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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Emrys Ap'Morgravaine
AppleGarthTech - Research and Exploration Services
68
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Posted - 2014.07.29 18:51:00 -
[931] - Quote
Emrys Ap'Morgravaine wrote:So after being told repeatedly both in 1 to 1 questions, and publicly during the panel at fanfest, that BPO's which were perfect before hand would be perfect afterwards. Primarily in this case Capital BPO's with their awful rounding faults.
It turns out that this was what, a lie? Or just regular incompetence?
All my hull BPO's now have calculable wastage which with the "new and improved math" is going to take 2/3rds of a year and about 1.5Bil ISK per BPO to fix.
Can I get a CCP comment?
Still no comment CCP. |
James Amril-Kesh
4S Corporation Goonswarm Federation
10835
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Posted - 2014.07.29 19:17:00 -
[932] - Quote
CCP RubberBAND wrote:need to make sure the fix is indeed a fix and corrects this issue for all players affected.
You should have done that the first time. No, this isn't it at all. Make it more... psssshhhh. |
Retar Aveymone
GoonWaffe Goonswarm Federation
620
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Posted - 2014.07.29 20:17:00 -
[933] - Quote
CCP Tuxford wrote:Retar Aveymone wrote:I have still gotten no response to my petition over our t2 component team mysteriously changing (along with every other team hired at the time): is this being looked into at all? I'm looking into this. Thanks! |
Kusum Fawn
State Protectorate Caldari State
508
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Posted - 2014.07.29 20:51:00 -
[934] - Quote
I hope everyone has their resumes up to date. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Edlorna Tinebe
The Elerium Trust
10
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Posted - 2014.07.29 21:17:00 -
[935] - Quote
I confess that I never had reason to copy a component BPO before, so I don't know what the mechanics were pre-Crius. Now, however, I'm finding that (as an example) EM Pulse Generators require 20 Reports as a material input for copying. I vaguely remember something like that before. But I noted that it's 20 Reports per BPC, no matter how many runs are on each copy. So a single BPC with 4,000 runs on it takes 2 days to copy, and 20 reports. To make 4,000 BPC copies with one run each takes two days and 80,000 Reports.
It's not a huge problem. Reports are dirt-cheap, and you can just make long-run copies. But it still strikes me as being odd. Is this the old behavior? Is this the intended new behavior? |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
17
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Posted - 2014.07.29 22:35:00 -
[936] - Quote
Edlorna Tinebe wrote:I confess that I never had reason to copy a component BPO before, so I don't know what the mechanics were pre-Crius. Now, however, I'm finding that (as an example) EM Pulse Generators require 20 Reports as a material input for copying. I vaguely remember something like that before. But I noted that it's 20 Reports per BPC, no matter how many runs are on each copy. So a single BPC with 4,000 runs on it takes 2 days to copy, and 20 reports. To make 4,000 BPC copies with one run each takes two days and 80,000 Reports.
It's not a huge problem. Reports are dirt-cheap, and you can just make long-run copies. But it still strikes me as being odd. Is this the old behavior? Is this the intended new behavior? imo, old behavior bleeding into new system. I agree it's a mild annoyance, but could be confusing for newbies to industry & could do with a rewrite to cost x reports for y runs when there's spare time to look into patching things like that. Remove T2 BPO's or make them inventable at extreme cost. |
MtyRoyal
Laryngospasm
0
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Posted - 2014.07.30 01:09:00 -
[937] - Quote
Hi,
My standings with Ministry of War are 6.70 (with connections IV, 7.23). I still see a 1% decline in effeciency reduction for station owner tax when I mouse over the ore imput (e.g. Veldspar) in the reporcessing plant window (Nafrivik VIII Moon 6) but 0 station tax when hovering over the mineral output (Tritanium). Is this behaving as intended?
5,938,500 Veldspar (1.15, 1.10, 1.08 % -1) my yield is 16,834,279
I got the beancounter 804 hardwire and I am training it - and I need to train the last level in Veldspar Processing
Thanks!
Mty |
AngelShocker Cupcakes
CareBears Gone Dark Pina Colada Armada
1
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Posted - 2014.07.30 01:43:00 -
[938] - Quote
MtyRoyal wrote:Hi,
My standings with Ministry of War are 6.70 (with connections IV, 7.23). I still see a 1% decline in effeciency reduction for station owner tax when I mouse over the ore imput (e.g. Veldspar) in the reporcessing plant window (Nafrivik VIII Moon 6) but 0 station tax when hovering over the mineral output (Tritanium). Is this behaving as intended?
