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Author |
Thread Statistics | Show CCP posts - 142 post(s) |
Just a Hick
Viziam Amarr Empire
6
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Posted - 2014.08.11 13:29:00 -
[1201] - Quote
First warp-to-BM of the day, about a 50% chance of ending up 30-75km away from the BM.
This morning I went to warp my Hulk and Drake to the normal mining BM. Hulk arrived about 1-2km away from the BM as to be expected. The Drake ended up about 60km away and had to slow boat to the mining spot. The prior day it was the other way around with the Hulk arriving distant and the Drake landing on the BM.
Warps 2-N are correct (within 0-2km away from BM) with only the first warp of the logon being off kilter. |
Tolis Kurvora
The Russian Blood Inc.
0
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Posted - 2014.08.12 05:28:00 -
[1202] - Quote
Cloacking sound doesn't loop. It plays of about 40 sec then interrupt making all quiet Client - PC. |
Ze'khan
Velators at Dawn Project Wildfire
3
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Posted - 2014.08.12 21:47:00 -
[1203] - Quote
Ydnari wrote:
This does seem like a case of improving one then and then weirdly negating it by not considering side effects; 1m m3 was fine when they had 10 slots each, now they have "infinite" slots - so increasing them in some proportion to how many arrays would have previously been up seems reasonable.
Surely people would have had at least 3 to 5 of them up, it not considerably more? So 5m m3 or so sounds more reasonable.
Would like to point out an inconsistency with the Advanced Ship Assembly Array capacity. Small > Medium > Large 2m m3 > 2m m3 > 18.5m m3
This seems like a further oversight. |
Darkblad
Hilfe is like free Entertainment
420
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Posted - 2014.08.13 08:10:00 -
[1204] - Quote
Disclaimer: This is guesswork, as I currently lack the ability to check if this actually is the case.
Boosters could/should only be manufactured in Drug Labs. Placing a Booster BPC (Standard X-Instinct Booster) into the Industry window, with an NPC station (with factory) chosen, does not show, that the facility can't manufacture this.
If Boosters really can be manufactured, this might be because of the Ascendancy Implants. They're of the same item category as boosters (namely "Implants"). Probably, as a side effect, Booster Manufacturing is possible in Stations and Equipment Assembly Arrays since that change. This would render the Drug Lab POS Array pretty useless, especially due to its limitations and lack of any bonus.
Could somebody confirm wether this is the case or not? EVE Infolinks -+-áOld and new-áPortraits |
Darkblad
Hilfe is like free Entertainment
420
|
Posted - 2014.08.13 09:05:00 -
[1205] - Quote
Some Infantry Gear lacks an Icon, like the Milita Mass Driver
They're
367223 - Militia Scrambler Rifle 367226 - Militia Rail Rifle 367227 - Militia Combat Rifle 367228 - Militia Plasma Cannon 367229 - Militia Laser Rifle 367230 - Militia Mass Driver
which got introduced with Crius(?). EVE Infolinks -+-áOld and new-áPortraits |
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CCP Claymore
C C P C C P Alliance
26
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Posted - 2014.08.13 10:51:00 -
[1206] - Quote
James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are.
This is a known issue. Quality Assurance Analyst Team Game of Drones
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Retar Aveymone
GoonWaffe Goonswarm Federation
668
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Posted - 2014.08.13 12:52:00 -
[1207] - Quote
I have now been waiting for a GM to deliver my titan for over a week and have received no response since the one on the 5th that they'll totally tell me whenever they get around to doing it.
What is the status on actually getting these done. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
101
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Posted - 2014.08.13 14:37:00 -
[1208] - Quote
CCP Claymore wrote:James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are. This is a known issue.
