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Buccaneer Bill
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Posted - 2006.07.02 03:00:00 -
[1]
I'm new to PVP and as a result have lost 15 ships in 20 days. Mostly becasue I just so little have the SP. 1mil
So I have fit stabs to even out things so I can fight another day and all I get is grief on local such as:
Pirates don't use stabs True PVPers don't use stabs etc etc
Why is there this attitude to stab usage and pirates ?
Whats the point of suicide ? I need something to balance an unfare fight and I'd rather live to fight another day. When my SP gets better I can reconsider.
Thoughts ?
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Archilies
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Posted - 2006.07.02 03:06:00 -
[2]
Ignore what others say: Fit what you want with what you have whenever you want.

Recruitment Thread
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Murukan
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Posted - 2006.07.02 03:12:00 -
[3]
it's more of the issue of you try and fight yet you fit for running away.
Stabs are lame imo, if you want to fight and you lose oh well lose the ship cause they would of lost one if you won.
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Verone
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Posted - 2006.07.02 03:42:00 -
[4]
I think the general consensus is that it's lame when people fit to fight, and rack out with stabs to run away when it goes wrong.
At the end of the day I'm a firm believer that if you start a fight, you should be adult enough to finish it, regardless of the consequences.
Veto have had a strict anti WCS policy for as long as I can remember now.
Not only does it severely cripple your fitting abilities, it risks the ships and lives of your gang members, as your ship is not operating to it's full combat potential with slots taken up by WCS.
Each to his own I guess, but we have a strict policy aganist them.
VETO RECRUITMENT |

Berrik Radhok
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Posted - 2006.07.02 04:24:00 -
[5]
Ignore the naysayers, fit what you want. Sig removed, lacks Eve-related content - Cortes |

Psycarne
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Posted - 2006.07.02 04:24:00 -
[6]
True pvpers do whatever is required to destroy thier enemies. Everyone else is a noob. ------------- Order of the Wombles: Recycling those untidy modules on your ship.
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Ehker Gerete
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Posted - 2006.07.02 04:44:00 -
[7]
If you're ratting or whatever, fit stabs, but run. People don't like when you fit stabs, fight, then run.
for a noob in a frigate i'd be ok, but those people in t2 fitted BS with a rack of stabs that run form anything they cant kill quickly are just plain lame.
Yes I am an exclamation mark |

Infinity Ziona
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Posted - 2006.07.02 04:47:00 -
[8]
Yeah right. About as lame as the people in T2 fitted BS that decide they'll rather blow up then retreat due to some sort of 'honor'.
We dont have Paladins in EvE.
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WT Lapre
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Posted - 2006.07.02 04:51:00 -
[9]
Fit whatever you like, forget the rest and enjoy the game; hell thats what it's suppose to be about anyhow... ---------------------------------------------------------- [size=12][color=red][b]Fear is the Mind-killer, I will face my fear, I will let it pass through me. When it's gone there will be nothing. |

Heikki
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Posted - 2006.07.02 05:09:00 -
[10]
Quite a few folks find it frustrating to have their target get away (which increases the likehood of smacktalk).
So reckon popular PvP attitude is: It would be nice if CCP made stabs unviable for combat, but until that day it makes sense to use warp core stabs in quite a few setups.
-Lasse
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pootii
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Posted - 2006.07.02 05:32:00 -
[11]
eh, if you cant figure out how to not die go for it
waste of slots, though, and it just weakens you, so . . .
oh, the old days! |

Kirex
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Posted - 2006.07.02 06:19:00 -
[12]
I could write pages that will turn into smack, so ill limit myself.
WCS ruin the balance between Risk vs Reward in the game. WCS DRAMATICLY reduces the chance of you dieing(low risk), but the reward doesnt change at all (high reward). So in the end, its low risk vs High reward. So it breaks 'The System'.
tbh, I try as hard as I can not to smack in local when a target escapes with wcs. Its frusterating, because pirates like me who want to keep their sec up means another hour or so of ratting in 0.0. Doesnt that sound nice? A fight that lasts 5 seconds means 1 hour of 0.0 NPCing because someone wanted low risk high reward 
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Mortania
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Posted - 2006.07.02 06:47:00 -
[13]
Originally by: Kirex I could write pages that will turn into smack, so ill limit myself.
WCS ruin the balance between Risk vs Reward in the game. WCS DRAMATICLY reduces the chance of you dieing(low risk), but the reward doesnt change at all (high reward). So in the end, its low risk vs High reward. So it breaks 'The System'.
tbh, I try as hard as I can not to smack in local when a target escapes with wcs. Its frusterating, because pirates like me who want to keep their sec up means another hour or so of ratting in 0.0. Doesnt that sound nice? A fight that lasts 5 seconds means 1 hour of 0.0 NPCing because someone wanted low risk high reward 
What else is lame is that as it stands right now, a pirate who is ready for PVP can completely disable and destroy any ship that is not ready for PVP with 2 mid slots (ECM and Warp Disr).
Full rack of stabs for a fleet battle is lame, but running with stabs in low sec is smart playing, unless you are out to hunt pirates. Especially with the ECM situation as it stands now. If you aren't pirate/anti-pirate and are in lowsec without WCS you are asking to lose your ship at every gate.
Don't be stupid, fit stabs.
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Kahor
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Posted - 2006.07.02 07:06:00 -
[14]
the only issue I have with you is you didn't die because of so little SP but so little skill (skill include but is not limited to : know/pick your fights, know when to take risk, when not to etc...). When you see an enemy ship, the thing you must ask yourself is : do I have a chance to take it ?
If it's an easy gank, you don't need stabs, if it's a close fight, chance are that fitting stabs (cripling your setup a bit) will give your enemy the little advantage over you that will dictate victory) if it's an impossible fight...don't attack ?
the current situation is : hey let's have a shoot anyway, I can warp away if things turn bad anyway (broken risk vs reward) Myself I see stab more like a - how to **** off someone - weapon -_-. An eye for an eye make a whole world blind.
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wierchas noobhunter
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Posted - 2006.07.02 07:28:00 -
[15]
tbh fit stabs all use them ...
join col ! now |