5,938,500 Veldspar (1.15, 1.10, 1.08 % -1) my yield is 16,834,279
I got the beancounter 804 hardwire and I am training it - and I need to train the last level in Veldspar Processing
Thanks!
Mty
Anything times 1 stays the same. So you are reprocessing at the max your skills will allow right now. |
KIller Wabbit
The Scope Gallente Federation
672
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Posted - 2014.07.30 03:04:00 -
[939] - Quote
CCP RubberBAND wrote: The best thing you can do ... snip
What customers are wondering is what "the best thing CCP can do" is. I was surprised there weren't patches out over the weekend, but there really doesn't appear to be a lot of urgency on CCP's part. Customers have industry screwed up a week now. When my company messes up like this we burn the oil to get things right quickly.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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CCP Paradox
1279
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Posted - 2014.07.30 10:54:00 -
[940] - Quote
Qinby wrote:Retar Aveymone wrote:I have still gotten no response to my petition over our t2 component team mysteriously changing (along with every other team hired at the time): is this being looked into at all? We won auction on 2 teams regarding Construction Components (one ME and one TE). a day later they where Outpost Components.... Thought ive gone nuts... but then search for Teams to bid on for Construction Components and at that time there were no teams at all in the game (but loads of Outpost Components..) Think somebody "pressed the wrong button... " Good to know we are not alone with this issue (no response on our petition as of today). Hang in there... Rgds
We found the issue, and it was related to the change we did to accommodate for the Orca so that it could be classified correctly as the Industrial Command Ship.
We had a look into what solutions we could do, and in the investigation saw that the number of people who bid money to Construction Component teams and won was really, really small as this only affected those before the 24th July. As such we have instructed our GM's to reimburse those who paid specifically for Construction Component teams that were later changed by us by mistake.
Please file a Support Ticket with any characters who had paid money to the winning bid/relocation of the team and you will be reimbursed.
There will be no further changes to any existing specialty and we apologize for the inconvenience caused.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Angie Chatter
9
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Posted - 2014.07.30 11:35:00 -
[941] - Quote
I still don't see a "erratic sorting behaviour" point for the BP indy window listed under the issue list?
Do i really have to make a video or maybe a CCP dev can simply install 50x production jobs using exactly similar BP. This also works with RE jobs, just try setup 50+ RE jobs using the same artifact type.
The lag after each "start" is also annoying, basically u have to wait 3-5 seconds before u can "cleanly" start a new job. |
Basil Vulpine
Blueprint Haus Get Off My Lawn
42
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Posted - 2014.07.30 11:55:00 -
[942] - Quote
CCP Paradox wrote: We found the issue, and it was related to the change we did to accommodate for the Orca so that it could be classified correctly as the Industrial Command Ship.
We had a look into what solutions we could do, and in the investigation saw that the number of people who bid money to Construction Component teams and won was really, really small as this only affected those before the 24th July. As such we have instructed our GM's to reimburse those who paid specifically for Construction Component teams that were later changed by us by mistake.
Please file a Support Ticket with any characters who had paid money to the winning bid/relocation of the team and you will be reimbursed.
There will be no further changes to any existing specialty and we apologize for the inconvenience caused.
Can you please confirm that any new construction component team will not morph in to something different? Checking in game with a filter of "World" / "Component" / "Manufacturing" and text filter of "construction comp"
There are teams visible in the chartering section to bid on. There are NO teams visible currently active in all of Eve. Same filter settings, just flipping between the different parts of team chartering.
Either everybody who is bidding on teams has heard that construction component teams were broken and isn't bidding on any team that contains them or they are still morphing their speciality. |
Dareth Astrar
Astrar Logistics and Engineering
34
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Posted - 2014.07.30 12:01:00 -
[943] - Quote
Values differ in the Industry UI window for a build job compared to the Copy Material Information.
I had attempted a basic examination of some blueprints today, and found this issue whilst I was trying to discuss the changed material requirements here:
Crius Feedback
When I examined a Cyclone BPO with ME -10%, and attempted to Use Blueprint to determine cost in relation to the build in a Facility, I noticed this issue.
The blueprint Show Info and Industry UI window were showing the same information:
Tritanium / 2,900,000 Pyerite / 690,001 Mexallon / 170,001 Isogen / 53,001 Zydrine / 2,800 Megacyte / 1,501
but the Copy material information right-click option on the (>) graphic actually gave the following values:
Minerals typeID / Item / Available / Required / Est. Unit price 34 / Tritanium / 0 / 2842000 / 6.0291 35 / Pyerite / 0 / 676201 / 11.4021 36 / Mexallon / 0 / 166601 / 47.961 37 / Isogen / 0 / 51941 / 125.6548 39 / Zydrine / 0 / 2744 / 609.9978 40 / Megacyte / 0 / 1471 / 1398.3572
As you can see the two differ by around 2%, with the latter being around 98% of the shown values, with no team selected and just a standard station as the facility. |
Dareth Astrar
Astrar Logistics and Engineering
34
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Posted - 2014.07.30 12:56:00 -
[944] - Quote
Cannot use a blueprint current in use for another job to Estimate additional work.