Out of the 5-6 SERIOUS outstanding issues brought up int he last 4-5 pages, THIS is the one you respond too
This really leads me to believe CCP has no interest or no ability to fix the things that are actually wrong
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CCP Claymore
C C P C C P Alliance
26
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Posted - 2014.08.13 15:42:00 -
[1209] - Quote
Kenneth Feld wrote:CCP Claymore wrote:James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are. This is a known issue. Out of the 5-6 SERIOUS outstanding issues brought up int he last 4-5 pages, THIS is the one you respond too This really leads me to believe CCP has no interest or no ability to fix the things that are actually wrong
Which 5-6 SERIOUS outstanding issues are you referring to?
We absolutely have interest in fixing them. Quality Assurance Analyst Team Game of Drones
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Fifth Blade
The Nyan Cat Pirates Disband.
24
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Posted - 2014.08.13 16:39:00 -
[1210] - Quote
CCP Claymore wrote:
Which 5-6 SERIOUS outstanding issues are you referring to?
We absolutely have interest in fixing them.
While I can't speak for other people.... Not being able to remotely start or finish manufacturing jobs because of the limited capacity of some arrays is a pretty major issue.
People (including myself) have previously outlined why adding more component arrays is a poor fix for this: - Material-tetris (constantly having to shift component materials around to be able to start jobs) This the removes ability to remotely start jobs
Could I use more component arrays instead? Well no. Why? The Increased cpu/pwg need now that ship assembly arrays are necessary for efficient/competitive production. This disallows the same amount of component arrays used previously
Some changes really were a big increase in QoL for industrialists (like removal of the region limitation on starting jobs). This effectively means we cannot benefit from that change. It has been negated for anyone who produce in any quantity.
Although I'd like a free capacity increase to some arrays (component being the biggest problem), I would be perfectly happy with one that has a cost too, such as allowing the component array to access a silo for component materials / deliveries (requiring you to anchor a silo for more capacity.
As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris. |
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CCP Claymore
C C P C C P Alliance
26
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Posted - 2014.08.13 16:53:00 -
[1211] - Quote
Fifth Blade wrote:CCP Claymore wrote:
Which 5-6 SERIOUS outstanding issues are you referring to?
We absolutely have interest in fixing them.
While I can't speak for other people.... Not being able to remotely start or finish manufacturing jobs because of the limited capacity of some arrays is a pretty major issue. Could I use more component arrays instead? Well no. Why? The Increased cpu/pwg need now that ship assembly arrays are necessary for efficient/competitive production. This disallows the same amount of component arrays used previously Some changes really were a big increase in QoL for industrialists (like removal of the region limitation on starting jobs). This effectively means we cannot benefit from that change. It has been negated for anyone who produce in any quantity. Although I'd like a free capacity increase to some arrays (component being the biggest problem), I would be perfectly happy with one that has a cost too, such as allowing the component array to access a silo for component materials / deliveries (requiring you to anchor a silo for more capacity. As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris.
If you can provide us with an example of what YOU are creating with the component arrays and a rough idea of numbers? Then we can take this to the designers and have a look if something needs a tweak.
Quality Assurance Analyst Team Game of Drones
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Fifth Blade
The Nyan Cat Pirates Disband.
24
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Posted - 2014.08.13 17:01:00 -
[1212] - Quote
CCP Claymore wrote: If you can provide us with an example of what YOU are creating with the component arrays and a rough idea of numbers? Then we can take this to the designers and have a look if something needs a tweak.
I posted about this here where I mentioned producing 132 ishtars. Since the post, I have since increased that to 224. The materials are simply too large to fit in a component array.
I used a total of 11 component arrays (1m m3 each) pre-crius. I realise this is an outlier, but many, many people used more than one. The only reason capacity wasn't an issue previously was because they were limited to 10 slots each. 1.5m m3 is woefully inadequate once the slots are unlimited,
I would like to stress, 224 ishtars is a small build for me. Once i'm at full capacity, I will no doubt run into the issue again if you bumped it up to 2m m3 or so.
I hope that we can recover the capacity we have lost, or in some way add to the capacity a component array can access. |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3658
|
Posted - 2014.08.13 17:01:00 -
[1213] - Quote
Fifth Blade wrote:As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris.
