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Roland John
United Constructions
0
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Posted - 2014.07.23 08:40:00 -
[1] - Quote
Hello fellow travellers Been playing eve now since 2004, love the game, member for a PVE/Industrial corp for the most part, 10 years in the game, and you think you've seen it all. Back in the day they nerfed Missiles, ah I remember when the Raven was so awesome, and then they nerfed NOS and Neuts, but again we as a people united and figured out new ways to counter both of these nerfs, and all other nerfs to hit new Eden, in the last 10 + years, but finally they nerfed Mining/Research/building/development, way to go guys, I want to put a different word in here if you know what I mean... I mean I should have seen this coming, what with CCP nerfing missions like Enemies Abound, and other such good mining worth missions, or when it became so easy to overpower a HULK, and then we all thought they'd fixed that but I still see Exhumers popping on a daily basis... I know that all these things were done because you wanted the average player to experience more things with the EVE universe, so Scanning, which had been subbed for such a long time became the forefront of the EVE game and its made the game for most more fun and exciting, all the while this was all going along, your Industrialist out there were running missions to pay for the harder minerals you needed to build Capital through Interceptor ships for the masses, because regardless how you look at the game, the common denominator is this is a Market and building backend game. And now you've nerfed that part... I can accept certain things, you want people out of the security of the station, and using POSs and other self-made structures, but making users put all of their eggs in the unstable basket puts the entire system in jeopardy.. Different if you've done the foolish thing of flying all your ships and stuff to NULL to find that what was promised to you wasnGÇÖt there and you have to start over, thatGÇÖs one thing, but now it feels like you want us to do the same in hi sec or where ever, and because you had no internet for a week come back to find your POS in ruins and everything that youGÇÖve been working towards for the last XXX + years gone... and for what? I can even accept all of this, itGÇÖs the game dynamic, but why would you nerf reprocess/refine, whatGÇÖs this 50% BS, or in my case, max skills and i have 10.00 standings with the station that i am in and i get 55%, it used to be you got 50% with the basic refine skills and then, with working standings with the faction you were with this increased your reprocess/refine up to 99.5 or 100% depending if the station you were working with was base 25 or 50%. I get that some things might look good on paper for the average CCP / Capsular, and that certain parts of the market have been out of whack for a while now, but by pissing off the industrialist, who in my mind is the backbone and driving force of this game, and nerfing things that we industrialists have been striving towards, doesnGÇÖt make any senseGǪ unless the plan is that NPC stations are going to produce ships again, and not players, but I thought the driving force behind this game was the eventuality of players being able to build everything in the game no matter where it isGǪ For example, the average player regardless if itGÇÖs a mission runner or player attacker, wants his ship and modules for the lowest price he can get them for, this new infrastructure adds so many hidden costs to the builder and provider of these ships, that the cost to the beginner or veteran player is going to prevent the risk takers to take those risksGǪ If the cost of the average Lv4 storyline mission runner, flying a Tengu T2 fitted was getting it for 3 to 400mill and now has to spend 5 to 600 mill to run a T1 fitted boat, and not getting all the stuff he needs its like not just hindering the system that we have all grown accustomed to and love but in my mind its killing itGǪ Unless there are some new skills that you are going to release that will fix these crazy costs for research and development or, manufacturing and refining, but then, what was the point of players grinding missions to get Efficient standings with the likes of Amarr Navy, was it only to get LP, LP from Amarr corps alas is pretty lame, so what then was the point of players building up standings with faction corps if not to drop the charges for running jobs, renting and reprocessing/refining? Alas what is the point, IGÇÖm at a lossGǪ And in my mind, knowing that I can provide ships from the highly researched BPOs I have, but knowing I cant provide them to people as the cost associated has been overscaled so much, then what is the point, what would you have us do, all go into the fray, a mass war, PVPiers destroy everything and even themselves and not be able to afford replacement shipsGǪ? I know itGÇÖs a bit of a rant but maybe someone here and can help me see the pointGǪ Ive not really touched base of the research and Dev part of things, but I ask you what was wrong with the previous way that indy was?
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Ixidor Zorander
Coffee Club of Cautelous Chaps
1
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Posted - 2014.07.23 08:54:00 -
[2] - Quote
Im drunk from shock, after seeing a quote of 140b isk to up a chimera to me 10 I effectively said "well eve indy, it was fun". two of my 3 accounts were R+D/manufacturing. I will be retiring them and removing fuel from posses. The billion isk clothing line was funny, I laughed... This however is on a scale that makes the clothing line look like a grain of sand. |

Clara Tironis
C AND N Enterprises
0
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Posted - 2014.07.23 09:02:00 -
[3] - Quote
I totally agree. I too was hoping that the changes wouldn't be so drastic. There are some good things like the new UI on balance. But it will be completely useless if there is a hefty disincentive to actually use it. - i.e. make or research anything owing to the job installations costs being insane.
I know people will say that it will all balance out owing to market forces in time. It may do but it will be a long time before the job costs that I'm contending with in a quiet NPC-industry-facility-free hisec system well away from Jita even start to become anywhere near economic again owing to a very much needed hike in sell prices.
From current numbers, I estimate that there will need to be at least a 100% increase in sell prices before I start another manufacturing job. And that probably just to break even with a (pre-Crius) maxed out for ME freighter BPO. |

Victoria Sin
Center for Advanced Studies Gallente Federation
675
|
Posted - 2014.07.23 10:06:00 -
[4] - Quote
Not the issue for me really. Day 1 working out of a station nobody uses much my costs are pathetically small per unit. However the problem is the low cost will attract other players. Doubly so if I hire a team. So this will raise costs. Raised costs mean I have to move house to be competitive, possibly once per month. This is a pain the backside because CCP go out of their way to make sure industrialists can only move stuff as slowly and as dangerously as possible.
Now with respect to costs, the only costs that bother me are fixed research costs on ME and TE. The problem is that anyone new to the game is at a disadvantage not just in time but in the amount they have to sink into raising it up a bit in order to be competitive with existing blueprints.
It actually would have been better to reset all BPs to 0/0 to ensure a level playing field. |

Joshua Foiritain
Coreli Corporation Ineluctable.
890
|
Posted - 2014.07.23 10:10:00 -
[5] - Quote
Ixidor Zorander wrote:Im drunk from shock, after seeing a quote of 140b isk to up a chimera to me 10 I effectively said "well eve indy, it was fun". two of my 3 accounts were R+D/manufacturing. I will be retiring them and removing fuel from posses. The billion isk clothing line was funny, I laughed... This however is on a scale that makes the clothing line look like a grain of sand. Why would you RnD a chimera to Me 10?
Anyhow, the more incompetent producers quit, the more profit there is for the rest of us  DRUGS DRUGS DRUGS | Coreli Corporation, Serpentis Loyalists DRUGS DRUGS DRUGS | Small gang PVP & drug production DRUGS DRUGS DRUGS | Ship Replacement program DRUGS DRUGS DRUGS | Multiple roaming fleets per day |

Victoria Sin
Center for Advanced Studies Gallente Federation
675
|
Posted - 2014.07.23 10:24:00 -
[6] - Quote
Joshua Foiritain wrote: profit there is for the rest of us 
Profit for what? If everything goes up in price you've not actually made any isk. It's value is the same when you spend it.
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Lugh Crow-Slave
Guardians of the Morrigan
4
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Posted - 2014.07.23 10:26:00 -
[7] - Quote
The install cost for the final run of an archon out of a pos in a near deaf system was going to run me 1.2bill if this is how it is all around so much for smaller corps affording to field capitals |

Winthorp
2267
|
Posted - 2014.07.23 10:46:00 -
[8] - Quote
Can anyone give me a TL;DR on this one? I can't even start to read that block of words. |
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CCP Nullarbor
C C P C C P Alliance
769

|
Posted - 2014.07.23 10:56:00 -
[9] - Quote
Research job costs were not being calculated correctly, we are fixing them in the patch today. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Winthorp
2271
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Posted - 2014.07.23 10:56:00 -
[10] - Quote
CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today.
What about production costs, i am hearing a lot of grumbling about them? |

