted - 2006.06.30 19:16:00 -
[21]
Originally by: HippoKing
Originally by: Dark Shikari As of Tuesday, the number of freighter ransoms will probably decline.
And by decline, I mean crash.
And by crash, I mean "zero." 
I doubt that: even if the pilot drops more than the ransom value in the cans, it will be a ***** to haul off (frieghters can't scoop the loot, so you need to use indies)
And if the loot is in Freight Containers, it will make it doubly hard to move it. Especially since freighters cannot loot from space.
4 8 15 16 23 42 |

Blind Man
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Posted - 2006.06.30 19:20:00 -
[22]
YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Malthros Zenobia
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Posted - 2006.06.30 19:22:00 -
[23]
None of these will afect me. EVE is suppose to revolve around ME!
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Malthros Zenobia
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Posted - 2006.06.30 19:23:00 -
[24]
Originally by: Dark Shikari Edited by: Dark Shikari on 30/06/2006 18:41:05
As of Tuesday, the number of freighter ransoms will probably decline.
And by decline, I mean crash.
And by crash, I mean "zero." 
And that will be followed by a pack of indies trying to scoop all the cans, while getting popped by other people.
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kieron

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Posted - 2006.06.30 19:24:00 -
[25]
Originally by: Azerrad I like this new method of announcing updates. News items seem much more interesting that patch notes.
I am going to start using RP news for notification of some of the changes to the game. I couldn't justify putting the Ice Field depletion and proposed Freighter changes on their own patch note page, especially since they are/were hotfixes and the client version did not change. Making a forum post will fall out of the community awareness due to forum traffic, RP news tends to stay on the announcements page longer and I honestly have fun writing them.
Community response has been favorable to the style, so expect to see more announcements of this sort. Thanks for the feedback!
kieron Community Manager, EVE Online |
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Sarmaul
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Posted - 2006.06.30 19:25:00 -
[26]
omg pirate boost \o/
TEAM MINMATAR FORUMS - In Rust We Trust - |

Jim McGregor
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Posted - 2006.06.30 19:32:00 -
[27]
I think it just became worth suiciding 20 battleships in Jita.
--- The Eve Wiki Community Portal | Eve Tribune |

Vincent Gaines
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Posted - 2006.06.30 19:47:00 -
[28]
oh yay, so now we can haul in something that still can't do squat for a POS, but can now drop cans.
all from a ship with no way to fight back or run at all.
hooray.
maybe in the next update the textures can be changed to this
i'm not trolling....I'm serious. Now freighters get to fear suicide raven squads.
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Tessa Vaako
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Posted - 2006.06.30 19:48:00 -
[29]
Originally by: Vincent Gaines oh yay, so now we can haul in something that still can't do squat for a POS, but can now drop cans.
all from a ship with no way to fight back or run at all.
i'm not trolling....I'm serious. Now freighters get to fear suicide raven squads.
Um, fly with an escort? -- The Future is Exciting.
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Vincent Gaines
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Posted - 2006.06.30 19:49:00 -
[30]
Edited by: Vincent Gaines on 30/06/2006 19:49:40
Originally by: Tessa Vaako
Originally by: Vincent Gaines oh yay, so now we can haul in something that still can't do squat for a POS, but can now drop cans.
all from a ship with no way to fight back or run at all.
i'm not trolling....I'm serious. Now freighters get to fear suicide raven squads.
Um, fly with an escort?
sure...why not. I'm sure a squad of 5 or so would love to escort a freighter making a 30 jump run through empire.
sounds like FUN!
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Yarrmageddon
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Posted - 2006.06.30 19:49:00 -
[31]
Now people will have to grow a brain and get an escort when they're moving a fortune 
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Reatu Krentor
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Posted - 2006.06.30 19:49:00 -
[32]
I'm just worried about the ships. someone moving a lot of ships could be considered griefing(isn't there something like that?) Shouldn't ships rather be destroyed when they're being hauled(they're not assembled after all)? Just can imagine a freighter popping and out comes a freighter load of frigs and cruisers . - "I wish CONCORD would scream "No-one expects the Spanish Inquisition" when they turn up to blob you. " -_ Twilight Moon |

Rasitiln
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Posted - 2006.06.30 19:50:00 -
[33]
hell yeah 
/me goes off to get a new pair of pants Want to be a pirate? Join Sniggwaffe |

Miner Bob
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Posted - 2006.06.30 19:54:00 -
[34]
How many suicide bs would it take to take down a freighter?
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Vincent Gaines
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Posted - 2006.06.30 19:54:00 -
[35]
in fact, what can an escort do against suicide ravens?
nothing.
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Tessa Vaako
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Posted - 2006.06.30 19:55:00 -
[36]
Originally by: Vincent Gaines Edited by: Vincent Gaines on 30/06/2006 19:49:40
Originally by: Tessa Vaako
Originally by: Vincent Gaines oh yay, so now we can haul in something that still can't do squat for a POS, but can now drop cans.
all from a ship with no way to fight back or run at all.
i'm not trolling....I'm serious. Now freighters get to fear suicide raven squads.
Um, fly with an escort?
sure...why not. I'm sure a squad of 5 or so would love to escort a freighter making a 30 jump run through empire.
sounds like FUN!
Ars Caelestis recently did a 22 jump freighter operation in under 90 minutes. And that includes the time it took to bust up a gate camp. I'm sorry, what's the problem again? -- The Future is Exciting.
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Leandro Salazar
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Posted - 2006.06.30 19:56:00 -
[37]
This must be the companion fix to the ice belt depletion thingy, so lag in Jita doesn't lessen. Replace ice-mining barges with gate-camping Raven+Badger fleets... --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Matthew
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Posted - 2006.06.30 19:57:00 -
[38]
Originally by: Vincent Gaines Edited by: Vincent Gaines on 30/06/2006 19:49:40
Originally by: Tessa Vaako
Originally by: Vincent Gaines oh yay, so now we can haul in something that still can't do squat for a POS, but can now drop cans.
all from a ship with no way to fight back or run at all.
i'm not trolling....I'm serious. Now freighters get to fear suicide raven squads.
Um, fly with an escort?
sure...why not. I'm sure a squad of 5 or so would love to escort a freighter making a 30 jump run through empire.
sounds like FUN!
I'm sure it would still be far quicker moving large quantities of cargo like that than with 6 people running in indys.
Freighters were never really designed to be AFK solo ships, the intention was always for them to operate at the group level of the game in the same way dreads are fairly easily pwned by a group of BS when solo. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Jim McGregor
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Posted - 2006.06.30 19:58:00 -
[39]
Edited by: Jim McGregor on 30/06/2006 20:01:17
Originally by: Yarrmageddon Now people will have to grow a brain and get an escort when they're moving a fortune 
I think alts will be better. Use one to scout ahead. Dont go to gates where 20 battleships are sitting. If they have to warp in to gank the hauler, it will take some time and will make coordinating the attack a little harder.
Even if they have escorts of 5-6 battleships, they wont be able to stop the attack on the freighter since everybody is suiciding anyway. Also, the lag will make the battle almost unplayable.
Even if the escort would try to target jam the ships to prevent damage (before they fire off their alpha-strikes), concord would attack them and kill them.
--- The Eve Wiki Community Portal | Eve Tribune |

Vincent Gaines
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Posted - 2006.06.30 19:59:00 -
[40]
Originally by: Tessa Vaako
Ars Caelestis recently did a 22 jump freighter operation in under 90 minutes. And that includes the time it took to bust up a gate camp. I'm sorry, what's the problem again?
so let's say you do 2 runs. that's 6 hours.
or maybe you just go out and back... that's 3 hours.
do that daily, I'm sure there corpmates will be fighting thier way to sign up for escort duty. It's time well spent. 
If you're going ot make it more lucrative to nail freighters, then give the big lugs some slots to help them out.
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Jinx Barker
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Posted - 2006.06.30 20:00:00 -
[41]
Originally by: Jim McGregor I think it just became worth suiciding 20 battleships in Jita.
  
It will improve the economy! And, will probably make allot of people upset in the process, I am gonna go wash my pants out.
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Kaaii
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Posted - 2006.06.30 20:00:00 -
[42]
Ive thought it over and i see what this is leading up to...
Since the freighter containment field is been improved, freigthers will now be able to SCOOP and JETTISON cans at will..
After all, whats good for the goose.......
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
Tradeing 101 |

Rasitiln
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Posted - 2006.06.30 20:01:00 -
[43]
Edited by: Rasitiln on 30/06/2006 20:01:26
Originally by: Vincent Gaines
Originally by: Tessa Vaako
Ars Caelestis recently did a 22 jump freighter operation in under 90 minutes. And that includes the time it took to bust up a gate camp. I'm sorry, what's the problem again?
so let's say you do 2 runs. that's 6 hours.
or maybe you just go out and back... that's 3 hours.
do that daily, I'm sure there corpmates will be fighting thier way to sign up for escort duty. It's time well spent. 
If you're going ot make it more lucrative to nail freighters, then give the big lugs some slots to help them out.
stop your whineing when we did the risk operation we escourted 7 freighters up and down a 40 jump trip through 0.0 in battleships including a 7 minute warp through 9-266q several times. Ya a 7 minute warp in a freighter. So suck it up and deal with it. The fact freighters didnt drop cans to start with was a bug. Tomb even said so  Want to be a pirate? Join Sniggwaffe |

Matthew
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Posted - 2006.06.30 20:01:00 -
[44]
Originally by: Vincent Gaines in fact, what can an escort do against suicide ravens?
nothing.
2 things they can do:
Scout, so that the freighter never warps into the gank squad in the first place. A group of ravens large enough to suicide gank a freighter is going to stand out sitting at a gate waiting for a target.
Remote Repair. Sure, it'll take some timing, but it can be done. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Vincent Gaines
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Posted - 2006.06.30 20:01:00 -
[45]
Originally by: Matthew I'm sure it would still be far quicker moving large quantities of cargo like that than with 6 people running in indys.
Freighters were never really designed to be AFK solo ships, the intention was always for them to operate at the group level of the game in the same way dreads are fairly easily pwned by a group of BS when solo.
a convoy of 6 indys in Jita, or anywhere around. That'll be even more fun. So now you have 6 ships, and they're all transports being escorted (right?). so what was once a 1-2 man operation is now a 10 man operation.
this does nothing to help smaller corps.
becoming a pirate is looking more and more tempting.
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Vincent Gaines
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Posted - 2006.06.30 20:02:00 -
[46]
Originally by: Jim McGregor Edited by: Jim McGregor on 30/06/2006 20:01:17
Originally by: Yarrmageddon Now people will have to grow a brain and get an escort when they're moving a fortune 
I think alts will be better. Use one to scout ahead. Dont go to gates where 20 battleships are sitting. If they have to warp in to gank the hauler, it will take some time and will make coordinating the attack a little harder.
Even if they have escorts of 5-6 battleships, they wont be able to stop the attack on the freighter since everybody is suiciding anyway. Also, the lag will make the battle almost unplayable.
Even if the escort would try to target jam the ships to prevent damage (before they fire off their alpha-strikes), concord would attack them and kill them.
login traps are not an exploit.
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Vincent Gaines
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Posted - 2006.06.30 20:03:00 -
[47]
Edited by: Vincent Gaines on 30/06/2006 20:04:57
Originally by: Rasitiln stop your whineing when we did the risk operation we escourted 7 freighters up and down a 40 jump trip through 0.0 in battleships including a 7 minute warp through 9-266q several times. Ya a 7 minute warp in a freighter. So suck it up and deal with it. The fact freighters didnt drop cans to start with was a bug. Tomb even said so 
I guess it's only whining when it affects you for the better?
edit:
but hey, whatever. there'll be lots of pretty lights in Jita.
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Rasitiln
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Posted - 2006.06.30 20:05:00 -
[48]
Originally by: Vincent Gaines
Originally by: Rasitiln stop your whineing when we did the risk operation we escourted 7 freighters up and down a 40 jump trip through 0.0 in battleships including a 7 minute warp through 9-266q several times. Ya a 7 minute warp in a freighter. So suck it up and deal with it. The fact freighters didnt drop cans to start with was a bug. Tomb even said so 
I guess it's only whining when it affects you for the better?
Ive got a frieghter as well so deal with it Want to be a pirate? Join Sniggwaffe |

Jim McGregor
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Posted - 2006.06.30 20:05:00 -
[49]
Originally by: Vincent Gaines
login traps are not an exploit.
I think you just found the best way tbh. 
--- The Eve Wiki Community Portal | Eve Tribune |