Just checking something.
You know you can move things directly between arrays, without limitation of what your ship can carry?
So you could, say, keep things in one of the ship arrays (smallest capacity, 2 million m3), and move as needed?
Doesn't get rid of needing a character by the array, but it can be a relatively unskilled one. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Fifth Blade
The Nyan Cat Pirates Disband.
24
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Posted - 2014.08.13 17:03:00 -
[1214] - Quote
Steve Ronuken wrote:Fifth Blade wrote:As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris. Just checking something. You know you can move things directly between arrays, without limitation of what your ship can carry? So you could, say, keep things in one of the ship arrays (smallest capacity, 2 million m3), and move as needed? Doesn't get rid of needing a character by the array, but it can be a relatively unskilled one. I am aware. Storing in, say, a large ship array or so wouldn't be an issue for me. (18.5m m3). My only issues are: 1) Having to mess around swapping components for quite some time to start builds 2) Not being able to start/finish jobs remotely.
I expect delivery of the hulls themselves to be an issue in the medium ship array, also. |
Fifth Blade
The Nyan Cat Pirates Disband.
24
|
Posted - 2014.08.13 17:31:00 -
[1215] - Quote
Before I forget: The selected job delivery option being missing is also a major issue (shift-click select + deliver). It is vital if you have a lot of people producing in one corp (especially now that industrial corps are so much more viable since Crius). Delivering all sorts of jobs you do not own causes a ton of headaches. And delivering them one by one is pretty annoying too. |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
101
|
Posted - 2014.08.13 19:04:00 -
[1216] - Quote
CCP Claymore wrote:Kenneth Feld wrote:CCP Claymore wrote:James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are. This is a known issue. Out of the 5-6 SERIOUS outstanding issues brought up int he last 4-5 pages, THIS is the one you respond too This really leads me to believe CCP has no interest or no ability to fix the things that are actually wrong Which 5-6 SERIOUS outstanding issues are you referring to? We absolutely have interest in fixing them.
#1 The part where you need a Capitals ship assembly array blueprint to make a SCSAA
Especially bad if you thought you were going to make a Capital Ship Assembly array, but that needs an XLSAA blueprint
#2- Nullabor is working on, but never returned my emails and been close to 2 weeks now Minnie station lab upgrade says reduces invention costs by 10%, but there is no invention - Let me be more clear, I installed the lab upgrade after the patch expecting invention because how else could it reduce invention costs but to have an invention lab and there is no documentation on attributes for these eggs and the only indication of what they contain now is in the description, pre crius was the same way, but it only listed ME/PE/Copy, for Crius Invention was added, so I thought invention was added, but it isn't an option for the station.
#3 Mineral Tetris is still as bad as ever, but now there is no way to use Supply Chain Management skill, as someone has to go to the POS and play tetris, even though the Blueprints are located there also
#4 The whole backtracking on install costs for outposts, seems someone backtracked the change, then never told anyone and when it has been brought up and proven to have been in the dev blogs and patch notes, everyone seems to forget its existance - https://forums.eveonline.com/default.aspx?g=posts&m=4888288#post4888288 and then the reply proving where he was misguided - https://forums.eveonline.com/default.aspx?g=posts&m=4889211#post4889211
#5 The whole shift deliver, ctrl deliver - some kind of deliver between one at a time and deliver all PLEASE Some corps have 10-15 people putting on jobs, you may have 30 for yourself spaced all in between others jobs I have not tried it myself, but one sorta kinda work around maybe to use the jobs tab and selects jobs put on by me and if you hit deliver all - but I don't know if it will deliver all in that window or all jobs, even if they aren't in that window....hold on, I'll try real quick. YES - that does work, if in the jobs tab, you select owned by cor and installed by me and hit deliver all, it only delivers your jobs, not all of the corp jobs ready for delivery - so it is a semi decent workaround - but still needs help
I have tried to be objective and not inflammatory, but I consider these decent issues we have in the game, maybe you don't, and i guess that is something I have to deal with, but here is your data, nonetheless |
Fixy FixIT
Lunar-Tic Strategic Services
8
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Posted - 2014.08.13 19:39:00 -
[1217] - Quote
Add Corp Contacts seems to be broken.........