Roland John
United Constructions
0
|
Posted - 2014.07.23 10:59:00 -
[11] - Quote
Joshua Foiritain wrote:Ixidor Zorander wrote:Im drunk from shock, after seeing a quote of 140b isk to up a chimera to me 10 I effectively said "well eve indy, it was fun". two of my 3 accounts were R+D/manufacturing. I will be retiring them and removing fuel from posses. The billion isk clothing line was funny, I laughed... This however is on a scale that makes the clothing line look like a grain of sand. Why would you RnD a chimera to Me 10? Anyhow, the more incompetent producers quit, the more profit there is for the rest of us 
Because 10ME is max research ME for the Chimera BPO ME TE REVELATION62 ARCHON 82 PROVIDENCE150 PHOENIX 82 CHIMERA 72 CHARON 190 MOROS 72 THANATOS 102 OBELISK 162 ORCA 62 RORQUAL 80 NAGLFAR 82 NIDHOGGUR 92 FENRIR 150 Numbers under ME and TE are max research so least use of parts...
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CCP Nullarbor
C C P C C P Alliance
770

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Posted - 2014.07.23 10:59:00 -
[12] - Quote
Winthorp wrote:CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today. What about production costs, i am hearing a lot of grumbling about them?
The cost scaling is going to be relatively volatile for a few days at least, we expect things to balance out after a bit of time.
If you are determined to build right in close to a busy trade hub however, you should expect to have expensive install costs. CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Yongtau Naskingar
Yongtau Naskingar Corporation
65
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Posted - 2014.07.23 11:04:00 -
[13] - Quote
CCP Nullarbor wrote:Winthorp wrote:CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today. What about production costs, i am hearing a lot of grumbling about them? The cost scaling is going to be relatively volatile for a few days at least, we expect things to balance out after a bit of time. If you are determined to build right in close to a busy trade hub however, you should expect to have expensive install costs. Didn't you see the algorithms with past build stats? |

Victoria Sin
Center for Advanced Studies Gallente Federation
676
|
Posted - 2014.07.23 11:04:00 -
[14] - Quote
CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today.
And with that, Eve becomes marginally less funny. |

munitqua
Moon's Spawn
9
|
Posted - 2014.07.23 11:09:00 -
[15] - Quote
Correct me if im wrong, but now it will be even more attractive own a POS with manufacturing facilities if NPC station costs are skyrocketing? |

Kasife Vynneve
Capital Storm. Violent Declaration
52
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Posted - 2014.07.23 11:26:00 -
[16] - Quote
The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. |

Banko Mato
Republic University Minmatar Republic
10
|
Posted - 2014.07.23 12:00:00 -
[17] - Quote
Yongtau Naskingar wrote:CCP Nullarbor wrote:Winthorp wrote:CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today. What about production costs, i am hearing a lot of grumbling about them? The cost scaling is going to be relatively volatile for a few days at least, we expect things to balance out after a bit of time. If you are determined to build right in close to a busy trade hub however, you should expect to have expensive install costs. Didn't you seed the algorithms with past build stats?
Currently it rather looks like a blank start. Systems with only a handful of new jobs instantly skyrocket in terms of their respective job cost index. I had hoped for some adjustments during today's downtime, but apparently the ****** status quo remains.
Could CCP please clarify whether that mess was intentional or did they simply mess up the collection of job data prior to crius release in order to properly seed the algorithm? And how long exactly does the algorithm need to produce meaningful cost indices that reflect the real workload in the universe? |

Lugh Crow-Slave
Guardians of the Morrigan
4
|
Posted - 2014.07.23 12:06:00 -
[18] - Quote
Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. You don't lose out on much if you max your skill use an intensive array and plug in 4% implant |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3558
|
Posted - 2014.07.23 13:02:00 -
[19] - Quote
Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials.
If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past.
It's just that now it's possible to get more, if you have access to an advanced facility. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Lugh Crow-Slave
Guardians of the Morrigan
5
|
Posted - 2014.07.23 13:16:00 -
[20] - Quote
Steve Ronuken wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past. It's just that now it's possible to get more, if you have access to an advanced facility. Is this in an box station or a pos? |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
169
|
Posted - 2014.07.23 13:22:00 -
[21] - Quote
Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. That's because you could get "perfect refine" with far-less-than-perfect skills under the old system. If you actually dedicate time to training "perfect refine" skills now, you will get a bit more than you did before. (Remember that even though refine rates went down, ore content went up too.)
It's not like they didn't have months of warning to train up their refining skills or anything.... Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3558
|
Posted - 2014.07.23 13:22:00 -
[22] - Quote
Lugh Crow-Slave wrote:Steve Ronuken wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past. It's just that now it's possible to get more, if you have access to an advanced facility. Is this in an box station or a pos?
to get the same, a regular 50% station.
To get more would be a POS or outpost. (52% in high, 54% in other pos. Minnie outposts can hit 60% base) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Chuck Dgrow
Sun Micro Systems
11
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Posted - 2014.07.23 13:22:00 -
[23] - Quote
Hello,
Im a indy since what, 3-4 year now. This is my main activity in eve and the change CCP introduced yesterday need to get balanced hard or the whole economy of eve will suffer from it.
1. Invention of module now take almost 7h in a POS up from 1h15. We are passing from 20 possible job (x11 if you use all your research slot) per day to only 3 possible job for the exact same output.
2. Research for those that had POS setup up for researching their own BPO for the monthly fuel cost now need to pay MAJOR fee + the fuel cost for the same result
3. Manufacture now have another variable to calculate to make sure you actually make some kind of profit and that variable is well .... variable and very hard to forecast at the moment. On top of that, perfect ME BPO now require more material then before patch.
Now to make sure you make profit, you need to calculate theses thing :
BPC Copy install cost
Invention install cost x % probability Datacore Cost x % probability Decryptor cost x % probability (if used)
Manufacture install cost Increased Material required cost
Everything in bold represent a cost increase between 25% and 30% for people that was doing all this with no cost in POS. All of that just because you wanted to break the entry barrier in industry for new player ? IMHO, if that was the real goal behind this expansion, you have failed since it will require even more ISK now to start doing industry if you want to compete seriously with other industrialist out there.
Good thing i'm sitting on a couple of bil so i can sit down for a couple week and look at how thing will go in the upcoming week but for sure i wont be producing anything now until the price go up accordingly to the increased cost introduced by this patch. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
169
|
Posted - 2014.07.23 13:23:00 -
[24] - Quote
CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today. Out of curiosity, has this been announced anywhere other than some random S&I Thread? I am seeing a disturbing trend of CCP devs dropping major bombs like this in very informal fashion which results in lots of people not knowing about it.
Good communication is important. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Kirkwood Ross
Golden Profession
135
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Posted - 2014.07.23 13:30:00 -
[25] - Quote
CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today.
Does that mean you're going to refund everyone's install job cost from yesterday so it's in line with the new prices? |

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
139
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Posted - 2014.07.23 13:31:00 -
[26] - Quote
munitqua wrote:Correct me if im wrong, but now it will be even more attractive own a POS with manufacturing facilities if NPC station costs are skyrocketing?
It costs a fortune to use your own POS, too. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3558
|
Posted - 2014.07.23 13:37:00 -
[27] - Quote
Anne Dieu-le-veut wrote:munitqua wrote:Correct me if im wrong, but now it will be even more attractive own a POS with manufacturing facilities if NPC station costs are skyrocketing? It costs a fortune to use your own POS, too.
Funny. I did a bunch of invention and manufacturing yesterday. Spent maybe 3-4 million across 6 characters.
Depends where you are.
(POS are cheaper, as they don't have the 10% tax on top of the install cost) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
169
|
Posted - 2014.07.23 13:41:00 -
[28] - Quote
Steve Ronuken wrote:Anne Dieu-le-veut wrote:munitqua wrote:Correct me if im wrong, but now it will be even more attractive own a POS with manufacturing facilities if NPC station costs are skyrocketing? It costs a fortune to use your own POS, too. Funny. I did a bunch of invention and manufacturing yesterday. Spent maybe 3-4 million across 6 characters. Depends where you are. (POS are cheaper, as they don't have the 10% tax on top of the install cost)
CCP Greyscale mentioned in another S&I thread that the install cost show up differently depending on whether you and the BP in question are in a location with the right facility or no. If the BP is somewhere you can't install the job, the install costs come back astronomically high, but they're fine once you put it in the facility. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
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CCP Nullarbor
C C P C C P Alliance
772