Mikkel Lybecker
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Posted - 2006.07.02 07:54:00 -
[16]
Fit whatever you want. Others will use whatever dirty tricks they can to beat you into the ground, so who cares about them. EVE being a MMORPG is not a true RPG in that it doesn't have an across-the-board honourable community who care about things like roleplay, story and so forth. A significant percentage of players in EVE openly play to make others miserable and make absolutely no bones about it. All they care about is numbers on their killsheet and if they're giving you harrassment it's just sour grapes. If WCS is what gives those griefers grief, then it's the best thing CCP ever put in the game. Use it, that's what it's there for. --
Mikkel Lybecker |

Y Ashanti
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Posted - 2006.07.02 09:55:00 -
[17]
This whole 'don't fit stabs on PvP ships' argument is mainly a historical one. Before the damage mod stacking nerf, fitting a significant number of stabs meant you lost a lot of damage output, so they had a strong disadvantage (and at equal numbers and skill, non-stabbed gangs would typically win against stabbed ones as a consequence except with very specialised tactics).
Now that you can't fit that many damage mods anymore, many ships have 'spare' low slots and not enough PG to fit much in the way of plates/repairers, so warp stabs are a very logical choice for quite a few ships.
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Caleb Paine
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Posted - 2006.07.02 10:09:00 -
[18]
Fit as much stabs as you want tbh, people crying about only because they see a juicy target run away. It's like being mugged by a gang in a backalley and then run away when you get the chance, see the muggers cry and whine about a lost opportunity. The more they cry the better you did you job.
About the risk/reward thing; How much risk does a pirate take when attacking a miner/ratter/indy?
----------------- Death smiles at us all, all a man can do is smile back.
My sig edit button is cloaked, it can't be touched! |

Tobias Sjodin
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Posted - 2006.07.02 10:56:00 -
[19]
Originally by: wierchas noobhunter tbh fit stabs all use them ...
I don't.
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Deja Thoris
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Posted - 2006.07.02 10:57:00 -
[20]
Fit to fight properly or fit to run away.
By fitting stabs you are setting yourself up for failure with an "I can always bail" mentality.
If you don't have stabs you will pick fights more carefully and pay more attention to your surroundings to avoid blobs etc. I think without stabs you will eventually be a better player than one who uses them.
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wierchas noobhunter
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Posted - 2006.07.02 11:06:00 -
[21]
Originally by: Tobias Sjodin
Originally by: wierchas noobhunter tbh fit stabs all use them ...
I don't.
wow 
join col ! now |

Hughy
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Posted - 2006.07.02 11:07:00 -
[22]
Originally by: Deja Thoris Fit to fight properly or fit to run away.
By fitting stabs you are setting yourself up for failure with an "I can always bail" mentality.
If you don't have stabs you will pick fights more carefully and pay more attention to your surroundings to avoid blobs etc. I think without stabs you will eventually be a better player than one who uses them.
QFT
********* The Content of this post is representative only of the views of Hughy & is in no way affiliated with the views and policies of my corporation or alliance.
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Ceril
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Posted - 2006.07.02 11:16:00 -
[23]
Run away attitude? Crippling your setup? No honor? No Risk vs Reward?
Fight smart, fit stabs, if you fail your first run you may return later with the right ammo to finish the job.
To withdraw from an engagment to seek better ground is an age old tactic.
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raVn666
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Posted - 2006.07.02 11:26:00 -
[24]
I dont use stabs ... mainly because they f*** up my setups. But also .. I dont use ships I cant afford to loose.
Exotic dancer forum
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HippoKing
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Posted - 2006.07.02 11:44:00 -
[25]
Its less fun.
Fighting without risk is no fun 
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Jim McGregor
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Posted - 2006.07.02 11:46:00 -
[26]
They screw up either my tanking or damage, so i dont use them. But i also dont pvp in expensive ships... yet.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Phelan Lore
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Posted - 2006.07.02 12:46:00 -
[27]
A strict adherance to always or never using stabs is gonna make you a less effective fighter by limiting your fitting options.
Fit stabs if they make your setup better. For some setups and tactics, stabs are the best module, other times stabs will gimp you.
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Ikvar
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Posted - 2006.07.02 13:04:00 -
[28]
Originally by: Phelan Lore A strict adherance to always or never using stabs is gonna make you a less effective fighter by limiting your fitting options.
Fit stabs if they make your setup better. For some setups and tactics, stabs are the best module, other times stabs will gimp you.
Exactly!
Solo 0.0 Vagabond? 2 stabs is fine, doesn't gimp it at all.
Gang Tempest? 0 stabs please.
etc.
Originally by: duffmantt
the majority of -10's you meet will be highly skilled.
 |