It's not allowing you to set standing so the contact cannot be added.
Any work-around ?
Regards, |
Just a Hick
Viziam Amarr Empire
6
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Posted - 2014.08.13 19:44:00 -
[1218] - Quote
CCP Claymore wrote:Fifth Blade wrote:CCP Claymore wrote:
Which 5-6 SERIOUS outstanding issues are you referring to?
We absolutely have interest in fixing them.
While I can't speak for other people.... Not being able to remotely start or finish manufacturing jobs because of the limited capacity of some arrays is a pretty major issue. Could I use more component arrays instead? Well no. Why? The Increased cpu/pwg need now that ship assembly arrays are necessary for efficient/competitive production. This disallows the same amount of component arrays used previously Some changes really were a big increase in QoL for industrialists (like removal of the region limitation on starting jobs). This effectively means we cannot benefit from that change. It has been negated for anyone who produce in any quantity. Although I'd like a free capacity increase to some arrays (component being the biggest problem), I would be perfectly happy with one that has a cost too, such as allowing the component array to access a silo for component materials / deliveries (requiring you to anchor a silo for more capacity. As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris. If you can provide us with an example of what YOU are creating with the component arrays and a rough idea of numbers? Then we can take this to the designers and have a look if something needs a tweak.
Or little issues like if I hit the Industry button on Station Services, I'm told that I don't have access. But if I use the Industry button on Neocom - I can do the full spectrum of jobs at the station. I currently have a Manufacturing job and two Research jobs running at the station. Yet the Station Services Industry button tells me I don't have access and won't let me start any jobs.
Or how when I first log in, Local may show a ton of neuts or reds - yet they're all blue by Alliance standings. Only after you force a refresh on Local will it stop lying to you and report standings properly.
Want to explain why these aren't serious bugs that needs to be examined? And yes, both were reported here in this thread and in Bug Reports.
Either nobody is tracking known problems and bugs, or you're simply ignoring the known problems/bugs. Which is it? |
Retar Aveymone
GoonWaffe Goonswarm Federation
668
|
Posted - 2014.08.13 20:34:00 -
[1219] - Quote
Kenneth Feld wrote:CCP Claymore wrote:Kenneth Feld wrote:CCP Claymore wrote:James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are. This is a known issue. Out of the 5-6 SERIOUS outstanding issues brought up int he last 4-5 pages, THIS is the one you respond too This really leads me to believe CCP has no interest or no ability to fix the things that are actually wrong Which 5-6 SERIOUS outstanding issues are you referring to? We absolutely have interest in fixing them. #4 The whole backtracking on install costs for outposts, seems someone backtracked the change, then never told anyone and when it has been brought up and proven to have been in the dev blogs and patch notes, everyone seems to forget its existance - https://forums.eveonline.com/default.aspx?g=posts&m=4888288#post4888288 and then the reply proving where he was misguided - https://forums.eveonline.com/default.aspx?g=posts&m=4889211#post4889211
Seconding this: this is an extremely serious issue that is severely hurting us right now. I have never seen any backup for this "working as intended" thing. |
James Amril-Kesh
4S Corporation Goonswarm Federation
11032
|
Posted - 2014.08.13 20:34:00 -
[1220] - Quote
Kenneth Feld wrote:CCP Claymore wrote:James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are. This is a known issue. Out of the 5-6 SERIOUS outstanding issues brought up int he last 4-5 pages, THIS is the one you respond too Because it's significantly easier to fix than any of the other issues. No, this isn't it at all. Make it more... psssshhhh. |
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Acac Sunflyier
Control-Space DARKNESS.