Tessa Vaako
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Posted - 2006.06.30 20:15:00 -
[50]
Originally by: Vincent Gaines
If you're going ot make it more lucrative to nail freighters, then give the big lugs some slots to help them out.
I challenge the lucrativeness of it.
Ok, some rough numbers according to Quickfit:
An unskilled Obelisk has 5300 shields, 22500 armour and 120,000 structure. Using suiciding max skilled Torp Ravens with a full rack of BCUIIs and T2 Siege launchers:
1 volley of Bane Mjolnir removes the shields 4 volleys of Bane Rage removes the armour 22 volleys of Bane (whatever) pops the freighter.
With a 7 second cycle time on the torps, I'll assume that each raven only gets one volley at a freighter before it gets ganked by CONCORD. That means an attacking corp will need to go through TWENTY SEVEN T2 fitted ravens for EACH freighter.
There had better be something REALLY worth it. -- The Future is Exciting.
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FalconHawk
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Posted - 2006.06.30 20:19:00 -
[51]
how about you give freighters some slots then? would be nice to have a repair and maybe some resistance upgrades ...
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Rasitiln
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Posted - 2006.06.30 20:19:00 -
[52]
Originally by: Tessa Vaako
Originally by: Vincent Gaines
If you're going ot make it more lucrative to nail freighters, then give the big lugs some slots to help them out.
I challenge the lucrativeness of it.
Ok, some rough numbers according to Quickfit:
An unskilled Obelisk has 5300 shields, 22500 armour and 120,000 structure. Using suiciding max skilled Torp Ravens with a full rack of BCUIIs and T2 Siege launchers:
1 volley of Bane Mjolnir removes the shields 4 volleys of Bane Rage removes the armour 22 volleys of Bane (whatever) pops the freighter.
With a 7 second cycle time on the torps, I'll assume that each raven only gets one volley at a freighter before it gets ganked by CONCORD. That means an attacking corp will need to go through TWENTY SEVEN T2 fitted ravens for EACH freighter.
There had better be something REALLY worth it.
finally someone does the math whats the number after skills are applied to the freighter  Want to be a pirate? Join Sniggwaffe |

Jim McGregor
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Posted - 2006.06.30 20:22:00 -
[53]
Im not so sure about concord stopping 20 ships from firing more than 1 volley.... but who knows....
--- The Eve Wiki Community Portal | Eve Tribune |

Satomila Kunis
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Posted - 2006.06.30 20:34:00 -
[54]
Originally by: Kaaii
Ive thought it over and i see what this is leading up to...
Since the freighter containment field is been improved, freigthers will now be able to SCOOP and JETTISON cans at will..
After all, whats good for the goose.......
That can't happen as it would help the macro-miners too much. Now if the cans dropped are GFCs and can only be scooped and not opened in space... That'd be something.
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Vlad
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Posted - 2006.06.30 20:42:00 -
[55]
Edited by: Vlad on 30/06/2006 20:46:39 Raven's will get off at least two vollies before being destroyed even in 1.0 (takes around 30 to 35 seconds for concord to respond and take out a tech 1 equiped raven in 1.0)
Talk about seriously ending the game for the smaller groups/corps who operate in empire :(
- Ganking in empire is far too easy - It costs the pirates far too little with too high a reward
Adding Frieghters to the list of viable targets in empire is in my opionion a very bad idea, at least when they didn't leave loot it made it pointless to blow them up unless it was personal.
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elFarto
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Posted - 2006.06.30 20:46:00 -
[56]
Quote: Serenity Search, Salvage and Storage
So, who here got the reference...?
Regards elFarto
npc.elfarto.com > Ingame NPC database Mal: If anyone gets nosy, you know, justà shoot 'em. Zoe: Shoot 'em? Mal: Politely. |

Jim McGregor
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Posted - 2006.06.30 20:48:00 -
[57]
Originally by: Vlad Edited by: Vlad on 30/06/2006 20:46:39 Raven's will get off at least two vollies before being destroyed even in 1.0 (takes around 30 to 35 seconds for concord to respond and take out a tech 1 equiped raven in 1.0)
Talk about seriously ending the game for the smaller groups/corps who operate in empire :(
- Ganking in empire is far too easy - It costs the pirates far too little with too high a reward
Adding Frieghters to the list of viable targets in empire is in my opionion a very bad idea, at least when they didn't leave loot it made it pointless to blow them up unless it was personal.
Also if the pirates have the bpo for the ships, it will be cheap gankage.
--- The Eve Wiki Community Portal | Eve Tribune |

Victor Valka
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Posted - 2006.06.30 20:58:00 -
[58]
Kaaii:
Your signature link is misspelled. 
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Tessa Vaako
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Posted - 2006.06.30 21:04:00 -
[59]
Edited by: Tessa Vaako on 30/06/2006 21:06:44
Originally by: FalconHawk 20 ships .... 20*30mil insurance = 600mil
wondering how many freighters haul stuff for far more than that, but i guess there are a lot 
Seeing as how I'm playing with numbers anyways,
According to Eve-Central, the average price of a Raven is about 100 mil ISK. Siege Launcher IIs are goign for about 6 mil each. BCUIIs are going for about 7 mil each.
In order to pull this off you'd need a initial investment of 30x 100mil + (30x((6 SLII x 6mil) + (6 BCUII x 7mil))) + (30x 32.625mil insurance) = 6.3 BILLION ISK initial investment.
Assuming you lose half of the mods to being blown up, your fleets "net worth" afterwards is: 30x 108.750mil + (30x((3 SLII x 6mil) + (3 BCUII x 7mil))) = 4.4 billion ISK.
This means you've got to get a two billion ISK haul just to break even.
EDIT:
Quote: Raven's will get off at least two vollies before being destroyed even in 1.0
Didn't see that.
Bah there goes a swack of number crunching.  -- The Future is Exciting.
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Eilene Fernite
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Posted - 2006.06.30 21:13:00 -
[60]
We'll have to wait and see how many freighters will be suicide ganked after this change, but this change makes pretty much nullifies the only decent defense a freighter has against suicide ganks.
Escort? Not much use in empire against a ganksquad that isn't counting on lasting just long enough to get off one volley.
Instajumps? Nice for when the ganksquad is on the outgoing gate, but if you jump into one, there's not much point. You won't align fast enough to get away.
So what's left? Using a scout and just logging off if there's any threat.
I'm all for the idea of nowhere is safe, but not if there's no way to face a threat. Freighters are designed to haul large quantities of stuff around. Escorting one through 0.0 and low sec is a drag, but at least there's a point to it. If there's a threat, you can stand up to it and clear it, so your freighter can go through. That's however not something you can do in high sec, because a ganksquad setup to kill a freighter before Concord gets to them, is only avoidable by logging off/sitting in a safespot until they go away of their own free will.
Want to fly a freighter and be safe? Use an escort and stick to 0.0 and low sec, or stay in high sec and log off at any sign of a bunch of battleships near a gate. There's something definately wrong with that.
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HippoKing
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Posted - 2006.06.30 21:24:00 -
[61]
I take it you guys haven't thought about just how:
a) difficult to orchestrate b) risky c) awesome d) obvious
using 30 ravens to gank a frieghter would be?
I'll give you another piece of advice for free too: Use a scout. If there are 30ravens in the same corp on the gate, don't jump through 
|

Jenny Spitfire
|
Posted - 2006.06.30 21:26:00 -
[62]
Originally by: HippoKing I take it you guys haven't thought about just how:
a) difficult to orchestrate b) risky c) awesome d) obvious
using 30 ravens to gank a frieghter would be?
I'll give you another piece of advice for free too: Use a scout. If there are 30ravens in the same corp on the gate, don't jump through 
30 suicide Ravens? Very unlikely except for suiciding alliance ops. ---------------- RecruitMe@NOINT!
|

Lance Hawke
|
Posted - 2006.06.30 21:28:00 -
[63]
I'm astounded as to how many people honestly believe it will be common to have 30 ravens suiciding freighters. Maybe once or twice... but come on...
|

Vlad
|
Posted - 2006.06.30 21:31:00 -
[64]
Edited by: Vlad on 30/06/2006 21:32:33 The number has already dropped to 15 and I dont really think they would need tech 2 gear either as if you had 15 Battleships all firing at once then concord wouldn't be able to hit all 15 at once.....
Have you ever flied a frieghter? the experience is extremely tedious - they are extremely slow ... escorting one would be even worse
When is CCP going to realise that the safety of empire and high security systems is no more (too easy and little risk - hell, doing a level 4 agent mission has more risk) and whats even worse is that your gang mates can't fire back without being fired apon themselves....
|

Caerleus
|
Posted - 2006.06.30 21:31:00 -
[65]
What with the change to both ice and freighters, it appears to me that CCP are trying small little effects to actually get peopel away from Jita.
After all, the suicide ganks in Jita are actually helping CCP out in one respect because now people will think more about going with high value cargo. On the flipside tho, it could well generate even more pilots in the system as freighters, once the news of the first succesful gank appears, use escorts.
Maybe this is a veiled push again by CCP to de-centralise the market. Its out of the scope of this thread, but if that is there intention, why don't they introduce 'region tolls'?
|

Eilene Fernite
|
Posted - 2006.06.30 21:34:00 -
[66]
Originally by: HippoKing I take it you guys haven't thought about just how:
a) difficult to orchestrate
There are more difficult things to do in Eve, and people do those every day.
Quote:
b) risky
Not really. You scan the freighter first, than you decide wheter or not to take the risk. And that's the only risk you take, it's not like anything's going to happen to 30 ravens sitting at a gate in 1.0
Quote:
c) awesome
Ofcourse. That's why you can almost guarantee it will happen.
Quote:
d) obvious
No more obvious than realizing you shouldn't move billions worth of zydrine in a badger.
Quote:
I'll give you another piece of advice for free too: Use a scout. If there are 30ravens in the same corp on the gate, don't jump through 
Yeah, be safe by not playing the game. A refreshing change from playing the game and actually dealing with a threat to ensure your safety.
I have no problems with high sec ganking, as long as there are ways to deal with it other than just logging off.
|

Rod Blaine
|
Posted - 2006.06.30 21:36:00 -
[67]
You still don't get to scramble it do you ?
And since a freighter will not be instapopped seeing how even with the 30+ ships required that would be quite impractical if not totally undoable, you can always just warp out using a buddy with a web.
A freighter can get into warp pretty damn fast as long as you don't travel afk.
If you do, well, that's going to be a bad surprise when you come back.
Old blog |

Jim McGregor
|
Posted - 2006.06.30 21:41:00 -
[68]
If someone does this, please make sure to fraps it. 
--- The Eve Wiki Community Portal | Eve Tribune |

Vlad
|
Posted - 2006.06.30 21:42:00 -
[69]
Edited by: Vlad on 30/06/2006 21:44:01 Edited by: Vlad on 30/06/2006 21:43:48 Correct me if i'm wrong but I thought the only ships that were immune to EW were Mothership/Titans and then Dreads when in seige mode.
Takes a transporter around 60 seconds to line up and enter warp after entering a system, even with max skills.
|

HippoKing
|
Posted - 2006.06.30 21:47:00 -
[70]
Originally by: Eilene Fernite I have no problems with high sec ganking, as long as there are ways to deal with it other than just logging off.
How about fitting a fully insured geddon with 8 large smartbombs and popping all the torps on the way in? If you are very lucky, you won't get concordokkened, but its most likely that you will.
Still, losing a fully insured geddon is better than losing a full freeghter.
|

Rod Blaine
|
Posted - 2006.06.30 21:55:00 -
[71]
Originally by: Vlad Edited by: Vlad on 30/06/2006 21:44:01 Edited by: Vlad on 30/06/2006 21:43:48 Correct me if i'm wrong but I thought the only ships that were immune to EW were Mothership/Titans and then Dreads when in seige mode.
Takes a transporter around 60 seconds to line up and enter warp after entering a system, even with max skills.
After the freighter jumps in, have it activate warp and immediately lock it and web it after it uncloaks. It will warp instantly because it's speed will be reduced enough to put it over the 70% of maximum (or thereabouts) needed to warp.
No 30 ravens can lock and pop a freighter inside the time it takes a corpmate in an interceptor to lock and web it.
Old blog |

Lawlie
|
Posted - 2006.06.30 22:20:00 -
[72]
ravens wont kill the frighters, lag will.. and you cant fight that so i predict alot of logintraps as seen recently
|

Kaaii
|
Posted - 2006.06.30 22:23:00 -
[73]
I lost my first charon to 7 ships. Not all of them battleships.
It can be done with less than 10 inside 2 mins. Compound that with concords AI roughtly on par with a POS in targetting, add drones, frigs for added concorrdoken targetting confusion, and you're looking at one dead freighter in <2m
Totall cost to griefers BS cost - insurance.
You don't need fancy T2 everything 4tw, unlike previous posters guesses. A pack of 2 month old greifers can accomplish this easliy.
You can tell none of the devs fly freighters.......
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
Trading 101 |

Scorpyn
|
Posted - 2006.06.30 22:28:00 -
[74]
Those that consider it to be a nerf should keep in mind that it is actually a bug fix tbh.
|

