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Thread Statistics | Show CCP posts - 3 post(s) |
Banko Mato
Republic University Minmatar Republic
10
|
Posted - 2014.07.23 13:55:00 -
[31] - Quote
Bronson Hughes wrote:Steve Ronuken wrote:Anne Dieu-le-veut wrote:munitqua wrote:Correct me if im wrong, but now it will be even more attractive own a POS with manufacturing facilities if NPC station costs are skyrocketing? It costs a fortune to use your own POS, too. Funny. I did a bunch of invention and manufacturing yesterday. Spent maybe 3-4 million across 6 characters. Depends where you are. (POS are cheaper, as they don't have the 10% tax on top of the install cost) CCP Greyscale mentioned in another S&I thread that the install cost show up differently depending on whether you and the BP in question are in a location with the right facility or no. If the BP is somewhere you can't install the job, the install costs come back astronomically high, but they're fine once you put it in the facility.
No, job cost calculation is a joke right now, even when the blueprint is in the right facility^^ I currently paused all production because of those totally skewed job cost index values. My full throughput is able to reach about 100 T2 medium ship hulls per day. Applying the current spread of install costs in a POS for said types I get a possible range of 80k ISK in some backwater lowesec system that nobody ever visits some 20 jumps away from everything up to the 10m ISK in every system (including my POS locations) that has at least a handful of other jobs already running. So in other words, the ****-up their algorithm produces would make me waste a billion ISK per day. And that I am not inclined to play along with until it gets fixed.
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Noblefist stargazer
Beefboy 2.0
1
|
Posted - 2014.07.23 14:06:00 -
[32] - Quote
CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today.
have servel friends leve eve now industri skills are nef to hard no money to be made anymore you spend 50 mil to make one 1 mil an 1-+ days wait time wtf mats are to exspendsive otherwise there is only one thing to do here is make prodution line so you can use 20 alest so you can make same amoudt of isk as people there ratting alest..
sorry to say this eve you guys killing the Industri
so much time spend just to ern for my plex an you guys nef it even more when the market is bad already with all the robots buy an sell in there ?????????????
we have talk ig an people dont vote for this way 19e for a plex to exspendsiv too compair to what other games cost too.. this is not OK sory to say it i belive now eve will lose player becouse of the industri dosen work now,. |
Retar Aveymone
GoonWaffe Goonswarm Federation
589
|
Posted - 2014.07.23 14:06:00 -
[33] - Quote
Banko Mato wrote:No, job cost calculation is a joke right now, even when the blueprint is in the right facility^^ I currently paused all production because of those totally skewed job cost index values. My full throughput is able to reach about 100 T2 medium ship hulls per day. Applying the current spread of install costs in a POS for said types I get a possible range of 80k ISK in some backwater lowesec system that nobody ever visits some 20 jumps away from everything up to the 10m ISK in every system (including my POS locations) that has at least a handful of other jobs already running. So in other words, the ****-up their algorithm produces would make me waste a billion ISK per day. And that I am not inclined to play along with until it gets fixed.
please continue to throw your toys off the pram so i can jack up my margins on t2 ships even more |
Oxide Ammar
145
|
Posted - 2014.07.23 14:21:00 -
[34] - Quote
Retar Aveymone wrote:Banko Mato wrote:No, job cost calculation is a joke right now, even when the blueprint is in the right facility^^ I currently paused all production because of those totally skewed job cost index values. My full throughput is able to reach about 100 T2 medium ship hulls per day. Applying the current spread of install costs in a POS for said types I get a possible range of 80k ISK in some backwater lowesec system that nobody ever visits some 20 jumps away from everything up to the 10m ISK in every system (including my POS locations) that has at least a handful of other jobs already running. So in other words, the ****-up their algorithm produces would make me waste a billion ISK per day. And that I am not inclined to play along with until it gets fixed.
please continue to throw your toys off the pram so i can jack up my margins on t2 ships even more
.....and here comes the goons forum warriors to fart in every indy thread popping. What took you so long ? Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
169
|
Posted - 2014.07.23 14:22:00 -
[35] - Quote
Thanks! Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
Captain Davy
Macabre Votum Northern Coalition.