669
|
Posted - 2014.08.13 20:57:00 -
[1221] - Quote
I'm having a lot of trouble finding the teams i've bid on to see if i need to up the bid. Itd be nice to have a tab or a sort for teams i've bid on |
Mercury's Child
Royal Amarr Institute Amarr Empire
3
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Posted - 2014.08.13 20:58:00 -
[1222] - Quote
Fifth Blade wrote:Steve Ronuken wrote:Fifth Blade wrote:As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris. Just checking something. You know you can move things directly between arrays, without limitation of what your ship can carry? So you could, say, keep things in one of the ship arrays (smallest capacity, 2 million m3), and move as needed? Doesn't get rid of needing a character by the array, but it can be a relatively unskilled one. I am aware. Storing in, say, a large ship array or so wouldn't be an issue for me. (18.5m m3). (Edit: Unless I am also producing large ships, like blops) My only issues are: 1) Having to mess around swapping t2 materials back and forth for quite some time to start component builds 2) Not being able to start / finish manufacturing jobs remotely. Edit: Build characters all share accounts with others, as such I have to swap them in a way which allows them all to start builds. This requires at least 2 characters, on different accounts to either move half way across the universe every build (index dictates I base in a less populated location, as i have) or I sit them by the POS all the time. Edit: I expect delivery of the hulls themselves to be an issue in the medium ship array, also. *sigh* The Vexor hulls alone do not fit in the array. Edit 2: Basically, I don't mind having to use other anchored storage (eg silo), I just want my gameplay to remain possible. I want to be able to produce at the same scale as before without a lot of extra hassle. And I want to benefit from the region-less supply-chain-management. If you need examples from other people, I know plenty of people with the same issues who would be willing to give them to you.
Maybe this might be a use for multiple arrays? What about if multiple arrays gave an increase in storage space? I know there were plans to have some sort of bonus for multiple arrays but that got left on the cutting floor somewhere along the way. This seems like a natural fit? |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
103
|
Posted - 2014.08.13 21:00:00 -
[1223] - Quote
James Amril-Kesh wrote:Kenneth Feld wrote:CCP Claymore wrote:James Amril-Kesh wrote:The Whiptail and Chameleon are both missing their traits tab, so there's no information in-game as to what their bonuses are. This is a known issue. Out of the 5-6 SERIOUS outstanding issues brought up int he last 4-5 pages, THIS is the one you respond too Because it's significantly easier to fix than any of the other issues.
Agreed, but ignoring the other issues totally is also unacceptable |
Kenneth Feld
Habitual Euthanasia Pandemic Legion
103
|
Posted - 2014.08.13 21:14:00 -
[1224] - Quote
Mercury's Child wrote:Fifth Blade wrote:Steve Ronuken wrote:Fifth Blade wrote:As it is, I can neither start nor deliver any jobs without freighters physically by the array playing tetris. Just checking something. You know you can move things directly between arrays, without limitation of what your ship can carry? So you could, say, keep things in one of the ship arrays (smallest capacity, 2 million m3), and move as needed? Doesn't get rid of needing a character by the array, but it can be a relatively unskilled one. I am aware. Storing in, say, a large ship array or so wouldn't be an issue for me. (18.5m m3). (Edit: Unless I am also producing large ships, like blops) My only issues are: 1) Having to mess around swapping t2 materials back and forth for quite some time to start component builds 2) Not being able to start / finish manufacturing jobs remotely. Edit: Build characters all share accounts with others, as such I have to swap them in a way which allows them all to start builds. This requires at least 2 characters, on different accounts to either move half way across the universe every build (index dictates I base in a less populated location, as i have) or I sit them by the POS all the time. Edit: I expect delivery of the hulls themselves to be an issue in the medium ship array, also. *sigh* The Vexor hulls alone do not fit in the array. Edit 2: Basically, I don't mind having to use other anchored storage (eg silo), I just want my gameplay to remain possible. I want to be able to produce at the same scale as before without a lot of extra hassle. And I want to benefit from the region-less supply-chain-management. If you need examples from other people, I know plenty of people with the same issues who would be willing to give them to you. Maybe this might be a use for multiple arrays? What about if multiple arrays gave an increase in storage space? I know there were plans to have some sort of bonus for multiple arrays but that got left on the cutting floor somewhere along the way. This seems like a natural fit?