Izo Azlion
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Posted - 2006.07.02 14:38:00 -
[29]
Originally by: Psycarne True pvpers do whatever is required to destroy thier enemies. Everyone else is a noob.
Log in traps, stab whoring, blobbin and ganking is true pvp to you then is it?
Right, suit yourself.
Izo Azlion.
--- Director of Malum Vir
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Krulla
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Posted - 2006.07.02 14:41:00 -
[30]
Originally by: Phelan Lore A strict adherance to always or never using stabs is gonna make you a less effective fighter by limiting your fitting options.
Fit stabs if they make your setup better. For some setups and tactics, stabs are the best module, other times stabs will gimp you.
The man speaks the truth.
Tarkin > Omfg, frigs are such bs. Red 5 > lolol, lern 2 play plz noob
SIG HIJACK!!11 RAWRR!!1- IMMY
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Famine Aligher'ri
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Posted - 2006.07.02 15:12:00 -
[31]
Originally by: Ikvar
Originally by: Phelan Lore A strict adherance to always or never using stabs is gonna make you a less effective fighter by limiting your fitting options.
Fit stabs if they make your setup better. For some setups and tactics, stabs are the best module, other times stabs will gimp you.
Exactly!
Solo 0.0 Vagabond? 2 stabs is fine, doesn't gimp it at all.
Gang Tempest? 0 stabs please.
etc.
Funny how all these people complain about stabs but noone seems to understand that stabs mean nothing even on good ships like a Vaga when a interdictor camp forms in oh 2 seconds. Stabs? What, who cares! Should of had nanos to increase your agility out my BUBBLE!
--------------- Vile - Recruiting 0.0 Pirates --------------- |