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Posted - 2014.07.23 13:54:00 -
[29] - Quote
Bronson Hughes wrote:CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today. Out of curiosity, has this been announced anywhere other than some random S&I Thread? I am seeing a disturbing trend of CCP devs dropping major bombs like this in very informal fashion which results in lots of people not knowing about it. Good communication is important.
We discovered and fixed it yesterday. It is in the known issues thread and todays patch notes:
https://forums.eveonline.com/default.aspx?g=posts&t=360020 http://community.eveonline.com/news/patch-notes/patch-notes-for-crius
CCP Nullarbor //-áExotic Dancer-á// DEVGIFS |
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Kesker
The Sagan Clan Mordus Angels
35
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Posted - 2014.07.23 13:55:00 -
[30] - Quote
Steve Ronuken wrote:Lugh Crow-Slave wrote:Steve Ronuken wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past. It's just that now it's possible to get more, if you have access to an advanced facility. Is this in an box station or a pos? to get the same, a regular 50% station. To get more would be a POS or outpost. (52% in high, 54% in other pos. Minnie outposts can hit 60% base)
BUT THEY NERFED HALF THE REASON TO HAVE A POS!!!
Surely you aren't going to put up a POS to refine your mission loot? The fuel costs alone make that just stupid. A
A small corp just took another kick in the teeth with the changes here.
Fuel costs Research job costs BP's in the POS
Too much risk and cost vs reward.
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Banko Mato
Republic University Minmatar Republic
10
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Posted - 2014.07.23 13:55:00 -
[31] - Quote
Bronson Hughes wrote:Steve Ronuken wrote:Anne Dieu-le-veut wrote:munitqua wrote:Correct me if im wrong, but now it will be even more attractive own a POS with manufacturing facilities if NPC station costs are skyrocketing? It costs a fortune to use your own POS, too. Funny. I did a bunch of invention and manufacturing yesterday. Spent maybe 3-4 million across 6 characters. Depends where you are. (POS are cheaper, as they don't have the 10% tax on top of the install cost) CCP Greyscale mentioned in another S&I thread that the install cost show up differently depending on whether you and the BP in question are in a location with the right facility or no. If the BP is somewhere you can't install the job, the install costs come back astronomically high, but they're fine once you put it in the facility.
No, job cost calculation is a joke right now, even when the blueprint is in the right facility^^ I currently paused all production because of those totally skewed job cost index values. My full throughput is able to reach about 100 T2 medium ship hulls per day. Applying the current spread of install costs in a POS for said types I get a possible range of 80k ISK in some backwater lowesec system that nobody ever visits some 20 jumps away from everything up to the 10m ISK in every system (including my POS locations) that has at least a handful of other jobs already running. So in other words, the ****-up their algorithm produces would make me waste a billion ISK per day. And that I am not inclined to play along with until it gets fixed.
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Noblefist stargazer
Beefboy 2.0
1
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Posted - 2014.07.23 14:06:00 -
[32] - Quote
CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today.
have servel friends leve eve now industri skills are nef to hard no money to be made anymore you spend 50 mil to make one 1 mil an 1-+ days wait time wtf mats are to exspendsive otherwise there is only one thing to do here is make prodution line so you can use 20 alest so you can make same amoudt of isk as people there ratting alest..
sorry to say this eve you guys killing the Industri
so much time spend just to ern for my plex an you guys nef it even more when the market is bad already with all the robots buy an sell in there ?????????????
we have talk ig an people dont vote for this way 19e for a plex to exspendsiv too compair to what other games cost too.. this is not OK sory to say it i belive now eve will lose player becouse of the industri dosen work now,. |

Retar Aveymone
GoonWaffe Goonswarm Federation
589
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Posted - 2014.07.23 14:06:00 -
[33] - Quote
Banko Mato wrote:No, job cost calculation is a joke right now, even when the blueprint is in the right facility^^ I currently paused all production because of those totally skewed job cost index values. My full throughput is able to reach about 100 T2 medium ship hulls per day. Applying the current spread of install costs in a POS for said types I get a possible range of 80k ISK in some backwater lowesec system that nobody ever visits some 20 jumps away from everything up to the 10m ISK in every system (including my POS locations) that has at least a handful of other jobs already running. So in other words, the ****-up their algorithm produces would make me waste a billion ISK per day. And that I am not inclined to play along with until it gets fixed.
please continue to throw your toys off the pram so i can jack up my margins on t2 ships even more |

Oxide Ammar
145
|
Posted - 2014.07.23 14:21:00 -
[34] - Quote
Retar Aveymone wrote:Banko Mato wrote:No, job cost calculation is a joke right now, even when the blueprint is in the right facility^^ I currently paused all production because of those totally skewed job cost index values. My full throughput is able to reach about 100 T2 medium ship hulls per day. Applying the current spread of install costs in a POS for said types I get a possible range of 80k ISK in some backwater lowesec system that nobody ever visits some 20 jumps away from everything up to the 10m ISK in every system (including my POS locations) that has at least a handful of other jobs already running. So in other words, the ****-up their algorithm produces would make me waste a billion ISK per day. And that I am not inclined to play along with until it gets fixed.
please continue to throw your toys off the pram so i can jack up my margins on t2 ships even more
.....and here comes the goons forum warriors to fart in every indy thread popping. What took you so long ? Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
169
|
Posted - 2014.07.23 14:22:00 -
[35] - Quote
Thanks! Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Captain Davy
Macabre Votum Northern Coalition.
0
|
Posted - 2014.07.23 14:51:00 -
[36] - Quote
I am also not have any problem at all.
Manufacturing in a POS on a quiet system and my costs are currently:
Medium Cargohold Optimization: 10k isk per unit (0,7% of item value)
Amarr Fuel block: 3k isk per job (0,46% of batch value)
As for R&D (on the same quiet pos):
Cromorant BPO from TE0 to TE20 (43 days job): 223k isk R.A.M. Starship Tech BPO from ME0 to ME10 (28 days job): 13k isk Sustained Shield emmiter from ME0 to ME10 (1d10h job): 2.8k isk.
So guys, stop crying and whining and learn how to play the game.
Good job CCP making industry a activity that players have to use their brains instead of sitting on the thumbs and making insane profits still.
|

Halia Thorak
Negative Density No Response
15
|
Posted - 2014.07.23 15:04:00 -
[37] - Quote
I really feel bad for anyone trying to play the game while everything "settles in". Myself like a lot of other industrialists can't be bothered to produce anything while everything is in a state of such stupid flux.
Most of the small markets have all but dried up on most T2 produced goods and the ones that are left are either selling for giant profits... or huge losses because those people aren't doing the math.
CCP next time you decide to change a system like this please heed all of our warning and make sure the system is 100% flushed out before you put it on TQ. You often seem to forget but we are the people who make your internet spaceship game run, without us you have a lot of bored capsuleers. |

OldWolf69
Naga gave me Harpies SpaceMonkey's Alliance
138
|
Posted - 2014.07.23 15:10:00 -
[38] - Quote
Words, numbers, rage, desilusion... but, in few words: expensive building=expensive boats, expensive boats=expensive pew, expensive pew=less pew, less pew=less eve. You don't need to be a genius to understand this. Still you need to be pretty stupid to believe this will improve the game.  |

Oxide Ammar
145
|
Posted - 2014.07.23 15:13:00 -
[39] - Quote
Ok we understand the risk vs. reward and BPOs need to be at POS and all that nonsense. Some one needs to give me an answer .. why the hell I have to keep moving BPCs and BPOs from the labs to whatever assembly array I need to manufacture at ? why can't materials be at assembly arrays and BPs at labs ? dealing with thousands BPs in cans is too much job if you are doing this for multiple jobs everyday and btw there is no way whatsoever to extract the BP from the can while it's setting in the lab hangar unless you out the can in your ship cargo hold then extract there....Really, are you joking ?!! Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing. |

Maya Bewell
MorningStar Technology
0
|
Posted - 2014.07.23 15:14:00 -
[40] - Quote
Lugh Crow-Slave wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. You don't lose out on much if you max your skill use an intensive array and plug in 4% implant
Your comparing like for like , old vs new, internal vs internal. The REAL fact is that you are at a refine, cough reprocessing, disadvantage verse your competitors.
Not actual numbers but if... high is 70% low 72% and null 99% refining rates, the value of a unit of trit varies. Given refining is the base of most manufacturing you are at a cost disadvantage.
The whole yield boost means nothing as thats uniform, the conversion counts. |