Dorah Hawkwing
|
Posted - 2006.06.30 22:29:00 -
[75]
Edited by: Dorah Hawkwing on 30/06/2006 22:31:01 Ohhh.. I know what the best escort for a freighter will be. Nanoed up Logistics, as they then can't be poped fast, either, and can repair a freighter for a long time.
Finally a chance for logistics to shine.. and shine brightly. I'm happy I invested into logistics now. *big bright grin*
5 logistics havinga freighter and each other logged , with implants to reduce repair cycles, can sure make suicide costly... and safe a freighter.
|

Vlad
|
Posted - 2006.06.30 22:32:00 -
[76]
Originally by: Rod Blaine
Originally by: Vlad Edited by: Vlad on 30/06/2006 21:44:01 Edited by: Vlad on 30/06/2006 21:43:48 Correct me if i'm wrong but I thought the only ships that were immune to EW were Mothership/Titans and then Dreads when in seige mode.
Takes a transporter around 60 seconds to line up and enter warp after entering a system, even with max skills.
After the freighter jumps in, have it activate warp and immediately lock it and web it after it uncloaks. It will warp instantly because it's speed will be reduced enough to put it over the 70% of maximum (or thereabouts) needed to warp.
No 30 ravens can lock and pop a freighter inside the time it takes a corpmate in an interceptor to lock and web it.
a) you have to be facing where you are warping too to do that and in a freighter that takes anything upto 30 seconds (60 seconds to do a 360) b) if they have stasis modules active against the frieghter you can garrentee that they will have warp sramblers on as well, which you will have no defense against in a freigher
Using some ship with smartbombs in empire is just suicide yourself, specially at the gates.
|

Vincent Gaines
|
Posted - 2006.06.30 23:05:00 -
[77]
Originally by: Lance Hawke I'm astounded as to how many people honestly believe it will be common to have 30 ravens suiciding freighters. Maybe once or twice... but come on...
all it takes is one to effectively kill a small corp...esp if they're getting ready to deploy a first POS or something to that effect
|

Gronsak
|
Posted - 2006.06.30 23:22:00 -
[78]
my money would be on dual heavy pulse T2 kitted geddens pulling off an empire gank
7x dhp T2 [5mil isk] 3x sensor booster, or 2x sensor booster 1x 20km [basic stuff so free] 3x dmg mod T2 [1.2mil]. 5x 1600mm [1mil isk] 5x thermal sentry drones [300k]
total cost of equipment 7.5mil isk [assume 1/3 survives, thats like 5mil isk loss]
damage output near enough about 900DPS [if they made crystals 50shots insted of 1000 shots then it might of been worth using t2 crystals, hopefully when that comes in it will be even more dps for a decent price!]
now a gedden can be bought for 52.5mil isk [bulk or build urself] and pays out 66.25. now i think it costs 22mil to insure a gedden fully [correct me if this is wrong] so you loose after insurace about 7.75 mil isk for the ship
so thats 15.25mil isk lost per ship.
Now assume in all that, that the ships last 20 seconds, thats roughly 20k damage each gedden does. take a caldari freighter, has about 185k raw HP to lasers, lets say 200k HP. that is a max skilled pilot. can probably take at lest 10k hp off that, but lets assume 200k
would take you 10 such geddens to pull it off, assuming that the prediciton of 20sec life span for the ship is correct!
so total cost of downing one freighter with t2 kitted cheap geddens is roughly 150mil isk, less than a hac       
all i can say is, DIE CAREBARESSSS DIE DIE DIEEEEEEEE 
lets just add 5more geddens to the equation, just to be sure we get the kill . so now each gedden only needs to last about 13.5seconds. so total cost of downing a freighter with a high chance of sucess is about 225mil isk, and thats assuming none of the equip survive, if 1/3 do then its sub 200mil isk
soooooo, i predict lots of freighters dieing. muhahhahahahahaaaaaaaaaaaaaaa
just need to find 15willing t2 spec gedden pilots, and probably 50 iteron 5s to pick up the loot      
oh, i patent this idea, so if anyone does this with geddens, i get the fraps first 
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Arele
|
Posted - 2006.06.30 23:36:00 -
[79]
Originally by: kieron Two new news items to announce this evening. First, Tranquility will be down for an extended maintenance period on Wednesday, 05 July at 1100 GMT. This is a departure from our normal Tues/Thurs schedule because of the US holiday and vacation of our DB admin.
The second news item concerns testing and deployment of a change to freighters. What is this change? Read the news item to find out. 
ETA on POS "docking" ? |

Lorieen
|
Posted - 2006.06.30 23:37:00 -
[80]
Nice... I see the new standard cargo compliment will be 800+ or so shuttles in my hold since I rarely use all of the freighters cargo space when moving spendy cargo.
|

Gronsak
|
Posted - 2006.06.30 23:38:00 -
[81]
Originally by: Lorieen Nice... I see the new standard cargo compliment will be 800+ or so shuttles in my hold since I rarely use all of the freighters cargo space when moving spendy cargo.
i can see freighter manufactuers subsidisng the empire gankers, will be very very very cheap to kill a freighter, so even if i saw 500shuttles, id order a kill, just so you loose a freighter
-------------------Sig-----------------------
welcome to eve, a game for the unemployed, the t2 bpo winners, GTC sellers, macro miners and agent *****s |

Idara
|
Posted - 2006.06.30 23:44:00 -
[82]
Originally by: Kaaii
I lost my first charon to 7 ships. Not all of them battleships.
It can be done with less than 10 inside 2 mins. Compound that with concords AI roughtly on par with a POS in targetting, add drones, frigs for added concorrdoken targetting confusion, and you're looking at one dead freighter in <2m
Totall cost to griefers BS cost - insurance.
You don't need fancy T2 everything 4tw, unlike previous posters guesses. A pack of 2 month old greifers can accomplish this easliy.
You can tell none of the devs fly freighters.......
I'm on that killmail! Woo!
|

Tiuwaz
|
Posted - 2006.06.30 23:45:00 -
[83]
i forsee the population of suicid gankers rise by 1000%
Originally by: Oveur This is not the conspiracy you are looking for.
|

Max Teranous
|
Posted - 2006.06.30 23:47:00 -
[84]
I think this change is a good thing. we can finally dispence with the "you killed our freighter, but wasn't carrying anything, honest" routine that some have said in the past.
As to empire, this just means that freighters may no longer be afk'ed around - as they may become a cropper. I generally find it unlikely that a group of people can successfully pull off the empire gank before falling to concord, simply because of the orginisation involved. Someone will try it tho, just to be first 
As to getting around the gank - Remembering that the freighters need to be cargo scanned first, that takes a few seconds to come up with the details of the cargo. A freighter with a webbing corp mate warps within a couple of seconds - and using instas it is safe at the out gate also. So basically an escorted frieghter is very safe. The afk ones tho.......
Max 
|

Caldorous
|
Posted - 2006.06.30 23:48:00 -
[85]
Originally by: kieron
Originally by: Azerrad I like this new method of announcing updates. News items seem much more interesting that patch notes.
I am going to start using RP news for notification of some of the changes to the game. I couldn't justify putting the Ice Field depletion and proposed Freighter changes on their own patch note page, especially since they are/were hotfixes and the client version did not change. Making a forum post will fall out of the community awareness due to forum traffic, RP news tends to stay on the announcements page longer and I honestly have fun writing them.
Community response has been favorable to the style, so expect to see more announcements of this sort. Thanks for the feedback!
i really missed this style of announcing updates since the release of exodus
/me remembers when the normal captains were angry because only we, the capsuleers, are able to pilote the assault frigates  -----------------------------
|

Verite Rendition
|
Posted - 2006.07.01 00:45:00 -
[86]
Hey, at least on the plus side Outpost construction just got really easy. Tack on a few billion to the bill to pay for extra post-egg materials and the insurance + difference on a few freighters, and then you can scuttle those at the site to deliver the goods. ---- AUS Corp Lead Megalomanic |

Tas Devil
|
Posted - 2006.07.01 00:52:00 -
[87]
Originally by: ToxicFire Question, will this now mean that items can also be picked up and ejected while in space and allow transfers to POS structures
You need to learn to read...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Tas Devil
|
Posted - 2006.07.01 01:05:00 -
[88]
one thought for all the whinny OMG NOOESSSSS We can't fly our freighter AFk through JIta people out there ...
30 Raven to kill a freighter in 1-2 volleys... that's 3B isk in ships alone not counting fitting cost ... Do the math... and stop panicking like lemmings... it won't be economically viable to suicide gang freighters unless the person is transporting dozens of billions of isk worth of materials in there ... and you're still left with the problem of hauling the loot that drops...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Hoshi
|
Posted - 2006.07.01 01:13:00 -
[89]
Originally by: Verite Rendition Hey, at least on the plus side Outpost construction just got really easy. Tack on a few billion to the bill to pay for extra post-egg materials and the insurance + difference on a few freighters, and then you can scuttle those at the site to deliver the goods.
If it was just the cost of the freighter it might been an interesting idea but when half the content blows up with it it suddenly doesn't seems so hot anymore. --------------------------------------------------------------------------------
|

Lorieen
|
Posted - 2006.07.01 01:28:00 -
[90]
Originally by: Gronsak
Originally by: Lorieen Nice... I see the new standard cargo compliment will be 800+ or so shuttles in my hold since I rarely use all of the freighters cargo space when moving spendy cargo.
i can see freighter manufactuers subsidisng the empire gankers, will be very very very cheap to kill a freighter, so even if i saw 500shuttles, id order a kill, just so you loose a freighter
Actually I would love that... be kinda kewl to see 800+ shuttles say around one of jita's gates... that would be worth the price of the freighter + cargo.
|

Galifardeua
|
Posted - 2006.07.01 01:29:00 -
[91]
Preparing suicide gank: 3.000.000.000 isk Buying some pizza for the waiting: 20$ Popping a freighter: prizeless The look in your face when you find out that everything is in general freight containers is even better.
We'll be able to sell those containners at a nice price. We want more!
|

Ranger 1
|
Posted - 2006.07.01 01:46:00 -
[92]
Doggone it Hoshi, you just had to point out the bit about half of the freighters cargo going up in smoke. I really wanted to hear the cheers of "we finally did it" turn to crys of "holy smokes, we just lost a lot of money ganking that freighter". 
PS: You gentlemen projecting how easy it will be really, really need to work it out on the test server. You'll learn a thing or two you haven't considered yet.
One final question, just how much of that freighters loot do you actually think you are going to get to before anyone else in Jita does? Hmmmm? 
|

Hon Kovell
|
Posted - 2006.07.01 02:23:00 -
[93]
So 15 Armageddons/Ravens at the gate, another 10 industrials to get the loot, 20 more freelance industrials drawn by the waiting gank squad, 30 frigates full of expanders drawn by the waiting gank squad, 20 Stabbers full of expanders drawn by the waiting gank squad and another 10-50 ships wondering what's going on or come to see what gets ganked. |

Ranger 1
|
Posted - 2006.07.01 02:49:00 -
[94]
Yep, but people are going to have to learn the hard way.
Of course... that's going to be the fun part.... 
|

Kitty O'Shay
|
Posted - 2006.07.01 04:22:00 -
[95]
Originally by: Hon Kovell So 15 Armageddons/Ravens at the gate, another 10 industrials to get the loot, 20 more freelance industrials drawn by the waiting gank squad, 30 frigates full of expanders drawn by the waiting gank squad, 20 Stabbers full of expanders drawn by the waiting gank squad and another 10-50 ships wondering what's going on or come to see what gets ganked.
So, a normal day at the New Caldari gate in Jita then? --
|

Avon
|
Posted - 2006.07.01 06:03:00 -
[96]
Originally by: Vlad
Originally by: Rod Blaine
Originally by: Vlad Edited by: Vlad on 30/06/2006 21:44:01 Edited by: Vlad on 30/06/2006 21:43:48 Correct me if i'm wrong but I thought the only ships that were immune to EW were Mothership/Titans and then Dreads when in seige mode.
Takes a transporter around 60 seconds to line up and enter warp after entering a system, even with max skills.
After the freighter jumps in, have it activate warp and immediately lock it and web it after it uncloaks. It will warp instantly because it's speed will be reduced enough to put it over the 70% of maximum (or thereabouts) needed to warp.
No 30 ravens can lock and pop a freighter inside the time it takes a corpmate in an interceptor to lock and web it.
a) you have to be facing where you are warping too to do that and in a freighter that takes anything upto 30 seconds (60 seconds to do a 360) b) if they have stasis modules active against the frieghter you can garrentee that they will have warp sramblers on as well, which you will have no defense against in a freigher
Using some ship with smartbombs in empire is just suicide yourself, specially at the gates.
I think you are missing whar Rod said. The person who webs the freighter is that pilots corpmate, not someone trying to kill it. Give it a try and see how it works rather than just discrediting the idea. As soon as the freighter tries to warp (when warp is seleceted and it starts building up speed and aligning), get someone (in the same corp, otherwise concord pay a visit) to stasis web the freighter. Once you have tried it, then come back here and comment on the tactic.
Honestly, you give people top tips, and they just throw it back in your face. 
The Battleships is not and should not be a solo pwnmobile - Oveur |