Psycarne
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Posted - 2006.07.02 17:21:00 -
[32]
Originally by: Izo Azlion
Originally by: Psycarne True pvpers do whatever is required to destroy thier enemies. Everyone else is a noob.
Log in traps, stab whoring, blobbin and ganking is true pvp to you then is it?
Right, suit yourself.
Log on traps don't fall within the game mechanics as it is an exploit, so that is completely irrelevant.
And how the hell can 'blobbing' help you destroy your enemies? Yeah its good at making them run away so you don't get to kill them 
And a gank can be a difficult thing to achieve if your enemy is not utterly backwards. ------------- Order of the Wombles: Recycling those untidy modules on your ship.
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Alazais
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Posted - 2006.07.02 18:16:00 -
[33]
In my opinion stabs should be used by travel fitted ships that have no intention of fighting or defenceless ships.
Certainly not anyone who actually wants a fight. It seems almost like cheating to me, i mean i know its not but thats how it feels. To the actual creator of this thread, if you've only got 1 mill sp heh thats fine to fit stabs i mean how are you expected to compete with some of the tougher players out there.
Its the experienced players who annoy me by fitting them, i mean its their choice buti honestly don't see why they do it. I'm a strong believer in that there should be a nerf to their fitting.
imo it should be something like -50% scan res per stab fitted, that way it nerfs turret/missile and drone users. One WCS is still easily stopped and multiple people will give the person such a long lock time.
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Kirex
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Posted - 2006.07.02 18:47:00 -
[34]
Originally by: Mortania
What else is lame is that as it stands right now, a pirate who is ready for PVP can completely disable and destroy any ship that is not ready for PVP with 2 mid slots (ECM and Warp Disr).
Full rack of stabs for a fleet battle is lame, but running with stabs in low sec is smart playing, unless you are out to hunt pirates. Especially with the ECM situation as it stands now. If you aren't pirate/anti-pirate and are in lowsec without WCS you are asking to lose your ship at every gate.
Don't be stupid, fit stabs.
wow, someone who is setup for PVP will have the advantage over someone who is not setup for PVP. Who would of though? 
For the second half. Wtf are you talking about? Most low security systems I been in arent gate camped. You can call using stabs in PVP smart, but you cant change the fact its ruining risk vs reward. And why is it OK to use stabs against pirates? Why are they different from an Antipirate? "Don't be stupid, fit stabs. " I dont fit stabs and my K:D ratio is high, you dont NEED stabs to survive in EVE, you just need to be smart about it (check local, look at the map, ask people if the otherside of the gate is camped, add pirates to your buddy list, Make BMs and instas out of the system, Make instant undock bms, Make local a seperate chat window so you can keep an eye on lacal at all times, fly with friends if it makes you feel safer, ect...) you dont need stabs to survive, thats just stupid.
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Buccaneer Bill
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Posted - 2006.07.02 19:01:00 -
[35]
Thanks for all the heated debate, This has helped clarify my thoughts on the subject. Seems like 2 main camps here with a few exceptions.
1.) The Kamikazi Camp - Strict no stabs based on a principal that you should be a fighter or runner but not both and its better to lose the battle than win the war so long you keep your honor. 2.) The General MacArthur "I'll be back" camp - Fit you ship anyway you want but its more important to win the war not the battle.
I don't think either approach is right or wrong. It's a playerÆs personal choice what philosophy makes the most sense to him/her.
Also skill points are a huge variable - The more skill point and experience you have the less the need for stabs and visa versa. Each player is at a differnt place in their "Eve" journey so this quote sums it up for me.
Originally by: Phelan Lore A strict adherance to always or never using stabs is gonna make you a less effective fighter by limiting your fitting options.
Fit stabs if they make your setup better. For some setups and tactics, stabs are the best module, other times stabs will gimp you.
So if you are a "Kamikazi" or a "MacArthur" just respect the other players choice and stop the griefing in local about them.
Buccaneer Bill "King of the Stabs"
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Lorth
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Posted - 2006.07.02 20:26:00 -
[36]
Ok don't get me wrong, I hate stabs, hate them with a passion.
But that being said, I hate them so much, because they are so bloddy over powered for what they do, in comparision to the effort required to stop a ship using them. (Lets not turn this into a stab debate)
So I say what the hell, go nuts.
I don't use them because doing so is eve on easy mode. And I'd rather play eve for fun, and for me the risk is the reward.
 |

Ikvar
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Posted - 2006.07.02 22:29:00 -
[37]
Originally by: Famine Aligher'ri
Originally by: Ikvar
Originally by: Phelan Lore A strict adherance to always or never using stabs is gonna make you a less effective fighter by limiting your fitting options.
Fit stabs if they make your setup better. For some setups and tactics, stabs are the best module, other times stabs will gimp you.
Exactly!
Solo 0.0 Vagabond? 2 stabs is fine, doesn't gimp it at all.
Gang Tempest? 0 stabs please.
etc.
Funny how all these people complain about stabs but noone seems to understand that stabs mean nothing even on good ships like a Vaga when a interdictor camp forms in oh 2 seconds. Stabs? What, who cares! Should of had nanos to increase your agility out my BUBBLE!
Very true, I got ****** up by an interdictor bubble camp a while ago, should have gone back for the gate and docked up and gone AFK but I decided to risk MWDing away and warping, 2 stabs don't help when you have 6 inties scrambling you and a rook jamming you and 5+ BS shooting you 
Originally by: duffmantt
the majority of -10's you meet will be highly skilled.
 |

FowlPlayChiken
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Posted - 2006.07.03 00:21:00 -
[38]
I havent stabbed since I was with exodus, and even then it was only on my travel setups; no guns, just mwd, stabs, webbers
Just podded this sig, now where is my toy? - Wrangler |