0
|
Posted - 2014.07.23 14:51:00 -
[36] - Quote
I am also not have any problem at all.
Manufacturing in a POS on a quiet system and my costs are currently:
Medium Cargohold Optimization: 10k isk per unit (0,7% of item value)
Amarr Fuel block: 3k isk per job (0,46% of batch value)
As for R&D (on the same quiet pos):
Cromorant BPO from TE0 to TE20 (43 days job): 223k isk R.A.M. Starship Tech BPO from ME0 to ME10 (28 days job): 13k isk Sustained Shield emmiter from ME0 to ME10 (1d10h job): 2.8k isk.
So guys, stop crying and whining and learn how to play the game.
Good job CCP making industry a activity that players have to use their brains instead of sitting on the thumbs and making insane profits still.
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Halia Thorak
Negative Density No Response
15
|
Posted - 2014.07.23 15:04:00 -
[37] - Quote
I really feel bad for anyone trying to play the game while everything "settles in". Myself like a lot of other industrialists can't be bothered to produce anything while everything is in a state of such stupid flux.
Most of the small markets have all but dried up on most T2 produced goods and the ones that are left are either selling for giant profits... or huge losses because those people aren't doing the math.
CCP next time you decide to change a system like this please heed all of our warning and make sure the system is 100% flushed out before you put it on TQ. You often seem to forget but we are the people who make your internet spaceship game run, without us you have a lot of bored capsuleers. |
OldWolf69
Naga gave me Harpies SpaceMonkey's Alliance
138
|
Posted - 2014.07.23 15:10:00 -
[38] - Quote
Words, numbers, rage, desilusion... but, in few words: expensive building=expensive boats, expensive boats=expensive pew, expensive pew=less pew, less pew=less eve. You don't need to be a genius to understand this. Still you need to be pretty stupid to believe this will improve the game. |
Oxide Ammar
145
|
Posted - 2014.07.23 15:13:00 -
[39] - Quote
Ok we understand the risk vs. reward and BPOs need to be at POS and all that nonsense. Some one needs to give me an answer .. why the hell I have to keep moving BPCs and BPOs from the labs to whatever assembly array I need to manufacture at ? why can't materials be at assembly arrays and BPs at labs ? dealing with thousands BPs in cans is too much job if you are doing this for multiple jobs everyday and btw there is no way whatsoever to extract the BP from the can while it's setting in the lab hangar unless you out the can in your ship cargo hold then extract there....Really, are you joking ?!! Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |
Maya Bewell
MorningStar Technology
0
|
Posted - 2014.07.23 15:14:00 -
[40] - Quote
Lugh Crow-Slave wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. You don't lose out on much if you max your skill use an intensive array and plug in 4% implant
Your comparing like for like , old vs new, internal vs internal. The REAL fact is that you are at a refine, cough reprocessing, disadvantage verse your competitors.
Not actual numbers but if... high is 70% low 72% and null 99% refining rates, the value of a unit of trit varies. Given refining is the base of most manufacturing you are at a cost disadvantage.
The whole yield boost means nothing as thats uniform, the conversion counts. |
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Victoria Sin
Center for Advanced Studies Gallente Federation
678
|
Posted - 2014.07.23 15:16:00 -
[41] - Quote
Halia Thorak wrote:I really feel bad for anyone trying to play the game while everything "settles in". Myself like a lot of other industrialists can't be bothered to produce anything while everything
I put some stuff on build yesterday. Just T1 MJD BPs I've picked up doing sites. I have absolutely no idea how much they cost me to make and absolutely no idea how much they sell for. I have no idea whether it would have been better just to sell the minerals. In order to work this out I need a tool. CCP haven't provided me with one.
I'm actually waiting for out of game tools before doing stuff seriously in game.
Think about that for a sec.
