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HippoKing
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Posted - 2006.07.09 12:21:00 -
[31]
Originally by: Galk Out of interest...
What should i be looking for 'commander' wise. I run this mission about 4-5 times a day when im in missioning mode, iv'e yet to see a commander npc... but then in truth i don't realy know what im looking for.
After a short while of farming it, rats called "... Overseer" spawn in the second levels. These have a good chance of being a commander. For example, the DG Inv drop was from a Dread Guristas Obliterator who was called "Guristas Overseer".
These rats never spawn unless you spend some time killing the lower level rats (still highly profitable)
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HippoKing
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Posted - 2006.07.09 12:24:00 -
[32]
Originally by: Tachy Maybe your ship is extremely suited for running missions? Or is it its main weapon system that allows you to run it alt-tabbed?
The cerberus is extremely well suited to missions, especially guristas/serpentis rats. That is, after all, why I am using it. Yes, it is a property of the sustainable gist tank and the ease of missile use that allow me to run these alt-tabbed out.
Originally by: Tachy Or maybe exploiting a known bug is bad?
/me whistles
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Soulita
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Posted - 2006.07.09 12:25:00 -
[33]
Originally by: HippoKing
Originally by: Soulita Its the only fun mission in high-sec. But FUN in high-sec should be outlawed! 
What is fun about it compared to other missions? If the respawn and chance of a commander spawn was removed in high sec (another completely fair idea), would it still be fun?
Its fun cause its relatively hard compared to other lvl4s, nice action. Hard missions also pay well (as it should be).
And I personally dont give a **** about the commander spawn. It never dropped anything worthwile for me.
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Jim McGregor
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Posted - 2006.07.09 12:35:00 -
[34]
Originally by: HippoKing
The cerberus is extremely well suited to missions, especially guristas/serpentis rats. That is, after all, why I am using it.
How's the Vagabond for missions btw? --- Eve Wiki | Eve Tribune | Eve Pirate |

digitalwanderer
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Posted - 2006.07.09 12:36:00 -
[35]
It's one of the missions that's helped immensely with the purchase of my very own carrier + dread,and all the fittings they need and skill books too... 
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LynxArd
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Posted - 2006.07.09 12:40:00 -
[36]
sounds more like the "cerberus" should be nerfed to, nerf to oblivion keep on nerfing until we stop smiling, after all its a game we are not supposed to enjoy it!
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Galk
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Posted - 2006.07.09 12:45:00 -
[37]
Ahh
No wonder iv'e never seen one then.. i bowl through the 2nd stage before any respawns occur...
Moros/Astarte styleee
Time is money ect...
Thanks anyway. ______ Long ago one gorgeous night, we let the stars grow free. We let Zhuge do that once, he came back carrying a traffic cone, a forsale sign and three empty bottles of dutch lager. He also lost his Zimmer Frame... - Imaran
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HippoKing
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Posted - 2006.07.09 12:52:00 -
[38]
Originally by: Jim McGregor
Originally by: HippoKing The cerberus is extremely well suited to missions, especially guristas/serpentis rats. That is, after all, why I am using it.
How's the Vagabond for missions btw?
No experience of this, but I wouldn't guess amazing. The fact that most missions exist in DS (so no MWD for you, but rats can MWD all they like) and the huge amounts of webbing rats in many missions could cause big problems. Also, ACs eat ammo too fast for PvE really, and fitting arties to vaga does not look fun.
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HippoKing
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Posted - 2006.07.09 12:53:00 -
[39]
Originally by: Galk Ahh
No wonder iv'e never seen one then.. i bowl through the 2nd stage before any respawns occur...
Moros/Astarte styleee
Time is money ect...
Thanks anyway.
If you are trying to get LP fast, worlds collide is perfect too. Max possible LP (extrav amounts) and I have run it in 12mins undock-dock 
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HippoKing
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Posted - 2006.07.09 12:56:00 -
[40]
Originally by: LynxArd sounds more like the "cerberus" should be nerfed to, nerf to oblivion keep on nerfing until we stop smiling, after all its a game we are not supposed to enjoy it!
If you want to troll, please do it elsewhere. As for the mission, it breaks everything the "risk vs reward" principles of eve stand for (I'm pretty sure that is pretty garbled English too).
As for the cerberus, it is defintely an amazing (and quite possibly overpowered) ship as far as mission running goes. On the other hand, it is not anywhere near overpowered in PvP, and probably needs a close range DPS buff if anything (assault missiles here I come!). The question is, how do you balance it for PvP without making it awesome for PvE, and how do you balance it for PvE without making it useless for PvP?