Mo Steel
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Posted - 2006.07.03 01:04:00 -
[39]
If you're in a PVP oriented ship, I'd stay with no stabs. Better to learn from your mistakes than rely on a handicap to get you out.
Just about every PVP ship I've ever lost has taught me something. For instance, I don't fly Feroxes anymore. I am cursed with them - I literally find impossible ways to blow them up (dying to a cruiser is humiliating to say the least).
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Vergis Allen
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Posted - 2006.07.03 02:03:00 -
[40]
Originally by: Kirex I could write pages that will turn into smack, so ill limit myself.
WCS ruin the balance between Risk vs Reward in the game. WCS DRAMATICLY reduces the chance of you dieing(low risk), but the reward doesnt change at all (high reward). So in the end, its low risk vs High reward. So it breaks 'The System'.
tbh, I try as hard as I can not to smack in local when a target escapes with wcs. Its frusterating, because pirates like me who want to keep their sec up means another hour or so of ratting in 0.0. Doesnt that sound nice? A fight that lasts 5 seconds means 1 hour of 0.0 NPCing because someone wanted low risk high reward 
Risk vs reward? HAHAHAHAHAHAHA..... O god, O god, hold on my sides still hurt. And how many pirates are turning a profit here? If it was high risk = high reward, your talking the chances of a slot machine to turn a profit. And only about 1 in 100 pirates that tired to would turn a profit. But it isn't like that is it. Otherwise pirates wouldn't be as common as sand on the beach.
Let take a look shall we. Average pirate kills 5-10 people per loss thay make... Ummm Lets see, that would mean a low risk investment vs high reward.... Now how about suicide gankers, extreamly low risk and ungodly reward, especialy when they can get cans off frieghters.... Gate Campers, where is the risk in that?
In a real high risk high reward system your talking about, at best 30% odds your going to turn a profit in the industy. So don't kid yourself with this risk / reward system and fit your ship for whatever way you want to live. Just remember you actions will give you a reputaion as a coward pirate. But in my opinion there is nothing wrong with running away.
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Kirex
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Posted - 2006.07.03 03:24:00 -
[41]
Edited by: Kirex on 03/07/2006 03:27:02 risk (rsk) n. 1. The possibility of suffering harm or loss; danger.
You idiot, we're risking our ships, our clone, our implants, our expensive weapons/modules on our ships, and more than half the time the loot is crap, its the fun that makes it rewarding. Becoming a pirate doesnt mean your going to loose exactly 1 ship per 10 kills. tbh, im not making a significant profit to make pirating my only source of income, most pirates dont, but the reward is the FUN and EXCITMENT of seeing your foes ship blow up in a huge blast, and (if your lucky) have your victims send you fan mail :).
Suicide gankers, they loose their ships 100% of the time, and most of the time its a battleship.So they have an EXTREAMLY high risk of dieing, and sometimes HIGH rewards. high risk high reward? "especialy when they can get cans off frieghters" ffs freighters have EXTREAMLY uber HP and they DONT drop cans, so suicides wont work even if they did drop cans. 
edit: I just read the new freighter info. Theyre now going to drop cans, but their HP is still uber, making suicide ganking next to impossible still
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Awox
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Posted - 2006.07.03 03:44:00 -
[42]
I think that people who use WCS should be unable to scramble anyone. "Ganksquads" with 3 stabs on everything each is really annoying to defend against. - nerf 0.5+ |

Lorth
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Posted - 2006.07.03 03:50:00 -
[43]
Originally by: Vergis Allen
Risk vs reward? HAHAHAHAHAHAHA..... O god, O god, hold on my sides still hurt. And how many pirates are turning a profit here? If it was high risk = high reward, your talking the chances of a slot machine to turn a profit. And only about 1 in 100 pirates that tired to would turn a profit. But it isn't like that is it. Otherwise pirates wouldn't be as common as sand on the beach.
Let take a look shall we. Average pirate kills 5-10 people per loss thay make... Ummm Lets see, that would mean a low risk investment vs high reward.... Now how about suicide gankers, extreamly low risk and ungodly reward, especialy when they can get cans off frieghters.... Gate Campers, where is the risk in that?
In a real high risk high reward system your talking about, at best 30% odds your going to turn a profit in the industy. So don't kid yourself with this risk / reward system and fit your ship for whatever way you want to live. Just remember you actions will give you a reputaion as a coward pirate. But in my opinion there is nothing wrong with running away.
Pirating, in general is perhaps the highest risk vs reward profesion in the game. Sure some camp a gate 24/7, or get extreemly lucky once in a while. But even then, thier income is largly out classed by pretty much every other caree out there.
No one says "I'm low on isk, think I'll go PVP'ing for a while"
------------- Recruit me |

Copine Callmeknau
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Posted - 2006.07.03 04:50:00 -
[44]
Stabs gimp my damage, my cap, or my tank :(
-------
See the idiot walk, see the idiot talk
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Lorth
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Posted - 2006.07.03 05:14:00 -
[45]
Originally by: Copine Callmeknau Stabs gimp my damage, my cap, or my tank :(
meh not so much. I can fit 4 stabs on a fleet megathron for instance, and not really have to worry about much. My solo domi fitting has room for 3 easily enough, with out sacrificing much. A my Tempest fitting, 3 as well.
I don't fit them, save for travell set ups. But I certainly am not fitting them because I feel they gimp my set up to any great degree.
------------- Recruit me |

Famine Aligher'ri
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Posted - 2006.07.03 05:24:00 -
[46]
Edited by: Famine Aligher''ri on 03/07/2006 05:28:10 What's better is me with my Stiletto pirating a KOS Indy in KOS space with 2xWarp scramblers on (Me conforming to meet the needs of catching stabs). Then the Indy just warping away. Later in the death of the indy (had no Instas, hard mode 4tw!) there was no stabs in cargo or killmail. I was frapsing the whole battle too!
Quote: Stabs gimp my damage, my cap, or my tank :(
Damage maybe, remember the stacking nerf. Ships with more than 5 low slots can fit 3xdamage mod and 2xWCS without gimping damage.
Tanking only works if you're taking damage. Armor tanking can be gimped by WCS's so that leaves shield tanking to benfit form WCS's. Rock paper Sissor anyone?
Cap? Mid slot cap enhancements, OP Nos enhancments and Cap Injectors. I think there is even Nos drones too! Drone pwnage 4tw!
Yeah like Lorth the hugger said. They're overpowering in certain setups but IMHO what else can I have to run away from the 100's of alliances and there gank squads of 2005 pilots?
--------------- Vile - Recruiting 0.0 Pirates --------------- |

