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Swethren
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Posted - 2006.07.03 13:45:00 -
[1]
As things stand at this time, T2 is the bane of many. Inflated prices that seem to cater for the rich rather than the general populace. I for one had just got T2 drones before the price went in excess of 1mil a drone.
With Kali upcoming, reverse engineering is suppose to help with this. With the general idea being T2 Item + reverse engineering + RP + random stuff = T2 BPC/BPO. As hammerhead said, perhaps it's time T2 became the norm.
So this should fix the T2 prices... but will it? I was just pondering on morphite and how it's readily avalible. People say they mine about and sell about 300 units and guys are only asking 1-2 months later for another 300 units, with solid buidling of T2 in that time. So right now prices are pretty stable. Whats going to happen when T2 does become the norm? Is morphite going to become the bane on T2 producers lives and hence transfering it to the consumer?
Will there be enough to go around, or should I say, will there be enough coming out of the alliances which they will not be using themselves?
Swethren
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Boonaki
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Posted - 2006.07.03 13:53:00 -
[2]
I remember reading somewhere that we still have tech 3-5.
Fear the Ibis of doom! |

Baldour Ngarr
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Posted - 2006.07.03 13:54:00 -
[3]
Morphite supply won't ever be a problem, because the artificial limit is ludicrously high. People need more morphite; morphite price goes up; it becomes worthwhile for more people to mine the stuff; supply increases; price stabilizes.
The difference with bpo's in the current problem is that, when the price goes up high enough to make it worth more people entering the market, they can't. CCP don't make any more blueprints available. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Drizit
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Posted - 2006.07.03 14:03:00 -
[4]
Since I am a realist and prefer to believe it when I see it, I can't see RE doing much to the T2 market.
As for Morphite. Since this is a 0.0 commodity only, guess who is going to benefit from that? Those who have most of the T2 BPO's will soon place restraints on how much they release to keep their wallets well padded from their own T2 sales. The cost of morphite will skyrocket and T2 won't get much cheaper as a result.
Maybe this is negative thinking but if it does prove me wrong, at least it will be a pleasant surprise.
--
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Swethren
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Posted - 2006.07.03 14:08:00 -
[5]
Originally by: Drizit Since I am a realist and prefer to believe it when I see it, I can't see RE doing much to the T2 market.
As for Morphite. Since this is a 0.0 commodity only, guess who is going to benefit from that? Those who have most of the T2 BPO's will soon place restraints on how much they release to keep their wallets well padded from their own T2 sales. The cost of morphite will skyrocket and T2 won't get much cheaper as a result.
Maybe this is negative thinking but if it does prove me wrong, at least it will be a pleasant surprise.
This is basically what I'm thinking.
Swethren
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Tsukiko Kuro
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Posted - 2006.07.03 14:09:00 -
[6]
Originally by: Swethren
As things stand at this time, T2 is the bane of many. Inflated prices that seem to cater for the rich rather than the general populace. I for one had just got T2 drones before the price went in excess of 1mil a drone.
If everyone has T2, whats the point? Then its status que, we could simply have stayed with T1.
But for the supply and demand, and the artifical constant of BPOs. What about trying to put some market laws into it, if a T2 item constantly go for above X00% of mineral value. A high profit like that should generate major research into trying to get more BPOs (from R&D agent perspective) on that particular T2 item. And thus after a while, a few (1-3) more would be introduced somehow. Rinse and repeat until the market is somewhat stable.
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Swethren
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Posted - 2006.07.03 14:14:00 -
[7]
Cause once everyone has T2 it paves the way for T3, in which T3 will become the bane of everyone's lives, which I'm fine with, because it is new, but hopefully CCP would have learn't from T2 and made it so that T3 will be progressive, so that it eventually stablises and doesn't get completely out of hand.
I didn't really want to talk about T2, but rather if people thing alliances are going to restrict the flow of morphite to empire.
Swethren
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Rod Blaine
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Posted - 2006.07.03 14:15:00 -
[8]
Not since the very start of Eve has any large group of 0.0 inhabitants succesfully driven up the price of high end minerals by controlling the influx to the market.
It can't be done anymore now that 0.0 is much more desnily populated and there are many more groups out there then there were before.
T2 will come down in price. Will it be as cheap as tech1 ? Hell no, if CCP would do that they'd be shooting themselve sin the foot. Not to mention that producing tech2 is simply more expensive.
However, a price level that is not far from some of the more produced tech2 items with realistic prices (heatsinks for example) would imo be not too much to expect for you. But lower then that they can't really come. Tech is making up for the inflation in Eve that has driven all our income to levels far beyond what it used to be. Therefore, we don't want tech2 as mainstay of our modules and ships to become as cheap as tech1.
Tech1 is ridiculous atm. You can literally earn the isk needed to replace a tech1 fitted cruiser in less time then it takes you to get it killed. How is that a sound situation for an economy that depends on destruction to fuel it ?
Old blog |