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Jim McGregor
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Posted - 2006.07.09 12:56:00 -
[41]
Originally by: HippoKing
No experience of this, but I wouldn't guess amazing. The fact that most missions exist in DS (so no MWD for you, but rats can MWD all they like) and the huge amounts of webbing rats in many missions could cause big problems. Also, ACs eat ammo too fast for PvE really, and fitting arties to vaga does not look fun.
Yeah. Think ill get both a cerb and a vaga in the end, since missions seems to be designed with missile spammers in mind. Its a shame they are so hard with anything close range really. --- Eve Wiki | Eve Tribune | Eve Pirate |

Akasha Kadore
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Posted - 2006.07.09 13:01:00 -
[42]
Hippoking why are you such a ccp fanboy you need to stop sucking there*****s and leave the nerfing to them.
If you want to work for ccp then apply to them otherwise stfu with your constant whining on the forums about stuff that dosnt affect you.
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Soulita
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Posted - 2006.07.09 13:15:00 -
[43]
Originally by: HippoKing
Originally by: LynxArd sounds more like the "cerberus" should be nerfed to, nerf to oblivion keep on nerfing until we stop smiling, after all its a game we are not supposed to enjoy it!
.... As for the mission, it breaks everything the "risk vs reward" principles of eve stand for...
Risk vs Reward???
Thats unfortunatly always been an empty phrase.
What about blobs? What about gatecamps? What about nOOb vs Vet? What about 0.0 plexes in dreads/carriers? What about huge alliance vs. small alliance? What about....
Any merc or pirate will tell you its all about minimizing risk and maximising reward. Mission runners will tell you the same, etc...
All of this goes against Risk vs Reward. If Risk vs Reward was REALY a goal in EvE then blobbing would need to be nerfed, gatecamps would need to be nerfed, vets would need to be nerfed etc......
If the risk vs reward principle is intakt anywhere, then its probably in the very same mission you are raving on about 
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HippoKing
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Posted - 2006.07.09 13:32:00 -
[44]
Originally by: Akasha Kadore Hippoking why are you such a ccp fanboy you need to stop sucking there*****s and leave the nerfing to them.
How exactly does asking them to change something because I think its wrong constitute fanboying?
Originally by: Akasha Kadore stfu with your constant whining on the forums
Please back this up
Originally by: Akasha Kadore about stuff that dosnt affect you.
How exactly does this not affect me?
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Filan Fyretracker
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Posted - 2006.07.09 13:33:00 -
[45]
worlds collide is a lvl 1 mission with a crapload of frigates.
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Jim McGregor
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Posted - 2006.07.09 13:40:00 -
[46]
Originally by: Filan Fyretracker worlds collide is a lvl 1 mission with a crapload of frigates.
There is a lvl 1 version and a lvl 4 version. This thread is about the lvl 4 one.
--- Eve Wiki | Eve Tribune | Eve Pirate |

HippoKing
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Posted - 2006.07.09 13:43:00 -
[47]
Originally by: Soulita
Originally by: HippoKing .... As for the mission, it breaks everything the "risk vs reward" principles of eve stand for...
Risk vs Reward???
Thats unfortunatly always been an empty phrase.
What about blobs? What about gatecamps? What about nOOb vs Vet? What about 0.0 plexes in dreads/carriers? What about huge alliance vs. small alliance? What about....
Any merc or pirate will tell you its all about minimizing risk and maximising reward. Mission runners will tell you the same, etc...
All of this goes against Risk vs Reward. If Risk vs Reward was REALY a goal in EvE then blobbing would need to be nerfed, gatecamps would need to be nerfed, vets would need to be nerfed etc......
If the risk vs reward principle is intakt anywhere, then its probably in the very same mission you are raving on about 
More people = less risk = more division of loot = less reward
Well, that works with blobs, hate it though I'm sure you do.
Attacking older players = more risk = better SP and ISK = better ransoms and loot = more reward Attacking newer players = less risk = worse SP and ISK = less ransom and loot = less reward
Well, blow me, but if that does't work too!
Big Alliance vs Small alliance works on a combination of both of those: you get less rewards for hitting a small one than a big one, and you have to spread it out more when using a large allianece over a small one.
Risk vs Reward? Hell yeah!
Also, FYI, dreads/carriers can't enter 0.0 plexes (except one bugged 10/10 I believe, can't remember which). I do think 0.0 plexes need balancing as well, but thats another thread.
You say risk vs reward is alive and well in this mission: I am seeing the reward, but where is the risk? There is no unpredictability, and unless I grossly **** up, I am laughing all the way to the bank. No players can interfere, the NPCs can't do anything vaguely interesting or unpredictable. The simple fact I am tabbing between eve and firefox while running typing this post and running the guristas side is a testament to the complete joke of a mission this really is.