Kadreal
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Posted - 2006.07.03 10:11:00 -
[47]
The general idea is, you put on stabs if you can't afford to lose your ship. The general idea for PvP is, if you can't afford to lose it, don't use it.
But stabs don't bother me much, since I tend to hunt in frigate packs, so stabs aren't very useful.
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Lunaticorc
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Posted - 2006.07.03 11:08:00 -
[48]
After reading various opinions in this thread i've begun to think it might be a good idea to make it so that WCS doesn't work for a short period of time after a module in the high slot has been used. Fire a shot and you don't get the benefit of WCS for 30 seconds for example. You either run or fight.
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Rikkard Strofeldt
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Posted - 2006.07.03 11:26:00 -
[49]
I can't use stabs.
Incursus needs lows for the cap power relays to run the MWD. Thorax and Brutix need the lows for the tank. When I'm carrying loot around, I either need nanos, or expanders.
If/when I make it to a BS, I'm probably going to tank rather than fit stabs. I may practice the way of the chicken, but like Rincewind, I start running at the first sign of danger, not when it slaps me in the face. --
Descending into madness. |

Dekiri
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Posted - 2006.07.03 11:54:00 -
[50]
There is many situations where stabs just make sense. Take my example i am living in 0.0 ratting and casually pvping without any corp or alliance help. I am doing well and i never loose ships unless i run into a gatecamp (wich also does not happen if it isn't a log off log on camp that waits exclusivly for me) The only way to cause me trouble in 0.0 is thus being jumped while ratting OR being scrambled at a gate. If i would not use stabs i would be stupid. On the other hand if i go pirating in low sec i almost never use stabs, because i have a different goal. In 0.0 i am prey = i abuse stabs In low sec i am predator = i go all out damage+EW usually ----------------------------------------
Hello "pirates"! Pillage and blow up stuff = PIRATE! Ask strangers for money = BEGGAR!
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Darcuese
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Posted - 2006.07.03 12:36:00 -
[51]
Fiting stabs every time all over low slots is "oh, no, I dont wanna lose this ship" attitude.
But roaming through enemy space with posibility to run at some kind gate camp with t1 frigs all over (Huzzah *wink, wink*) would be stupid way to lose, for example HAC. Espeacialy if you roaming solo.
DEAD or ALIVE we allways have some fun. DO YOU??
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TuRtLe HeAd
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Posted - 2006.07.03 12:37:00 -
[52]
Stabs are fine. If expensive ships weren't so ridiculously over priced there would be no need for stabs. But as The Greed element has taken over the market (Not Supply and demand as people are led to beleive) The less Rich PvP'ers are forced to fit Stabs.
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Crange
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Posted - 2006.07.03 12:50:00 -
[53]
Edited by: Crange on 03/07/2006 12:52:58 Don't care about em much either way if its a bs with stabs it usually easy enough to get alot of points on em, hacs or command ships don't really bother fighting without at least 3 points, and stabs on frigs are just stupid. Personally I like nanos alot better then stabs for traveling but then again I can't fly bs.
Opps just wanted to say that while stabs are annoying ecm bugs me more becuase it actually kills you.
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Famine Aligher'ri
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Posted - 2006.07.03 13:07:00 -
[54]
Originally by: Darcuese Fiting stabs every time all over low slots is "oh, no, I dont wanna lose this ship" attitude.
Isn't that majority why so many fly in alliances? 
--------------- Vile - Recruiting 0.0 Pirates --------------- |

Darcuese
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Posted - 2006.07.03 13:31:00 -
[55]
Originally by: Famine Aligher'ri
Originally by: Darcuese Fiting stabs every time all over low slots is "oh, no, I dont wanna lose this ship" attitude.
Isn't that majority why so many fly in alliances? 
No...losing ship ainght bad, and one should not cry for it. But lossing ship just because he find himself on wrong place at wrong time is...well, you know
DEAD or ALIVE we allways have some fun. DO YOU??
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Tbone
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Posted - 2006.07.03 16:37:00 -
[56]
Edited by: Tbone on 03/07/2006 16:38:01
Originally by: wierchas noobhunter tbh fit stabs all use them ...
i dont and i wont ever. dont belive in them and think they should be taken out of game or moved to a different slot.
edit : also make them an active module and gimp like tech II ammo. speed/ agil/ firepower/ etc.... something along those lines and im happy. -----------------------------------------------
Finite Horizon
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Marcus Druallis
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Posted - 2006.07.03 17:02:00 -
[57]
Umm, not to sound like an ass, but you have no right to tell someone else how to fit their ship for pvp. I personally don't use stabs, but I do see them as legit. Honestly, if they want to fit stabs, let them. Don't tell them how to use their subscription... --- Bigger BS Guns Ship Wreck |