Victoria Sin
Center for Advanced Studies Gallente Federation
678
|
Posted - 2014.07.23 15:16:00 -
[41] - Quote
Halia Thorak wrote:I really feel bad for anyone trying to play the game while everything "settles in". Myself like a lot of other industrialists can't be bothered to produce anything while everything
I put some stuff on build yesterday. Just T1 MJD BPs I've picked up doing sites. I have absolutely no idea how much they cost me to make and absolutely no idea how much they sell for. I have no idea whether it would have been better just to sell the minerals. In order to work this out I need a tool. CCP haven't provided me with one.
I'm actually waiting for out of game tools before doing stuff seriously in game.
Think about that for a sec.
|

Ginger Barbarella
1951
|
Posted - 2014.07.23 15:17:00 -
[42] - Quote
I've run some manufacturing jobs, and haven't personally seen any of the bugged 150b ISK job costs in high sec. What annoyed me about these changes is essentially the MASSIVE nerf to scrapmetal reprocessing (I used to get a large chunk of my minerals from repro'ing mission loot). I'm also still wondering about the whole Teams thing, given that there is ZERO documentation on how it works (apparently the Teams are for specialized jobs, and not *all* manufacturing runs).
I'm also wondering about the "auction" thing to get Teams to your system: setting aside the increased cost to manufacture in NPC stations (also a nerf), how much does winning an "auction" actually add to the cost of the specialized jobs you want to run? Yeah, if you want to run constant lines for the 30 days (is it even 30 days?), the costs even out, but what about if you don't? Don't bid? Don't take part in the Teams concept?
From what I gather at this point the Teams thing is only for those running CONSTANT lines focused on single classes of objects: combat drones, rigs, sub-capital hulls, etc. For everyone else all we see is increased production costs and no benefit whatsoever to the Teams feature?
On a whiney side-note, I really don't like the massive amount of real estate the new Industry window takes up. Cutesy graphics are fine the first time, but them that big blank space with a vibrating box in the center just gets annoying. I want to see jobs, installations, and am watching the Teams stuff to see what shakes out. I don't care about the cutesy graphics. "Blow it all on Quafe and strippers." --- Sorlac |

Carniflex
StarHunt Mordus Angels
259
|
Posted - 2014.07.23 15:21:00 -
[43] - Quote
That went well 
One would assume that for such a fundamental thing like job installation costs in industry and R&D at least some Q&A would have been done.
But hey, at least the fuel consumption increase is working for jump drive  Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Victoria Sin
Center for Advanced Studies Gallente Federation
678
|
Posted - 2014.07.23 15:22:00 -
[44] - Quote
Stop whining. Someone will write an out of game tool to calculate it all for you. That someone won't be employed by CCP. |

Ginger Barbarella
1951
|
Posted - 2014.07.23 15:31:00 -
[45] - Quote
Victoria Sin wrote:Stop whining. Someone will write an out of game tool to calculate it all for you. That someone won't be employed by CCP.
Love the constructive input there. Keep up the good tro--- I mean work. "Blow it all on Quafe and strippers." --- Sorlac |

Victoria Sin
Center for Advanced Studies Gallente Federation
678
|
Posted - 2014.07.23 16:19:00 -
[46] - Quote
Ginger Barbarella wrote:Victoria Sin wrote:Stop whining. Someone will write an out of game tool to calculate it all for you. That someone won't be employed by CCP. Love the constructive input there. Keep up the good tro--- I mean work.
I'm trying to encourage CCP to provide industrialists with the tools they need through the medium of sarcasm.  |

Kasife Vynneve
Capital Storm. Violent Declaration
55
|
Posted - 2014.07.23 18:07:00 -
[47] - Quote
The Skills in question are all 5 bar the respective Ore Specifics skills. (and Faction Station Standings to the required amount) Even with those skills to 5 the gap from what is mined and what is left is still too big. The nerf to Scrapmetal Processing was needed and accepted as being too good for what it did but Regular Ore and Ice would have been fine with a 15% wastage factor.
As it stands the will to mine for personal production has gone out of these players sails as they will have to mine significantly more to maintain the same averages. Not everyone has the ways and means to maintain a POS or have access to a Outpost to get those related bonuses. |

Retar Aveymone
GoonWaffe Goonswarm Federation
591
|
Posted - 2014.07.23 18:18:00 -
[48] - Quote
Oxide Ammar wrote:Retar Aveymone wrote:Banko Mato wrote:No, job cost calculation is a joke right now, even when the blueprint is in the right facility^^ I currently paused all production because of those totally skewed job cost index values. My full throughput is able to reach about 100 T2 medium ship hulls per day. Applying the current spread of install costs in a POS for said types I get a possible range of 80k ISK in some backwater lowesec system that nobody ever visits some 20 jumps away from everything up to the 10m ISK in every system (including my POS locations) that has at least a handful of other jobs already running. So in other words, the ****-up their algorithm produces would make me waste a billion ISK per day. And that I am not inclined to play along with until it gets fixed.
please continue to throw your toys off the pram so i can jack up my margins on t2 ships even more .....and here comes the goons forum warriors to fart in every indy thread popping. What took you so long ? i was literally logging in my titan so that its pilot could install additional build jobs because margins are so damn high already |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
175
|
Posted - 2014.07.23 18:35:00 -
[49] - Quote
Kasife Vynneve wrote:The Skills in question are all 5 bar the respective Ore Specifics skills. (and Faction Station Standings to the required amount) Even with those skills to 5 the gap from what is mined and what is left is still too big. The nerf to Scrapmetal Processing was needed and accepted as being too good for what it did but Regular Ore and Ice would have been fine with a 15% wastage factor.
As it stands the will to mine for personal production has gone out of these players sails as they will have to mine significantly more to maintain the same averages. Not everyone has the ways and means to maintain a POS or have access to a Outpost to get those related bonuses. Don't look at what percentage of the minerals you're getting out of the ore, look at the actual amount of minerals you're getting out of the ore.
You realize that ore content went up too, right? With perfect skills, a 4% implant, and any refining facility above 50%, you'll get more minerals from refining ore now than you did before Crius. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
159
|
Posted - 2014.07.23 18:55:00 -
[50] - Quote
Bronson Hughes wrote:Kasife Vynneve wrote:The Skills in question are all 5 bar the respective Ore Specifics skills. (and Faction Station Standings to the required amount) Even with those skills to 5 the gap from what is mined and what is left is still too big. The nerf to Scrapmetal Processing was needed and accepted as being too good for what it did but Regular Ore and Ice would have been fine with a 15% wastage factor.
As it stands the will to mine for personal production has gone out of these players sails as they will have to mine significantly more to maintain the same averages. Not everyone has the ways and means to maintain a POS or have access to a Outpost to get those related bonuses. Don't look at what percentage of the minerals you're getting out of the ore, look at the actual amount of minerals you're getting out of the ore. You realize that ore content went up too, right? With perfect skills, a 4% implant, and any refining facility above 50%, you'll get more minerals from refining ore now than you did before Crius.
It just won't feel like it because of the drop in percentages that you get shown. That being said, there is better refining in low and null, but really, duh, risk vs. reward. Those guys risk life and limb all the time (hahahahaha) so their refining absolutely should be better. Plus those alliances either had to fight for their stations or build them themselves, either way they've earned the better refining. It really seems to me people are only looking at the percentages and losing their ****. I'm not sure on the scrap metal processing, that one might have actually been nerfed, not sure. That being said with the meta module tiercide that's coming up, that mission loot is going to be worth WAY more than the refining ever made. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
177
|
Posted - 2014.07.23 19:02:00 -
[51] - Quote
Katherine Raven wrote:That being said, there is better refining in low and null, but really, duh, risk vs. reward. Those guys risk life and limb all the time (hahahahaha) so their refining absolutely should be better. Even in hisec there's "better" refining. The newly revamped Refinery Array is anchorable in hisec and offers 52% base refine. If you do a large enough volume of refining, that 2% would put a good dent in, if not completely cover, POS fuel costs.
But, again, risk vs reward. A hisec POS risks getting wardecced, but it's safer than a losec POS or a nullsec outpost. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
159
|
Posted - 2014.07.23 19:06:00 -
[52] - Quote
Bronson Hughes wrote:Katherine Raven wrote:That being said, there is better refining in low and null, but really, duh, risk vs. reward. Those guys risk life and limb all the time (hahahahaha) so their refining absolutely should be better. Even in hisec there's "better" refining. The newly revamped Refinery Array is anchorable in hisec and offers 52% base refine. If you do a large enough volume of refining, that 2% would put a good dent in, if not completely cover, POS fuel costs. But, again, risk vs reward. A hisec POS risks getting wardecced, but it's safer than a losec POS or a nullsec outpost.
Yup. It's a way better risk vs. reward model than what we used to have. Before it was "Oh you war dec'd me to attack my research POS? trololololol what a waste of your money." |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
177
|
Posted - 2014.07.23 19:10:00 -
[53] - Quote
Katherine Raven wrote:Yup. It's a way better risk vs. reward model than what we used to have. Before it was "Oh you war dec'd me to attack my research POS? trololololol what a waste of your money." Now that BPOs have to be in a POS to use them, research POSes became both more appealing as targets (more reward), and less appealing for researchers (more risk).
Small Refinery/Compression POSes will likely become common, but be unappealing targets since there is virtually no chance of anything of valuable being stored there. I have a lab anchored at my small production/compression POS, but it's just to research fuel block blueprints and such, which is virtually risk-free. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |