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Ginger Barbarella
1951
|
Posted - 2014.07.23 15:17:00 -
[42] - Quote
I've run some manufacturing jobs, and haven't personally seen any of the bugged 150b ISK job costs in high sec. What annoyed me about these changes is essentially the MASSIVE nerf to scrapmetal reprocessing (I used to get a large chunk of my minerals from repro'ing mission loot). I'm also still wondering about the whole Teams thing, given that there is ZERO documentation on how it works (apparently the Teams are for specialized jobs, and not *all* manufacturing runs).
I'm also wondering about the "auction" thing to get Teams to your system: setting aside the increased cost to manufacture in NPC stations (also a nerf), how much does winning an "auction" actually add to the cost of the specialized jobs you want to run? Yeah, if you want to run constant lines for the 30 days (is it even 30 days?), the costs even out, but what about if you don't? Don't bid? Don't take part in the Teams concept?
From what I gather at this point the Teams thing is only for those running CONSTANT lines focused on single classes of objects: combat drones, rigs, sub-capital hulls, etc. For everyone else all we see is increased production costs and no benefit whatsoever to the Teams feature?
On a whiney side-note, I really don't like the massive amount of real estate the new Industry window takes up. Cutesy graphics are fine the first time, but them that big blank space with a vibrating box in the center just gets annoying. I want to see jobs, installations, and am watching the Teams stuff to see what shakes out. I don't care about the cutesy graphics. "Blow it all on Quafe and strippers." --- Sorlac |
Carniflex
StarHunt Mordus Angels
259
|
Posted - 2014.07.23 15:21:00 -
[43] - Quote
That went well
One would assume that for such a fundamental thing like job installation costs in industry and R&D at least some Q&A would have been done.
But hey, at least the fuel consumption increase is working for jump drive Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Victoria Sin
Center for Advanced Studies Gallente Federation
678
|
Posted - 2014.07.23 15:22:00 -
[44] - Quote
Stop whining. Someone will write an out of game tool to calculate it all for you. That someone won't be employed by CCP. |
Ginger Barbarella
1951
|
Posted - 2014.07.23 15:31:00 -
[45] - Quote
Victoria Sin wrote:Stop whining. Someone will write an out of game tool to calculate it all for you. That someone won't be employed by CCP.
Love the constructive input there. Keep up the good tro--- I mean work. "Blow it all on Quafe and strippers." --- Sorlac |
Victoria Sin
Center for Advanced Studies Gallente Federation
678
|
Posted - 2014.07.23 16:19:00 -
[46] - Quote
Ginger Barbarella wrote:Victoria Sin wrote:Stop whining. Someone will write an out of game tool to calculate it all for you. That someone won't be employed by CCP. Love the constructive input there. Keep up the good tro--- I mean work.
I'm trying to encourage CCP to provide industrialists with the tools they need through the medium of sarcasm. |
Kasife Vynneve
Capital Storm. Violent Declaration
55
|
Posted - 2014.07.23 18:07:00 -
[47] - Quote
The Skills in question are all 5 bar the respective Ore Specifics skills. (and Faction Station Standings to the required amount) Even with those skills to 5 the gap from what is mined and what is left is still too big. The nerf to Scrapmetal Processing was needed and accepted as being too good for what it did but Regular Ore and Ice would have been fine with a 15% wastage factor.
As it stands the will to mine for personal production has gone out of these players sails as they will have to mine significantly more to maintain the same averages. Not everyone has the ways and means to maintain a POS or have access to a Outpost to get those related bonuses. |
Retar Aveymone
GoonWaffe Goonswarm Federation
591
|
Posted - 2014.07.23 18:18:00 -
[48] - Quote
Oxide Ammar wrote:Retar Aveymone wrote:Banko Mato wrote:No, job cost calculation is a joke right now, even when the blueprint is in the right facility^^ I currently paused all production because of those totally skewed job cost index values. My full throughput is able to reach about 100 T2 medium ship hulls per day. Applying the current spread of install costs in a POS for said types I get a possible range of 80k ISK in some backwater lowesec system that nobody ever visits some 20 jumps away from everything up to the 10m ISK in every system (including my POS locations) that has at least a handful of other jobs already running. So in other words, the ****-up their algorithm produces would make me waste a billion ISK per day. And that I am not inclined to play along with until it gets fixed.