Rodj Blake
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Posted - 2006.07.03 14:40:00 -
[9]
Originally by: Swethren
As things stand at this time, T2 is the bane of many. Inflated prices that seem to cater for the rich rather than the general populace. I for one had just got T2 drones before the price went in excess of 1mil a drone.
I'm not sure where you're buying your drones, but I bought a selection of T2 versions in the Tash-Murkon region over the weekend.
None were more expensive than 600k.
Dulce et decorum est, pro imperator mori |

James Snowscoran
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Posted - 2006.07.03 14:41:00 -
[10]
Originally by: Rod Blaine Edited by: Rod Blaine on 03/07/2006 14:18:38
Not since the very start of Eve has any large group of 0.0 inhabitants succesfully driven up the price of high end minerals by controlling the influx to the market.
It can't realistically be done anymore now that 0.0 is much more densily populated and there are many more groups out there then there were before. The only way it theoretically would be possible is by inciting full out wars across nearly all of the 0.0 space inhabited by competitors, so that your production becomes a large part of the total production of moprhite. That evidently can't be a permanent state of affairs, let alone that anyone could actually manage to create that situation.
T2 will come down in price. Will it be as cheap as tech1 ? Hell no, if CCP would do that they'd be shooting themselve sin the foot. Not to mention that producing tech2 is simply more expensive.
However, a price level that is not far from some of the more produced tech2 items with realistic prices (heatsinks for example) would imo be not too much to expect for you. But lower then that they can't really come. Tech2 is making up for the skill progression and resoruce abundance in Eve that has driven all our income to levels far beyond what it used to be. Therefore, we don't want tech2 as mainstay of our modules and ships to become as cheap as tech1.
Tech1 is ridiculous atm. You can literally earn the isk needed to replace a tech1 fitted cruiser in less time then it takes you to get it killed. How is that a sound situation for an economy that depends on destruction to fuel it ?
Maybe we should introduce POS blueprints and make insurance contracts void for ships flying in 0.0 space. -----
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Rod Blaine
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Posted - 2006.07.03 14:48:00 -
[11]
Originally by: James Snowscoran Maybe we should introduce POS blueprints and make insurance contracts void for ships flying in 0.0 space.
And that would accomplish what exactly ?
Old blog |

Baldour Ngarr
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Posted - 2006.07.03 15:01:00 -
[12]
Originally by: Rod Blaine
Originally by: James Snowscoran Maybe we should introduce POS blueprints and make insurance contracts void for ships flying in 0.0 space.
And that would accomplish what exactly ?
Well it'd cheer up some of the anti-big-alliance people. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |

Rod Blaine
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Posted - 2006.07.03 15:05:00 -
[13]
Originally by: Baldour Ngarr
Originally by: Rod Blaine
Originally by: James Snowscoran Maybe we should introduce POS blueprints and make insurance contracts void for ships flying in 0.0 space.
And that would accomplish what exactly ?
Well it'd cheer up some of the anti-big-alliance people.
I doubt it, it would entrench them even deeper since we can easily afford to go without insurance. Someone looking to come into 0.0 to share in the fun or isk is alot less likely to be able to do that tho.
Personally I'd say go ahead and remove insurance in 0.0. I think it would actually make my game more fun since it would allow you to actually defeat someone that isn't skint half his time due to buying overpriced officer loot for his npcing carrier. I mean, it'd bring back attrition as a notable factor in warfare, next to logistics and morale.
Old blog |

Viktor Fyretracker
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Posted - 2006.07.03 15:09:00 -
[14]
another tech level isnt needed honestly, T2 is good enough what is needed though is more ships across tech 1. Tech3 cant be better then tech 2 or else a tech 1 ship will never beat a tech 3 ship which isnt right(gotta maintain balance and have victory possible for anyone reguardless of tech level).
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Dark Shikari
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Posted - 2006.07.03 15:12:00 -
[15]
Originally by: Viktor Fyretracker another tech level isnt needed honestly, T2 is good enough what is needed though is more ships across tech 1. Tech3 cant be better then tech 2 or else a tech 1 ship will never beat a tech 3 ship which isnt right(gotta maintain balance and have victory possible for anyone reguardless of tech level).
T3 isn't going to be "just better than" T2. Its going to be about customization, IIRC.
--Proud member of the [23]--
-WTB Platinum Technite, WTS Nanotransistors, Heavy Electron II, 100mn AB II- |