RonPaul Rox
Justified Chaos
35
|
Posted - 2014.07.23 19:55:00 -
[54] - Quote
Ginger Barbarella wrote:I've run some manufacturing jobs, and haven't personally seen any of the bugged 150b ISK job costs in high sec. What annoyed me about these changes is essentially the MASSIVE nerf to scrapmetal reprocessing (I used to get a large chunk of my minerals from repro'ing mission loot). I'm also still wondering about the whole Teams thing, given that there is ZERO documentation on how it works (apparently the Teams are for specialized jobs, and not *all* manufacturing runs).
I'm also wondering about the "auction" thing to get Teams to your system: setting aside the increased cost to manufacture in NPC stations (also a nerf), how much does winning an "auction" actually add to the cost of the specialized jobs you want to run? Yeah, if you want to run constant lines for the 30 days (is it even 30 days?), the costs even out, but what about if you don't? Don't bid? Don't take part in the Teams concept?
From what I gather at this point the Teams thing is only for those running CONSTANT lines focused on single classes of objects: combat drones, rigs, sub-capital hulls, etc. For everyone else all we see is increased production costs and no benefit whatsoever to the Teams feature?
On a whiney side-note, I really don't like the massive amount of real estate the new Industry window takes up. Cutesy graphics are fine the first time, but them that big blank space with a vibrating box in the center just gets annoying. I want to see jobs, installations, and am watching the Teams stuff to see what shakes out. I don't care about the cutesy graphics.
agreed, i play on my TV and so have use a smaller screen resolution, the graphical display at the top is literally 5 times the size of the relevant information i need to compare costs at the bottom. And there's no way to get rid of it! CCP plz allow us to adjust the size of the top part of the industrial display, or at least allow the bottom to be shown seperately.
And the little bar that represents system cost index? seriously? As bad as it is, what little information it provides, you didnt even bother to let us expand it? http://imgur.com/EGjYLSL
|

Minerva Arbosa
Astrocomical Warped Intentions
14
|
Posted - 2014.07.23 21:29:00 -
[55] - Quote
Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials.
If you do the math and adjust the ratio from current reprocessing rates and batches to the former reprocessing rates and batches assuming you have level 4 in all ore processing skills, reprocessing 5, and reprocessing efficiency 5 you should notice about a 1% increase from the pre-patch. Sounds like refining is getting ahead slightly. Get level 5 in everything and you should see about a 2.5% increase from pre-patch. This is accounting from a 0.54x refinery. |

Yurasu Kujiku
Contemptuous Wrath
0
|
Posted - 2014.07.24 00:21:00 -
[56] - Quote
Kirkwood Ross wrote:CCP Nullarbor wrote:Research job costs were not being calculated correctly, we are fixing them in the patch today. Does that mean you're going to refund everyone's install job cost from yesterday so it's in line with the new prices?
I have seen this question asked in several posts......yet never seen an answer to it from a Dev. I know I am old (pushing 50) and with poor eyesight (Trifocals) but I am pretty sure I did not see that answer.
So Does it mean a refund (Full or Partial) to those who did install jobs at yesterdays costs? |

Kasife Vynneve
Capital Storm. Violent Declaration
56
|
Posted - 2014.07.24 04:50:00 -
[57] - Quote
Minerva Arbosa wrote:[ If you do the math and adjust the ratio from current reprocessing rates and batches to the former reprocessing rates and batches assuming you have level 4 in all ore processing skills, reprocessing 5, and reprocessing efficiency 5 you should notice about a 1% increase from the pre-patch. Sounds like refining is getting ahead slightly. Get level 5 in everything and you should see about a 2.5% increase from pre-patch. This is accounting from a 0.54x refinery.
The measure of this is they had a Large batch of Ore pre patch that was the right amount to build something large and for what ever reason it didn't get refined and now Post patch the numbers do not have enough minerals in that batch to cover what was needed.
|

sPuR Estemaire
University of Caille Gallente Federation
0
|
Posted - 2014.07.24 05:38:00 -
[58] - Quote
Steve Ronuken wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past. It's just that now it's possible to get more, if you have access to an advanced facility.
The skills though don't make any sense., because it says 3% per level at Reprocessing. But it doesn't actually give 3%.
Like my skills are low but for example. I have it at level 3 that is 9%. But what I actually get is more like 4.5% - minus the station tax.
50 x 1.09 that's not 9% more thats 4.5% more. = 54.5%
I don't know if it's suspose to be like that or not. I just thought it was strange.
The numbers add up though because for example if you have a 50% station. 1.09 = 54.5 with a 0.95 tax you end up with 51.7% which gets rounded to 52%
Unless it's just 3% less waste. Then I guess it makes sense. Since it's only half being wasted. :P |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3573
|
Posted - 2014.07.24 11:38:00 -
[59] - Quote
sPuR Estemaire wrote:Steve Ronuken wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past. It's just that now it's possible to get more, if you have access to an advanced facility. The skills though don't make any sense., because it says 3% per level at Reprocessing. But it doesn't actually give 3%. Like my skills are low but for example. I have it at level 3 that is 9%. But what I actually get is more like 4.5% - minus the station tax. 50 x 1.09 that's not 9% more thats 4.5% more. = 54.5% I don't know if it's suspose to be like that or not. I just thought it was strange. The numbers add up though because for example if you have a 50% station. 1.09 = 54.5 with a 0.95 tax you end up with 51.7% which gets rounded to 52% Unless it's just 3% less waste. Then I guess it makes sense. Since it's only half being wasted. :P
Except it is 9% more. It's 9% more than you'd have if you didn't have the skill. Not 9% more of the maximum it's possible to squeeze out.
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Velicitia
Arma Artificer
2424
|
Posted - 2014.07.24 12:06:00 -
[60] - Quote
sPuR Estemaire wrote:Steve Ronuken wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past. It's just that now it's possible to get more, if you have access to an advanced facility. The skills though don't make any sense., because it says 3% per level at Reprocessing. But it doesn't actually give 3%. Like my skills are low but for example. I have it at level 3 that is 9%. But what I actually get is more like 4.5% - minus the station tax. 50 x 1.09 that's not 9% more thats 4.5% more. = 54.5% I don't know if it's suspose to be like that or not. I just thought it was strange. The numbers add up though because for example if you have a 50% station. 1.09 = 54.5 with a 0.95 tax you end up with 51.7% which gets rounded to 52% Unless it's just 3% less waste. Then I guess it makes sense. Since it's only half being wasted. :P
You're thinking about it wrong. It's not a "9% increase to the numbers" but a "9% increase in your overall yield". A jump from 50 to 59% refining in the display (which I think you're expecting to see?) is actually an 18% increase in yield.
Veldspar = 415 / refine (Base stats) 50% station, no tax, no skills => 415 * 0.5 = 207.5 (FLOOR to 207) 50% station, no tax, +9% Skills => 415 * 0.545 = 226.175 (FLOOR to 226)
That extra 19 trit per refine is an increase of 9.1% over "base". One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Roland John
United Constructions
5
|
Posted - 2014.07.24 12:47:00 -
[61] - Quote
Kasife Vynneve wrote:The Skills in question are all 5 bar the respective Ore Specifics skills. (and Faction Station Standings to the required amount) Even with those skills to 5 the gap from what is mined and what is left is still too big. The nerf to Scrapmetal Processing was needed and accepted as being too good for what it did but Regular Ore and Ice would have been fine with a 15% wastage factor.
As it stands the will to mine for personal production has gone out of these players sails as they will have to mine significantly more to maintain the same averages. Not everyone has the ways and means to maintain a POS or have access to a Outpost to get those related bonuses.
I agree, i have all the skills at 5, i have 8 separate Amarr corporations to 10, so have flown around to see if it makes any difference from station to station. My Alt has Refine 5 advanced Refine 5, at each station im getting 55% and my alt with those skills 50%, another character strictly PVP gets 50% with only the Indy skill at 5, so im failing to see the significance... Now im all for low sec, but to only gain a few crumbs of a %, vs the high risk to the average new player or small corp, this cant seem a viable option, and the same goes for WH/Null.
|