Famine Aligher'ri
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Posted - 2006.07.03 19:17:00 -
[58]
Originally by: Darcuese
Originally by: Famine Aligher'ri
Originally by: Darcuese Fiting stabs every time all over low slots is "oh, no, I dont wanna lose this ship" attitude.
Isn't that majority why so many fly in alliances? 
No...losing ship ainght bad, and one should not cry for it. But lossing ship just because he find himself on wrong place at wrong time is...well, you know
All the same. Don't fit stabs because you're hoarding together like weak pilots. So you can afford to lose ships due to having a thick income and massive protection to help protect you from losing ships. Then players who don't hoard together who can't afford to lose the ships to the major gank squad of players who choose to be weak and fly with many holding there hands in pvp

--------------- Vile - Recruiting 0.0 Pirates --------------- |

Fenri1
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Posted - 2006.07.04 02:30:00 -
[59]
As someone who just got introduced to PvP this weekend, I'd have to say don't fit one stab, fit at least 2 if you are going to fit any.
Encounter 1 : saw the two of them coming in time, warped out and headed for high-sec. Encounter 2 : jumped right on top of me, locked, webbed, scrambled, nossed, no stabilisers fitted, long flight home in a pod. Encounter 3 : 1 stabiliser fitted, ECM fitted, didn't see him coming, scrambled (at least 2 points at stab couldn't get me out), webbed, nossed, ECM didn't jam, long flight home in a pod.
Now I've got to build up my cash supply for a while just so I can have the cash to replace another ship, so no low-sec rat hunting for a while :(
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OrangeAfroMan
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Posted - 2006.07.04 04:58:00 -
[60]
Originally by: Verone
I think the general consensus is that it's lame when people fit to fight, and rack out with stabs to run away when it goes wrong.
At the end of the day I'm a firm believer that if you start a fight, you should be adult enough to finish it, regardless of the consequences.
Veto have had a strict anti WCS policy for as long as I can remember now.
Not only does it severely cripple your fitting abilities, it risks the ships and lives of your gang members, as your ship is not operating to it's full combat potential with slots taken up by WCS.
Each to his own I guess, but we have a strict policy aganist them.
Yep yep! Practical AND honorable, a very rare combination :)
Gronsak is Tux's angry alt. |

comrade christopher
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Posted - 2006.07.04 10:29:00 -
[61]
I'm waiting for CCP to restrict WCS usage by allowing pilots to have only WCS or Scrambler onlined in same time.
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Baudolino
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Posted - 2006.07.04 12:05:00 -
[62]
I find the whole stab discussion rediculous and pointless.
The "stabs are bad" threads would be worth while if battles were fought 1 v 1, like ancient knights or gladiators in the arena, but this is modern warfare-
The point is WINNING- a fight may often start at 1 v 1, but quickly ends in 3 v 1 or even worse odds. Stabs help you survive in a rapidly changing combat environment, and is thus an essential tactical tool.
This holds especially true for those instances where one pvps solo, in hostile space. During gang ops stabs loose their tactical value and could beneficially be replaced by support mods.
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Raneru
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Posted - 2006.07.04 12:37:00 -
[63]
Personally, I'd say stabs are for travel setups only. When you have no intention of pvp and just need to reach a destination.
Make stabs a high slot module. Problem solved. (watch the vagabond pilots cry )
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Kaeten
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Posted - 2006.07.04 12:38:00 -
[64]
stabs are like so... ***
High-Sec Piracy Recruitment |