Andrue
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Posted - 2006.07.03 15:12:00 -
[16]
Originally by: Rodj Blake
Originally by: Swethren
As things stand at this time, T2 is the bane of many. Inflated prices that seem to cater for the rich rather than the general populace. I for one had just got T2 drones before the price went in excess of 1mil a drone.
I'm not sure where you're buying your drones, but I bought a selection of T2 versions in the Tash-Murkon region over the weekend.
None were more expensive than 600k.
You beat me to the punch there. T2 drones are quite reasonably priced where I am. Perhaps four or five times more than their T1 equivalents. -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Viktor Fyretracker
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Posted - 2006.07.03 15:17:00 -
[17]
Originally by: Dark Shikari
Originally by: Viktor Fyretracker another tech level isnt needed honestly, T2 is good enough what is needed though is more ships across tech 1. Tech3 cant be better then tech 2 or else a tech 1 ship will never beat a tech 3 ship which isnt right(gotta maintain balance and have victory possible for anyone reguardless of tech level).
T3 isn't going to be "just better than" T2. Its going to be about customization, IIRC.
hmm Customizing, you mean i could paint my Badger Mark II Hotrod Purple with a flame job? and then throw a titan engine in it with a capitol AB.... Yeeeee HAW 90km/sec
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HippoKing
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Posted - 2006.07.03 15:17:00 -
[18]
Hammer's blog said, and this is a direct quote: "maybe itĘs time that T2 become a sort of baseline."
I'm more worried things will get too cheap thanks to that.
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HippoKing
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Posted - 2006.07.03 15:24:00 -
[19]
Originally by: Viktor Fyretracker hmm Customizing, you mean i could paint my Badger Mark II Hotrod Purple with a flame job? and then throw a titan engine in it with a capitol AB.... Yeeeee HAW 90km/sec
Pimpin'
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Swethren
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Posted - 2006.07.03 15:31:00 -
[20]
Yeah, I'd see T3 as a niche ship. It's good for generally 1 thing and one thin only. Or perhaps with ship modifications coming out, a T3 ship will be a T2 ship with a extra "implant" slot. Currently T1 will be getting 2 and T2 3. Maybe T3 will have 4 and some extra tweaking options.
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Plutoinum
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Posted - 2006.07.03 17:11:00 -
[21]
Edited by: Plutoinum on 03/07/2006 17:14:26 I don't see many people mining mercoxit for morphite. Almost noone mining it in our mercoxit-systems.
I've trained and alt for a skiff and all relevant skills to 4. I mined a bit morphite one day last week, but I came to the conclusion that it's not worth to 'solo' mine it (with two chars), if I add the time for hauling to a station etc.
With a team it becomes surely better, but solo I rather rat, make about 20 mil isk per hour without loot, once the spawns are good and without needing to haul any ore. Only one char is needed for that and no need to organize something except ammunition.
If the morphite price goes up to 25.000 isk/unit, we'll see more people mining it imho. There is a lot potential to increase the supply. Only a little fraction of the mercoxit roids get mined currently imho.
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James Lyrus
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Posted - 2006.07.03 17:37:00 -
[22]
Originally by: HippoKing Hammer's blog said, and this is a direct quote: "maybe itĘs time that T2 become a sort of baseline."
I'm more worried things will get too cheap thanks to that.
I'm not convinced. There's still a good number of 'cheap' T2 mods, that still aren't 'too' cheap IMO. 5-10x price of T1 for example. At 1-5mil/mod, it's still expensive enough to be notable to lose, but a far cry from the 20-50mil/mod we have today.
The same is true of T2 cruisers. At 50-100 mil uninsured they still cost more than a BS to lose.
*shrug* we'll see I guess.
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Nightly
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Posted - 2006.07.03 17:43:00 -
[23]
Originally by: Tsukiko Kuro
Originally by: Swethren
As things stand at this time, T2 is the bane of many. Inflated prices that seem to cater for the rich rather than the general populace. I for one had just got T2 drones before the price went in excess of 1mil a drone.
If everyone has T2, whats the point? Then its status que, we could simply have stayed with T1.
But for the supply and demand, and the artifical constant of BPOs. What about trying to put some market laws into it, if a T2 item constantly go for above X00% of mineral value. A high profit like that should generate major research into trying to get more BPOs (from R&D agent perspective) on that particular T2 item. And thus after a while, a few (1-3) more would be introduced somehow. Rinse and repeat until the market is somewhat stable.
Because that is fixing the market and spoils the whole idea of market rulez. It would take the 'realism' out of the market. It should be 'fixed' outside of the market, if you know what I mean.
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Hllaxiu
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Posted - 2006.07.03 17:50:00 -
[24]
Originally by: Plutoinum Edited by: Plutoinum on 03/07/2006 17:16:43 I don't see many people mining mercoxit for morphite. Almost noone mining it in our mercoxit-systems.
I've trained an alt for a skiff and all relevant skills to 4. I mined a bit morphite one day last week, but I came to the conclusion that it's not worth to 'solo' mine it (with two chars), if I add the time for hauling to a station etc.
With a team it becomes surely better, but solo I rather rat, make about 20 mil isk per hour without loot, once the spawns are good and without needing to haul any ore. Only one char is needed for that and no need to organize something except ammunition.
If the morphite price goes up to 25.000 isk/unit, we'll see more people mining it imho. There is a lot potential to increase the supply. Only a little fraction of the mercoxit roids get mined currently imho.
Do the math on Crokite/Bistot/Ark - in the current market its better to mine ABC instead of Merc. --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Plutoinum
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Posted - 2006.07.03 18:05:00 -
[25]
Edited by: Plutoinum on 03/07/2006 18:12:00
Originally by: Hllaxiu Do the math on Crokite/Bistot/Ark - in the current market its better to mine ABC instead of Merc.
Yes, I only began to mine Merc., because some ore calculator said 25.000 isk/unit and I wanted to try out my skiff and the t2 equipment. I didn't expect it to be as low as 15.000 isk/unit otherwise I wouldn't even have started. Was to lazy to check the market in empire. 
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Kaaii
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Posted - 2006.07.03 18:10:00 -
[26]
I really hope that with kali coming the emphasis is on "more options" of speciality ships and equipment and less on one upping the sacs/rooks/cerbs gendre.
It should be equated to rock, paper, scissors witht fitting and skills being the deciding outcome instead of the newest ship type. Please CCP, no more cerbs etc, get creative, make new and intresting (and above all) useful mods to bring life into the current Ship DB.
Kaaii
"..Id rather fall beside 10 lions, than stand with One thousand sheep.."
Trading 101 |