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Helenae
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Posted - 2006.07.09 13:48:00 -
[48]
OMG You mean someone outside a huge alliance controling some 0.0 space where there is absolutely no risk to encounter anyone but a alliance mate is able to earn, after hours of farming, some named faction gear ?!
Ho god, i run petition this to ccp !
Nuff said.
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Soulita
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Posted - 2006.07.09 13:59:00 -
[49]
Originally by: HippoKing More people = less risk = more division of loot = less reward
Well, that works with blobs, hate it though I'm sure you do.
Attacking older players = more risk = better SP and ISK = better ransoms and loot = more reward Attacking newer players = less risk = worse SP and ISK = less ransom and loot = less reward
Well, blow me, but if that does't work too!
Big Alliance vs Small alliance works on a combination of both of those: you get less rewards for hitting a small one than a big one, and you have to spread it out more when using a large allianece over a small one.
Risk vs Reward? Hell yeah!
Also, FYI, dreads/carriers can't enter 0.0 plexes (except one bugged 10/10 I believe, can't remember which). I do think 0.0 plexes need balancing as well, but thats another thread.
You say risk vs reward is alive and well in this mission: I am seeing the reward, but where is the risk?
Woha, hang in there:
Blobs: More people = less risk = more division of loot = less reward But then to complete the equation: Less reward * more victims = Equal or more Reward (as compared to less attackers)
Same is true for the other equations you made.
Look at good ole pf346 or other low sec chokepoints - most victims are nOObs, still there is good reward due to the high number of victims.
And do you realy doubt that pretty much everybody in EvE goes with the Less risk / Maximised reward principle?
What about attacking Indies or Miners? should that be forbidden? Just another example where Risk vs Reward does not apply.
And for the world collide mission: I know many people lost their (sometimes very expensive) ships in that mission.
Hippo, you post in the forums often. You cant be right everytime. This Thread you made here is just off, thats no shame, happens even to the best 
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HippoKing
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Posted - 2006.07.09 14:05:00 -
[50]
Originally by: Helenae OMG You mean someone outside a huge alliance controling some 0.0 space where there is absolutely no risk to encounter anyone but a alliance mate is able to earn, after hours of farming, some named faction gear ?!
Ho god, i run petition this to ccp !
Nuff said.
Ah yes, I forgot how there are NPCs ensuring that no harm can come to you in alliance 0.0 space. Oh wait, there aren't. There are other players watching their asses, and they are all working together to make profit and look after their space from people who want to, can, and quite often do shoot the hell out of them.
It may have escaped your notice, but CCP didn't code in the alliances and write notes on the regions "here be BoB space, they be our alts, no-one should be able to touch them!" or whatever is going through your mind. The alliances built themselves up through a lot of hard work and logistics. They are kept where they are by a lot of players working hard to keep them there and keep them safe. There isn't a territory-holding alliance in Eve which doesn't get hit by raiding parties coming to kill people in their space.
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Infinity Ziona
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Posted - 2006.07.09 14:14:00 -
[51]
Well I have spent the last month farming WC and I confirm its a absolute gold mine.
Few things you got wrong Hippo.
The Overseers are on a random timer. If they dont spawn on mission spawn or server up then if you come back at a later time they may be up. They can spawn multiple times per day but the majority are just standard rats called [Faction Overseer].
In the last farming period I only got 1 single 4.8 million Overseer and he only dropped a tag and faction ammo but also another week I got 3 in a day with good faction loot worth 100's of millions. So its very random.
You can kill every single spawn including the last gate but on the last gate you should not kill any complete spawns or the mission will not be farmable after downtime (ie leave 1 of each group up).
If you farm this mission in a well fitted Raven you can clear all three levels in about an hours farming (7 x 1m BS, 12 x 1m BS, 6 x 1m BS, 10x1m BS, + about 10m or more in cruisers) roughly 45 - 50 million an hour in .7 and you might get a decent drop from an Overseer + nice BS T1 named items but compared to the pure ISK value even a good faction loot drop is peanuts.
Its really too much in any sec area considering the bounties would be much higher in low sec.
But Happy farming till they nerf it!!
Infinity
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Hellspawn01
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Posted - 2006.07.09 14:15:00 -
[52]
[Sarcasm] How about removing the mission from the list? No more risk, no more reward, no more fun, no more loot. All problems fixed. [Sarcasm]
Ship lovers click here |

slip66
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Posted - 2006.07.09 14:16:00 -
[53]
wtf! Why cant amarr have that mission!