Vlad
|
Posted - 2006.07.01 07:38:00 -
[97]
Originally by: Avon
Originally by: Vlad
Originally by: Rod Blaine
Originally by: Vlad Edited by: Vlad on 30/06/2006 21:44:01 Edited by: Vlad on 30/06/2006 21:43:48 Correct me if i'm wrong but I thought the only ships that were immune to EW were Mothership/Titans and then Dreads when in seige mode.
Takes a transporter around 60 seconds to line up and enter warp after entering a system, even with max skills.
After the freighter jumps in, have it activate warp and immediately lock it and web it after it uncloaks. It will warp instantly because it's speed will be reduced enough to put it over the 70% of maximum (or thereabouts) needed to warp.
No 30 ravens can lock and pop a freighter inside the time it takes a corpmate in an interceptor to lock and web it.
a) you have to be facing where you are warping too to do that and in a freighter that takes anything upto 30 seconds (60 seconds to do a 360) b) if they have stasis modules active against the frieghter you can garrentee that they will have warp sramblers on as well, which you will have no defense against in a freigher
Using some ship with smartbombs in empire is just suicide yourself, specially at the gates.
I think you are missing whar Rod said. The person who webs the freighter is that pilots corpmate, not someone trying to kill it. Give it a try and see how it works rather than just discrediting the idea. As soon as the freighter tries to warp (when warp is seleceted and it starts building up speed and aligning), get someone (in the same corp, otherwise concord pay a visit) to stasis web the freighter. Once you have tried it, then come back here and comment on the tactic.
Honestly, you give people top tips, and they just throw it back in your face. 
I did read what was said, there was no mention to it being a friend that warp stasis'd the frieghter.
I will try this just to see if it can be done - if it does work then I believe it is some kind of bug as the frieghter will be warping sideways, CCP put the delay into warp there for a reason...
Your slipping Avon, is that the best arguement you have? :)
|

FireFoxx80
|
Posted - 2006.07.01 08:06:00 -
[98]
Corpmates webbing a freighter. I knew that tactic before I even saw my first freighter.
|

Jim McGregor
|
Posted - 2006.07.01 08:15:00 -
[99]
Originally by: Hon Kovell So 15 Armageddons/Ravens at the gate, another 10 industrials to get the loot, 20 more freelance industrials drawn by the waiting gank squad, 30 frigates full of expanders drawn by the waiting gank squad, 20 Stabbers full of expanders drawn by the waiting gank squad and another 10-50 ships wondering what's going on or come to see what gets ganked.
I have no doubt a freighter suicide gank will happen. They might not be common, but someone will do it just for fun of it. 
To the people who think it will take 3 billion iskies and are telling people to do the math, i suggest not thinking corporations will pay 100 mill isk per Raven. Some of them have the bpo and i also think basic insurance covers the mineral costs for a new one. This makes the whole thing quite cheap.
--- The Eve Wiki Community Portal | Eve Tribune |

James Duar
|
Posted - 2006.07.01 08:23:00 -
[100]
The freighter gank will happen. It will not be profitable.
Seriously, if you saw a freighter go pop in Jita, would you not instadock to a station, buy whatever Indy you can find and then just go help yourself? Or hell, can you imagine the dozens of suicide ganks that could happen while someone's industrial fleet tries to loot the freight containers?
Holy hell, I actually just convinced myself I want this to happen for the sheer pandamonium that would result from the ensuing feeding frenzy.
So yeah, I don't think we're really going to have a problem once it turns out to be completely unprofitable.
Also, jettison/scoop behavior for macrominers would be awesome - pull the can, wait for the freighter to loot from it, scramble and call in some friends :)
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

gfldex
|
Posted - 2006.07.01 08:28:00 -
[101]
Cant cheap frigs be used to take the first volley off from the sentries and make concord chase them by warping off real quick? How would this effect the surviveability of the damage dealer?
Sadly Sisi is down or I would give it a try.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Infinity Ziona
|
Posted - 2006.07.01 09:07:00 -
[102]
Good change but does that mean you'll never get loot larger then the size of a jetcan and if so will people be able to wrap their cargo's to be larger then a jetcan using missions to bypass the loot ejecting into space?
|

Tachy
|
Posted - 2006.07.01 09:19:00 -
[103]
Sharkbait: Two thumbs up for you and your team!
@Jim: Basic insurance covers 30-40% of the npc mineral cost - at least on all ships I lost.
@Kieron: Practice your writing skills. You know that we'll be asking for constant RP messages in the news and announcements. Just don't RP in the patch notes.
@Ganksquads: Check the Cost/Dps ratio on the AC/T/Sentry drone Phoon. --*=*=*--
Even with nougat, you can have a perfect moment. |

gfldex
|
Posted - 2006.07.01 09:30:00 -
[104]
Originally by: Infinity Ziona Good change but does that mean you'll never get loot larger then the size of a jetcan and if so will people be able to wrap their cargo's to be larger then a jetcan using missions to bypass the loot ejecting into space?
You can't get courier mission packages into a freighters hold. And we know that at least NPCs can drop more then one can.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
|

Deja Thoris
|
Posted - 2006.07.01 09:36:00 -
[105]
A long while back before my MC days we set up a squad to suicide gank a freighter.
They were a lot rarer back then and about 20 of us spent 2 Sat evenings waiting for a viable target. We thought we could do it with 20.
Then we found out they don't drop cans
Anyway, imo if someone can go to the trouble to kit out 20 odd bs and get 20 people to sit at a gate (with scanning scouts) as well as indy support to pick up loot then they deserve the loot.
It has every chance of failing and on top of this all the cool loot may be destroyed.
|

Infinity Ziona
|
Posted - 2006.07.01 10:00:00 -
[106]
Originally by: Deja Thoris A long while back before my MC days we set up a squad to suicide gank a freighter.
They were a lot rarer back then and about 20 of us spent 2 Sat evenings waiting for a viable target. We thought we could do it with 20.
Then we found out they don't drop cans
Anyway, imo if someone can go to the trouble to kit out 20 odd bs and get 20 people to sit at a gate (with scanning scouts) as well as indy support to pick up loot then they deserve the loot.
It has every chance of failing and on top of this all the cool loot may be destroyed.
Raven - the new kestrel.
|

Deja Thoris
|
Posted - 2006.07.01 10:46:00 -
[107]
Originally by: Infinity Ziona
Originally by: Deja Thoris A long while back before my MC days we set up a squad to suicide gank a freighter.
They were a lot rarer back then and about 20 of us spent 2 Sat evenings waiting for a viable target. We thought we could do it with 20.
Then we found out they don't drop cans
Anyway, imo if someone can go to the trouble to kit out 20 odd bs and get 20 people to sit at a gate (with scanning scouts) as well as indy support to pick up loot then they deserve the loot.
It has every chance of failing and on top of this all the cool loot may be destroyed.
Raven - the new kestrel.
Doubtful, but if people can get this level of organization to work then they deserve it. It only has to fail once to be extremely expensive. I personally think 20 ships is on the light side because this is not an exact science.
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Ricdic
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Posted - 2006.07.01 11:23:00 -
[108]
I saw you guys posted the amount required to suicide gank a freighter. I assumed you didnt actually factor rage torp's into the mix. They will do max damage to a freighter. So assume a base damage of around 1400 with 5 bcu II's.
I think you will find that said ravens should get close to 3 salvo's off before concord response, so I personally believe that 10-12 ravens should suffice and get the job done. Very interesting times ahead, and this will definetly be a bonus to freighter builders.
However, a freighter carrying huge amounts of minerals etc to a POS. I wonder if there would be enough to justify freighter pilot self destructing his ship, and sacrificing part of the loot.
Especially when you consider the new salvage tools CCP is bringing into the game. Gankers may lose 20 ravens to suicides, but might also salvage 100-400m worth of minerals (dont remember what the real thing is called) plus the remaining loot. So i see this being quite profitable on well scanned freighters.
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zoumau
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Posted - 2006.07.01 11:29:00 -
[109]
command ships? 15% extra armor, 15% extra shields. 25% deflects and resistance..
That will beef up the numbers needed for the kill by like 30% or so. Even if u just take the armor one.
And as u needed an webber m8) already, guess it's time to swap that for a command ships.
Game has it solutions already, for those that look for it.
Oh and let's not forget the lovely logoff tactics which are just as legal as the logon trap.
Afk hauling get's a nice boost in risk, but let's be real, does the navy leave a logistic ship filled with goodies floating around in semi hostile seas without any1 watching?
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James Duar
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Posted - 2006.07.01 11:39:00 -
[110]
It also occurs to me that the attackers would flag to everyone in the corp, and since we're looking at Caldari equipment for this sort of operation couldn't you load support flyers with Defender missiles to take out some of the damage?
I'll admit I don't understand missiles at all.
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

Tas Devil
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Posted - 2006.07.01 11:40:00 -
[111]
Originally by: Vlad
Originally by: Avon
Originally by: Vlad
Originally by: Rod Blaine
Originally by: Vlad Edited by: Vlad on 30/06/2006 21:44:01 Edited by: Vlad on 30/06/2006 21:43:48 Correct me if i'm wrong but I thought the only ships that were immune to EW were Mothership/Titans and then Dreads when in seige mode.
Takes a transporter around 60 seconds to line up and enter warp after entering a system, even with max skills.
After the freighter jumps in, have it activate warp and immediately lock it and web it after it uncloaks. It will warp instantly because it's speed will be reduced enough to put it over the 70% of maximum (or thereabouts) needed to warp.
No 30 ravens can lock and pop a freighter inside the time it takes a corpmate in an interceptor to lock and web it.
a) you have to be facing where you are warping too to do that and in a freighter that takes anything upto 30 seconds (60 seconds to do a 360) b) if they have stasis modules active against the frieghter you can garrentee that they will have warp sramblers on as well, which you will have no defense against in a freigher
Using some ship with smartbombs in empire is just suicide yourself, specially at the gates.
I think you are missing whar Rod said. The person who webs the freighter is that pilots corpmate, not someone trying to kill it. Give it a try and see how it works rather than just discrediting the idea. As soon as the freighter tries to warp (when warp is seleceted and it starts building up speed and aligning), get someone (in the same corp, otherwise concord pay a visit) to stasis web the freighter. Once you have tried it, then come back here and comment on the tactic.
Honestly, you give people top tips, and they just throw it back in your face. 
I did read what was said, there was no mention to it being a friend that warp stasis'd the frieghter.
I will try this just to see if it can be done - if it does work then I believe it is some kind of bug as the frieghter will be warping sideways, CCP put the delay into warp there for a reason...
Your slipping Avon, is that the best arguement you have? :)
It works... and its not a bug...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Sirkill
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Posted - 2006.07.01 11:44:00 -
[112]
Freighter ganks will not happen on a regular basis, most groups with the ability to organise one are probably not interested.
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Joerd Toastius
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Posted - 2006.07.01 12:13:00 -
[113]
Originally by: kieron I am going to start using RP news for notification of some of the changes to the game.
\o/
And not before time either, IMO. Frankly, I'd love to see everything done IC, or at least with an IC version. There's no real reason not to other than time constraints, and not only does it add flavour and let you get stuff out in a way that people will see, but it also allows you to pitch changes better, explain them, and adds more IC content essentially for free. Ship boosts can for example be introduced as ongoing efforts by manufacturers to improve and refine their products. Nerfs can usually be explained away by maintenance costs, new regulations etc. New tools can be introduced as IC improvements. New ship classes and versions can have huge amounts of fanfare. You could for example get an entire week's worth of news items out of the new T1 ships coming in Kali - interviews with designers, test pilots, combat reports, tech summaries, leaked documents... All you need is someone with good writing skills and a decent imagination and you can generate a pretty much constant stream of IC news without involving the events team at all. So yeah, go with the IC news, definitely :D
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Tachy
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Posted - 2006.07.01 13:06:00 -
[114]
Originally by: James Duar It also occurs to me that the attackers would flag to everyone in the corp, and since we're looking at Caldari equipment for this sort of operation couldn't you load support flyers with Defender missiles to take out some of the damage?
I'll admit I don't understand missiles at all.
Defenders only work against missiles fired at your ship. They do not even work overly good on that job. --*=*=*--
Even with nougat, you can have a perfect moment. |

Sir Juri
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Posted - 2006.07.01 13:09:00 -
[115]
nice with the freighter fix and nice with the RP approach to the news.
damn need to make a new sig... |

Sean Drake
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Posted - 2006.07.01 13:28:00 -
[116]
ok what odds that the 1st freighter gank in jita takes the node/server down Please change your signature to match the 400x120 pixel rule. - Ivan K |