please continue to throw your toys off the pram so i can jack up my margins on t2 ships even more .....and here comes the goons forum warriors to fart in every indy thread popping. What took you so long ? i was literally logging in my titan so that its pilot could install additional build jobs because margins are so damn high already |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
175
|
Posted - 2014.07.23 18:35:00 -
[49] - Quote
Kasife Vynneve wrote:The Skills in question are all 5 bar the respective Ore Specifics skills. (and Faction Station Standings to the required amount) Even with those skills to 5 the gap from what is mined and what is left is still too big. The nerf to Scrapmetal Processing was needed and accepted as being too good for what it did but Regular Ore and Ice would have been fine with a 15% wastage factor.
As it stands the will to mine for personal production has gone out of these players sails as they will have to mine significantly more to maintain the same averages. Not everyone has the ways and means to maintain a POS or have access to a Outpost to get those related bonuses. Don't look at what percentage of the minerals you're getting out of the ore, look at the actual amount of minerals you're getting out of the ore.
You realize that ore content went up too, right? With perfect skills, a 4% implant, and any refining facility above 50%, you'll get more minerals from refining ore now than you did before Crius. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
Katherine Raven
ALTA Industries Intergalactic Conservation Movement
159
|
Posted - 2014.07.23 18:55:00 -
[50] - Quote
Bronson Hughes wrote:Kasife Vynneve wrote:The Skills in question are all 5 bar the respective Ore Specifics skills. (and Faction Station Standings to the required amount) Even with those skills to 5 the gap from what is mined and what is left is still too big. The nerf to Scrapmetal Processing was needed and accepted as being too good for what it did but Regular Ore and Ice would have been fine with a 15% wastage factor.
As it stands the will to mine for personal production has gone out of these players sails as they will have to mine significantly more to maintain the same averages. Not everyone has the ways and means to maintain a POS or have access to a Outpost to get those related bonuses. Don't look at what percentage of the minerals you're getting out of the ore, look at the actual amount of minerals you're getting out of the ore. You realize that ore content went up too, right? With perfect skills, a 4% implant, and any refining facility above 50%, you'll get more minerals from refining ore now than you did before Crius.
It just won't feel like it because of the drop in percentages that you get shown. That being said, there is better refining in low and null, but really, duh, risk vs. reward. Those guys risk life and limb all the time (hahahahaha) so their refining absolutely should be better. Plus those alliances either had to fight for their stations or build them themselves, either way they've earned the better refining. It really seems to me people are only looking at the percentages and losing their ****. I'm not sure on the scrap metal processing, that one might have actually been nerfed, not sure. That being said with the meta module tiercide that's coming up, that mission loot is going to be worth WAY more than the refining ever made. |
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
177
|
Posted - 2014.07.23 19:02:00 -
[51] - Quote
Katherine Raven wrote:That being said, there is better refining in low and null, but really, duh, risk vs. reward. Those guys risk life and limb all the time (hahahahaha) so their refining absolutely should be better. Even in hisec there's "better" refining. The newly revamped Refinery Array is anchorable in hisec and offers 52% base refine. If you do a large enough volume of refining, that 2% would put a good dent in, if not completely cover, POS fuel costs.
But, again, risk vs reward. A hisec POS risks getting wardecced, but it's safer than a losec POS or a nullsec outpost. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
Katherine Raven
ALTA Industries Intergalactic Conservation Movement
159
|
Posted - 2014.07.23 19:06:00 -
[52] - Quote
Bronson Hughes wrote:Katherine Raven wrote:That being said, there is better refining in low and null, but really, duh, risk vs. reward. Those guys risk life and limb all the time (hahahahaha) so their refining absolutely should be better. Even in hisec there's "better" refining. The newly revamped Refinery Array is anchorable in hisec and offers 52% base refine. If you do a large enough volume of refining, that 2% would put a good dent in, if not completely cover, POS fuel costs. But, again, risk vs reward. A hisec POS risks getting wardecced, but it's safer than a losec POS or a nullsec outpost.