Originally by: StOrM ViPeR Theres a skill called surgical strike in game I've learned that it actually stands for Band of Brothers |

HippoKing
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Posted - 2006.07.09 14:18:00 -
[54]
Edited by: HippoKing on 09/07/2006 14:19:37
Originally by: Soulita Woha, hang in there:
Blobs: More people = less risk = more division of loot = less reward But then to complete the equation: Less reward * more victims = Equal or more Reward (as compared to less attackers)
ah yes, I forgot how when you have only a small gang, people think "OMG I MUST RUN!" but if you have a blob, they all fly straight at you thinking "LEEROY" or whatever. I have yet to see a situation where a blob (ie: lots of ships all together, not split up) get more people to attack than a small gang.
Originally by: Soulita Same is true for the other equations you made.
Look at good ole pf346 or other low sec chokepoints - most victims are nOObs, still there is good reward due to the high number of victims.
It is as easy to blast noobs with 2 BSs as 10. Whats your point? The 10 has less risk, but you only get 1/5 as much loot each. Maybe you get some more kills, but 5x as much? Give me a break.
Originally by: Soulita And do you realy doubt that pretty much everybody in EvE goes with the Less risk / Maximised reward principle?
You try and find the best balance of risk and reward. Thats how these things works. At the moment, my cerberus is sitting on that sweet spot raping this mission. Thats because this is so far out of whack that nothing else gets a look in. Huge reward, tiny risk. What do you expect me to do?
Originally by: Soulita What about attacking Indies or Miners? should that be forbidden? Just another example where Risk vs Reward does not apply.
Risk vs Reward applies perfectly here. The miners/indies are in the positions of risk (non policed space) because of the reward. The killers are also in the positions of risk (non policed space) and can therefore take advantage of the rewards of this: the targets.
Originally by: Soulita And for the world collide mission: I know many people lost their (sometimes very expensive) ships in that mission.
Losing a decent ship to the Serpentis/Guristas (which is the most broken by a long way) one is highly embarrassing. Bad pilots or other issues (CTDs/lag) are not a justification for making an I-win button for those who are OK (in this case, me) I am fully aware that the other factions are harder, but these should not be in highsec either. Also, blood/angel needs its aggro fixing if reports are to be believed.
Originally by: Soulita Hippo, you post in the forums often. You cant be right everytime. This Thread you made here is just off, thats no shame, happens even to the best 
I wouldn't claim to be the best, but I'll stand by this thread till it falls away or someone comes up with a better argument than something which boils down to "I am benefitting from this, please don't nerf it"
The one thing I hope for most from this forums is for people to consider balance from a more impartial view than what benefits them and theirs. I try and act in this interest as much as possible, and there are several forum posters (the ones I respect the most) who can speak for balance even when it involves tipping the balance away from them.
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HippoKing
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Posted - 2006.07.09 14:21:00 -
[55]
Originally by: Infinity Ziona stuff
Thanks for the clarification, you obviously have more experience of this than me.
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HippoKing
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Posted - 2006.07.09 14:22:00 -
[56]
Originally by: Soulita Which typo would that be? I speak english very well but its NOT my primary language.
Forzen should read Frozen
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Infinity Ziona
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Posted - 2006.07.09 14:26:00 -
[57]
I think you need to understand that the balance is fecked all over EvE, not just in Missions. But sticking with missions, how easy is it to get a faction battleship these days? Agents are regularly giving out 8 x +3 implants and 4 x +5 implants and LPs are very easy to come by.
High end complexes are giving out 80 million isks an hour in bounties and shield boosters and other mods that make T2 stuff look like civvy gear.
Chaining BS in 0.0 give roughly the same or more then the WC mission and the reality of risk is that many people can easily join an alliance, contribute nothing at all except a number count and then sit in very safe deep 0.0 raking in just as much or more ISK then the missioners.
Theres no use balancing mission rewards if the rest of the isk machine is completely retarded too.
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HippoKing
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Posted - 2006.07.09 14:28:00 -
[58]
As I said, high end plexes need fixing (as well as the 3/10 serp). I also posted my reasons for being happy with the state of 0.0 ratting above.
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Jim McGregor
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Posted - 2006.07.09 14:36:00 -
[59]
Edited by: Jim McGregor on 09/07/2006 14:43:24
They wont be fixing anything for a month though. Vacations. 
Its always like this in all mmorpg's by the way. Oldtimers find good ways to make huge iskies until its nerfed in some way. Its possible to sit and mine afk and make 40-50 mill per hour as well. There will always be ways of making good money, but i agree with Hippo that being in 0.0 or low sec should be required. 0.0 will then be safer than low sec btw.
Right now empire has profits that are insane, with little to no risk.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Hellspawn01
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Posted - 2006.07.09 14:37:00 -
[60]
Make the mission expire after 24h and nobody can farm them more than 2 times (downtime).
Ship lovers click here |
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