Rod Blaine
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Posted - 2006.07.01 14:00:00 -
[117]
Edited by: Rod Blaine on 01/07/2006 14:01:30
Quote: I did read what was said, there was no mention to it being a friend that warp stasis'd the frieghter.
I will try this just to see if it can be done - if it does work then I believe it is some kind of bug as the frieghter will be warping sideways, CCP put the delay into warp there for a reason...
Yes it's a corpmate doing it, and yes it works _nearly_ regardless of alignment because your speed will be over 100% of max after the web activates.
You've got at least 5 seconds that your gankers need to scan you and lock you with all of their BS. That's enough regardless of which way your freighter faces. The best support ship to use would be a huginn btw, with it's web range bonus it doesn't need to get into web range of the freighter.
I did not explain more fully because this trick is about as old as frieghters. I assumed it was known.
Old blog |

Sato Kurosawa
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Posted - 2006.07.01 15:06:00 -
[118]
Changes happen Wednesday, 05 July at 1100 GMT
1st Hi sec freighter gank happnes by Wednesday, 05 July at 2200 GMT Give or take a few hours for stuff to go wrong with hotfix
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Eriv Kendri
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Posted - 2006.07.01 15:50:00 -
[119]
Im glad the bug is finally fixed - it was absurd they didnt drop cans when destroyed.
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Kaaii
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Posted - 2006.07.01 16:24:00 -
[120]
So who do we send the petitions to for remote hull repairers....?
You know, the ones we have been asking for since remote armor reppers came out??
Should the freigthers somehow withstand the ccp-endorsed gank fest Id like to spend less than 750mil repairing my hull.
Oh but thats not gonna happen either, no devs fly freighters, and why would they when they can fly a titan at the clk of a button...
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
Trading 101 |

Arlenna Molatov
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Posted - 2006.07.01 16:48:00 -
[121]
Originally by: FalconHawk 20 ships .... 20*30mil insurance = 600mil
wondering how many freighters haul stuff for far more than that, but i guess there are a lot 
Here is a prime example of a discussion in another thread..or was it a chat channel...damnit, can never remember. But anyways. Concord should NOT give out insurance payments for pirating in Concord sactioned space. IE .5-1.0 space. No insurance shopuld be paid out for any act of pirating that results in Concord being notified and having to respond. This will make pirating....really pirating. Why should you be paid to attack someone else and have the "police" respond? Doesn't make a damn bit of sense.
And this is not a knock on the pirates. Its just common sense. No goverment entity or business would be paying your insurance costs to destroy someone or kill someone where authorities would be responding. This was also brought up in a chat about ISK sinks in game and the amount of ISK comming into the game is SO MUCH MORE than what is going out. But thats a diff. thread 
Just say NO to insurance fraud. You kill someone where Concord has to respond, then you get no ship insurance.
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Butter Dog
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Posted - 2006.07.01 17:26:00 -
[122]
Nice.
I don't see it changing much though.
Do you have any idea how many suicide ravens you would need to down a freighter in Empire? And then an army of haulers to collect the loot. You're talking about a 100 man operation. It will never, ever happen.
And freighters in 0.0/lowsec - well, they are always escorted, and who is going to bother popping one and having 700,000 m3 to haul out in indys? No-one, thats who.
So nothing really changes, but I am pleased they now drop loot anyway.
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Deja Thoris
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Posted - 2006.07.01 18:50:00 -
[123]
Originally by: Arlenna Molatov
Originally by: FalconHawk 20 ships .... 20*30mil insurance = 600mil
wondering how many freighters haul stuff for far more than that, but i guess there are a lot 
Here is a prime example of a discussion in another thread..or was it a chat channel...damnit, can never remember. But anyways. Concord should NOT give out insurance payments for pirating in Concord sactioned space. IE .5-1.0 space. No insurance shopuld be paid out for any act of pirating that results in Concord being notified and having to respond. This will make pirating....really pirating. Why should you be paid to attack someone else and have the "police" respond? Doesn't make a damn bit of sense.
And this is not a knock on the pirates. Its just common sense. No goverment entity or business would be paying your insurance costs to destroy someone or kill someone where authorities would be responding.
And paying insurance on a ship that goes up against 100 npc's makes lots of sense ofc
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Holi
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Posted - 2006.07.01 19:27:00 -
[124]
Just in case it hasn't been mentioned:
Perfect opportunity to seed Remote Hull Repairers \o/ Maybe even the T2 BPOs for the appropriate R&D fields 
Has been long overdue anyway 
[ md5 checksum calculator ] |

Nefertitii
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Posted - 2006.07.01 20:16:00 -
[125]
I'm not sure if cargo scanners report the contents of cargo containers or now but if they do how about adding containers which take up more room than they hold and are impervious to scans.
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Blind Man
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Posted - 2006.07.01 20:17:00 -
[126]
I think im gonna cry if I see anymore replies like
'no insurance for suicide gankers' 'ZONOES SELL MY FRIEGHTER NO1 IS SAFE ANYMORE RUN FOR THE HILLZ' 'waaaa no fair'
etc....
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Aeina Caeraen
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Posted - 2006.07.01 20:21:00 -
[127]
Edited by: Aeina Caeraen on 01/07/2006 20:23:13 1) Please do seed Remote Hull reppers :P 2) Logistics ships may become useful now :O 3) What... if all the cargo were stored in General Freight Containers? How would it be moved?
Basically, this really doesn't change much. You can no longer *completely* be afk while piloting a freighter in Empire and be guaranteed safety, but, then again, if you so much as bring one or two friends along, (webber and a remote logistics) you've not only made any effort to pop the freighter significantly harder, you'll be laughing all the way to the station as your webber loots their battleships if they try and fail because they didn't expect the logistics repair rate. Doubly so if/when wrecks come out ;P
Basically, this isn't the world-shattering event people from both sides are really making it out to be... Large stuff is still hard to haul. Small stuff is still transported in tanked/stabbed BSs. *shrug*
Maybe people will *actually avoid the hubs* gasp!
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Miss Overlord
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Posted - 2006.07.01 20:59:00 -
[128]
Originally by: Butter Dog Nice.
I don't see it changing much though.
Do you have any idea how many suicide ravens you would need to down a freighter in Empire? And then an army of haulers to collect the loot. You're talking about a 100 man operation. It will never, ever happen.
And freighters in 0.0/lowsec - well, they are always escorted, and who is going to bother popping one and having 700,000 m3 to haul out in indys? No-one, thats who.
So nothing really changes, but I am pleased they now drop loot anyway.
if it can be done it will be tested on SISI first by the yarrs or a certain alliance and then will be done on tq
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Balooba
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Posted - 2006.07.01 22:02:00 -
[129]
CCP may have opened a pandora's box with this little change.
Expect empire-based freighter pilots to carry (along with their regular cargo) around 500 shuttles. Freighter pops, shuttles get ejected, and node goes bye bye (just like what happened a few months ago in Jita).
CCP are then left with a few thousand angry players followed by much forum whining. 
I doubt feighter ganks will be regular anyhow, as people have stated the costs involved will make it a rare event.
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POTUS
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Posted - 2006.07.02 00:17:00 -
[130]
Some of the loot that freighters carry are big ships. Just make sure when you are out ganking those freighters, you have a couple of people in ibis who can fly their new Apoc. Talk about a battleship forever program. No insurance needed, they are free. |

Namarus
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Posted - 2006.07.02 01:15:00 -
[131]
I really do not see this working very well even if you can pull a 30 plus fleet together.
1. 6 Sentry guns, will pretty much pop a battleship every couple of seconds. 2. If your using missile ships, as they pop, their missiles automatically miss if they are still in flight. 3. 30 odd criminally flagged people in high sec space? 4. Tiny bit of lag, and your screwed. 5. Nothing to stop people in high sec coming along and looting your BS cans, and the freighter's cans.
So no it wouldn't take just 20-30 people. It would take a co-ordinated effort of a lot more people.
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Wesley Harding
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Posted - 2006.07.02 02:51:00 -
[132]
Edited by: Wesley Harding on 02/07/2006 02:53:51 It's kind of insulting really.
I wish they'd change Freighters overall though. I've suggested given freighters a base cargo hold that's comparable to an Industrials, and permitting them to fit a cargo expanders that give a 200 percent increase. That way you can customize your freighter for the job with higher speeds, a tank, and a suitable cargo capacity.
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Audri Fisher
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Posted - 2006.07.02 03:27:00 -
[133]
And the solution to be able to effectavly escort in high sec is comming when?
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Driven
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Posted - 2006.07.02 04:31:00 -
[134]
Seeing as how my thread on this topic was locked by the forums mods because they said it was duplicative to the topic at hand, I'm forced apprarently to respond to here:
My thread about "Living in an Alternate Freighter Reality" wasn't intended to be focused as much upon the coming changes - unfair as they are - but my taking issue with Wrangler and what must be the alternate reality that he must live in to state what he stated about the changes.
Wrangler said "Knowing what pirates are like, they were going to blow up freighters anyway, so it's more good news for pirates, but not really bad news for freighter pilots."
Perhaps I'll state my opinion about that more clearly: If Wrangler or any Developers or GMs truly believe this is not bad news for Freighter pilots, then they are on *****. Period. Clear enough?
I think they are talking through their hats on this on, thus the low profile and lack of responses to numerous credible issues raised by the non-twitch-and-drool crowd.
We get nothing on the flipside of this nerf. No Freighter slots, no converse use of the Freighter to pick up cans, no help. Just one more producer nerf after a long line of producer nerfs.
Everyone can see what is coming from a mile away - and those who claim its going to be impossible to round up a gang to pull off these ganks, that it cannot be coordinated, know better.
The myth that its going to take a giant fleet of Ravens, etc. has already been blown up as well, with the analysis done by one inventive player, who has calculated the cost of an empire gank on a Freighter at 150M isk:
7x dhp T2 [5mil isk] 3x sensor booster, or 2x sensor booster 1x 20km [basic stuff so free] 3x dmg mod T2 [1.2mil]. 5x 1600mm [1mil isk] 5x thermal sentry drones [300k]
total cost of equipment 7.5mil isk [assume 1/3 survives, thats like 5mil isk loss]
damage output near enough 900DPS
now a gedden can be bought for 52.5mil isk [bulk or build urself] and pays out 66.25. now i think it costs 22mil to insure a gedden fully [correct me if this is wrong] so you loose after insurace about 7.75 mil isk for the ship
so thats 15.25mil isk lost per ship.
Now assume in all that, that the ships last 20 seconds, thats roughly 20k damage each gedden does. take a caldari freighter, has about 185k raw HP to lasers, lets say 200k HP.
would take you 10 such geddens to pull it off, assuming that the prediciton of 20sec life span for the ship is correct!
so total cost of downing one freighter with t2 kitted cheap geddens is roughly 150mil isk, less than a hac
I hope when we get the next producer nerf we'll at least get a genuine explanation of it, and who knows, maybe even some *gasp* logic, instead of this kind of flippant pablum.
Oh, and thanks, Jacques, for locking my thread for no good reason. Pretty dodgy judgment if you asked me, given the number of topics this ill-considered change has spawned.
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Ricdic
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Posted - 2006.07.02 04:35:00 -
[135]
Originally by: Driven Pretty dodgy judgment if you asked me, given the number of topics this ill-considered change has spawned.
Did you ever think that maybe this is the actual reason your thread was locked. Why make countless topics on the exact same subject when all can be put into one large one. Having multiple freighter complaints would only clog up this section of the forums, and lag out the jita macro miners.
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Brannor McThife
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Posted - 2006.07.02 07:03:00 -
[136]
Another thing... I'm guessing that every single freighter pilot is going to move to a noob corp before they go into Empire... can you imagine all the war declarations on freighter pilots' corps...
-G Dulce bellum inexpertis... |

Daos Leghki
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Posted - 2006.07.02 09:17:00 -
[137]
Edited by: Daos Leghki on 02/07/2006 09:20:19 "Knowing what pirates are like, they were going to blow up freighters anyway, so it's more good news for pirates, but not really bad news for freighter pilots."
I feel the above statement is not very well thought out. While in low sec or 0.0 this may hold, many have pointed out that suicide gankers in Empire now have an incentive to kill freighters.
On a separate note, I feel this change is a great shock to freighter pilots. It's highlighted by the suicide ganking thing, where if you can invent a way to make ISK off it, more power to you. This change encourages war declarations on corps that have a freighter. The corp is then faced with finding ways of getting around using the freighter. If it is undocked, it will be targeted, and defenseless (and slow) as it is, it will be popped. I know there are ways to save the ship, no need to enumerate them. In the interest of showing that I have firmly avoided the purchase of a tinfoil hat, I'll add that there may, indeed, remain undestroyed freighters in Empire after Thursday. These changes are simply an incentive to attack.
Many industrialists view this, and other previous changes, as a direct blow against them. I do not agree completely, but I see their point. So, I'll point out that industrialists aren't the only ones who are being forced to adapt in the recent months.
You can indeed fly a freighter solo and have a chance of survival. But the general trend is to make it so that any industrial activity requires escort. With escort, you have a very good chance of surviving.
This is also true of combat. Solo PVP is dying because group combat is so much more effective. I used to go on antipirate patrols with two people and have a reasonable expectation to outnumber the pirates. Now, we're usually outnumbered 2:1.
*EDIT* So, re-read the post and see how fragmented it is. Edited and corrected now that my thougths have congealed. I really need to write these posts out in Word before posting :P
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Avon
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Posted - 2006.07.02 10:06:00 -
[138]
Originally by: Audri Fisher And the solution to be able to effectavly escort in high sec is comming when?
They are already in place.
The Battleships is not and should not be a solo pwnmobile - Oveur |