Yup. It's a way better risk vs. reward model than what we used to have. Before it was "Oh you war dec'd me to attack my research POS? trololololol what a waste of your money." |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
177
|
Posted - 2014.07.23 19:10:00 -
[53] - Quote
Katherine Raven wrote:Yup. It's a way better risk vs. reward model than what we used to have. Before it was "Oh you war dec'd me to attack my research POS? trololololol what a waste of your money." Now that BPOs have to be in a POS to use them, research POSes became both more appealing as targets (more reward), and less appealing for researchers (more risk).
Small Refinery/Compression POSes will likely become common, but be unappealing targets since there is virtually no chance of anything of valuable being stored there. I have a lab anchored at my small production/compression POS, but it's just to research fuel block blueprints and such, which is virtually risk-free. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
RonPaul Rox
Justified Chaos
35
|
Posted - 2014.07.23 19:55:00 -
[54] - Quote
Ginger Barbarella wrote:I've run some manufacturing jobs, and haven't personally seen any of the bugged 150b ISK job costs in high sec. What annoyed me about these changes is essentially the MASSIVE nerf to scrapmetal reprocessing (I used to get a large chunk of my minerals from repro'ing mission loot). I'm also still wondering about the whole Teams thing, given that there is ZERO documentation on how it works (apparently the Teams are for specialized jobs, and not *all* manufacturing runs).
I'm also wondering about the "auction" thing to get Teams to your system: setting aside the increased cost to manufacture in NPC stations (also a nerf), how much does winning an "auction" actually add to the cost of the specialized jobs you want to run? Yeah, if you want to run constant lines for the 30 days (is it even 30 days?), the costs even out, but what about if you don't? Don't bid? Don't take part in the Teams concept?
From what I gather at this point the Teams thing is only for those running CONSTANT lines focused on single classes of objects: combat drones, rigs, sub-capital hulls, etc. For everyone else all we see is increased production costs and no benefit whatsoever to the Teams feature?
On a whiney side-note, I really don't like the massive amount of real estate the new Industry window takes up. Cutesy graphics are fine the first time, but them that big blank space with a vibrating box in the center just gets annoying. I want to see jobs, installations, and am watching the Teams stuff to see what shakes out. I don't care about the cutesy graphics.
agreed, i play on my TV and so have use a smaller screen resolution, the graphical display at the top is literally 5 times the size of the relevant information i need to compare costs at the bottom. And there's no way to get rid of it! CCP plz allow us to adjust the size of the top part of the industrial display, or at least allow the bottom to be shown seperately.
And the little bar that represents system cost index? seriously? As bad as it is, what little information it provides, you didnt even bother to let us expand it? http://imgur.com/EGjYLSL
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Minerva Arbosa
Astrocomical Warped Intentions
14
|
Posted - 2014.07.23 21:29:00 -
[55] - Quote
Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials.
If you do the math and adjust the ratio from current reprocessing rates and batches to the former reprocessing rates and batches assuming you have level 4 in all ore processing skills, reprocessing 5, and reprocessing efficiency 5 you should notice about a 1% increase from the pre-patch. Sounds like refining is getting ahead slightly. Get level 5 in everything and you should see about a 2.5% increase from pre-patch. This is accounting from a 0.54x refinery. |
Yurasu Kujiku
Contemptuous Wrath
0
|
Posted - 2014.07.24 00:21:00 -
[56] - Quote
Kirkwood Ross wrote:CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today. Does that mean you're going to refund everyone's install job cost from yesterday so it's in line with the new prices?
I have seen this question asked in several posts......yet never seen an answer to it from a Dev. I know I am old (pushing 50) and with poor eyesight (Trifocals) but I am pretty sure I did not see that answer.