Velicitia
Arma Artificer
2425
|
Posted - 2014.07.24 12:51:00 -
[62] - Quote
Minerva Arbosa wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If you do the math and adjust the ratio from current reprocessing rates and batches to the former reprocessing rates and batches assuming you have level 4 in all ore processing skills, reprocessing 5, and reprocessing efficiency 5 you should notice about a 1% increase from the pre-patch. Sounds like refining is getting ahead slightly. Get level 5 in everything and you should see about a 2.5% increase from pre-patch. This is accounting from a 0.54x refinery.
Which is lowsec only (but whatever).
all 5's in your skills, and the implant, in hisec
NPC station -- same yields as before, though you come slightly ahead in batches that are divisible by 100, and not 333 (for Veld, Scord, etc.)
POS -- approx 3-4% increase over previous "100%".
LOWSEC:
POS -- 5-7% increase over previous "100%"
NULLSEC:
POS -- (See Lowsec) Outpost -- 10%+ over previous "100%"
NOTE -- I'm going off memory, as I don't have the sheet in front of me.
With that said, as there is no more "Mineral Compression" to be had (because of the outright nerf there to make mining the cornerstone of "Mineral Generation"), one cannot really directly compare each of the individual "zones" and say things like lowsec or nullsec will ruin hisec mining / refining, because of how stupidly large the refined minerals will be, when compared to the volume of compressed ores.
For example, let's say a JF has 200k m3 of cargospace. Compressed Veldspar is 0.15 m3, and results in 415 (base) minerals per refine.
Using a full JF, you have 1 333 333 units of Compressed Veldspar. At a maxxed out Minmatar station (60% base, not counting for skills), that means you'll get a MINIMUM of 331 999 917 units of trit. At 0.01 m3/unit you're looking at 3.32 (rounded up) million cubic meters of trit (or 17 JF loads).
Selling at 5.4 ISK / unit (JITA), you're looking at just about 1.78 billion ISK total value, less about 200m in fuel (assuming dotlan is right with the JF Fuel needs for a 7LY null w/minnie station to lowsec border system jump), and another hundred million (or thereabouts) for RFF to move the stuff ... so, roughly 1.48 billion in profits, after paying for fuel and RFF
Comparing that same load to hisec (50% station only, no skills either), where you're getting a MINIMUM of 276 666 597 units of trit ... same sale price, and you're looking at about 1.49 billion ISK. Or ... 1.39 billion after paying RFF.
Lot of extra work for 90 million (1% gain) profit ...
One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |

Katherine Raven
ALTA Industries Intergalactic Conservation Movement
160
|
Posted - 2014.07.24 15:40:00 -
[63] - Quote
Kasife Vynneve wrote:Minerva Arbosa wrote:[ If you do the math and adjust the ratio from current reprocessing rates and batches to the former reprocessing rates and batches assuming you have level 4 in all ore processing skills, reprocessing 5, and reprocessing efficiency 5 you should notice about a 1% increase from the pre-patch. Sounds like refining is getting ahead slightly. Get level 5 in everything and you should see about a 2.5% increase from pre-patch. This is accounting from a 0.54x refinery. The measure of this is they had a Large batch of Ore pre patch that was the right amount to build something large and for what ever reason it didn't get refined and now Post patch the numbers do not have enough minerals in that batch to cover what was needed.
That's most likely because the blueprints also changed when they rolled extra materials into regular materials. They adjusted things a little, but it shouldn't be a big change. |

Moonlit Raid
State War Academy Caldari State
195
|
Posted - 2014.07.24 19:07:00 -
[64] - Quote
munitqua wrote:Correct me if im wrong, but now it will be even more attractive own a POS with manufacturing facilities if NPC station costs are skyrocketing?
No, paying for your own facilities will not save you the system's price hike. In fact it's much more economical to do as someone already said, move every couple of weeks to a system will a low indy index, NPC station to save you the effort of your own POS. If brute force isn't working, you're just not using enough. |

sPuR Estemaire
University of Caille Gallente Federation
0
|
Posted - 2014.07.24 19:34:00 -
[65] - Quote
Velicitia wrote:sPuR Estemaire wrote:Steve Ronuken wrote:Kasife Vynneve wrote:The refining changes are a brutal kick in the teeth.
My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.
Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials. If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past. It's just that now it's possible to get more, if you have access to an advanced facility. The skills though don't make any sense., because it says 3% per level at Reprocessing. But it doesn't actually give 3%. Like my skills are low but for example. I have it at level 3 that is 9%. But what I actually get is more like 4.5% - minus the station tax. 50 x 1.09 that's not 9% more thats 4.5% more. = 54.5% I don't know if it's suspose to be like that or not. I just thought it was strange. The numbers add up though because for example if you have a 50% station. 1.09 = 54.5 with a 0.95 tax you end up with 51.7% which gets rounded to 52% Unless it's just 3% less waste. Then I guess it makes sense. Since it's only half being wasted. :P You're thinking about it wrong. It's not a "9% increase to the numbers" but a "9% increase in your overall yield". A jump from 50 to 59% refining in the display (which I think you're expecting to see?) is actually an 18% increase in yield. Veldspar = 415 / refine (Base stats) 50% station, no tax, no skills => 415 * 0.5 = 207.5 (FLOOR to 207) 50% station, no tax, +9% Skills => 415 * 0.545 = 226.175 (FLOOR to 226) That extra 19 trit per refine is an increase of 9.1% over "base".
I thought that's how it might be calculated. I wasn't sure though. I'm still a newb
I'm just one to do all the math so I can actually make profit. So it stood out to me lol. I see so many products on market where I know even with a 10% material on BPO that they are losing money and it makes me laugh. In anycase I see how this new industry is a bit better for new players. In general one of the most annoying things with the old system was every single copy station was full making you have to wait 30 days just to do a copy run that takes a few minutes. I know I could have went to lowsec station. But I'm not sure most new players would want to. I do like this aspect of the new system. Although I think some of the other issues will resolve themselves overtime. I don't plan on refining or building anything until I have maxed out my skills in refine, and got my current bpo's researched. About a day away from mining barge so I will be mining a ton of ore in the mean time and doing some PI. :)
Then leveling trading skills to get max profit. :D
I think from a vet player it's easy to say this won't make industry more accessible to new players. But personally I think it does. Having experienced both. I do like most of the new aspects of this system. I didn't like the manufacturing costs at first until I noticed I can save a ton of money by just going a few jumps to another station. So I can still make a profit even of T1 bpos if I choose the right BPOs
|