Borgholio
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Posted - 2006.07.02 10:12:00 -
[139]
I'm a solo freighter pilot. I use it to haul ore from my mining base (in empire) to a refining area...then the refined minerals to storage or to market. I also use it to haul several of my ships around when I move from one agent to another (much more convenient than moving one ship at a time with shuttles). I'm not going to go on a rant about how freighters could become nothing more than big, fat, juicy targets...others have done so already. I'm simply going to say that we should wait and see what happens. It may be that popping a freighter is too difficult or expensive to be profitable. Some of you have done the math and come up with seemingly conclusive numbers...but until someone actually tries it, we won't know for sure. If popping a freighter is, in fact, easier than predicted...it will essentially mean the end of freighter runs in empire.
I don't intend to sound dramatic, but honestly how would it be possible to escort one of these beasts? You can't shoot first and ask questions later (as in 0.0). You need to wait for the gankers to shoot first and by then it may be too late. Other options such as having a buddy web the freighter or scout ahead won't work due to the fact that even webbed, a freighter can easily be scrammed before it warps. And who says the gankers won't have their own scouts and actively go on the hunt? If they're truely as organized as some of claim they need to be, the surely they'll have more advanced tactics than simply sitting around a gate giving away their intentions. They could be sitting near a planet and aligned towards the gate. They could be cloaked, or otherwise not immediately visible. In other words, they'll find the freighter one way or another.
As I said, there's really no way of knowing what'll happen until it happens. I think it's stupid to assume CCP would do something like this if they knew freighters would be hunted to extinction. I think it's also stupid to assume CCP will just sit on their thumbs if it does, in fact, turn out that freighters are getting whacked left and right. All I know for sure is that I'll make sure to get all my freighter runs taken care of before this change is implemented and then park it somewhere for a week or three...just in case. ----------------------------------- You will be assimilated...bunghole! |

Tas Devil
|
Posted - 2006.07.02 11:20:00 -
[140]
Edited by: Tas Devil on 02/07/2006 11:23:23
Originally by: Driven Seeing as how my thread on this topic was locked by the forums mods because they said it was duplicative to the topic at hand, I'm forced apprarently to respond to here:
My thread about "Living in an Alternate Freighter Reality" wasn't intended to be focused as much upon the coming changes - unfair as they are - but my taking issue with Wrangler and what must be the alternate reality that he must live in to state what he stated about the changes.
Wrangler said "Knowing what pirates are like, they were going to blow up freighters anyway, so it's more good news for pirates, but not really bad news for freighter pilots."
Perhaps I'll state my opinion about that more clearly: If Wrangler or any Developers or GMs truly believe this is not bad news for Freighter pilots, then they are on *****. Period. Clear enough?
I think they are talking through their hats on this on, thus the low profile and lack of responses to numerous credible issues raised by the non-twitch-and-drool crowd.
We get nothing on the flipside of this nerf. No Freighter slots, no converse use of the Freighter to pick up cans, no help. Just one more producer nerf after a long line of producer nerfs.
Everyone can see what is coming from a mile away - and those who claim its going to be impossible to round up a gang to pull off these ganks, that it cannot be coordinated, know better.
The myth that its going to take a giant fleet of Ravens, etc. has already been blown up as well, with the analysis done by one inventive player, who has calculated the cost of an empire gank on a Freighter at 150M isk:
7x dhp T2 [5mil isk] 3x sensor booster, or 2x sensor booster 1x 20km [basic stuff so free] 3x dmg mod T2 [1.2mil]. 5x 1600mm [1mil isk] 5x thermal sentry drones [300k]
total cost of equipment 7.5mil isk [assume 1/3 survives, thats like 5mil isk loss]
damage output near enough 900DPS
now a gedden can be bought for 52.5mil isk [bulk or build urself] and pays out 66.25. now i think it costs 22mil to insure a gedden fully [correct me if this is wrong] so you loose after insurace about 7.75 mil isk for the ship
so thats 15.25mil isk lost per ship.
Now assume in all that, that the ships last 20 seconds, thats roughly 20k damage each gedden does. take a caldari freighter, has about 185k raw HP to lasers, lets say 200k HP.
would take you 10 such geddens to pull it off, assuming that the prediciton of 20sec life span for the ship is correct!
so total cost of downing one freighter with t2 kitted cheap geddens is roughly 150mil isk, less than a hac
I hope when we get the next producer nerf we'll at least get a genuine explanation of it, and who knows, maybe even some *gasp* logic, instead of this kind of flippant pablum.
Oh, and thanks, Jacques, for locking my thread for no good reason. Pretty dodgy judgment if you asked me, given the number of topics this ill-considered change has spawned.
quotting the idiot who doesn't know what he is talking about with geddons killing a freighter for a 150M cost doesn't make your point any stronger... do your own math... better yet try and kill my freighter in empire 
we'll see if it only costs you 150M 
Additionally...saying this nerfs the freighter is horse manure... all it does is increase the incentive to kill one... but it doesn't make it any easier to kill a freighter in empire space then 2 weeks ago...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Avon
|
Posted - 2006.07.02 11:27:00 -
[141]
Originally by: Borgholio
I don't intend to sound dramatic, but honestly how would it be possible to escort one of these beasts?
Remote reps & good gang skills would be a winning combination.
The Battleships is not and should not be a solo pwnmobile - Oveur |

Borgholio
|
Posted - 2006.07.02 11:37:00 -
[142]
Originally by: Avon
Originally by: Borgholio
I don't intend to sound dramatic, but honestly how would it be possible to escort one of these beasts?
Remote reps & good gang skills would be a winning combination.
Perhaps...if you were to get enough people with remote reppers to last until the gankers were concorded. But that effectively eliminates small corps and solo entrepreneurs from operating freighters. ----------------------------------- You will be assimilated...bunghole! |

Ulle
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Posted - 2006.07.02 12:46:00 -
[143]
I think freighters dropping loot is only fair, the empire suicides problems is due more to the low risks vs high rewards generic problem of the game than with freighter not dropping loot. A gank able to take down a freighter deserve the loot fully, even if from the law side it should receive very serious consequences in terms of insurance and security hit. All proportional to their act, there shouldn't be the same punishment when you kill a 1B Obelisk or when you kill a 1M Iteron.
Any chance we can see remote hull repaires seeded together with this change, or remote armor repairers fixing hulls too, or the hull repair fees at stations seriously lowered ? Considering shooting at the big ship could become a popular sport considering wannabe camps and serious attempts, expensive hull repairs bills at the station could be a reality soon.
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Koihime Hachisuka
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Posted - 2006.07.02 13:03:00 -
[144]
I know once thing for sure. I am not willing to risk a 1 billion ISK investment + the cost of the cargo for the sake of others 'fun' This maybe carebear talk but honestly why should I? Its taken a long time for me to get this ship and even longer to able to afford the trade items to fill it. So I am expected to say 'wow good fight guys, that was awesome fun' when I get suicided. Or have the idiots brag about their amazing accomplishment on the forums. Oh nooes I forgot, I could use scouts and an escort for my long runs that take all day. That would be a great idea. My fellow players would love to escort me for 4 hours wouldn't they? Of course I would love to share the 10 mill profit 10 ways cos that would be so much more fun. Listen up CCP, listen to YOUR CUSTOMERS. I like to come on-line for a few hours scan the local markets, find a decent trade run, buy the stuff, transport it and if its more than a few jumps, go AFK whilst my defensless slotless ship SLOWLY make its way across the universe, then sell the stuff. I don't want to take risks so my reward is low. Thats fine. You are forcing me to change the way I WANT to play this game. I don't want to PvP with guns I want to PvP with trade. This has to be the worst idea I have seen. The pirates already have plenty of ways to make money and ISK and have lots of fun doing it. You are adding nothing with this patch. If you were also adding being able to scoop and drop off at POS's that might be something but no your not. I cannot believe you sat there and thought this was even remotly a good idea.
WTS Charon. contact me ingame with offers ----------------
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Gallente Citizen 12385493723
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Posted - 2006.07.02 13:15:00 -
[145]
Just another reason why I'm glad some have managed to ***** the system. For everything you so call "fix", so will they... 
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Sicariidae
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Posted - 2006.07.02 18:01:00 -
[146]
"in fact, what can an escort do against suicide ravens?
nothing."
hummm just how long do you suspect these suicide runs are going to last???
Off of the top of my 4.5m SKP head id have to say, humm how about 8 remote shield/armors and a few heavy cap injectors?
dont attack the attackers, defend the attacked???
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Avena
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Posted - 2006.07.02 18:10:00 -
[147]
I'm finding the responses in this thread pretty interesting to be honest.
Personally I am a dedicated freighter pilot, presently with only several days left on Caldari Freighter 5.
I make ISK in game by transporting for both NPC corporations, via missions and moreso player corporations and I have to say that the changes do not worry me in the slightest.
Very little will change for a freighter pilot to be honest. Sure, a freighter will be a hell of a lot more of a profitable target but a lot of pirate corps shoot them down in low security space and 0.0 anyway, or those who know what they're doing cargo scan them and demand an appropriate ransom.
At the end of the day, the freighter pilot still loses their freighter, and everything inside it when it is destroyed, and has to pick up the pieces from insurance payouts. Nothing in that respect changes.
So freighters will now drop loot? Big deal, so do industrials, so dotransport ships. Why should freighters be any different?
All I see here from the people complaining is the fact that they don't like the idea of someone getting their hands on their goods if their freighter goes down. That's all it boils down to.
I fully support the changes, even though it paints a huge target on my (sexeh) ass whenever I undock.
As for the people worrying about freighters being ganked with huge groups of battleships in highsec, I think that anyone who organises the logistics for an attack on a freighter of this magnitude, and decides to throw so much isk away to bring one down under the wrath of CONCORD fully deserves the spoils of victory if they're successfull.
However, I doubt that a freighter, with 8000 shield, 10,000 armor and 120,000 structure is going to die before CONCORD finishes off all the agressors. True, structure has no resistance on a freighter, as they have no slots to pack in Damage Controls, but the sheer amount of hitpoints alone when you include the armor and shield with their resistances will no doubt protect it long enough.
People can be as upset as they like about this, but in my opinion, even as a freighter pilot myself this is long overdue.
I'll still be flying a Charon when the changes come in on Wednesday, no worries at all.
Hopefully this will deter people from running afk constantly in highsec, and actually provide some risk to running a freighter around, rather than just having huge amounts of alts ravaging the hell out of trade routes afk all day.
Great job CCP, as I said, this is long overdue.
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Kim Chee
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Posted - 2006.07.02 19:04:00 -
[148]
Yarrr?
YARRRRR!!!!!
It's about time freighters were brought into line with the rest of the EVE universe. Now it really is possible to intercept supply line shipments and use them to your own advantage.
Even the fluffiest carebear has to admit that these changes won't really affect the freighter pilots much. Sure, they're now a jucier target... but there were already plenty of griefers out there who just killed them because they were there. Now, it will be more common for them to hire escorts and act like a real convoy, rather than a big flashing neon "can't touch this" sign.
A victory for logic, and a rich bounty too, arrrrr!
<=----=> Vila Restal: I'm entitled to my opinion. Kerr Avon: It is your assumption that we are entitled to it as well that is irritating.
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Quutar
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Posted - 2006.07.02 19:52:00 -
[149]
this is great news
I would assume that since they fixed the containment fields in the frieghter so that it does not destroy the cargo when it goes pop, frieghters can now scoop loot and jetison loot?
fair is fair... right?
if not then there is something wrong... after all, there needs to be balance.
sonofabeachballbouncingmarymotherfiretrucker |