I can see a valid need to estimate construction or other costs with a blueprint, for example to price up the complete research you are wanting to do, but whilst it might currently be in active use.
Should this be considered a suggestion instead of issue? |
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CCP Paradox
1279
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Posted - 2014.07.30 13:18:00 -
[945] - Quote
Basil Vulpine wrote:CCP Paradox wrote: We found the issue, and it was related to the change we did to accommodate for the Orca so that it could be classified correctly as the Industrial Command Ship.
We had a look into what solutions we could do, and in the investigation saw that the number of people who bid money to Construction Component teams and won was really, really small as this only affected those before the 24th July. As such we have instructed our GM's to reimburse those who paid specifically for Construction Component teams that were later changed by us by mistake.
Please file a Support Ticket with any characters who had paid money to the winning bid/relocation of the team and you will be reimbursed.
There will be no further changes to any existing specialty and we apologize for the inconvenience caused.
Can you please confirm that any new construction component team will not morph in to something different? Checking in game with a filter of "World" / "Component" / "Manufacturing" and text filter of "construction comp" There are teams visible in the chartering section to bid on. There are NO teams visible currently active in all of Eve. Same filter settings, just flipping between the different parts of team chartering. Either everybody who is bidding on teams has heard that construction component teams were broken and isn't bidding on any team that contains them or they are still morphing their speciality.
As I mentioned, no more changes will happen. I can also find the teams fine, it is "Construction Components" and not "construction components" as you were typing. You probably have realized the mistake as I type this :) CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Adrie Atticus
The Shadow Plague The Bastion
206
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Posted - 2014.07.30 13:49:00 -
[946] - Quote
When can we expect to get out skill points back? |
Kusum Fawn
State Protectorate Caldari State
509
|
Posted - 2014.07.30 14:52:00 -
[947] - Quote
is the added materials to bpos that previously did not have waste intentional and if not when is that getting fixed?
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Veinnail
FinFleet Northern Coalition.
99
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Posted - 2014.07.30 15:34:00 -
[948] - Quote
Kusum Fawn wrote:is the added materials to bpos that previously did not have waste intentional and if not when is that getting fixed?
this is something we'd like to see addressed, the majority of t2ships have seen a significant price hike due to material needs that just don't add up. It really appears as if the base materials were upped more than just "waste" amounts. |
Basil Vulpine
Blueprint Haus Get Off My Lawn
42
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Posted - 2014.07.30 15:50:00 -
[949] - Quote
CCP Paradox wrote:Basil Vulpine wrote:CCP Paradox wrote: We found the issue, and it was related to the change we did to accommodate for the Orca so that it could be classified correctly as the Industrial Command Ship.
We had a look into what solutions we could do, and in the investigation saw that the number of people who bid money to Construction Component teams and won was really, really small as this only affected those before the 24th July. As such we have instructed our GM's to reimburse those who paid specifically for Construction Component teams that were later changed by us by mistake.
Please file a Support Ticket with any characters who had paid money to the winning bid/relocation of the team and you will be reimbursed.
There will be no further changes to any existing specialty and we apologize for the inconvenience caused.
Can you please confirm that any new construction component team will not morph in to something different? Checking in game with a filter of "World" / "Component" / "Manufacturing" and text filter of "construction comp" There are teams visible in the chartering section to bid on. There are NO teams visible currently active in all of Eve. Same filter settings, just flipping between the different parts of team chartering. Either everybody who is bidding on teams has heard that construction component teams were broken and isn't bidding on any team that contains them or they are still morphing their speciality. As I mentioned, no more changes will happen. I can also find the teams fine, it is "Construction Components" and not "construction components" as you were typing. You probably have realized the mistake as I type this :)
I appear to have a mental block here.. The filter is not case sensitive, "fuel block" works in both the "on auction" and the "active" team pages. "construction components" works in the "on auction" page but not in the "active" team pages.
I've had this verified by somebody in a different alliance, again using copy/paste of the quoted filter term. |
Veinnail
FinFleet Northern Coalition.
99
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Posted - 2014.07.30 16:04:00 -
[950] - Quote
the broad material hike on t2 ships will sell more plex when the winter wars come. good business plan, milk those junkies for every drop.