So Does it mean a refund (Full or Partial) to those who did install jobs at yesterdays costs? |
Kasife Vynneve
Capital Storm. Violent Declaration
56
|
Posted - 2014.07.24 04:50:00 -
[57] - Quote
Minerva Arbosa wrote:[ If you do the math and adjust the ratio from current reprocessing rates and batches to the former reprocessing rates and batches assuming you have level 4 in all ore processing skills, reprocessing 5, and reprocessing efficiency 5 you should notice about a 1% increase from the pre-patch. Sounds like refining is getting ahead slightly. Get level 5 in everything and you should see about a 2.5% increase from pre-patch. This is accounting from a 0.54x refinery.
The measure of this is they had a Large batch of Ore pre patch that was the right amount to build something large and for what ever reason it didn't get refined and now Post patch the numbers do not have enough minerals in that batch to cover what was needed.
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sPuR Estemaire
University of Caille Gallente Federation
0
|
Posted - 2014.07.24 05:38:00 -
[58] - Quote
Steve Ronuken wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past. It's just that now it's possible to get more, if you have access to an advanced facility.
The skills though don't make any sense., because it says 3% per level at Reprocessing. But it doesn't actually give 3%.
Like my skills are low but for example. I have it at level 3 that is 9%. But what I actually get is more like 4.5% - minus the station tax.
50 x 1.09 that's not 9% more thats 4.5% more. = 54.5%
I don't know if it's suspose to be like that or not. I just thought it was strange.
The numbers add up though because for example if you have a 50% station. 1.09 = 54.5 with a 0.95 tax you end up with 51.7% which gets rounded to 52%
Unless it's just 3% less waste. Then I guess it makes sense. Since it's only half being wasted. :P |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3573
|
Posted - 2014.07.24 11:38:00 -
[59] - Quote
sPuR Estemaire wrote:Steve Ronuken wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past. It's just that now it's possible to get more, if you have access to an advanced facility. The skills though don't make any sense., because it says 3% per level at Reprocessing. But it doesn't actually give 3%. Like my skills are low but for example. I have it at level 3 that is 9%. But what I actually get is more like 4.5% - minus the station tax. 50 x 1.09 that's not 9% more thats 4.5% more. = 54.5% I don't know if it's suspose to be like that or not. I just thought it was strange. The numbers add up though because for example if you have a 50% station. 1.09 = 54.5 with a 0.95 tax you end up with 51.7% which gets rounded to 52% Unless it's just 3% less waste. Then I guess it makes sense. Since it's only half being wasted. :P
Except it is 9% more. It's 9% more than you'd have if you didn't have the skill. Not 9% more of the maximum it's possible to squeeze out.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Velicitia
Arma Artificer
2424
|
Posted - 2014.07.24 12:06:00 -
[60] - Quote
sPuR Estemaire wrote:Steve Ronuken wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past. It's just that now it's possible to get more, if you have access to an advanced facility. The skills though don't make any sense., because it says 3% per level at Reprocessing. But it doesn't actually give 3%. Like my skills are low but for example. I have it at level 3 that is 9%. But what I actually get is more like 4.5% - minus the station tax. 50 x 1.09 that's not 9% more thats 4.5% more. = 54.5% I don't know if it's suspose to be like that or not. I just thought it was strange. The numbers add up though because for example if you have a 50% station. 1.09 = 54.5 with a 0.95 tax you end up with 51.7% which gets rounded to 52% Unless it's just 3% less waste. Then I guess it makes sense. Since it's only half being wasted. :P
You're thinking about it wrong. It's not a "9% increase to the numbers" but a "9% increase in your overall yield". A jump from 50 to 59% refining in the display (which I think you're expecting to see?) is actually an 18% increase in yield.
Veldspar = 415 / refine (Base stats) 50% station, no tax, no skills => 415 * 0.5 = 207.5 (FLOOR to 207) 50% station, no tax, +9% Skills => 415 * 0.545 = 226.175 (FLOOR to 226)
That extra 19 trit per refine is an increase of 9.1% over "base". One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
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