Tas Devil
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Posted - 2006.07.02 20:11:00 -
[150]
Originally by: Borgholio
Originally by: Avon
Originally by: Borgholio
I don't intend to sound dramatic, but honestly how would it be possible to escort one of these beasts?
Remote reps & good gang skills would be a winning combination.
Perhaps...if you were to get enough people with remote reppers to last until the gankers were concorded. But that effectively eliminates small corps and solo entrepreneurs from operating freighters.
Quoted to show how much people don't know what they're talking about...
All you need to escort a freighter is a t1 frig with a MWD to close into web range fast ... and a webber to capapult the freighter into warp as soon as you lock it... END OF THE STORY
Its really gettign humouristic how everyone expresses an opinion on this without having a clue what they are talking about...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Tas Devil
|
Posted - 2006.07.02 20:13:00 -
[151]
Originally by: Koihime Hachisuka I know once thing for sure. I am not willing to risk a 1 billion ISK investment + the cost of the cargo for the sake of others 'fun' This maybe carebear talk but honestly why should I? Its taken a long time for me to get this ship and even longer to able to afford the trade items to fill it. So I am expected to say 'wow good fight guys, that was awesome fun' when I get suicided. Or have the idiots brag about their amazing accomplishment on the forums. Oh nooes I forgot, I could use scouts and an escort for my long runs that take all day. That would be a great idea. My fellow players would love to escort me for 4 hours wouldn't they? Of course I would love to share the 10 mill profit 10 ways cos that would be so much more fun. Listen up CCP, listen to YOUR CUSTOMERS. I like to come on-line for a few hours scan the local markets, find a decent trade run, buy the stuff, transport it and if its more than a few jumps, go AFK whilst my defensless slotless ship SLOWLY make its way across the universe, then sell the stuff. I don't want to take risks so my reward is low. Thats fine. You are forcing me to change the way I WANT to play this game. I don't want to PvP with guns I want to PvP with trade. This has to be the worst idea I have seen. The pirates already have plenty of ways to make money and ISK and have lots of fun doing it. You are adding nothing with this patch. If you were also adding being able to scoop and drop off at POS's that might be something but no your not. I cannot believe you sat there and thought this was even remotly a good idea.
WTS Charon. contact me ingame with offers
So don't fly a freighter anymore if you believe the scaremongering on this forum... or use the grey matter between your ears and adapt... I'm despairing at the amount of whinning here ...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Borgholio
|
Posted - 2006.07.02 20:28:00 -
[152]
Edited by: Borgholio on 02/07/2006 20:31:17
Originally by: Tas Devil
Originally by: Borgholio
Originally by: Avon
Originally by: Borgholio
I don't intend to sound dramatic, but honestly how would it be possible to escort one of these beasts?
Remote reps & good gang skills would be a winning combination.
Perhaps...if you were to get enough people with remote reppers to last until the gankers were concorded. But that effectively eliminates small corps and solo entrepreneurs from operating freighters.
Quoted to show how much people don't know what they're talking about...
All you need to escort a freighter is a t1 frig with a MWD to close into web range fast ... and a webber to capapult the freighter into warp as soon as you lock it... END OF THE STORY
Its really gettign humouristic how everyone expresses an opinion on this without having a clue what they are talking about...
So you're of the opinion that a webber will help when a freighter is being warp scrambled? I don't know buddy, but it seems that YOU are the one who doesn't have a clue. Can you please explain how a webber will have any effect against warp scramblers? ----------------------------------- You will be assimilated...bunghole! |

Tas Devil
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Posted - 2006.07.02 20:37:00 -
[153]
Originally by: Borgholio Scaremongering horse manure level 5
I'm of the opinion that a frig will always lock a freighter faster then a BS... and the minute the freighter hits the warp button if it gets webbed it will catapult into warp... a 2 man team doing its job half decently can avoid any freighter being warp scrambled before it gets catapulted into warp...
And before you go scaremongering even more and talk of inties doing the warp scrambling for the attackers... try and think how long an inty lasts when engaged by sentry guns...
Finally if you are so sure you're going to get ganged in empire in your freighter and are transporting valuable cargo worth a 3B suicide gang engaging you... fly with a huggin as a corp mate... with a minimum of 34km webbing range those ships only need a rack of sensor boosters + a 10km webber to be the perfect freighter escort...
continue with your scaremongering anyway its getting amusing...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Borgholio
|
Posted - 2006.07.02 21:02:00 -
[154]
Originally by: Tas Devil
Originally by: Borgholio Scaremongering horse manure level 5
I'm of the opinion that a frig will always lock a freighter faster then a BS... and the minute the freighter hits the warp button if it gets webbed it will catapult into warp... a 2 man team doing its job half decently can avoid any freighter being warp scrambled before it gets catapulted into warp...
And before you go scaremongering even more and talk of inties doing the warp scrambling for the attackers... try and think how long an inty lasts when engaged by sentry guns...
Finally if you are so sure you're going to get ganged in empire in your freighter and are transporting valuable cargo worth a 3B suicide gang engaging you... fly with a huggin as a corp mate... with a minimum of 34km webbing range those ships only need a rack of sensor boosters + a 10km webber to be the perfect freighter escort...
continue with your scaremongering anyway its getting amusing...
I feel that either you didn't read my original post completely, or you did and you're just a troll. I don't recall scaremongering at all. In fact, I thought I said that I'm just going to wait and see what happens because other people have ranted on this to death already. I'm not going "OMFG I WILL GET WFTPWNED IN MY FREIGHER, SCREW CCP!!!". Quite the contrary, I'm trying to discuss what tactics may actually work in ganking a freighter. Know your enemy, right? If freighter ganks become common, I'll either park my beast or learn tactics to avoid ganking. It's as simple as that.
So you think that a 2 man team can avoid an empire gate camp? Sure, it's possible. I believe that given the sig radius of a freighter, a BS with enough sensor boosters will have a reasonable chance to scramble the freighter before it goes to warp. If not that, use a smaller ship with excellent resists, such as a HAC. I try not to make the mistake of underestimating the greed and audacity of people who are willng to do empire ganks, so I'd prefer to be a bit cautious when attempting to predict what tactics they may use against me. Is that unreasonable? ----------------------------------- You will be assimilated...bunghole! |

PeeWee Pee
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Posted - 2006.07.02 21:25:00 -
[155]
Long overdue freighter fix. If you can afford to fly a freighter and its billions in cargo, you can afford escorts. Share the wealth!
Side effect: this will make it harder for high sec macro miners to transfer their ore to proper destinations. All hail PVP! |

Tas Devil
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Posted - 2006.07.02 21:32:00 -
[156]
Originally by: Borgholio
Originally by: Avon
Originally by: Borgholio
I don't intend to sound dramatic, but honestly how would it be possible to escort one of these beasts?
Remote reps & good gang skills would be a winning combination.
Perhaps...if you were to get enough people with remote reppers to last until the gankers were concorded. But that effectively eliminates small corps and solo entrepreneurs from operating freighters.
If that's not scaremongering what is ?
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Borgholio
|
Posted - 2006.07.02 21:54:00 -
[157]
Originally by: Tas Devil
Originally by: Borgholio
Originally by: Avon
Originally by: Borgholio
I don't intend to sound dramatic, but honestly how would it be possible to escort one of these beasts?
Remote reps & good gang skills would be a winning combination.
Perhaps...if you were to get enough people with remote reppers to last until the gankers were concorded. But that effectively eliminates small corps and solo entrepreneurs from operating freighters.
If that's not scaremongering what is ?
Hmm...I considered it to be a statment of fact, that small corps and individuals would be unable to field any kind of sizable escort group. I did not intend for it to be a statement designed to invoke fear and panic. My stance continues to be "Wait and see what happens. If things get ugly...oh well. Adapt." I simply desire to discuss what is likely to happen come Tuesday. ----------------------------------- You will be assimilated...bunghole! |

Tas Devil
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Posted - 2006.07.02 22:37:00 -
[158]
1) freighter escort in 0.0 works fine ... the smaller the op the better ... ie 1 inty to web the freighter, 1 inty or cov ops to scout 1 system ahead... end of story... it works there it should work in empire...
2) empire is spoiled for routes to go from A to B ... only lazy or simple folks cross Jita if its not their final destination... tough poo if they get killed because of stupidity...
3) if Jita is truly your final destination refer to point 1 above ... scout and you will be fine ... why ? ... there are plenty of entry points into Jita... plan ahead and use one which is least likely to be camped... it won't be hard to spot a 30 BS gank fleet all flying the banner of the few well known Jita gankers...
4) The only truly valid point in this thread that I support 100% is the request for the introduction of remote reppers to be able to repair damaged freighters... there is nothing to justify them not being in game (hull tanking and remote repairing is a joke and always will be for PVP ships) and even if there was a balancing issue, just make the remote repper have a huge cycle time to make them only practical beyond combat... a very high hp repair value such as 10k hit point with a cycle time of say 10 minutes will give people a chance to avoid paying the tremendous bills associated with freighter hull dmg...without ever posing a threat to PVP balance...
This is about as constructive as it can be made... now shoooo all the scaremongerers 
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Quutar
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Posted - 2006.07.02 22:47:00 -
[159]
webbing a frieghter may help it get to warp speed faster, but it hurts for alignment
in the last frieghter op i was at i started to align my frieghter, and then it got webbed... suddenly alignment slowed massivly... even though speed was now "maxed". They had to stop webbing me and allow me to lign up, then web me again.
webbing a frieghter does not make it instant warp... you still need to be somewhat aligned... not perfectly... but if you are totally backwards, in the time it takes to align a suicide gank squad could pop you with out any valid way to stop them ahead of time, webbing be damned.
sonofabeachballbouncingmarymotherfiretrucker |

Trak Cranker
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Posted - 2006.07.02 23:57:00 -
[160]
Originally by: Avena
Very little will change for a freighter pilot to be honest. ... At the end of the day, the freighter pilot still loses their freighter, and everything inside it when it is destroyed, and has to pick up the pieces from insurance payouts. Nothing in that respect changes. ... All I see here from the people complaining is the fact that they don't like the idea of someone getting their hands on their goods if their freighter goes down. That's all it boils down to. ...
For all that I think the changes are fine, you cannot say that nothing will change. High sec freighters will be under threat now. Something they were not before.
Basing your point on that it happens in low sec all the time and saying that people are only worried about other people getting the cargo, not loosing it themselves is quite far out. Some short circuits in the logical wiring there.
We are talking about people that before was certain that their freighters would not be shot, now faces that threat. Potentially loosing a freighter and cargo that you could be sure not to loose before. Its not a matter of someone having your cargo or not. But loosing a freighter and cargo or not.
Still ok by me, though. Please resize your signature so that it is within the forum rule size limits - Jacques |

Lorth
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Posted - 2006.07.03 01:29:00 -
[161]
Originally by: Sicariidae "in fact, what can an escort do against suicide ravens?
nothing."
They would say.
"Holly Jesus H Murphy, there's 30 ravens and 30 haulers here all from the same corp."
 |

Yoko Milan
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Posted - 2006.07.03 06:33:00 -
[162]
So much for my willingness to do freight runs.
While I have to agree that this new way of handling cargo does make sense, and in some ways is a positive change.
But the key thing I see growing major pirate storm on the horizon.
1. request now that you gave the carebears a major helping hand, now give the frieght guys a blessing as well, un-nerf the micro warp drives, would be a fair trade off. I was reading a post by a player from the very early days of eve that with a couple of MWDs he'd get his Industrial to about 1500km, a pirate would nab him he'd hit though things and go flying away, but then the power requirements of those was increased so he could only use one at a time, and this was done cause pirates were complaining about so many kills getting away.
One other thing you could do is make jump drives available for Indies. I know out in 0.0 we use a carrier to get stuff back and forth from empire. It would be so very fair for those more valuable cargo runs to have a jump cabable hauler that you don't have to train 6 months for and have 1bil isk just to train for a get one.
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Sergeant Spot
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Posted - 2006.07.03 06:50:00 -
[163]
Edited by: Sergeant Spot on 03/07/2006 06:50:30 For the most part, the change to Freighter drops will have no impact in low sec (except fewer ransom offers...)
Its inside of 0.5+ empire that the change "could be" major, in a bad way except for lazy suicide gankers.
"If" suicide ganking of Freighters in 0.5+ proves profitable, expect a lot of it for a short time, and then a SHARP drop in the use of Freighters in 0.5+, which will in turn have other effects.
Here is the thing on escorts, and trust, I "know" about escorted Freighter operations: If you end up getting stopped where you have to park or log off the Freighter, you'll be LUCKY to get your escort back together that week..... And even if you accept escorts, AGAIN, you will have a SHARP and MASSIVE drop in Freighter use, even if said escorts are 100% effective. For the collective "player effort" needed for one escorted Operation, 10 unescorted Freighter runs could have been made. If using a Freighter in 0.5+ takes 10x, or even 20x the expediture of player effort, expect to see a similar drop in their use. The simple time expenditure alone will FORCE the drop. If what used to be a 2 hour run for one player turns into a 4 hour run (if you are lucky) for 8 players, even assuming you can always get the 8 players (about zero chance of that), you are GOING to see a reduction in the number of Freighter runs. Add in the difficulty of the escorts, and it drops further. There "will" be a ripple effect.
None of this is to say this is good or bad. A number of folks firmly believe ANYTHING that allows an industial player to make a good and profitable game in 0.5+ is bad, so many will approve of this.
For the record, almost all my Freighter piloting is done in deep 0.0. Furthermore, I'll adapt. The game can change as it wants. I'll do fine, even if there is a sharp economic contraction. In fact, I already have ideas on how to take advantage of an economic contraction....
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James Duar
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Posted - 2006.07.03 07:47:00 -
[164]
Am I the only one who finds the notion of a ten battleship, ten industrial ganksquad in high sec, more or less preposterous as a regular occurence, beyond proving it can be done?
--- Encrypted Client Side Bookmarks! Raise YOUR voice to CCP. Let's end slow copy times and bookmark lag for good! |