This winds back to my original point that it isn't the producers who will be impacted, but the end user. |
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Just a Hick
Viziam Amarr Empire
3
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Posted - 2014.07.30 16:11:00 -
[951] - Quote
I just finished establishing a POS and lab so as to do BPO research. I put the BPO's into the lab and then select a job to research. Now I'm being told "insufficient roles to access corp wallet".
Prior to Crius it didn't charge for POS lab BPO research, now it does. I can accept that.
However why do I need to have the corp billed for personal research work in a POS that I'm responsible for ("POS Owner role)? I would expect either to have it bill me as the owner, or to allow the choice of who to bill.
I recommend a new pulldown field with choices of personal wallet, or a specific corp wallet. Note that eve if I had access to one of the corp wallets, it does not allow me to choose the specific wallet that I might have access to. Are you requiring access to all corp wallets and for payments to come from a random corp wallet? Or does it come from a specific corp wallet?
If you're going to start charging for POS research jobs in null sec where the empire has no jurisdiction, at least allow the choice of which wallet to use! |
Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
144
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Posted - 2014.07.30 16:23:00 -
[952] - Quote
Veinnail wrote:the broad material hike on t2 ships will sell more plex when the winter wars come. good business plan, milk those junkies for every drop.
This winds back to my original point that it isn't the producers who will be impacted, but the end user.
You assume that your coalition will actually start fighting someone during the Winter Time. Also when is the date of the winter wars considering their is no direct Winter Expansion anymore and just monthly releases.
On another note.. If that end user is in a Tech 2 and has yet to figure out how to make isk... then Milk them until they learn. Let's also see how badly screwed up T2 winds up now that they're missing with them again. So far tho I have not seen my industry completely screwed enough that I can't compensate the changes to keep who I fly with from buying Plex's. Wallets Fat enough think I can give back to the end user for a bit :) |
Starbuck Keikira
Altyr Exploration Smug Delinquents
7
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Posted - 2014.07.30 16:30:00 -
[953] - Quote
Has this been reported? Cannot transfer POCO to another corporation from within the Corporation Assets screen. The option no longer exists. |
Kusum Fawn
State Protectorate Caldari State
509
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Posted - 2014.07.30 17:09:00 -
[954] - Quote
Character portraits seem to also be broken. you delete all the pants? cause this whole crius thing seems to just be breaki Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Veinnail
FinFleet Northern Coalition.
101
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Posted - 2014.07.30 17:57:00 -
[955] - Quote
Captain StringfellowHawk wrote:Veinnail wrote:the broad material hike on t2 ships will sell more plex when the winter wars come. good business plan, milk those junkies for every drop.
This winds back to my original point that it isn't the producers who will be impacted, but the end user. You assume that your coalition will actually start fighting someone during the Winter Time. Also when is the date of the winter wars considering their is no direct Winter Expansion anymore and just monthly releases. On another note.. If that end user is in a Tech 2 and has yet to figure out how to make isk... then Milk them until they learn. Let's also see how badly screwed up T2 winds up now that they're missing with them again. So far tho I have not seen my industry completely screwed enough that I can't compensate the changes to keep who I fly with from buying Plex's. Wallets Fat enough think I can give back to the end user for a bit :)
winter wars seem to be more related to the snow outside than the political climate of eve. Higher PCU more wars tends to be a trend, anyone care to prove that?
also, don't obsess with coalitions/corp/ect. think we can go beyond that for this right? |
Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
145
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Posted - 2014.07.30 18:20:00 -
[956] - Quote
Veinnail wrote:Captain StringfellowHawk wrote:Veinnail wrote:the broad material hike on t2 ships will sell more plex when the winter wars come. good business plan, milk those junkies for every drop.
This winds back to my original point that it isn't the producers who will be impacted, but the end user. You assume that your coalition will actually start fighting someone during the Winter Time. Also when is the date of the winter wars considering their is no direct Winter Expansion anymore and just monthly releases. On another note.. If that end user is in a Tech 2 and has yet to figure out how to make isk... then Milk them until they learn. Let's also see how badly screwed up T2 winds up now that they're missing with them again. So far tho I have not seen my industry completely screwed enough that I can't compensate the changes to keep who I fly with from buying Plex's. Wallets Fat enough think I can give back to the end user for a bit :) winter wars seem to be more related to the snow outside than the political climate of eve. Higher PCU more wars tends to be a trend, anyone care to prove that? also, don't obsess with coalitions/corp/ect. think we can go beyond that for this right?