Kalaan Oratay
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Posted - 2006.07.04 12:43:00 -
[65]
Originally by: Archilies Ignore what others say: Fit what you want with what you have whenever you want.
Thats such a good quote, its sig worthy 
---
Originally by: Archilies Ignore what others say: Fit what you want with what you have whenever you want.
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Ju'Ju
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Posted - 2006.07.04 13:34:00 -
[66]
Originally by: Vergis Allen Now how about suicide gankers, extreamly low risk and ungodly reward, especialy when they can get cans off frieghters
Freighters do not drop loot. All contents are destroyed when the freighter is blown up. ___________
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Kirex
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Posted - 2006.07.04 13:54:00 -
[67]
yea thats what I thought, but thats changed a few hours before you posted. :S Linkage Still, there wont be any freighter suicid ganks, at least not alot.
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Braveheart
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Posted - 2006.07.05 00:04:00 -
[68]
I would stay stabs are pretty much essential as the tactic for some pvp'ers is to gate camp, the tremendous skill involved, so for anything other than a stabbed up ship OR only move about in groups - what fun.
I really dont mind losing ships to pvp combat but gate ganks are boring and monotonous.
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JoeT
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Posted - 2006.07.05 01:40:00 -
[69]
i have more an issue with fitting ECM
its not cool to fit one ecm and jam people for 3 to 4 roations with one ecm
some people have all the luck '~~ --- Murder Murder, yes indeed, K-I-L-L-I-N-G
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Blind Man
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Posted - 2006.07.05 02:04:00 -
[70]
STABABOND FTW. that is all
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Liu Kaskakka
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Posted - 2006.07.05 04:45:00 -
[71]
Stabs are for pussies, real men stay docked.
King Liu is RIGHT!!
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Je'hira Osiris
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Posted - 2006.07.05 09:00:00 -
[72]
Originally by: Buccaneer Bill I'm new to PVP and as a result have lost 15 ships in 20 days. Mostly becasue I just so little have the SP. 1mil
So I have fit stabs to even out things so I can fight another day and all I get is grief on local such as:
Pirates don't use stabs True PVPers don't use stabs etc etc
Why is there this attitude to stab usage and pirates ?
Whats the point of suicide ? I need something to balance an unfare fight and I'd rather live to fight another day. When my SP gets better I can reconsider.
Thoughts ?
ppl dont like stabs cos it means ppl can get away and its getting hard to find targets.
Myself im not going to use them because 1 mod can mean the difference between a win and a loose and one stab will never be enuf. you would need 3 but you would be gimping your setup sooo much attacking would be pointless. i have seen ppl loose fights because the were carrying 3-4 stabs. If you can afford to loose the ship fly soemthing smaller.
Respect can be found for your enemy.... its jus a case of how hard you wanna look...
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Narciss Sevar
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Posted - 2006.07.05 16:18:00 -
[73]
They are a module to be taken advantage of. Simple as that really. ----
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Bach Atreides
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Posted - 2006.07.05 17:19:00 -
[74]
Do whatever you want to. It's your account that you pay for. If people ***** and moan who gives a ****. Personally, I rat in a PVP setup with no stabs so I can try to give a would be pirate a run for their money. I don't fit stabs to my mining barges because I like to use those slots for expanded cargo holds. But I may fit stabs if I go on a recon mission to 0.0.
The reason I say "who cares if your opponents complain" is because these same people warp in next to my unarmed mining barge and blow me up. Is that a fair fight?
I have no sympathy for PVPers who complain about others fitting stabs, saying that's not honorable. But blowing up unarmed mining ships is honorable, right?
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Psycarne
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Posted - 2006.07.05 19:06:00 -
[75]
Originally by: JoeT i have more an issue with fitting ECM
its not cool to fit one ecm and jam people for 3 to 4 roations with one ecm
some people have all the luck '~~
Unfortunately that is another reason to fit stabs. It is no fun getting owned by 1 or 2 tech I non-EW specialised cruisers because thet perma jam you. Better to be able to warp out when that happens (and it used to happen all the time).
At least backups are better now  ------------- Order of the Wombles: Recycling those untidy modules on your ship.
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Lusimdoor Lighitbrine
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Posted - 2006.07.06 10:16:00 -
[76]
i hate stab whares!!!! me and my corp mate hard 6 20km disrupters on a Mega and he warpsout....not once but it happens like 3-100000000000000000000000000000000 times aday, i think that stabs should be deleated from eve...but thats my idea.
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Brianna Solaris
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Posted - 2006.07.06 10:25:00 -
[77]
Originally by: Buccaneer Bill I'm new to PVP and as a result have lost 15 ships in 20 days.
This is way off-topic, but where are you going and what are you doing to find so much PvP? It sounds fun.
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Copine Callmeknau
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Posted - 2006.07.06 10:49:00 -
[78]
Originally by: Lorth
Originally by: Copine Callmeknau Stabs gimp my damage, my cap, or my tank :(
meh not so much. I can fit 4 stabs on a fleet megathron for instance, and not really have to worry about much. My solo domi fitting has room for 3 easily enough, with out sacrificing much. A my Tempest fitting, 3 as well.
I don't fit them, save for travell set ups. But I certainly am not fitting them because I feel they gimp my set up to any great degree.
Did I say they gimped your setup? No, I think I said they gimped my setup
-------
See the idiot walk, see the idiot talk
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Algey
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Posted - 2006.07.06 13:44:00 -
[79]
Stabs can be a very useful tool, but they won't save you against a skilled opponent who knows how to bump your ship.
I used to enjoy flying around low sec, with a couple of stabs, some nos, a pvp fitting, and a noob looking ferox. If I was jumped by a pirate in a ship that was too large I'd run off, otherwise I'd gank him.
Pirates frequently think it is fine to kill off weak opponents (and yes a pve battleship is often weak to a pvp setup cruiser), then they complain that you are a coward for not dying to them.
Come to fountain, a place oddly more dangerous than low sec space. |
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