POTUS
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Posted - 2006.07.03 08:09:00 -
[165]
I think the point most of you are missing is that before, popping a freighter in 0.0 was for fun, now it's for profit. If a freighter can now drop a can if popped, it should be able to drop a can whenever it wants. If you are going to make the freighter like all other ships, make it like all other ships. |

Creed Richards
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Posted - 2006.07.03 08:53:00 -
[166]
Hmm...I guess we will have to wait and see what happens.
I suppose it is logical for freighters to eject cargo when destroyed. Every other ship does.
But that is not my concern here. It's all this talk about people setting up suicide squads in high security space.
CCP, honestly, I'm sure this has been said before, but suicide squads should not be able to profit over such acts in high security space. It totally undermines the concept. I mean, should I explain how tons of cops and sentry guns should preclude such an occurance? Should I, as another has mentioned, explain that punishing things should happen to people who break the law in high security space. Heck, in your chornicle, Doppleganger, the killer was arrested!
You guys need to implement measures to combat pirate and greifing acts in high security space. Punishing fines, can't use insurance, more effective concord patrols, can't fly in high sec space, whatever works.
Let the pirates have their fun in low sec, if a freighter gets killed in low sec, it's their fault. It's low sec for a reason.
But you should give due consideration to those players who have little wish to engage in military PVP. If they want to go into a low sec and face the pirates. So be it, make enough rewards there so people will wish to, but the amount of risk in this game should be decided by those who play it.
God bless
Creed
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s4mp3r0r
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Posted - 2006.07.03 09:07:00 -
[167]
all i see is freighter pilots being scared and refusing to let people help them. So what if the defense of the freight takes a little time ? How did you manage when the freighters weren't there ? I bet it took you 20 times as much time.
Everyone in this thread talks about ways to increase the time the ganksquad has, for instance by using a command ship.
Others talking about the defense of the freight have also mentioned the logistic cruisers.
Why not use 1 logistics cruiser and one command ship in the escort and laugh at the feeble gank attempts.
Eve is about adapting. The faster you learn this the better.
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Karol Kei
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Posted - 2006.07.03 09:27:00 -
[168]
I guess the main reason why people aren't too keen on all these couter measures is the fact all of them can be countered as well. Command ship just adds some more damage to be dealt, and logistic can only repair that much. Webber inty really does not work nowhere near as well as has been advertised here, and let's be honest: When people will start arranging these ganks they will bring in a ship to take out the webber inty - either kill it outright or just simply jam it.
The concern about remote hull repairers is a very valid one, and really it should be addressed before this change.
The real solution would be to give real tools to escort ships in the empire space - and none of this might-work sometimes things that are being proposed. Right now the risk vs. reward is seriously farked in the favour of the gankers as the only risk they take is the possible destruction of the cargo they are hoping to scoop up. Other than that is simply a choice of exchanging their assets for something else. Zero risk. This change will introduce freighters to the equation thus multiplying the stakes and as far as risk vs. reward balance goes this is worse than lvl 4 agents ever were.
The bottom line is: Freighters not dropping loot makes no sense. It has to change. Though, I would wish that one of these years CCP would learn from its countless mistakes and actually think about the ramifications of a change they are about to make - as needed as many of them have been and will be. Apparently this is not the year, yet.
By the way, WTB 100 ravens cheap. ;)
|

Tas Devil
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Posted - 2006.07.03 09:30:00 -
[169]
Originally by: Karol Kei I guess the main reason why people aren't too keen on all these couter measures is the fact all of them can be countered as well. Command ship just adds some more damage to be dealt, and logistic can only repair that much. Webber inty really does not work nowhere near as well as has been advertised here, and let's be honest: When people will start arranging these ganks they will bring in a ship to take out the webber inty - either kill it outright or just simply jam it.
The concern about remote hull repairers is a very valid one, and really it should be addressed before this change.
The real solution would be to give real tools to escort ships in the empire space - and none of this might-work sometimes things that are being proposed. Right now the risk vs. reward is seriously farked in the favour of the gankers as the only risk they take is the possible destruction of the cargo they are hoping to scoop up. Other than that is simply a choice of exchanging their assets for something else. Zero risk. This change will introduce freighters to the equation thus multiplying the stakes and as far as risk vs. reward balance goes this is worse than lvl 4 agents ever were.
The bottom line is: Freighters not dropping loot makes no sense. It has to change. Though, I would wish that one of these years CCP would learn from its countless mistakes and actually think about the ramifications of a change they are about to make - as needed as many of them have been and will be. Apparently this is not the year, yet.
By the way, WTB 100 ravens cheap. ;)
LMAO ... another scaremongerer... why don't you sell me your freighter real cheap since you won't be using it anymore ?
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Boonaki
|
Posted - 2006.07.03 09:35:00 -
[170]
Rage torps hit for what, 1100 on a capital ship?
You have 20-25 ravens with tech 2 launchers with about 3 rage torps for each launcher.
What's really funny is you can go onto test server and try it out before actually doing it.
Fear the Ibis of doom! |

Karol Kei
|
Posted - 2006.07.03 09:35:00 -
[171]
Originally by: Tas Devil
LMAO ... another scaremongerer... why don't you sell me your freighter real cheap since you won't be using it anymore ?
Winning argument. Like the one where you forgot the insurance when you were doing the math on how expensive a freighter gank will be. However, I am fairly certain that we will find no common ground in the matter. Scaremongering or not on my part? Time will tell. Shall we revisit the topic in four weeks time? I am farily confident on my case at this point, but hey - there is no way of knowing yet, is there?
|

Ricdic
|
Posted - 2006.07.03 10:39:00 -
[172]
Basing off a 1 salvo suicide attack
Total Shield (no resist) with EM rage torps 6 torps required to take down shields. So assuming 1 salvo, 1 raven required. =5,313 shield damage (shields stripped) + 1,852 armor damage (60% resist)
Total Armor (inc resist) with Explosive rage Torps = 24,750 hitpoints
17 torps required to take down armor. So assuming 1 salvo, 3 ravens required.
Total Hull (no resist) with Explosive Rage Torps = 120,000 hitpoints
85 torps required to take down hull. so assuming 1 salvo, 14 ravens required.
Total of 18 ravens required.
--------------------------------------------
Basing off a 2 salvo raven attack
1 raven with EM rage torps = 5,313 shield damage + 6,892 armor damage 2 raven with exp rage torps = 24,750 armor damage + 8,850 hull damage 8 ravens with n/a rage torps = 120,000 hull damage + 14,000 just in case damage
Total of 11 ravens required.
The 11 ravens would all require 5 ballistic II's , 6 siege missile launcher II's. Mid slots wouldnt really matter, I would leave them empty.
Total cost per raven if locally built = 91 million isk Total cost per raven for insurance = 32 million isk Total insured cost per raven = 123 million isk Total cost for all ravens = 1.353 billion isk Total payout per raven = 118 million isk Total payour for all ravens = 1.298 billion isk Total cost of loss per raven = 5 million isk Total cost of loss for all ravens = 55 million isk
Total cost of 66 * t2 siege (bulk deals?)= 330 million isk (5m p/u) Total cost of 55 * Ballistic Control Unit II = 275 million isk (5m p/u) (right?) Total cost for all required modules = 605 million isk
Total loss for each destroyed raven = 60 million isk Total losses for all ravens = 660 million isk
All ravens would also be fitted with a Warp disruptor and basic shield tank (4 t1 invul/1 xl booster) To tank the gate sentries. Estimated cost for this about 10m for all.
So assuming freighter haul is valued at at least double the cost of raven loss, attack is viable. 1.2 billion isk in goods. The sec hit needs a price tag on 11 ravens, so it would be safe to say that 1.5 billion isk would be the cargo value required on a freighter before this stunt would be viable.
The fact that it can be done, and be known as the first concordoken freighter suicide, means that the required value of cargo would be accepted at 500m isk + reputation for being first to pull off the stunt.
This is my analysis of the situation. Feel free to poke any holes you want. And I am neither for or against this change, it doesnt affect me in the slightest.
Enjoy :) BTW, this test is based on torps dealing 1,400 unresisted damage and a fresh freighter off the eve online item database (so no skills)
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Ricdic
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Posted - 2006.07.03 10:44:00 -
[173]
To add to my above post. As long as ravens can get 2 salvo's off before being jammed, if T1 ballistics still allowed ravens to achieve 2 salvo's, an extra 3 shooting ravens would be sufficient to do the job for a LOT cheaper when not factoring in the cost of t2 ballistics.
3 extra fitted ravens = 110 million isk Compared to the 11 with 275 million isk worth of ballistic II's.
Food for thought
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Tas Devil
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Posted - 2006.07.03 11:47:00 -
[174]
Edited by: Tas Devil on 03/07/2006 11:50:45 here's food for thought for the scaremongering population ...
freighters drop loot now... but with the same rules as any other ship... that means they can drop loot... but loot can get destroyed in the attack... and a loot can will rarely contain all that was in the freighter ...
Given there is no mods on a freighter all the dmg will go to cargo content when the freighter blows up...
If you're really going to be serious about estimating how profitable it could be to hit a freighter, and where the break even point between effective loss from being concordokken vs potential gain from loot, assuming 100% loot survival is silly... and very biased...
As far as the suggestion that we wait and see... and that in 4 weeks we shall see who is right on this... well I've never denied it would happen once or twice... there is truth to the fact that being able to claim it was done will bring brag rights to the attackers and so some will try it off...
My whole point about scaremongering is the scale at which people claim it will be done and affect empire ganking of freighters... Yes it will be attempted a few times... No it doesn't mean freighter empire transport is doomed ... avoid Jita and you'll probably be absolutly fine...
The best Laugh ever ... Credit goes to Killer8 for this ! Oh and apparently the mods tell me there is bad language on his site so beware kids :) |

Karol Kei
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Posted - 2006.07.03 12:35:00 -
[175]
In no way am I implying that if we see this once or twice and other than that it'll be business as usual, I would have been in the right, Tas. I just do expect it to happen a few times and then we will see a fairly drastic drop in the number of freighters. Not because they are killed of course but because they will not be used. Most people no longer haul Itty V fulls of zydrine either.
There are secondary things this change will hit through economics and I don't see how these will benefit the game on the contrary. These are the things that I was talking about when I said that once more CCP has acted first and then they will try to do damage control later. In about four weeks. 
This change, as with all the changes, should be thought out and executed in a controlled manner to minimize the need for damage control.
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Faber Aeridani
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Posted - 2006.07.03 17:12:00 -
[176]
I was just wondering... does this:
"Insurance companies and hauling corporations are heralding this as a major improvement to their profit margin."
...mean that my insurance premiums will go down?
"You know Charles, when I feel like a raving dingdong, I have a nice chamomile tea."
"The Wookie has no PANTS!!" |

Tasuric Orka
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Posted - 2006.07.03 17:19:00 -
[177]
Edited by: Tasuric Orka on 03/07/2006 17:19:40 This is a good idea, itll be hard for people to haul the loot it drops, and how is it better for loot to get destroyed all together? Its just bitterness i suppose..
And to add, i really dont understand why this is a problem. It should be a RARE event to see a freighter get popped, because any serious corp would have scouts, escorts, right? 
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POTUS
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Posted - 2006.07.03 17:33:00 -
[178]
Check the news
Freighter containment field testing fails. Further testing required. 2006.07.03 17:04:12
Weekend testing of the cargo containment software has revealed a flaw with the system and the upgrade will not be deployed tomorrow. While the software worked as intended, the potential release of numerous cargo containers presented navigational hazards in simulations where freighters were destroyed. These hazards slowed or even stopped movement through systems and caused communications delays as Gal-Net became flooded with the sudden appearance of container transponder beacons. CONCORD agents were required to individually disable the transponder beacons, a time consuming and manpower intensive task.
Anonymous sources are stating this deployment is only temporarily halted, but were not able to give a future deployment date. Further testing is required to resolve communication issues with Gal-Net and remove any navigational hazards.!
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kieron

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Posted - 2006.07.03 17:43:00 -
[179]
As POTUS pointed out, the deployment has been delayed. Please discuss this further in the new announcement thread. Locking this topic.
kieron Community Manager, EVE Online |
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