I would of pulled the same on CFC :) But, yes we can. I'm still waiting to see the market start to fluctuate. Not sure if Hi-sec is already but most of the Null-Sec Industry I work with are still pushing the same prices in new orders being pushed up. |
Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
18
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Posted - 2014.07.30 18:29:00 -
[957] - Quote
Just a Hick wrote:I just finished establishing a POS and lab so as to do BPO research. I put the BPO's into the lab and then select a job to research. Now I'm being told "insufficient roles to access corp wallet".
Prior to Crius it didn't charge for POS lab BPO research, now it does. I can accept that.
However why do I need to have the corp billed for personal research work in a POS that I'm responsible for ("POS Owner role)? I would expect either to have it bill me as the owner, or to allow the choice of who to bill.
I recommend a new pulldown field with choices of personal wallet, or a specific corp wallet. Note that eve if I had access to one of the corp wallets, it does not allow me to choose the specific wallet that I might have access to. Are you requiring access to all corp wallets and for payments to come from a random corp wallet? Or does it come from a specific corp wallet?
If you're going to start charging for POS research jobs in null sec where the empire has no jurisdiction, at least allow the choice of which wallet to use! A number of us agree with your sentiment, and it's been alluded to by CCP that personal jobs will be put into POS's at some point. For now, it's all owned by the corp which you own. As far as the system is concerned, the corp is responsible for paying the npc's to do work which you told the corp to tell the npc's to start doing ... and that requires a corp wallet ... for now, at least. Remove T2 BPO's or make them inventable at extreme cost. |
Qmamoto Kansuke
Killing with pink power
13
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Posted - 2014.07.30 19:38:00 -
[958] - Quote
This is a BIG ISSUE:
As far as I recall ccp said that it will watch the markets and balance invention/production times if there's need to.Well we need to.You've screwed big time with the fast production times we have now.Every product is going down and its going down fast, you need to up both invention and production times likes this:
ammo+5days modules+1-2days ships+2-3days
At the current production rates the market will kill itself in less than a month because copy and invention are not barrier AT ALL .DO SOMETHING FAST!!!!! |
Adrie Atticus
The Shadow Plague The Bastion
209
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Posted - 2014.07.30 20:27:00 -
[959] - Quote
Qmamoto Kansuke wrote:This is a BIG ISSUE: As far as I recall ccp said that it will watch the markets and balance invention/production times if there's need to.Well we need to.You've screwed big time with the fast production times we have now.Its so ugly that a single guy can single handed keep a product down for months at the moment, the worst is that this situation will apply to 90% of the market in time.Every product is going down and its going down fast, you need to up both invention and production times likes this: ammo+5days modules+1-2days ships+2-3days At the current production rates the market will kill itself in less than 2months because copy and invention are not barrier at all!!!!!Do you know what happens to producers who have nothing profitable to produce?I don't want to go that road.Lucky for us we're not there yet and I hope that you guys will man up and fix things so we will never get there. Here is some proof to back me up: https://forums.eveonline.com/default.aspx?g=posts&m=4858934#post4858934https://forums.eveonline.com/default.aspx?g=posts&t=361890&find=unread
So you're saying that because you are using more materials and faster, the mineral market will not auto-correct itself? You need to look further than 1-2 days total, once mineral reserves start to dry up, you'll see weird things on the market. |
Qmamoto Kansuke
Killing with pink power
13
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Posted - 2014.07.30 20:31:00 -
[960] - Quote
Adrie Atticus wrote:Qmamoto Kansuke wrote:This is a BIG ISSUE: As far as I recall ccp said that it will watch the markets and balance invention/production times if there's need to.Well we need to.You've screwed big time with the fast production times we have now.Its so ugly that a single guy can single handed keep a product down for months at the moment, the worst is that this situation will apply to 90% of the market in time.Every product is going down and its going down fast, you need to up both invention and production times likes this: ammo+5days modules+1-2days ships+2-3days At the current production rates the market will kill itself in less than 2months because copy and invention are not barrier at all!!!!!Do you know what happens to producers who have nothing profitable to produce?I don't want to go that road.Lucky for us we're not there yet and I hope that you guys will man up and fix things so we will never get there. Here is some proof to back me up: https://forums.eveonline.com/default.aspx?g=posts&m=4858934#post4858934https://forums.eveonline.com/default.aspx?g=posts&t=361890&find=unread So you're saying that because you are using more materials and faster, the mineral market will not auto-correct itself? You need to look further than 1-2 days total, once mineral reserves start to dry up, you'll see weird things on the market.
Mate this is not about the mineral market that is fine where it is.This is about the final product that things you build with minerals you know?There's huge oversupply and that oversupply is not limited by any material more so when most if not all minerals got removed t2 and misc products.I don't see materials as a bottleneck to stop oversupply. |
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