Multiple arrays decrease tetris to a certain degree, it just increases upfront work They have already said multiple times, having one array affect another or sharing space won't happen due to "Code" The bonus was a decrease in job install price - nothing to do with the issues above
What would be a natural fit is if they didn't take away the ability to do stuff remotely, now everythign has to be done in the pos, yet they are continuing to tout the benefits of a skill that is utterly useless.
This is in addition to the anemic sizes of the arrays in general. When they said at fanfest at the industry panel that an industrialist with 30 jobs was LARGE, I knew I was screwed. My personal pilots can have well over 400 jobs, I guess I am an enigma, and the worse part is, I consider myself small, just due to the other operations I know exist. |
Noriko Mai
1418
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Posted - 2014.08.13 21:18:00 -
[1225] - Quote
Why is the damn invention button in the BPO info still not working. Am I supposed to search for a BPC in contracts to see what T2 stuff I can invent? Can you atleast make it 50% grey and a hint that it's only possible from BPCs or something like that, please? |
Fifth Blade
The Nyan Cat Pirates Disband.
25
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Posted - 2014.08.13 21:21:00 -
[1226] - Quote
Mercury's Child wrote: What about if multiple arrays gave an increase in storage space?
Still can't put up as many as before because of the newly-useful ship assembly arrays. So I'm not sure you could increase capacity much, doing it this way. Not unless they had a pretty significant bonus. But then you're splitting between arrays like before for no other reason than capacity. Seems like it would be easier to just increase the base or let them access other pos storage nearby. |
Fifth Blade
The Nyan Cat Pirates Disband.
25
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Posted - 2014.08.13 21:32:00 -
[1227] - Quote
Kenneth Feld wrote: What would be a natural fit is if they didn't take away the ability to do stuff remotely, now everythign has to be done in the pos, yet they are continuing to tout the benefits of a skill that is utterly useless.
This is in addition to the anemic sizes of the arrays in general. When they said at fanfest at the industry panel that an industrialist with 30 jobs was LARGE, I knew I was screwed. My personal pilots can have well over 400 jobs, I guess I am an enigma, and the worse part is, I consider myself small, just due to the other operations I know exist.
I cannot emphasise how much I agree with this man. Every word here is the truth.
While his irritation may offend you, please do not ignore the underlying problems. They also effect me. I genuinely fear that anyone with more than 3 characters for industry has been forgotten. I hope I am mistaken.
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Darkblad
Hilfe is like free Entertainment
422
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Posted - 2014.08.13 21:33:00 -
[1228] - Quote
Noriko Mai wrote:Why is the damn invention button in the BPO info still not working. Am I supposed to search for a BPC in contracts to see what T2 stuff I can invent? Can you atleast make it 50% grey and a hint that it's only possible from BPCs or something like that, please? Get info on a BPO (or generic info from a market entry), click the Copy button and get info on the bpc shown there. That'll give you information on skills and items needed.
Like here EVE Infolinks -+-áOld and new-áPortraits |
Fifth Blade
The Nyan Cat Pirates Disband.
25
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Posted - 2014.08.13 21:41:00 -
[1229] - Quote
Acac Sunflyier wrote:I'm having a lot of trouble finding the teams i've bid on to see if i need to up the bid. Itd be nice to have a tab or a sort for teams i've bid on 100% behind this also. Tracking of team bids is...well... non-existent. Just a tab with the teams you've bid on and all the usual information would be fine. |
Retar Aveymone
GoonWaffe Goonswarm Federation
668
|
Posted - 2014.08.13 22:15:00 -
[1230] - Quote
Teams that are still in constant use are expiring. We appear to have lost a number of valuable teams that have all been used within the last 48 hours. |
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