Zinther Del'Ara
Viziam Amarr Empire
14
|
Posted - 2014.07.24 20:01:00 -
[66] - Quote
sPuR Estemaire wrote:
I thought that's how it might be calculated. I wasn't sure though. I'm still a newb
I'm just one to do all the math so I can actually make profit. So it stood out to me lol. I see so many products on market where I know even with a 10% material on BPO that they are losing money and it makes me laugh. In anycase I see how this new industry is a bit better for new players. In general one of the most annoying things with the old system was every single copy station was full making you have to wait 30 days just to do a copy run that takes a few minutes. I know I could have went to lowsec station. But I'm not sure most new players would want to. I do like this aspect of the new system. Although I think some of the other issues will resolve themselves overtime. I don't plan on refining or building anything until I have maxed out my skills in refine, and got my current bpo's researched. About a day away from mining barge so I will be mining a ton of ore in the mean time and doing some PI. :)
Then leveling trading skills to get max profit. :D
I think from a vet player it's easy to say this won't make industry more accessible to new players. But personally I think it does. Having experienced both. I do like most of the new aspects of this system. I didn't like the manufacturing costs at first until I noticed I can save a ton of money by just going a few jumps to another station. So I can still make a profit even of T1 bpos if I choose the right BPOs
You're going to see a lot more stuff on market selling below material costs, since industry now requires no skill investment, and you even get little cute tooltips regarding the value. Before there was a hard lower limit on the market where items were bought up when they reached mineral value, but that is gone now (a mini profession)
I read somewhere in patch notes that refining would be a new profession, but nah. Gone is the specialized indy character, no more reasons to grind standings, no more use for spreadsheets and other stuff that made this aspect of the game challenging.
I see the same tools in almost all threads regarding this telling people to cry more tears, escrow their stuff and claim huehuehue-huge margins - Well, industry got dumbed down so much even they can figure it out now. An entire specialized career in eve removed. When all this slowly trickle down on the market and the whining ensues, we, the industrialists wont enjoy harvesting tears because we just shrugged and left.
But yeah, monetize more on the playstation generation, CCP
|

sPuR Estemaire
University of Caille Gallente Federation
0
|
Posted - 2014.07.25 00:03:00 -
[67] - Quote
Zinther Del'Ara wrote:sPuR Estemaire wrote:
I thought that's how it might be calculated. I wasn't sure though. I'm still a newb
I'm just one to do all the math so I can actually make profit. So it stood out to me lol. I see so many products on market where I know even with a 10% material on BPO that they are losing money and it makes me laugh. In anycase I see how this new industry is a bit better for new players. In general one of the most annoying things with the old system was every single copy station was full making you have to wait 30 days just to do a copy run that takes a few minutes. I know I could have went to lowsec station. But I'm not sure most new players would want to. I do like this aspect of the new system. Although I think some of the other issues will resolve themselves overtime. I don't plan on refining or building anything until I have maxed out my skills in refine, and got my current bpo's researched. About a day away from mining barge so I will be mining a ton of ore in the mean time and doing some PI. :)
Then leveling trading skills to get max profit. :D
I think from a vet player it's easy to say this won't make industry more accessible to new players. But personally I think it does. Having experienced both. I do like most of the new aspects of this system. I didn't like the manufacturing costs at first until I noticed I can save a ton of money by just going a few jumps to another station. So I can still make a profit even of T1 bpos if I choose the right BPOs
You're going to see a lot more stuff on market selling below material costs, since industry now requires no skill investment, and you even get little cute tooltips regarding the value. Before there was a hard lower limit on the market where items were bought up when they reached mineral value, but that is gone now (a mini profession) I read somewhere in patch notes that refining would be a new profession, but nah. Gone is the specialized indy character, no more reasons to grind standings, no more use for spreadsheets and other stuff that made this aspect of the game challenging. I see the same tools in almost all threads regarding this telling people to cry more tears, escrow their stuff and claim huehuehue-huge margins - Well, industry got dumbed down so much even they can figure it out now. An entire specialized career in eve removed. When all this slowly trickle down on the market and the whining ensues, we, the industrialists wont enjoy harvesting tears because we just shrugged and left. But yeah, monetize more on the playstation generation, CCP
I do agree with you on the dumbing down. As fpr the rest in regards to the gaming mechanic's I don't know enough about the old way to comment. For me it was never a problem because I'm not lazy to do the math needed to figure out whats worth doing. I'm definitely not a PlayStation generation lol. Being 31.. I'm more of the Original Nintendo generation, and back in the day games were harder. I think it's more of instant gratification mentality. Wither it's typical of a certain generation or not. I don't know. But people these days want everything for less effort.
I do see both sides though to some extent, because you pay money for a game. You want to be able to enjoy it. Some people find enjoyment in different ways. By having elite weapons and ships for example. Others find it in other ways. It's not easy to please everyone in every situation. It's actually impossible.
|

Zinther Del'Ara
Viziam Amarr Empire
14
|
Posted - 2014.07.25 00:12:00 -
[68] - Quote
sPuR Estemaire wrote:
I do agree with you on the dumbing down. As fpr the rest in regards to the gaming mechanic's I don't know enough about the old way to comment. For me it was never a problem because I'm not lazy to do the math needed to figure out whats worth doing. I'm definitely not a PlayStation generation lol. Being 31.. I'm more of the Original Nintendo generation, and back in the day games were harder. I think it's more of instant gratification mentality. Wither it's typical of a certain generation or not. I don't know. But people these days want everything for less effort.
I do see both sides though to some extent, because you pay money for a game. You want to be able to enjoy it. Some people find enjoyment in different ways. By having elite weapons and ships for example. Others find it in other ways. It's not easy to please everyone in every situation. It's actually impossible.
If i ever rage-quit, you get my stuff. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3576
|
Posted - 2014.07.25 00:46:00 -
[69] - Quote
Moonlit Raid wrote:munitqua wrote:Correct me if im wrong, but now it will be even more attractive own a POS with manufacturing facilities if NPC station costs are skyrocketing? No, paying for your own facilities will not save you the system's price hike. In fact it's much more economical to do as someone already said, move every couple of weeks to a system will a low indy index, NPC station to save you the effort of your own POS.
Though a POS has the advantage of being able to set up in a system with no stations (with facilities. or even any station at all).
Which adds a level of difficulty to discourage less dedicated people from manufacturing in your system, which helps reduce the index.
And if you compare https://www.fuzzwork.co.uk/blueprint/costindex.php within a few jumps (4 is a fairly good number), you'll see the difference between stations with factories, and those without. (you have to reload the data when you check or uncheck the box) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Earnie Kepler
Icarus Interstellar
0
|
Posted - 2014.07.25 01:00:00 -
[70] - Quote
Zinther Del'Ara wrote:sPuR Estemaire wrote:
I thought that's how it might be calculated. I wasn't sure though. I'm still a newb
I'm just one to do all the math so I can actually make profit. So it stood out to me lol. I see so many products on market where I know even with a 10% material on BPO that they are losing money and it makes me laugh. In anycase I see how this new industry is a bit better for new players. In general one of the most annoying things with the old system was every single copy station was full making you have to wait 30 days just to do a copy run that takes a few minutes. I know I could have went to lowsec station. But I'm not sure most new players would want to. I do like this aspect of the new system. Although I think some of the other issues will resolve themselves overtime. I don't plan on refining or building anything until I have maxed out my skills in refine, and got my current bpo's researched. About a day away from mining barge so I will be mining a ton of ore in the mean time and doing some PI. :)
Then leveling trading skills to get max profit. :D
I think from a vet player it's easy to say this won't make industry more accessible to new players. But personally I think it does. Having experienced both. I do like most of the new aspects of this system. I didn't like the manufacturing costs at first until I noticed I can save a ton of money by just going a few jumps to another station. So I can still make a profit even of T1 bpos if I choose the right BPOs
You're going to see a lot more stuff on market selling below material costs, since industry now requires no skill investment, and you even get little cute tooltips regarding the value. Before there was a hard lower limit on the market where items were bought up when they reached mineral value, but that is gone now (a mini profession) I read somewhere in patch notes that refining would be a new profession, but nah. Gone is the specialized indy character, no more reasons to grind standings, no more use for spreadsheets and other stuff that made this aspect of the game challenging. I see the same tools in almost all threads regarding this telling people to cry more tears, escrow their stuff and claim huehuehue-huge margins - Well, industry got dumbed down so much even they can figure it out now. An entire specialized career in eve removed. When all this slowly trickle down on the market and the whining ensues, we, the industrialists wont enjoy harvesting tears because we just shrugged and left. But yeah, monetize more on the playstation generation, CCP
Good thing they made it easy for new players, it's all they'll have left. |