Ithildin
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Posted - 2006.07.03 18:17:00 -
[27]
I was under the impression that reverse engineering was put on ice and we'd have invention instead -> time + skill + t1 bpc + shunk of 0.0 COSMOS materials = t2 bpc New sig coming soonÖ By "soon" I do not necessarily mean "this year" |

James Snowscoran
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Posted - 2006.07.03 18:47:00 -
[28]
Originally by: Rod Blaine
Originally by: James Snowscoran Maybe we should introduce POS blueprints and make insurance contracts void for ships flying in 0.0 space.
And that would accomplish what exactly ?
It would make t1 ships a lot more expensive to lose while keeping the Cruiser/BS barrier (initial investment) unchanged/lowered.
Ofc this is removing a huge source of isk stimulation of the economy so to avoid currency deflation you would probably need to kill an ISK sink or two as well. The POS bpo thing was just a random thought in that respect more than a well-thought out idea. -----
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Hllaxiu
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Posted - 2006.07.03 18:54:00 -
[29]
Originally by: James Snowscoran
Originally by: Rod Blaine
Originally by: James Snowscoran Maybe we should introduce POS blueprints and make insurance contracts void for ships flying in 0.0 space.
And that would accomplish what exactly ?
It would make t1 ships a lot more expensive to lose while keeping the Cruiser/BS barrier (initial investment) unchanged/lowered.
Lets see here: MegaT - 100mil Eos - 120mil Astarte - 130mil
I think I'll spend the 20-30mil... --- Our greatest glory is not in never failing, but in rising up every time we fail. - Emerson |

Imperial Coercion
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Posted - 2006.07.03 20:40:00 -
[30]
Originally by: Tsukiko Kuro
If everyone has T2, whats the point? Then its status que, we could simply have stayed with T1.
If everyone have t1 whats the point of civilian modules?
Do you see how flawed your logic is?
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