Lugh Crow-Slave
Guardians of the Morrigan
5
|
Posted - 2014.07.25 04:45:00 -
[71] - Quote
Earnie Kepler wrote:Zinther Del'Ara wrote:sPuR Estemaire wrote:
I thought that's how it might be calculated. I wasn't sure though. I'm still a newb
I'm just one to do all the math so I can actually make profit. So it stood out to me lol. I see so many products on market where I know even with a 10% material on BPO that they are losing money and it makes me laugh. In anycase I see how this new industry is a bit better for new players. In general one of the most annoying things with the old system was every single copy station was full making you have to wait 30 days just to do a copy run that takes a few minutes. I know I could have went to lowsec station. But I'm not sure most new players would want to. I do like this aspect of the new system. Although I think some of the other issues will resolve themselves overtime. I don't plan on refining or building anything until I have maxed out my skills in refine, and got my current bpo's researched. About a day away from mining barge so I will be mining a ton of ore in the mean time and doing some PI. :)
Then leveling trading skills to get max profit. :D
I think from a vet player it's easy to say this won't make industry more accessible to new players. But personally I think it does. Having experienced both. I do like most of the new aspects of this system. I didn't like the manufacturing costs at first until I noticed I can save a ton of money by just going a few jumps to another station. So I can still make a profit even of T1 bpos if I choose the right BPOs
You're going to see a lot more stuff on market selling below material costs, since industry now requires no skill investment, and you even get little cute tooltips regarding the value. Before there was a hard lower limit on the market where items were bought up when they reached mineral value, but that is gone now (a mini profession) I read somewhere in patch notes that refining would be a new profession, but nah. Gone is the specialized indy character, no more reasons to grind standings, no more use for spreadsheets and other stuff that made this aspect of the game challenging. I see the same tools in almost all threads regarding this telling people to cry more tears, escrow their stuff and claim huehuehue-huge margins - Well, industry got dumbed down so much even they can figure it out now. An entire specialized career in eve removed. When all this slowly trickle down on the market and the whining ensues, we, the industrialists wont enjoy harvesting tears because we just shrugged and left. But yeah, monetize more on the playstation generation, CCP Good thing they made it easy for new players, it's all they'll have left.
Not even them I just had a new guy ask me to explain industry and me/people when I have the run down of the new system he was extent disappointed and asked why every one said there was so much that went into it an aspect that originally brought him to eve. I suppose the next thing we will see is removing tracking and scan res on guns since that is also hard on new players to learn |

Luwc
Biohazard. WINMATAR.
185
|
Posted - 2014.07.25 07:14:00 -
[72] - Quote
TL'DR
Cry moar carebear http://hugelolcdn.com/i/267520.gif |

Saleika Issikainen
Sassikainen
5
|
Posted - 2014.07.26 11:05:00 -
[73] - Quote
Victoria Sin wrote:Ginger Barbarella wrote:Victoria Sin wrote:Stop whining. Someone will write an out of game tool to calculate it all for you. That someone won't be employed by CCP. Love the constructive input there. Keep up the good tro--- I mean work. I'm trying to encourage CCP to provide industrialists with the tools they need through the medium of sarcasm. 
They can't afford to fix POS code. What makes you think they could afford someone who knows what their new code does? |

Queotzcatl
RENEGADES YIY HEKATEK
1
|
Posted - 2014.07.26 18:12:00 -
[74] - Quote
I dont know if it's the right thread, but it seems the more reasonable one within all others, in this post Crius release mess out there. I have a cargo of mixed Ice and mission loots that its approximate est. price rounds up at 300M isk. In Jita I can see prices for valuable items have dropped by 30 to 50% for them. when i try to sell them..... something wrong i say.... Then I try to unselect the valuable items and select only the low value one to reprocess them, but the new Icon reprocess window shows all of them, AND i cant deselect them from new reprocess type calculator.... ok.... well, no, I dont know hot to fix this.... anyway..... From 300M isk to barely 50M isk in Ore after refining? Of cours 300M from estim. value is a round up value, i know, but.... This sound like a bad joke.... Synergy is a specialized loot corp, they get 55% o the value.... my question is.... how do we get now our 0% waster back? |

SpacePhenix
KnownUnknown
5
|
Posted - 2014.07.27 08:39:00 -
[75] - Quote
Roland John wrote:Hello fellow travellers  Been playing eve now since 2004, love the game, member for a PVE/Industrial corp for the most part, 10 years in the game, and you think you've seen it all. Back in the day they nerfed Missiles, ah I remember when the Raven was so awesome, and then they nerfed NOS and Neuts, but again we as a people united and figured out new ways to counter both of these nerfs, and all other nerfs to hit new Eden, in the last 10 + years, but finally they nerfed Mining/Research/building/development, way to go guys, I want to put a different word in here if you know what I mean... I mean I should have seen this coming, what with CCP nerfing missions like Enemies Abound, and other such good mining worth missions, or when it became so easy to overpower a HULK, and then we all thought they'd fixed that but I still see Exhumers popping on a daily basis... I know that all these things were done because you wanted the average player to experience more things with the EVE universe, so Scanning, which had been subbed for such a long time became the forefront of the EVE game and its made the game for most more fun and exciting, all the while this was all going along, your Industrialist out there were running missions to pay for the harder minerals you needed to build Capital through Interceptor ships for the masses, because regardless how you look at the game, the common denominator is this is a Market and building backend game. And now you've nerfed that part... I can accept certain things, you want people out of the security of the station, and using POSs and other self-made structures, but making users put all of their eggs in the unstable basket puts the entire system in jeopardy.. Different if you've done the foolish thing of flying all your ships and stuff to NULL to find that what was promised to you wasnGÇÖt there and you have to start over, thatGÇÖs one thing, but now it feels like you want us to do the same in hi sec or where ever, and because you had no internet for a week come back to find your POS in ruins and everything that youGÇÖve been working towards for the last XXX + years gone... and for what? I can even accept all of this, itGÇÖs the game dynamic, but why would you nerf reprocess/refine, whatGÇÖs this 50% BS, or in my case, max skills and i have 10.00 standings with the station that i am in and i get 55%, it used to be you got 50% with the basic refine skills and then, with working standings with the faction you were with this increased your reprocess/refine up to 99.5 or 100% depending if the station you were working with was base 25 or 50%. I get that some things might look good on paper for the average CCP / Capsular, and that certain parts of the market have been out of whack for a while now, but by pissing off the industrialist, who in my mind is the backbone and driving force of this game, and nerfing things that we industrialists have been striving towards, doesnGÇÖt make any senseGǪ unless the plan is that NPC stations are going to produce ships again, and not players, but I thought the driving force behind this game was the eventuality of players being able to build everything in the game no matter where it isGǪ For example, the average player regardless if itGÇÖs a mission runner or player attacker, wants his ship and modules for the lowest price he can get them for, this new infrastructure adds so many hidden costs to the builder and provider of these ships, that the cost to the beginner or veteran player is going to prevent the risk takers to take those risksGǪ If the cost of the average Lv4 storyline mission runner, flying a Tengu T2 fitted was getting it for 3 to 400mill and now has to spend 5 to 600 mill to run a T1 fitted boat, and not getting all the stuff he needs its like not just hindering the system that we have all grown accustomed to and love but in my mind its killing itGǪ Unless there are some new skills that you are going to release that will fix these crazy costs for research and development or, manufacturing and refining, but then, what was the point of players grinding missions to get Efficient standings with the likes of Amarr Navy, was it only to get LP, LP from Amarr corps alas is pretty lame, so what then was the point of players building up standings with faction corps if not to drop the charges for running jobs, renting and reprocessing/refining? Alas what is the point, IGÇÖm at a lossGǪ And in my mind, knowing that I can provide ships from the highly researched BPOs I have, but knowing I cant provide them to people as the cost associated has been overscaled so much, then what is the point, what would you have us do, all go into the fray, a mass war, PVPiers destroy everything and even themselves and not be able to afford replacement shipsGǪ? I know itGÇÖs a bit of a rant but maybe someone here and can help me see the pointGǪ Ive not really touched base of the research and Dev part of things, but I ask you what was wrong with the previous way that indy was? The point is simple: CCP only privide for the grefers in this game and CCP needs to do something to justyfie for theyr programmers existance. |
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